SentinelPilot, post: 6206659, member: 44943 wrote:
I'm trying to put together a team that excels at zoning the other player out. After much testing I have found that most of the time I do a pretty good job of keeping the enemy out but not so much at rushing in (I mean I do the Vergil teleport + Drones, but that is pretty basic). I would like to know which characters have a strong zoning potential and assists that would help them.
catbond, post: 6206726, member: 8951 wrote:
Arthur, Chris, Doom, Hawkeye, Rocket, Strange, Taskmaster, Trish imo have the most effective zoning tools. The key is figuring out what angles your character covers well, then choose an assist that fills in the blanks. In general Doom Missiles are a great assist since they automatically cover whatever angle your opponent is approaching from and have the added benefit of a Doom in the backseat since he's a strong candidate for XF3.
Outside of that I'd say that Hawkeye would be the best option on-point since he has the most practical options and is capable of covering multiple angles on his own. For second I'd recommend Taskmaster. His horizontal arrows are fast, strong, and give Hawkeye the freedom to shoot his arrows everywhere else.
EDIT: Fuck me, did I just make Honzogonzo's team?
Riot55, post: 6210047, member: 15044 wrote:
Edwin H, post: 6207779, member: 59044 wrote:
I really need some help and ANY advice would be greatly appreciated. I play a Wolvie/?/Wesker team (in that order) my pressure with Wolvie is pretty solid.
DiscoCokkroach, post: 6209094, member: 17707 wrote:
I'm currently running Cap/PW/Dorm. It's a PW team (as is EVERY team w/PW), but I like the synergy between Cap/Dorm so much that I want to replace PW. Any thoughts on who it should be?
Riot55, post: 6210047, member: 15044 wrote:
So what do you guys think the strongest team and team order that involves Wesker and Taskmaster with someone else? Not that I'm not good at the game, but characters with simpler timing would be nice. I'm considering trying Zero/Wesker/Taskmaster, but again, for some reason the whole concept of charging his buster the whole time is counter-intuitive to how I've ever played fighting games (never played a character where I had to hold down buttons and do other stuff). Ghost Rider seems to fit good with Task assist, but Wesker's assist doesn't really seem to do much for him. Sentinel drones are always good, but they don't seem to do much for Wesker when it comes to extending combos, and it's hard to open people up with Sentinel when he comes out. I think Dormammu is great, but his assists aren't the best... I've tried him on point and it's been relatively successful. ARGH! Just rambling now. Opinions on the strongest character with relatively easy execution to pair with Wesker and Task?
Connalkens, post: 6210591, member: 26406 wrote:
1.) Super Skrull (Stone Smite)
2.) Iron Fist (Crescent Heel)
3.) Taskmaster (Aim Master [Parabolic Shot])
Is this a decent team? Does it need any improvements?
El_Maiz, post: 6210600, member: 49194 wrote:
At least go for horizontal shot with Taskmaster. Iron Fist really needs that.
And Rising Fang is probably better than Crescent Heel.
BardicKnowledge, post: 6210514, member: 9487 wrote:
Trish (Low Voltage) / Haggar (Lariat) / Frank West (Shopping Cart)
catbond, post: 6210684, member: 8951 wrote:
Also I'm curious as to how you were planning to DHC from Trish into Haggar, especially for the purposes of leveling Frank. There's a major lack of synergy in that direction.
Wesley, post: 6210737, member: 47580 wrote:
Hey guys! I need some help here! I might as well tell you MVC3 was my first fighting game and I didn't play it all that much. I now have UMVC3 (bought it a day or so after it came out) and have been playing it a bit. Not too much. So I obviously still have lots to learn in terms of the basics and when to call out assists and stuff like that.
Anyways! So I'm missing the second character for my team.
1.) Iron Fist (Crescent Heel) on point.
3.) Arthur (Dagger Toss) is the anchor.
I just love the way Iron Fist plays, even though he has no real air options. His combos and fighting style just really drew me in and I'm sure I'll never replace him. Arthur is my absolute favorite. He'll always be on my team. No exceptions. And of course I save XFC for him. Level 3 XFC + Golden Armor can really tear people up, especially if they've already blown their XFC.
So who should I use as my second character? I keep seeing people say Iron Fist needs a lock down assist. But who should I use? I'm not a fan of Dante or Doom.
