The NGBC Strat Thread

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  • Jon BadwolfJon Badwolf Furry NGBC Gladiator Joined: Posts: 372
    I personally find that glitch so damn hilarious because of 2 reasons.

    1. I love the fact you can use the death poke tactic... (one person on each side one jabbing and one doing low light kicks*
    2. I love seeing Iori do the Maiden masher while Kyo abuses from the other side...
    NGBC: Kyo/Iori Kim/Iori Terry/Rock Karate/Robert
    KOF XI: Eiji Kim Shingo, Eiji Shingo Vanessa, Eiji Ralf Shingo
  • Amazing FunbagsAmazing Funbags The J-Cup Lover Joined: Posts: 17,872
    ^ Good thing the asians around here dropped Kyo after realizing he's only middle-tier and has almost no range-game.
    Boobologist Ph.D
  • Dark GeeseDark Geese Joined: Posts: 12,439
    Yes I do know about this glitch!!!!!!!!!!! This is how you do it...



    Do the Special Deadly Assault with them and it must kill the opponent...then you can control one or the other opponent..


    One of the best cross-up mixups with Hanzo I use(Cant be in corner)-

    Sweep to teleport with D, fall and combo with crossover b to cr. ax2 combo of choice. if they block the attempt then you can throw (the crossover b that is)

    Also Ai has an infinite combo but I AINT TELLING..(well maybe if you PM me heheh)

    And man seeing you use Kisarah now ArcadeFire you are probably with me when you say "I wish she could deal with damage better!!" She takes some damage with that small frame of hers!!!!! She takes work indeed just to get in on an
    opponent!!!!!!!!!!!!!

    With Fuma according to Personas chart you can do this combo-
    Cr.b,cr.a HCF+D, cancel quickly if not in the corner to qcb+D then finish with Dragon punch/Double Dragon punch.

    Fuma is beef on wakeup with his qcb+a/C move..setups up the SDA if you have a team and just snuffs a lot of things on wakeup. Works great as a Counterhit throw if they try to attack!!!
    **The KOF Cup 2011: March 10-14th, CDJ, Mexico w/Hummer from JAPAN!**
    **Mexico vs. Japan Part III!!**
  • kusanagikusanagi OG Kyo Player Joined: Posts: 13
    Any Ai tips anyone?

    Here's what I know:
    My guess on best AA: down+C
    B&B down B, A, df+D xx Bat

    Keep Away: (because it's definately not a trap)
    Tetris Block (A)
    then spam
    QCB+AC (Tetris Block hit by Bat) or Joy Joy Balloon and throw crap.

    I've heard people say to spawn a block then use the teleport to "mixup" frankly i don't see how/why. Her fake teleport doesn't really do anything and her real one is vulnerable.

    Also a decent poke wouldn't be too much to ask for as i'm finding myself overwhelmed by Mai and her A pokes.

    Maybe I'm underestimating her bat move or something but she doesn't have any "get the hell off me" type move.
  • DarkstalkerDarkstalker King of the Ring Joined: Posts: 2,470 ✭✭✭✭✭ OG
    Throw a block or two, spam fake teleports, follow up with a real teleport or a block. This means the enemy's not sure if you'll continue to play keep away or come in close range. Also, the opponent wouldn't be sure if you want to increase the time to drop blocks.

    More or less, anyway. I'm still not so sure on how to use Ai, but that seems to be the way to go.
    "Do I get bonus points if I act like I care?" - Gregory House
  • Amazing FunbagsAmazing Funbags The J-Cup Lover Joined: Posts: 17,872
    Dark Geese wrote:
    And man seeing you use Kisarah now ArcadeFire you are probably with me when you say "I wish she could deal with damage better!!" She takes some damage with that small frame of hers!!!!! She takes work indeed just to get in on an
    opponent!!!!!!!!!!!!!

    I never really noticed her taking more damage than anybody else...but yeah, she really needs to work for that damage.
    Boobologist Ph.D
  • Dark GeeseDark Geese Joined: Posts: 12,439
    Yes indeed..more AI stuff..use the ABC Floating balloon for mindgames also...it works great!!!!!
    That and the HCB+b baseball cancel to Ouroboros super, works great and can be used to juggle and can do more than once depending on how many supers you have!!!

