Official and Only Team Building Thread (ALL TEAM BUILDING TOPICS GO HERE)

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  • chirpchirp Joined: Posts: 3,170
    I would pick Akuma over Ryu for assist spot. Akuma's tatsu goes through projectiles (and damn near everything else lol), and he's a much better anchor than Ryu is. I'm not too sure about the synergy between Spidey and Dorm. You can do cool stuff like Maximum Spider, DHC to Stalking Flare, tag Spiderman back in, do another Maximum Spider if you want to burn all your meter, but I don't think their assists really help each other out. For Spiderman I'd rather have a more traditional projectile assist (I assume you're using Dark Hole) like Doom's beam, but then obviously you don't have Dorm. If you're looking for a good battery to build meter for him, you can't go wrong with Wesker. Dark Hole can be used for Wesker relaunches, or hold a character in place for a mixup. You could also kind of use Tatsu for the same purpose (especially in the corner). And if you've got Dorm on point, Wesker's gunshot assist can be used for easymode relaunches, or easy unblockables especially in conjunction with teleport.
    I don't know much about Strange, but I can help a little with Jill. Examples of assists that help Jill out would be (in no particular order):
    -Something to help get in (A projectile like beams or drones or something like Tatsu)
    -Lockdown for mixups and such (Cold Star, Jam Session, to a lesser extent Shopping Cart and
    Akuma Tatsu, drones once again)
    -Something to cover the skies (Vajra, Hidden Missiles, Jam Session)
    -OTG (not really as important as the other ones, but can give Jill a lot more options)
    -There are several assists that can fill more than one role

    Easiest ways of getting in with Jill would be call assist, feral dash or arrow kick>feral cancel. I used Plasma Beam but I've switched to Taskmaster arrows (duh that's his only assist) as I've recently picked up the character, and his new colors are pretty sick lol. There really isn't much Jill can do about characters who like to stay up high other than random machineguns, so in some matchups an assist to deal with this stuff will be crucial. Hidden Missiles is pretty good, but then you'd be missing out on Plasma Beam, which is Doom's best assist for her IMO. Vajra is good, but I have no idea how to use Strider effectively, and all you can get off of it is 263A anyway, so I prefer Jam Session. Jam Session also lets you set up mixups, and Jill has some retarded-ass mixups. As for OTG, like I said before it isn't really necesarry, because you can do MGS>DHC or a THC, whichever is better for your team setup. A little meter expensive but it works. With an OTG assist you can get much better damage at the end of combos, and combo off of Jill's airthrows. Wesker's gunshot is the best OTG assist for Jill; it comes out quickly, hits low for unblockables, doesn't use your ground bounce or anything, and you get to use dumbfuck Albert himself as anchor.
    My Jill team in Vanilla was Jill(Arrow Kick)/Ammy(Cold Star)/Doom(Plasma Beam), and right now it's Jill(Flip Kick or Cartwheel Kick or whatever it's called now), Taskmaster(Horizontal Arrows) and Wesker (gunshot). Jill's best assist by far is the flash kick, fully invincible as a crossover counter, but using the ground bounce flip lets me get better combos with Tasky and Alby.

    Wrote a lot more than I intended lol, hope some of it helps.
  • Sin_CorazonSin_Corazon Bub Joined: Posts: 3
    Currently, I've been messing around with Wesker(lower shot), Vergil(judgement cut), and Strider (Vajra)

    Although Vajra gives be quite a bit of vertical breathing room for vergil and uncle wesky, I still feel the team is rather lacking. I took the trio online (with a respectable 10-3 W/L) to find that I'm severely lacking in the combo extension department. Vergil can function fine on his lonesome, but wesker doesn't have as many solo combo options (at least none that a mid-level execution player like myself is aware of).

    Do you guys have any suggestions that would benefit my wesker on point? Thoughts about Strider as an anchor? Team swaps?

    Here are some characters that I've been in the lab with, all of which I'm proficient enough with to switch in if need be:

    Viper
    Magnus
    Sent
    Storm
    Dormington
    Nova
    X-23
  • SentinelPilotSentinelPilot For my Kingdom Joined: Posts: 93
    I'm trying to put together a team that excels at zoning the other player out. After much testing I have found that most of the time I do a pretty good job of keeping the enemy out but not so much at rushing in (I mean I do the Vergil teleport + Drones, but that is pretty basic). I would like to know which characters have a strong zoning potential and assists that would help them.

    Thanks.
    BlazBlue CS2: Tager, Jin
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    Skullgirls Teams
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    Massive Hype for Skullgirls!!!
  • catbondcatbond The Starving Gamer Joined: Posts: 669
    I'm trying to put together a team that excels at zoning the other player out. After much testing I have found that most of the time I do a pretty good job of keeping the enemy out but not so much at rushing in (I mean I do the Vergil teleport + Drones, but that is pretty basic). I would like to know which characters have a strong zoning potential and assists that would help them.

