Super A+ Grade: Strider Combo Thread

Robo-mitsuRobo-mitsu Shinobiest Bitch!Joined: Posts: 2,708
UMVC3 Brady Guide Combos by Daniel "Clockw0rk" Maniago

469, 700 damage, 18% meter loss:

c.:m:, st.:h:, c.:h:, :f:+:h:, :s: xx forward super jump, j.:m:, :m:, :h: xx :qcf:+:l:, forward jump, j.:m:, :h: xx :qcf:+:l:, st :s:, forward super jump, j.:m:, :m:, forward double jump xx:h:, :s:, land, :qcf:+:2p:

notes - air :qcf:+:l: must hit three times for the rest of the combo to work.

543, 500 damage, 27% meter loss, midscreen required:

c.:l:, :m:, st :h:, c.:h:, :f:+:h:, :s: xx forward super jump, j.:m: xx forward double jump, :h:, :s:, land :qcb:+:s:, :qcb:+:s:, :qcf:+:s:, wall :l:, :m:, :h: xx :dp:+:h:, :dp:+:l: xx :qcf:+:2p:

notes - Doubling jumping after air :m: and performing :h:, :s: causes Strider to fall to the ground faster, giving you more time to summon Formation B and fire it. Firing it, performing the wall cling and then attacking all must be done as fast as humanly possible for it to work.

489, 400 damage, 33% meter loss, corner required:

c.:m:, st.:h:, c.:h:, :f:+:h:, :s: xx forward super jump, air :m: xx forward double jump, :h:, :s:, land, :qcb:+:s:, backwards dash, :qcb:+:s:, forward dash, :s: xx forward super jump, j.:m:, :m: xx double jump, :h:, :s:, land, :qcf:+:2p:

notes - backdashing before firing Formation B ensures the projectile hits late, giving you time to juggle after it. This will not work otherwise because of hit stun decay.

588, 400 damage, 49% meter loss, mid screen required:

c.:m:, st.:h:, c.:h:, :f:+:h: xx :dp:+:l: xx :qcb:+:s:, :qcf:+:s:, wall :l:, :m:, :h: xx :dp:+:h:, :dp:+:l: xx :qcf:+:2p:

notes - you must start with Formation B summoned for this to work. The positioning for this combo is less strict than combo II as your opponent can be slightly closer to the corner than midscreen for it to work.

541, 000 damage, 26% meter loss, mid screen required:

forward jump, forward double jump, air :h:, :s:, land, c.:h:, :f:+:h:, :s: xx forward super jump, j.:m: xx double jump, :h:, :s:, land, :qcb:+:s:, :qcb:+:s:, :qcf:+:s:, wall :l:, :m:, :h: xx :dp:+:h:, land, :dp:+:l: xx :qcf:+:2p:

notes - double tapping :uf::uf: causes Strider to perform a shallow double jump close to the ground. This mimics a very low jump that allows for near instant over head jump attacks at close distances. This example shows a mid screen combo. Near corners, continue the combo after :h:, :s: hits with something similar to combo III.

488,500 damage, 24% meter loss (against airborne enemy):

forward jump, j.:m:, :m:, :h: xx:qcf:+:l:, land, st.:m:, :s: xx forward super jump, j.:m:xx double jump forward, j.:m:, :h:, :s:, land, :qcb:+:s: x2, :qcf:+:s:, wall :l:, :m:, :h:xx :dp:+:h:, :dp:+:l: xx :qcf:+:atk::atk:

notes - this is a midscreen combo starting off the low jump instant overhead trick. The jump attacks cannot be done against very small crouching, like Rocket Racoon, Ameterasu and Morrigan.

411,500 damage, 57% meter loss:

front or back throw, :qcb:+:s: x2, :qcf:+:s:, wall :l:, :m:, :h: xx :dp:+:h:, :dp:+:l: xx :qcf:+:atk::atk:

notes - After Strider lands after the throw, you must summon Formation B as quickly as possible.

372,200 damage, 67% meter loss:

front or back throw, :qcb:+:s: x2, forward dash, :s:, j.:m: xx forward double jump, j.:h:,:s:, land,:qcf:+:atk::atk:

notes - Again, summon Formation B as rapidly as possible for the OTG.

