THE Combo Video thread (New Releases + Commentary)

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  • MajMaj CvS2 Combo Collector Joined: Posts: 2,073
    Niko: Hm, i guess he changed the movie page link between the time i posted it and now. Sorry for the mixup. Try this one:
    http://walhall.sakura.ne.jp/zero3.html
    (look for the rmvb zip files that are 30.8 or 30.9 mb - the file sizes for those are actually listed on the page)
  • jchensorjchensor Salty Chen Joined: Posts: 1,943 admin
    Buttermaker is correct: I do recall that Graham Wolfe beat Daigo's Gen, not Guy. Daigo's Guy was pretty crazy vs. Dhalsim, prompting the infamous "Push some buttons, Cole!" as Daigo rushed Jason Cole's Dhalsim down in the corner with Guy.

    To Cole's credit, no one in America had seen a rush-down Guy like that before even though many people knew it could be done conceptually... no one was actually able to do it like Daigo did at the time. Daigo inspired tons of Guy players all across the country, resulting in the fairly loyal Guy following there is today.

    - James
    http://jchensor.blogspot.com

    "We don't stop playing because we get old. We get old because we stop playing." -- Doyle Brunson

    "Every time you win, it diminishes the fear a little bit. You never really cancel the fear of losing; you keep challenging it." -- Arthur Ashe

    (AV art obtained from here: http://meatbun.us/blog/?p=162)
  • MajMaj CvS2 Combo Collector Joined: Posts: 2,073
    CvS2 Practical A-Rock Combos
    homepage: http://cvs2ink.hp.infoseek.co.jp
    movie page: http://cvs2ink.hp.infoseek.co.jp/movie.html

    commentary:
    Nothing new or exciting, but still worth checking out if you play A-Rock. I'm sure most people here have never heard of that website so you should download the other videos too. Right now there's A-Vice, A-Maki, and C-Chang - all practical combos you can use in matches. The Maki vid includes CC linked off c.MP for pretty decent damage.
  • NIKO:ONENIKO:ONE Joined: Posts: 918
    It worked. Nice find. The hour long movie is O,g. The reporters with the cowgirl hats though, i don't know. I missed out on alpha 3, we started playing KoF 98,99, Darkstalkers untill Capcom SNk2. Now for some reason we can't stop playing it.
    So what if you post on Shoryuken.com, I just threw you three times in a row.
  • SabinSabin Arcana 2 on PS2 SUX Joined: Posts: 3,183
    Man, Maj, reading this thread makes me feel mad old. A lot of people here don't know or have never seen the a3 nationals video, haha! I remember that was before downloading of internet videos was so commonplace and people in the SF community would spread this footage via VHS tapes. It doesn't have the full footage of the A3 nationals tourny tho, just the finals.
    SRK should stand for Stupid Retarded Kids.
    Originally Posted by Alidfe
    Arturo Sanchez won't be the best Dhalsim until he moves to Kyoto and changes his name to Kazuhiko Nitsuma.
  • SystemSystem Joined: Posts: 20,835 admin
    Majestros wrote:

    edit: I just used an online translator on the filenames for those rmvb clips and and it looks like it was labeled by a WWF announcer. Check it out:
    "Crash! Japan-U.S. fighting game king ? super battle tournament tour ? Japan-U.S. confrontation - 1"


    Ha sounds more like one of those old japanese Dbz titles.


    *Subscribes to this great thread
  • PreppyPreppy act like you're used to it Joined: Posts: 11,837 mod
    (FWIW, I do have a video capture card & etc, so if there's particular Old School (S)VHS (PAL or NTSC) footage people realllllllllllllly want/need encoded, I'm willing to do that since it kind of sucks to have this whole 'lost era'. =\ )

    Big thumbs up to this thread. :tup:
    http://zachd.com/mvc2 : My giant archive of fighting game videos, centered around MvC2.
    "If you don't feel like killing yourself every time you lose you will never be good. Apologyman is going to be a monster someday as long as he keeps staying miserable." --Brightside6382
  • NKINKI Mashers Joined: Posts: 1,788
    Argh, the forums won't let me give Majestros any more props.

    At any rate, this thread rocks. :tup:
    It was a fun ten years.

    http://nki.combovideos.com
    Thanks to BlazeD and Preppy for hosting!
    Avatar by Buttermaker.
  • Pained AuronPained Auron teh cock of justice Joined: Posts: 2,096
    NKI wrote:
    Argh, the forums won't let me give Majestros any more props.

    At any rate, this thread rocks. :tup:


    cosign. good shit maj
    R.I.P. Brian Graham aka Mummy-B 3-28-82 - 8-25-04
    with blood and rage of crimson red..ripped from a corpse so freshly dead.together with our hellish hate.we'll burn you all-THAT IS YOUR FATE
  • MajMaj CvS2 Combo Collector Joined: Posts: 2,073
    Nothing noteworthy the last couple of days, so i've got this idea i wanna try out. I found a website that is hosting the old (huge) Sai-Rec videos so i wanna try and point out some the cool stuff for you guys. The SRK community is a diverse group and i think there are a lot of people who don't play CvS2 enough to tell what's really going on in the more advanced vids. Personally, i know i get lost watching some of the more advanced Marvel vids.

    So over the next couple of days i'll break down the first Harvest video and tell you which stuff you're supposed to be impressed by. Expect the first bit in a couple of hours.
  • Nos99Nos99 Science Scrub Joined: Posts: 4,360 ✭✭✭
    Hey, give us a bit of credit eh? :)

