UD-CPS2: Fully Consolized Capcom Play System 2

undamnedundamned Wake up! Time to die!Joined: Posts: 1,682
edited September 2014 in Tech Talk
Introduction -

Alright, folks, here it is, a fully consolized CPS2. And when I say fully consolized I don't mean with some monstrous external power supply and DB 15 connectors that require custom joysticks or adapters. I'm talking about a setup where everything is "off the shelf."

The core elements of this project are: Power, Video, and Controls:

Power - Internal DC/DC converter. An off the shelf laptop charger supplies this board with power which is then converted to proper voltages necessary to run everything inside.

Video - [NTSC] Composite, S-Video, and low resolution RGB+S (no Component). Uses a standard off the shelf Playstation A/V port cable.

Controls - 2 Player XBOX 360 and PS3 controller support. Yes, you just plug and play.

Photos of one of my prototypes:

th_DSC07928.jpgth_DSC07925.jpgth_DSC07923.jpg
th_DSC08337.jpg
th_DSC08335.jpg

Location Tests -

Devastation 2011 - Phoenix, AZ (early prototype, hard-wired controls)
th_DSC07913.jpg

EVO 2012 - Las Vegas, NV (prototype, XBOX 360 support)
th_DSC08205.jpg

AIAB This is It! 2012 - Tucson, AZ (prototype, PS3 & XBOX 360 support)
th_DSC08316.jpg

ST Games @ EVO 2013 - Las Vegas, NV (production, PS3 & XBOX 360 support)
th_DSCF0417_zpsb1535561.jpg

F.A.Q. -

Ordering:
Q: What am I getting exactly?
A: You will receive a modified system (CPS2 A Board), power adapter (100-240V AC), video cable (Composite & S-Video), and USB cable for future firmware updates to the controller interface. You will still need a game (CPS2 B Board), TV (CRT with S-Video recommended), and controller (X360 or PS3).

Q: Can I pre-order one of these now?
A: Yes! I have not opened an official sales thread, but for the time being you can send me a PM or e-mail me: udgametech [AT] gmail.com

Q: So, how does ordering work, exactly?
A: Just let me know that you want to order a system and I will respond with an order number and an estimated time to complete it. When your order is being built, I will send you a payment request, after which you will have 2 weeks to make payment or forfeit your order position.

Q: How much does shipping cost?
A: It depends on which country you live in. USA is $20. Other countries vary.

Q: What forms of payment do you take?
A: This also depends on which country you live in. USA: PayPal (shipping only to verified address), money order, bank transfer, or personal check. Other countries: bank transfer or money order.

Q: I already have an A Board. Can I save money on my order and just send you mine?
A: Yes. You can receive $30 off of your order for each A-board sent (you can send multiple). However, you are not guaranteed to receive the exact board you sent (it is difficult to keep track of who sent what when they are disassembled in batches). Two other reasons to send me an A Board would be 1.) you would like an ASIA/Grey or SA/Orange compatible system, or 2.) you want an absolutely mint condition A Board and you happen to have one.

Q: I already have a laptop power supply. Can I save money on my order and just use mine?
A: No. I'd rather you start with a setup that has already been guaranteed to work than spend any time trying to figure out why power supply x isn't working properly.

General:
Q: What region/color B Board (Game Cartridge) will run on the UD-CPS2?
A: The standard compatibility for the UD-CPS2 is US/Blue and JP/Green (and RENTAL/Yellow, as far as I know). If one desires to play ASIA/Grey or SA/Orange games, a custom order can be placed for a unit which is compatible with (only!) one of those.

Q: Will this still work on an arcade cabinet?
A: No. Even if the JAMMA connector were exposed, there are still technical reasons for it not being able to run both ways.

Video Related:
Q: I'm tired of lugging around a heavy CRT TV to gatherings/tournaments. Being able to hook this up to a monitor would be a huge convenience. Is there any way to have Component Video available for this?
A: Not natively. You could run the UD-CPS2's RGBS output through an RGB to Component transcoder (like this) to output 240p Component Video, but any HD monitor (that actually supports 240p) must upscale that resolution in order to display it. Upscaling inevitably adds lag to your setup, therefore (non-HD) CRTs are the lag free display of choice for this system.