716,900 damage, 120% meter loss, requirements: 2 bars, X-Factor, midscreen:

c.:l:, c.:m:, st.:h:, c.:h:, :f:+:h:, :s: xx forward super jump, j.:m: xx forward double jump, j.:h:, j.:s:, land, :qcb:+:s: x2, :qcf:+:s:, wall :l:, :m:, :h: xx :dp:+:h:, :dp:+:l: xx :qcf:+:atk::atk:, XFC, :rdp:+:h:, land, :qcf:+:atk::atk:

notes - Here's an X Factor combo that tacks on additional damage on Combo 1 when you need it and leaves a lot of X Factor time left over for the next challenger if the previous is KO'd. Be sure to activate X Factor just as you perform the hyper combo to ensure its damage is buffed. Wait until about half the robo-animals hit, then perform Vajra. When Strider lands from Vajra, cancel its landing period into Legion to ensure the animals OTG in time.

771,500~941,600 damage, 5~32% meter gain, requires X-Factor:

c.:m:, st.:h:, :f:+:h:, XFC, st.:h:, :f:+:h:, :dp:+:m:,:qcf:+:h:, :s: xx forward super jump, j.:m:, :m: xx forward double jump, j.:h:,:s:, land, :qcb:+:s: x2, forward dash, :s: xx forward super jump, j.:m:, :m: xx forward double jump, j.:h:, :s:, land, :qcf:+:atk::atk:

notes - Omit Ame no Murakamo when near corners.

Honourary Striders: Maziodyne.
He has risen! I declare the 20th July National Ninja Day!
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Comments

  • Cosmic_CastawayCosmic_Castaway Legendary Dark Knight Joined: Posts: 2,449
    Isn't the Day 1 combo L, M, H, S, j.M j.M, j.H, j.236L, H, S, j.M, j.M, j.H, j.S, land, 236+ATK+ATK?
    The Excusatory Wizard of Execution
  • GomuGomuGomuGomu Strider Sucks Joined: Posts: 9,511
    Will update as more info comes in.

    If you was going to make all these threads, I think it would have been better just to use Karst's template.
    PSN: xXGomuGomuXx
  • DevilJin 01DevilJin 01 Ibuki and Juri BUFFZ Joined: Posts: 53,452 ✭✭✭✭✭ OG

    Kunoichi is always in V Trigger

    BUFF CITY.  Population IBUKI


    SFV: Ibuki (Main Bae), Juri (Buffed Bae), Chun Li (Needs Buffs Bae)

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    3S: Ibuki (main), Alex

    If I ever pick up Xrd: Johnny

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  • maziodynemaziodyne Demi-Fiend Joined: Posts: 7,746
    geez that day 1 Strider damage is ass. his lvl 1 super does like no damage at all and he had to use Ragnarok to break 420k. smh. we got some work to do guys.
  • EsDwongEsDwong Joined: Posts: 99
    geez that day 1 Strider damage is ass. his lvl 1 super does like no damage at all and he had to use Ragnarok to break 420k. smh. we got some work to do guys.

    You have to take damage scaling and Legion's OTG property into consideration. It also hits nearly full screen :/
  • maziodynemaziodyne Demi-Fiend Joined: Posts: 7,746
    just saying that for a day 1 combo his damage is pretty disappointing, but of course that's to be expected. I found X-23's damage also ass and it turned out her best combos came with new tech that the players discovered. it's all a matter of time imo as to when we'll find better ways to increase the damage with his combos (preferably without using Ragnarok). anyways, it seems Excalibur is the main culprit of all the damage scaling in Strider's combos. after the second one used in the corner, his j.S did a whopping 2,400 damage.
  • EsDwongEsDwong Joined: Posts: 99
    Yeah the damage is pretty disappointing..

    Though maybe its because Strider's mix-up game is good with select assists so.. that's the price for Strider doing nothing but scratches instead of meaty slashes
  • DevilJin 01DevilJin 01 Ibuki and Juri BUFFZ Joined: Posts: 53,452 ✭✭✭✭✭ OG
    just saying that for a day 1 combo his damage is pretty disappointing, but of course that's to be expected. I found X-23's damage also ass and it turned out her best combos came with new tech that the players discovered. it's all a matter of time imo as to when we'll find better ways to increase the damage with his combos (preferably without using Ragnarok). anyways, it seems Excalibur is the main culprit of all the damage scaling in Strider's combos. after the second one used in the corner, his j.S did a whopping 2,400 damage.

