Cerebella Thread: Other Grapplers Wish They Could Be This Good

HellfromaboveHellfromabove Joined: Posts: 2,575 mod
The Cerebella Thread
cerebella.png

Taken from Skullgirls.com:
(Conversions from Customary System to Metric System was done by me)

Biography:

The biggest sensation in the Cirque des Cartes, Cerebella is a tumbling, soaring dynamo of star power: throughout the Canopy Kingdom, she’s admired for her enormous strength and alluring curves. Sadly, this acrobatic orphan only desires the attention of one man, mobster Vitale Medici, who took her in and became the closest thing to a father she’s ever known.

While inherently good, Cerebella serves the mafia as a leg-breaker when not performing in the circus. Cerebella is the only person capable of controlling her powerful Living Weapon hat, Vice-Versa, so Vitale is stingy with his affections to keep her fighting in his corner.

Essential Data:

Age: 18
Birthday: April 11th
Bloodtype: B
Height: 5' 6 (1.69 m)
Weight: 130 lbs (58.97 kgs)
Measurements: 32D-23-36

Likes:

Competition, Showing Off, Cats, Professional, Wrestling, Sudoku, Flirting, Pleasing Vitale, Teasing Her Roommate Feng

Dislikes:

Badmouthing Of The Circus, Badmouthing Of Vitale, Angry People, Quitters, Cockroaches

Additional Information:

Voiced by:

Cristina Vee
168729_1712627648744_1029739557_31899589_5777079_n.jpg

Character Trailer:



Related Media:

Evo 2011 Panel:

Starts at 2:57, Ends at 9:05


This video actually gives you a run down of the character from the creator himself. He goes over the options she has, who she might remind you of, what there is to utilize when using her, and what makes her so different from all the other grappler characters out there.

Masterchibi's Gameplay Notes:
...
Cerebella: I don't play grappling characters of any sort, ever. Yet somehow I managed to fit Cerebella into a play style that I wanted to play with. Let me put it this way. I played the game multiple times with another friend of mine who does play grapplers in every other game. He also chose Peacock, so we both had the same team, but we both played completely differently from one another. He would have specific throw set ups ready with Cerebella, and assigned the custom assist of hers to be her anti air grab, since he believed it would help cover an angle Peacock had trouble with (and allow him to set up item drops). I on the other hand never bothered with throw set ups, and instead used her to establish a poking game (which relied more on combos). My assist for her was either Cerecopter (the move in the trailer where she spins the hat and the arms twirl around) and F+HP. Cerecopter did a great job of keeping them in place and F+HP is this excellent long range normal I can use in conjunction with keeping people at a certain distance with Peacock. Only one day in and the game is already bristling with potential, with two teams of the same characters playing differently from one another. A quick rundown of what she can do. My apologies if the notations are incorrect, going by memory....

toptiergaming-channel_header_image-4755aacabc9f4577-640x125.png
This stream site (led by myself) has many streams of Skullgirls going over the whole cast of characters. We have sessions with players being pitted against each other and even have segments where the stream monsters can ask for me to try specific things out in the game and I try them as well as try to build on them. There are many archived videos of the game on there as well. Please view for your pleasure and don't forget to follow up and favorite the stream.

Character Description:

Cerebella is a grappler style character. She has a hat on her head with big muscular arms that do most of the fighting for her. There are a good amount of moves where she does use her own hands to attack opps as well. She differs from many other grappler characters out there. Some things you never see on grappler characters that she has are a double jump and some sort of mobility move in the air. For her she has a glide that is used to be a semi-air dash. On top of that she uses the grab buttons to preform all of her command grabs. Including her super and regular grab she has 7 different grabs. Definitely seems to be a unique character that many people will have fun playing with and trying to master.