    Ai is best used for confusion and always try to keep blocks on the screen, that keeps your opponent grounded, then you can play your game!!!!!! Mix her with Marco man and you got some serious zoning!!!!!


    Man I'm trying to imagine how tough of a battle Mizuchi is for Kisarah...geez...
    **The KOF Cup 2011: March 10-14th, CDJ, Mexico w/Hummer from JAPAN!**
    **Mexico vs. Japan Part III!!**
  • Amazing FunbagsAmazing Funbags The J-Cup Lover Joined: Posts: 17,872
    Dark Geese wrote:
    Man I'm trying to imagine how tough of a battle Mizuchi is for Kisarah...geez...

    That's why I team her up with Ai. To counter prjectile savy characters. I also use Hip Bazooka to fly over fireballs too. I almost never do Joy Joy Ballon...maybe cause I always get AA-ed out of it while in the air...anyways...does Ai's A Baseball bat move counter fireballs? I tried using C version and it got hit...so yeah.
    Boobologist Ph.D
  • Jon BadwolfJon Badwolf Furry NGBC Gladiator Joined: Posts: 372
    Kisarah is the most versatile non projectile character evar. Better than Kim, and I'm a Kim fan.
    NGBC: Kyo/Iori Kim/Iori Terry/Rock Karate/Robert
    KOF XI: Eiji Kim Shingo, Eiji Shingo Vanessa, Eiji Ralf Shingo
  • SystemSystem Joined: Posts: 508,676 admin
    need stats and moves for Jin Chonrei, Jin Chonshu King Lion Athena 86 and Mizuchi
  • Dark GeeseDark Geese Joined: Posts: 12,439
    Oh boy email me for Athena stuff..I got stuff for her...I just wont post it here...its like my little secret(s) Athena beasts on wakeup thats ALL I will say here hehehe

    Chonrei, whore Jump C ALOT, beats most AAs and DAS, use his dash move, (f+f P) its safe on block, use his combo into dash move, (even st. jabx2 to dash move works and blocked is safe) Use his lockdown super fireballs and try to confuse/guard break. Mizuchi...oh my god...his most underused move is his DP+a/c....that move has SERIOUS PRIORITY..be it on wakeup on not...King Lion...I got strats with him too..PM me...I dont wanna post them...
    **The KOF Cup 2011: March 10-14th, CDJ, Mexico w/Hummer from JAPAN!**
    **Mexico vs. Japan Part III!!**
  • Jon BadwolfJon Badwolf Furry NGBC Gladiator Joined: Posts: 372
    But Like I said, Counters are Chonrei's Kryptonite. Shermie's qcb + C, Geese counters, hell even Rock counters can snuff Chonrei... But Chonrei is a speedy bastard. I'd take the Kim bros over the Jin twins though...
    NGBC: Kyo/Iori Kim/Iori Terry/Rock Karate/Robert
    KOF XI: Eiji Kim Shingo, Eiji Shingo Vanessa, Eiji Ralf Shingo
  • Amazing FunbagsAmazing Funbags The J-Cup Lover Joined: Posts: 17,872
    Can somebody be nice enough to "teach" me Kyo? This is like his only version of him I can use (Air RED Kick FTW!). I'm probably gonna team him up with Iori, just for the special DA. How do you do his new follow-up? (The fist clench explosion thingy).
    Boobologist Ph.D
  • Dark GeeseDark Geese Joined: Posts: 12,439
    Ahh the NESTS VERSION of Kyo.
    Yeah I know Counters eat Chonrei ALIVE!!!!!!!!! His new follow up is off this combo..

    qcf+C,qcf+C,qcf+A,qcf+D,HCB+c(this is the followup), that is his new follow up that enables you to do the Special Deadly Assault with Iori. It cannot for what I know be comboed after the combo though...at least I havent been able to do it.

    Have you played him before in KOF 2000-2002/NW?