    Vanilla Zero all over again.

    Plus it's Strider (who has 750k health) which means he's going to be as cheap as possible and most likely have about the cheapest, hardest to block mix ups in the game. He can set up his own left/right assist mix ups from full screen with that satellite projectile.

    Kunoichi is always in V Trigger

    BUFF CITY.  Population IBUKI


    SFV: Ibuki (Main Bae), Juri (Buffed Bae), Chun Li (Needs Buffs Bae)

    KOF XIV: Nakoruru/Iori/KDash

    SFIV: Nobody hate that shit (PROTIP: Everyone on SRK hates SFIV)

    3S: Ibuki (main), Alex

    If I ever pick up Xrd: Johnny

    PSN: PervyJin01

    CFN: PervyJin01 (PS4) Twitch: c88deviljin01

  • KefKef Joined: Posts: 3,168
    Vanilla Zero all over again, well said Jin.
    If you wanna play some MVC2/Xrd/SFV: PSN: I-kef-I SFV ID: I-kef-I
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  • Robin1613Robin1613 This Is Not Dawson's Creek... Joined: Posts: 338
    I wonder if Strider Dante will be as godlike as Zero Dante.

    Just need to discover Strider's magical assist partner.
    Hawkeye-Zero/Dorm-Dante/Strider-Sentinel
    PSN: Robin_1613
  • sjohnst2sjohnst2 Joined: Posts: 1,496
    Having trouble breaking 400 meterless. Anyone have the guide/ play strider that is doing any better combos?
  • maziodynemaziodyne Demi-Fiend Joined: Posts: 7,746
    the damage given on the combos from the guide is pitiful, with the most damaging one (requires midscreen) being 543,500 for one bar. beyond that, all I can say is as much as possible avoid using Excalibur L since that scales your combo by a lot. the one I mentioned (the second one in the OP) doesn't use that move, instead an OTG Formation B and wall cling chain into super. the guide recommends using Strider's double jump in combos to allow him to fall faster.
  • sjohnst2sjohnst2 Joined: Posts: 1,496
    I've found the double jump. I've been trying things like launch M double jump H S, shoot satelite dash Gram M relaunch. Getting about 380 but its some work. Trying to use all the bounces early since he gets 90k off those moves. He also seems to have a very low or no min damage so adding hits doesn't help him as much as Zero.
  • Robin1613Robin1613 This Is Not Dawson's Creek... Joined: Posts: 338
    Like DevilJin said, I think Strider will be a character based around resets more than raw damage.
    Hawkeye-Zero/Dorm-Dante/Strider-Sentinel
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  • maziodynemaziodyne Demi-Fiend Joined: Posts: 7,746
    Strider is gunning for Marvel 2 OG status at this point since his damage seems so ass without using a ton of meter, so instead IMO we should be looking for 400k+ meterless combos that open up into a reset afterwards. that's how Wesker got most of his damage in Vanilla and played his battery game. Strider should be able to do that and more, given his toolset. less emphasis on combos, more on mindgames and cheap stuff. if he really can't break like 600k with one bar then he really is a Marvel 2 OG, plays different to most of the cast in a game that has an emphasis on execution and high damage combos (as of Vanilla at least). still stuck in 2001. he's forced to do more resets instead of combo exhibitions unlike most of the top tier in this game, and staying true to Marvel 2's resets.
  • Nitro NoodlezNitro Noodlez ヽ(*゚д゚)ノ Joined: Posts: 5,878
    The possibility of him remaining a low damage character has me a bit concerned if this game ends up simply becoming about damage like in Vanilla...
  • sjohnst2sjohnst2 Joined: Posts: 1,496
    Midscreen 397 : S.m F.H Gram (L) xx Orb Shot dash Gram(H) dash S, j.M j.M j.H j.S.

    The air chain could possibly be replaced for more damage.

    Strider can link a dash j.M or J.H after ground chain into orb shot. Maybe a chance to pick up a jump loop into higher damage.

