My Most Violent Shot: The Frank West combo thread

DefilusDefilus AspirantJoined: Posts: 70
"Let's see what kinds of photos you can really take, old man!"

This thread is for Frank West combos including, but not limited to, his capability to take very high pp photos. I'll try to keep this thread as updated as possible with different types of combos (pp gaining vs non-pp gaining) and possible setups for them.

FRANK WEST COMBO BASICS
While Frank is perfectly capable of performing standard magic series combos, there are a few things that should be taken into account.
  1. Frank's standing :h: does not normally combo into his :s:. You will need to perform :d:+:h: for the slide and then combo into :s:. (i.e. :l:,:m:,:h:,:d:+:h:,:s: )
  2. The camera. Frank is able to use his camera ( :d::df::f::s: ) to take pictures, granting him PP (Prestige Points) equal to the current combo length. The PP Frank has aquired stays with him and at certain PP amounts Frank's in-game level will increase, up to a maximum level of 5. The camera can be performed on the ground, as well as in the air, and also has OTG properties, making it best placed at the end of combo strings. Frank can also cancel his camera into his hypers, allowing him to squeeze in as much damage as he can before ending the combo.
  3. Drinking ( :d::d::s: ) will give Frank a temporary buff that doubles the PP gained when taking pictures. However if Frank stays on point for too long after drinking he will vomit, leaving him very vulnerable for a significant amount of time.
  4. As Frank's level goes up, his normals change. This can (potentially) change the way some of his combos work and can even grant access to otherwise inaccessable combos.
TAC and THC POSSIBILITIES
It's possible for Frank to perform a TAC (Team Aerial Combo) or THC (Team Hyper Combo) to increase the amount of hits in a combo, therefore increasing the pp gained when a picture is taken.

E.x.: With Frank on Point and Rocket Racoon in second position, frank can perform a THC to perform both his own, AND the second team member's, hyper combo associated with their assist. While both hypers go off at the same time Rocket's lasts for far longer, giving Frank some time after his own hyper has finished to drink/snapshot/whatever.

With TAC, one can put Frank on point and either extend a combo, leading into a picture, or get him off point while he's drunk so he can shrug off the possible vomiting effect.

E.x: With Zero on Point, you can do a basic combo into air series then do a TAC in any direction, swapping Frank to point and following up with :d::df::f::l:, :s:, :d::df::f::s:, :d::db::b::atk::atk:.

Frank's Pseudo-DHC "Trick"
With certain characters' DHC's you can cancel out of the last hit of Frank's Survival Techniques Hyper ( :d::db::b::atk::atk: ) into a hyper with only a few frames of activation (such as Luminous Body, Sougenmu, Berserker Charge, etc) then hard tag Frank back on point to do a second relaunch camera into Survival Techniques, extending your combos and giving you even more PP, all for the cost of one extra meter.

E.x.: Zero on point: :l:,:m:,:h:,:f::h:,:s:, A.:l:, A.:m:, A.:m:, A.:h:, :TAC: ---
Frank coming in: :m:, :d::df::f::l:, :s:, :d::df::f::s:, :d::db::b::atk::atk:
Zero DHC'd in with Sougenmu ( :d::db::b::atk::atk: )
Frank raw tag: :d::df::f::s:, :d::db::b::atk::atk:


So now, for combos!

COMBOS THAT GRANT PP
Spoiler:

COMBOS THAT DO NOT BUILD PP
Spoiler:
Defilus / The Zerginator (XBL) / C-Dubbs

UMvC3: Frank/Dante/Doom; SSF4AE: Oni/Juri; BBCS: Hakumen/Rachel
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Comments

  • UltimaShadowUltimaShadow My Little Oni Joined: Posts: 848
    We should breakdown how much EXP each combo will net you once the game drops.
    "The tragedy of all losers is that they THOUGHT they were on the verge of victory..."~ Joe the Condor
    SSF4AE Main: Oni (Sub: Cammy)
    UMvC3 Team: Nova/Frank West/Vergil (or Ghost Rider/Rocket Raccoon/Hawkeye)
  • DefilusDefilus Aspirant Joined: Posts: 70
    Yeah, definitely that was one of my goals. I plan to keep this thread updated with two kinds of combos; ones that don't reward pp and ones that do.