    If you have then nothing has really changed other than his Added supers, and Air "SHINGO KICK' and new combo ender.
    **The KOF Cup 2011: March 10-14th, CDJ, Mexico w/Hummer from JAPAN!**
    **Mexico vs. Japan Part III!!**
  • Amazing FunbagsAmazing Funbags The J-Cup Lover Joined: Posts: 17,872
    I think his moves are easier to do in NGBC and his mid-air RED kick is REALLY useful. I might also try replacing Shiki with Rock for a Terry/Rock team even though Rock's low-tier in this game...

    EDIT: Speaking of Terry is it wrong to use him as his 03/XI self? I find his new move kinda useless and his Geyser follow-ups kinda odd. Also for Terry's special DA with Rock...
    After a hcf Kick(w/o the kick follow up), Back, fwd*2 AE.

    So...is that just the dash? That sounds really wierd and is it Back, FWD? or the same motion as Terry's power gyeser super?
    Boobologist Ph.D
  • CoosCoosCoosCoos Yep. Joined: Posts: 1,842 ✭✭✭✭✭ OG
    ArcadeFire wrote:
    I think his moves are easier to do in NGBC and his mid-air RED kick is REALLY useful. I might also try replacing Shiki with Rock for a Terry/Rock team even though Rock's low-tier in this game...

    EDIT: Speaking of Terry is it wrong to use him as his 03/XI self? I find his new move kinda useless and his Geyser follow-ups kinda odd. Also for Terry's special DA with Rock...



    So...is that just the dash? That sounds really wierd and is it Back, FWD? or the same motion as Terry's power gyeser super?

    I remember doing the Special DA with Terry with or without a kick. And yeah, it's b, f, b, f without charging, to activate with Terry's.

    This really helps when doing this in the corner:

    st. D xx Power geyser x2, Special DA.

    This does mad damage, plus red life, and so the character will be seriously maimed.
    AE: Fei

    Marvel: Mag/Doom/Dante

    UNIEL: Waldstein
  • Jon BadwolfJon Badwolf Furry NGBC Gladiator Joined: Posts: 372
    The Special DA List (the ones i know)

    Kyo: qcf + c, qcf + c, qcf +a, qcf + d, hcb + c to be able to be eligible for it. then hcb,qcf + AE.
    Iori: hcb,qcf + a or c if it connects qcf x2 +CE

    Terry: Hcb + B or D, DO NOT PRESS B OR D again! then b, f, f + AE (The Range on this move sucks hard)
    Rock: Rage run shift (qcb + d) RDP + CE

    Karate: Must connect the Tenchi Haoh ken. then qcf, b, f + AE
    Robert (ME!!!): Must do the ending to his QCB + B or D move, then qcb, f, b + CE (This is easy to avoid. just duck)

    Oh and D. Geese, it does combo. after the HCB + D punch in the corner. And when I mean this is serious... Can you say pissed off players?
    NGBC: Kyo/Iori Kim/Iori Terry/Rock Karate/Robert
    KOF XI: Eiji Kim Shingo, Eiji Shingo Vanessa, Eiji Ralf Shingo
  • Amazing FunbagsAmazing Funbags The J-Cup Lover Joined: Posts: 17,872
    The Special DA List (the ones i know)
    Terry: Hcb + B or D, DO NOT PRESS B OR D again! then b, f, f + AE (The Range on this move sucks hard)
    Rock: Rage run shift (qcb + d) RDP + CE

    Karate: Must connect the Tenchi Haoh ken. then qcf, b, f + AE
    Robert (ME!!!): Must do the ending to his QCB + B or D move, then qcb, f, b + CE (This is easy to avoid. just duck)

    Oh and D. Geese, it does combo. after the HCB + D punch in the corner. And when I mean this is serious... Can you say pissed off players?

    Terry's is b,f,b,f+AE but it's REALLY short range
    Rocks is HCBX2+CE after a HCB+D

    and you got Robert/Mr. Karate's wrong...

    Ryo: After a Qcf*2 punch, Hcf*2 AE.
    Robert: After a Qcb*4 kick along with the follow up qcf kick, Hcb*2 CE.

    I can't do Yuki/Ai's special DA I only did Ai's which is pretty bad ass.