Q: I would like to stream/capture video from this unit. Do you have a recommended setup?
A: In the realm of standard resolution, the highest video quality for the least amount of hardware headache is certainly S-Video. By simply running S-Video and Stereo Audio to a distribution amplifier (like this or CE Labs AV 400SV) you can run both the player setup and stream/capture setup at excellent quality with fairly little extra hardware/cabling.

Q: Will this output PAL video?
A: No. There are no immediate plans to add PAL support.

Controller Related:
Q: Will all PS3 and XBOX 360 controllers work with UD-CPS2?
A: This cannot be guaranteed, but based on location testing, it certainly works with the majority. Also, the controller interface firmware can be updated via USB, so future firmware updates may expand controller support as more data is gathered.

Q: Can USB controllers other than XBOX 360 & PS3 be used?
A: No. I'd like to add support for other controller types in the future, though.

Q: Can buttons be re-mapped?
A: Yes, all buttons except for START and SELECT are able to be mapped to any one of the 6 Punch/Kick buttons.

Q: Can directions be re-mapped?
A: No.

Spinoff Products -

For those of you looking to add XBOX 360 and PS3 controller support to your own superguns, I will be making discrete USB Decoders, soon. There's a dedicated thread for those here:

http://forums.shoryuken.com/discussion/186701/undamned-s-usb-decoders-usb-to-jamma-etc/p1

I will also be making available the internal DC/DC converter used in the UD-CPS2 so people can use those in their own consolization/supergun projects! When those are available, I will update this post with a link to a separate thread.

The rest of this thread is a work log from early in the project up to the present...
Post edited by undamned on
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Comments

  • CryohCryoh Rock Shock Thunderous Beat Joined: Posts: 9,639
    Sounds pretty sexy. CAN'T WAIT.
  • kev_the_bevkev_the_bev triumph. Joined: Posts: 421 ✭✭✭✭✭ OG
    you got my attention.
  • ToodlesToodles da Fetus of Gawd! Joined: Posts: 10,778
  • PhreakazoidPhreakazoid Turkey Legs Incoming! Joined: Posts: 3,477
    INteresting
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    Link JLF Detachable Joystick Shaft! -> www.PhreakMods.com/products/the-link
    Available @ FocusAttack.com -> http://www.focusattack.com/jlf-link/
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    Available @ ParadiseAracadeShop.com -> http://www.paradisearcadeshop.com/fgc-featured/1124-the-link-jlf.html
  • rtdzignrtdzign Joined: Posts: 5,174
    From what I understand, you need the CPS 2 "A" board as the system and the a "B" board that is the actual game that clamps on top.
    So will it plug into the front of the Unit?
    Regardless, I am looking forward to what you make.
    9242_Capcom.jpg
  • zenblasterzenblaster Joined: Posts: 717
    i want one.
  • undamnedundamned Wake up! Time to die! Joined: Posts: 1,682
    So will it plug into the front of the Unit?
    It IS the unit :)
    -ud
  • deadfrogdeadfrog Joined: Joined: Posts: 6,787
    I am excited! This is exciting!
  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 35,135 mod
    So it's like a CPS-Changer for the CPS2 boards?
    You can't ask for well-thought-out changes off day 1, week 1, or mostly even month 1 play...and that's when the game is out and everyone's in the lab.
    -Mike_Z

    Everyone (should) be mindful that if there isn't a new generation after my generation, the FGC (fighting game community) will basically become extinct, so it's important to think about the future.
    -Daigo Umehara