    Edit: reserving this post for future changes!
    Defilus / The Zerginator (XBL) / C-Dubbs

    UMvC3: Frank/Dante/Doom; SSF4AE: Oni/Juri; BBCS: Hakumen/Rachel
  • Pete278Pete278 Yare yare daze Joined: Posts: 1,120 ✭✭✭
    This thread is for Frank West combos including, but not limited to, his capability to make very high pp photos.

    I'll fill this section in as time goes by, but for now we know of one basic BnB for frankie:

    :a::b::c::s: sjc :a::b::c:, qcf:b:, :b:, qcf:b:, :c::s:, qcf :s:

    Let's see what kinds of photos you can really take, old man!
    You want : l :, not :a:. SRK doesn't have sprites for ABC, so you have to use LMH.
    Come visit my blog http://www.frametrap.net/, the new home of the crossdressing Pirate King of down under, and get all the latest scoops on my thoughts on all things crossdressing, fighting gamey, and in between!
  • DefilusDefilus Aspirant Joined: Posts: 70
    Thanks pete. This is my first attempt at making a thread like this, the help is much appreciated. :)

    Edit: I'm not currently at my home pc, so most of my formatting of the OP will happen once I get home.
    Defilus / The Zerginator (XBL) / C-Dubbs

    UMvC3: Frank/Dante/Doom; SSF4AE: Oni/Juri; BBCS: Hakumen/Rachel
  • catbondcatbond The Wassailer Supreme Joined: Posts: 669
    Thanks pete. This is my first attempt at making a thread like this, the help is much appreciated. :)

    Edit: I'm not currently at my home pc, so most of my formatting of the OP will happen once I get home.
    I'm 95% sure that the BnB you have listed ends :m: , :s: in the air, not :h: , :s:

    I'm going to be doing nothing but working on optimal levelup combos for a day or two and I'll be sure to post my results in here.
    "Give a man a fire and he's warm for a day, but set fire to him and he's warm for the rest of his life."

    UMvC3: Haggar-α/Ryu-γ/Hulk-α, Frank-α/Haggar-α/Ghost Rider-α
    MvC3: Haggar-α/Deadpool-α/Amaterasu-β, Wolverine-γ/Doom-γ/Akuma-β
    SSFIV:AE: Dan, Dhalsim, Balrog
    BB:CS: Litchi, Ragna
  • BugsimusBugsimus Joined: Posts: 16
  • HekutaHekuta Joined: Posts: 39
    Anyone with dante jam session assist this would be a good mid screen bnb i guess.

    cr.l~st.m~cr.m~cr.h~s~air.m~air.m~air.h~tools of survival(air)~m~tools of survival(air)~air.m~air.s~wavedash twice~ assist dante~snapshot~snapshot.

    403,900k damage and level 4, dunno how many points is that. Can also end it with survival technique hyper for 564,400k damage. Combo works better in the corner because you can squeeze in a third tools of survival(air) for more damage, on big characters its easier to do a third tools probably mid screen also. If you don't land the assist and just happen to take one photo you will only get level 3.