    Still, I'm sure we're all interested in ANY video. Bring it on Maj! The technical stuff is what we nerds live for.
  • MajMaj CvS2 Combo Collector Joined: Posts: 2,073
    Harvest CvS2 Combo Video (released by Sai-Rec like 3-4years ago)
    homepage: http://mem.gozaru.jp (Mr.Mem's homepage - pretty barren these days)
    host homepage: http://www.orochinagi.com
    movie page: http://kingoffighters.planets.gamespy.com/video/capcom.shtml

    commentary:
    The thing to remember about the first Harvest video (and the sequel too) is that they were super technical for their time, but the authors were waaaay too obsessed with making "perfect" combos. They were always going for the maximum possible damage and/or maximum number of hits. Those two restrictions are extremely limiting, because in a game like CvS2 the vast majority of the more creative combos require specialized/dedicated setups. IMO, most of the really amazing CvS2 combos out there are relatively short and you won't find many of those in Harvest or Harvest 2. Instead you can expect setups designed to dizzy the opponent (meaning lots of Rolento knives) and Custom Combos that mash the hell out of the fastest light attack they can find for the character. Also keep in mind that they are using programmable controllers, so all of the stuff that's good only for execution reasons isn't as impressive as the stuff that's good because it's genuinely creative.
    The basic idea behind those Rolento lvl1 knives combos is to interrupt someone's fireball animation so that they recover faster and get further ahead of their own fireball. Then they use another set of lvl1 knives to squeeze in an extra hit for free. In Ryu's case, he does j.HP (counterhit because Rolento is still recovering from super), then the red fireball hits, then Ryu does close s.HP, then the knives interrupt the s.HP, then Ryu runs forward and does s.LP, s.HP xx red fireball. If you took away all the fancy setups, the combo would be reduced to j.HP, s.LP, s.HP xx red fireball. So essentially two sets of Rolento knives are used to add a leading LP fireball and to throw in an extra s.HP somewhere in the middle. Between these extra hits, the counterhit bonus at the beginning, and Rolento's low 60-point dizzy limit, this setup leads to lots of 100% damage combos with various characters. Unfortunately, this setup is really boring and repetitive when used exclusively for damage/dizzy purposes.
    Intro segment: The only advanced thing about the G.Rugal combo is that lvl2 kick super cancel into teleport. Anytime you find a way to move from sweep range to close proximity in the middle of a combo, you gain the opportunity to do a bunch of extra hits. The S.Akuma combo is pretty generic except for the ultra-precise way they maximize the frame advantage on his jabs. A lot of times they are doing s.LP and then jumping and linking j.MP to continue the air fireball infinite. Even when they just do s.LP over and over, they are taking small steps inbetween each jab to regain more ground.
    Sakura segment: In CvS1, the last hit of Sakura's HP uppercut creates a short-term free juggle state. They use that to juggle with s.LP and then juggle with her divekick (which has built-in juggle potential) and then juggle with lvl3 super fireball which gains juggle potential as it dissipates. Pretty decent combo for a game with such restricted juggle options.
    Morrigan segment: Morrigan's ground Darkness Illusion has no juggle potential but her air Darkness Illusion has a starting juggle potential of one. After spacing that LP uppercut so that it hits really late, they actually manage to pull off the air version of her super. Pretty cool combo when it was first discovered, but it pales in comparison with the CvS1 SNK-Groove Morrigan combo that follows it. After that drill super, she does close s.HP and then chain cancels into HK but kara-cancels that HK into HP+HK meter charge for a split-second. Zangief is still in hit stun when she recovers from that fancy bullshit so she does far s.HP and cancels into lvl3 Darkness Illusion (which only goes quarter screen distance in CvS1). The super whiffs and Zangief is still in hit stun when she recovers so she continues with s.LP -> s.HK -> D+HK xx lvl1 uppercut super and then does another lvl1 uppercut super for some extra juggle hits. Remember that CvS1 only had four buttons, so s.HK -> D+HK represents a standard MK -> HK chain combo. But you should definately be impressed by that chain cancel into kara HP+HK charge fake and by the whole whiff Darkness Illusion thing. Easily one the best combos in the whole video!
    Maki segment: Three cool things happen with Maki. First, her lvl2 beatdown super is canceled after the 5th hit into whiff QCF+K run, allowing her to link more stuff. As with the G.Rugal combo, anytime you find a way to go from a super move to a normal move, you're doing something advanced. Second, they follow her s.LP -> s.MP chain (which gives frame advantage) by linking c.LP xx KKK spinkick. Since you can't cancel that chain, linking the c.LP is a clever way to combo into specials/supers. Third, they whiff Maki's D+HP grab attempt at the end of her s.LP -> s.MP -> s.HP -> D+HP chain to recover in time to link her standard far s.HP against Zangief. Again, that chain combo can't be canceled so finding a way to break it allows them to combo into her super.
    Kyosuke segment: I'm not gonna bother explaining any of this guy's bullshit. He's a very customized character with a lot of exclusive rules that apply only to him. Since he's bottom tier, you don't really need to know what's going on with him unless you plan on making a Kyosuke combo video or something. The one cool thing you should notice is that in the C-Kyosuke combo, he uses spacing to make the second hit of his HP fireball connect way late, which allows him to recover in time to link s.HP xx lvl2 fireball super afterwards.
    Yun segment: For whatever random reason, canceling the palm attack at the end of Yun's s.MP -> s.HP -> B+HP chain always creates a free juggle state. That's the only reason that the lvl2 Yang super connects on the way down.
    Akuma segment: On two occasions Akuma cancels lvl2 super into some whiff special move and then juggles with a normal move. Looks stylish. The first time it's QCB+LP roll into s.HK xx LK Hurricane Kick and the second time it's teleport toward the corner into vertical j.HK xx Hurricane Kick.
    That's it for the Capcom characters. I'll do the SNK characters later.
  • NIKO:ONENIKO:ONE Joined: Posts: 918
    How do they do that C-Groove Ryu combo? Jump in then crouching strong into a lv 2 Hurricane super, then a croching short in to a super fireball. It is impossible. Level 2 hurricane in to a lv 1 fireball is no problem, but the jab kick never can connect.
    So what if you post on Shoryuken.com, I just threw you three times in a row.
  • MajMaj CvS2 Combo Collector Joined: Posts: 2,073
    NIKO:ONE wrote:
    How do they do that C-Groove Ryu combo? Jump in then crouching strong into a lv 2 Hurricane super, then a croching short in to a super fireball. It is impossible. Level 2 hurricane in to a lv 1 fireball is no problem, but the jab kick never can connect.
    That combo doesn't appear in the first Harvest vid. Basically C-Ryu just cancels lvl2 Hurricane Kick super into whiff air Hurricane Kick and then does c.LK xx whatever once he lands. I've never had a reason to try it but the timing looks tight.
  • MajMaj CvS2 Combo Collector Joined: Posts: 2,073
    Takayuki MvC2 Matches + 3S Random Clips
    homepage: http://www007.upp.so-net.ne.jp/smith
    english page: http://www007.upp.so-net.ne.jp/smith/english.html
    movie page: http://www007.upp.so-net.ne.jp/smith/Rr.html (3S Combo Video)
    movie page: http://www007.upp.so-net.ne.jp/smith/movies.html (random Ryu vs Gill match)
    lyrics page: http://www007.upp.so-net.ne.jp/smith/3rdwords.html

