Does What a Spider Can!!! UMvC3 Spidey Combo Thread

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  • xero15xero15 Follow me on Twitter Joined: Posts: 4,076
    No it still works all the same. I personally use web throws towards the end of combos now but I figured he still had a couple of web throw combos in still just hadn't went to look at them yet. What I'll be doing next weekend is looking for higher damage solo combos which I haven't done just yet. As for your combo in particular the only 'downside' if you want to call it that is it takes them out the corner where as the web swing combos place them into the corner. I don't consider this that bad though since you just hit them for 800K :lol: they might tag out afterwards giving you that advantage still.

    So I've been toying around with your combo and without an assist Spidey does 688K damage, 655 if youre using CA and mashing. On the other hand though, and right now this is still theory cuz my execution is shit right now. After the second web throw you can swing over OTG j:h: then proceed with a jump loop (j:m: j:m: j:h: j:s:) then when you land you can get s:m: or c:h: into :l: spider sting/bite. Well I'm thinking you can anyways the furthest I've gotten right now is to the s:m: before the spider sting/bite. Anyways provided it works you can land before your opponent and get a third web throw then do MS. I'm thinking there's a chance it could but you over 700K solo. I'll report results when finished.
    I blame... the new generation for wanting things to be easy :annoy:
    I'm that Spider-man guy... or better yet, just call me Z
    If you don't like change you'll like irrelevance even less.
  • LogicX7LogicX7 Joined: Posts: 9
    With how far you throw them with web throw, then the spider bite and air combo, they pretty much always end in the corner no matter where on the screen the combo starts, lol.

    I do want to learn the web swing combos just for happy birthday moments as web throw is ineffective there, but I'm having some difficulties figuring out the timing on the air combos after web swing. Just gonna take some time dedicated to it.
  • AirborneAirborne The Mad Scientist Joined: Posts: 1,090
    I thought the goal was to keep them out of the corner at the ends of combos so that you could combo after Crawler Assault without DHC'ing, Xero. ;O
    Robo-mitsu: Wish I could ride a robo-tiger to work.
    Evil_Rahsaan: Airborne ur a mad scientist.
    XxDiana_PrinceXx: 6 years old shouldnt be playing sf4 its not suited for her, sorry!!! SSF4 is rated T for 13 and above. :nono:
  • xero15xero15 Follow me on Twitter Joined: Posts: 4,076
    Long combos still require you to use an assist for that anyways didn't you see where I debunked that a while ago :lol: anyways I would still rather end my combos in MS than CA. You still get the same amount of damage, for the most part, and you're not stuck in the corner afterwards. True CA gives a hard knockdown but let's assume you are going to try to follow up with zip+assist into MS and you mess up. You just gave up all your momentum and gave them space to work with. At least after MS you're still relatively close to the corner and still get the wake up options.

    I swear I find some of the smallest things that branch some interesting ideas. So if you DHC into hailstorm as soon as the last hit of CA touches Storm comes out the same side you start but places her right outside the corner relatively close to the opponent. On the way down j:h: comboed adding an extra hit to the counter. Seemed like I probably could have launched them and then TAC'd or easier yet just canceled the :h: into lightning attack and then lightning storm. Back to the lab.
    I blame... the new generation for wanting things to be easy :annoy:
    I'm that Spider-man guy... or better yet, just call me Z
    If you don't like change you'll like irrelevance even less.
  • PadWarriorPadWarrior Joined: Posts: 51
    I can't do a blasted thing with Spidey in online play. Combos dropping, can't punish my gosh he seems so worthless online.
  • BLACKSTAR84iBLACKSTAR84i Joined: Posts: 143
    649.8K - 1 Meter, No Assist


    655.1K - 1 Meter, No Assist


    Was practicing learning Xero15's combo in this vid.
    605.5K - 1 Meter, No Assist


    693.4K - 1 Meter, No Assist
    VIRTUA FIGHTER 5: FINAL SHOWDOWN GETO!