  • CMonster1221CMonster1221 Foundation of Albany Joined: Posts: 1,460
    Nice id be interested in purchasing something like this. Cant wait to see it
    "Pad players are like cereal with water. You're just not doing it right."
    http://www.twitch.tv/cmonster1221
    https://www.youtube.com/user/Videojonathan
  • undamnedundamned Wake up! Time to die! Joined: Posts: 1,682
    So it's like a CPS-Changer for the CPS2 boards?
    Nope. The term "consolized" (which i believe originated with the Neo Geo community and their consolized MVS systems) refers to something that was once not a console and now is. My project is not an adapter/supergun, it is a retrofit of the CPS2 "A" board to turn it into a home console. My goal is to provide TO's with a very accessible avenue to keep classics like ST and VS at their events without the headache of finding cabs or a bunch of supergun gear. Also, I'm sure some folks would like to play against their friends @ home on the real deal :)
    -ud
  • Dark GaidenDark Gaiden Joined: Posts: 284
    I'm very interested in this project. It would totally help with running arcade board based tournies. If you could get it to support both ps3 and 360, that would be amazing. Assuming it's available, would love to acquire one before the upcoming Socal Regionals ST tournament =D
  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 35,135 mod
    Nope. The term "consolized" (which i believe originated with the Neo Geo community and their consolized MVS systems) refers to something that was once not a console and now is. My project is not an adapter/supergun, it is a retrofit of the CPS2 "A" board to turn it into a home console. My goal is to provide TO's with a very accessible avenue to keep classics like ST and VS at their events without the headache of finding cabs or a bunch of supergun gear. Also, I'm sure some folks would like to play against their friends @ home on the real deal :)
    -ud
    But that's exactly what the CPS-Changer was. It even had it's own "cartridges" (which were modified B boards) and games specially ported to it (Street Fighter Zero).
    You can't ask for well-thought-out changes off day 1, week 1, or mostly even month 1 play...and that's when the game is out and everyone's in the lab.
    -Mike_Z

    Everyone (should) be mindful that if there isn't a new generation after my generation, the FGC (fighting game community) will basically become extinct, so it's important to think about the future.
    -Daigo Umehara

  • ToodlesToodles da Fetus of Gawd! Joined: Posts: 10,778
    Let me know if you need any info to make sure my stuff works with your USB-> stuff. Otherwise Im sure we'll talk shop at Devastation. If you need additional hardware at Devastation, CPS2 or otherwise, let me know.
  • undamnedundamned Wake up! Time to die! Joined: Posts: 1,682
    But that's exactly what the CPS-Changer was. It even had it's own "cartridges" (which were modified B boards) and games specially ported to it (Street Fighter Zero).
    Haha, d3v needs to go back to arcade school :razzy:

    With the whole A / B board scheme, which is used both in CPS1 & 2 (though you will seldom see CPS1 B boards sold separate from the A board), A is the "system" board which processes the game data, and B is a ROM board with the game information. CPS-Changer "carts" contain both those "A" & "B" boards inside one case. The CPS-Changer is an additional device which merely provides power, video encoding, and controls. It is very much an off the shelf supergun. My project is not a supergun. Power, video and controls have been integrated into the CPS2 A board in my scheme. They are not removable. It is a "consolized" CPS2.
    Let me know if you need any info to make sure my stuff works with your USB-> stuff. Otherwise Im sure we'll talk shop at Devastation. If you need additional hardware at Devastation, CPS2 or otherwise, let me know.
    Sure thing, man!
    -ud
  • bullet1231bullet1231 Death and Rebirth Joined: Posts: 204
    put me inline for 1 when it happens, this will make alot of events easier to organize.
    All we are is Dust in the Wind.........
  • undamnedundamned Wake up! Time to die! Joined: Posts: 1,682
    Ok, good news and bad news:

    The good news - my power supply board is now working as designed (awesome).

    The bad news - I found out the board house that is making my USB Host PCBs went on vacation starting the day my order was supposed to ship :eek: That means no showing off my spiffy USB interface at Devastation. I suppose for the sake of people still wanting to play ST, I can kludge together some DB-15 sticks, but it kinda goes against my whole everything off the shelf theme. Oh, well. I'll still at least be able to show off the consolidated Power/Video setup.

    So, a presentable Rev 1 (Power, Video, vanilla USB) will probably be a few more weeks out yet.
    Assuming it's available, would love to acquire one before the upcoming Socal Regionals ST tournament =D
    That sounds like a reasonable target date for me to have PS3 support :) I'd like to have as much work done on this project as possible before Thanksgiving, as I'm expecting things are going to get busy for me through the end of the year.
    -ud
  • DanAdamKOFDanAdamKOF Joined: Posts: 1,000
    As a longtime Neo-Geo.com resident, I'm glad to see someone from SRK doing this to a Capcom board :)
    How's the latency on reading in the USB stream and outputting it as discrete inputs?
  • undamnedundamned Wake up! Time to die! Joined: Posts: 1,682
    As a longtime Neo-Geo.com resident, I'm glad to see someone from SRK doing this to a Capcom board :)
    Haha, thanks. It's been done before, but not with universal connections and definitely not mass produced. MKL made a thread on the neo geo forum years ago. you should check it out if you have never seen it.
    How's the latency on reading in the USB stream and outputting it as discrete inputs?
    Excellent question. I'll be able to provide this data when my non-prototype boards are built and my code is cleaned up. Right now I'm still using a development platform and have a bunch of debug stuff running which eats up processor time. I've got an oscope @ work so I'll take a capture of USB controller button press vs discrete output pin of USB host.