    commentary:
    First off, you gotta read the english page because i don't know who this guy is but he seems pretty cool. I like how he basically says "don't bother searching your vids for my name cuz i'm not famous." Makes me laugh. Then there's the random 3S lyrics if you're into that. I remember someone making a thread asking for them.
    On the English page there are two random 3S clips - one is just 6 tackles with Urien and the other one is Yang doing his teleport thing against cornered Remy and when Remy tries to throw a Sonic Boom it goes the other way even though Yang didn't make it into the corner. I bet you can use that for all sorts of crazy backwards-hitting combo setups. Also there are a bunch of video clips from old NES games if you scroll down. He's even got Street Fighter 2010. I guess in the Japanese version the main character was named Kevin. Weird.
    Also on the English page are three MvC2 match videos with a lot of Magneto stuff. I don't know, you guys might find something interesting in there. Their execution is pretty good so maybe they came up with some crazy mixups.
    Then there's the two movie pages each with one video link. The 3S combo video is an older video that uses Urien's Aegis to set up all sorts of crazy super fireball combos. Most of it is pretty self-explanatory though. The weirdest thing for me is the first combo where Remy's reflected Sonic Boom nullifies the knockdown of Urien's knee dive because i thought 3S didn't have that whole property of simultaneous hits. I mean i've never seen Urien do Aegis on someone in the corner and then do c.HP or c.HK and have the Aegis cancel out the knockdown. Maybe it only works with certain kinds of stun, cuz that knee dive causes sort of a special stagger knockdown. It's also pretty convenient how Aegis cancels out the first hit of those multi-hit super fireballs because in 3S the knockdown hit on those is usually the first hit (unlike every other game where the last hit knocks down).
  • MajMaj CvS2 Combo Collector Joined: Posts: 2,073
    CFJ Combo Video by kysg (!!!)
    homepage: http://www011.upp.so-net.ne.jp/kysg
    movie index: http://page.freett.com/538
    movie page: http://page.freett.com/538/cfjvid.html

    commentary:
    Damn this video is good! It's like 10 minutes long and it includes just about all of his old CFJ combos since the beginning. The editing is absolutely awesome too. Almost every combo is good so i'm just going to point out the stuff i thought was crazy.
    SF2 segment: Using Bison's stomp to hit Anakaris' feet at 0:43 is really cool and might even work in other games using Dhalsim's j.LP or something. Gotta remember to try that out sometime. Chun Li's EX Fireball nullifies the first hit of Ryu's super fireball at 1:12 which allows it to juggle after the sweep. There are a lot of combos in CvS2 that center around that same principle, but the slow speed of her fireball gives Ryu a lot of time to push buttons before he has to do the super.
    DS segment: Pyron combos two of those crazy column flame things in a row at 2:15 which is cool because it shows us that the pillar thing has juggle potential (not so easy to test something like that). At 2:27 the Aegis interrupts Felicia's OTG and she does Reversal ground ball, which inherits the OTG property of the move before it and stands Urien up again. Kyo can do stuff like that in CvS2 with the OTG punch on his rekka ken.
    Warzard segment: Chun Li parries all the hits of Kenji's pillar except the last one at 3:47 and then trades with Kenji's double slash using a jab or something, which lets Kenji show that the double slash thing has juggle potential (again, not so easy to test). At 4:13, kysg demonstrates that Leo sucks at combos.
    SFA segment: Right at the beginning of this segment, Rose reflects Urien's EX fireball which hits simultaneously with her scarf and nullifies the knockdown. The reflect move still creates a temporary juggle state which allows her to juggle another reflect move after her sweep. Pretty advanced. The Karin combo immediately after it at 4:49 uses the juggle setup off her doublekick special to cancel into and juggle with that air spinny move outside of CC, causing dizzy. The same principle is used with Rose's fireball reflect at 5:20, followed by a drill juggle after CC ends.
    No-Stun Death segment: Check out Kenji's special KO animation at 8:29 - i guess he gets that if he kills with his lunging super.
    Credits segment: At 8:58 Guile does Sonic Boom, s.LP, s.HP xx FK super and it's fucking brilliant how he sets it up. Basically what he does is charge back, push s.MP (hold to avoid negative edge) and then joystick forward on the next frame, and then hit down/back on the next frame and push punch to do the Sonic Boom as soon as Alex parries it. Guile is charging DB the whole time both characters are stuck in parry animation, which gives him a lot of time to charge before the s.MP even gets canceled into Sonic Boom. By the time the Sonic Boom stun is about to end, he's already charged for the FK super and pushes s.LP while the stick is in neutral, then hits down/forward, then down/back, then neutral for s.HP and then up+kick for the FK super. In fact you can see Guile begin to duck for a split-second inbetween the Sonic Boom and the s.LP while Alex is still in hit stun. kysg is cheap as fuck!
  • Nos99Nos99 Science Scrub Joined: Posts: 4,360 ✭✭✭
    Majestros wrote:
    On the English page there are two random 3S clips - one is just 6 tackles with Urien and the other one is Yang doing his teleport thing against cornered Remy and when Remy tries to throw a Sonic Boom it goes the other way even though Yang didn't make it into the corner.

    How come i can't download these vids?

    He says that he doesn't use a program pad for the 6 tackles. I haven't seen the vid, but if he's doing 4 or more tackles off a crouching fierce or something similar, that is practically impossible.

    Can anyone fill me in on what exactly happens or kick down a link or something? I'm interested becuse he mention that he used a "trick" on the page.

    [EDIT] Ok, nevermind, it was firefox. I tried it in IE and got them no sweat.

    Ahh. I see he used late late first tackle vs Q of all people. Definitely gonna help it along. Still, this looks like a brutal combo. I'll have to give it a go next time I play.