Move List:

Predetermined Assist Moves:
  1. F+FP: Titan Knuckle
  2. QCF+MP: Lock N' Load

Normals:

s.LP - Throws out a small jab. Has decent range. Has little knock back. Can be comboed into itself once.
cr.LP - Pokes in a blade motion with her hand. More knock back then the s.LP and longer recovery.
j.LP - Does a downward jab. Almost no knock back. Can be comboed into itself until she hits the ground.
s.MP - Hits opp with her elbow. Slides a bit forward to gain ground when doing so. Staggers if first hit on the ground is MP. Little knock back on non-stagger version.
cr.MP - Brings her arm over her head and hits you with the elbow. Decent Range. Slides forward quite a bit gaining ground. Long startup.
j.MP - Somewhat slaps her with her hand. Sends airborne opp downwards. Good stun on standing chars. Longest ranged aerial normal.
s.HP - Overhead to floor ground pound. Good range and stun. Will knock down if opp is air borne.
cr.HP - Somewhat muscular flex done from ground up. Lanucher move. Good stun. Good range.
j.HP - Does a downward clap. If button is pressed fast she will just do the clap. If you press and hold the button after you do it she will float (semi-air dash) and on release perform the clap. Can be comboed in to itself with good positioning and timing.
s.LK - Does a dainty kick backwards and hits you with a blade from her boot. Little knock back and ok range.
cr.LK - Extends her leg out and hits you with a blade from the boot. Better range and knock back then the s.LK.
j.LK - Does a kind of splits in the air hitting you with a blade from her boot. Good range, ok knock back. Can be jump canceled on whiff.
s.MK - Puts one big arms down and uses it as a pole to swing around and kick you with her heel. Decent range, knock back, and stun.
cr.MK - Does a hand stand and does a kick directly upwards. Launcher move. Opp gets knocked up and brought forward for positioning. Good stun.
j.MK - Does a drop kick. Decent range, stun, and knock back.
s.HK - Big arms act as a bar somewhat and she kicks you with both legs for one hit then goes over the arms and kicks you with the legs again. 2 hit move. Step forward somewhat. First hit knocks opp upward a bit and second hit hits overhead and knocks them back. Ok range, knock back, and stun.
cr.HK - Sweeps low with a big arm. Great knock back and has the longest range of her ground normals.
j.HK - Extends legs out and hits you with blades from both shoes. Knocks down air borne opps. Ok range, good stun.
Grab - Grabs the opp with her feet, spins around, and throws them. Good knock back.

Special Moves:

F+FP: Titan Knuckle - Cocks muscular arm back and punches at a downward motion. Range, knock back, and stun are all excellent. Stretches 50% of the screen. Has long start up. On hit, puts the opp into a sliding state.

j.D+MP: Elbow Drop - Goes in to a falling motion extending her arm out at a bent angle and proceeds to hit the opp with it when she closes in on the floor. Good range, no knock back, and good stun.

QCF+P: Lock N' Load - Makes a shotgun sound and lunges forward with her arm in a fist punching state. Great stun for all moves. Stun differs from each one used.

Ground covered on screen:
LP: Least start-up 30%
MP: Medium, has one hit of super armor, start-up 40%
HP: Longest, has two hits of super armor, start-up 50%

DP+LP: Diamond Deflector - Leans back takes all 4 hands and points with index finger extend forward and thumb extended upward. Snaps hands back in a cool manner. Ok stun if used as a physical attack. Used mainly to counter projectiles by throwing them back at the opp. Projectile will have same mobility as it's thrown back at the opp. Ok range.

DP+MP: Devil Horns - Leans to the side towards the wall a bit and extends one arm high giving a devil horns rock n' roll symbol. Used as a DP. Has invincibility. Will send opp upwards and back to the other side of your point character. Opp is vulnerable until they hit the floor.

DP+HP: Cerecopter - Leans forward and spins her arms on her head like a helicopter blade. Multiple hit move. No invincibility. First 7 hits keep opponent in place or in range 8th hit sends opp flying back. Good range and excellent knock back.

Charge B > F+K - Run - Cerebella runs at the opp. Has 1 hit super armor during this. Move can be followed up by 3 different moves. Moves covers about half the screen before finishing.

Follow ups:
LK - Cancel - Cancels out the run and stops her in place.
MK - Kancho - She evades the opp and goes to the opposite side of them and Kancho's them. The move sends them sky high and wall bounces right back at you. They are vulnerable until they hit the ground
HK - Headbutt - Lunges forward and hits you with a set of horns. Gets 2 more hits of super armor during the move. More than good knock back.
Grab - Showtime - Takes her arm hat off and grabs them with it, jumps on top and hits them 6 times. Opp is put into stagger state after this.

QCF+Grab - Diamond Drop - Grabs opp and throws them upward past the top of the screen, they fall back down and she throws them to the opposite side. Close up command grab. Good knock back.

