How to Stop Worrying and Love the Hoary Hosts of Hoggoth - The Ultimate Doctor Strange Thread.

maziodynemaziodyne I'll crush you in one strike!Joined: Posts: 7,564
Introduction
Welcome to The Ultimate Doctor Strange Thread! The aim of this thread is to provide a one-stop spot regarding most of what you need to know in order to play Doctor Strange effectively in Ultimate Marvel vs. Capcom 3. Contributions, changes, or alerts? Feel free to PM me here on SRK for any concerns you may have. Now, a brief overview on the contents of this guide:

The Basics: General character information on Doctor Strange. This includes a background on the character, which includes his biography, character art, alternate costumes, and theme, as well as basic gameplay info. Doctor Strange's health values, bonuses from X-Factor, and a rundown of all of his moves and how to integrate them better into your gameplay can be found via the "Discussion" section.

Strategy: This section gives you a rundown of Doctor Strange's overall playstyle. You may find different and essential aspects of his gameplay such as how to utilize his mobility to approach, options at various ranges (close, midscreen, far, corner), setups, and utilizing X-Factor.

Team Building: An overview of team-building is given first before going into the bulk of the section: discussions on each of the 49 possible teammates for Doctor Strange, and their synergistic possibilities (i.e. DHC options and uses for each character's assist).

Gameplay and Combos: Essentially a video section showcasing good examples of Doctor Strange play, including tournament footage and combo videos. As people have various preferences and constantly develop new ideas with regards to combos, only Doctor Strange's staple combos will be listed here. New concepts and developments for combos can be found in the upcoming discussion thread.

Mixups and Resets: Arguably the best way to get damage with a tricky character like Doctor Strange is through mixups and resets. This section discusses various options pre- and post-combo or snapback, as well as understanding the properties of each of Doctor Strange's moves to integrate them into your mystical trickery.

Table of Contents:
The Basics
The Basics, Page 2
The Basics, Page 3
The Basics, Page 4
The Basics, Page 5
The Basics, Page 6
The Basics, Page 7
General Strategy
General Strategy, Page 2
Team Building
Team Building, Page 2
Team Building, Page 3
Team Building, Page 4
Team Building, Page 5
Team Building, Page 6
Team Building, Page 7
Gameplay and Combos
Gameplay and Combos, Page 2
Mixups and Resets
Mixups and Resets, Page 2
Special Thanks

General Character Information:
Doctor Strange Biography
Character Art
Alternate Colors
Character Theme

General Statistics:
Health: 850,000
Level 1 X-Factor Bonuses: 120% Damage, 120% Speed
Level 2 X-Factor Bonuses: 145% Damage, 125% Speed
Level 3 X-Factor Bonuses: 170% Damage, 130% Speed

Notation:
:l: - Light Attack
:m: - Medium Attack
:h: - Heavy Attack
:s: - Special Button
:a1: - Assist Button 1
:a2: - Assist Button 2
:atk::atk: - Any Two Attack Buttons
(Air) - Performable While Airborn
(Low) - This Move Must Be Blocked Low
(High) - This Move Must be Blocked High
(OTG) - This Move Hits Prone Opponents
(Mid) - This Combo Requires A Mid-Screen Opponent
(Corner) - This Combo Requires A Cornered Opponent
(Assist) - This Combo Requires An Assist
(Reset) - This Combo Requires A Reset
(Counter) - This Move Counters Attacks
(Crumple) - This Moves Causes Crumple State
(XF1) - X-Factor Level 1 Damage Levels
(XF2) - X-Factor Level 2 Damage Levels
(XF3) - X-Factor Level 3 Damage Levels
c. - Crouching
s. - Standing
j. - Airborne
sj. - Airborne Via Superjump
(n)Y, (n)R - Grace of Hoggoth combination with (n) number of Yellow (Y) glyphs or (n) number of Red (R) glyphs
(XFC) - X-Factor Cancel
(DHC) - Delayed Hyper Cancel

Numpad Notation:
1 = Down Back
2 = Neutral Crouching
3 = Down Forward
4 = Back, blocking and walking backwards
5 = Stick is in a neutral state
6 = Forward, walking forward
7 = Up Back, jump backwards
8 = Up, Neutral jump
9 = Up Forward, jump forward

Examples: 214 = :qcb:, 236 = :qcf:, 623 = :dp:, 412 = :rdp:

HITBOX DATA COURTESY OF FINGERCRAMP:
Retired Mahvel scrub.
«13456732

Comments

  • maziodynemaziodyne I'll crush you in one strike! Joined: Posts: 7,564
    The Basics, Page 2

    Normals:
    Standing :l:
    Attack Data:
    •Hits: 1
    •Damage: 45,000

    Frame Data:
    •Startup Frames: 4
    •Active Frames: 3
    •Recovery Frames: 20

    •Frame Advantage on Hit: -10
    •Frame Advantage on Block: -11

    Discussion:
    •Standing L should be used primarily as an anti-air in order to answer your opponent's attacks on where Strange is most vulnerable: the area above his head. This move, at 4 frames, is similar to Magneto's rapid-fire standing L, allowing Strange to knock opponents out of the air and followup with a combo if you chain into standing M.