    Thanks again for the links, and I can't wait to watch KYSG CFJ!! :D
  • MajMaj CvS2 Combo Collector Joined: Posts: 2,073
    Nos99 wrote:
    Ahh. I see he used late late first tackle vs Q of all people. Definitely gonna help it along. Still, this looks like a brutal combo. I'll have to give it a go next time I play.
    Um, what makes Q special as a combo dummy? People mention him all the time as being an exception. I don't really play 3S so i never bothered asking before.
  • TantinTantin [iHeatExtend] Joined: Posts: 1,099
    Majestros wrote:
    Um, what makes Q special as a combo dummy? People mention him all the time as being an exception. I don't really play 3S so i never bothered asking before.

    Q is big, and falls funny. Makes him easier to juggle with things.
    I stand 77 feet tall, I got eight balls
    and all'a'y'all are subject to my sprawl
    I act appalled when in receipt of less than the highest honor
    some day I'll be both revered & passe like madonna
  • ManxManx Birthday dishes! Joined: Posts: 11,633 ✭✭✭✭✭
    Good lord! This thread brings back memories of going through combo vids frame by frame trying to figure them out. I remember the first time I saw Cable's Harpoon superjump canceled into AHVB, the first of many yet to come infinites on Sentinel, and a couple other broke things all in one video. I think I still have them on some CD somewhere. I remember dl'ing mad helper assist videos cause I was addicted to helper combos. Good stuff!! :tup
    ... and I'm out like I stole somethin'
    SRK thieves lasted about 5 mins untill "tha man" locked me up. Even on SRK a thief's gotta hit the underground!
    "So I just realized the crip walk is just black people's version of the riverdance." - Havatchu
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  • Nos99Nos99 Science Scrub Joined: Posts: 4,360 ✭✭✭
    That KYSG vid was AWESOME

    Can you charge partition in CFJ?? How the hell does he do the stuff with guile?


    One of the best vids i have seen in a long long time.
  • MajMaj CvS2 Combo Collector Joined: Posts: 2,073
    I'm glad you guys are enjoying this thread. Feel free to pitch in if you want. Um, what else can i say? They aren't my vids so it's not like i can take credit. I dunno, i'm never quite sure how to deal with praise. Outright ignoring people's comments seems kind of rude so i try to say something even though i have nothing to say and wind up not making sense. That's pretty much the reason this paragraph isn't going anywhere.
    Nos99 wrote:
    Can you charge partition in CFJ?? How the hell does he do the stuff with guile?
    A lot of it is just inhuman execution using that Hori Command Stick he mentions at the end of the video. For example that Guile combo at 0:37 uses perfect timing to incorporate jabs into a way-stretched-out super command motion. He does DB+LP, neutral LP, DF, DB+LP, neutral LP, U+K. There's an old Sai-Rec CvS2 combo where they do s.LP, s.LP, s.LP xx FK super by doing DB, neutral LP, DF, neutral LP, DB, neutral LP, U+K. Same principle.

    Urien does s.LP -> s.MP xx LP headbutt at 2:47 but it's probably just a matter of (programmable) execution. There's no charge partitioning in CFJ and that's the bullshit part of that particular combo. That bit where the reflected Sonic Boom collides at the same time as the headbutt and Guile doesn't fall down is exactly what i was talking about a couple of posts up.

    It's pretty funny to watch every hit of Chun Li's puffball super connect against Hauzer from like half screen away. Hauzer is so damn fat.
  • thedude.comthedude.com Gedo Gang Goes Funky Joined: Posts: 3,018
    Fucking Hell !! That Cfj Combomovie Is Nuts And Awesome !!
    "A spirit of rage, instilled with compassion. A heart of darkness, faithful to virtue."

    -Gedo High School Motto
  • Geese PantsGeese Pants Midwest Decepticon Joined: Posts: 14,819 ✭✭✭✭✭
    KYSG CFJ vid is fire.............
    The Prince of Masturbation.........

    "Please do not use such strong words...........it makes you look weak."
    -Traitor Aizen Souske
  • SystemSystem Joined: Posts: 20,835 admin
    Interesting CFJ video. Makes me want to rebuy it again, LOL. J/K

    And I didn't know Bison still has that Knee Press - Super Psycho link.
  • _MJ_#R_MJ_#R gfbnews.blogspot.com Joined: Posts: 1,592
    Vic Viper wrote:
    And I didn't know Bison still has that Knee Press - Super Psycho link.

    He's using a programmable stick.
    GFB News - gfbnews.blogspot.com - match videos updated daily
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  • Saotome KanedaSaotome Kaneda Watch your back Joined: Posts: 5,332 mod
    Good thing I didn't sell CFJ.


    Not like I'll play it NOW, but...=p
    Original Team Sp00ky Member - Only the finest of Poverty™ Gaming Hipster™
    Comic-Z vs Super Metroid Watch if you want to lose your mind
  • MajMaj CvS2 Combo Collector Joined: Posts: 2,073
    Fun with CFE (Combo Video by jchensor Mentioned in kysg CFJ Vid)
    homepage: http://sonichurricane.com
    movie page: http://sonichurricane.com/media.html
    (scroll down to the very bottom and download "CFE Random Fun Stuff" from the Guest section)