QCB+Grab - Merry Go-rilla - Grabs the opp and spins around them finally throwing them to the opposite side. Far command grab. good knock back.

DP+Grab - Excellebella - Extends big arm upwards, grabs and holds the opp upside down and Cerebella uses her hand to hit them 6 times. Is air-unblockable if you are on your way up from the ground, otherwise it is blockable. Excellent knock back.

j.QCF+Grab - Grab bag - Falls on the opp while using her hat as a parachute. Grabs and hits them multiple times then knocks them forward. Does not grab grounded opps. Almost excellent knock back.

Supers:

Lv1:

QCF+2P - Diamond Dynamo - Swings arms in a fan formation while skipping forward. Does 9 hits. On the 9th hit she ground bounces you upwards.

360+Grab - Show Stopper - Swings them from side to side hitting them against the ground then throws them upward. The opp lands on a sword that comes out of her shoe and the hat hand pushes them in to and through the sword. Ok knock back. Killer amount of damage.

Lv3:

QCB+2P - A Girl's Best Friend - Lifts a huge boulder sized piece of coal from the ground and hits it forward so hard that it turns into a diamond. Wall bounces the opp. She has hyper armor through the super so she can still be thrown. The super CAN be 3 hits. First hit is when she is lifting the coal but it does not deal damage, only stun, second hit would be the punch, and third would be the diamond.

Others:

Tag In - Drops in the from the top of the screen at a forward angle knocking the opp down. Good range, no knock back, and good stun.

Snap Back - Does a back flip using both her muscular hands to hit the opp. Good range, excellent knock back and stun. Whenever she performs the move she actually moves backwards a bit after she recovers from it.

-Tha Hindu
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Comments

  • HellfromaboveHellfromabove Joined: Posts: 2,575 mod
    Reserved

    -Tha Hindu
  • GasarakiGasaraki Joined: Posts: 8,779 ✭✭✭✭✭ OG
    Did you really need to make some "clever title" for all of them?
  • HellfromaboveHellfromabove Joined: Posts: 2,575 mod
    Did you really need to make some "clever title" for all of them?

    Haven't you read the SRK forum rules? It states that if you are going to make a character thread you MUST supply it with a witty title.

    -Tha Hindu
  • Mr. XMr. X Non Stop ∞ Climax Joined: Posts: 20,239
    You should put the character name first then the clever title for the ease of reading.
    You did not go back in time, this is how the forums look.
    "You are all just as bad as the people you hate. You're only interested in characters based on tears." - Since1717
    NO STREAM = DEAD GAME
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  • DeAmericanDREAMDeAmericanDREAM It's all because I'm a Tensai Joined: Posts: 140
    Agreed.
    http://theamericandream.deviantart.com
    My Deviant art. I play fighting games and draw chubby girls.
    SkullGirls and KOF13, I'm Hype! Message me for some games on xbox live
    FAT SKULL GIRLS THREAD IS HERE
  • HellfromaboveHellfromabove Joined: Posts: 2,575 mod
    Alright guys, the write up has been done for a while now. I have submitted it for review and it should be posted shortly after I receive a conformation.

    -Tha Hindu
  • Mr. XMr. X Non Stop ∞ Climax Joined: Posts: 20,239
    why is there Samson info in here? Her hat is Vice Versa I thought.
    You did not go back in time, this is how the forums look.
    "You are all just as bad as the people you hate. You're only interested in characters based on tears." - Since1717
    NO STREAM = DEAD GAME
    PSN: X_the_Genius | GGPO: Mr X | Skype: MisterEcks
  • HellfromaboveHellfromabove Joined: Posts: 2,575 mod
    Requoting in case you missed it.

    And why is there Samson info in here? Her hat is Vice Versa I thought.

    Oh fudge, sorry, working on so much makes me go insane and lose track of what I'm doing. Thanks for noticing that.

    -Tha Hindu
  • Mr. XMr. X Non Stop ∞ Climax Joined: Posts: 20,239
    :sweat:
    Cristina Vee is quite attractive
    You did not go back in time, this is how the forums look.
    "You are all just as bad as the people you hate. You're only interested in characters based on tears." - Since1717
    NO STREAM = DEAD GAME
    PSN: X_the_Genius | GGPO: Mr X | Skype: MisterEcks
  • Honor BasquiatHonor Basquiat Joined: Posts: 1,391
    Awesome thread, glad you are working hard on these threads. I have a feeling Cerebella is going to be really really good, as in one of the better characters.

