The NGBC Strat Thread

Amazing FunbagsAmazing Funbags The J-Cup LoverJoined: Posts: 17,808
I know it's dead in Japan but I'll make this thread for all of us who are lucky enough to have it here in the states...all 5 of us. So I'll start by giving a quick movelist thingy on one of the playable bosses: NEO-DIO!


"NEO-DIO."

Neo-Dio hasn't been seen since World Heroes Perfect. This version of Neo-Dio looks cooler than his pervious version however and looks more menacing, he fights with the blades sticking out of his forearms.


Jumping D: Neo Dio's jumping D hits 4-5 times can can be canceld into his rush super or a double assault.

While Crouching, DF + K or BD: Neo-Dio morphs his legs/feet into a spear-ish shape and does a quick slide that knocks down.

While Standing, F + C: Neo-Dio extends some tentacle-like arms from his torso to attack his opponent, if the attack connects or is blocked even his foe will be pulled towards him.


QCF + P: ND dashes forward and slices his opponent in the face with the side of his blade. The attack comes out quick and does deccent damage

QCF + K: ND dashes forward and slices his opponent with a short blade uppercut. The attack comes out quick and does deccent damage

When Close, HCB,F + P: A grab move, ND grabs his foe and jabs them with his arm-blade blowing them away with a firery explosion.

When Close, HCB,F + K: A grab move, ND grabs his foe and jabs them with his arm-blade. However, his foe will be frozen for a split-second allowing ND to give them yet another attack.

Down, Up+K: Neo-Dio turns himself into a spining wheel of bladed pain to deliver a quick anti-air attack.

In Air, QCF + K: Turning into a wheel again Neo-Dio dives at his foe from above. B version is fast and has less start-up time.

F,D,DF+ P: Neo-Dio shocks his foe with his head(?) and knocks them away. A version is a lil faster. For some reason this move does GREAT gaurd damage and it's very easy to guardcrush your opponent by using this move

RDP + K: Counter move. ND poses breifly, if he is hit he will teleport behind his foe, unlike the CPU ND who can shock you afterwards. Certain rush moves can go unharmed from this move since they'll be far away from ND when he reappears.

NOTE: The Boss Neo-Dio has a prjectile attack and another counter move that are unavaliable to the playable Neo-Dio


LEVEL 1 SUPER (Uses 1 Level of the 3 Level Super Meter):QCFx2+P

Neo-Dio pauses momentarily before shooting a ball of dark energy out of his chest. This super comes out fast and the ball flies even faster. The damage is good for a level one super.

LEVEL 2 SUPER (Uses 2 Levels of the 3 Level Super Meter):QCFx2+K

Neo-Dio rushes toward his foe and proceeds to auto-combo them. The super can be canceled into from the 2nd hit of his jumping D.

MAX Level Super(Uses 3 Levels of the 3 Level Super Meter): A,B,C

This super is unblockable. ND floats toward his foe. If he grabs them Neo Geegus(?) will appear behind his opponent and proceed to beat them down. This super is realitivley easy to do while poking your opponent.
Boobologist Ph.D
«1345

Comments

  • Dark GeeseDark Geese Joined: Posts: 12,439
    Good shit and for all others know that the new Orochinagi Forums has A LOT OF SHIT ON THIS GAME..strats etc...not too much longer and more than 5 will have it in the states...the days are counting down....
    **The KOF Cup 2011: March 10-14th, CDJ, Mexico w/Hummer from JAPAN!**
    **Mexico vs. Japan Part III!!**
  • TizocTizoc Joined: Posts: 11,406
    Cool, can u do Tung next plz, if possible? Also could u add some combos? Thanks
    "You have to be a badass if you ride a giant seahorse." -Grant Morrison on why Aquaman is badass
    "Game Over, Snively. ...Thanks for playing." -Dr. Eggman, Sonic Universe #40
    "I'm stinking of animal blood...As of now I'm a vegetarian. And this is Bat-cow." -Damian Wayne
  • Dark GeeseDark Geese Joined: Posts: 12,439
    Akutabi, Beelzebubble is the man, and also see the Orochinagi Forums.quite a bit dedicated to NGBC...I assure you..
    **The KOF Cup 2011: March 10-14th, CDJ, Mexico w/Hummer from JAPAN!**
    **Mexico vs. Japan Part III!!**
  • Amazing FunbagsAmazing Funbags The J-Cup Lover Joined: Posts: 17,808
    Here's some Tung Stuff...

    Forward+C: Tung Fu Rue creates an Energy Ball & swings it forward as an overhead strike. Obviously, this move has to be blocked standing. Plus, this attack can be use in linking combos.