    commentary:
    Tantin noticed (and told me) that my name gets mentioned in the credits of the kysg CFJ video. You can barely make it out but i think kysg was actually listing the "Fun with CFE" video as a reference alongside the CFJ Master's Disk DVD. James Chen, Kamui and i worked together on that video and i don't think there's any notes on it anywhere so i figured i'd provide some.
    It's been a year so it's a little outdated, especially compared to a kysg video, but we had fun making it and i hope you have fun watching it (those of you who haven't seen it). All three of us came up with the combo concepts in roughly equal shares, but James Chen did all of the performing/capturing as well as all of the editing. I'm not going to list who came up with which combo, except i am gonna say that i found the Chun Li vs Hauzer infinite because it's the first infinite i've ever discovered.
    Intro segment: At 0:15, Alex's HP Flash Chop is interrupted by Urien's Aegis and Alex performs a normal throw on the turned-around Urien. The SF3 series only allows this sort of thing with command throws, but CFJ is ghetto and doesn't care what kind of throw you use after the Flash Chop. The only reason you need Aegis is because the normal throw doesn't have enough range to connect under normal circumstances. The Rose combo at 0:24 uses the difference in arc ranges between Hauzer's LP and HP fireballs to reflect them both at him without one of them nullifying the other.
    Combos before Yun death combo: The reason Urien even bothers doing the LP fireball buildup is so that when he does the fireball super, it counts as a special move cancel and resets the juggle count. Otherwise that super fireball would only juggle three times instead of six. The Aegis Reflector connects after the LP fireball is initiated, making the LP fireball cancelable. In CFJ, the SF3 special move cancel system follows the CvS2EO P-Groove special move cancel rules. At 2:07, Chun Li does close s.MK but holds down the button to cancel into the follow-up, except she kara-cancels the follow-up into lightning legs and cancels that into super. That kara-cancel is used as part of an extended Chun Li combo at the end of the kysg vid. Karin juggles after her command throw at 2:28 while in CC mode using her doublekick special, which is cool because it looks like Guy has already hit the ground. She only does one j.HK in the second jump because that's the only way to connect the super. The Anakaris combo at 2:52 requires two hella difficult links - one to go from c.LK to s.LP and the other one to go from s.LK to s.LP to make the s.LP cancelable (because chained Darkstalkers normals are not cancelable in CFJ for game balance reasons). Even though Ingrid's counter move throws Guy through her super fireball at 3:10, the juggle count is at zero when Guy falls down, suggesting that a juggle count reset occurrs while he's off screen.
    Combos after Yun death combo: Kenji's double dash attack combo at 4:22 looks way too cool, and that was one of the last combos we made so i'm glad someone thought of it before the video was done. Getting all three OTG knives to connect requires some pretty precise spacing. Dizzying Karin at 4:40 requires a couple of hits before Guy's flying kick, but we only do it to show that CC air throws can grab even dizzy opponents. The first air throw would grab anyone but everything after it only works on Karin. CC air throws grab dizzy opponents in CvS2 as well. At 4:49 Sakura jumps straight up and activates CC, then empty cancels her divekick into her air hurricane kick, which is really crazy because if she's facing the other way she will fly back instead of forward. I remember James trying to encourage people to try it out on their own, but i don't think anyone bothered. A lot of cool stuff happens in the Urien combo at 5:16, including Urien using MP+MK overhead to hop over a low knife without losing charge and using a reflected knife to fill the hit stun gap between the shoulder tackle and the Aegis, which normally doesn't come out fast enough to combo. Anakaris has this weird interval after a knockdown just as he's about to hit the floor where he can be grabbed by a normal throw, which is what Guy does at 5:37 to continue the combo after the hurricane kick.
    Randomness before Yun death combo: Hauzer is jumping around at 1:16 for no reason because his jump attack animation looks retarded for no reason. It is not our fault. Zangief uses his antiair super at 1:22 to get through Aegis but as he's descending, Urien's body pushes him out towards the Aegis and that knocks him up into the corner above Urien again. He starts falling again and the same thing happens until the Aegis is gone. Parrying projectiles freezes them in place for a long long time, so at 1:28 Alex backdashes inbetween parrying Demitri's super fireball hits. Hauzer is so damn fat that no matter how Chun Li's stomps bounce off him at 1:52, she's always in range for more. Furthermore, Hauzer is so damn fat that when he's standing next to a character, his head sticks through the character out to the other side, making Chun Li's reverse lightning legs infinite at 2:34 possible.
    Randomness after Yun death combo: The setup for turning Anakaris into that block thingy at 3:34 involves using Aegis to reflect his EX air ghosts back at him, and strangely enough the grab portion of Urien's super tackle instantly converts him right back. In the next clip at 3:37, Hydron interrupts Anakaris' elemental super and gets stuck in that animation, so Anakaris whiffs some random stuff and then does another elemental super. Rose's punch alpha counter has some weird behavior, freezing Kenji in the air at 4:19 and giving her plenty of time to grab him with her DP. The endless Ultimate Guard thing at 4:55 works against a bunch of different moves, including Bison's Mega Psycho Crusher, but it looks stupider with Hydron's tail wagging back and forth so we went with that.
  • jchensorjchensor Salty Chen Joined: Posts: 1,943 admin
    Three more little tidbits I would like to mention...

    At 4:04, Guy Juggles after the Elbow Smash move. That Juggle is allowed only because of CFJ's weird Juggle System which indicates that, after certain moves, the enemy can be Juggled by anything for a pre-determined amount of time, which I think is the most ghetto Juggle System ever made. Guy's Offensive Crouch + HK follow-up is one such move, that creates a free Juggle period for Guy for a ridiculously long amount of time, given what they were hoping for, IMO.

    That same free Juggle system can be seen in the Urien Combo at 4:38. The first hit of Urien's Super would not normally Juggle, but Urien's Crouch Fierce gives Urien a Free Juggle Period as well. So Urien knocks Alex into the Reflector, but even after that, the Free Juggle Period is still on, so the first hit of the Super gets to connect. The rest of the Juggles are legit, but normally the first hit misses. That same benefit can be seen at 5:25, where Urien squeezes in one last Jump Fierce after the Headbutt, right before the Free Juggle Period ends.

    As for the Sakura Combo at 4:50, I dare people to try that Combo in the LEFT corner instead of the right corner. You might be shocked at what happens. ^_^

    - James
    http://jchensor.blogspot.com

    "We don't stop playing because we get old. We get old because we stop playing." -- Doyle Brunson

    "Every time you win, it diminishes the fear a little bit. You never really cancel the fear of losing; you keep challenging it." -- Arthur Ashe

    (AV art obtained from here: http://meatbun.us/blog/?p=162)
  • tharimrattlertharimrattler Colossus Legend Joined: Posts: 3,093
    I like this thread, keep up the good work.
  • MajMaj CvS2 Combo Collector Joined: Posts: 2,073
    Hey James, what were we gonna call that weird Adon clip at 1:58? I remember there was a planned text caption that wound up getting discarded, but i forget what it was supposed to say.
  • geadomgeadom Reversal Counter Hit Joined: Posts: 1,043 ✭✭✭
    http://f11.aaa.livedoor.jp/~aichicvs/

    Is updated with 20/12/05 Matches..