    Thanks.
    Arthur, Chris, Doom, Hawkeye, Rocket, Strange, Taskmaster, Trish imo have the most effective zoning tools. The key is figuring out what angles your character covers well, then choose an assist that fills in the blanks. In general Doom Missiles are a great assist since they automatically cover whatever angle your opponent is approaching from and have the added benefit of a Doom in the backseat since he's a strong candidate for XF3.

    Outside of that I'd say that Hawkeye would be the best option on-point since he has the most practical options and is capable of covering multiple angles on his own. For second I'd recommend Taskmaster. His horizontal arrows are fast, strong, and give Hawkeye the freedom to shoot his arrows everywhere else.

    EDIT: Fuck me, did I just make Honzogonzo's team?
    "Give a man a fire and he's warm for a day, but set fire to him and he's warm for the rest of his life."

    UMvC3: Haggar-α/Ryu-γ/Hawkeye-α
    USFIV: Balrog, Rose
    MKX: Scorpion (Inferno), Kitana (Royal Storm)
  • El_MaizEl_Maiz You can never tell with that guy Joined: Posts: 3,023
    Arthur, Chris, Doom, Hawkeye, Rocket, Strange, Taskmaster, Trish imo have the most effective zoning tools. The key is figuring out what angles your character covers well, then choose an assist that fills in the blanks. In general Doom Missiles are a great assist since they automatically cover whatever angle your opponent is approaching from and have the added benefit of a Doom in the backseat since he's a strong candidate for XF3.

    Outside of that I'd say that Hawkeye would be the best option on-point since he has the most practical options and is capable of covering multiple angles on his own. For second I'd recommend Taskmaster. His horizontal arrows are fast, strong, and give Hawkeye the freedom to shoot his arrows everywhere else.

    EDIT: Fuck me, did I just make Honzogonzo's team?

    Don't forget Deadpool. His zoning beats a lot of other people's, and it only got better in Ultimate.
  • Edwin HEdwin H Joined: Posts: 1
    I really need some help and ANY advice would be greatly appreciated. I play a Wolvie/?/Wesker team (in that order) my pressure with Wolvie is pretty solid. Wesker is a great OTG assist char and a great anchor. But I have absolutely no idea who to use in my second slot, i would really like a mediocre character that helps me get in with Wolvie, or mix up my opponent. I gave Frank West a shot, shopping cart was good but i didnt like having to work for his levels and all that. Any suggestions guys?
  • CampbellCampbell Joined: Posts: 129
    Hey what do you guys think about Super Skrull/Sentinel/Storm? I likethe synergy but I'm not sure if they can back eachother up enough to be a good team.
  • DiscoCokkroachDiscoCokkroach Robot Master Joined: Posts: 149
    I'm currently running Cap/PW/Dorm. It's a PW team (as is EVERY team w/PW), but I like the synergy between Cap/Dorm so much that I want to replace PW. Any thoughts on who it should be?
    Amingo is great he has both kinds of options Jumping High Kick and ducking light kick
    --EVIL CAP AMERICA
  • ThumperThumper Joined: Posts: 69
    hi all, i'm somewhat new to the fighting game scene (i only started when Vanilla mvc3 came out) and i was hoping for some feedback:

    my team right now is Nova (barrier assist)/Doom (plasma beam)/Wesker (gun shot).

    and before you all start hating on me because i use wesker, i wanna just say that i chose him day 1 in Vanilla, before i knew he was any good or anything. he was actually why i bought the game (saw him on trailers on youtube) :P anyway, your thoughts on my team?
  • CampbellCampbell Joined: Posts: 129
    Also Chris/Trish/Hawkeye for a keepaway team.
  • Riot55Riot55 King Scrub Joined: Posts: 840
    Argh, I've tried so many characters in the 2nd slot for my team Wesker/X/Taskmaster, but I haven't found the best fit yet. I've tried: Doom, Hawkeye, Spencer, Dormammu, Vergil, Firebrand, and more. I really want to make Spencer work as he works really well with the others on the team, but I have trouble with the timing on his grapples and air to ground moves, especially online.

    I currently have Wesker on point and Task as anchor as I use Taks's horizontal assist + Wesker's teleports for mixups, and Task makes for a good anchor on his own plus if he gets hit he can get some red health back. I typically want a 2nd slot to have a strong mixup/teleport that can take advantage of Task's assist, do a lot of damage, and can DHC into Task too. I'm open to switching up my team order, as Task on point and Wesker anchor is awesome too. All of the characters I use seem like they make perfect points, seconds, or anchors, so it makes it tough.