    Somebody teach me Rock...
    Boobologist Ph.D
  • CoosCoosCoosCoos Yep. Joined: Posts: 1,842 ✭✭✭✭✭ OG
    Let's see....

    Yuki: Power up with A, B, and Taunt(start on arcade, L1 on PS2) and then qcf, hcb +AE.
    Ai: Do the baloon and ABC follow up, while the lightning thingy is on screen, qcb x 2 + CE.

    I learned this fun rock corner combo off of some video the other day.

    Shinkuu Nage(break, throw into corner), qcb a, qcb a, lvl. 2 Shine Knuckle, qcb a, qcb a, Special DA with Terry.

    It does a fun bit of damage on someone.
    AE: Fei

    Marvel: Mag/Doom/Dante

    UNIEL: Waldstein
  • Amazing FunbagsAmazing Funbags The J-Cup Lover Joined: Posts: 17,872
    CoosCoos wrote:
    Let's see....
    Yuki: Power up with A, B, and Taunt(start on arcade, L1 on PS2) and then qcf, hcb +AE.

    Yeah I did that and then he just did his standing A. Do you do all of the powerups in a row? I try to do a knockdown before I do a powerup. So I guess they wear off over a few seconds or so...and is it QCF,HCB or the other way around?

    Also...Does the "Start" powerup only work if you do a powerup before it? Sometimes I'd do it and Yuki would just taunt only.
    Boobologist Ph.D
  • CoosCoosCoosCoos Yep. Joined: Posts: 1,842 ✭✭✭✭✭ OG
    ArcadeFire wrote:
    Yeah I did that and then he just did his standing A. Do you do all of the powerups in a row? I try to do a knockdown before I do a powerup. So I guess they wear off over a few seconds or so...and is it QCF,HCB or the other way around?

    Also...Does the "Start" powerup only work if you do a powerup before it? Sometimes I'd do it and Yuki would just taunt only.

    The way I did it, I did all 3 back to back to back. I can test it and see if you can do the power ups separately though. I kinda doubt it, but it is worth testing.

    With the "start" powerup, it is the only way to activate that special move, which is the suplex thingy. So, if you do that power up once, you have to use the suplex special move before you can do the start power up again.

    Did that help any??
    AE: Fei

    Marvel: Mag/Doom/Dante

    UNIEL: Waldstein
  • Amazing FunbagsAmazing Funbags The J-Cup Lover Joined: Posts: 17,872
    ^ In a way. I know that you need to do the powerup so you gain the command throw. Ugh maybe the :d: :d: wasn't registering oh well I'll just practice tommarow.
    Boobologist Ph.D
  • Jon BadwolfJon Badwolf Furry NGBC Gladiator Joined: Posts: 372
    Arcade Fire....

    The Rock DA is RDP + CE. And I do it all the time...

    And Rock his a few Decent S. Cancels after his weak Hard Edge (qcb + a).

    In the Corner you can cancel to his lvl2 shining knuckle, or to really rake in damage, lvl2 Raging storm...

    Honestly, after the raging storm is the best time to do the Rage Run to set up for the DA. More Rock strats on request.
    NGBC: Kyo/Iori Kim/Iori Terry/Rock Karate/Robert
    KOF XI: Eiji Kim Shingo, Eiji Shingo Vanessa, Eiji Ralf Shingo
  • Amazing FunbagsAmazing Funbags The J-Cup Lover Joined: Posts: 17,872
    ^ That's wierd. I do HCBX2 all the time and it comes out...maybe it works as a reverse DP?

    For Yuki's special DA I've seen like 2 diffrent versions. one is you only do 3 card slashes then HCF,QCB+AE the other is Card Slash: A,B and Start then the super motion or HCB,QCF...WTF?!
    Boobologist Ph.D
  • Jon BadwolfJon Badwolf Furry NGBC Gladiator Joined: Posts: 372
    Apparently, Lee gets no love from anyof you. So tried him and he's like Vega to me... Speed and combo wise anyway. Lee is underrated hard in this game, and I love his winpose sound...

    WHOOO!