    He has a rom like SJ loop, j.m double jump j.m, j.h, land j.m double jump j.H j.S.

    At the right height you can use the double jump to make excalibur hit once or twice to lessen the hits in the followup.

    There's lots to try here. But he will be a reset character I agree there.
  • Robo-mitsuRobo-mitsu Shinobiest Bitch! Joined: Posts: 2,708
    the damage given on the combos from the guide is pitiful, with the most damaging one (requires midscreen) being 543,500 for one bar. beyond that, all I can say is as much as possible avoid using Excalibur L since that scales your combo by a lot. the one I mentioned (the second one in the OP) doesn't use that move, instead an OTG Formation B and wall cling chain into super. the guide recommends using Strider's double jump in combos to allow him to fall faster.

    That's not his most damaging combo. I've not finished adding all the combos from the guide yet. His most damaging combo in the guide comes in at 941,600. Pretty damn good for a character that isn't meant to do damage.
    He has risen! I declare the 20th July National Ninja Day!
  • maziodynemaziodyne Demi-Fiend Joined: Posts: 7,746
    That's not his most damaging combo. I've not finished adding all the combos from the guide yet. His most damaging combo in the guide comes in at 941,600. Pretty damn good for a character that isn't meant to do damage.

    yeah I know that one, but it requires an XFC and 2 bars. not exactly practical. I would rather go straight into XF2/3 + Ouroboros. the 500k combo I mentioned is probably his most practical one with a lvl 1 super ender.
  • Robo-mitsuRobo-mitsu Shinobiest Bitch! Joined: Posts: 2,708
    yeah I know that one, but it requires an XFC and 2 bars. not exactly practical. I would rather go straight into XF2/3 + Ouroboros. the 500k combo I mentioned is probably his most practical one with a lvl 1 super ender.

    It's one bar, and you gain 30% meter back. You would rather spend three bars and XF3 to kill a character, rather than one bar and XFC to kill one?
    He has risen! I declare the 20th July National Ninja Day!
  • maziodynemaziodyne Demi-Fiend Joined: Posts: 7,746
    I was looking at the wrong combo lol. yeah it's one bar but you still spend XF. I would rather play for Ouroboros and the resets, not see how much damage I can tack on to a combo for minimal meter gain. 32% meter gain is negligible compared to the damage and meter you would get from another reset into a meterless combo. that way, I wouldn't need to spend XF and meter considering how good Strider is at opening people up with mixups. basically playing him like I did with Vanilla Wesker but with tracking teleports and a dive kick.

    and besides, we know that if you play your cards right, XF2/3 + Ouroboros is bound to take a character and likely the incoming one as well because a ton of shit is basically flying at you and you have no choice but to sit there and hope to the mahvel gods that you block the right way. that's the kind of direction I want to take my Strider play.
  • EsDwongEsDwong Joined: Posts: 99
    I was looking at the wrong combo lol. yeah it's one bar but you still spend XF. I would rather play for Ouroboros and the resets, not see how much damage I can tack on to a combo for minimal meter gain. 32% meter gain is negligible compared to the damage and meter you would get from another reset into a meterless combo. that way, I wouldn't need to spend XF and meter considering how good Strider is at opening people up with mixups. basically playing him like I did with Vanilla Wesker but with tracking teleports and a dive kick.

    and besides, we know that if you play your cards right, XF2/3 + Ouroboros is bound to take a character and likely the incoming one as well because a ton of shit is basically flying at you and you have no choice but to sit there and hope to the mahvel gods that you block the right way. that's the kind of direction I want to take my Strider play.

    Unlike doing stuff similar to Vanilla Wesker, you should take advantage of the possible blockstrings that Strider has to offer that Wesker doesn't. I think his pressure game and mix-up game is PROBABLY alot better than Wesker too, It's just gonna be alot harder. It's too bad his damage and meter gain pales in comparison to Wesker's.
  • Robo-mitsuRobo-mitsu Shinobiest Bitch! Joined: Posts: 2,708
    I was looking at the wrong combo lol. yeah it's one bar but you still spend XF. I would rather play for Ouroboros and the resets, not see how much damage I can tack on to a combo for minimal meter gain. 32% meter gain is negligible compared to the damage and meter you would get from another reset into a meterless combo. that way, I wouldn't need to spend XF and meter considering how good Strider is at opening people up with mixups. basically playing him like I did with Vanilla Wesker but with tracking teleports and a dive kick.

    and besides, we know that if you play your cards right, XF2/3 + Ouroboros is bound to take a character and likely the incoming one as well because a ton of shit is basically flying at you and you have no choice but to sit there and hope to the mahvel gods that you block the right way. that's the kind of direction I want to take my Strider play.

