Dr. Grammar, post: 6189790, member: 16448 wrote:
Iori doesn't have any hcb moves. His only half-circle command is his hcf+P command grab.
Gimnbo, post: 6191562, member: 24032 wrote:
Bunch of combos on the bottom. The 1016 dmg HD combo is actually pretty easy to do and works if you're within a 3rd of the stage from the (basically where the other guy starts the round).
Combos are all well and good, but the more important thing with Hipster Iori (because I liked him before he became EX) is getting in. Any tips beyond the magic cross-up kick are appreciated. I do enjoy myself some good hop D's, personally.
Tizoc, post: 6192063, member: 4439 wrote:
Juuuuuuuuuuust wanted to pop in and bring up that:
Jumping :snkc:-->St. :snkc:-->+:snkc:-->:snkb::snkc: activate-->St. :snkc:-->+:snkc:-->Lvl. 1 Super-->NEOMAX
does around 800 damage
Laban, post: 6191884, member: 18048 wrote:
You guys should watch my Iori on Sunday at Iplaywinner's stream. He's going to be taking everyone to town.
Gimnbo, post: 6192413, member: 24032 wrote:
To be fair, most characters' basic combo starter --> BC --> super --> NeoMax do about as much.
imfree, post: 6217272, member: 56605 wrote:
I have no idea if this is common knowledge or not, but on any of Iori's combos that end in qcb+B, you can DC qcb+C into Maiden Masher, either normal or EX. So for example:
cl. C, df. C xx qcb+B DC qcb+C, Maiden Masher
That's 433 damage, 523 with EX and it works anywhere. The trick is to not do the Maiden Masher too fast or the game will interpret it as a Super Cancel, and you want to keep the other 50% drive in your back pocket. You have a few frames after qcb+C launches them before they fall too low to catch with the super.
Mr. X, post: 6238187, member: 7367 wrote:
There's some things to take away from this
Terry_nb, post: 6271434, member: 2839 wrote:
Does Maiden Masher DM work as an anti air ala KOF98 or has the upper body invincibility changed?
Nagato/Kisame1992, post: 6271734, member: 8090 wrote:
100% with Iori (requires to be about 1/4 screen near the corner). Requires 100% Drive and 5 bars.
j.C, s.C, df+C, HD, s.C, df+C, dp+A, qcb+B, dp+C, qcb+D, HDC qcb+AC, lvl2 maiden masher, neomax (1018) I will post a video asap.
mowr wrote: »
The battle commences, and upon victory you are treated to a short animation of Evil Ryu raping Sakura to death, before eating her alive.
Torta, post: 6285768, member: 6330 wrote:
is it really qcb+B (-1) on block? =/?!?!??! i can punish it with mature's close C
and qcb+C is safer on block
pfft, post: 6312880, member: 7809 wrote:
is the timing insanely strict for df.C xx qcb+B? Cause I can't combo anything from df.c sans st.c
3rd strike, post: 6313454, member: 3233 wrote:
Df.C itself isn't cancel-able to anything but into HD mode.
Nagato/Kisame1992, post: 6312955, member: 8090 wrote:
yeah, qcb+C is 0 on block. QCB+B is like -3, mature's close C is from what I hear, is 2 frames.
What!, post: 6432730, member: 40959 wrote:
Also this probably sounds really gimmicky but after you land Iori's command grab you could super jump forward, hit the opponent with jC or D, and if you super jump forward at the right time again you end up crossing them up.
FakeVariable, post: 6432541, member: 44723 wrote:
Laban, post: 6433167, member: 18048 wrote:
It's old. You could hyper hop j.C or D to reset and actually run underneath. You could run to either side, tick with cr.B, then hyper hop over them again for a free cross up. Then at any moment you could mix-up with command throws. You could actually do command throw > run forward > cl.C xx qcb+B to cross under or fake cross under depending on the spacing and timing of cl.C and it's pretty easy to control. You could even do command throw > run underneath > cl.C xx qcb+B but you always land right in front of them. He has more and more mix-ups after command throw.