    Press the A/C Buttons Very Rapidly: The old man bends down and summons a Muscular Giant to emerge from inside of himself. This monster continues to hit his foe several times as he rises out from the old man. Keep on pressing the A/C Buttons to produce a lot more hits.

    Charge Back, then Forward+A: Tung Fu Rue thrusts his hand forward & blasts out a circular Energy Ball. This short-ranged burst only lasts for a moment, but if it does hit his enemy, it will stun them slightly, without knocking them down.

    Charge Back, then Forward+C: Tung Fu Rue thrusts his hand forward & blasts out an Energy Wave. This short to mid-ranged burst also only lasts for a moment, but if it does hit his enemy, it will knock them off their feet.

    QCB+A/C: With his fist extended in front of him, Tung Fu Rue performs his signature Dash Punch Special. The A-Version is quicker than the C-Version, but the C-Version has a better range than the A-Version.

    F,D,DF+B/D: The old man leaps upwards & forward into the air, while rapidly kicking out both feet. This is his Anti-Air Special Attack. The B-Version is faster than the D-Version, but the D-Version hits more times, while rising higher than the B-Version.


    SPECIAL AERIAL ATTACKS

    Tung Fu Rue does have a few air-based attacks, to compliment his ground-based specials.

    Jumping/While In The Air, input QCF+A/C: Tung Fu Rue extends both his arms outwards, while he spins downwards towards his opponent. Depending on how you execute this Special, you can even cross-over your foe as you attack them.

    Jumping/While In The Air, input QCB+B: Tung Fu Rue basically performs a quick dive kick, at a down-forward angle. It sort of looks like an alternate version of one of his jumping kicks. It doesn't travel forward very far.

    Jumping/While In The Air, input QCB+C: Tung Fu Rue dives downwards at an angle, head/hands-first. This Special is pretty fast, & improves his aerial game. It also knocks down upon contact.


    ENHANCED SPECIAL ATTACKS.

    Like Fuuma & Hanzo, Tung Fu Rue can enhance two of his Special Attacks, to make them more powerful, faster, & generally more effective.

    In Tung Fu Rue's case, to do such enhancements, you have to:

    (1). Perform the Specials using either the 2 Punch Buttons Together (A+C), or the 2 Kick Buttons Together (B+D);

    (2). Use HALF of 1 Level of your 3 Level Super Meter.


    If you dont do BOTH of the above requirements, you wont be able to enhance his Specials. Again, there are only 2 Specials of Tung Fu Rues that you can enhance:

    QCB+AC Buttons Together: Better priority; More hits; Travels much further; Does More Damage.

    F,D,DF+BD Buttons Together: Better priority; Travels higher/further; Does More Damage.


    MAX 1 SUPER (Uses 1 Level of the 3 Level Super Meter): F,HCF+A/C.

    The old man extends both of his arms outwards, & begins to spin forward. However, as he does this, he literally transforms into his Gigantic Alter-Ego. His monster form takes up more room, making it harder to avoid it. His spinning arms are where most of the Hit Detections are for this Super Attack. As this moves ends, Tung Fu Rue changes back to his normal self again.

    Intimidating as this Super looks, it does not have any auto-guard properties to it, so it can be stopped with a physical hit, or a projectile strike.

    MAX 1 SUPER (Uses 1 Level of the 3 Level Super Meter): QCFx2+B/D.

    As Tung Fu Rue grows into his Giant Form again, his emerging body hits his foe repeatedly. Once fully grown, he strikes them hard with his hands, before reverting back to his human form.

    MAX 3 SUPER (Uses all 3 Levels of the Super Move Meter): QCFx2+A/C.

    "KA-ME-HA-ME-HAAA!!!"

    . . . . . OR something along those lines :funny: . Like a character out of the Dragon Ball Universe, Tung Fu Rue assumes a pose in which he charges up a lot of power in both his hands. After a few seconds, he then blasts out a M-A-S-S-I-V-E Beam Projectile, with the aid of his Spirit Giant, which can be seen standing over him. This blast obviously travels full screen, but its the D-A-M-A-G-E caused by this Super that so bloody impressive!

    The downside to this attack is that Tung Fu Rue takes a very long time to charge up his beam, before firing it. This is most likely to give opponents enough time to stop him (simply by hitting him), to avoid the attack, or to block it (which still does immense block-damage, anyway).

    Bread-and-butter combo: s.C -> f + C -> qcb + A.