    I think it's possible Mike Z might (subconsciously) be making Cerebella slightly better than the other characters because of his love for grapplers. I really think command grab assist that can be followed up is a little too much, and I wonder if I'm the only person who thinks that. I could see it bringing about a ton of shenanigans. Show Stopper does an insane amount of damage for a level 1, and I don't think I've seen any move do more damage than it in the entire game. Usually I'm not interested in grapplers, but Cerebella could be a character for me.
    Marvel 3: Super Skrull/Taskmaster/Felicia Skullgirls: Valentine/Parasoul

    If you are a member of the fighting game community and you aren't play Skullgirls you're doing it wrong.
  • HellfromaboveHellfromabove Joined: Posts: 2,575 mod
    Awesome thread, glad you are working hard on these threads. I have a feeling Cerebella is going to be really really good, as in one of the better characters.

    I think it's possible Mike Z might (subconsciously) be making Cerebella slightly better than the other characters because of his love for grapplers....

    Thank you and yeah, ya think :razzy:.

    -Tha Hindu
  • Honor BasquiatHonor Basquiat Joined: Posts: 1,391
    I'm not joking, I mean I sort of am, but I think it's possible, I mean I'd imagine if you asked Mike, he would say that isn't the case, even honestly, but it could be a subconscious thing. I really don't think I've ever seen a grappler with so many options and things going for that character ever in a fighting game.

    Also, a guess a note for Hellfromabove, it couldn't hurt to add which assists are the default two, or the recommended assists, for Cerebella (and the other characters in the other threads).
    Marvel 3: Super Skrull/Taskmaster/Felicia Skullgirls: Valentine/Parasoul

    If you are a member of the fighting game community and you aren't play Skullgirls you're doing it wrong.
  • HellfromaboveHellfromabove Joined: Posts: 2,575 mod
    ...
    Also, a guess a note for Hellfromabove, it couldn't hurt to add which assists are the default two, or the recommended assists, for Cerebella (and the other characters in the other threads).

    Point taken, I'll add them tomorrow.

    -Tha Hindu
  • MyLifeIsAnRPGMyLifeIsAnRPG The Cerebella Ninja Joined: Posts: 1,073
    I think it's possible Mike Z might (subconsciously) be making Cerebella slightly better than the other characters because of his love for grapplers. /quote]

    And is this a bad thing? Time and time again rushdown characters end up top tier and grapplers get left in the dust. I don't think there is anything bad with a grappler being on top this time around.

    Also, note you might wanna put in her command normals, like Titan Knuckle.
  • Mr. XMr. X Non Stop ∞ Climax Joined: Posts: 20,239
    And is this a bad thing? Time and time again rushdown characters end up top tier and grapplers get left in the dust. I don't think there is anything bad with a grappler being on top this time around.

    Also, note you might wanna put in her command normals, like Titan Knuckle.
    Widely held belief is "Nobody likes a top tier grappler"

    Developers making characters they like good or deliberately making someone good is nothing new, it's just one of many excuses that scrubs rattle off when they get bodied. It's hard to believe that the guys making the game wouldn't have an idea of how their characters would interact.
    You did not go back in time, this is how the forums look.
    "You are all just as bad as the people you hate. You're only interested in characters based on tears." - Since1717
    NO STREAM = DEAD GAME
    PSN: X_the_Genius | GGPO: Mr X | Skype: MisterEcks
  • MyLifeIsAnRPGMyLifeIsAnRPG The Cerebella Ninja Joined: Posts: 1,073
    Personally I actually think Cerebella is rather balanced. Yes, her grabs do a lot of damage (though no red life damage). That's the point! They are hard to hand. You can jump out of them, you can attack out of them, you can even backdash out of their range. If you get hit by a grab its your fault. That's a grapplers theme!