    At the moment, I'm probably best with Wesker/Doom/Taskmaster or Wesker/Hawkeye/Taskmaster. Doom's plasma beam is good with Wesker but it scales the damage a ton, and I use Hawkeye's poison arrow to extend Wesker's combos and do good damage. However, I'm still not very good when Hawkeye and Doom come out as I think their movement is a little awkward.... feels clunky and floaty to me still.

    So what do you guys think the strongest team and team order that involves Wesker and Taskmaster with someone else? Not that I'm not good at the game, but characters with simpler timing would be nice. I'm considering trying Zero/Wesker/Taskmaster, but again, for some reason the whole concept of charging his buster the whole time is counter-intuitive to how I've ever played fighting games (never played a character where I had to hold down buttons and do other stuff). Ghost Rider seems to fit good with Task assist, but Wesker's assist doesn't really seem to do much for him. Sentinel drones are always good, but they don't seem to do much for Wesker when it comes to extending combos, and it's hard to open people up with Sentinel when he comes out. I think Dormammu is great, but his assists aren't the best... I've tried him on point and it's been relatively successful. ARGH! Just rambling now. Opinions on the strongest character with relatively easy execution to pair with Wesker and Task?
    www.youtube.com/riot55
    www.twitch.tv/riot12345
    SFV/Competitive CS:GO/Hearthstone
  • AluvjetsAluvjets Joined: Posts: 260
    Riot 55: Have ever considered trying Deadpool? My main team is Deadpool Taskmaster Doom and I think that Deadpool and Taskmaster have great synergy together with guns and arrows. Deadpool keepaway and teleport mixup game work really well with Taskmaster arrows. You could also experiment with Wesker's assist to extend Deadpool's combos. I think all three characters on that would be great on point and as an anchor so you could pick what order works best for you. Deadpool's movement options are very easy to pick since his dash is very fast and he has one of the fastest teleports in the game. Deadpool is really easy to pick up and play so he would have a small learning curve outside maximizing combo damage (his 650k bnbs can be done with your eyes closed).

    On a side note, I would agree with you that Doctor Doom has a high learning curve. But, he is definitely one of the best characters in ultimate. Definitely give him another shot if you don't like Deadpool. My suggestion with leveling up your Doom would be to make a Doom point team (Doom x Sentinel) and practice his mixup game. Drones make any point character better, Doom included. When far away, use plasma beam photon shot, and hidden missiles. Use footdives, air h, and air m to get in. Practice hit confirming his forward foot dive (not the dive kick) into a full combo and you should be fine with Doom. Just make sure you tri jump a lot with him to maximize his speed!
    UMVC3: Deadpool / Taskmaster / Doctor Doom
  • ViktorkainViktorkain Joined: Posts: 1,325
    snip
    I was having the same issues with my Thor(smash)/Strange(bolts)team then I saw a new Thor combo video and officially made my main team

    Thor(smash)/Doom(Missiles)/Strange(Bolts)

    Other teams I am trying out currently are

    Nemesis(Launcher Slam)/Nova(Centurion)/Dormammu(Dark Hole)

    Nova(Centurion)/Rocket raccoon(log)/Super Skrull(Stone Smite)

    TaskMaster(b)/Hawkeye(a)/Doom(Missiles)


    I am still working on other characters and going to see what I can figure out but so far this is what I have.... I really like a few other characters as well but am still getting better with my mains before I venture to far off.
    "Worldmind Open Star Gate, Inform them that I am responding!"
    I don't always drink beer, but when I do I drink Odin's beer.Stay Godly my friends, Stay Godly!
    "Asura" for UMVC3. Asura for Ultimate Marvel vs Capcom 3
  • catbondcatbond The Starving Gamer Joined: Posts: 669
    I really need some help and ANY advice would be greatly appreciated. I play a Wolvie/?/Wesker team (in that order) my pressure with Wolvie is pretty solid.