    Oh, man: In other news I just got shipping notification on my USB host boards. That means I will get them the day before Devastation. :eek: Chances of soldering all the parts on, getting my code situated on the new platform, and having the system all together in one night is pretty slim...
    -ud
  • DanAdamKOFDanAdamKOF Joined: Posts: 1,000
    Haha, thanks. It's been done before, but not with universal connections and definitely not mass produced. MKL made a thread on the neo geo forum years ago. you should check it out if you have never seen it.
    Excellent question. I'll be able to provide this data when I my non-prototype boards are built and my code is cleaned up. Right now I'm still using a development platform and have a bunch of debug stuff running which eats up processor time. I've got an oscope @ work so I'll take a capture of USB controller button press vs discrete output pin of USB host.
    -ud
    I've seen it before. MKL does such clean work. BTW I like what you're doing with the DC-DC converter, a single big barrel jack will be a lot nicer than the typical 5 pin DIN socket for those SC200 PSUs that people like to use.

    I'm wondering if we'd eventually see a mass-produced USB->discrete inputs adapter out there, if they were decently low lag I would definitely rig some up to my Neo-Geo setup so my friends with TEs (or whatever current-console-sticks) can use their own sticks on my system. I do understand that it's not so easy, Toodles mentioned over on Neo-Geo how every stick's USB stream is different.
  • undamnedundamned Wake up! Time to die! Joined: Posts: 1,682
    I like what you're doing with the DC-DC converter, a single big barrel jack will be a lot nicer than the typical 5 pin DIN socket for those SC200 PSUs that people like to use.
    Dude, tell me about it. It's kinda jokeworthy how large some of those supplies are. Of course it's much more excusable for a ma & pa job than Microsoft's 360 room heater.
    I'm wondering if we'd eventually see a mass-produced USB->discrete inputs adapter out there, if they were decently low lag I would definitely rig some up to my Neo-Geo setup so my friends with TEs (or whatever current-console-sticks) can use their own sticks on my system. I do understand that it's not so easy, Toodles mentioned over on Neo-Geo how every stick's USB stream is different.
    At the end of my first post I mentioned doing these after my CPS2 project :) There are multiple ways of distinguishing one device from another, even with in the same class. Just like windows does when it recognizes new hardware.
    -ud
  • CMonster1221CMonster1221 Foundation of Albany Joined: Posts: 1,460
    Did you end up at devastation with this. Just bumping to ask on the progress.
    "Pad players are like cereal with water. You're just not doing it right."
    http://www.twitch.tv/cmonster1221
    https://www.youtube.com/user/Videojonathan
  • undamnedundamned Wake up! Time to die! Joined: Posts: 1,682
    Sure, did, man! I was up till 5a Friday morning working on it, though :) Had to finish some of the body work and rig up a DB-15 interface + sticks. I figured having an incomplete, but playable setup was better than nothing to show whatsoever and people seemed to really like it. BlindWithOneArm, JDM, Gumowned, Toodles, and Jamespoop were all there in full force and seemed as hype for the thing as I am :D

    th_DSC07913.jpg

    Found some video footage, too!
    www.youtube.com/watch?v=t5-exbpCuoA#t=2m31s

    USB boards didn't come in last week, but should be in this week. Hopefully in the next couple weeks I'll have those running with my code cleaned up so I can get some input lag specs for y'all.
    -ud
  • Kuya_JoeKuya_Joe AKA BlindWithOneArm Joined: Posts: 2,816
    SO LOOKING FORWARD TO THIS!!! Undamned thank you for your hospitality out in AZ! Your set up at Devistation was bad ass and I wish you the best of luck with your project!
    But it wasn't good enough right? Because it wasn't cleared by you lol...
    -YESMASTER...
    "She doesn't need a mouth to tell me how cute she is. "
    JDM714 epic...
  • FrankCastleAZFrankCastleAZ SRKTT Modder of the Year 2014 & AZHP Gaming Founder Joined: Posts: 902
    I had a lot of fun playing on this at Devastation. Toodles and I spent roughly an hour combined playing ST(J) on it and the PS1 Namco sticks were a blast from the past. Good shit.