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  • AirborneAirborne The Mad Scientist Joined: Posts: 1,090
    Long combos still require you to use an assist for that anyways didn't you see where I debunked that a while ago :lol: anyways I would still rather end my combos in MS than CA. You still get the same amount of damage, for the most part, and you're not stuck in the corner afterwards. True CA gives a hard knockdown but let's assume you are going to try to follow up with zip+assist into MS and you mess up. You just gave up all your momentum and gave them space to work with. At least after MS you're still relatively close to the corner and still get the wake up options.

    I swear I find some of the smallest things that branch some interesting ideas. So if you DHC into hailstorm as soon as the last hit of CA touches Storm comes out the same side you start but places her right outside the corner relatively close to the opponent. On the way down j:h: comboed adding an extra hit to the counter. Seemed like I probably could have launched them and then TAC'd or easier yet just canceled the :h: into lightning attack and then lightning storm. Back to the lab.
    What happened to the TK'd Maximum Spider after a midscreen CA though?
    Robo-mitsu: Wish I could ride a robo-tiger to work.
    Evil_Rahsaan: Airborne ur a mad scientist.
    XxDiana_PrinceXx: 6 years old shouldnt be playing sf4 its not suited for her, sorry!!! SSF4 is rated T for 13 and above. :nono:
  • PadWarriorPadWarrior Joined: Posts: 51
    How do you guys do the combos online? Do I need to train with lag simulator?
  • AirborneAirborne The Mad Scientist Joined: Posts: 1,090
    I mostly just got the timing down in my hands, but I do suggest working with the lag simulator. HOWEVER, after you are done playing online, ALWAYS go to training mode and warm down by performing your combos, setups, and resets as if you're playing offline.

    That way you don't grow completely attuned to playing online.
    Robo-mitsu: Wish I could ride a robo-tiger to work.
    Evil_Rahsaan: Airborne ur a mad scientist.
    XxDiana_PrinceXx: 6 years old shouldnt be playing sf4 its not suited for her, sorry!!! SSF4 is rated T for 13 and above. :nono:
  • PadWarriorPadWarrior Joined: Posts: 51
    I mostly just got the timing down in my hands, but I do suggest working with the lag simulator. HOWEVER, after you are done playing online, ALWAYS go to training mode and warm down by performing your combos, setups, and resets as if you're playing offline.

    That way you don't grow completely attuned to playing online.

    I'll try this, thanks! I'm mostly an online fighter so I need all the help I can get when dealing with that aspect.
  • AirborneAirborne The Mad Scientist Joined: Posts: 1,090
    No probs, it's what I'm here for. As soon as I finish with finals in 2 1/2 - 3 weeks (GEEZ, this semester has flown by!!!), I'll be turning into a hardcore online warrior so that I can prepare for the Ranbats that we're starting here in Lexington, KY, which is preparation for Final Round in the spring.
    Robo-mitsu: Wish I could ride a robo-tiger to work.
    Evil_Rahsaan: Airborne ur a mad scientist.
    XxDiana_PrinceXx: 6 years old shouldnt be playing sf4 its not suited for her, sorry!!! SSF4 is rated T for 13 and above. :nono:
  • xero15xero15 Follow me on Twitter Joined: Posts: 4,076
    It still works midscreen but I still have yet to find a way to properly combo into CA late in a combo without shooting past them
    I blame... the new generation for wanting things to be easy :annoy:
    I'm that Spider-man guy... or better yet, just call me Z
    If you don't like change you'll like irrelevance even less.
  • AirborneAirborne The Mad Scientist Joined: Posts: 1,090
    I see.... if someone used Spencer it'd be pretty damn easy, lol. Call the grapple assist when OTG'ing with Web Zip and the mofo is grounded now. ;O Meanwhile, I'm still trying to figure out how to combo OTG Web Zip into Nova's Dive kick assist perfectly for it. -____-
    Robo-mitsu: Wish I could ride a robo-tiger to work.
    Evil_Rahsaan: Airborne ur a mad scientist.
    XxDiana_PrinceXx: 6 years old shouldnt be playing sf4 its not suited for her, sorry!!! SSF4 is rated T for 13 and above. :nono:
  • xero15xero15 Follow me on Twitter Joined: Posts: 4,076
    I already have a combo like that and it works well. It's in a video that I'm waiting for Machinima to get back to me on. I think it hits for 760K or so but I'll check it later to verify