    Yeah, resets will definitely be the way to go when he has no meter, but having the option to do almost a million damage and still gain meter is awesome for Strider. Say I have 3 meter and XF3. I kill the point character by popping XF and spending a bar I gain back anyway. The next guy comes in and I have 3 bars and XF. He dies to Ouro and If I'm particularly on point I can kill/significantly weaken the last character before it runs out.

    Strider with 3 bars and XF could potentially kill a team. DARK HIRYU RISES.
    He has risen! I declare the 20th July National Ninja Day!
  • maziodynemaziodyne Demi-Fiend Joined: Posts: 7,746
    Wesker/Vergil/Strider: take your freaking pick for XF3. LOL.

    btw, you want me to get the rest of the combos from the bible up for you? not too busy at the moment, I can copy the notations in a few minutes if you want.
  • Robo-mitsuRobo-mitsu Shinobiest Bitch! Joined: Posts: 2,708
    Wesker/Vergil/Strider: take your freaking pick for XF3. LOL.

    btw, you want me to get the rest of the combos from the bible up for you? not too busy at the moment, I can copy the notations in a few minutes if you want.

    That'd be fricken God-like. I'd totally owe you. I'm way to grab lunch and start work so I can head out tonight, so that'd help me a lot.
    He has risen! I declare the 20th July National Ninja Day!
  • maziodynemaziodyne Demi-Fiend Joined: Posts: 7,746
    here ya go.

    6. damage: 488,500, 24% meter loss
    (against airborne enemy) forward jump, j.:m:, j.:m:, j.:h: xx Excalibur L [:qcf:+:l:], land, st.:m:, :s:, j.:m: ~ double jump forward, j.:m:, j.:h:, j.:s:, land, Formation B [:qcb:+:s: x2], wall cling [:qcf:+:s:], wall :l:, :m:, :h: xx Gram H [:dp:+:h:], Gram L [:dp:+:l:] xx Legion [:qcf:+:atk::atk:]

    7. damage: 411,500, 57% meter loss
    front or back throw, Formation B [:qcb:+:s: x2], wall cling [:qcf:+:s:], wall :l:, :m:, :h: xx Gram H [:dp:+:h:], Gram L [:dp:+:l:] xx Legion [:qcf:+:atk::atk:]

    8. damage: 372,200, 67% meter loss
    front or back throw, Formation B [:qcb:+:s: x2], forward dash, :s:, j.:m: ~ forward double jump, j.:h:, j.:s:, land, Legion [:qcf:+:atk::atk:]

    9. damage: 716,900, requirements: 2 bars, X-Factor, midscreen, 120% meter loss
    c.:l:, c.:m:, st.:h:, c.:h: ~ :f:+:h:, :s:, j.:m: ~ forward double jump, j.:h:, j.:s:, land, Formation B [:qcb:+:s: x2], wall cling [:qcf:+:s:], wall :l:, :m:, :h: xx Gram H [:dp:+:h:], Gram L [:dp:+:l:] xx Legion [:qcf:+:atk::atk:], XFC, Legion [:qcf:+:atk::atk:]

    10. damage: 771,500~941,600, 5~32% meter gain
    c.:m:, st.:h: ~ :f:+:h:, XFC, st.:h: ~ :f:+:h: xx Gram M [:dp:+:m:], Ame-no-murakamo H [:qcf:+:h:], :s:, j.:m:, j.:m: ~ forward double jump, j.:h:, j.:s:, land, Formation B [:qcb:+:s: x2], forward dash, :s:, j.:m:, j.:m: ~ forward double jump, j.:h:, j.:s:, land, Legion [:qcf:+:atk::atk:]
  • Joe YabukiJoe Yabuki Murcielago Joined: Posts: 1,280
    I'll test it out, I think Strider will come in handy for my Iron Fist :)
    Catherine is a better fighting game than *insert game here*
  • Robo-mitsuRobo-mitsu Shinobiest Bitch! Joined: Posts: 2,708
    snip

    Sir, you are a scholar and a gentleman.
    He has risen! I declare the 20th July National Ninja Day!
  • ZReportZReport (╮°∀°)╮ ⌒┳━┳ Joined: Posts: 683
    I am here! No game yet though. Mitsu, I am proud of you, my son.