    I'll likely buy one when you're finished and pumping them out and let me know about that Spiderman/MvSF trade.
    SRK Tech Talk Modder of the Year 2014 - Best retail sticks of all time = Onyx/Pearl, TE1, Dragon, VLX
    AZHP Gaming - Providing casual and tournament video gaming services at events and conventions since 2006
    Paradise Arcade Shop <-- Buy all of your arcade parts from here
    Eightarc <-- Buy all of your arcade sticks from here (Code AZFGC2015 for $10 off $50+ or AZHPGAMING for $15 off $100+)
  • jamesepoopjamesepoop making this look easy Joined: Posts: 1,324
    Undamned!! Thank you for explaining all this stuff to me.. I didn't get the time to play, but I spotted Toodles and FrankCastle on it frequently.

    It was running smooth as butter according to my observations of Toodles doing work on some other players =)
    Visit J&J SoCal Modding: http://shoryuken.com/forum/index.php?threads/113434/
    Visit J&J SoCal Modding's blog for review of new arcade parts: http://jjsocalmodding.blogspot.com
  • JizzonJizzon ...or Thenarus, whichever. Joined: Posts: 650
    I know it's very preliminary, but do you have any ballpark on pricing? Your good work sounds too good to pass up once it's ready!
  • oldschool_BRoldschool_BR Projectile spammer Joined: Posts: 2,442
    "I am interested" would be an understatement.
  • dsinniedsinnie Joined: Posts: 4,132
    sounds pretty cool.
  • undamnedundamned Wake up! Time to die! Joined: Posts: 1,682
    SO LOOKING FORWARD TO THIS!!! Undamned thank you for your hospitality out in AZ! Your set up at Devistation was bad ass and I wish you the best of luck with your project!
    Undamned!! Thank you for explaining all this stuff to me.. I didn't get the time to play, but I spotted Toodles and FrankCastle on it frequently.
    It was my pleasure, guys! I thoroughly enjoyed hanging out with y'all! :D Hopefully it won't be too long before we get to hang out again!
    I know it's very preliminary, but do you have any ballpark on pricing?
    Hmm, good question! I have a general idea of my parts cost, but it's hard for me to know the actual labor costs, at the moment. Prototyping has been painstaking (mostly do to all the mechanical work), but once I get a smooth production process going, I'll be sure and give some better ideas of a final cost on one of these units! :)
    -ud
  • DNGR S PAPERCUTDNGR S PAPERCUT Joined: Posts: 1,608
    images?q=tbn:ANd9GcRk8XinOwEP65dCsZ8WW5gPylQNqL9DGoeTrTuUm0DEft_7yYniUerbzD_o9A
    ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
    Ah shit..    
    ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
  • blitzfublitzfu Cosmic Power Joined: Posts: 3,072
    What Fry said.

    I created a thread for you at dontblowthis.com forums:

    http://www.dontblowthis.com/forum/showthread.php?tid=354&pid=3002#pid3002
  • VorkosiganVorkosigan AWOOOGA Joined: Posts: 1,917
    If this gets big it'll be revolutionary.
    A few years ago (my mother) asked if I beat Justin Wong at Evo. The shame I felt in saying no made me seriously consider suicide right there on the spot. - Viscant
  • ToodlesToodles da Fetus of Gawd! Joined: Posts: 10,778
    Tons of fun playing on this, thanks a bunch undamned. Even your 'rushed' demonstration board was solid and super clean looking, and I know Sabre and few other folks where crazy interested in it when I was explaining it to them when you weren't at the station.

    It's rather a double edged sword; what makes it awesome is the fact that there is very little there. It was just a CPS2 board, nothing special, didn't catch the eye. It takes people in the know to realize that 'just a CPS2 board', playing on a TV with sticks and NOTHING ELSE is a seriously kickass situation. You're gonna be making a ton of these, and selling them faster than you can put them together.

