Dead or Alive 3 COMBO THREAD

riburibu A Return to FormJoined: Posts: 2,657
This only for combos, wall games, times of frame advantage, and just general stargey for DOA3,3.1, or 3.2

1) Nothing about any other fighter to DOA or DOA to any other fighter.
2) Nothing about DOA2U.
3) Nothing about online play.
4) Nothing about preferences to a character based on how they look
5) kinda like 4, NO OTAKU like posts.

Im going to start with the 3.1 tier list
TOP TIER
1.- Bass
2.- Jann Lee
3.- Hayate
4.- Gen Fu

HIGH TIER
5.- Hayabusa
6.- Leon

MID TIER
Hitomi
Bayman
Christie
Ein
Kasumi
Lei Fang
Tina
Helena
Ayane

BOTTOM TIER
Zack
Brad Wong
CFN-Unlimited_RiBu. MvCI-Hunter/Dante
Ed_SFV Discord: https://discord.gg/w6naQPC

Comments

  • SystemSystem Joined: Posts: 508,676 admin
    I can't wait when you start the Thread this game never gets old to me :clap: Hope i can help
  • KhiempossibleKhiempossible NAGEHAME User Joined: Posts: 3,254
    doacentral.com?
    "Win when you can; lose when you have to; but always play cheap" - Familyman
  • SystemSystem Joined: Posts: 508,676 admin
    Okay, most of this is ganked from Ardemesa's excellent FAQ on Limbo Stun at :
    http://db.gamefaqs.com/console/xbox/file/dead_or_alive_3_limbo_stun_combo.txt
    But aside from simply describing how and what moves cause limbo stun, I'm just gonna list the combos, you can check out the FAQ to understand the particulars of how these work ( basically, LS is just an inescapable stun that certain characters' moves cause ).

    Ayane-
    b+K+Free (LS), u+K (launch), PP f+PP [77]
    b+K+Free (LS), u+K (launch), PP f+KK [77]
    b+K+Free (LS), u+K (launch), PP f+P, u/b+K [85]
    (back turned)
    b+K+Free (LS), b+P (launch), PP D+PK [74]
    b+K+Free (LS), b+P (launch), PP f+P.K [78]
    b+K+Free (LS), b+P (launch), PP f+P, d+K [78]
    b+K+Free (LS), b+P (launch), PP f+P, Free, u/b+K [83]
    b+K+Free (LS), b+P (launch), b+PPP, d+P [72+10]
    b+K+Free (LS), b+P (launch), b+PP u/b+K [75]
    b+K+Free (LS), b+P (launch), PP b+PP u/b+K [80]
    b+K+Free (LS), b+P (launch), PP b+PPP, d+P [75+10]

    Bass:
    f+P (LS), d/f+P, d/f d/f+P (launch), PPP, d+K [91+12]

    - f+P (LS), d/f+P, d/f d/f+P (launch), P+K, f+KP, d+K [103+12]


    - f+P (LS), u+K (launch), P+K f+KP, d+K [89+12]

    - f+P (LS), u+K (launch), u/f+PK, P+Free, P+Free [98]

    - f+P (LS), u+K (launch), u/f+PKP, d+K [90+12]

    Bayman:

    - K+Free (LS), PP Free, PP, b+P+K (launch), f+KP, P f+PK [101]

    - K+Free (LS), PP Free, PP, b+P+K (launch), f+KP, P f+P d+K, d+K [96+15]

    - K+Free (LS), PP Free, PP, b+P+K (launch), f+KP, KP, d+K [97+15]

    - K+Free (LS), PP Free, PP, b+P+K (launch), f+KP, f+PPK, d+K [99+15]

    - K+Free (LS), PP Free, PP, b+P+K (launch), f+KP, PKK, d+K [101+15]

    Brad Wong:

    dd+P (LS), d/f+KPP (launch), d/b+P, K, d+P. 100 damage (88+12). HARD!
    - dd+P (LS), d/f d/f+K (launch), P+K, D/B+KKK. 88 damage. EASY & reliable.