    Great Thread Maj...
    "He´s different, he´s special." Pick up your spear, the only thing you can do is your best
  • MajMaj CvS2 Combo Collector Joined: Posts: 2,073
    KoF2003 Combo Video by azu573
    homepage: http://azu573.sakura.ne.jp
    (download link shouldn't be too hard to find - just hover the mouse over half dozen or so links and look for the one that has avi extension)

    commentary:
    All of that azu573 guy's videos look to be really good and T-7 is involved somehow, but i don't play KoF so i don't know what's up. In fact, it looks like almost the whole video is based on a bunch of OTG glitches against Duolon's shadow form. Anyone have any idea what's going on? Maybe it's actually possible to hit those shadows, which makes it possible to land more hits after he's actually fallen down because his shadows haven't hit the floor yet. KoF games have always had the most bootleg glitches.
    Anyway you should also check out the KoFNW combo videos. He's got a couple of really cool ideas thrown in those. For instance kofnw01.avi has a really cool combo off Kula's full-screen super at 1:37 using Whip's dive thing as a setup. I also like the Kyo combo at 2:19 that uses Yuri's bigass fireball to interrupt Kyo's rekka ken, though i don't know why Kyo doesn't get knocked down. The glitched-out Rugal post-KO infinite at 4:42 in kofnw04.avi is pretty interesting too.
  • SystemSystem Joined: Posts: 20,835 admin
    Looks like I may have to rely on this thread for video updates, since it seems Video Opera doesn't update anymore.
  • D'Nyc3D'Nyc3 *Insert Star* Joined: Posts: 3,175 ✭✭✭✭
    Combo video by Beastcoast Productions.



    http://www.combovideos.com/page.php?id=833




    Not really new but I haven't really advertised it.

    Commentary:
    Basically I was trying to figure out some legit combos in this game for months. But its almost impossible. But for 1 thing, Ryu is broken.
    Beastcoast INC '2011'
    -Latest Videos:
    http://www.youtube.com/user/Beastcoast

    Avatar by Gumz
  • jchensorjchensor Salty Chen Joined: Posts: 1,943 admin
    Grabbed that video from CV already. I remember long ago, I got Pocket FIghter for PS1, and I spent a day on it looking for interesting Combos and couldn't find anything and wrote it off. Glad to see I was horribly wrong. ^_^ It's a very good and entertaining video, Young Ic3!

    Just one question: is that a glitch with Sakura? Where she can't block things while getting up and so it counts on the Combometer? I remember seeing it in another video (might have been your first volume?) where she gets up into Bananas and gets hit by it. You do it in the first Combo with Ken vs. Sakura, and I was wondering how that worked.

    Good stuff, though! It looks like setting up some of those Combos musta been a lot of work. ^_^ Kudos!

    - James
    http://jchensor.blogspot.com

    "We don't stop playing because we get old. We get old because we stop playing." -- Doyle Brunson

    "Every time you win, it diminishes the fear a little bit. You never really cancel the fear of losing; you keep challenging it." -- Arthur Ashe

    (AV art obtained from here: http://meatbun.us/blog/?p=162)
  • D'Nyc3D'Nyc3 *Insert Star* Joined: Posts: 3,175 ✭✭✭✭
    jchensor wrote:
    Grabbed that video from CV already. I remember long ago, I got Pocket FIghter for PS1, and I spent a day on it looking for interesting Combos and couldn't find anything and wrote it off. Glad to see I was horribly wrong. ^_^ It's a very good and entertaining video, Young Ic3!

    Just one question: is that a glitch with Sakura? Where she can't block things while getting up and so it counts on the Combometer? I remember seeing it in another video (might have been your first volume?) where she gets up into Bananas and gets hit by it. You do it in the first Combo with Ken vs. Sakura, and I was wondering how that worked.

    Good stuff, though! It looks like setting up some of those Combos musta been a lot of work. ^_^ Kudos!

    - James


    Yeah that was a meter glitch. The Banana otg is UNBLOCKABLE I believe. So Thats why it counted as a combo...:looney:

    Thanks for the complement.:wgrin:

    ONCE again. RYU's hurricane kicks.... omfg!:looney:
    Beastcoast INC '2011'
    -Latest Videos:
    http://www.youtube.com/user/Beastcoast

    Avatar by Gumz
  • MajMaj CvS2 Combo Collector Joined: Posts: 2,073
    geadom: Thanks for the update. The first match from the new batch starts out really cool. Sakura is just mashing low jab from like 3/4 screen away trying to counter Vice's low whip thing. It looks like it's working until you notice Sakura's lifebar and realize that she's taking like 10% damage every time she trades. Vice actually gets kind of a lot of meter for canceling her shoulder tackle into the high whip after the tackle gets the KO.
  • laughlaugh eTokki.com Master Joined: Posts: 1,929
    I haven't downloaded the kof vids yet, but from the discription of the Neowave Kyo combo, I think i know what's going on.

    I think you're talking about the C rekka, and it has fireball-nullifying properties. When the C rekka cancels a fireball he recovers from the rekka immediately. I only saw this applied in several kof2002 combo vids personally, but I'm sure that's just because kof video makers can't run neowave on an emulator and this is what's going on here in this video also.
    Rolento in SSF4!

    eTokki.com - for the best arcade parts, converters, joysticks and more!
  • MajMaj CvS2 Combo Collector Joined: Posts: 2,073
    Neither me nor James can remember what caption we were going to use for Adon, but i think it was either "Adon Skill Exhibition!!" or "Muay Thai Skill Exhibition!!" It's so ghetto that Capcom actually put something that ugly in a PS2/Xbox game.

    laugh: Cool, thanks for the clarification. So they must have just used Yuri's bigass fireball because of its slow speed.
  • Saotome KanedaSaotome Kaneda Watch your back Joined: Posts: 5,332 mod
    This thread is hereby dubbed the Combo Video thread, and will be stickied.
    Original Team Sp00ky Member - Only the finest of Poverty™ Gaming Hipster™
    Comic-Z vs Super Metroid Watch if you want to lose your mind
  • MajMaj CvS2 Combo Collector Joined: Posts: 2,073
    Check it out! I posted on rKf's forum and he explained the Urien/Remy combo.

    homepage: http://www007.upp.so-net.ne.jp/smith
    english page: http://www007.upp.so-net.ne.jp/smith/english.html
    forum: http://www.bbsroom.com/cgi-local/bbs3/tinies.cgi?room=smith

    English rocks!!!! (Man, why couldn't the center of the combo video universe be in London or something? Once you filter out the gibberish about soccer and dysfunctional royalty, we almost speak the same language...)