    Ryu. His Tatsu assist will help you combo off of cross-up Berserker Slash without causing a ridiculous amount of hit-stun decay/damage scaling. Also Shinku Hadoken will let you DHC even if you end your combo with an aerial Fatal Claw. Once Ryu is on point you can set up unblockables with Wesker using Collarbone Breaker and Samurai Edge assist.
    I'm currently running Cap/PW/Dorm. It's a PW team (as is EVERY team w/PW), but I like the synergy between Cap/Dorm so much that I want to replace PW. Any thoughts on who it should be?
    Iron Man? Unibeam assist will help you set up Cartwheel mix-ups and Proton Cannon is great DHC fodder. The only down-side is you have to learn how to use Iron Man. I rocked a Cap/IM/Hulk team in vanilla to moderate success.
    So what do you guys think the strongest team and team order that involves Wesker and Taskmaster with someone else? Not that I'm not good at the game, but characters with simpler timing would be nice. I'm considering trying Zero/Wesker/Taskmaster, but again, for some reason the whole concept of charging his buster the whole time is counter-intuitive to how I've ever played fighting games (never played a character where I had to hold down buttons and do other stuff). Ghost Rider seems to fit good with Task assist, but Wesker's assist doesn't really seem to do much for him. Sentinel drones are always good, but they don't seem to do much for Wesker when it comes to extending combos, and it's hard to open people up with Sentinel when he comes out. I think Dormammu is great, but his assists aren't the best... I've tried him on point and it's been relatively successful. ARGH! Just rambling now. Opinions on the strongest character with relatively easy execution to pair with Wesker and Task?
    Possibly Ryu? He's generally a low-execution character that DHCs well with everyone. Tatsu assist could help you successfully teleport mix-up without incurring a ton of scaling and Ryu has a standing overhead making it easy to set up unblockables with Samurai Edge assist. As an added bonus you could do some zoning with Ryu filling the air with Hadokens while calling Taskmaster.
    "Give a man a fire and he's warm for a day, but set fire to him and he's warm for the rest of his life."

    UMvC3: Haggar-α/Ryu-γ/Hawkeye-α
    USFIV: Balrog, Rose
    MKX: Scorpion (Inferno), Kitana (Royal Storm)
  • BardicKnowledgeBardicKnowledge Joined: Posts: 66
    I'm currently thinking of trying out two teams -- any advice anyone feels like giving is welcome. My opinions on them are below, to help flesh things out.

    Trish (Low Voltage) / Haggar (Lariat) / Frank West (Shopping Cart)

    Pros:
    Two chars with reliable ways to level Frank
    High damage output on Haggar and (levelled) Frank


    Cons:
    Few projectiles
    Difficult for Frank to get inside hard zoning, even at high levels

    Gameplan:

    Trish starts on point, hoping to combo into Round Harvest early and get Frank's level up by tagging afterwards. If she builds two meters, DHC into Haggar to max Frank instantly. Assuming Frank gets in and Trish has a fair amount of health, Frank becomes the point char and Trish eventually anchors. Haggar + Trish assist is slightly better imo than Haggar + Frank assist, and Frank at levels 3-5 becomes very difficult to deal with alongside Trish assist to get in, and Haggar to stay there.

    Firebrand (Swoop) / Nemesis (Launcher Slam) / Arthur (Daggers)

    Pros:
    Great zoning
    Wall bounce, ground bounce, and OTG allows for very long Firebrand combos

    Cons:

    Two chars with useful "powerup" supers eats a lot of meter
    Low damage on two chars, especially w/o meter

    Gameplan:

    Use daggers to control ground space while Firebrand assaults from the air. TAC into Nemesis results in big damage, as does DHC (though this team is meter-hungry). Any of the three as anchor is possible so long as I save X-Factor.

    Any advice is welcome -- thanks!

  • CytexCytex Waning Moon Joined: Posts: 6
    Alright so I run a Deadpool(Quick Work)/Firebrand(swoop)/Wesker(Ghost Butterfly) and I was wondering should I changed any of the characters or is this team even decent? I just started playing UMVC3 yesterday (never played vanilla) and still figuring out what team/characters I should use. But I really been enjoying playing all three of them I will admit I picked Wesker because of how good he is.
  • ConnalkensConnalkens Trainer Joined: Posts: 28
    1.) Super Skrull (Stone Smite)
    2.) Iron Fist (Crescent Heel)
    3.) Taskmaster (Aim Master [Parabolic Shot])

    Is this a decent team? Does it need any improvements?
  • El_MaizEl_Maiz You can never tell with that guy Joined: Posts: 3,023
    1.) Super Skrull (Stone Smite)
    2.) Iron Fist (Crescent Heel)
    3.) Taskmaster (Aim Master [Parabolic Shot])

    Is this a decent team? Does it need any improvements?

    At least go for horizontal shot with Taskmaster. Iron Fist really needs that.

    And Rising Fang is probably better than Crescent Heel.
  • ConnalkensConnalkens Trainer Joined: Posts: 28
    At least go for horizontal shot with Taskmaster. Iron Fist really needs that.

    And Rising Fang is probably better than Crescent Heel.
    Alright, Thank you very much.
  • catbondcatbond The Starving Gamer Joined: Posts: 669
    Trish (Low Voltage) / Haggar (Lariat) / Frank West (Shopping Cart)
    How practical is it for Trish to combo into Round Harvest on her own? There's been some talk about this team specifically in the Ultimate Haggar Thread and there are a few great ways to get Frank to level 4 off of any touch with Haggar on point or level 5 with Frank on point. Personally I feel that going Haggar/Trish/Frank would be ideal, using Trish assist to get in and Frank assist to extend Haggar's combos after OTG.