    - dd+P (LS), d/f d/f+K (launch), P+K, f+P b+P, d+P 91 damage (79+12). HARD

    - dd+P (LS), d/f d/f+K (launch), P+K, d/b+PK, d+P. 92 damage (80+12). HARD

    Christie:

    d/f+K+Free (LS), P, f+P+K (LS), b+K+Free (launch), P+K, f+PPP [89]

    - d/f+K+Free (LS), P, f+P+K (LS), b+K+Free (launch), P+K, PP D+KK [90]

    d/f+K+Free (LS), PP Free, P, b+K+Free (launch), P+K, f+PPP [89]

    - d/f+K+Free (LS), PP Free, P, b+K+Free (launch), P+K, PP D+KK [90]

    Helena:

    f+P Free (LS), u/f~P, P, P+K (launch), PPP [80]

    - f+P Free (LS), u/f~P, P, P+K (launch), f+KK [80]

    - f+P Free (LS), u/f~P, P, P+K (launch), b+KK [80]

    - f+P Free (LS), u/f~P, P, P+K (launch), u/f+PK [81]

    - f+P Free (LS), u/f~P, P, P+K (launch), PPK [83]

    Jann Lee: ( must be from counter blow )

    - K+Free Free (LS), d/f+P, u/f+K (launch), PP f+P, PPP d+K [103]

    - K+Free Free (LS), d/f+P, u/f+K (launch), PP f+P, PP D+KK [104]


    - K+Free Free (LS), u/f+P, u/b+K (launch), PP f+P, PP D+KK [103]

    - K+Free Free (LS), u/f+P, u/b+K (launch), PP f+P, f+K b+K [104]

    - K+Free Free (LS), u/f+P, u/b+K (launch), PP f+P, P d+PK [104]


    Zack ( and seeing as how he has 6 DIFFERENT WAYS to get LS out of a character I don't see how he's bottom tier, but that's just me ):

    (Closed stance, normal or hi counter blow. Damage rating assumes normal):

    - d+KPPK (LS), ff+K (launch), b+PP, d+K [82+10]

    - d+KPPK (LS), ff+K (launch), PPPK [93]

    - d+KPPK (LS), ff+K (launch), u/b+KK [93]

    - d+KPPK (LS), ff+K (launch), f+K, f+PP, d+K [92+10]

    - d+KPPK (LS), ff+K (launch), u/f+K, f+KK, d+K [93+10]


    Those should get you started, there's a lot more combos in the FAQ, go check 'em out, and yeah, definitely check out doacentral.com, they've got all the technical data, tag combos, you name it.
  • SystemSystem Joined: Posts: 508,676 admin
    Wow they do they got all that stuff lol good stuff
  • riburibu A Return to Form Joined: Posts: 2,657
    Reason Zacks low is he cant do much after anything really, Nine hit combos with him do only 90-100 damage, and hes based around his kick strings nothing much more, he's still alot better than Brad Wong for being a low tier charater though.
    CFN-Unlimited_RiBu. MvCI-Hunter/Dante
    Ed_SFV Discord: https://discord.gg/w6naQPC

  • KhiempossibleKhiempossible NAGEHAME User Joined: Posts: 3,254
    I <3 Brado Wong. "Let's party like it's 1999."
    "Win when you can; lose when you have to; but always play cheap" - Familyman
  • SystemSystem Joined: Posts: 508,676 admin
    Okay, most of this is ganked from Ardemesa's excellent FAQ on Limbo Stun at :
    http://db.gamefaqs.com/console/xbox/file/dead_or_alive_3_limbo_stun_combo.txt
    But aside from simply describing how and what moves cause limbo stun, I'm just gonna list the combos, you can check out the FAQ to understand the particulars of how these work ( basically, LS is just an inescapable stun that certain characters' moves cause ).

    Ayane-
    b+K+Free (LS), u+K (launch), PP f+PP [77]
    b+K+Free (LS), u+K (launch), PP f+KK [77]
    b+K+Free (LS), u+K (launch), PP f+P, u/b+K [85]
    (back turned)
    b+K+Free (LS), b+P (launch), PP D+PK [74]
    b+K+Free (LS), b+P (launch), PP f+P.K [78]
    b+K+Free (LS), b+P (launch), PP f+P, d+K [78]
    b+K+Free (LS), b+P (launch), PP f+P, Free, u/b+K [83]
    b+K+Free (LS), b+P (launch), b+PPP, d+P [72+10]
    b+K+Free (LS), b+P (launch), b+PP u/b+K [75]
    b+K+Free (LS), b+P (launch), PP b+PP u/b+K [80]
    b+K+Free (LS), b+P (launch), PP b+PPP, d+P [75+10]

    Bass:
    f+P (LS), d/f+P, d/f d/f+P (launch), PPP, d+K [91+12]

    - f+P (LS), d/f+P, d/f d/f+P (launch), P+K, f+KP, d+K [103+12]


    - f+P (LS), u+K (launch), P+K f+KP, d+K [89+12]

