Riot55, post: 6210047, member: 15044 wrote:
Edwin H, post: 6207779, member: 59044 wrote:
I really need some help and ANY advice would be greatly appreciated. I play a Wolvie/?/Wesker team (in that order) my pressure with Wolvie is pretty solid.
DiscoCokkroach, post: 6209094, member: 17707 wrote:
I'm currently running Cap/PW/Dorm. It's a PW team (as is EVERY team w/PW), but I like the synergy between Cap/Dorm so much that I want to replace PW. Any thoughts on who it should be?
Riot55, post: 6210047, member: 15044 wrote:
So what do you guys think the strongest team and team order that involves Wesker and Taskmaster with someone else? Not that I'm not good at the game, but characters with simpler timing would be nice. I'm considering trying Zero/Wesker/Taskmaster, but again, for some reason the whole concept of charging his buster the whole time is counter-intuitive to how I've ever played fighting games (never played a character where I had to hold down buttons and do other stuff). Ghost Rider seems to fit good with Task assist, but Wesker's assist doesn't really seem to do much for him. Sentinel drones are always good, but they don't seem to do much for Wesker when it comes to extending combos, and it's hard to open people up with Sentinel when he comes out. I think Dormammu is great, but his assists aren't the best... I've tried him on point and it's been relatively successful. ARGH! Just rambling now. Opinions on the strongest character with relatively easy execution to pair with Wesker and Task?
Connalkens, post: 6210591, member: 26406 wrote:
1.) Super Skrull (Stone Smite)
2.) Iron Fist (Crescent Heel)
3.) Taskmaster (Aim Master [Parabolic Shot])
Is this a decent team? Does it need any improvements?
El_Maiz, post: 6210600, member: 49194 wrote:
At least go for horizontal shot with Taskmaster. Iron Fist really needs that.
And Rising Fang is probably better than Crescent Heel.
BardicKnowledge, post: 6210514, member: 9487 wrote:
Trish (Low Voltage) / Haggar (Lariat) / Frank West (Shopping Cart)
catbond, post: 6210684, member: 8951 wrote:
Also I'm curious as to how you were planning to DHC from Trish into Haggar, especially for the purposes of leveling Frank. There's a major lack of synergy in that direction.
Wesley, post: 6210737, member: 47580 wrote:
Hey guys! I need some help here! I might as well tell you MVC3 was my first fighting game and I didn't play it all that much. I now have UMVC3 (bought it a day or so after it came out) and have been playing it a bit. Not too much. So I obviously still have lots to learn in terms of the basics and when to call out assists and stuff like that.
Anyways! So I'm missing the second character for my team.
1.) Iron Fist (Crescent Heel) on point.
3.) Arthur (Dagger Toss) is the anchor.
I just love the way Iron Fist plays, even though he has no real air options. His combos and fighting style just really drew me in and I'm sure I'll never replace him. Arthur is my absolute favorite. He'll always be on my team. No exceptions. And of course I save XFC for him. Level 3 XFC + Golden Armor can really tear people up, especially if they've already blown their XFC.
So who should I use as my second character? I keep seeing people say Iron Fist needs a lock down assist. But who should I use? I'm not a fan of Dante or Doom.
And if anyone wants to play together or teach me some things, add me on XBL. My gamertag is ButtFarts McGee.
El_Maiz, post: 6210998, member: 49194 wrote:
Use Spencer. The damage and ability to do combos off of anti-airs skyrockets for Iron Fist if you have Spencer assist.
BardicKnowledge, post: 6210830, member: 9487 wrote:
You're right, it does make a lot more sense to start Haggar. Thanks! Any thoughts about the other team?
Wesley, post: 6211086, member: 47580 wrote:
Hmm, I've never tried Spencer before. Which assist?
catbond, post: 6211099, member: 8951 wrote:
Wire Grapple , it puts the opponent in a standing state so you can utilize Dragon's Touch (crumple) and .
IceKitsune, post: 6211049, member: 39569 wrote:
I still want to know what people think of my team (since I got no responses last time) again running Rocket (Log)/Thor (Smash)/Ammy (Cold Star) what do you guys think? Should I change the order or assists?
Wesley, post: 6211130, member: 47580 wrote:
Awesome. I'll give it a try and see what happens! Thanks! :D
Sin_Corazon, post: 6211181, member: 56354 wrote:
Post about my team that is to large to quote again.
MysticRay, post: 6200944, member: 52522 wrote:
Hmm lets take a gander at your set-up
2 mobile/ agile characters, 1 pesudo-zoner
High mix-up potential with Parker and Virgil
High damage through extended Virgil Combos, Ghost Rider bnbs
Solid anchor of Virgil.
Spiderman is a very tricky fighter to deal with and not many people know his match-up.
Team lacks a good projectile assist, Virgil and Spidey may have trouble getting safely in on the opponent.
Spidey is an execution based character who will need alot of lab time to become effective. It takes work to learn his meterless 400k combos
Lacks a pure zoner, Ghost Rider will be beaten out by strong zoners in your opponent's line-up.
Team has little room for error, Spidey and Virgil will be destroyed on a couple of slip-ups.