    Also I'm curious as to how you were planning to DHC from Trish into Haggar, especially for the purposes of leveling Frank. There's a major lack of synergy in that direction.
    "Give a man a fire and he's warm for a day, but set fire to him and he's warm for the rest of his life."

    UMvC3: Haggar-α/Ryu-γ/Hawkeye-α
    USFIV: Balrog, Rose
    MKX: Scorpion (Inferno), Kitana (Royal Storm)
  • WesleyWesley Sir Arthur... is ready to do battle! Joined: Posts: 44
    Hey guys! I need some help here! I might as well tell you MVC3 was my first fighting game and I didn't play it all that much. I now have UMVC3 (bought it a day or so after it came out) and have been playing it a bit. Not too much. So I obviously still have lots to learn in terms of the basics and when to call out assists and stuff like that.

    Anyways! So I'm missing the second character for my team.

    1.) Iron Fist (Crescent Heel) on point.
    2.) ???
    3.) Arthur (Dagger Toss) is the anchor.

    I just love the way Iron Fist plays, even though he has no real air options. His combos and fighting style just really drew me in and I'm sure I'll never replace him. Arthur is my absolute favorite. He'll always be on my team. No exceptions. And of course I save XFC for him. Level 3 XFC + Golden Armor can really tear people up, especially if they've already blown their XFC.

    So who should I use as my second character? I keep seeing people say Iron Fist needs a lock down assist. But who should I use? I'm not a fan of Dante or Doom.

    And if anyone wants to play together or teach me some things, add me on XBL. My gamertag is ButtFarts McGee.
    XBL Gamertag - ButtFarts McGee
  • BardicKnowledgeBardicKnowledge Joined: Posts: 66
    Also I'm curious as to how you were planning to DHC from Trish into Haggar, especially for the purposes of leveling Frank. There's a major lack of synergy in that direction.

    You're right, it does make a lot more sense to start Haggar. Thanks! Any thoughts about the other team?
  • El_MaizEl_Maiz You can never tell with that guy Joined: Posts: 3,023
    Hey guys! I need some help here! I might as well tell you MVC3 was my first fighting game and I didn't play it all that much. I now have UMVC3 (bought it a day or so after it came out) and have been playing it a bit. Not too much. So I obviously still have lots to learn in terms of the basics and when to call out assists and stuff like that.

    Anyways! So I'm missing the second character for my team.

    1.) Iron Fist (Crescent Heel) on point.
    2.) ???
    3.) Arthur (Dagger Toss) is the anchor.

    I just love the way Iron Fist plays, even though he has no real air options. His combos and fighting style just really drew me in and I'm sure I'll never replace him. Arthur is my absolute favorite. He'll always be on my team. No exceptions. And of course I save XFC for him. Level 3 XFC + Golden Armor can really tear people up, especially if they've already blown their XFC.

    So who should I use as my second character? I keep seeing people say Iron Fist needs a lock down assist. But who should I use? I'm not a fan of Dante or Doom.

    And if anyone wants to play together or teach me some things, add me on XBL. My gamertag is ButtFarts McGee.

    Use Spencer. The damage and ability to do combos off of anti-airs skyrockets for Iron Fist if you have Spencer assist.
  • IceKitsuneIceKitsune Joined: Posts: 205
    I still want to know what people think of my team (since I got no responses last time) again running Rocket (Log)/Thor (Smash)/Ammy (Cold Star) what do you guys think? Should I change the order or assists?
    UMVC3:Hulk/Felicia/Amaterasu,Captain America/Thor/Rocket VS:Felicia/Talbain
    SF(A2,AE,HDR,3S,CE):Akuma/Ryu/Sagat/Cammy/Chun-Li/Twelve SamSho2:ChamCham
    MCV2:Cammy/Doom/Sentinel,Hulk/Rogue/Captain Comando,Juggernaut/Tron/Black Heart
  • WesleyWesley Sir Arthur... is ready to do battle! Joined: Posts: 44
    Use Spencer. The damage and ability to do combos off of anti-airs skyrockets for Iron Fist if you have Spencer assist.

    Hmm, I've never tried Spencer before. Which assist?
    XBL Gamertag - ButtFarts McGee
  • catbondcatbond The Starving Gamer Joined: Posts: 669
    You're right, it does make a lot more sense to start Haggar. Thanks! Any thoughts about the other team?
    I have to admit to a general lack of knowledge about all of those characters. However, as far as ordering is concerned I would consider going with Nemesis/Firebrand/Arthur. Firebrand to Nemesis there are no strong DHC options and Launcher Slam assist does little to help Firebrand since he already utilizes a ground-bounce on his own. Nemesis, however, can DHC from Bioweapon Assault to Dark Fire easily and possibly even Luminous Body for a relaunch. Also Nemesis is more likely to leave you at a net meter gain setting Firebrand up for success.