    Also I don't think freaking Capcom wants Spidey hitting over 700K for one bar sheesh :lol: Just when it seems I'm about to get there the freaking game scales something to leave me in the 690s and 680s its pissing me off :annoy: I'd be happy with 700K exact at this point :lol:

    I blame... the new generation for wanting things to be easy :annoy:
    I'm that Spider-man guy... or better yet, just call me Z
    If you don't like change you'll like irrelevance even less.
  • supernovajmsupernovajm Joined: Posts: 112
    Now that Spidey has an OTG, and meter is more precious, has anyone discovered a good meterless reset setup for spidey? I plan on taking him into the lab after class tomorrow to try and find some. Edit: saw one reset halfway down the first page. I want to try one that incorporates web throws

    Just had a thought: is it possible to land on either side of the opponent depending on what button we approach with after zip OTG? going to bed, but will test after class
  • xero15xero15 Follow me on Twitter Joined: Posts: 4,076
    Any OTG zip after a long combo will cause a reset flip. He has forced resets out of normals as well. You can't just set up a reset its just whenever you think your opponent will least be expecting it hit them with it. Now with that being said there are a couple of states that you could use as reset fodder.
    I blame... the new generation for wanting things to be easy :annoy:
    I'm that Spider-man guy... or better yet, just call me Z
    If you don't like change you'll like irrelevance even less.
  • xero15xero15 Follow me on Twitter Joined: Posts: 4,076
    One meter, corner combo, tested on Dr Strange, no assist 670.5K starting with a c:l: 708K starting with j:h: 715K starting with j:m: j:h:

    ...c:m: c:h: xx :l: web swing :l: web swing j:m: j:m: j:s: s:m: c:h: xx :l: web swing j:m: j:m: j:s: s:m: s:h: xx :h: spider sting/bite c:h: xx :l: spider sting xx CA (mash)

    You can link MS as well with an OTG zip plus assist for added damage. Still trying to find a 700K combo off a c:l: though :annoy:
    I blame... the new generation for wanting things to be easy :annoy:
    I'm that Spider-man guy... or better yet, just call me Z
    If you don't like change you'll like irrelevance even less.
  • AirborneAirborne The Mad Scientist Joined: Posts: 1,090
    One meter, anywhere, tested on Ryu, Nova Centurion Rush assist, 694k starting with j.:s: and forgot to test with c.:l:
    ...c.:m: c.:h: xx :l: web swing j.:h: j.:s: st.:m: st.:h: xx :h: web swing j.:m: j.:m: j.:s: st.:m: st.:h: xx :h: spider sting/bite land :a2: whiff :l: web swing xx :df: OTG Web Zip land :l: Web Throw Maximum Spider

    Had to find some combo that exploits the indefinite ground bounce, lol.

    I'm thinking about making my second spot for Iron Man (Repulsor Blast assist) so I might be able to get a 2nd Web Throw after the :l: Web Throw, and that might net me ~740~750-ish for one bar.
    Robo-mitsu: Wish I could ride a robo-tiger to work.
    Evil_Rahsaan: Airborne ur a mad scientist.
    XxDiana_PrinceXx: 6 years old shouldnt be playing sf4 its not suited for her, sorry!!! SSF4 is rated T for 13 and above. :nono:
  • xero15xero15 Follow me on Twitter Joined: Posts: 4,076
    You're doing it wrong :lol: spidey hits in the 800s for one meter using iron man. What I'm finding out about iron man though is he needs a strong zoning assist to back him as he is horrible on point or as an anchor. He's too slow :sad: he's reduced to more of a zoning punish character which is cool but him spidey and storm don't do much for iron man