And if anyone wants to play together or teach me some things, add me on XBL. My gamertag is ButtFarts McGee.
El_Maiz, post: 6210998, member: 49194 wrote:
Use Spencer. The damage and ability to do combos off of anti-airs skyrockets for Iron Fist if you have Spencer assist.
BardicKnowledge, post: 6210830, member: 9487 wrote:
You're right, it does make a lot more sense to start Haggar. Thanks! Any thoughts about the other team?
Wesley, post: 6211086, member: 47580 wrote:
Hmm, I've never tried Spencer before. Which assist?
catbond, post: 6211099, member: 8951 wrote:
Wire Grapple , it puts the opponent in a standing state so you can utilize Dragon's Touch (crumple) and :.
IceKitsune, post: 6211049, member: 39569 wrote:
I still want to know what people think of my team (since I got no responses last time) again running Rocket (Log)/Thor (Smash)/Ammy (Cold Star) what do you guys think? Should I change the order or assists?
Wesley, post: 6211130, member: 47580 wrote:
Awesome. I'll give it a try and see what happens! Thanks!
Sin_Corazon, post: 6211181, member: 56354 wrote:
Post about my team that is to large to quote again.
MysticRay, post: 6200944, member: 52522 wrote:
Hmm lets take a gander at your set-up
2 mobile/ agile characters, 1 pesudo-zoner
High mix-up potential with Parker and Virgil
High damage through extended Virgil Combos, Ghost Rider bnbs
Solid anchor of Virgil.
Spiderman is a very tricky fighter to deal with and not many people know his match-up.
Team lacks a good projectile assist, Virgil and Spidey may have trouble getting safely in on the opponent.
Spidey is an execution based character who will need alot of lab time to become effective. It takes work to learn his meterless 400k combos
Lacks a pure zoner, Ghost Rider will be beaten out by strong zoners in your opponent's line-up.
Team has little room for error, Spidey and Virgil will be destroyed on a couple of slip-ups.
The team has good potential to be solid, but you lack a solid projectile assist that can cover your "rushdown" characters.
DHC Synergy is possible but you'll have to time your inputs correctly.
Your lineup should be Ghost Rider/Spidey/Virgil
Your first goal is to overwhelm the opponent with Ghost Rider's "zoning" (in addition to taking out characters as necessary).
The second goal is to snap in our opponent's anchor with Spidey and finish them off. Also spidey must evade the x-factor duration of the opponent.
Your final goal is to save meter and x-factor for virgil for the end
Why are we snapping in with Spidey?
Spidey is a great character to do snap-backs with because of his very fast attacks. If spidey can eliminiate our opponent's anchor then we basically guarantee that Virgil will be able to powerfully decimate when the timer gets low. also a nifty little trick is ultimate web throw on recently snapped in opponent.
Why are we evading our opponent's x-factor with Spidey?
He's extremely mobile and can dodge nearly anything if played right.
So heres the plan, at the start of the match we'll pester the opponent with ghost rider and make the opponent think that "this" is the backbone of the team. Keep ghost rider out and cause as much damage as possible until he gets to low health, then switch to the spider. Spidey has the job of not causing huge damage but snapping in and at least "roughing up" our opponent's anchor. When this task is complete, bring back in ghost rider if necessary or continue butt-whopping with Spiderman. But be warned, our opponent will probably be using X-factor soon so we must keep spidey alive. When X-factor is activated we simply runaway with spiderman until it's finished.
Now comes our fatal blow, Virgil.
Equip X-factor, Devil Trigger, and go to town. Use teleports, simply get in and end the fight. You can't run from an X-factor Virgil.
Good luck! Have fun!
HardcoreHero, post: 6212459, member: 59087 wrote:
Currently I'm running Vergil (Rapid Slash)/Wesker (Samurai Edge Lower Shot) and I'm not sure who to use as a third. I was thinking of using Doom (Plasma Beam). I was also thinking of switching Wesker to third, but I don't want to rely on something so cheap. So basically, two questions.
1. Who should I use for my last character?
2. Should I swallow my pride and use Wesker as my third, or will I be fine?
KamoKage, post: 6213843, member: 58952 wrote:
so I have been practicing normal bread and butter combos to help get somewhat decent...you know usual beginner stuff. Now comes the hard part which I need some help on...creating 50/50's and unblockables or even finding a way to combo my assists into my strategy. the team I have is listed above... suggestions to this newbie?