    In all honesty, Arthur seems like a weak link on the team. Unless there is a specific synergy that I am not seeing, I'm fairly certain that you would be better served with a character like Hawkeye. His Quick Shot (Greyhound) assist comes out faster and Gimlet lets him DHC successfully out of anything. Also since Bioweapon Assault and Dark Fire leave the enemy higher in the air, he may be able to DHC into Kiss of Fire effectively and extend the combo from there.
    "Give a man a fire and he's warm for a day, but set fire to him and he's warm for the rest of his life."

    UMvC3: Haggar-α/Ryu-γ/Hawkeye-α
    USFIV: Balrog, Rose
    MKX: Scorpion (Inferno), Kitana (Royal Storm)
  • catbondcatbond The Starving Gamer Joined: Posts: 669
    Hmm, I've never tried Spencer before. Which assist?
    Wire Grapple :m:, it puts the opponent in a standing state so you can utilize Dragon's Touch (crumple) and :s:.
    "Give a man a fire and he's warm for a day, but set fire to him and he's warm for the rest of his life."

    UMvC3: Haggar-α/Ryu-γ/Hawkeye-α
    USFIV: Balrog, Rose
    MKX: Scorpion (Inferno), Kitana (Royal Storm)
  • WesleyWesley Sir Arthur... is ready to do battle! Joined: Posts: 44
    Wire Grapple :m:, it puts the opponent in a standing state so you can utilize Dragon's Touch (crumple) and :s:.

    Awesome. I'll give it a try and see what happens! Thanks! :D
    XBL Gamertag - ButtFarts McGee
  • Sin_CorazonSin_Corazon Bub Joined: Posts: 3
    I still want to know what people think of my team (since I got no responses last time) again running Rocket (Log)/Thor (Smash)/Ammy (Cold Star) what do you guys think? Should I change the order or assists?

    It appears there are a few gaps in a practical raccoon-based offense with these assists. The meat and potatoes of his game involves controlling lateral space using rocket skates and tunnel rat , and ammy's coldstar lockdown synergizes with that approach rather nicely. However, I've found that team composition relies (generally) on more than point-character support.

    As a rule of thumb, when comprising new teams, I ask myself:
    1. Do my assists provide sufficient opportunities for mix-ups and unblockables?
    2. Do my assists provide me with combo extensions where necessary?
    3. Do my assists help me control a part of the screen that my point-character cannot? For example, Iron Fist has a rather poor aerial game, and assists like Firebrand's Swoop, Vergil's Rising Sun, and Doom's Oddly-Portable Infinite Silo of Missiles help thwart airborne attackers like Magneto.
    4. Do I have a strong DHC map? Can my characters seamlessly transition between one another in the same combo without the slightest chance of the opponent teching out?
    5. Is my anchor strong enough to warrant saving xfactor for? Can this anchor function largely unassisted?

    Now, back to your team, with these criteria in mind:

    1. Yes. Rocket's low hover along with the long period of forced guard may create some nasty overhead opportunities, experiment with assists like Sentinel's charge to see what works best for you.
    2. Well, no, but Rocket's combos are largely unassisted, Thor doesn't need extension with decent meter, and ammy is mostly independently capable too. If any Ameterasu or Thor - proficient players could comment on this note, maybe some of you have ideas for extensions.
    3. This is an important one for you, especially with Thor and Rocket relying heavily on coldstar to keep the opponent cornered and on the defensive. I've never been a fan of Thor's mobility (honestly, I've never been a fan of Thor, but I digress), so without a coldstar or beam assist to back you up, you're largely unprotected. Don't lose ammy!
    4. I actually went into training mode to test this out. IIRC Thor had a reasonable safe DHC option with Hurricane, and Ammy's shuffle caught the opponent after hurricane and rocket's spring board hyper. It's not a combofiend-level map, but it works nicely. My only gripe is the awkward placement of Thor's mighty smash assist, I can't see any practical implementation of it, and Thor himself seems a little out of place in a Battery/User/Assist oriented team. Again, I'm not the best Thor around, so someone can swoop in and defend the god of thunder if they want to.
    5. Yes. I've toyed around with Ammy anchor before and have generally been successful. Even with a lowly 160% damage multiplier in XF, she seems like a solid choice.