    Zro was here...
    I blame... the new generation for wanting things to be easy :annoy:
    I'm that Spider-man guy... or better yet, just call me Z
    If you don't like change you'll like irrelevance even less.
  • AirborneAirborne The Mad Scientist Joined: Posts: 1,090
    Well, I'mma work with him for a while over the next couple weeks and see what I can do with him in the little time I get. :@ I'm getting so pissed off because I can't find a middle person for my team that plays like I need them to. Dormammu doesn't feel right, Frank's assist can't extend combos worth sh*t, Firebrand doesn't bring along ANY space controlling assists, Sentinel can't extend combos well outside of the double web throw crap, I DON'T want to bother with Doctor Strange, Taskmaster doesn't feel right and the DHC after Crawler Assault isn't worth it, and I don't really have much time to work with Magneto, Dante, or Iron Man until winter break starts. I could learn Hawkeye I guess, but he didn't feel right when I played with him for a little while.

    I want my G.D. training mode time. T_____T
    Robo-mitsu: Wish I could ride a robo-tiger to work.
    Evil_Rahsaan: Airborne ur a mad scientist.
    XxDiana_PrinceXx: 6 years old shouldnt be playing sf4 its not suited for her, sorry!!! SSF4 is rated T for 13 and above. :nono:
  • xero15xero15 Follow me on Twitter Joined: Posts: 4,076
    Im loving iron mans repulsor blast but I hate his overall playstyle. I don't mind zoning and keep away but I need him to get up in there. His speed is killing me. I am trying to stray from doom because I want something new but the damage I could get off missiles after crawler assault may change my mind


    Zro was here...
    I blame... the new generation for wanting things to be easy :annoy:
    I'm that Spider-man guy... or better yet, just call me Z
    If you don't like change you'll like irrelevance even less.
  • AirborneAirborne The Mad Scientist Joined: Posts: 1,090
    Hmm, the guide says he works best at mid range, due to the fact that the range of his air normals rival those of Sentinel's. His air dash also plays just like Nova, and I've felt that Nova is pretty damn strong at that range as well (although Nova is scary as hell when he has you in the corner, but he gets raped by some zoning characters).

    My issue is that I can't figure out what his hit confirms are in that range. Every time I landed a j.:m: today, I couldn't land any follow-ups when I landed.

    Repulsor blast has easily become one of my top 3 favorite assists though. It's SOOOO underrated in this game!
    Robo-mitsu: Wish I could ride a robo-tiger to work.
    Evil_Rahsaan: Airborne ur a mad scientist.
    XxDiana_PrinceXx: 6 years old shouldnt be playing sf4 its not suited for her, sorry!!! SSF4 is rated T for 13 and above. :nono:
  • xero15xero15 Follow me on Twitter Joined: Posts: 4,076
    Use j:h: to hit confirm into a dash or fly combo


    Zro was here...
    I blame... the new generation for wanting things to be easy :annoy:
    I'm that Spider-man guy... or better yet, just call me Z
    If you don't like change you'll like irrelevance even less.
  • AirborneAirborne The Mad Scientist Joined: Posts: 1,090
    Oh duh lol. I wonder if you could get a nice air string on someone grounded and dash cancel one hit for a cross-up reset.... I'm hoping that Iron Man still has crazy mix-ups and resets like he did in Vanilla despite the drastic changes on his air dash.
    Robo-mitsu: Wish I could ride a robo-tiger to work.
    Evil_Rahsaan: Airborne ur a mad scientist.
    XxDiana_PrinceXx: 6 years old shouldnt be playing sf4 its not suited for her, sorry!!! SSF4 is rated T for 13 and above. :nono:
  • xero15xero15 Follow me on Twitter Joined: Posts: 4,076
    He has some but he's so damn strong now he doesn't really need to now