    Sent from my SGH-T959V using Tapatalk
    PSN: Takamura-BX, Reickou
  • REALPLAYERREALPLAYER Joined: Posts: 1,649 ✭✭
    Frank lvl 5 without meter (no alcohol)
    Mag/Dorm/Sent; Wolv/Dorm/Verg; Dante/Trish/others; Mag/VJoe/RR; Skrull/Nova/Spenc; Tron/Frank/others; Wesk/Dog/Akuma; Morr/MODOK/others; Nova/IM/Strange; Hawk/Dorm/Sent; Skrull/Chris/Doom; Hag/Hulk/Doom; Hag/Spenc/others; Tron/Spenc/Shulk; Hulk/Skrull/Shulk; Shulk/Task/Akuma; Morr/Strange/Phnx; GR/Nova/Phnx; Tron/Thor/Phnx; Viper/VJoe/others; Viper/SkrullFank/Doom; Hulk/MODOK/Dorm; Hulk/Pool/Mag; Zero/MODOK/FB; FB/MagDogDorm/others; Spider/StormX23/HawkStrider/IMRR/GRShulk; Cap/RRDoom/HawkThor/Viper others; X23/MorrArth/TronRR/ChrisHulk; Jill/IMDoom/DanteAkuma/TaskSent; Wolv/Pool/Sent; Thor/others/Strange; Thor/Trish/Doom; others/ Nova/Thor; Dfndrs; IF/others/Fel; Tron/PW/?; others/PW/Dog; VJoe/H-Ko/Shulk; Nem/Ryu/others; others/Morr/Shuma; GR/Shulk/H-Ko/Shuma
  • DefilusDefilus Aspirant Joined: Posts: 70
    Ill stick these combos up in the op once I get back from an out of town trip.
    Defilus / The Zerginator (XBL) / C-Dubbs

    UMvC3: Frank/Dante/Doom; SSF4AE: Oni/Juri; BBCS: Hakumen/Rachel
  • catbondcatbond The Wassailer Supreme Joined: Posts: 669
    I can get Frank to lvl.4 with my Frank, Haggar, Ghost Rider team from anywhere on the screen with no meter. It works on the Raccoon so I'm damn skippy it works on everyone else. I'll try to get a video up of it sometime either tonight or tomorrow but it's easy peasy shit.

    :d: + :l: , :d: + :m: , :d: + :h: , :s: , Super Jump Forward, Air :m: , :m: , :h: , Delayed :s: , Land , Wave Dash Forward Twice , :a1: (Double Lariat) , OTG :qcf: + :s: , :d: + :h: , :s: , Super Jump Forward , Air :m: , :m: , :h: , :s: , Land , :a2: (Chain of Rebuttal) , OTG :qcf: + :s: , :qcf: + :s:
    "Give a man a fire and he's warm for a day, but set fire to him and he's warm for the rest of his life."

    UMvC3: Haggar-α/Ryu-γ/Hulk-α, Frank-α/Haggar-α/Ghost Rider-α
    MvC3: Haggar-α/Deadpool-α/Amaterasu-β, Wolverine-γ/Doom-γ/Akuma-β
    SSFIV:AE: Dan, Dhalsim, Balrog
    BB:CS: Litchi, Ragna
  • VysetronVysetron Extremely mediocre Joined: Posts: 97
    I can get Frank to lvl.4 with my Frank, Haggar, Ghost Rider team from anywhere on the screen with no meter. It works on the Raccoon so I'm damn skippy it works on everyone else. I'll try to get a video up of it sometime either tonight or tomorrow but it's easy peasy shit.

    :d: + :l: , :d: + :m: , :d: + :h: , :s: , Super Jump Forward, Air :m: , :m: , :h: , Delayed :s: , Land , Wave Dash Forward Twice , :a1: (Double Lariat) , OTG :qcf: + :s: , :d: + :h: , :s: , Super Jump Forward , Air :m: , :m: , :h: , :s: , Land , :a2: (Chain of Rebuttal) , OTG :qcf: + :s: , :qcf: + :s:
    I dig the Frank/Haggar going on here. Can you fit some air plunger stabs in the first air combo before landing, or does that mess up the relaunch?
  • catbondcatbond The Wassailer Supreme Joined: Posts: 669
    I dig the Frank/Haggar going on here. Can you fit some air plunger stabs in the first air combo before landing, or does that mess up the relaunch?
    Messes up the scaling by the time you want to relaunch into Ghost Rider I think. Let me test it.
    Spoiler:
    EDIT: Oh wait I just remembered, the problem is that if you add the plunger you lose all forward momentum so the S at the end of your aerial rave puts the enemy a full screen away from you. It becomes impossible to wave-dash up in time to land Lariat assist.