    You can DA from a standing C

    DG: Orochinagi is'nt THAT great it doesn't have anything for certain characters.
    Boobologist Ph.D
  • BacardiBacardi steal this avatar Joined: Posts: 5,391 mod
    Since this game has been released for jap ps2 and alot of ppl myself included got this game and enjoy it I decided to sticky the thread since I figure more ppl will be looking for information on this game
    Twitter: @New_Challengers | Follow for the latest news on CT tournaments and events
    Facebook: http://www.facebook.com/newchallengersct
  • YellowS4YellowS4 Joined: Posts: 4,579
    Yeah so anything I should be using for Robert? Anything to abuse, combos and setups? Oh, and throw out the occasional offspeed hi/low fireball right?

    I'm having a hell of a hard time w/this combo which is pointless anyways lol.
    2A, 4B x 646B/C

    What's good to do after a 4C? Other than a super or 2A/C x B uppercut?
  • Amazing FunbagsAmazing Funbags The J-Cup Lover Joined: Posts: 17,808
    ^ Ummm can you please explain that in the normal motion-type jargon? I don't get that number stuff.

    Anyways, spaming :snka: and :snkb: fireballs is good since the recovery time is almost none. lemme see if I can remember anything else about Robert.
    Boobologist Ph.D
  • Dark GeeseDark Geese Joined: Posts: 12,439
    Okay hes using the SoulCal/Tekken terminology..let me help explain...

    2A=Down and A, 4B=Back and B. 646b/c=his Zanretsuken kick rapid kick move.
    **The KOF Cup 2011: March 10-14th, CDJ, Mexico w/Hummer from JAPAN!**
    **Mexico vs. Japan Part III!!**
  • YellowS4YellowS4 Joined: Posts: 4,579
    Lol, yeah thanks DG. It was something I always used for KoF/3d games.

    I think it's just the way I'm trying to cancel anything off the b+B.
  • FullMetalRossFullMetalRoss That Hurt! Liar... Joined: Posts: 3,860 ✭✭✭✭✭ OG
    does anyone have strats for LEE? he's my fave so far. And Morriya he's gonna be my second.
    I was gonna use tung, but his target combos don't hit too well. I still use him as back up though.
    <<>>
  • Dark GeeseDark Geese Joined: Posts: 12,439
    I'd read up on Lee's Last Blade 2 stuff first...Orochinagi Forums would be a great start for BOTH...it would have what you seek...Lee rapes in Last Blade 2...he=top tier...
    **The KOF Cup 2011: March 10-14th, CDJ, Mexico w/Hummer from JAPAN!**
    **Mexico vs. Japan Part III!!**
  • FullMetalRossFullMetalRoss That Hurt! Liar... Joined: Posts: 3,860 ✭✭✭✭✭ OG
    it's a different lee in this game. it's lee pailon. I don't know what game he's originally from but it's not LB2 I know that. So far I'm liking his back rh cross up and his standing chain. I just need to work on combos and pressure. OH and his super is hella safe. OH and that launcher kick ala yun is pretty cool.
    <<>>
  • Amazing FunbagsAmazing Funbags The J-Cup Lover Joined: Posts: 17,808
    KabukiMono wrote:
    it's a different lee in this game. it's lee pailon. I don't know what game he's originally from but it's not LB2 I know that.

    It's Lee Pai Long and he's from AOF.

    Ninja Edit:

    "LEE PAI LONG."

    This character has not really had any major arcade appearances since his original Art of Fighting days, from the 1990's. Now, he returns as a playable character in Neo-Geo Battle Coliseum.

    Lee Pai Long fights using Iron Claws on both of his hands. He is a fast character, who can use quick light attacks, to wear down & defeat his opponents. Lee does not have that much hitting power, partly since all of his Super Moves are only Level 1 in strength. The good thing about Lee, aside form his speed, is that it?s possible to link a lot of his attacks together.

    NOTE: There are some moves of Lee's that I did not list or describe here. I either performed them wrong, or I could not get them to work at all. Typically, this is in regards to his various air & ground follow-up attacks (other than the ones I listed below).


    Jumping/While In The Air, Input Back+D: Lee actually kicks BACKWARDS while he is jumping in the air. This attack is basically a Cross-Over Kick (like Iori Yagami). If executed properly, Lee?s kick can force your opponent to block the wrong way. Upon connecting, this kick will even pull-in Lee's foe closer to him, so that once he lands, he can continue attacking with any combo of his choice.

    Quickly Press A => B => C Buttons In The Correct Order: You have to be both careful & fast to correctly execute this combo. Lee will then perform a Light Punch, Light Kick, & a Strong Punch combo sequence. Yes: it?s possible to add a Special Attack, or a Super Move immediately afterwards.


