VersatileBJN007, post: 6249419, member: 5236 wrote:
Dune has Terry at the bottom of his tier :(
Laban, post: 6249518, member: 18048 wrote:
I'm running Terry point on my main team. I got the set ups. I'm going back to my roots.
People are sleeping on meterless Terry.
blackgenma, post: 6251403, member: 6837 wrote:
as for as lowest goes, I think its an exaggeration. I mean, he does good damage and has a wide range of tools, and he's got solid normals. his only real problems are crack shoot not being as good as it could be (I wish it was safer as a pressure tool) and opening the opponent up is not easy when you only have one overhead that costs bar and doesn't lead into a combo.
either way, I don't play terry because I think he's top tier, but an unbiased assessment leads me to seriously question what criteria dun basing him being he weakest. it can't seriously be "match-up" numbers, because terry doesn't get dominated by half the cast. a more realistic position would be based on what he does well and how effective he is compared to others. he may be overshadowed by some in the cast, and he could be low, but seriously doubt he's bottom. that's a little ridiculous.
how does one play meter-less terry effectively?
reveal your secrets to me.....
Reiki.Kito, post: 6282526, member: 46145 wrote:
Something I noticed that Nocturnal did to me in a match (So can't take any credit for this what so ever). After a regular combo midscreen, st.C, df+C, [DC] qcb+B .... He did st.B and then waited to throw out a power wave.
blackgenma, post: 6297789, member: 6837 wrote:
OK! I found some interesting things on terry! ok so here's a list.
1) C power wave has projectile absorption. it even absorbs EX projectiles. so if you get it out and your in range, this thing will eat you opponents ex projectile and hit them. in short, if you were wondering what use this gimp little projectile has over A version; it absorbs projectiles
3) I've confirm that both versions of buster wolf travel faster than ex burn knuckle. I used two methods to test this out. I can't find any evidence that ex buster wolf is faster than regular buster wolf though.
Wiki has been updated with this info.
Edit: had something dumb and wrong, so I removed it
Lonesteban, post: 6307910, member: 41864 wrote:
I'm a long-time casual fighting game player (i.e. scrub) who has really gotten into SSFIV and my buddy hooked me up with KOF XIII. I am totally set on learning Terry and have been practicing with plans to complete his trials and I seem to have no problem cancelling circle into charge moves. However, CANNOT do Trial 3 to advance any further. I am totally stuck on cancelling his Rising Upper into a Power Geyser. Everytime I do it, it seems I get a Power Wave or nothing at all. Is the linking frame really short or something? I've watched Vesper Arcade do it on Youtube about 100 times and my timing seems to mirror his, but I just can't get it! Help!
So today I was trying the infamous Trial #5. That crap's not easy, but I learned a new skill. You can tiger knee with Terry by doing. ~delay~ and he'll do rising tackle. This is how I learned how to beat Terry's Rising tackle [SC] Power Geyser combo. I believe you could do the same thing with Buster wolf just the other way.
So, new tech! You can tiger knee charge moves!
Lonesteban, post: 6310100, member: 41864 wrote:
Thanks for the tip guys, but it's actually something more elementary I'm having trouble with.
The combo is JumpFoward HK, Neutral HK, DownForward HP, Power Geyser (which I am doing as QCB, HCF Did no one else have trouble with this? It seems like the DF HP just doesn't flow naturally into the Power Geyser input.
blackgenma, post: 6310373, member: 6837 wrote:
I had the same exact problem. the window is very short, and I've done it properly without crazy mashing a grand total of once. what you want to do is abuse the ability to input more moves than the actual trial combo requires. for example, what I did was...
j.D, st,D, df+C, qcb+A [DC] qcb, hcf+A/C.
as you can see, I shoved a burn knuckle in there, which gave me more time to buffer into the power geyser. I have crap execution and I'm playing on pad, so I had to use this method. I think you my get even more lenient timing is you use EX burn knuckle after df+C instead.
Lonesteban, post: 6310771, member: 41864 wrote:
This game is HARD. I can't even imagine the older games.
phoenixnl, post: 6311701, member: 4694 wrote:
Not really worth spending the 50% drive on that though, but you gotta do what you gotta do. Anyway, Power Geyser input is qcb,db,f+P not qcb,hcf+P, knowing that might help.
blackgenma, post: 6103927, member: 6837 wrote:
here's a video showing off the changes for terry for the console version. it was taken from the Elive discussion with the dream cancel guys. no commentary.
Terry Bogarde, post: 6645045, member: 12988 wrote:
was this guy just showing whats possible with terry or is this combo possible? will a full 5 bars and drive gauge allow this combo?
blackgenma, post: 6645782, member: 6837 wrote:
are you talking about the last combo he did on the video? yeah, its possible, he uses 5 bars in the combo, so it can be done in a real match.
Terry Bogarde, post: 6658306, member: 12988 wrote:
hey isnt that fireball, fireball neomax a 3 bar super? i saw 2 EX crack shots, 1 neomax, and 1 normal buster wolf. isnt that 6 bars needed?
blackgenma, post: 6668845, member: 6837 wrote:
he did 2 ex burn knuckles (2 stock), a neomax (2 stock) and a buster wolf (1 stock). when you activate HD mode, a neomax only cost two stock. otherwise it cost a full HD meter and 3 stock, as you said.