    EDIT2: Oh also this combo builds just over 1 meter so if you wanted to you could end it with :qcb:+:atk:+:atk: to do around 606k damage total.
    "Give a man a fire and he's warm for a day, but set fire to him and he's warm for the rest of his life."

    UMvC3: Haggar-α/Ryu-γ/Hulk-α, Frank-α/Haggar-α/Ghost Rider-α
    MvC3: Haggar-α/Deadpool-α/Amaterasu-β, Wolverine-γ/Doom-γ/Akuma-β
    SSFIV:AE: Dan, Dhalsim, Balrog
    BB:CS: Litchi, Ragna
  • nappydudenappydude Joined: Posts: 438
    Messes up the scaling by the time you want to relaunch into Ghost Rider I think. Let me test it.
    Spoiler:
    EDIT: Oh wait I just remembered, the problem is that if you add the plunger you lose all forward momentum so the S at the end of your aerial rave puts the enemy a full screen away from you. It becomes impossible to wave-dash up in time to land Lariat assist.

    EDIT2: Oh also this combo builds just over 1 meter so if you wanted to you could end it with :qcb:+:atk:+:atk: to do around 606k damage total.

    Thanks alot u gave me my team - So seeing how my Chun li was a no show after seeing this my team will be...
    Frank/Spencer/Ghost
    Friend or foe!!!
  • God-is-my-RockGod-is-my-Rock AKA GimR Joined: Posts: 278
    I'm working on a level 5 combo that requires 1 assist and 1 meter.
  • noSkillznoSkillz Grand Master of Hentai and Tentacles Joined: Posts: 119
    @nappydude, have you tried doing :s:, j.:s: after the GR assist? I have a similar combo but with Nemesis instead of Haggar, and it gets me lvl 5. I do a THC and then camera in the end. Also, for people who don't know, you can do :d::h: in the air instead of j.:s: (or after) early on in the combo to get down faster. For example, my lvl 5 combo (using my Frank A /Nemesis B /Ghost Rider A team):

    :m:,:d::m:,:d::h:,:s:, j.:m:,j.:m:,j.:h:,j.:d::h:, Nemesis Assist + camera, :d::h:, :s:,j.:m:,j.:m:,j.:h:,j.:d::h:, GR assist + camera, :s:,j.:s:, :d::h:(whiff, used only to get down faster)THC (with Frank and Nemesis), camera, camera (Nemesis allows double camera at the end). Builds a bit more than one bar during the combo. Small net gain and guaranteed lvl 5. I can probably opt out of the Nemesis assist and do Frank's solo ground bounce air combo and still get the same result so it might work on your team as well.

    I also use :m: in the combo because it's easier to land in actual matches when compared to his other normals. It has the best range and comes out quite fast.
    I don't even know who to play anymore
    UMvC3: Spencer/Doom/Frank
  • ANDSlayersANDSlayers Joined: Posts: 100
    Alright guys I got a combo that can get you to lvl 4 with only one assist and no meter. But I need to rest first.
  • .Guy..Guy. STUPID SEXY ROCKET RACCOON! Joined: Posts: 1,901
    A combo that resembles something from TvC.

    Corner, level 4/5 Frank.

    c.L, s.Mc.M, s.H, qcf+M, s.Mc.M, s.H, S, (asap) j.MMH, qcf+M, j.M, d+H, qcf+H, qcf+M, dp+H, qcb+ATKATK.

