Ok, so I've noticed a trend lately. Many people are making threads dedicated to building a team to suit their own needs. This is causing much clutter and confusion throughout the UMvC3 forums, so I've decided that we will have ONE thread dedicated to all team building questions and concerns.
In other words. ALL TEAM BUILDING TALK GOES IN THIS THREAD. DO NOT MAKE MORE THREADS PERTAINING TO TEAM BUILDING.
Rules of this thread:
1. All team building discussion, talk, debating, questions, answers, so on and so forth go here.
2. Stay on topic.
3. Trolling and flame baiting in this thread will not be tolerated.
4. All other normal SRK rules apply.
I will be monitoring this thread daily, and I won't hesitate to hand out infractions to those that deserve them. THIS IS EVERYONES ONLY WARNING.
Other than that, feel free to post away guys!! Have fun and keep it clean!
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0 • Off Topic Disagree Agree LikeCapAm (Shield Slash) / Nova (Nova Strike) / Senty (Drones *charge)
With Cap on point it's easy to continue combo's w/ Nova assist, not so much w/ Sent. I feel Cap and Sent have always been good buddies using Shield w/ Sent assist which works well for me mid-screen. Set-ups and mix-ups on wake-up w/ drones lock down from above their head or in the corner in conjunction w/ cartwheel and Shield. Sent assist seems better w/ Nova in, using Nova's airdashing, flying, Energy Javelin and H Pulse, but scoring combo's w/ Cap and Sent assist is easier. With Cap, I can dhc into Nova's projectile invulnerable hyper in case Hyper C-Star won't reach and it's easy to dhc mid-combo into Nova considering Nova's Orb has a great hitbox or into Hyper Rocket Punch for the safety, or even into Hyper Blaster if Nova has red health for that extra damage. I play Cap with a lot of range in mid-screen; it's easy to score combo's off of Shield and assists there. Charging Star through players jumping/airdashing in.
With Nova I use Energy Javelin and H Pulse a good deal, or if I'm forced closer I stay high while using both assists...mostly Cap. Cap's assist makes Nova's relaunch combos easier with slightly more damage. While the opponent is ducking Sent drones, Nova can come in with a cr.m into fly mix-ups or throw an Energy Javelin and then approach while they're still dealing w/ drones. I haven't had issues w/ his red health as I usually score a good use out of it w/ L or H Pulse (the fact that Nova can drop 2 H Pulses w/ red health is nice). Call drones, put up a Pulse shield, throw Javelin, call Cap assist, throw Javelin, and when you score a hit with one of those you can start your combo; you can (mostly) safely hard-tag after a H Pulse is deployed.
Sentinel is anchor mostly for what everyone would expect: XF lvl 3, but also assist. If he's in before the other 2 perish, his combo's can be easily extended by both other assists. Opinions lately on Sent's drones haven't been very good, but with a decent range game it definitely has it's uses. If the opponent blocks the first hit on Shield Slash, Sent should be able to grab/cmd grab before the return hit if spaced right. Still, most people fear Sent XF3. Cap and Nova don't lend a lot to Sent's range game but assist quite nicely mid-close range. THC w/ this team is fairly rewarding.
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0 • Off Topic Disagree Agree LikeIm currently using:
Firebrand(swoop)/ghostrider(alternating between chain and spire)/dormammu(dark hole)
Skrull(havnt solidly picked an assist yet)/ rocket(same)/ Nova(same)
Iron Fist(Kick)/hawkeye(greyhound)/shuma(ray)
Modok(blaster)/ strange(eye)/ deadpool(quick work)
Any advice for team combinations that may have good synergy among those listed,or assists i should use for each?
Mortal Kombat: Kabal,Kenshi GG:Zappa,Faust SSF4: Vega,Bison,Juri 3's: Alex,twelve
sfxt: Rolento,Hwoarang, King,Lei,Bryan Tekken: Feng, King, Hwoarang,Lei SC:Voldo Skullgirls: Peacock
Darkstalkers: L.raprtor,Donovan,Jedah,Anakaris. Blazblue: Arakune JoJo's: JoJo, Dio, S.Dio
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0 • Off Topic Disagree Agree LikeIf I didn't like my team so much, I would totally go for this team. I love Cap and Sent together - I might switch Nova around, I dunno. I think it's a good team, just my .02.
I run Ammy(Cold Star)/Doctor Doom(Missiles)/Taskmaster(Horizontal Arrows).
I fucking love how dumb Doctor Doom can be with either of those assists. Amaterasu with Missiles can be really hard for a lot of the cast to get away from them, and allows me space for glaive setups and reflector pressure, or both since I can keep them in blockstun for a billion years with the paper and missiles. Unfortunately, the team is kind of a one-hit wonder for me right now as my Doom needs to get better without assists and my Taskmaster is grade-A scrub forward:h: business. I have to step up my Doom and Tasky, but I won't be able to for another couple of weeks (still just playin this game at a friend's house for practice).
Thinking of running a MvC2 nostalgia team with Storm/Sentinel/AAA or Sentinel/Zoner/Assist.
