piskooooo, post: 6180047, member: 16867 wrote:
I dunno if this was in Vanilla but last night I was able to combo a dead body for what seemed like as long as I wanted. Reminded me of Marvel 2.
Mystic Kal, post: 6227019, member: 11443 wrote:
bionic arm vs bionic arm at close range seems to both whiff for some reason. (1 after another). this never happened in vanilla but has happened to me twice in ultimate
kemar7856, post: 6301425, member: 36765 wrote:
just ran into a glitch I was viper I did an EX thunder fist then the opponent used ryus hyper so I canceled in her hyper and he also has dante with the crystal assist at the same time. Viper will go always plow through ryu's hyper but she then gets hit with dantes crystal assist from there I could move in ryus hyper without getting hurt and she was invincible until I switched her
Demon Dash, post: 6311022, member: 3718 wrote:
Think I just encountered a wierd menu glitch? So I switched up my team in the quick access slots, I changed character 2 of team A and then exited. When I went back into training team C was the default team and remained this way no matter how many times I went in and out of the mode. So I went back to the licence and changed a slot in team C, this time when I went back to training team B was the default team and again remained this way. So again I went back to the licence and changed something in team B, after this team A is the default team and is now back to normal. What happened? Can you pick which team comes up first I.e. A/B/C? Or was this actually a glith? It seems for whatever reason when I changed team A it altered some kind of off set which switched up the order of A/B/C teams and I had to keep switching it round till it sorted it's self out.
Sixfortyfive, post: 6330004, member: 13029 wrote:
I was wondering about that one, actually. Is the description wrong or the icons wrong?
Rokmode, post: 6440240, member: 48650 wrote:
strange glitch i found
What I did was, combo into mystic stare, tac into magneto, flight, tac sideways, then sentinel just comes in with an american reset
chirp, post: 6440673, member: 25005 wrote:
I did something like that once with somebody and Viper (I think it was Doom.) I don't remember all the details but I was comboing my opponent in the corner (right side), did a side exchange into Viper, got the wallbounce but then Viper came in on the left side, offscreen. I think the other guy's character just stayed in his corner though, so the combo just dropped and we were at fullscreen from each other. No idea what caused it and I didn't really feel like figuring it out because TAC's frighten me
Spartan_Throne, post: 6490960, member: 22014 wrote:
I'm just in training mode now and I'm comboing into normal throws using Sent Drones. The very frame the first Drone hits you can throw them and it counts in the combo.
... Just done it with Dorm's Dark Hole assist and Wolverine's Beserker Barrage assist, so I'm guess it's universal to be able to throw on the same frame as a first hit from and assist or your own projectiles in some cases.
Edit: So just on a hunch I decided to try it on a few blocking characters and it works with that to.
So you can grab someone on the first frame of them being put into hit or blockstun? What's up with that?
evilweevle, post: 6496060, member: 12392 wrote:
i would expect someone would make a video of this to go on the front page because this sounds completely broken tbh. im kinda surprised nobody has picked up on this yet actually. imagine the setups possible with it!
Spartan_Throne, post: 6496328, member: 22014 wrote:
After a bit more testing:
Playing about in training mode I noticed that regardless of my method of testing it, you can throw someone on the first frame on which they are put into hit or blockstun. It also works with command grabs. The damage of the assist is also counted into the throw damage, and the hit starts the combo meter going.
Okay to follow this up just now, testing again it with the dummy set to auto block, in or just near the corner, and trying it with Iron Fist's Rising Fang assist, you can pseudo hit them with the assist and after Wolverine's grab animation (mashed or not), the opponent gets wallbounced automatically, allowing a follow up combo. The damage taken is counted as chip as the dummy auto blocks it for some reason and 1 frame of blocking animation appears as the throw begins. The wallbounce which Rising Fang creates counts in the wallbounce limit and another one in the same combo isn't allowed.
When set to no block, the damage from Rising Fang is counted in the throw, and counts as a hit and the wallbounce still occurs after the throw.
This also occurs with Wesker's Ghost Butterfly assist and Nemesis' Clothesline Rocket assist and probably more.
The same thing does not occur with Spencer's Armor Piercer assist, or Ghost Rider's Chain of Rebuttal assist, they can count in the combo but don't wallbounce after the throw. I don't know if this can occur with a ground-bounce assist or not, but it didn't work with Iron Fist's ground bouncing assist. The characters I mentioned are the only characters I've tested it on so far with wall and ground bounce properties.
CYBORG COP, post: 6516667, member: 2047 wrote:
Alioune made a video about this back in MvC3. It was featured on SRK front page but surprisingly, nothing really became of it. Maybe it was impractical. Your additional findings regarding the wall bounce makes it apparent that it's more of a glitch and less a logical consequence of the game engine. Should've been patched but sadly probably won't happen at this point.
Dazed, post: 6516688, member: 53839 wrote:
After searching, it seems that no one else mentioned this (?). I think Sentinel's Hard Drive hyper is glitched. See, if it's Sentinel vs Sentinel and both do Hard Drive, I can't block if I try to XFC it. It cost me matches already, so I'd like to know if it's an actual glitch/crossing me up (I made sure both jumped at neutral jump height though)/ etc. Also, I can't do XFC->Hard Drive. Really strange. :tdown:
Spartan_Throne, post: 6516778, member: 22014 wrote:
As for that, are you by any chance considered on the other side of Sent when you XFC, therefore you are considered not blocking, and so your input is actually backwards if you're trying to do XFC into HD? Just a possibility.
Dazed, post: 6516835, member: 53839 wrote:
Edit; Oh yeah, there's also that other glitch where Sentinel cannot cancel into Hard Drive if he's too close to the opponent and in the startup of an air normal, but someone else found that.
GLORYBE26OD, post: 6522390, member: 50201 wrote:
Trish round harvest vs Akuma Messatsu-Goshoryu. Akuma can move around with round harvest incircling him but not being hit. Looks like Akuma has a hula hoop.
AvariceX, post: 6564854, member: 10491 wrote:
Zero Buster Charge animation glitch:
I don't have a video of this, but it happened 3 times during a single session of casuals so it can't be too hard to replicate, but I don't know the exact conditions. All i can provide for conditions are:
-I was playing Zero(Ryuenjin)/Dante(Jam Session)/Magneto(Disruptor) and my opponent was playing Spencer.
-Stage was Metro City (I think it was this stage every time it happened)
-Xbox 360 version
-Offline Vs play
All that happened was after my buster reached a level 3 charge the animation disappeared. You could still hear the charge sound effect and I could still fire the buster, but the charging animation completely vanished. This happened to me once a long time ago and I (mistakenly) believed I had actually lost my buster for no reason. I'd like to verify what causes this because if it is actually only on a certain stage then I'd rather avoid that stage in tourney play.