    Zro was here...
    I blame... the new generation for wanting things to be easy :annoy:
    I'm that Spider-man guy... or better yet, just call me Z
    If you don't like change you'll like irrelevance even less.
  • phantasyphantasy Smash Journeyman Joined: Posts: 8,558
    if you're playing spider/nova try spencer somewhere. he's similar to spiderman in terms of matchups but he has good chemistry w/ nova, he is a viable anchor, has a passable assist in the neutral game in slant grapple, and a decent combo assist in armor piercer.
    youtube mvci/sfv/etc. twitter @delbuster
  • xero15xero15 Follow me on Twitter Joined: Posts: 4,076
    Personally in this game I think grapple assist is stronger for Spidey than armor piercer
    I blame... the new generation for wanting things to be easy :annoy:
    I'm that Spider-man guy... or better yet, just call me Z
    If you don't like change you'll like irrelevance even less.
  • Sir_FlawlessSir_Flawless Joined: Posts: 174
    xero, in that Quick Spidey Combos video you posted, how do you time the H S after L Web Swing so that you have enough time to follow up with a j. L M M H S? That really gave me some ideas of how to extend Spider-Man's combos, but I'm really having a hard time getting it down. Right now, I've found that you can pretty much do the same thing with M and H, and follow up with L M M H S. What I want to do after L M M H S is when I land, I most likely just follow up with standing H, or even do L M H all over again, then Web Swing, M M H, land, H into H Spider-Sting to Spider Bite, then cr. H, then go from there.

    BTW, Sorry I'm not using the smiley's for the attack buttons and directions. Can somebody show me the list for the commands for that?
    U MvC 3: OMG, THIS GAME IS SO AMAZING, There are sooooooo many people I want to use, but I will say that Spider-Man and Iron Man are my 2 mains ATM.
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  • xero15xero15 Follow me on Twitter Joined: Posts: 4,076
    It's cool. First take out some of those :l:, you're prorating your combo thus dealing less damage. As for the combo itself you can do jumping :h: slightly later then do :s: at the last possible moment then go into your next string. The combos I posted in that video scale hit stun hard so towards the end of the combo you have to input stuff with precision. Most combos I put up are to show some possibilities, I'm not one to say one combo is better than another combo unless it does ridiculous amounts of more damage.

    As for the inputs, I've been here a while so I remember a good part of them but if you hit the more options tab it should show you a smiley face button. Click that and it'll show all the different inputs just highlight one and a little pop up will show with the code to put them in. For this game put any of these in a set of colon and it'll change into that symbol

    l - light attack
    m - medium attack
    h - heavy attack
    s - special attack
    atk - attack
    d - down
    df - down forward
    db - down back
    u - up
    uf - up forward
    ub - up back
    b - back
    f - forward
    I blame... the new generation for wanting things to be easy :annoy:
    I'm that Spider-man guy... or better yet, just call me Z
    If you don't like change you'll like irrelevance even less.
  • AirborneAirborne The Mad Scientist Joined: Posts: 1,090
    if you're playing spider/nova try spencer somewhere. he's similar to spiderman in terms of matchups but he has good chemistry w/ nova, he is a viable anchor, has a passable assist in the neutral game in slant grapple, and a decent combo assist in armor piercer.
    I plan to eventually learn him, but I need a strong space controlling assist for my team, so I don't think I'd make a Spidey/Spencer/Nova team anytime soon lol.
    Personally in this game I think grapple assist is stronger for Spidey than armor piercer
    Agreed. Grapple allows you to convert an OTG into a midscreen Crawler Assault, which is much better use for your wall bounce. ;O
    Robo-mitsu: Wish I could ride a robo-tiger to work.
    Evil_Rahsaan: Airborne ur a mad scientist.
    XxDiana_PrinceXx: 6 years old shouldnt be playing sf4 its not suited for her, sorry!!! SSF4 is rated T for 13 and above. :nono:
  • ZanruZanru Joined: Posts: 5
    Also I don't think freaking Capcom wants Spidey hitting over 700K for one bar sheesh :lol: Just when it seems I'm about to get there the freaking game scales something to leave me in the 690s and 680s its pissing me off :annoy: I'd be happy with 700K exact at this point :lol:

    Well he can, just barely from what I've tried. I was messing around with web throw and your jump loop a bit, and put out a couple of combos both hit for over 700k just barely.