The team has good potential to be solid, but you lack a solid projectile assist that can cover your "rushdown" characters.
DHC Synergy is possible but you'll have to time your inputs correctly.
Your lineup should be Ghost Rider/Spidey/Virgil
Your first goal is to overwhelm the opponent with Ghost Rider's "zoning" (in addition to taking out characters as necessary).
The second goal is to snap in our opponent's anchor with Spidey and finish them off. Also spidey must evade the x-factor duration of the opponent.
Your final goal is to save meter and x-factor for virgil for the end
Why are we snapping in with Spidey?
Spidey is a great character to do snap-backs with because of his very fast attacks. If spidey can eliminiate our opponent's anchor then we basically guarantee that Virgil will be able to powerfully decimate when the timer gets low. also a nifty little trick is ultimate web throw on recently snapped in opponent.
Why are we evading our opponent's x-factor with Spidey?
He's extremely mobile and can dodge nearly anything if played right.
So heres the plan, at the start of the match we'll pester the opponent with ghost rider and make the opponent think that "this" is the backbone of the team. Keep ghost rider out and cause as much damage as possible until he gets to low health, then switch to the spider. Spidey has the job of not causing huge damage but snapping in and at least "roughing up" our opponent's anchor. When this task is complete, bring back in ghost rider if necessary or continue butt-whopping with Spiderman. But be warned, our opponent will probably be using X-factor soon so we must keep spidey alive. When X-factor is activated we simply runaway with spiderman until it's finished.
Now comes our fatal blow, Virgil.
Equip X-factor, Devil Trigger, and go to town. Use teleports, simply get in and end the fight. You can't run from an X-factor Virgil.
Good luck! Have fun!
HardcoreHero, post: 6212459, member: 59087 wrote:
Currently I'm running Vergil (Rapid Slash)/Wesker (Samurai Edge Lower Shot) and I'm not sure who to use as a third. I was thinking of using Doom (Plasma Beam). I was also thinking of switching Wesker to third, but I don't want to rely on something so cheap. So basically, two questions.
1. Who should I use for my last character?
2. Should I swallow my pride and use Wesker as my third, or will I be fine?
KamoKage, post: 6213843, member: 58952 wrote:
so I have been practicing normal bread and butter combos to help get somewhat decent...you know usual beginner stuff. Now comes the hard part which I need some help on...creating 50/50's and unblockables or even finding a way to combo my assists into my strategy. the team I have is listed above... suggestions to this newbie?
Cosmic_Castaway, post: 6213847, member: 46648 wrote:
Put Wesker out front so he can build meter for Vergil. For your third, might as well go with like...Dante or something. Doom is a great choice as well. There's tons of options, really. Taskmaster, Hawkeye, Sentinel, Amaterasu, Cap Am...
HardcoreHero, post: 6214046, member: 59087 wrote:
Should I use an otg assist aside from wesker's gunshot to extend vergil's combos? because the only reason I'm doing Vergil/Wesker instead of Wesker/Vergil is for the extended combos
Joe Yabuki, post: 6214545, member: 25110 wrote:
What's the cheapest All Girls team possible? No dogs allowed
AvariceX, post: 6214709, member: 10491 wrote:
chickenlegs90, post: 6214913, member: 58793 wrote:
Hey I'm looking for an anchor to make Nemesis and Ryu work. Any ideas? I'm hoping for someone like Strider, Nova or Hawkeye, but not sure if they make much sense. I'm a fairly new player to umvc3. I was thinking Wesker could also probably work but I don't really like him. I'm open to any ideas.
Joe Yabuki, post: 6214899, member: 25110 wrote:
Hawkeye Taskmaster and Deadpool (no particular order) would be pretty nice, the lame stuff
GuruPrimo, post: 6215255, member: 15318 wrote:
Any suggestions for someone to supplement X-23 on point and Dorm (Black Hole) as anchor? I like those two but have had problems finding a nice fit for the second character.
chirp, post: 6215346, member: 25005 wrote:
Dante works really well with X-23, Jam Session lets you do her unblockable lvl 3, forgot what its called, locks down the opponent for left/right mixups. You could also extend her combos with it in vanilla, not sure if that still works in Ultimate (well with a little creativity almost anything works, whether its very effective or not is another matter). You can also do high/low unblockables with Dante on point, Ankle Slice assist.
Doom's also a good choice, Plasma Beam makes everybody better, and DHC from X23 (either super) to Sphere Flame is really good. Dante and Doom also work really well with Dorm, so there's that too.
MixTapeCD, post: 6215635, member: 54593 wrote:
Nemesis ( Launcher Slam ) ,Iron Man ( Repulsar ) ,Dr Strange ( Daggers )
Firekid2468, post: 6216148, member: 15070 wrote:
So, right now I'm running X-23 (ankle slice)/Wesker (samurai edge)/Strider (Vadjra). It feels pretty strong, though it'd be stronger if I could play as Strider worth a damn. So my question is, does this team have any glaring weaknesses I should know about?
Also thinking about making "for fun" team involving Hsien-Ko since everybody hates Wesker right now. >_> I'm thinking one of my above mains/Hsien-Ko/Taskmaster. Thoughts?