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0 • Off Topic Disagree Agree LikeI would consider switching MODOK's assist to barrier or bomb, if you're trying to zone with Strange or Deadpool. Blaster covers an angle they both have complete control over.
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0 • Off Topic Disagree Agree LikeI like the synergy between Firebrand and Drones. If Nemesis uses either of his level 1's, I DHC into Luminous body for an extended combo. If those two die, well... X-FACTOR 3 SENTINEL!:D
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0 • Off Topic Disagree Agree LikeAny suggestions on assists or possible change for synergy purposes?
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0 • Off Topic Disagree Agree LikeMysticRay's Mahvelbytes:
Hmm let's take a gander at your set-up
Pros:
Potentially High Damage Characters
Good Zoning with level 3+ Frank and Doctor Strange
Decent mix-up potential with Strange/Frank
High Damage through hulk combos.
Easy DHC from throws (Vishanti -> Anything)
A character for each portion of the screen (close, mid,far)
Cons:
Slow attack characters
No formidable anchor
No characters with aerial dominance
I see trouble if Strange is knocked out early, without him you don't have much of a chance at getting in at the opponent or zoning them out.
General Strategy:
You have Frank on point, this is a no-no. Frank is a much better middle man and he doesn't become a viable point character until level 3 (19 hits). I suggest you swap Strange and Frank. I also suggest you learn a high hitting Strange Combo and then TAC to Frank for an easy level up.
Now Strange is good on point but he needs a good anti-air assist, I would use Hulk's AA Gamma Charge to help him in that endeavor.
Frank would work well with Bolts to cover his slide, Hulk would work well Frank's cart assist so he can get in.
Now with your team of Strange/Frank/Hulk, this should be your strategy. Use Strange as faux keep away character to frustrate the opponent at the beginning of the match, After awhile turn on the aggresive play and teleport in when it's safe (Daggers M should cover you pretty well) and perform a 19+ hit combo.Immediately TAC to Frank. Snap a photo with Frank and immediately play keepaway with Item Toss.. We need to build meter for the rest of the battle.
If the opponent can outzone Frank then we have to go on the offensive, Fortunately Frank's Cart Hyper pummels through projectiles. Use this if need be. Once were in with Frank and score a clean hit. Finish the opponent's character if possible (using one meter max). If not we need to TAC to hulk, gain some meter in the process and let the big boy finish them up.
Now the strategy revolves around earning and saving meter for Frank. Why? Frank has an invincible hyper at Level 3+ (Survival Tools). With level 3 X-Factor we can punish opponents simply for making a move. So save power for the final fight if possible.
Well there you go. Have fun!
Lovez the chubbays and Dark Magician Fatty.
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0 • Off Topic Disagree Agree LikeGOLD! SOLID GOLD! I greatly appreciate this!
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0 • Off Topic Disagree Agree LikeI am new to the fighting game community but I have been playing many fighting games in the past starting with dead or alive, to tekken tag, to soul caliber 2. It is something I enjoyed for quite some time but I digress. I want to get into the marvel scene. And I have been reading a lot of "tier" and "character loyalty". I feel that I play better when I pick characters that I actually want to play. Therefore the team I am interested in making is spiderman, vergil, and ghost rider. I was thinking of spiderman on point, vergil as user, and ghost rider as anchor to counter phoenix players with his ridiculous long range and the fact that he can just random super his whip that covers half the map. The only problem I see with this team (other than the fact that my characters have no health, which I like cause it forces me to learn to block and find openings rather than spamming) is no stable otg. Yes I am aware that spiderman and vergil have an otg but they are not very good, in my opinion that is. I also don't see very much DHC potential. If there is something I noticed from a majority of teams and good players is their main mission is to get you with 1 hit and then kill that character. I can't see doing that with this team. Tell me if you guys do, please I want all sugguestions: Is this team viable? do you feel that there would be enough synergy with each other? Remember guys don't just throw "no cause its not top tier or no in general." I need logic to understand, reasoning. Thank you guys and I can't wait to get my feet wet in a month or two competitively. =p
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0 • Off Topic Disagree Agree LikeSF(A2,AE,HDR,3S,CE):Akuma/Ryu/Sagat/Cammy/Chun-Li/Twelve SamSho2:ChamCham
MCV2:Cammy/Doom/Sentinel,Hulk/Rogue/Captain Comando,Juggernaut/Tron/Black Heart
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0 • Off Topic Disagree Agree LikeMysticRay's Mahvelbytes
Hmm lets take a gander at your set-up
Pros:
2 mobile/ agile characters, 1 pesudo-zoner
High mix-up potential with Parker and Virgil
High damage through extended Virgil Combos, Ghost Rider bnbs
Solid anchor of Virgil.
Spiderman is a very tricky fighter to deal with and not many people know his match-up.
Cons:
Team lacks a good projectile assist, Virgil and Spidey may have trouble getting safely in on the opponent.