    Charge Back, then Forward+A/C: Lee Pai Long puts his claws to his sides, before spinning forward & rapidly slashing any enemy in his path. This Special knocks down whoever gets caught by it. The A-Version comes out faster, but travels forward a shorter distance. The C-Version comes out slower, but travels forward a lot further. This C-Version also has some frames of invincibility right at the start of it.

    Forward, Back, Forward+A/C: Lee thrusts his hand forward. If it connects, he will then proceed to hit his foe with rapid karate chop attacks, before knocking them away (similar to Ryo Sakazaki's Rapid Punch Special). If Lee's opponent blocks this Special, the multiple hits will not follow, just the initial impact.

    HCF+B/D: Lee leaps forward into the air, while kicking both of his legs about. The B-Version hits about 2 Times, while the D-Version hits about 4 Times. This Special tends to rise upwards, as Lee moves forward, so some foes in NGBC can duck underneath it.

    Charge Down, then Up+A/C: Lee leaps up into the air, & flies all the way to the opposite side of the screen (the end of the screen in front of him). The height of the A-Version of this Special, once it connects to the wall/screen, is Mid-Level to Lower Level off the ground. The height of the C-Version once it connects to the wall/screen is generally higher off the ground.

    Charge Down, then Up+B/D: Lee now jumps upwards into the air, before flying backwards to the screen/wall BEHIND him. The height of the B-Version of this Special once it connects to the wall/screen, is Mid-Level to Lower Level off the ground. The height of the D-Version once it connects to the wall/screen is generally higher off the ground.

    Charge Down, then Up+A/C = OR= B/D, Then Press A/C: After his initial aerial antics described above, Lee will now descend downwards with his Claws, so as to attack his foe below him. The A-Version tends to descend towards the middle area of the screen, while the C-Version tends to drop down after covering greater distances.

    The C-Version can even travel from one end of the screen, all the way back to the opposite end of the screen, before Lee finally dives down for a Claw Attack. Both versions will knock down Lee?s opposition upon contact.

    Charge Down, then Up+A/C =OR= B/D, Then Press B/D: After his various initial aerial antics described above, Lee will now descend downwards, but only this time, he will perform a jump-kick for an attack. I personally found it more difficult to properly connect with these aerial kicks, so they may have to be performed in more specific/different situations to be useful.

    NOTE: In regards to these Charge Down-Up Specials, their overall distance, height, accuracy & speed will always change depending on WHEN you press the next button for your follow-up attack. You can partially control where Lee flies to, & how/when he should attack his opponent. These Specials rarely look exactly the same when they are executed from time to time. Something to keep in mind.

    MAX 1 SUPER (Uses 1 Level of the 3 Level Super Meter): QCFx2+A/C.

    Lee Pai Long performs one the older Super Attacks from Art of Fighting 2. With his claws extended outwards, Lee spins forward like a spiked wheel, before rapidly slashing his enemy repeatedly in the process. There is some energy discharge around Lee at this time. This is a fast Super, with some decent priority.

    MAX 1 SUPER (Uses 1 Level of the 3 Level Super Meter): QCBx2+A/C.

    With his claws extended outwards, this time Lee spins upwards & forward, like a spiked wheel, before rapidly slashing his enemy repeatedly, as he ascends. Again, there is some energy discharge around Lee at this time. This Super can be used as an Anti-Air Attack.

    MAX 1 SUPER (Uses 1 Level of the 3 Level Super Meter): While Jumping/In The Air, motion QCFx2+A/C.

    With both Iron Claws placed to his side, Lee will spin downwards & forwards from the air, while cutting his foe in the process. If your opponent does not block properly, you can cross them over with this Super, which has Hit Detections all around Lee.
    Boobologist Ph.D
  • FullMetalRossFullMetalRoss That Hurt! Liar... Joined: Posts: 3,860 ✭✭✭✭✭ OG
    Okay so I got a bunch of matches in today. And I'm gonna post all my thoughts on the two characters I played tomorrow. Oh btw thats gonna be Tung and Lee, Old man team for the win. Plus all put in my thoughts on the few lee attacks that arcade fire missed.

    Okay so the few extra things I know about Tung, besides what has been posted by the Arcade Fire (thanks btw)

    So some stuff to not about Tung, main AA's are
    1.Mash punch - the big guy pops out sticking them in place for a very long time stop mashing right away and go straight into the qcf x2 + P super for a lot of free chip (really only useful if you know it will kill) Also, this needs to be a little pre-emptive unless your a really fast masher but it seems the guy is completely devoid of a hitbox when he's out so use that to your advantage.
    2.Dp+K - I didn't actually use this much the angle is a little wierd for AA but when I did use it I seemed to hit with it so I think it may be one of his better back up off me moves.
    3.Cr.C - This is really great anti-air I even mashed fast and got it to two in one with the mash punch move.
    4. qcfx2+K - this is a decent anti-air and has some invincibility, does decen damage as well, but is a little slow.