    Like... being angry that a grappler does what they are supposed to do is like being angry that blue magic has counter spells in Magic: The Gathering or that shotguns do a lot of damage up close in an FPS. It's not a bug, its a feature.
  • KristophKristoph sing my lullaby Joined: Posts: 430
    Widely held belief is "Nobody likes a top tier grappler"
    And then there's Potemkin. I remember reading that Mike's philosophy in designing Cerebella was largely drawn from Potemkin, in that he's sort of a "good character first, a grappler second." Granted, Potemkin isn't top top top tier or anything, but the point is that it's not outlandish to imagine people being fine with top tier Cerebella (of course Mike will get shit for it regardless; probably less so than if she ended up being yet another shitty grappler, though).
  • PizzarinoPizzarino Pikachu gave his life for science Joined: Posts: 420
    Like... being angry that a grappler does what they are supposed to do is like being angry that blue magic has counter spells in Magic: The Gathering or that shotguns do a lot of damage up close in an FPS. It's not a bug, its a feature.

    I think grapplers are more like playing honest green beatdown. When the generically good faster characters with more options lose to that, they get upset. Shouldn't my sweet blue based tempo/control deck always beat this simplified green crap?
    SRK Skullgirls Wiki: Do it for the children
  • evilbenevilben Morally Disinterested Joined: Posts: 292
    also mike isnt solely balancing this game. he has weekly balance sessions with all sorts of west coast fighting game players and from what ive seen, mike is very good at taking advice from others.
    Mike_Z wrote:
    (You people and your "waaa waaa charge character waaa". I ought to go change everyone to charge characters...)
    We're well aware of the Japanese situation, and are working to rectify it.
  • Honor BasquiatHonor Basquiat Joined: Posts: 1,391
    And is this a bad thing?

    Yes, ideally the game would be as balanced as possible, especially with a roster opening with 8 characters. Tiers are inevitable, but I would hate for them to be deliberate, seems like they'd make them worse. I want a roster as balanced if not more balanced than the United States version of TvC. I honestly think right now bar none Cerebella is the best, and I really don't like the fact that she can command grab assist.
    Marvel 3: Super Skrull/Taskmaster/Felicia Skullgirls: Valentine/Parasoul

    If you are a member of the fighting game community and you aren't play Skullgirls you're doing it wrong.
  • Dr. GrammarDr. Grammar Fighting Game Scientist Joined: Posts: 1,726
    Yes, ideally the game would be as balanced as possible, especially with a roster opening with 8 characters. Tiers are inevitable, but I would hate for them to be deliberate, seems like they'd make them worse. I want a roster as balanced if not more balanced than the United States version of TvC. I honestly think right now bar none Cerebella is the best, and I really don't like the fact that she can command grab assist.
    If you've been following interviews and stuff, you should know that the tiers are not going to be deliberate. Mike Z wants the game to be good as much as anyone.
    #SFxT @ Rizon - It's better than SRK
  • MyLifeIsAnRPGMyLifeIsAnRPG The Cerebella Ninja Joined: Posts: 1,073
    Yes, ideally the game would be as balanced as possible, especially with a roster opening with 8 characters. Tiers are inevitable, but I would hate for them to be deliberate, seems like they'd make them worse. I want a roster as balanced if not more balanced than the United States version of TvC. I honestly think right now bar none Cerebella is the best, and I really don't like the fact that she can command grab assist.

    I think you are missing the point. Every game designer tries to balance their game as best as possible but game designers have biases. Overall, its easier to accidentally make an aggro character good than it is to accidentally make a grappler character good. Right now, Cerebella is obviously good, even though she doesn't have ways to get in, a real air dash, or anything like that. However, we have also seen nearly one touch death fillia combos, frustrating peacock lockdown, and... well Parasoul hasn't appeared too broken yet but she is still pretty damn good.

    Cerebella has "TEH DAMAGE OMG" but frankly if you take that away she becomes much worse. Take away command grab assist and you are breaking a fundamental rule of the game "custom assists are OK." Besides any other character can grab assist too. Take away her options, like super armor and ways to get in and she just becomes another out zoned grappler like every other game has.

    Of course Mike and the team will do their best to balance the game, but if Cerebella ends up being a little too good rather than a little too bad, I think that just gives the game personality. No one seems to be complaining about Fillia's crossup ability or Peacock's full screen combo openers. So IMHO people just aren't used to seeing a grappler that is good. This is what a grappler that is good looks like. You have to work to keep off the major damage, just like you have to work to get in on a zoner and work to block a rushdown character's crazy mixups.
  • Honor BasquiatHonor Basquiat Joined: Posts: 1,391
    I understand they are trying to balance the game, all I'm suggesting is it's possible that subconciously there may be a lapse of judgement.