    There ya go. Hope it helped. I didn't get any replies on mine either so I'm just gonna lurk and see if I can't help out some other peeps.
  • El_MaizEl_Maiz You can never tell with that guy Joined: Posts: 3,023
    Awesome. I'll give it a try and see what happens! Thanks! :D
    Don't forget that Spencer is really really really good now.
  • Kunx990Kunx990 Joined: Posts: 12
    I am currently running Deadpool (Katana)/ Hulk (AA Charge)/Task(H. Arrows), I have been thinking to change Deadpool's assist to Quick Work to have an easy unblockable setup but it would make me lose combo extensions which will kill characters. Should I main Katana-Rama assist and counter with quick work?
  • HardcoreHeroHardcoreHero Joined: Posts: 7
    Currently I'm running Vergil (Rapid Slash)/Wesker (Samurai Edge Lower Shot) and I'm not sure who to use as a third. I was thinking of using Doom (Plasma Beam). I was also thinking of switching Wesker to third, but I don't want to rely on something so cheap. So basically, two questions.
    1. Who should I use for my last character?
    2. Should I swallow my pride and use Wesker as my third, or will I be fine?
  • mcclearyb0ymcclearyb0y i prefer low tiers Joined: Posts: 74
    my team: Ghost Rider/Hulk/Captain America

    GR. Heartless Spire assist for OTG
    Hulk. Gamma Wave assist b/c its a good defensive and offensive pressure assist. and it can open up/extend combo's if timed right.
    Cap. Shield Slash assist basically for same reason's i have hulks. a shot assist that opens up for combo's and keeps pressure. difference i mainly use this in the corner b/c of chance to mixup opponent w/ the return factor on shield. most people get hit one the comeback.

    Ghost on screen:
    Basically my strategy in a fight is to pressure you from mid/long range of screen w/ GR j.S s.H cr.H and Hulk assist until i get you into corner. once in corner i chip away until i can hit combo where i super then DHC into Hulk Gamma Crush.

    Hulk on screen:
    Once i get hulk out i try to contain them in corner w/ j.H - S and Cap assist keeping you grounded and under pressure. once i catch you fishing w/ one of hulks attacks i open up for combo. OTG then finish off w/ Gamma Crush.

    if somehow i lose both hulk and GR i finally bring Cap out. my thoughts are that cap shouldnt touch screen until both of my other characters are dead so if i have to use anchor he has full bar of health a ton of meter and XF.

    once Cap is on screen i just pressure and mix up w/ varying shield slash's and cartwheels. cap's dmg w/ XF means if i catch you w/ any combo your characters dead.

    thats team im running but i feel its lacking due to no air game. any tips on character changes/ assist changes etc??
  • IceKitsuneIceKitsune Joined: Posts: 205
    Post about my team that is to large to quote again.

    Thanks it did help! :)
    UMVC3:Hulk/Felicia/Amaterasu,Captain America/Thor/Rocket VS:Felicia/Talbain
    SF(A2,AE,HDR,3S,CE):Akuma/Ryu/Sagat/Cammy/Chun-Li/Twelve SamSho2:ChamCham
    MCV2:Cammy/Doom/Sentinel,Hulk/Rogue/Captain Comando,Juggernaut/Tron/Black Heart
  • tenderbeaartenderbeaar Joined: Posts: 1
    My Team : Wesker/Dante/Dormammu

    Wesker Assist: Ghost Butterfly for OTG
    Dante Assist: Jam Session for OTG
    Dormammu Assist: Dark Hole for Pressure/Zoning

    So basically this is what I've been doing:

    I play Wesker on point basically for meter building. he's fast and good at pressure and i can land pretty good combos with him. As for Dante, it's pretty much the same thing. when i get 4-5 bars, i get an air combo with wesker, aerial exchange with dante, then finish with million dollars, then DHC into chaotic flame. i think i can do pretty good with that since i like a run and gun style. if wesker gets beat out fast enough, i can still play point with dante.

    any helps with strategy guys? thanks.
  • KamoKageKamoKage Joined: Posts: 19
    MysticRay's Mahvelbytes

    Hmm lets take a gander at your set-up

    Pros:
    2 mobile/ agile characters, 1 pesudo-zoner
    High mix-up potential with Parker and Virgil
    High damage through extended Virgil Combos, Ghost Rider bnbs
    Solid anchor of Virgil.
    Spiderman is a very tricky fighter to deal with and not many people know his match-up.

    Cons:
    Team lacks a good projectile assist, Virgil and Spidey may have trouble getting safely in on the opponent.
    Spidey is an execution based character who will need alot of lab time to become effective. It takes work to learn his meterless 400k combos
    Lacks a pure zoner, Ghost Rider will be beaten out by strong zoners in your opponent's line-up.
    Team has little room for error, Spidey and Virgil will be destroyed on a couple of slip-ups.

    Comments:
    The team has good potential to be solid, but you lack a solid projectile assist that can cover your "rushdown" characters.
    DHC Synergy is possible but you'll have to time your inputs correctly.

    Suggested Strategy.