    Standing :m:
    Attack Data:
    •Hits: 1
    •Damage: 53,000

    Frame Data:
    •Startup Frames: 6
    •Active Frames: 3
    •Recovery Frames: 30

    •Frame Advantage on Hit: -15
    •Frame Advantage on Block: -16

    Discussion:
    •Not much use outside of combos, really. Standing M moves Strange slightly forward, but while it has good range and can close the distance between you and your opponent, it is inferior to Impact Palm, another 6-frame startup move with better use in both combos and Strange's overall gameplan. It is, however, better than Impact Palm in anti-air situations because of the arcing swipe motion.

    Standing :h:
    Attack Data:
    •Hits: 1
    •Damage: 70,000

    Frame Data:
    •Startup Frames: 8
    •Active Frames: 4
    •Recovery Frames: 35

    •Frame Advantage on Hit: -16
    •Frame Advantage on Block: -17

    Discussion:
    •Again, not much use outside of combos. This move has considerable pushback and will sometimes whiff on smaller characters such as Viewtiful Joe, Amaterasu, and Arthur. It does, however, provide a good amount of hitstun and damage and is, at this point, best used in combos to add some extra damage if you chain this move into Impact Palm.

    •This is Strange's snapback animation. Again, be warned when using this move outside of combos as it may whiff on smaller characters.

    Standing :s:
    Attack Data:
    •Hits: 1
    •Damage: 75,000

    Frame Data:
    •Startup Frames: 8
    •Active Frames: 5
    •Recovery Frames: 38

    •Frame Advantage on Hit: --
    •Frame Advantage on Block: -21

    Discussion:
    •Very unsafe, just like Iron Man's :s:. It can be used as a risky anti-air due to its deceptively long range, but it cannot be canceled with a special move on block, further highlighting how unsafe this move is. On whiff, you can cancel into Flames of the Faltine (positive frame advantage on block) or Mystic Sword L (0 on block) for added safety.

    Crouching :l:
    Attack Data:
    •Hits: 1
    •Damage: 43,000

    Frame Data:
    •Startup Frames: 5
    •Active Frames: 2
    •Recovery Frames: 17

    •Frame Advantage on Hit: -6
    •Frame Advantage on Block: -7

    Discussion:
    •Strange's best normal for hit confirming. At 5 frames and with the ability to be rapid-fired, this move is not exactly stellar. It comes out at average speed, has mediocre range, and in fact does not hit low, unlike many characters' crouching L. Note however, that like Strange's other normals, even his crouching L is unsafe on block. Crouching L does have some pushback that accumulates per hit, so be sure not to do more than 2 crouching Ls as you may get punished if Impact Palm whiffs (character-dependent).
    Retired Mahvel scrub.
  • maziodynemaziodyne I'll crush you in one strike! Joined: Posts: 7,564
    The Basics, Page 3

    Crouching :m:
    Attack Data:
    •Hits: 1
    •Damage: 50,000

    Frame Data:
    •Startup Frames: 8
    •Active Frames: 5
    •Recovery Frames: 25

    •Frame Advantage on Hit: -13
    •Frame Advantage on Block: -14

    Discussion:

    Crouching :h: (Low)
    Attack Data:
    •Hits: 1
    •Damage: 68,000

    Frame Data:
    •Startup Frames: 9
    •Active Frames: 4
    •Recovery Frames: 27

    •Frame Advantage on Hit: --
    •Frame Advantage on Block: -9

    Discussion:

    Aerial :l: (High)
    Attack Data:
    •Hits: 1
    •Damage: 48,000

    Frame Data:
    •Startup Frames: 5
    •Active Frames: 8
    •Recovery Frames: 15

    •Frame Advantage on Hit: +11
    •Frame Advantage on Block: +10

    Discussion:

    Aerial :m: (High)
    Attack Data:
    •Hits: 1
    •Damage: 58,000

    Frame Data:
    •Startup Frames: 7
    •Active Frames: 3
    •Recovery Frames: 25

    •Frame Advantage on Hit: +16
    •Frame Advantage on Block: +15

    Discussion:

    Aerial :h: (High)
    Attack Data:
    •Hits: 1
    •Damage: 68,000

    Frame Data:
    •Startup Frames: 8
    •Active Frames: 3
    •Recovery Frames: 34

    •Frame Advantage on Hit: +18
    •Frame Advantage on Block: +17

    Discussion:

    Aerial :s: (High)
    Attack Data:
    •Hits: 1
    •Damage: 73,000

    Frame Data:
    •Startup Frames: 9
    •Active Frames: 4
    •Recovery Frames: 28

    •Frame Advantage on Hit: +18
    •Frame Advantage on Block: +17

    Discussion:
    Retired Mahvel scrub.
  • maziodynemaziodyne I'll crush you in one strike! Joined: Posts: 7,564
    The Basics, Page 4

    Throw - :b:/:f: + :h:
    Discussion:

    Ground Dash - :b:/:f: + :atk::atk: or :b::b:/:f::f:
    Discussion:

    Command Normals:
    Impact Palm (Air) (Crumple) - :f::h:
    Attack Data:
    •Hits: 1
    •Damage: 75,000

    Frame Data:
    •Startup Frames: 6
    •Active Frames: 5
    •Recovery Frames: 35