    Like I'm sure I repeatedly said there, I'll be buying at least one from you the very moment it's available. Paypal money's sitting and waiting with your name on it.
  • deadfrogdeadfrog Joined: Joined: Posts: 6,787
    I created a thread for you at dontblowthis.com forums:
    made my brain do this automatically
    If this gets big it'll be revon.pnglutionary.
  • blackaddeblackadde Don't let me down! Joined: Posts: 4,395 ✭✭✭✭✭ OG
    like everyone else in this thread, i'm really interested too.
    The Rindoukan Bible: A Makoto Guidebook - http://otersi.com/rindoukan/
  • undamnedundamned Wake up! Time to die! Joined: Posts: 1,682
    Put some pics up - Yay!

    Got USB boards in - Yay!

    Mechanical dimensions off - Boo!

    I can still build a few boards for electrical testing, but another rev. will be necessary for proper installation. Hopefully I'll be able to load my code and test this week :)
    -ud
  • zenblasterzenblaster Joined: Posts: 717
    looks good
  • Geese PantsGeese Pants Working on it.......... Joined: Posts: 20,502 ✭✭✭✭✭ OG
    Put me down for "interested" as well...............
    The Prince of Masturbation.........

    "Please do not use such strong words...........it makes you look weak."
    -Traitor Aizen Souske
  • Saotome KanedaSaotome Kaneda Watch your back Joined: Posts: 5,332 mod
    +1 for visibility
    Original Team Sp00ky Member - Only the finest of Poverty™ Gaming Hipster™
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  • mistahsnartmistahsnart Joined: Posts: 511
    Video - S-Video & Composite. Uses a standard off the shelf Playstation A/V port cable. And for all you SCART/RGB users, those cables work, too.
    This may be redundant, but I'd rather ask than assume: does this mean component cables will work as well?
  • rivalsrivals Joined: Posts: 289
    This looks really awesome.
  • DanAdamKOFDanAdamKOF Joined: Posts: 1,000
    Nice RGB monitor :)
  • undamnedundamned Wake up! Time to die! Joined: Posts: 1,682
    I created a thread for you at dontblowthis.com forums:

    http://www.dontblowthis.com/forum/showthread.php?tid=354&pid=3002#pid3002
    Tons of fun playing on this, thanks a bunch undamned. Even your 'rushed' demonstration board was solid and super clean looking, and I know Sabre and few other folks where crazy interested in it when I was explaining it to them when you weren't at the station.
    Thanks, for the free publicity, guys! :D
    looks good
    This looks really awesome.
    Haha, thanks! :) I'm fairly OCD when it comes to aesthetic stuff.
    Nice RGB monitor :)
    Thanks! That thing is old as the hills and still serves me well! :tup:
    This may be redundant, but I'd rather ask than assume: does this mean component cables will work as well?
    Well, as much as that Sony Playstation AV port is on all of their home systems, the video encoder is the one from the original Playstation, which means: no, it won't do component. Though, you can pick up a nice RGBS -> Component video transcoder for ~$50 on ebay (http://www.ebay.com/itm/220698772855). Be aware that just because a TV has component inputs, it is not guaranteed to support all resolutions (i.e. 240p).
    -ud
  • SRWPyritSRWPyrit ↻ + LP+LK Joined: Posts: 1,546
    I am very hype for this as well. So I'm assuming this set up supports one game at a time? Forgive me if that was a dumb q.
    http://twitter.com/pooplos_z
    C to the O to the M, B, O!!!
  • deadfrogdeadfrog Joined: Joined: Posts: 6,787
    It's so awesome I want to cry.
  • mistahsnartmistahsnart Joined: Posts: 511
    snipped
    Yep, I know none of the ones in my home do. Ah well. That's where my trusty ega/cga->vga upscaler comes into play. :)
  • KingbuzzoKingbuzzo Joined: Posts: 152
    nice work. USB inputs should be interesting.

    When can we expect the Naomi version? :p
    have you played KOF 98 today?
  • Missing PersonMissing Person Givin' dat ho ho ho dem eyes. Joined: Posts: 13,644
    Any chance for PAL support without the need for a converter?
    XBL: WatCnBrwnDo4U | PSN: LanierIsPlusEV | CFN: MissingPerson GGPO/FightCade: Missing Person | Steam: [TAS] Missing Person | Battle.net: MissingPersn#1365
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  • rcaidorcaido Dynamic Bayside Duo Joined: Posts: 8,252
    Will this still work on an arcade cab?
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