    Many proud.
    Stride or Die. Shady Kermit said so.
  • sjohnst2sjohnst2 Joined: Posts: 1,496
    From almost full screen you can Orb shot, TK Gram H, call orbs, run forward launch.
  • willy7867willy7867 Joined: Posts: 151
    the damage given on the combos from the guide is pitiful, with the most damaging one (requires midscreen) being 543,500 for one bar. beyond that, all I can say is as much as possible avoid using Excalibur L since that scales your combo by a lot. the one I mentioned (the second one in the OP) doesn't use that move, instead an OTG Formation B and wall cling chain into super. the guide recommends using Strider's double jump in combos to allow him to fall faster.

    Seems like Strider won't focus mainly on damage though. He has those crazy mix-ups.
  • CORNBRE4DCORNBRE4D Joined: Posts: 505
    I think I'll use strider for meterless resets on point, only spending meter if it will kill. I think ragnorok will actually be a decent use of meter to finish off characters and Legion should only be used for DHC, and finishing off that last bit of health otherwise Strider is coming off as a level 3 only character (Only spending 3 meters at a time).

    I can't wait, this is gonna turn a lot of people off from this guy and I like using someone that people aren't sure how to deal with.

    I'll probably be doing some variation of the wall-cling combo then jabbing after the ground bounce for an attempt at a grab reset, then slide kick and call ironfist/RR for the reset starter and then go probably H gram into another combo. We might also have to invest in an assist with a strong move that won't scale our combos much similiar to how a bunch of Zeros used taskmasters arrows to extend his ground strings.
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  • Robo-mitsuRobo-mitsu Shinobiest Bitch! Joined: Posts: 2,708
    Your 'Ghost Strider' av is fucking awesome!
    He has risen! I declare the 20th July National Ninja Day!
  • CORNBRE4DCORNBRE4D Joined: Posts: 505
    Someone posted it a while back when they were first revealed, I just made it my avatar.
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  • ZReportZReport (╮°∀°)╮ ⌒┳━┳ Joined: Posts: 683
    He's definitely gonna be based on mixups and resets, which sounds just awesome.
    Stride or Die. Shady Kermit said so.
  • D_DollarsD_Dollars the BASED ken Joined: Posts: 1,655
    He's definitely gonna be based on mixups and resets, which sounds just awesome.
    they sound awesome but mix ups and resets are things that can be beat, and if characters like wesker ( who now have an 700k+ meterless ) guess right then strider is basically dead. he really leaves no room for error. well, i suppose he never did anyway. we'll just need to be prepared to work hard.
    ssf4 ae:ken aka da based ken
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  • ZReportZReport (╮°∀°)╮ ⌒┳━┳ Joined: Posts: 683
    they sound awesome but mix ups and resets are things that can be beat, and if characters like wesker ( who now have an 700k+ meterless ) guess right then strider is basically dead. he really leaves no room for error. well, i suppose he never did anyway. we'll just need to be prepared to work hard.

    Indeed, and work hard we shall. I have a feeling he'll be a secret top tier, only accessible to a few, because of his glasscannon-ness. I'm perfectly fine with having no room for error, it's the best way to push your skills to the max in one respect. I feel assists will also play heavily into the equation, and you could always fall back on keep away game and make them guess on Formation C or Vajra from a distance. Things like that!
    Stride or Die. Shady Kermit said so.
  • KefKef Joined: Posts: 3,168
    XF Lv. 3 j.qcf:l: loop

    (XF Lv.3) j.:s:>cr.:l:>cr.:m:>cr.:h:>6:h:>:s:>SJ Forward>j.:h: xx j.qcf:l:>[NJ Forward>j.:m:>j.:h: xx j.qcf:l:] x3 > :s:>j.:m:>j:m:>j:h:>j:s:>land>Legion
    Damage: 1036.000 Meter: 1 6/10

    Works on XF Lv.2 but you might have to adjust it.