    Saotome Kaneda: Thx for the sticky but if the number of sticky threads gets excessive, feel free to remove it. As long as the thread is being updated, it should always find its way to the front page. I really hate it when there are like half a dozen sticky threads because basically that just makes the front page shorter. I'm sure you feel the same way though, so i'm just saying don't feel like i'm gonna be all bitter if you unsticky it for whatever reason.
  • MajMaj CvS2 Combo Collector Joined: Posts: 2,073
    Commentary continued from post #64 on page 3.

    Harvest CvS2 Combo Video (released by Sai-Rec like 3-4years ago)
    homepage: http://mem.gozaru.jp (Mr.Mem's homepage - pretty barren these days)
    host homepage: http://www.orochinagi.com
    movie page: http://kingoffighters.planets.gamespy.com/video/capcom.shtml

    commentary:
    With the Capcom side covered last time, i'm gonna wrap up the SNK half for this groundbreaking vid. When it was first released, it really changed how we looked at the CvS2 combo system. A lot of it is outdated now (turned into common knowledge) but there's still some cool stuff if you look carefully.
    Kyo segment: They do a couple of cool things here. For instance, Kyo's QCF+MK,MK gives you a free juggle hit but it doesn't reset the juggle count. So when they do that lvl2 Orochinagi at the end of the first clip, it was only going to hit once. Canceling into Taunt is what makes it hit twice. It's always cool to find a use for a Taunt but the way they set it up so that you see him taunting after the fire fades after the KO is really stylish. The second combo is even cooler because of the way they use Rolento's lvl1 knives invincibility to avoid the first hit of Kyo's rekka ken. I mean, it's not really necessary to make the combo work but it looks clean. Their goal was to put two OTG rekkas in one combo and back in the day that was pretty advanced. The way it works is when Kyo goes into that OTG rekka, the game kinda flips the "Kyo's attacks can OTG now" switch. Usually as soon as that last hit ends, Kyo gets forced into neutral state and that switch gets flipped off, back to normal. But interrupting it and doing a Reveral keeps the switch flipped on, so the lvl2 pillar super gets to have the OTG property and picks Rolento up off the ground. If you're interested in this phenomenon, here are some more recent examples:
    http://sonichurricane.com/notebook/cvs2otg01.html
    Iori segment: Iori's third rekka ken juggles because it has a juggle potential. Orochi Iori's third rekka ken juggles because his second rekka ken creates a free juggle setup like Terry's Buster Wolf. So he can do all kinds of juggles off it same as CvS1. The Iori segment isn't really that impressive.
    Ryo segment: Why did that DP juggle after the j.HP? It has to do with the way lvl2 cancels work. It's fucking amazing how early Sai-Rec made that discovery. They were doing lvl2 cancel Kim infinites within the first year this game was released. For a more detailed explanation check here:
    http://sonichurricane.com/articles/cvs2juggle.html
    Raiden segment: Charging that dropkick makes it do a lot of stun damage so he gets a 3-hit dizzy without any special setup (notice it says First Attack when the j.HP connects). That headbutt connects at the very end of the combo for the same reason that Ryo's DP connects. Sorry, i wish i could explain it without making you read an essay but there are just too many if's/and's/or's and exceptions.
    Vice segment: For those of you who don't play CvS2, there's a weird "glitch" with Dan and Rolento where they can be OTG'd by any throw while in CC mode. The fine print is that you can only OTG once with a normal throw but you can keep OTG'ing over and over with command throws and with Chang's kick throw, Maki's punch throw, Yun's punch throw, and Hibiki's punch throw. Now personally, i think the "glitch" was left in the game intentionally just to make Training Mode more interesting. Or maybe it was a real glitch and the testers found it and they decided to limit it to two characters. I just refuse to believe that the two vulnerable characters magically happen to be two of the most combo-friendly characters in the game (Rolento for knives and Dan for taunt super).
    Benimaru segment: Benimaru had a glitch in CvS1 where hitting him during the startup of his puffball super made him "store" it. Then he could trigger it at any time by doing a few specific moves, one of which is that spinny thing. Since that spinny thing is cancelable by pushing KKK, it gives him a huge link to tack on that lvl3 puffball. The accomplishment here is managing to do a lvl1 super and a lvl3 super in the same combo in Capcom-Groove.
    Nakoruru segment: That C-Nakoruru combo is pretty straightforward right? Nothing too complicated? Well, you gotta understand that every video before this one couldn't even break the 30% damage mark with that girl. I mean, let's say you do j.HK, c.LK, c.LK, c.HK xx lvl2 bird super ... then what? The bird is way off the screen so you can't even cancel into another super, so the best you can do is tack on one more special move. These guys maximized every combo to the point where the most damage-challenged characters were doing at least 80% damage.
    Joe segment: First DP juggles because of standard lvl2 cancel, second DP juggles because it has 1 juggle potential, third DP juggles because it has 2 juggle potential. It's not surprising at all on paper but trying it makes you think that it would be impossible. The opponent just falls too fast for that third DP. We actually had this idea back when we were making that first C-Groove video for gamecombos.com but gave up on it. Again, that's what makes Sai-Rec special - they don't compromise. They always make the best combo possible with the techniques available at that point in the game's development.
    Haohmaru segment: Man, i remember when the trailer for this video was first released and only like two people had it, someone was talking about how awesome it was and they said, "Haohmaru does 100% damage combo in 3 hits!" It looks obvious now, but back then i couldn't wait to see how it was done.
    Chang segment: Definately one of the highlights of the video, these two combos find so many ways to keep it going. I mean, not only do they use the lvl2 as a way of getting closer, but they actually cancel into Choi assist so that three hits down the line they can dash forward and get another extension. Or they use Choi to combo into (charge)B,F+HP which is normally way too slow to connect in time. Right at the beginning of the second clip, they make Choi connect on the same frame as Chang's ball spin which nullifies the knockdown on the ball spin, allowing them to PPP cancel it and continue the combo. Neat trick.
    Concluding segment: Shows off the Tech Throw Reversal glitch. It was new and exciting back in the day. That last bit with the supers isn't Tech Throw Reversal glitch though. It's just the short bit of invincibility on Raiden's lvl1 720 causing Zangief's lvl3 720 to whiff, and since Raiden's recovery on that is amazing he grabs Gief with another lvl1 720 before Gief can recover, getting the Finest KO as a result. That's the one big disadvantage of 720 moves - they only have one active frame. And that's why Raging Demon is so much more scary as a mixup move (and why it costs so much more for less damage).
  • Saotome KanedaSaotome Kaneda Watch your back Joined: Posts: 5,332 mod
    Majestros wrote:
    Check it out! I posted on rKf's forum and he explained the Urien/Remy combo.