    Target Combo C, F+C XX qcb+p or qcb+pp or Double assault. This can be started from his divekick (qcb+B) but that has to hit deep, or from jumping D which is a great crossup.

    There are more combos so you should expirement and find them.

    Does anyone have any combos with him that start off light attacks and finish with a knockdown?

    Other Random Tung Notes:


    I really like all his air specials they all have different uses. The QCF+C is actually really good to get in on turtlers if they aren't expecting it. The QCB+B is really great from scoring knockdowns and stopping certain anti-airs and the QCB+B is great for pressure games.

    A cool note about the QCB+C is if you hit some one with the an air to air Jumping C and cancel it to that move you get this crazy mixup game because you land so much sooner than they do. Try it out, it's very fun.

    Tungs Cr.D is pretty good for a sweep, only real problem is it's short range, I was using this more than I should I think because I don't have any combos that start with a low. Also can be canceled into the qcfx2+P super for free chip.

    QCFx2+P is great for punishing random switch but you have to act fast so you can catch the incoming character with it while they are still in the air.

    His charge fireballs are decent pokes I normally only use the A one if they are really close otherwis I always go with the C version (which doesn't hit quite as far as it looks like it should.)

    Lee Pai Long (will post stuff with him later)
    <<>>
  • Jon BadwolfJon Badwolf Furry NGBC Gladiator Joined: Posts: 372
    I'm not sure about Mizuchi's movelist but I know an easy way to beat him...

    It's all about patience. Mizuchi is very projectile heavy. And he loves to abuse the lightning strike. BUt that is also his down fall. When he starts his barrage of strike he'll always shoot one directly in front of him. when that happens, rush, and I mean rush. combo your ass off. and do a Double assault to set your partner up as well...

    The best teams for this (that i use): Karate (Ryo)/Robert, Terry/Rock, Kim/Iori, Kyo/Iori

    Kim is by far the best because his moves charge up your meter very quickly. and he has an insane amount of potential combos.

    Ok, I'm done ranting. Hope to play someone in NYC.
    NGBC: Kyo/Iori Kim/Iori Terry/Rock Karate/Robert
    KOF XI: Eiji Kim Shingo, Eiji Shingo Vanessa, Eiji Ralf Shingo
  • Dark GeeseDark Geese Joined: Posts: 12,439
    Ahh Jon BadWolf/Talbain you do know Mizuchi has an infinite right?? But I'm not telling...
    **The KOF Cup 2011: March 10-14th, CDJ, Mexico w/Hummer from JAPAN!**
    **Mexico vs. Japan Part III!!**
  • Amazing FunbagsAmazing Funbags The J-Cup Lover Joined: Posts: 17,808
    Dark Geese wrote:
    you do know Mizuchi has an infinite right?? But I'm not telling...

    Close D. DP+A. F,QCF+PX2 Methinks...maybe I'm wrong.
    Boobologist Ph.D
  • Jon BadwolfJon Badwolf Furry NGBC Gladiator Joined: Posts: 372
    Dark Geese wrote:
    Ahh Jon BadWolf/Talbain you do know Mizuchi has an infinite right?? But I'm not telling...
    I'm assuming his projectile to the lightning strike, rinse and repeat.

    But like Arcade said, I could be wrong.

    And I am looking for NGBC players in NY, if you know of any. let me know.
    NGBC: Kyo/Iori Kim/Iori Terry/Rock Karate/Robert
    KOF XI: Eiji Kim Shingo, Eiji Shingo Vanessa, Eiji Ralf Shingo
  • Amazing FunbagsAmazing Funbags The J-Cup Lover Joined: Posts: 17,808
    I'm assuming his projectile to the lightning strike, rinse and repeat.

    But like Arcade said, I could be wrong.

    No dude it's like:

    Close D(2 hits), DP+A, F,HCF+P then another F,HCF+P immediatley after.

    What happens is the DP+P launches your opponent into the air. As they are falling ydo his star-projectile thingy which'll launch them a a lil bit then do one more quickly and it'll combo. You can also juggle with his light pilliars...