    •Frame Advantage on Hit: --
    •Frame Advantage on Block: 18

    Discussion:

    Illusion (Counter) - :b::h:
    Frame Data:
    •Startup Frames: 4
    •Active Frames: 21
    •Recovery Frames: 1

    Discussion:
    Retired Mahvel scrub.
  • maziodynemaziodyne I'll crush you in one strike! Joined: Posts: 7,564
    The Basics, Page 5

    Specials:
    Daggers of Denak (Air) - :qcf: :l:/:m:
    Attack Data:
    •Hits: :l: - 1, :m: - 3
    •Damage: :l: - 50,000, :m: - 50,000x3

    Frame Data:
    •Startup Frames: :l: - 11, :m: - 31
    •Active Frames: --
    •Recovery Frames: :l: - 34, :m: - 29

    •Frame Advantage on Hit: --
    •Frame Advantage on Block: --

    Discussion:

    Eye of Agamotto (Air) - :qcf: :h:
    Attack Data:
    •Hits: 10
    •Damage: 97,300

    Frame Data:
    •Startup Frames: 31
    •Active Frames: 120
    •Recovery Frames: 14

    •Frame Advantage on Hit: +53
    •Frame Advantage on Block: +52

    Discussion:

    Bolts of Balthakk - :atk:+:s:
    Attack Data:
    •Hits: 2
    •Damage: 60,000x2

    Frame Data:
    •Startup Frames: 19
    •Active Frames: 15(29)15
    •Recovery Frames: 14

    •Frame Advantage on Hit: -6
    •Frame Advantage on Block: -7

    Discussion:

    Mystic Sword - :dp: :l:/:m:/:h:
    Attack Data:
    •Hits: :l: - 3, :m:/:h: - 2
    •Damage: :l: - 50,000x3, :m:/:h: - 50,000+80,000

    Frame Data:
    •Startup Frames: :l: - 8, :m:/:h: - 11 (projectile: 13)
    •Active Frames: :l: - 3(1)4(8)4, :m:/:h: - 4
    •Recovery Frames: :l: - 18, :m:/:h: - 36

    •Frame Advantage on Hit: :m:/:h: - -15
    •Frame Advantage on Block: :l: - 0, :m:/:h: - -16

    Discussion:

    Teleportation (Air) - :rdp: :l:/:m:/:h:
    Frame Data:
    •Startup Frames: 11
    •Recovery Frames: 19 :)h: - 14)

    Discussion:

    Flight (Air) - :qcb: :s:
    Frame Data:
    •Startup Frames: 22

    Discussion:

    Grace of Hoggoth - :qcb: :l:/:m:
    Frame Data:
    •Startup Frames: 26
    •Recovery Frames: 14

    Discussion:

    Flames of the Faltine - :qcb: :h: • See the Grace of Hoggoth Effects section immediately below.
    Attack Data:
    •Hits: 1
    •Damage: 40,000

    Frame Data:
    •Startup Frames: 12
    •Active Frames: --
    •Recovery Frames: 18

    •Frame Advantage on Hit: +4
    •Frame Advantage on Block: +3

    Discussion:
    Retired Mahvel scrub.
  • maziodynemaziodyne I'll crush you in one strike! Joined: Posts: 7,564
    The Basics, Page 6

    Grace of Hoggoth Effects:
    1 Yellow (1Y) (OTG)
    Attack Data:
    •Hits: 1
    •Damage: 80,000

    Discussion:

    2 Yellow (2Y) (OTG)
    Attack Data:
    •Hits: 1
    •Damage: 100,000

    Discussion:

    3 Yellow (3Y) (Crumple) (OTG)
    Attack Data:
    •Hits: 1
    •Damage: 130,000

    Discussion:

    1-3 Red (1-3R) (OTG)
    Attack Data:
    •Hits: 1
    •Damage: 90,000

    Discussion:
    Retired Mahvel scrub.
  • maziodynemaziodyne I'll crush you in one strike! Joined: Posts: 7,564
    The Basics, Page 7

    Hypers:
    Spell of Vishanti (Air) - :qcf: :atk::atk: (1 Bar) (OTG)
    Attack Data:
    •Hits: 10~20
    •Damage: 264,000~317,400

    Frame Data:
    •Startup Frames: 10+1
    •Active Frames: 30
    •Recovery Frames: 45

    •Frame Advantage on Hit: -17
    •Frame Advantage on Block: -26

    Discussion:

    Seven Rings of Raggador (Counter) - :qcb: :atk::atk: (1 Bar)
    Attack Data:
    •Hits: 15~30
    •Damage: 300,000~360,000

    Frame Data:
    •Startup Frames: 15+1 (Beam - 11)
    •Active Frames: 25 (Beam - 65)
    •Recovery Frames: 19 (Beam - 39)

    •Frame Advantage on Hit: --
    •Frame Advantage on Block (Beam): -24

    Discussion:

    Astral Magic - :dp: :atk::atk: (3 Bars)
    Attack Data:
    •Hits: 1
    •Damage: 450,000

    Frame Data:
    •Startup Frames: 10+1
    •Active Frames: 30
    •Recovery Frames: 49

    •Frame Advantage on Block: -57

    Discussion:

    Assists:
    α: Daggers of Denak :m:
    Attack Data:
    •Hits: 3
    •Damage: 50,000x3

    Frame Data:
    •Startup Frames: 55
    •Active Frames: --
    •Recovery Frames (This Assist): 106
    •Recovery Frames (Other Assist): 76

    Discussion:

    β: Eye of Agamotto
    Attack Data:
    •Hits: 10
    •Damage: 97,300

    Frame Data:
    •Startup Frames: 49
    •Active Frames: --
    •Recovery Frames (This Assist): 112
    •Recovery Frames (Other Assist): 82

    Discussion:

    γ: Bolts of Balthakk
    Attack Data:
    •Hits: 2
    •Damage: 60,000x2

    Frame Data:
    •Startup Frames: 43
    •Active Frames: 15(29)15
    •Recovery Frames (This Assist): 139
    •Recovery Frames (Other Assist): 109

    Discussion:
    Retired Mahvel scrub.
  • maziodynemaziodyne I'll crush you in one strike! Joined: Posts: 7,564
    reserved: general strategy
    Retired Mahvel scrub.
  • maziodynemaziodyne I'll crush you in one strike! Joined: Posts: 7,564
    reserved: general strategy 2
    Retired Mahvel scrub.
  • maziodynemaziodyne I'll crush you in one strike! Joined: Posts: 7,564
    reserved 10
    Retired Mahvel scrub.
  • maziodynemaziodyne I'll crush you in one strike! Joined: Posts: 7,564
    reserved 11
    Retired Mahvel scrub.
  • maziodynemaziodyne I'll crush you in one strike! Joined: Posts: 7,564
    reserved 12
    Retired Mahvel scrub.
  • maziodynemaziodyne I'll crush you in one strike! Joined: Posts: 7,564
    reserved 13
    Retired Mahvel scrub.
  • maziodynemaziodyne I'll crush you in one strike! Joined: Posts: 7,564
    Team Building

    A Word:
    When building a solid team, there are six questions to be asked in no particular order of importance:
    1) What assist-based synergy exists between the characters.
    2) What DHC-based synergy exists between the characters.
    3) How able your team is at handling a variety of opposing strategies.
    4) Whether the structure and order of your team is solid (point/battery/assist/anchor/etc.).
    5) Whether your THC synergizes well; this is generally an afterthought.
    6) Whether special TAC opportunities exist.

    "The character sections below cover, to the best of my ability, 1, 2, and 6. The others are too team-specific, rather than partner-specific, and are thus beyond the scope of this guide. These sections are ever-evolving; please do not hesitate to contribute, as it is a massive task to take on alone." - Karsticles

    Hyper Combo Synergy Legend:
    (+) - The DHC can occur in full with either no or little damage lost from most positions.
    (~) - The DHC requires strict timing, is inconsistent, or may not function under heavy hitstun decay.
    (-) - The DHC is not possible without sacrificing considerable damage on one of the hypers.
    (c) - The DHC only takes place when the starting hyper combo takes place in or near a corner.
    (g) - The DHC allows Doctor Strange time to place several Grace of Hoggoth glyphs.
    (b) - The DHC can allow a hyper which would normally not connect alone due to travel time to do so.
    (f) - The DHC does not connect on its own, but a second DHC can make the hypers connect.
    (u) - No direct damage-based connection takes place, but your new point is left in a profitable situation.
    Retired Mahvel scrub.
  • maziodynemaziodyne I'll crush you in one strike! Joined: Posts: 7,564
    Team Building, Page 2
    Akuma Assists:

    Akuma to Strange DHCs:

    Strange to Akuma DHCs:

    General Tips and Tricks:
    Amaterasu Assists:

    Amaterasu to Strange DHCs:

    Strange to Amaterasu DHCs:

    General Tips and Tricks:
    Arthur Assists:

    Arthur to Strange DHCs:

    Strange to Arthur DHCs:

    General Tips and Tricks:
    C. Viper Assists:

    C. Viper to Strange DHCs:

    Strange to C. Viper DHCs:

    General Tips and Tricks:
    Captain America Assists:

    Captain America to Strange DHCs:

    Strange to Captain America DHCs:

    General Tips and Tricks:
    Chris Redfield Assists:

    Chris Redfield to Strange DHCs:

    Strange to Chris Redfield DHCs:

    General Tips and Tricks:
    Chun-li Assists:

    Chun-li to Strange DHCs:

    Strange to Chun-li DHCs:

    General Tips and Tricks:
    Dante Assists:

    Dante to Strange DHCs:

    Strange to Dante DHCs:

    General Tips and Tricks:
    Deadpool Assists:

    Deadpool to Strange DHCs:

    Strange to Deadpool DHCs:

    General Tips and Tricks:
    Retired Mahvel scrub.
  • maziodynemaziodyne I'll crush you in one strike! Joined: Posts: 7,564
    Team Building, Page 3
    Doom Assists:

    Doom to Strange DHCs:

    Strange to Doom DHCs:

    General Tips and Tricks:
    Dormammu Assists:

    Dormammu to Strange DHCs:

    Strange to Dormammu DHCs:

    General Tips and Tricks:
    Felicia Assists:

    Felicia to Strange DHCs:

    Strange to Felicia DHCs:

    General Tips and Tricks:
    Haggar Assists:

    Haggar to Strange DHCs:

    Strange to Haggar DHCs:

    General Tips and Tricks:
    Firebrand Assists:

    Firebrand to Strange DHCs:

    Strange to Firebrand DHCs:

    General Tips and Tricks:
    Frank West Assists:

    Frank West to Strange DHCs:

    Strange to Frank West DHCs:

    General Tips and Tricks:
    Ghost Rider Assists:

    Ghost Rider to Strange DHCs:

    Strange to Ghost Rider DHCs:

    General Tips and Tricks:
    Hawkeye Assists:

    Hawkeye to Strange DHCs:

    Strange to Hawkeye DHCs:

    General Tips and Tricks:
    Retired Mahvel scrub.
  • maziodynemaziodyne I'll crush you in one strike! Joined: Posts: 7,564
    Team Building, Page 4
    Hsien-ko Assists:

    Hsien-ko to Strange DHCs:

    Strange to Hsien-ko DHCs:

    General Tips and Tricks:
    Hulk Assists:

    Hulk to Strange DHCs:

    Strange to Hulk DHCs:

    General Tips and Tricks:
    Iron Fist Assists:

    Iron Fist to Strange DHCs:

    Strange to Iron Fist DHCs:

    General Tips and Tricks:
    Iron Man Assists:

    Iron Man to Strange DHCs:

    Strange to Iron Man DHCs:

    General Tips and Tricks:
    Jill Valentine Assists:

    Jill Valentine to Strange DHCs:

    Strange to Jill Valentine DHCs:

    General Tips and Tricks:
    M.O.D.O.K. Assists:

    M.O.D.O.K. to Strange DHCs:

    Strange to M.O.D.O.K. DHCs:

    General Tips and Tricks:
    Magneto Assists:

    Magneto to Strange DHCs:

    Strange to Magneto DHCs:

    General Tips and Tricks:
    Morrigan Assists:

    Morrigan to Strange DHCs:

    Strange to Morrigan DHCs:

    General Tips and Tricks:
    Retired Mahvel scrub.
  • maziodynemaziodyne I'll crush you in one strike! Joined: Posts: 7,564
    Team Building, Page 5
    Nemesis Assists:

    Nemesis to Strange DHCs:

    Strange to Nemesis DHCs:

    General Tips and Tricks:
    Nova Assists:

    Nova to Strange DHCs:

    Strange to Nova DHCs:

    General Tips and Tricks:
    Phoenix Assists:

    Phoenix to Strange DHCs:

    Strange to Phoenix DHCs:

    General Tips and Tricks:
    Phoenix Wright Assists:

    Phoenix Wright to Strange DHCs:

    Strange to Phoenix Wright DHCs:

    General Tips and Tricks:
    Rocket Raccoon Assists:

    Rocket Raccoon to Strange DHCs:

    Strange to Rocket Raccoon DHCs:

    General Tips and Tricks:

    Ryu Assists:

    Ryu to Strange DHCs:

    Strange to Ryu DHCs:

    General Tips and Tricks:
    Sentinel Assists:

    Sentinel to Strange DHCs:

    Strange to Sentinel DHCs:

    General Tips and Tricks:
    She-Hulk Assists:

    She-Hulk to Strange DHCs:

    Strange to She-Hulk DHCs:

    General Tips and Tricks:
    Retired Mahvel scrub.
  • maziodynemaziodyne I'll crush you in one strike! Joined: Posts: 7,564
    Team Building, Page 6
    Shuma-Gorath Assists:

    Shuma-Gorath to Strange DHCs:

    Strange to Shuma-Gorath DHCs:

    General Tips and Tricks:
    Spencer Assists:

    Spencer to Strange DHCs:

    Strange to Spencer DHCs:

    General Tips and Tricks:
    Spider-man Assists:

    Spider-man to Strange DHCs:

    Strange to Spider-man DHCs:

    General Tips and Tricks:
    Storm Assists:

    Storm to Strange DHCs:

    Strange to Storm DHCs:

    General Tips and Tricks:
    Strider Hiryu Assists:

    Strider Hiryu to Strange DHCs:

    Strange to Strider Hiryu DHCs:

    General Tips and Tricks:
    Super-Skrull Assists:

    Super-Skrull to Strange DHCs:

    Strange to Super-Skrull DHCs:

    General Tips and Tricks:
    Taskmaster Assists:

    Taskmaster to Strange DHCs:

    Strange to Taskmaster DHCs:

    General Tips and Tricks:
    Thor Assists:

    Thor to Strange DHCs:

    Strange to Thor DHCs:

    General Tips and Tricks:
    Retired Mahvel scrub.
  • maziodynemaziodyne I'll crush you in one strike! Joined: Posts: 7,564
    Team Building, Page 7
    Trish Assists:

    Trish to Strange DHCs:

    Strange to Trish DHCs:

    General Tips and Tricks:
    Tron Bonne Assists:

    Tron Bonne to Strange DHCs:

    Strange to Tron Bonne DHCs:

    General Tips and Tricks:
    Vergil Assists:

    Vergil to Strange DHCs:

    Strange to Vergil DHCs:

    General Tips and Tricks:
    Viewtiful Joe Assists:

    Viewtiful Joe to Strange DHCs:

    Strange to Viewtiful Joe DHCs:

    General Tips and Tricks:
    Wesker Assists:

    Wesker to Strange DHCs:

    Strange to Wesker DHCs:

    General Tips and Tricks:
    Wolverine Assists:

    Wolverine to Strange DHCs:

    Strange to Wolverine DHCs:

    General Tips and Tricks:
    X-23 Assists:

    X-23 to Strange DHCs:

    Strange to X-23 DHCs:

    General Tips and Tricks:
    Zero Assists:

    Zero to Strange DHCs:

    Strange to Zero DHCs:

    General Tips and Tricks:
    Retired Mahvel scrub.
  • maziodynemaziodyne I'll crush you in one strike! Joined: Posts: 7,564
    reserved: gameplay and combos part 1
    Retired Mahvel scrub.
  • maziodynemaziodyne I'll crush you in one strike! Joined: Posts: 7,564
    reserved: gameplay and combos part 2
    Retired Mahvel scrub.
  • maziodynemaziodyne I'll crush you in one strike! Joined: Posts: 7,564
    reserved 23
    Retired Mahvel scrub.
  • maziodynemaziodyne I'll crush you in one strike! Joined: Posts: 7,564
    reserved 24
    Retired Mahvel scrub.
  • maziodynemaziodyne I'll crush you in one strike! Joined: Posts: 7,564
    this spot reserved for Special Thanks.
    Retired Mahvel scrub.
  • DevilJin 01DevilJin 01 I am your GOD Joined: Posts: 40,643 ✭✭✭✭✭
    http://www.youtube.com/watch?v=32RAQ8wRCfY&feature=related#t=5m50s

    ONE MORE WEEK TILL WE COUNTER THE PLASMA!!
     I actually WANT Capcpom to succeed with SFV  - Po Pimpus 2016.  Fellow Capcom shill

    Let me be the blesser of all souls.  My methods may seem harsh in contrast to my true intentions.  Paradise...everyone dreams of it and searches their entire for it, but paradise doesn't exist.  People are blind to the truth.  7 years was too long.  I'm going to complete the mission which my predecessor tried to accomplish.

    The Dark Future is now over.  Now...the road has been shown.  This road will lead the pitiful fighting gamers of this world to evolution.  Yes...this is the way to paradise.

    SFV: Chun Li (main), Karin
    SFIV: Nobody hate that shit (PROTIP: Everyone on SRK hates SFIV)
    3S: Ibuki (main), Alex
    If I ever pick up Xrd: Zato One
    PSN/CFN: PervyJin01  Twitch: c88deviljin01
  • maziodynemaziodyne I'll crush you in one strike! Joined: Posts: 7,564
    this thread is looking so freaking sexy right now with Karst's template. good shit Karst, and much thanks for letting me use this.
    Retired Mahvel scrub.
  • Freelancer48Freelancer48 Joined: Posts: 8
    Looking for strange to be my captains new bff. Don't know about a third though...
  • Devil-TriggerDevil-Trigger loading............. Joined: Posts: 239
    he's no longer Sorcerer Supreme :D
    SF3: 3rd Strike - Makoto, Elena, Hugo
    Super Street Fighter IV - Makoto, Gouken
    MK9 - Nightwolf, Jade
    KoF13 - Shen Woo, Mai, unknown
    Your signature has been modifed, please read the rules.
  • The DamnedThe Damned Ambitiously lazy Joined: Posts: 8,746 mod
    (Pretty obvious that he's probably going to become Sorcerer Supreme again if Marvel is actually getting behind him for once.)

    Oh, hey. Sub-forums for all the new characters (finally). I was kinda of expecting it to come up sooner than this, but I'm glad they waited until a week from before. We don't need the new sub-forums clogged up with BS already.

    Thanks for using Karsticles' format, maziodyne, and thanks to Karst for providing it.

    Lol. So that's where I had seen Seven Rings of Raggador before.
    "Well, see, the real magic isn't believing in yourself. The real magic is manipulating people by telling them to believe in themselves. The more you believe, the less you check facts."
    - Oglaf's Vanka in "Conviction"

    "Freddie experienced the sort of abysmal soul-sadness which afflicts one of Tolstoy's Russian peasants when, after putting in a heavy day's work strangling his father, beating his wife, and dropping the baby into the city's reservoir, he turns to the cupboards, only to find the vodka bottle empty."
    - P. G. Wodehouse
  • Flashy NightsFlashy Nights Partial to long stories. Joined: Posts: 4,272 ✭✭
  • maziodynemaziodyne I'll crush you in one strike! Joined: Posts: 7,564
    Are you sure bolts is :atk:+:s:?

    pretty sure. he has the forward and reverse QCF/DP motions already mapped out and it's unusual in this game for projectile specials to be HCF or HCB. that's what's been listed in the old thread OP anyways.