    homepage: http://www007.upp.so-net.ne.jp/smith
    english page: http://www007.upp.so-net.ne.jp/smith/english.html
    forum: http://www.bbsroom.com/cgi-local/bbs3/tinies.cgi?room=smith

    English rocks!!!! (Man, why couldn't the center of the combo video universe be in London or something? Once you filter out the gibberish about soccer and dysfunctional royalty, we almost speak the same language...)

    Saotome Kaneda: Thx for the sticky but if the number of sticky threads gets excessive, feel free to remove it. As long as the thread is being updated, it should always find its way to the front page. I really hate it when there are like half a dozen sticky threads because basically that just makes the front page shorter. I'm sure you feel the same way though, so i'm just saying don't feel like i'm gonna be all bitter if you unsticky it for whatever reason.
    3 stickies are good enough. And this thread is worth it, unlike certain other past stickies.
    Original Team Sp00ky Member - Only the finest of Poverty™ Gaming Hipster™
    Comic-Z vs Super Metroid Watch if you want to lose your mind
  • MajMaj CvS2 Combo Collector Joined: Posts: 2,073
    NGBC Combo Clips
    homepage: http://01uunz.com
    (click on any of the 8 blue text links at the top right under today's date to be taken to each character's page)

    commentary:
    There are maybe 10-15 clips for eight different characters and they're all practical combos. I mean they may be difficult or whatever, but they all start off a standing hit or a jump-in and don't require any crazy setup. The combo engine in this game looks really restrictive because a lot of the combos are just slight variations on others. With Rock, he basically uses the same juggle over and over and changes up the ender. Why is Rock's team super with Terry so much cooler than Terry's team super with Rock? That last Kyo combo (kyo013.avi) goes on forever and i can't even figure out why he starts off by whiffing a super. The KoF community might be able to release 20-minute videos every other week but nobody ever bothers to explain shit. Like on GameFAQs, every Capcom game has extensive systems guides and combo engine breakdowns but every KoF game has nothing but movelists and dialogue translations.
  • ~Persona Z~~Persona Z~ Saber Marionette Joined: Posts: 144
    Majestros wrote:
    The KoF community might be able to release 20-minute videos every other week but nobody ever bothers to explain shit.

    Because they don't want people to suspect they're cheating! :DDDDDDDDDDDDD

    Maj is my hero.
  • MajMaj CvS2 Combo Collector Joined: Posts: 2,073
    Australian 3rd Strike/ST Match Videos
    homepage: http://www.ozhadou.net
    movie page: http://www.ozhadou.net/tracker

    commentary:
    I realize there's a thread for this in FGD already but eKiN is the homie and i liked their ST vid so i thought i'd mention it here. He mentioned that this is the first ST tournament in Sydney, which isn't surprising because that game never quite had a "this is what everyone is playing" phase like SF2, SFA2, or MvC2. ST came after the incredibly slow, vastly unpopular SSF2 and was followed by the incredibly slow, vastly unpopular SFA1. That whole period was the first downswing of the SF community and lasted until SFA2 was released.
    2P Ryu whiffs a fierce DP at 3:20 and the other guy punishes by doing (super-late) overhead into walk up throw. It's just funny because i can imagine any of the old-school ST players around here being rusty and getting called out for making a mistake like that, and they would just say "Mixups foo!! You don't even know!!"
    Everyone knows that ST is not an easy game to learn because even though everyone can just pick it up and play, it takes a long time to get used to "the way things are done" in that game. Of course eKiN is my hero for winning his first ST tournament. Out of curiosity, what are you guys doing to practice? Obviously there are a lot of good quality match vids out there but ST still makes you lose for the most retarded reasons for a long time. Plus it eats money really fast if you're playing at an arcade. Like what happens if someone picks Vega or O.Sagat in casual play? After a while that must get frustrating, but it's not like you can blame people for wanting to practice with top tier characters.
  • MajMaj CvS2 Combo Collector Joined: Posts: 2,073
    Persona: Are you working on anything right now? I know for a while you were all into making speedruns and superplays, but you've always made quality combo videos. I liked that KoFMI "junkyard" video that's on your website now. Even tho it wasn't a great game, it had some cool combo possibilities. Basically it was KoF characters + the truck from XSF. I didn't really like playing the game but watching KoFMI combo vids is fun. Now that i think of it, a lot of games fit that bill.
  • FullMetalRossFullMetalRoss That Hurt! Liar... Joined: Posts: 3,743 ✭✭✭
    Yeah WTF was that with Kyo after he whiffed his (S)DM? It looked like he gained a short period of inifinite super cancel, and he kept going between rekka and the first hit of the super.
    <<>>
  • ekseks ♥ ♥ Joined: Posts: 1,172
    Majestros wrote:
    Out of curiosity, what are you guys doing to practice? Obviously there are a lot of good quality match vids out there but ST still makes you lose for the most retarded reasons for a long time. Plus it eats money really fast if you're playing at an arcade. Like what happens if someone picks Vega or O.Sagat in casual play? After a while that must get frustrating, but it's not like you can blame people for wanting to practice with top tier characters.

    Yeah, the money dying so quickly stuff is a bit of a problem. As you said, everyone is still getting a feel for the game and as such we're currently happy to waste a bunch of cash.. who knows how long that will last though. Some of us have been practising on AE (obviously not ideal), but the best solution/time for practice comes from our semi-regular overnight gatherings at the arcade, where we have a deal with TSC aka the best arcade operator to pay a few bucks and have ST freeplay on all night.
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