    And how many people recognize the Kyo/Iori opening? I was laughing the first time I saw it. Why didn't they do that in XI?
    NGBC: Kyo/Iori Kim/Iori Terry/Rock Karate/Robert
    KOF XI: Eiji Kim Shingo, Eiji Shingo Vanessa, Eiji Ralf Shingo
  • CoosCoosCoosCoos Yep. Joined: Posts: 1,842 ✭✭✭✭✭ OG
    Lee???? Gimme some combos with him. I wanna pick him up to play team old people(Tung/Lee).

    The only ones that I know are st. b, st. a., st. c chain xx crybaby kicks, fwd. + d xx anti air roll super, and air spin super, st. c xx rolling super.

    And all of those do sucky damage :o(.
    AE: Fei

    Marvel: Mag/Doom/Dante

    UNIEL: Waldstein
  • Jon BadwolfJon Badwolf Furry NGBC Gladiator Joined: Posts: 372
    From what I understand he has an infinite that involves an Air combo... I'll try it on my NGBC run today...
    NGBC: Kyo/Iori Kim/Iori Terry/Rock Karate/Robert
    KOF XI: Eiji Kim Shingo, Eiji Shingo Vanessa, Eiji Ralf Shingo
  • Amazing FunbagsAmazing Funbags The J-Cup Lover Joined: Posts: 17,872
    And how many people recognize the Kyo/Iori opening? I was laughing the first time I saw it. Why didn't they do that in XI?

    Is'nt that part of the opening movie from KOF96?
    Boobologist Ph.D
  • Jon BadwolfJon Badwolf Furry NGBC Gladiator Joined: Posts: 372
    ArcadeFire wrote:
    Is'nt that part of the opening movie from KOF96?
    And I thought I was the only one who caught that. OK, I'm happy I know I'm around fellow KOF fans!

    High Five Arcade!
    NGBC: Kyo/Iori Kim/Iori Terry/Rock Karate/Robert
    KOF XI: Eiji Kim Shingo, Eiji Shingo Vanessa, Eiji Ralf Shingo
  • Jon BadwolfJon Badwolf Furry NGBC Gladiator Joined: Posts: 372
    NGBC run status...

    Wednesday Jan 25, 2006

    Run1: Shermie/Kim defeated goodman 13 wins vs cpu/3 wins vs human
    Run2: Kim/Random defeated Neo-Dio 10 wins vs cpu/1 win vs human
    Run3: Marco/Lee loss to Mizuchi 7 wins vs CPU/3 wins vs human
    Run4: Terry/Rock defeated Neo-Dio 14 wins vs CPU/8 wins vs human (damn noobs and Asura arrows. they never learn)
    NGBC: Kyo/Iori Kim/Iori Terry/Rock Karate/Robert
    KOF XI: Eiji Kim Shingo, Eiji Shingo Vanessa, Eiji Ralf Shingo
  • HellionHellion .5 Beat Combat Joined: Posts: 888
    Is this game coming out for PS2 at all?
    "No one quits SRK. NO ONE" -wepeel
    P-Kyo(2), Guile, Cammy
    ST-Guile
  • Jon BadwolfJon Badwolf Furry NGBC Gladiator Joined: Posts: 372
    It's already out for the imported version, as for US release? Not sure...
    NGBC: Kyo/Iori Kim/Iori Terry/Rock Karate/Robert
    KOF XI: Eiji Kim Shingo, Eiji Shingo Vanessa, Eiji Ralf Shingo
  • HellionHellion .5 Beat Combat Joined: Posts: 888
    Ugh... Don't I have to modify my PS2 for that, or can I get away with an auto-loader disc like with the dreamcast?
    "No one quits SRK. NO ONE" -wepeel
    P-Kyo(2), Guile, Cammy
    ST-Guile
  • AzagtothAzagtoth weight of the world Joined: Posts: 1,745
    Hellion wrote:
    Ugh... Don't I have to modify my PS2 for that, or can I get away with an auto-loader disc like with the dreamcast?

    If your ps2 is a slim model, all you need is some tape, tissue, a screwdriver, and Swap Magic boot disks. Easy as fuck, very little hassle.