    j.:s:, s.:m:, s.:h: xx web throw :l: air dash web zip OTG, j.:h:, j.:m:, j.:m:, j.:h:, j.:s:, j.:l:, j.:m:, j.:m:, j.:h:, j.:s:, s.:m:, s.:h: xx spider sting :h:/bite, c.:h: xx spider sting :h: xx MS 705,200

    j.:s:, s.:m:, s.:h: xx web throw :l: air dash web zip OTG, j.:s:, s.:m:, s.:h: xx web swing :h: j.:m:, j.:m:, j.:s:, s.:m:, s.:h: xx spider sting :h:/bite, c.:h:, spider sting :l: xx CA 701k ~712,100 when mashed

    The second combo is a bit finicky when it comes to the web swing :h: after the s.:m:, s.:h: after otg, it seems that if your too far away you won't get the hit, but the same thing applies for when you're too close as well. It is a corner to corner carry though.

    But by God I love web throw in this game, I mean I liked before but you can don anything off of a web throw, it's amazing.
  • xero15xero15 Follow me on Twitter Joined: Posts: 4,076
    Oh I found ways to do it but like you said it's all barely unless starting with uwt


    Zro was here...
    I blame... the new generation for wanting things to be easy :annoy:
    I'm that Spider-man guy... or better yet, just call me Z
    If you don't like change you'll like irrelevance even less.
  • xero15xero15 Follow me on Twitter Joined: Posts: 4,076
    901,400 Damage using zanru's combo as a base and one meter. Used Iron Man and performed on Wesker should work anywhere on screen.

    j:s: s:m: s:h: xx :l: web throw, air dash OTG zip j:h: j:m: j:m: j:h: j:s: j:l: j:m: j:m: j:h: j:s: s:m: s:h: xx :h: spider sting/bite c:h: :s: sj:m: sj:m: sj:h: sj:s: call Iron Man, swing zip j:s: :h: web throw :m: web throw TK MS
    I blame... the new generation for wanting things to be easy :annoy:
    I'm that Spider-man guy... or better yet, just call me Z
    If you don't like change you'll like irrelevance even less.
  • AirborneAirborne The Mad Scientist Joined: Posts: 1,090
    Hmmm.... I see. What if we changed the st.:m: at the beginning to cr.:m: so it will hit all crouching characters? Or did they finally fix that stupid issue?
    Robo-mitsu: Wish I could ride a robo-tiger to work.
    Evil_Rahsaan: Airborne ur a mad scientist.
    XxDiana_PrinceXx: 6 years old shouldnt be playing sf4 its not suited for her, sorry!!! SSF4 is rated T for 13 and above. :nono:
  • CereiCerei One day at a time. Joined: Posts: 334
    snip combo
    Which I knew what this looked like. lol
    Howfarisheavensignature.png
  • xero15xero15 Follow me on Twitter Joined: Posts: 4,076
    Imagine :lol: but yeah you can sub the s:m: for c:m:. You can do a web swing rep before you decide to web throw then otg and do a jump rep but it's a lot harder due to the last bit of scaling finishing the decay
    I blame... the new generation for wanting things to be easy :annoy:
    I'm that Spider-man guy... or better yet, just call me Z
    If you don't like change you'll like irrelevance even less.
  • xero15xero15 Follow me on Twitter Joined: Posts: 4,076
    For :ak47:, Transcripts to my combo video

    Combo one: If not close to the corner omit last web throw and go straight to TK MS
    j:m: j:s: c:m: c:h: xx :l: web swing j:m: j:m: j:h: j:m: j:h: xx web zip j:s: s:m: s:h: xx :l: spider sting/bite :l: web throw :l: web throw TK MS

    Combo two: Good for counter situations when Spidey is cornered
    CA (mash) dash in s:m: c:h: xx :l: web swing j:m: j:m: j:s: s:m: s:h: xx :l: spider sting/bite :l: web throw TK MS