    edit: guys you can start the other threads now. the old Strange thread just got locked and this one got stickied (thanks Dios or Preppy, whoever locked it lol!) so I think it's a good idea if someone reputable starts the matchup thread as well as a video thread. if you have any other ideas for new threads, consult your mystical brethren first.
    Retired Mahvel scrub.
  • Moo DemiGodMoo DemiGod Joined: Posts: 35
    might want to put it in now that the Explosive Trap OTG is only guaranteed in the corner and is otherwise just better to use an assist, only melee set up for it is when the enemy crumples. it gives enough time to throw out 1 Sphere and a launcher, when they land you can use it as an OTG. Other than that its near impossible. but I highly encourage people to find a way to use it mid stage.
  • orochi1017orochi1017 Cult of Personality Joined: Posts: 909 ✭✭
    I can confirm having played earlier builds, Bolts is Att+Spec.
    It's DaiAndOh or just Dai
    "The purpose of striking a pose is not to become like a wallpaper. That's why we chant loudly when we pose, to draw attention to our magnificence."
  • ogrimtitanogrimtitan Joined: Posts: 410
    Not sure if anyone's brought this up, but I think one of the first things that should be tested is whether Rings of Ragadorr hyper will counter Phoenix's dark transformation explosion.
  • DevilJin 01DevilJin 01 I am your GOD Joined: Posts: 40,643 ✭✭✭✭✭
    Not sure if anyone's brought this up, but I think one of the first things that should be tested is whether Rings of Ragadorr hyper will counter Phoenix's dark transformation explosion.

    It probably will but she can block on the first frame so you most likely won't be able to actually hit her. The only things that really tear her up are like grabs or unblockable attacks. Hence Spider Man, X-23, Haggar etc.
     I actually WANT Capcpom to succeed with SFV  - Po Pimpus 2016.  Fellow Capcom shill

    Let me be the blesser of all souls.  My methods may seem harsh in contrast to my true intentions.  Paradise...everyone dreams of it and searches their entire for it, but paradise doesn't exist.  People are blind to the truth.  7 years was too long.  I'm going to complete the mission which my predecessor tried to accomplish.

    The Dark Future is now over.  Now...the road has been shown.  This road will lead the pitiful fighting gamers of this world to evolution.  Yes...this is the way to paradise.

    SFV: Chun Li (main), Karin
    SFIV: Nobody hate that shit (PROTIP: Everyone on SRK hates SFIV)
    3S: Ibuki (main), Alex
    If I ever pick up Xrd: Zato One
    PSN/CFN: PervyJin01  Twitch: c88deviljin01
  • Seth K. MackSeth K. Mack All Seeing Eye of Agamotto! Come to my aid! Joined: Posts: 85
    Don't know if anyone had posted this, but it could be very useful for the thread



    edit: and just so we all know, I've been watching the Vergil thread and his Dimension Slash can be countered if anyone ever wondered that
    MVC2: Psylocke/Blackheart/ Doom or Iceman/Blackheart/ Strider or Doom/ Blackheart/ Amingo
    MVC3: Dormammu/Doom/Arthur (AKA Team Metal and Magic) or Dormammu/Doom/ Chun-Li
    UMVC3: Doctor Strange/ Dormammu/ Doom (AKA Team "D" is for Death) Strange/Dorm/Vergil (AKA Team Teleports for days)


    "YOU are but a child fighting a GOD" - Dormammu
    "One does not require the Eye of Agamotto to see this outcome" - Doctor Strange
    "Turn and run now, and I shall mercifully pretend this never happened" - Doctor Doom
  • DevilJin 01DevilJin 01 I am your GOD Joined: Posts: 40,643 ✭✭✭✭✭
    Definitely one of those "wake me up when he finds something interesting" sets of videos but hopefully he won't go through all 50 characters to find out that "projectile gets countered, non projectile does not".
     I actually WANT Capcpom to succeed with SFV  - Po Pimpus 2016.  Fellow Capcom shill

    Let me be the blesser of all souls.  My methods may seem harsh in contrast to my true intentions.  Paradise...everyone dreams of it and searches their entire for it, but paradise doesn't exist.  People are blind to the truth.  7 years was too long.  I'm going to complete the mission which my predecessor tried to accomplish.

    The Dark Future is now over.  Now...the road has been shown.  This road will lead the pitiful fighting gamers of this world to evolution.  Yes...this is the way to paradise.

    SFV: Chun Li (main), Karin
    SFIV: Nobody hate that shit (PROTIP: Everyone on SRK hates SFIV)
    3S: Ibuki (main), Alex
    If I ever pick up Xrd: Zato One
    PSN/CFN: PervyJin01  Twitch: c88deviljin01
  • xesaiexesaie Old Joined: Posts: 3,555
    Definitely one of those "wake me up when he finds something interesting" sets of videos but hopefully he won't go through all 50 characters to find out that "projectile gets countered, non projectile does not".

    he should have done it all as those first one,s so its like a half second per projectiles. That would actually be a bitchin' video all told.

    Also, lol at it autocorrecting aim.
  • DevilJin 01DevilJin 01 I am your GOD Joined: Posts: 40,643 ✭✭✭✭✭
    I would be pissed if I spend the time and effort to counter a projectile with a super only for Strange to shoot the wrong way. He's going to be awkward enough to use as it is so that super better be as hassle free as possible.
     I actually WANT Capcpom to succeed with SFV  - Po Pimpus 2016.  Fellow Capcom shill

    Let me be the blesser of all souls.  My methods may seem harsh in contrast to my true intentions.  Paradise...everyone dreams of it and searches their entire for it, but paradise doesn't exist.  People are blind to the truth.  7 years was too long.  I'm going to complete the mission which my predecessor tried to accomplish.