    About 800k mashed at level 4, 880k at level 5, 86 hits, and leads into a great DHC opportunity.
    Lieutenant Colonel of the M.O.D.O.K. AVENGERS
    MadTitan brand toothpaste, for the god-like toothy smile. Get it now!
    (Not responsible for the loss of YOUR SOUL)
    UMvC3: Joe/RR/Assmaster, Joe/FrankBest/RR
    Your signature has been modifed, please read the rules.
  • PinkPink Joined: Posts: 16
    Got a quick combo to level Frank to 4 with no meter and Rocket Raccoon's Log Trap assist:

    j:h:, :d::l:, :m::h:, :d::h:, :s:, super-jump, j:m: j:h: j:qcf::l:, j:m:, j:qcf::l:, j:m:, j:qcf::l:, j:m:, j:s:, land, :a1: (Log Trap), *small delay*, :qcf::s:, *reposition if needed*, :qcf::s:

    This probably only works on medium and large sized characters due to the air portion, and it seems like the enemy flips out too soon after the second photo to follow up with a super, but it does allow for a nice little mix-up, especially since you will have access to his anti-air grab super.
  • .Guy..Guy. STUPID SEXY ROCKET RACCOON! Joined: Posts: 1,901
    He can use Spitfire assist to combo into camera. Call it as soon as you do his cart hyper, the blasts will hit after the wallbounce. But that's better in the way that it uses no meter and it gets to level 4. Just too bad it's no projectile assist (or at least a forward moving one). :(
    Lieutenant Colonel of the M.O.D.O.K. AVENGERS
    MadTitan brand toothpaste, for the god-like toothy smile. Get it now!
    (Not responsible for the loss of YOUR SOUL)
    UMvC3: Joe/RR/Assmaster, Joe/FrankBest/RR
    Your signature has been modifed, please read the rules.
  • kevincharleskevincharles emseakay Joined: Posts: 46
    got level 4 with dorm and chun assits using the bnb combo.
    i feel like theres a better alternative to chun though =/ and i dont want to use dante as well, not really me.

    anyways still thinking of new stuff, i already love frank west, once hes at least level 4 he's gdlk
    -emseakay
    rufus3.gif
  • nappydudenappydude Joined: Posts: 438
    Ok guys as much as we know frank can get lvls in various ways, lets get down to the REAL stuff now. So from wat we are seeing Frank's bnb revolves around which assist he has to lvl him up.
    I know this the wrong section but Can u guys talk about Frank approaches with your assist seeing how he can't work alone.

    Mine is Spencer's straight grapple assist, so from wat we know Frank has a safe block string with spinning zombie.
    But my strat is to use slow grabbing zombie and spencer grab to pull them to the zombie, while that is going on which will be like 1.5-2 sec i will be wavedashing doing my blockstring or jumping and doing knee drop.

    Ghost rider wall bounce assist for roll mix ups when i get to higher lvls....

    Wat do u guys think..
    Friend or foe!!!
  • PinkPink Joined: Posts: 16
    Got a pretty damaging mid-screen combo for Level 4 or higher Frank:

    j:m:, :d::m:, :h:, :d::h:, :s:, j:m: j:m:, j:h:, j:qcf::l:, j:s:, land, up to three wave-dashes, :qcf::h:, :s:, j:m:, j:m: (1 hit), j:h:, j:s:, land, :dp::h:, :qcb::atk::atk:

    Does a little over 700k damage at level 4 and over 760k in level 5, and it worked on Rocket Raccoon so I imagine it works on anyone. Smaller characters require more strict timing on the air combo portions, and they seem to require three wave-dashes to reach after the first jS instead of two, so that can be tricky as well. If you have trouble, just omit the j qcf+L.
  • noSkillznoSkillz Grand Master of Hentai and Tentacles Joined: Posts: 119
    Ok guys as much as we know frank can get lvls in various ways, lets get down to the REAL stuff now. So from wat we are seeing Frank's bnb revolves around which assist he has to lvl him up.
    I know this the wrong section but Can u guys talk about Frank approaches with your assist seeing how he can't work alone.

    Mine is Spencer's straight grapple assist, so from wat we know Frank has a safe block string with spinning zombie.
    But my strat is to use slow grabbing zombie and spencer grab to pull them to the zombie, while that is going on which will be like 1.5-2 sec i will be wavedashing doing my blockstring or jumping and doing knee drop.

    Ghost rider wall bounce assist for roll mix ups when i get to higher lvls....

    Wat do u guys think..