    Your lineup should be Ghost Rider/Spidey/Virgil

    Your first goal is to overwhelm the opponent with Ghost Rider's "zoning" (in addition to taking out characters as necessary).
    The second goal is to snap in our opponent's anchor with Spidey and finish them off. Also spidey must evade the x-factor duration of the opponent.
    Your final goal is to save meter and x-factor for virgil for the end

    Why are we snapping in with Spidey?
    Spidey is a great character to do snap-backs with because of his very fast attacks. If spidey can eliminiate our opponent's anchor then we basically guarantee that Virgil will be able to powerfully decimate when the timer gets low. also a nifty little trick is ultimate web throw on recently snapped in opponent.

    Why are we evading our opponent's x-factor with Spidey?
    He's extremely mobile and can dodge nearly anything if played right.

    So heres the plan, at the start of the match we'll pester the opponent with ghost rider and make the opponent think that "this" is the backbone of the team. Keep ghost rider out and cause as much damage as possible until he gets to low health, then switch to the spider. Spidey has the job of not causing huge damage but snapping in and at least "roughing up" our opponent's anchor. When this task is complete, bring back in ghost rider if necessary or continue butt-whopping with Spiderman. But be warned, our opponent will probably be using X-factor soon so we must keep spidey alive. When X-factor is activated we simply runaway with spiderman until it's finished.

    Now comes our fatal blow, Virgil.

    Equip X-factor, Devil Trigger, and go to town. Use teleports, simply get in and end the fight. You can't run from an X-factor Virgil.

    Good luck! Have fun!

    so I have been practicing normal bread and butter combos to help get somewhat decent...you know usual beginner stuff. Now comes the hard part which I need some help on...creating 50/50's and unblockables or even finding a way to combo my assists into my strategy. the team I have is listed above... suggestions to this newbie?
  • Cosmic_CastawayCosmic_Castaway Legendary Dark Knight Joined: Posts: 2,449
    Currently I'm running Vergil (Rapid Slash)/Wesker (Samurai Edge Lower Shot) and I'm not sure who to use as a third. I was thinking of using Doom (Plasma Beam). I was also thinking of switching Wesker to third, but I don't want to rely on something so cheap. So basically, two questions.
    1. Who should I use for my last character?
    2. Should I swallow my pride and use Wesker as my third, or will I be fine?
    Put Wesker out front so he can build meter for Vergil. For your third, might as well go with like...Dante or something. Doom is a great choice as well. There's tons of options, really. Taskmaster, Hawkeye, Sentinel, Amaterasu, Cap Am...
    The Excusatory Wizard of Execution
  • MysticRayMysticRay Mashes Dive Kick Until It Works. Joined: Posts: 4,732
    so I have been practicing normal bread and butter combos to help get somewhat decent...you know usual beginner stuff. Now comes the hard part which I need some help on...creating 50/50's and unblockables or even finding a way to combo my assists into my strategy. the team I have is listed above... suggestions to this newbie?

    I don't main Spidey but I know his jumping special is a pesudo-dive kick that can be chained into crouching Light for a high low mix-up. Master web zipping and calling an assist for screen switching cross-ups. Vergil can teleport so its easier to mix up with him, I believe web ball would be an ideal projectile to cover him because its slow and stays on the screen for a long time. Ghost Rider doesn't mix up, he man handles you into a corner with his chain until the opponent screws up
    UMVC3 Teams: Kawaiibrand/Skrub/Whackbot . Kawaiibrand/Dog/Skrub
    Lovez the chubbays and Dark Magician Fatty.
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  • GREEKGREEK Ryu's been smoking that shit Joined: Posts: 563
    who are the best battery characters in the game?

    users?

    anchors?
    GUILTYGEARXRD HOLY SMOKES
  • RexdawnRexdawn Joined: Posts: 22
    I'm looking into two possible teams: one for Zero and one for Strider Hiryu. I'm also trying to fit Dante on both teams since I really like using him and he seems versatile enough to go anywhere.

    Zero (assist unsure), Vergil (Rapid Slash), Dante (Jam Session)

    I've been reading around and both those characters seem pretty good for Zero. Zero and Vergil seem to have a lot of good synergy and I'm sure Dante could be a decent anchor.

    Dante (Jam Session), Strider Hiryu (Vajra), Amaterasu (Cold Star)

    I've seen MarlinPie and Clockw0rk run Amaterasu as anchor so I figured she couldn't be a terrible anchor. Dante and Hiryu would both benefit from Cold Star assist, and I have Dante as a battery for Hiryu, and if I lose Dante, I still have Hiryu with a solid assist for his gameplan kind of like Clockw0rk's team. Doctor Doom is also a candidate for anchor, but I want to see if Amaterasu fits the bill first.
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