    Also for Ouroboros XF Lv.3, I find best to mash all :l: :m: :h: buttons and hold forward. This is the most consistent way that I've found for the Ouroboros to keep comboing from anywhere (maximum I've gotten is aroun 600k). The above loop should also work with Ouroboros I think but haven't tested it.

    I will try to come up with a video tomorrow because it's kind of hard to understand with only letters.
    If you wanna play some MVC2/Xrd/SFV: PSN: I-kef-I SFV ID: I-kef-I
    From Miami, if you are in the area, don't be afraid to PM me for some locals.

    "Don't be nice, it's Marvel son, the origin of hatred. The game ain't about being nice. If you want to be nice play Tea Party Adventures. They go that shit on DS I heard." - Romneto
  • CORNBRE4DCORNBRE4D Joined: Posts: 505
    MY fingers are bleeding a little but I got combos 1 & 2 down. You can hit a level 3 off the number 2 combo for 800k +, but I'm pretty much doing these with resets since orbs = dead character. I want that meter.

    Anyone needing help for combo 2 here's my executional tips

    543, 500 damage, 27% meter loss, midscreen required:

    c.:l:, :m:, st :h:, c.:h:, :f:+:h:, :s: xx forward super jump, j.:m: xx forward double jump, :h:, :s:, land :qcb:+:s:, :qcb:+:s:, :qcf:+:s:, wall :l:, :m:, :h:xx :dp:+:h:, :dp:+:l: xx :qcf:+:2p:

    1. If teleporting for an over head do j.:h:, s.:h:, c.:h:, :f::h: to negate push back.
    2.After the launcher, get a slight delay before the j.:m:. Then dj.:h: then slight delay before j.:s:
    This is imperative for being consistent you want to hit the enemy down as strider is on his way down to give more time for the orb.
    3. After you shoot the orb and wall cling do that wall cling :l: fast, then :m: at a regular pace

    *Also this combo can be used similar in the corner, except after the first Orb shot you do S. :m::h:, relaunch :m::m::h::s:, orb shot into a reset grab.

    * You can also level 3 after then H Gram, by dashing and doing that instead of the dash L Gram for the level 1.
    XBL: XxCORNBREADxX
    Music: Myspace.com/C0RNBRE4D
    Twitter: twitter.com/CORNBRE4D
  • JDM98FerioJDM98Ferio ****MANIAK**** Joined: Posts: 520
    VERY EASY bs day one combo st. L, M, H -> H, S, air M, H (FB motion FWD L) land forward jump M,H,S land (FB motion fwd) ATK+ATK. 420ish damage
    (FB motion bk) S, st. L, M, H -> H, S, air M, H (FB motion FWD L) land forward jump M,H,S land (FB motion bk) S XX (DP motion) ATK+ATK Damage 740ish
    PSN: MANIAKBUILT
    TWITTER: @maniakbuilt
    SFXTKN: GUY & CODY ; UMVC3: DANTE/VERGIL/HAWKEYE ; AE: GUY
  • BCEBCE Why so serious ? Joined: Posts: 198
    hello guys, im here testing with Strider, and here a kinda simple combo and tips

    ---> after teleport :l: or :m: a combo that always hit is air :s:,land, :m:,:h:, c.:h:, :f: + :h:, :s:

    and now searching for combos with strider, i rewatched the Striders reveal trailer and found this:

    http://www.youtube.com/watch?feature=player_detailpage&v=dEe35-MWhQA#t=26s

    BCE combo 1 : this combo in sentinel with some more stuffs deals 564.900 damage in mid screen

    --> with orb already summoned (this makes your combo a lot easier) ,after teleport :l: or :m: , air :s:, land:h:, :f: + :h:, :dp: + :l:,:qcb:+:s:,:qcf: + :s:, Wall :l:,:m:,:h:, c.:h:,:f: + :h:,:s:, super jump (wait the enemy reach the maximum height) air :m: :m: :h: :s:, land Legion

    theres some variations, like if you think the wall cling is complicated, you can do: 575,000 damage