    BTW, developers don't always try to make fighting games balanced, i.e. Marvel 2, or any games with joke characters.
    Marvel 3: Super Skrull/Taskmaster/Felicia Skullgirls: Valentine/Parasoul

    If you are a member of the fighting game community and you aren't play Skullgirls you're doing it wrong.
  • Mr. XMr. X Non Stop ∞ Climax Joined: Posts: 20,239
    I understand they are trying to balance the game, all I'm suggesting is it's possible that subconciously there may be a lapse of judgement.

    BTW, developers don't always try to make fighting games balanced, i.e. Marvel 2, or any games with joke characters.
    Fun first, balance later.

    No more SF4s.

    Cerebella doesn't look hands down the best either, alone or with assists. Oddly, she seems like the well rounded type like a good introductory character.

    Anyway, if it's good for the life of the game shouldn't one character be better than others?
    You did not go back in time, this is how the forums look.
    "You are all just as bad as the people you hate. You're only interested in characters based on tears." - Since1717
    NO STREAM = DEAD GAME
    PSN: X_the_Genius | GGPO: Mr X | Skype: MisterEcks
  • KristophKristoph sing my lullaby Joined: Posts: 430
    It's crazy to worry about balance at this point, unless Honor Basquiat is a tester or something? We've only seen four characters, and balance isn't set in stone now or post-release.

    Nothing about Cerebella particularly sticks out to me as "obviously the best" at the moment. Like, she has really high damage and a scary command grab super. That's not surprising, nor would it be surprising were she to end up being a really strong character early on, since she can get pretty decent mileage off of relatively basic stuff. Meanwhile, Parasoul has an entire special that's pretty much gone untouched (RC soldier), and most people don't even know how to hit with Filia's level 3. Clearly this is no time to be making serious judgements on the game's balance based on hand-picked youtube videos.

    As for her command grab assist... I mean, it could end up really scary, but it doesn't seem like a reliable go-to assist either. I don't see any reason to be particularly afraid of it at the moment?
  • Wolfgang457Wolfgang457 Shall We Dance? Joined: Posts: 116
    Great start to this thread! Cerebella is definitely the main character I'm looking to play out of the revealed ones so far so I appreciate the effort put into this :).

    Also does anyone know if you can use any of her run followups as an assist? I don't think with the way custom assist is currently set up you would be able to, but you never know.
  • Honor BasquiatHonor Basquiat Joined: Posts: 1,391
    It's crazy to worry about balance at this point, unless Honor Basquiat is a tester or something? We've only seen four characters, and balance isn't set in stone now or post-release.

    Nothing about Cerebella particularly sticks out to me as "obviously the best" at the moment. Like, she has really high damage and a scary command grab super. That's not surprising, nor would it be surprising were she to end up being a really strong character early on, since she can get pretty decent mileage off of relatively basic stuff. Meanwhile, Parasoul has an entire special that's pretty much gone untouched (RC soldier), and most people don't even know how to hit with Filia's level 3. Clearly this is no time to be making serious judgements on the game's balance based on hand-picked youtube videos.

    As for her command grab assist... I mean, it could end up really scary, but it doesn't seem like a reliable go-to assist either. I don't see any reason to be particularly afraid of it at the moment?

    I mean, it of course is all speculation, and no I'm not a tester, but still, she seems uncanny for a grappler. Her command grab super does insane damage, having a command grab that can be followed up as an assist leads to potentially broken option selects.
    Marvel 3: Super Skrull/Taskmaster/Felicia Skullgirls: Valentine/Parasoul

    If you are a member of the fighting game community and you aren't play Skullgirls you're doing it wrong.
  • MyLifeIsAnRPGMyLifeIsAnRPG The Cerebella Ninja Joined: Posts: 1,073
    I mean, it of course is all speculation, and no I'm not a tester, but still, she seems uncanny for a grappler. Her command grab super does insane damage, having a command grab that can be followed up as an assist leads to potentially broken option selects.

    You said it all right there. Grapplers normally suck. The only thing strange about Cerebella is that she doesn't suck.

    You can hit Cerebella out of her command grab assist, it still has start up time on top of the three frames of vulnerability. I'm fairly certain you can't throw characters in block stun either.

