Zebster, post: 6152377 wrote:
Videos would be nice for the glitches that don't have one (not saying I don't believe you, just for others who doubt it).
piskooooo, post: 6152412 wrote:
I have a full half hour video of the Strider one I can upload.
DevilJin 01, post: 6152361 wrote:
Felicia's level 3 causes a glitch where if you mash too early during the level 3 it creates a glitch where you hear the kitty helper squeak around on screen indefinitely. You can tell even during the level 3 that the glitch has occurred because the kitty that pounces on the opponent appears early during the level 3 instead of towards the end. Which then another "invisible" kitty pounces on the opponent.
This also stops you from using her kitty helper level 1. The only way to get access back to your kitty helper if that happens is to land another level 3 and wait a second before mashing.
Zebster, post: 6152416 wrote:
Go for it when you get the chance.
just5moreminutes, post: 6154901 wrote:
Thanks piskooooo for the glitch vid. Can you get a clip of the effects on homing fireballs and beam hypers during this state?
Also I found a somewhat comical glitch with Iron Man where you cancel his Repular into his Proton Cannon. The model will be reversed so you can see his back as he fires the cannon. This also makes his pre-hyper zoom off-focus.
WEEK 1 GLITCHES, HATER! WHAT DO YOU KNOW ABOUT GAME-BREAKING?
piskooooo, post: 6153537 wrote:
JohnnyRH, post: 6160975 wrote:
Welp, it's no longer just the Strider/Morrigan glitch.
Firebrand can pull it off too with his wall cling.
Those are all the wall clings in the game, right?
piskooooo, post: 6153537, member: 16867 wrote:
Timic83, post: 6163565, member: 14423 wrote:
Frank's zombies make game permanently slower?
Edit: This happened later today when messing about with my friend in training mode and was again, unreversable.
Mr. X, post: 6150532, member: 7367 wrote:
Spencer's Grapple vs Ammy's Counter Glitch
Vergil's Spiral Sword Glitch
Demon Dash, post: 6179644, member: 3718 wrote:
Try playing the game in 60hz, looks like you're playing in 50hz.
Timic83, post: 6181979, member: 14423 wrote:
...uh no. it was 60hz, maybe it reverted to 50 somehow during play?
JohnnyRH, post: 6161366, member: 34303 wrote:
Ah, Forgot about that one.
I tested it and because she slides down the wall during her cling, the game barely has time to freak out before she reaches the ground.
The best I could do was make Felicia and Morrigan switch positions on the screen.
Even when using Joe's Slow hyper and Ammy's Mist hyper, Felicia reaches the ground before the glitch can be completed.
piskooooo, post: 6180047, member: 16867 wrote:
I dunno if this was in Vanilla but last night I was able to combo a dead body for what seemed like as long as I wanted. Reminded me of Marvel 2.
Noble Cactus, post: 6188274, member: 39504 wrote:
Were you comboing, they died, and you kept comboing their corpse?
ZReport, post: 6189218, member: 50553 wrote:
Phoenix Wright's Level 3 in Negative world is hilarious on women. Like he's spanking them or something, lol.
And firebrand's level 3 under the glitch is a red arremer helper that's actually a tad bigger than he is.
just5moreminutes, post: 6190908, member: 45295 wrote:
Firebrand's big brother?
OnlyWingedAngel, post: 6205070, member: 53379 wrote:
Has anyone gotten the Camera-glitch to work on PS3? I've only got the Black Screen version of the Morrigan-Strider glitch, no other results happening. I'm starting to think it might just be a 360 thing..
Ok so the glitch happened to me again this morning and I still can't replicate it in training mode.
The guy I was playing was using Nova. I had Hsien out, she was gold, and I went up for an air throw, he tech'd it, but Nova's rocket slam move came out while Hsien kept doing her air throw animation... despite having nothing to throw at all. And of course she was completely invincible during this time.
Pretty much you get hit just as you activate your armor and then dhc into whatever hyper and then a thc will occur with h-ko floating in mid-air performing chireitou. This will actually take 3 bars and suspend h-ko in mid-air, vulnerable to attacks. The only weird part now is that the one time it happened during casuals h-ko wasn't floating, or maybe I wasn't paying attention.
Edit: Once the glitch happens, you do a 2 character thc regardless if you still have 3 characters alive and your partner is tagged. You can't do anything with h-ko while she is stuck in mid-air until she drops out and leaves after a few seconds. So yeah, this is not cool.
Even though you have two characters performing hypers at the same time, the game doesn't recognize it as a thc(or crossover combination) and so the appropriate blue spacy background doesn't appear.
Also, if you dhc with a qcb hyper then h-ko will do tenraiha instead, but will still be floating and during the hyper freeze animation you'll see that troll-y face she did in another glitch. the glitch won't happen if you try to dhc into a dp hyper. Darn... could've seen something interesting.
Hmm, this is doing some interesting things with cinematic hypers...
Demon Dash, post: 6208525, member: 3718 wrote:
Wierd thing happened to me today. I was playing a guy online, he was Doom on 1P side >>> and I was Sentinel/Wesker on 2P side <<<. He had me near the corner and killed my Sentinel and was lingering around in the air just up/left of where Wesker was going to land as he came in. But, as Wesker came in he landed and was facing the wall in the complete opposite direction and even though Doom was still on the 1P side >>> my 2P block <<< was the wrong direction and I got clobbered with Foot Dive. It wasn't even a cross-up or anything, he was facing this way >>> and I was facing this way >>> so even though I was blocking the right direction in relation to Doom, the game still counted it as the wrong side... Never managed to capture it, will be really hard to recreate, might have a mess around later, but probably one of those things where you had to be there.
sjohnst2, post: 6234993, member: 39701 wrote:
This is a crossup. Footdive will uncorner you so doom is on your right. It worked in vanilla too. Not a bug.