    - f+P (LS), u+K (launch), u/f+PK, P+Free, P+Free [98]

    - f+P (LS), u+K (launch), u/f+PKP, d+K [90+12]

    Bayman:

    - K+Free (LS), PP Free, PP, b+P+K (launch), f+KP, P f+PK [101]

    - K+Free (LS), PP Free, PP, b+P+K (launch), f+KP, P f+P d+K, d+K [96+15]

    - K+Free (LS), PP Free, PP, b+P+K (launch), f+KP, KP, d+K [97+15]

    - K+Free (LS), PP Free, PP, b+P+K (launch), f+KP, f+PPK, d+K [99+15]

    - K+Free (LS), PP Free, PP, b+P+K (launch), f+KP, PKK, d+K [101+15]

    Brad Wong:

    dd+P (LS), d/f+KPP (launch), d/b+P, K, d+P. 100 damage (88+12). HARD!
    - dd+P (LS), d/f d/f+K (launch), P+K, D/B+KKK. 88 damage. EASY & reliable.

    - dd+P (LS), d/f d/f+K (launch), P+K, f+P b+P, d+P 91 damage (79+12). HARD

    - dd+P (LS), d/f d/f+K (launch), P+K, d/b+PK, d+P. 92 damage (80+12). HARD

    Christie:

    d/f+K+Free (LS), P, f+P+K (LS), b+K+Free (launch), P+K, f+PPP [89]

    - d/f+K+Free (LS), P, f+P+K (LS), b+K+Free (launch), P+K, PP D+KK [90]

    d/f+K+Free (LS), PP Free, P, b+K+Free (launch), P+K, f+PPP [89]

    - d/f+K+Free (LS), PP Free, P, b+K+Free (launch), P+K, PP D+KK [90]

    Helena:

    f+P Free (LS), u/f~P, P, P+K (launch), PPP [80]

    - f+P Free (LS), u/f~P, P, P+K (launch), f+KK [80]

    - f+P Free (LS), u/f~P, P, P+K (launch), b+KK [80]

    - f+P Free (LS), u/f~P, P, P+K (launch), u/f+PK [81]

    - f+P Free (LS), u/f~P, P, P+K (launch), PPK [83]

    Jann Lee: ( must be from counter blow )

    - K+Free Free (LS), d/f+P, u/f+K (launch), PP f+P, PPP d+K [103]

    - K+Free Free (LS), d/f+P, u/f+K (launch), PP f+P, PP D+KK [104]


    - K+Free Free (LS), u/f+P, u/b+K (launch), PP f+P, PP D+KK [103]

    - K+Free Free (LS), u/f+P, u/b+K (launch), PP f+P, f+K b+K [104]

    - K+Free Free (LS), u/f+P, u/b+K (launch), PP f+P, P d+PK [104]


    Zack ( and seeing as how he has 6 DIFFERENT WAYS to get LS out of a character I don't see how he's bottom tier, but that's just me ):

    (Closed stance, normal or hi counter blow. Damage rating assumes normal):

    - d+KPPK (LS), ff+K (launch), b+PP, d+K [82+10]

    - d+KPPK (LS), ff+K (launch), PPPK [93]

    - d+KPPK (LS), ff+K (launch), u/b+KK [93]

    - d+KPPK (LS), ff+K (launch), f+K, f+PP, d+K [92+10]

    - d+KPPK (LS), ff+K (launch), u/f+K, f+KK, d+K [93+10]


    Those should get you started, there's a lot more combos in the FAQ, go check 'em out, and yeah, definitely check out doacentral.com, they've got all the technical data, tag combos, you name it.


    Oh EM GEE 0_o
  • The GranbyThe Granby Magnetic Sarah Joined: Posts: 546
    Wall combos:

    Jann Lee
    u/b K, PP fP, P dPK - middle weights
    u/b K, PP fP, PP bPP - light weights
    u/b K, PPPP - heavy weights

    Wall slam moves-
    ffK
    ffPK
    P fPK
    fF+K

    fF+P (catch throw, 19 frame startup, guarantees ffK, by a wall it also guarantees bfK and fF+K, use fF+K for opitmal damage combos.)

    Brad Wong
    bPP, P+K, fPP -heavyweights
    bPP, P+K, d/b PPK -light and middle weights

    Wall slam moves
    fF+K (u/f K in 3.0)
    bP+K
    Some string enders that you prolly won't hit often

    bP+K will backstep slightly and is +1 on block.
    -Daniel Esquer
    www.virtuafighter.com
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