    As for everything else, that is exactly what she is supposed to be doing to not suck. Command grab super doing insane damage? Sure! Just look at Tager. He takes off about half your life and he is STILL low tier.
  • Honor BasquiatHonor Basquiat Joined: Posts: 1,391
    Grapplers don't always suck, I just think giving a grappler a projectile counter, a ton of damage, good range on the grabs, decent speed and really good assists could be too much.
    Marvel 3: Super Skrull/Taskmaster/Felicia Skullgirls: Valentine/Parasoul

    If you are a member of the fighting game community and you aren't play Skullgirls you're doing it wrong.
  • Dr. GrammarDr. Grammar Fighting Game Scientist Joined: Posts: 1,726
    Grapplers don't always suck, I just think giving a grappler a projectile counter, a ton of damage, good range on the grabs, decent speed and really good assists could be too much.
    I think it's interesting that way. Every character should be strong like this.
    #SFxT @ Rizon - It's better than SRK
  • HellfromaboveHellfromabove Joined: Posts: 2,575 mod
    Noticed I didn't have a character description (run down of the character). Just added that in there.

    -Tha Hindu
  • Honor BasquiatHonor Basquiat Joined: Posts: 1,391
    you should also add in the default assists, don't know if you did that yet.
    Marvel 3: Super Skrull/Taskmaster/Felicia Skullgirls: Valentine/Parasoul

    If you are a member of the fighting game community and you aren't play Skullgirls you're doing it wrong.
  • HellfromaboveHellfromabove Joined: Posts: 2,575 mod
    you should also add in the default assists, don't know if you did that yet.

    Yeah, I already noted it after you posted it the first time :razzy:. I don't have the game in front of me to actually post them right now. Actually, I know what they are but I'm not sure what the version of one of the moves is so I'd rather be 100% certain before posting.

    -Tha Hindu
  • GigaBowserXyZGigaBowserXyZ lol Joined: Posts: 22
    hello fellow cerebella mainers. :3
    what's your opinion on solo cerebella?
  • 2Chep2Chep Joined: Posts: 196
    This is awesome, great job man.
  • HellfromaboveHellfromabove Joined: Posts: 2,575 mod
    hello fellow cerebella mainers. :3
    what's your opinion on solo cerebella?

    Going to be hard since the other characters are going to easily be able to keep her out of range.
    This is awesome, great job man.

    Thanks, I appreciate it.

    -Tha Hindu
  • MyLifeIsAnRPGMyLifeIsAnRPG The Cerebella Ninja Joined: Posts: 1,073
    Played game twice. Here is my take on Solo Cerebella.

    Solo Cerebella will have her work cut out for her in terms of getting in. Her glide isn't safe, she can easily be kept out by projectiles and assists, and remember, she can't throw assists which makes many of the best tools in her arsenal invalid against what the opponent is using to keep you away.

    That being said, she plays very differently than team Cerebella, as she turns from a methodical setup character to a high risk high reward character. You will find yourself doing goofy things like pulling off random Super Armor moves, popping off level 3's in response to projectiles, throw faking just to get someone to blow there assist, and much more. Then, if you can manage to get in your damage is the crazy go nuts.

    A single super grab by cerebella almost kills a character on a three man team. That's ONE super. It takes about two on a two man team. Her combos allow her to easily one touch death a three man team member, if you know what you are doing. Just be careful because without assists she is extremely vulnerable to both rushdown and zoning.

    Single Cerebella is basically a more aggressive and reckless version of a "pure" grappler. With no assists or teammates to help you out, you only have your set-ups and mindgames to rely on, so you gotta make them work overtime. That being said, she hits like a truuuuck.

    Me, I think I'll either play (1) Cerebella or (2) Cerebella, X where X is some character I haven't seen yet or parasoul.
  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 36,733 mod
    I think it's possible Mike Z might (subconsciously) be making Cerebella slightly better than the other characters because of his love for grapplers.
    I don't think anyone's complaining.
  • ironboy89ironboy89 Beep Boop Beep Joined: Posts: 4,660
    I never understood why people think it's hard or boring to play a grappler. Grapplers are awesome.

    Cerebella is going to be fun as well...
  • MyLifeIsAnRPGMyLifeIsAnRPG The Cerebella Ninja Joined: Posts: 1,073
    Isn't down + MP in the air a tager style elbow drop?
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