    So... Robert anyone? I'd particularly like to know that one nice combo where he super cancels b, f + kick into DM.

    Also, Fuuma combos please. (Is it me, or are his supers completely useless?)
    SRK's Chubby Chaser
    KOFXIII: King, EX Iori, Mr. Karate
    VF5FS: Kage, Taka
    TTT2: Bob/Kuma
  • Dark GeeseDark Geese Joined: Posts: 12,439
    His supers arent comboable that I know of...they are not useless either, they are good for wakeup and other things.

    Fuma can do this-cr.b,cr.axxHCF+DxxHurricane Kick move/Rising Super in corner and if you do the Hurricane Kick move and it connects depending on the distance cancel that to the Air DP!!
    **The KOF Cup 2011: March 10-14th, CDJ, Mexico w/Hummer from JAPAN!**
    **Mexico vs. Japan Part III!!**
  • PozerWolfPozerWolf Gummies, yum! ;o Joined: Posts: 8,372 ✭✭✭✭✭ OG
    Azagtoth wrote:
    If your ps2 is a slim model, all you need is some tape, tissue, a screwdriver, and Swap Magic boot disks. Easy as fuck, very little hassle.
    What is the tissue for?
    All I do is draw naked birds all day.
    Twitter; PozerWolf
  • Amazing FunbagsAmazing Funbags The J-Cup Lover Joined: Posts: 17,872
    Azagtoth wrote:
    Also, Fuuma combos please. (Is it me, or are his supers completely useless?)

    No. They just are. Well...maybe his super where he rises into the air could be used as an AA of sorts.
    Boobologist Ph.D
  • AzagtothAzagtoth weight of the world Joined: Posts: 1,745
    PozerWolf wrote:
    What is the tissue for?

    You stuff it on one of the sensor buttons and tape over it so the ps2 acts as if it's always open. That's like half of the process.

    Yeah, I was screwing around with the anything xx hcf D, qcb D, dp series last night, that seems to be his hotness. What would you guys say is his bread and butter combo for non-corner situations? For jump-ins, I use j. C/D, st. C/cr. B, HCF D, QCB K, DP, and starting from ground I either use the same one or switch with a simple st C, QCB D, DP.

    At any rate, I feel he's a good meter builder for a team, since his supers won't get very much use.

    Also, as for that Robert combo I mentioned I think I found it. I used db+C, b+B, hcf+B (inputs the fireball and the first part of the super) xx hcb+C for ground to ground, and from air, do a jump in while holding db, and do j. D, cr. C, hcf+B xx hcb+C (I can't seem to land the extra kick in a jump in; maybe my execution just blows). Any bread and butters or general tactics for him?
    SRK's Chubby Chaser
    KOFXIII: King, EX Iori, Mr. Karate
    VF5FS: Kage, Taka
    TTT2: Bob/Kuma
  • CoosCoosCoosCoos Yep. Joined: Posts: 1,842 ✭✭✭✭✭ OG
    With Robert, his B&B is (db + a) x 2, b + B xx hcf b xx hcb punch. This way, you can connect this off of any poking sequence if a cr. a hits. Also, remember the sonic booms from afar, and cr. a x 2, b + a chain up close, and mix up from there.

    Fuuma's slow super fireball does mad chip damage.

    *edit* I need a b&b for Mudman. Anyone got one?
    AE: Fei

    Marvel: Mag/Doom/Dante

    UNIEL: Waldstein
  • AzagtothAzagtoth weight of the world Joined: Posts: 1,745
    CoosCoos wrote:
    With Robert, his B&B is (db + a) x 2, b + B xx hcf b xx hcb punch. This way, you can connect this off of any poking sequence if a cr. a hits. Also, remember the sonic booms from afar, and cr. a x 2, b + a chain up close, and mix up from there.

    Fuuma's slow super fireball does mad chip damage.

    Awesome, thanks. And yeah, that's about the only use I could think of for that super.
    SRK's Chubby Chaser
    KOFXIII: King, EX Iori, Mr. Karate
    VF5FS: Kage, Taka
    TTT2: Bob/Kuma
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