    Combo three: Old school double web swing combo, also the happy birthday combo. With certain assist Spidey can cross up for the double web throws
    j:m: j:s: c:m: c:h: xx :l: web swing j:m: j:m: j:s: s:m: c:h: xx :l: web swing j:m: j:m: j:s: s:m: s:h: xx :h: spider sting/bite c:h: :s: sj:m: sj:m: sj:h: sj:s: call assist 'swing zip' j:s: :h: web throw CA

    Combo four: Midscreen CA setup for MS, demonstrating combo positioning
    j:s: c:l: c:m: c:h: xx :l: web swing j:m: j:m: j:h: j:m: j:h: xx web zip j:s: s:m: s:h: xx :h: spider sting/bite c:h: plus Spencer xx :l: spider sting xx CA (mash) TK MS

    Combo five: Just wanted to get all the specials in :lol:
    j:s: s:m: s:h: xx :l: web swing j:m: j:m: j:s: s:m: s:h: xx :l: web ball plus Cap :h: spider sting/bite zip cancel j:h: s:h: xx :h: web throw :m: web throw TK MS

    Combo six: This actually has a variation that hits for over 700K solo
    j:m: j:s: c:m: c:h: xx :l: web swing :l: web swing j:m: j:m: j:h: j:m j:m: j:h: j:s: s:m: s:h: xx :h: spider sting/bite c:h: :s: sj:m: sj:m: sj:h: sj:s: call assist 'swing zip' :h: web throw TK MS

    Combo seven: Same as combo one except substituted with an air combo instead of an added web throw so I could gain two more web throws by assist.
    Combo one up to first web throw... :s: sj:m: sj:m: sj:h: sj:s: call assist 'swing zip' j:s: :h: web throw :m: web throw TK MS

    Combo eight: Using a fast assist Spidey can also combo MS after CA at the end of a long combo.
    j:h: c:m: c:h: xx :l: web swing j:h: j:s: s:m: s:h: xx :h: spider sting/bite :l: spider sting xx CA (mash) call assist 'jump zip' xx MS

    Combo nine: Demonstrating Derezz's combo while showing how much stronger Spidey could potentially be with missiles backing him after CA
    j:s: s:m: s:h: xx :h: web swing zip cancel j:s: c:m: s:h: xx :h: web swing zip cancel j:s: c:m: s:h: xx :h: spider sting/bite c:h: xx :l: spider sting plus Missiles xx CA (mash) :l: web throw :m: web throw TK MS... If you're really flashy you could get another CA plus a fast assist to combo into TK using three bars

    Combo ten: A lot of people missed it I'm sure but Spencer got up before Spidey recovered from MS. Weird ass glitch that could hurt our friendly menace if it ever happened in a match.
    I blame... the new generation for wanting things to be easy :annoy:
    I'm that Spider-man guy... or better yet, just call me Z
    If you don't like change you'll like irrelevance even less.
  • DeRezzDeRezz Richmond Resets Joined: Posts: 321
    Just wanted to drop by and say great job on that combo video, Xero! I'll be at NEC this weekend so if you guys plan on watching the stream, wish me luck. :tup:
    Avatar courtesy of str[e]ak.

    Local Richmond stream. You can find me playing on here often.
  • xero15xero15 Follow me on Twitter Joined: Posts: 4,076
    Damn that is this weekend isn't it. I was planning on being there but my training class was canceled and moved to February so I'll be at FR instead. Damn I have two months of hard training to catch up on. Good luck all the same. Thanks for the props as well.
    I blame... the new generation for wanting things to be easy :annoy:
    I'm that Spider-man guy... or better yet, just call me Z
    If you don't like change you'll like irrelevance even less.
  • DeskLampTVDeskLampTV Joined: Posts: 890
    I found something today in training with cr. :h: xx :l: spidersting/bite. When I did that on accident in the middle of my combo it crossed them up but I could only get it to work midscreen. I'm not sure what this could do for you except maybe keep you away from the corner if you know that you are getting close. I only tried it with light spider-sting but I'll try it with the other ones.
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