    (Anti-air)DP+C or A, QBC A,B,C,D

    Your opponent should be hit by all four of the pilliars if you can time them right.
    Boobologist Ph.D
  • FreeLSDFreeLSD Joined: Posts: 3
    I'm wondering if anybody knows any Asura combos? I've found only crappy ones... :(
    Expecting more...
  • Jon BadwolfJon Badwolf Furry NGBC Gladiator Joined: Posts: 372
    Asura? Hmm... You got me on that one. I'm a Rock User myself. He and Kim are probably my best. But I'll look for you, ok?
    NGBC: Kyo/Iori Kim/Iori Terry/Rock Karate/Robert
    KOF XI: Eiji Kim Shingo, Eiji Shingo Vanessa, Eiji Ralf Shingo
  • Amazing FunbagsAmazing Funbags The J-Cup Lover Joined: Posts: 17,808
    FreeLSD wrote:
    I'm wondering if anybody knows any Asura combos? I've found only crappy ones... :(

    From what I could gather...

    This simple low-hitting combo shouldn't be too hard to do.
    crouching B (1 hit), Nolliennos, B-version Rogehpleb
    This combo won't work if the opponent is in the corner, so I suggest using A-version Rogehpleb instead.

    hcb+B (Nommam counter activated, presumably) or qcb, hcf+D (L1 Legna-Hcra) into qcf+C (triple arrow Suedomsa) or qcb, hcf+B (L2 Natas)


    Yeah...he's not much of a combo character.
    Boobologist Ph.D
  • Jon BadwolfJon Badwolf Furry NGBC Gladiator Joined: Posts: 372
    Combo wise I'd say Kim is the most versatile. Though Rock and Kyo are awesome combo people as well...
    NGBC: Kyo/Iori Kim/Iori Terry/Rock Karate/Robert
    KOF XI: Eiji Kim Shingo, Eiji Shingo Vanessa, Eiji Ralf Shingo
  • SystemSystem Joined: Posts: 508,676 admin
    Asura can connect 4 or 5 DP+A or B in the corner,and is cancelable, maybe you can connect a super if you have lucky...

    he can connect some attacks after the parry too ( hcb+a/b/c ) like the DP move..i'n not tested if he can connect the arrows.
  • Dark GeeseDark Geese Joined: Posts: 12,439
    You can set up the UB with Asura and with DP B if your opponent is stupid enough to not "get it" you can sure as hell do MORE than 4 DP+b....I registered 99 hits...hehehehe..
    **The KOF Cup 2011: March 10-14th, CDJ, Mexico w/Hummer from JAPAN!**
    **Mexico vs. Japan Part III!!**
  • Jon BadwolfJon Badwolf Furry NGBC Gladiator Joined: Posts: 372
    Funniest thing happened yesterday. I racked up 10 wins with Shermie/Mai. Honestly, I never thought Mai was as combo happy as she is in NGBC. Nor Shermie. SNK made her more counter happy with her grabs. In addition to that, Her f+b can be linked after almost anything and can be linkened into almost anything.
    NGBC: Kyo/Iori Kim/Iori Terry/Rock Karate/Robert
    KOF XI: Eiji Kim Shingo, Eiji Shingo Vanessa, Eiji Ralf Shingo
  • capconiancapconian Capsule Computer Citizen Joined: Posts: 225
    where's the yuki love?
    Originally posted by Koop

    "Oh my baby plays professionally!!!"

    REACTION

    ME: :sweat:

    BABYGIRL: :D

    COUSIN #1 and onlookers: :confused: :lol:
  • Jon BadwolfJon Badwolf Furry NGBC Gladiator Joined: Posts: 372
    Yuki love is rare... I'll look up some stuff on him...
    NGBC: Kyo/Iori Kim/Iori Terry/Rock Karate/Robert
    KOF XI: Eiji Kim Shingo, Eiji Shingo Vanessa, Eiji Ralf Shingo
  • Dark GeeseDark Geese Joined: Posts: 12,439
    Yuki takes work..but some of his normals are safe and you GOTTA POWERUP with him quite often...
    **The KOF Cup 2011: March 10-14th, CDJ, Mexico w/Hummer from JAPAN!**
    **Mexico vs. Japan Part III!!**
  • CoosCoosCoosCoos Yep. Joined: Posts: 1,840 ✭✭✭✭✭ OG
    So I just got this game, and I wanna pick up Hotaru.