    BCE combo 2 : with orb already summoned (this makes your combo a lot easier) ,after teleport :l: or :m: , air :s:, land:h:, :f: + :h:, :dp: + :l:,:qcb:+:s:,
    :qcf:+ :h:, dash, :h:,c.:h:, :f: + :h:,:s:, super jump air :m: :m: double jump :h: :s:, land Legion

    i will come back later to post some corner combos and combos that ends with lvl 3, see ya =]
    The worst foe lies within the self
  • dialupsuckydialupsucky FINAL SHOWDOWN Joined: Posts: 2,426 ✭✭✭✭✭ OG
    https://www.youtube.com/watch?v=THrZ24auVgA meh I put up some half assed combos.. I have a lot of ideas, but not the patience to try them right now.. Ill try to work on some more later...
  • BCEBCE Why so serious ? Joined: Posts: 198
    BCE combo 3 : 604,200 damage - 1 meter- mid screen

    this is basically an expansion from my previous combo:

    --> with orb already summoned (this makes your combo a lot easier) ,after teleport :l: or :m: , air :s:, land:h:, :f: + :h:, :dp: + :l:,:qcb:+:s:,:qcf: + :s:, Wall :l:,:m:,:h:, air :dp: + :h: (immediately after the wall H atack do Gram H, if you wait him to land, the attack wont connect), land, dash, c.:h:,:f: + :h:, :s:, super jump ( wait the enemy reach the maximum height), air :m: :m: :h: :s:, land, Legion

    Note: for some reason, it is not possible to do the M M second jump H, the enemy flip out, that is why you have to wait the enemy floats high, or else, Legion wont connect.

    BCE combo 4: 843,800 damage - lvl 3 - mid screen

    this is an expansion too, after the air Gram H, do Ragnarok, simple as that.

    --> with orb already summoned (this makes your combo a lot easier) ,after teleport :l: or :m: , air :s:, land:h:, :f: + :h:, :dp: + :l:,:qcb:+:s:,:qcf: + :s:, Wall :l:,:m:,:h:, air :dp: + :h: (immediately after the wall H atack do Gram H, if you wait him to land, the attack wont connect), land, Ragnarok
    The worst foe lies within the self
  • CereiCerei One day at a time. Joined: Posts: 334
    ^ Two questions:

    Obvious might be obvious, but the combo is possible without pre-summoning a satellite, right?

    Why specify a teleport and not just j.:s:? Is the teleport necessary in some way, such as the height he comes out at?
    Howfarisheavensignature.png
  • BCEBCE Why so serious ? Joined: Posts: 198
    1 - yes o can
    2- yes may be starting by a jump, its just it will be most common to start a combo teleporting =p
    The worst foe lies within the self
  • CORNBRE4DCORNBRE4D Joined: Posts: 505
    http://youtu.be/DpxjPDFMs4k

    Check out my resets, bnb's, mixups, and Ouroboros Shenanigans. (i have Video footage of that same combo here BCE except i dash L gram and Ragnorok for the extra swag)
    XBL: XxCORNBREADxX
    Music: Myspace.com/C0RNBRE4D
    Twitter: twitter.com/CORNBRE4D
  • KefKef Joined: Posts: 3,168
    If you wanna play some MVC2/Xrd/SFV: PSN: I-kef-I SFV ID: I-kef-I
    From Miami, if you are in the area, don't be afraid to PM me for some locals.

    "Don't be nice, it's Marvel son, the origin of hatred. The game ain't about being nice. If you want to be nice play Tea Party Adventures. They go that shit on DS I heard." - Romneto
  • sjohnst2sjohnst2 Joined: Posts: 1,496
    Don't have the game in front of me. Is that Xfactor 1,2 or 3? Corner only?
  • KefKef Joined: Posts: 3,168
    XF Lv.3, from anywhere.
    If you wanna play some MVC2/Xrd/SFV: PSN: I-kef-I SFV ID: I-kef-I
    From Miami, if you are in the area, don't be afraid to PM me for some locals.

    "Don't be nice, it's Marvel son, the origin of hatred. The game ain't about being nice. If you want to be nice play Tea Party Adventures. They go that shit on DS I heard." - Romneto
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