    I think diagonal assist is better. You can us it to prevent people from jumping as your Frank is closing in the gap. It also lets you combo into the grab zombie itself and makes comboing out of the assist easier in general compared to horizontal grapple. As for appraching with him, you want to use :m:'s a lot. Any lvl, :m: is probably his best normal for starting combos. I also use GR's wall bounce assist and it is quite effective for the mix ups/combos. The wallbounce is really useful for Frank, and has good range when Frank is still in low lvl's.
    I don't even know who to play anymore
    UMvC3: Spencer/Doom/Frank
  • ric0ric0 Pretty cool Guy Joined: Posts: 466
    In the corner with lvl1 or 2 frank you can launch, j.h, batter up, j.h on the way down, relaunch. The trick is to delay the cancel from the first j.h to the bat. My corner bnb for lvls 1 and 2 is l m h s, j.m j.m j.h qcf h, s, j.h, batter up, j.h, s, j.m j.m j.h j.s, and then finish it with your best method for getting in multiple snapshots. Does 472k without any finisher.

    Another thing I noticed is that his s.m in lvl4+5 has very good range, but you can't combo off of it from a certain distance. The best way to combo off of a long range s.m is to cancel it into m. roundhouse, qcf h and then the rest of your combo.
    "I always get rico and honzo confused because they're both like, little gingers... with a beret." -anon
  • El_MaizEl_Maiz You can never tell with that guy Joined: Posts: 3,023
  • ric0ric0 Pretty cool Guy Joined: Posts: 466
    If you hit with the tip the slide won't even connect, you have to use m roundhouse. If you hit with the VERY tip, even the roundhouse doesn't combo.
    "I always get rico and honzo confused because they're both like, little gingers... with a beret." -anon
  • LiquigenLiquigen Joined: Posts: 388
    Just something I made up:

    Lv 4 combo on Big/Tall(er) chars:



    Lv 3 Combo on Small(er) Chars:



    Ignore the fuck ups on that one. lol
  • El_MaizEl_Maiz You can never tell with that guy Joined: Posts: 3,023
    So apparently I have to learn Dante to be successful with Frank.
  • LiquigenLiquigen Joined: Posts: 388
    They definitely have good synergy, but I'm sure the combo is possible with other assists instead of Jam Session (perhaps unibeam? Doom rocks?).
  • ric0ric0 Pretty cool Guy Joined: Posts: 466
    snip
    Ahhh godlike I just got it down, excellent combos. Timing the axe as you come down from the sj is similar to doing the skrull isedelica loop, so it felt quite familiar.
    "I always get rico and honzo confused because they're both like, little gingers... with a beret." -anon
  • OuterHaven37OuterHaven37 Joined: Posts: 25
    Using Ghost Rider and Frank have a mid-screen combo for mid-size and large characters that builds a meter and gets you to Lvl 4 as long as you start with one, so this can be your first combo out of the gate. (haven't learned how to type notations yet (i.e. lazy) so bear with me.
    cr.l, cr.m, cr. h, S, m, h, L tools, m, L tools, H, down+H (dive kick), Ghost Rider wall-bounce chain assist, OTG H Tools, dash, cr.h, s, h, s, Team Super, snapshot does around 720,000
  • VaxtinVaxtin ( Analog Stick ) Pad-Warrior Joined: Posts: 309
    Maybe I am not too late to join briefly. A solo combo for Frank West. Builds one bar and gets Frank to Lv.3 status. (Hyper at the end is Optional)

    (´・ω・`)
  • needles09needles09 No perfect, Moral victory. Joined: Posts: 646
    snip
    This combo is in the guide lol, still a really good one, definitely useful for getting to level 3 without an assist.
  • VaxtinVaxtin ( Analog Stick ) Pad-Warrior Joined: Posts: 309
    This combo is in the guide lol, still a really good one, definitely useful for getting to level 3 without an assist.