    What do I need to know and practice with her?
    AE: Fei

    Marvel: Mag/Doom/Dante

    UNIEL: Waldstein
  • OuroborusOuroborus plays 3s just to troll Joined: Posts: 7,189 ✭✭✭✭✭ OG
    yeah i want to learn her too.

    i heard shes really good second to mr. big (or is that marco)

    all i know is that she has a good crossup and you can pretty much combo anything into her d/f c which then goes into the launch kick then break xx orgasm super.

    does anyone have any vids of her? i want to know how to use her stances properly
    ssf4ae tier list regarding Gen:

    D Proto: and where is Gen?
    oORYUOo: you cannot tier what you cannot see
  • Dark GeeseDark Geese Joined: Posts: 12,439
    See my post in NeoGeo Battle Coliuseum thread in FGD(Not too far from the current page just look back a bit)...I give a little breakdown of her...also there is a Hotaru GOOD FAQ in gamefaqs for NGBC I HIGHLY recommend going to it..its in the arcade section of gamefaqs.
    **The KOF Cup 2011: March 10-14th, CDJ, Mexico w/Hummer from JAPAN!**
    **Mexico vs. Japan Part III!!**
  • CoosCoosCoosCoos Yep. Joined: Posts: 1,840 ✭✭✭✭✭ OG
    Good stuff. Today I also picked up Hanzo seriously today. He seems to be my absolute best character. I can do all the big damage combos and all, and have some sound strategies and with mixups and stuff. I wanna make him better, and in doing that, I'd like to learn how to utilize his teleports a little better. Right now, I use them for confusion/mixup during my block strings for now, and for escaping and positioning only when I know it is safe to do so.

    Anyone know any others ways I can utilize his teleport a little better??
    AE: Fei

    Marvel: Mag/Doom/Dante

    UNIEL: Waldstein
  • Jon BadwolfJon Badwolf Furry NGBC Gladiator Joined: Posts: 372
    Hanzo is peh to me. I prefer Fuma due to his combo capablilites... But i can't stress my love to Shermie enough. i want a challenge dammit.
    NGBC: Kyo/Iori Kim/Iori Terry/Rock Karate/Robert
    KOF XI: Eiji Kim Shingo, Eiji Shingo Vanessa, Eiji Ralf Shingo
  • cam347cam347 Joined: Posts: 841
    just one question...

    is this game broken?
    XBL- FKE SNK
  • Jon BadwolfJon Badwolf Furry NGBC Gladiator Joined: Posts: 372
    Not as broken as SvC if that's what you are thinking...
    NGBC: Kyo/Iori Kim/Iori Terry/Rock Karate/Robert
    KOF XI: Eiji Kim Shingo, Eiji Shingo Vanessa, Eiji Ralf Shingo
  • cam347cam347 Joined: Posts: 841
    Not as broken as SvC if that's what you are thinking...

    but still broken? on a scale of 1-10 (10 being worst) where does it lie
    XBL- FKE SNK
  • Amazing FunbagsAmazing Funbags The J-Cup Lover Joined: Posts: 17,808
    It's brokenness is like at 3-4 methinks...
    Boobologist Ph.D
  • Jon BadwolfJon Badwolf Furry NGBC Gladiator Joined: Posts: 372
    Yeah seeing as there is a glitch for Kyo and Iori to be on the screen at the same time. And you control both of them. Who else knows about it?
    NGBC: Kyo/Iori Kim/Iori Terry/Rock Karate/Robert
    KOF XI: Eiji Kim Shingo, Eiji Shingo Vanessa, Eiji Ralf Shingo
  • CoosCoosCoosCoos Yep. Joined: Posts: 1,840 ✭✭✭✭✭ OG
    Yeah seeing as there is a glitch for Kyo and Iori to be on the screen at the same time. And you control both of them. Who else knows about it?

    Geese actually knows about this glitch I believe, don't you Geese??
    AE: Fei

    Marvel: Mag/Doom/Dante

    UNIEL: Waldstein
  • Jon BadwolfJon Badwolf Furry NGBC Gladiator Joined: Posts: 372
    I personally find that glitch so damn hilarious because of 2 reasons.

    1. I love the fact you can use the death poke tactic... (one person on each side one jabbing and one doing low light kicks*
    2. I love seeing Iori do the Maiden masher while Kyo abuses from the other side...
    NGBC: Kyo/Iori Kim/Iori Terry/Rock Karate/Robert
    KOF XI: Eiji Kim Shingo, Eiji Shingo Vanessa, Eiji Ralf Shingo
  • Amazing FunbagsAmazing Funbags The J-Cup Lover Joined: Posts: 17,808
    ^ Good thing the asians around here dropped Kyo after realizing he's only middle-tier and has almost no range-game.
    Boobologist Ph.D
  • Dark GeeseDark Geese Joined: Posts: 12,439
    Yes I do know about this glitch!!!!!!!!!!! This is how you do it...



    Do the Special Deadly Assault with them and it must kill the opponent...then you can control one or the other opponent..


