Airborne, post: 6260165, member: 12077 wrote:
*Looks at username above*... HOW ARE PEOPLE GETTING THESE NAMES SO EASILY?!!?
xero15, post: 6265097, member: 3709 wrote:
This one needs to be in the match up thread. This one is for general strategies to make spidey better
Zro was here...
xero15, post: 6269582, member: 3709 wrote:
If your execution is fast this is very useful for situations you dash in and the opponent is blocking low then you surprise them. Also in situations when you have yourself covered with an assist. I mix it up with those, and zip web swings as well.
xero15, post: 6271559, member: 3709 wrote:
or make them block then hit it before they land
QiwisKiwi, post: 6271986, member: 47520 wrote:
I just thought about using Nova's Aegis Reflector on an incoming character, they block, Spidey uses UWT. Free 300k damage.
xero15, post: 6272751, member: 3709 wrote:
No you can't cancel it in time. Finding a setup is hard for two reasons:
They drop to the ground a lot faster after block, so you would have to time the UWT to come out the first active frame they start falling.
Second, the easiest way out of that is to just take the hit since it would be a dedicated setup.
Actually what we need to do is, instead of wasting meter on entry for something that won't work we need to find hard to escape setups on entry for us to guard break into throw for the reset opp
For example, using my team of Spidey/Storm/Iron Man, without an assist Spidey can do two j's pause then throw the opponent jump back up and zip into j. From there he can build a meter during his combo depending on what you use. I personally would use web throw quickly because I get more damage in the corner thanks to Iron Man. Even at one bar starting, I can go into a corner combo get my two web throws off Iron Man then dash in with two bars now and still THC into spider sting/bite putting me over 900K off the guard break.
This doesn't apply to every team obviously but if I have two meters and I feel the opponent has a strong anchor that's also doubling as a good assist I could snap into that person go for the guard break then go for broke either killing the character or putting them in a very bad position.