    I don't think I saw notations that fit this combo, unless I just read the other posts wrong. But whatever then, it's still something though for using him for about 45 minutes.
    (´・ω・`)
  • ointmentsointments Mr. Clean Up Joined: Posts: 383
    So apparently I have to learn Dante to be successful with Frank.

    I did a similar combo last night using Ghost Rider's Hellfire assist.
  • Swedish ChefSwedish Chef STEEL THY BUTT! Joined: Posts: 6,334 ✭✭✭✭✭
    Here's some Frank West combos by Desk.
    Spoiler:
    TAKING YOU PUNKS DOWN!!!
    ^Bubbleberry_VII you are so godlike for making this.
  • needles09needles09 No perfect, Moral victory. Joined: Posts: 646
    I don't think I saw notations that fit this combo, unless I just read the other posts wrong. But whatever then, it's still something though for using him for about 45 minutes.
    I meant the official UMVC3 strategy guide. Like I said though, it wasn't posted here so good post! :D
  • LavitzLavitz Joined: Posts: 6
    Hey guys, I found this combo with assist that build 1 bar and gets you to lvl 4

    http://www.youtube.com/watch?v=C8Bxx6Y3h2Y

    This combo works too with Dr. Strange's eye of agamotto, Ryu's and Akuma tatsumaki assist and Dante's weasel shot and jam session. Also, with Ryu you are a like 5 pp away from lvl 5.

    I hope this is useful <3
  • FullMetalRossFullMetalRoss That Hurt! Liar... Joined: Posts: 3,719 ✭✭
    So after a bit of work I found a combo for Frank, Thor, Sentinel to get to lvl 4. I believe that this combo actual opens up thor to almost all assists getting him to lvl 4 as long as you have sentinel assist.

    cr.l, cr.m, st.h, cr.h, s, j.m,m xx qcf+l ~ m, qcf+l, ~ h,d+h dash, otg camera + thor, dash, st.s, jump h s, dash back+thor xx qcf+2attack, camera (you can super here as well but pretty meh damage)

    if you around midscreen you can actually not dash back and just do call sentinel, otg camera xx super and frank runs far enough ahead of the drones that you can still juggle another camera for 3 camera shots total.

    Also I do jump m,m xx qcf+l because it seems to work better on smaller characters like wolverine then m,h.
    <<>>
  • RenhoffRenhoff Joined: Posts: 270
    Did a pretty damaging combo in training just now. You have to be level 4.

    :l:, :m:, :h:, :s:, :m:, :m:, :h:, ToS :l:, :m:, ToS :l:, :h:, ToS :m:, land and relaunch, :h:, :s:, land, grounded ToS :h:, :s:, immediately into another air :s:.

    Once all that is done, do a knee press, and cancel the landing animation with a snapshot or roundhouse kick :h:. Cancel either into Survival techniques.

    At level 5, the combo does around 830,000. At level 4, probably a little lower than that, but not much. Especially when a decent amount of the cast has 800K of health or below.
  • VaxtinVaxtin ( Analog Stick ) Pad-Warrior Joined: Posts: 309
    I meant the official UMVC3 strategy guide. Like I said though, it wasn't posted here so good post! :D

    Oh.. I see. Yeah I never got those. Alright then, guess I just figured out what they wanted us to try anyway.
    (´・ω・`)
  • MercurialMercurial Recoverin XSF Addict Joined: Posts: 136
    I'll just leave this here. The match setups I used on Day 1, and a pretty good L4/5 Frank corner combo.

  • El_MaizEl_Maiz You can never tell with that guy Joined: Posts: 3,023
    My basic BnB in level 4 or 5 when they're cornered (I've only had a little while to play around so far) is:

    L M cr. M H xx Tools of Survival M Launch xx super jump up M M H S land Tools of Survival H launch M M H S then when I land I do either snapshot into ST if I'm at level 4, or Roundhouse kick H at level 5.

    At level one I've been doing L M cr. M cr. H S MMH tools of Survival H launch M M H S Picture -Survival Techniques.