    One of the best cross-up mixups with Hanzo I use(Cant be in corner)-

    Sweep to teleport with D, fall and combo with crossover b to cr. ax2 combo of choice. if they block the attempt then you can throw (the crossover b that is)

    Also Ai has an infinite combo but I AINT TELLING..(well maybe if you PM me heheh)

    And man seeing you use Kisarah now ArcadeFire you are probably with me when you say "I wish she could deal with damage better!!" She takes some damage with that small frame of hers!!!!! She takes work indeed just to get in on an
    opponent!!!!!!!!!!!!!

    With Fuma according to Personas chart you can do this combo-
    Cr.b,cr.a HCF+D, cancel quickly if not in the corner to qcb+D then finish with Dragon punch/Double Dragon punch.

    Fuma is beef on wakeup with his qcb+a/C move..setups up the SDA if you have a team and just snuffs a lot of things on wakeup. Works great as a Counterhit throw if they try to attack!!!
    **The KOF Cup 2011: March 10-14th, CDJ, Mexico w/Hummer from JAPAN!**
    **Mexico vs. Japan Part III!!**
  • kusanagikusanagi OG Kyo Player Joined: Posts: 13
    Any Ai tips anyone?

    Here's what I know:
    My guess on best AA: down+C
    B&B down B, A, df+D xx Bat

    Keep Away: (because it's definately not a trap)
    Tetris Block (A)
    then spam
    QCB+AC (Tetris Block hit by Bat) or Joy Joy Balloon and throw crap.

    I've heard people say to spawn a block then use the teleport to "mixup" frankly i don't see how/why. Her fake teleport doesn't really do anything and her real one is vulnerable.

    Also a decent poke wouldn't be too much to ask for as i'm finding myself overwhelmed by Mai and her A pokes.

    Maybe I'm underestimating her bat move or something but she doesn't have any "get the hell off me" type move.
  • DarkstalkerDarkstalker King of the Ring Joined: Posts: 2,470 ✭✭✭✭✭ OG
    Throw a block or two, spam fake teleports, follow up with a real teleport or a block. This means the enemy's not sure if you'll continue to play keep away or come in close range. Also, the opponent wouldn't be sure if you want to increase the time to drop blocks.

    More or less, anyway. I'm still not so sure on how to use Ai, but that seems to be the way to go.
    "Do I get bonus points if I act like I care?" - Gregory House
  • Amazing FunbagsAmazing Funbags The J-Cup Lover Joined: Posts: 17,808
    Dark Geese wrote:
    And man seeing you use Kisarah now ArcadeFire you are probably with me when you say "I wish she could deal with damage better!!" She takes some damage with that small frame of hers!!!!! She takes work indeed just to get in on an
    opponent!!!!!!!!!!!!!

    I never really noticed her taking more damage than anybody else...but yeah, she really needs to work for that damage.
    Boobologist Ph.D
  • Dark GeeseDark Geese Joined: Posts: 12,439
    Yes indeed..more AI stuff..use the ABC Floating balloon for mindgames also...it works great!!!!!
    That and the HCB+b baseball cancel to Ouroboros super, works great and can be used to juggle and can do more than once depending on how many supers you have!!!

    Ai is best used for confusion and always try to keep blocks on the screen, that keeps your opponent grounded, then you can play your game!!!!!! Mix her with Marco man and you got some serious zoning!!!!!


    Man I'm trying to imagine how tough of a battle Mizuchi is for Kisarah...geez...
    **The KOF Cup 2011: March 10-14th, CDJ, Mexico w/Hummer from JAPAN!**
    **Mexico vs. Japan Part III!!**
  • Amazing FunbagsAmazing Funbags The J-Cup Lover Joined: Posts: 17,808
    Dark Geese wrote:
    Man I'm trying to imagine how tough of a battle Mizuchi is for Kisarah...geez...

    That's why I team her up with Ai. To counter prjectile savy characters. I also use Hip Bazooka to fly over fireballs too. I almost never do Joy Joy Ballon...maybe cause I always get AA-ed out of it while in the air...anyways...does Ai's A Baseball bat move counter fireballs? I tried using C version and it got hit...so yeah.
    Boobologist Ph.D
  • Jon BadwolfJon Badwolf Furry NGBC Gladiator Joined: Posts: 372
    Kisarah is the most versatile non projectile character evar. Better than Kim, and I'm a Kim fan.
    NGBC: Kyo/Iori Kim/Iori Terry/Rock Karate/Robert
    KOF XI: Eiji Kim Shingo, Eiji Shingo Vanessa, Eiji Ralf Shingo
  • SystemSystem Joined: Posts: 508,676 admin
    need stats and moves for Jin Chonrei, Jin Chonshu King Lion Athena 86 and Mizuchi
«1345
Sign In or Register to comment.