    The Dark Future is now over.  Now...the road has been shown.  This road will lead the pitiful fighting gamers of this world to evolution.  Yes...this is the way to paradise.

    SFV: Chun Li (main), Karin
    SFIV: Nobody hate that shit (PROTIP: Everyone on SRK hates SFIV)
    3S: Ibuki (main), Alex
    If I ever pick up Xrd: Zato One
    PSN/CFN: PervyJin01  Twitch: c88deviljin01
  • Surging ChaosSurging Chaos Less QQ, moar pew pew Joined: Posts: 391
    I wonder if Dark Phoenix would get drilled by the 7 Rings if she mashed cr.L, you did 7 Rings on reaction with feathers overlapping you, and then she responds by teleporting after the super flash behind you. I want to say yes after seeing how generous the autocorrect is on the move now.
    VS: B.B. Hood | TvC: Saki / Roll | MvC2: Team Scrub / Team Watts | UMvC3: Dr. Strange (γ) / MODOK (β) / Sentinel (α) | Skullgirls: Peacock (QCF + MK) / Parasoul (d/u + HK)
  • Flashy NightsFlashy Nights Partial to long stories. Joined: Posts: 4,272 ✭✭

    edit: and just so we all know, I've been watching the Vergil thread and his Dimension Slash can be countered if anyone ever wondered that

    The super?

    If so DS has 2 or the best lvl 1 in the game.
  • Seth K. MackSeth K. Mack All Seeing Eye of Agamotto! Come to my aid! Joined: Posts: 85
    The super?

    If so DS has 2 or the best lvl 1 in the game.

    Yep Maximum Vergil can be countered by 7RoR which would also mean Judgment Cut is fair game lol

    edit:


    it happens at around 8:34
    MVC2: Psylocke/Blackheart/ Doom or Iceman/Blackheart/ Strider or Doom/ Blackheart/ Amingo
    MVC3: Dormammu/Doom/Arthur (AKA Team Metal and Magic) or Dormammu/Doom/ Chun-Li
    UMVC3: Doctor Strange/ Dormammu/ Doom (AKA Team "D" is for Death) Strange/Dorm/Vergil (AKA Team Teleports for days)


    "YOU are but a child fighting a GOD" - Dormammu
    "One does not require the Eye of Agamotto to see this outcome" - Doctor Strange
    "Turn and run now, and I shall mercifully pretend this never happened" - Doctor Doom
  • Waffle NinjaWaffle Ninja aka Dr. Strange Guy Joined: Posts: 50
    Guys i'm so excited I might die! I can't wait for Ultimate lab and finding out that new tech.
    XBL: XDrStrangeGuyX
  • maziodynemaziodyne I'll crush you in one strike! Joined: Posts: 7,564
    weekend project: buy Skyrim and look for a tripod that fits my HD cam.

    I'll try my best to record any tech or combos with Strange. I'm busy with IRL stuff (shoutouts to school and thesis papers LOL) so don't expect me to update frequently. I can record and test stuff after class while I theoryfighter during the day, but I don't know if I'll have time to upload or whatever. laziest thing I could probably end up doing is just put the camera there while it records me doing whatever in the lab and uploading the whole thing hahaha.
    Retired Mahvel scrub.
  • Flashy NightsFlashy Nights Partial to long stories. Joined: Posts: 4,272 ✭✭
    All those early games, I expected more DS videos to hit the net.
    Yep Maximum Vergil can be countered by 7RoR which would also mean Judgment Cut is fair game lol

    it happens at around 8:34

    Vergils other lvl 1 sword super hast to fall prey to 7 RoR also.
  • ironboy89ironboy89 Beep Boop Beep Joined: Posts: 4,659 ✭✭✭
    I thought it interesting that Gravity Squeeze is projectile counterable.
  • Flashy NightsFlashy Nights Partial to long stories. Joined: Posts: 4,272 ✭✭
  • catbondcatbond The Starving Gamer Joined: Posts: 669
    "Give a man a fire and he's warm for a day, but set fire to him and he's warm for the rest of his life."

    UMvC3: Haggar-α/Ryu-γ/Hawkeye-α
    USFIV: Balrog, Rose
    MKX: Scorpion (Inferno), Kitana (Royal Storm)
  • Seth K. MackSeth K. Mack All Seeing Eye of Agamotto! Come to my aid! Joined: Posts: 85

    Dat DLC costume! lol in the guide, his objective as the same as Dormammu's
    MVC2: Psylocke/Blackheart/ Doom or Iceman/Blackheart/ Strider or Doom/ Blackheart/ Amingo
    MVC3: Dormammu/Doom/Arthur (AKA Team Metal and Magic) or Dormammu/Doom/ Chun-Li
    UMVC3: Doctor Strange/ Dormammu/ Doom (AKA Team "D" is for Death) Strange/Dorm/Vergil (AKA Team Teleports for days)


    "YOU are but a child fighting a GOD" - Dormammu
    "One does not require the Eye of Agamotto to see this outcome" - Doctor Strange
    "Turn and run now, and I shall mercifully pretend this never happened" - Doctor Doom
«13456732

Leave a Comment