    15 PP, gonna try working in ToS L in there for extra hits.
  • CrispyTacozCrispyTacoz I got those Meow Mix-ups Joined: Posts: 1,532
    Spoiler:

    Here's my take on the Level 4 madness. AM I DOING IT RIGHT?
    Follow @CrispyTacoz for updates on NorCal tournaments and new video news!
    UMvC3: Any team with Felicia in it.
    KOFXIII: Terry/K'/Iori, Kula/Mature/Yuri
    Injustice: Catwoamn/Cyborg/Green "YOLO" Lantern
  • Honor BasquiatHonor Basquiat Joined: Posts: 1,361
    Maybe I am not too late to join briefly. A solo combo for Frank West. Builds one bar and gets Frank to Lv.3 status. (Hyper at the end is Optional)


    Someone please post the transcript for this combo.
    Marvel 3: Super Skrull/Taskmaster/Felicia Skullgirls: Valentine/Parasoul

    If you are a member of the fighting game community and you aren't play Skullgirls you're doing it wrong.
  • DD_DD_ Joined: Posts: 24
    Hey guys while technicially an Ammy combo, I like using DHCs as Frank can struggle at level 1 (I love his roll so so much).

    DHC'ing Ammy with Frank can lead to a lvl 4 Frank for 1 meter, (the combo builds 1) Although I'm using Doom Beam assist, I'm sure others will work aswell:

    (In Reflector Stance)
    :l:, :m:, :a1:(Frank Shopping cart), :hp:x5, :s:, sjc. MMHHH, :qcf::hp:, :m:, :a2:(Doom Beam), :hp:x2, Okami Shuffle, DHC to franks :qcb::2p: (Should Whiff), :qcf::s:

    Timing the DHC is a ltitle tricky at first, but I find its best to do it as soon as the finial lightning strikes and the opponent is just below ammy, this well ensure Frank will whiff. Does approx 470k damage, which is kinda lame for 2 bars, but this ensures you don't have to use low level Frank at all.
  • DD_DD_ Joined: Posts: 24
    Someone please post the transcript for this combo.

    It's in the description of the video, but for refrence:

    cr.:m:-cr.:h:-:s:, sj.:m:-:m:-:h:-QCF+:h:, Land, cr.:m:-cr.:h:-:s:, sj.:m:-:m:-:h:-QCF+:l:-:m:-:s:, Land, QCF+:s: xx QCB+:2p:

    EDIT: Also, having tested this myself, it seems that it only works if the end of the combo is done in the corner
  • OsbjornOsbjorn Please accept this gift from my people Joined: Posts: 411
    I have found something instresting which could be of great use to other Frank players in later combos.
    So I was playing last night and I found out you can Kara any move off of frank's slide.
    This is signifcant because it can allow you to move forward will doing frank's charge move.
    So it helped me design this amateratsu combo.
    Air S( call amateratsu) St LM Kara Slide cancel into H Hammer Toss, Drink Cr H(Call Doom) S MMHS Missiles hit photo

    Edit: I can confirm that this combo works it is just incredibly difficult because of timing the slide
    and when cold star is going to finish.

    In theory you can Kara any of frank's specials using the slide
    the only ones I can confirm are the
    hammer toss
    pie
    giant swing
    tools of survival
    Ultimate Marvel vs Capcom 3: Viper/dante/strider viper/frank west/dante magneto/frank west dante
    Sfxt: Paul, Law, Bob, Guy, Heihachi, Ken
    Skullgirls: parasoul
  • b3nz0rb3nz0r Joined: Posts: 298
    Can't make videos, but basic Akuma combo into air fireball super into exchange into photo is pretty much instant level 4/5 depending on the quality of the Akuma combo and the mashing on the fireball super.
    UMvC3 - Zero, Cap, Doom
    3s - Oro retired :(

    UFO|b3nz0r //guitar hero legend
  • AndarelAndarel Joined: Posts: 484
    @DD_: You can still take the photo midscreen, you just need to dash as soon as you land. It's kind of a pain, but it works and isn't that hard.

    Gets you (barely) to level 3 and really easy in the corner, though.
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