Spidey is an execution based character who will need alot of lab time to become effective. It takes work to learn his meterless 400k combos
Lacks a pure zoner, Ghost Rider will be beaten out by strong zoners in your opponent's line-up.
Team has little room for error, Spidey and Virgil will be destroyed on a couple of slip-ups.
Comments:
The team has good potential to be solid, but you lack a solid projectile assist that can cover your "rushdown" characters.
DHC Synergy is possible but you'll have to time your inputs correctly.
Suggested Strategy.
Your lineup should be Ghost Rider/Spidey/Virgil
Your first goal is to overwhelm the opponent with Ghost Rider's "zoning" (in addition to taking out characters as necessary).
The second goal is to snap in our opponent's anchor with Spidey and finish them off. Also spidey must evade the x-factor duration of the opponent.
Your final goal is to save meter and x-factor for virgil for the end
Why are we snapping in with Spidey?
Spidey is a great character to do snap-backs with because of his very fast attacks. If spidey can eliminiate our opponent's anchor then we basically guarantee that Virgil will be able to powerfully decimate when the timer gets low. also a nifty little trick is ultimate web throw on recently snapped in opponent.
Why are we evading our opponent's x-factor with Spidey?
He's extremely mobile and can dodge nearly anything if played right.
So heres the plan, at the start of the match we'll pester the opponent with ghost rider and make the opponent think that "this" is the backbone of the team. Keep ghost rider out and cause as much damage as possible until he gets to low health, then switch to the spider. Spidey has the job of not causing huge damage but snapping in and at least "roughing up" our opponent's anchor. When this task is complete, bring back in ghost rider if necessary or continue butt-whopping with Spiderman. But be warned, our opponent will probably be using X-factor soon so we must keep spidey alive. When X-factor is activated we simply runaway with spiderman until it's finished.
Now comes our fatal blow, Virgil.
Equip X-factor, Devil Trigger, and go to town. Use teleports, simply get in and end the fight. You can't run from an X-factor Virgil.
Good luck! Have fun!
Lovez the chubbays and Dark Magician Fatty.
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0 • Off Topic Disagree Agree LikeI love you =p
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0 • Off Topic Disagree Agree LikeMortal Kombat: Kabal,Kenshi GG:Zappa,Faust SSF4: Vega,Bison,Juri 3's: Alex,twelve
sfxt: Rolento,Hwoarang, King,Lei,Bryan Tekken: Feng, King, Hwoarang,Lei SC:Voldo Skullgirls: Peacock
Darkstalkers: L.raprtor,Donovan,Jedah,Anakaris. Blazblue: Arakune JoJo's: JoJo, Dio, S.Dio
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0 • Off Topic Disagree Agree LikeI know the c.LMH j.MHS (Samurai shot) (Vergils special).
Just looking for more setups or critique on my team because thats the only real combo i know. lmao
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0 • Off Topic Disagree Agree LikeTrying to decide between Sentinel and Hawkeye. They both have assists that benefit Frank and Cap. Sentinel is obviously easier to use and does more damage, but I feel like I get blown up more when I use him. Any thoughts?
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0 • Off Topic Disagree Agree LikeI would say it comes down to Sentinel Drones being a better assist vs Hawkeye being a better point character. However, since its in your 3rd slot anchor Sentinel is pretty good with X factor. Hawkeye is an alright anchor if you have meter to chuck gimlets (QCF hyper) for chip (but then if they have XFC to negate the chip then you are out of luck). Pretty much if Sentinel touches you in level 3 you are dead... whether it be an low, high, aerial hit, throw, air throw, or command grab.
I would actually argue Hawkeye is the easier character to learn in the 3rd slot because although Sentinels combos are easy opening people up with him isn't the easiest.
I would say go with Sentinel ATM but you should mess around with both to see what you personally like better. Characters in MvC3 are pretty basic so its pretty easy to learn a handful of them. You get ambigous left/rights with Cap and Frank (level 2 or above for his roll) with either drones or arrows assists so both will work well... drones give you a little bigger window to set them up though and are much better for locking people down.
Twitter: NissanZaxima18
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0 • Off Topic Disagree Agree LikeI'm set on Zero-a/Doom-b for sure now. I've been running Strange but he's very limited against anyone who knows how to fight him (but blows up people who don't for free).
-Sentinel is really good for this duo because drones are just that good, but Sentinel left on his own has problems (then again he only ever needs to touch you once).
-Vergil is an option but it would make more sense to run him second for the Zero/Vergil DHC brokenness, and I don't really like Doom as an anchor.
-I've started playing around with Phoenix because I can build ludicrous amounts of meter with Zero/Doom, and it allows me to go for the fancy assist-extended combos without worrying about dropping them before the super (I wouldn't super anyway so I only lose a bit of damage).
-I'm considering Dormammu (as I think he is top 5 in the game now) but have almost no experience playing him and his assists are a little too centralized for my taste.
-I've considered Strider as an alternative to Phoenix since it's not quite as much of a meter commitment, but the fact that his vajra assist can whiff entirely on mobile characters (and is incredibly vulnerable) really turns me off from him.
-Chrisis planted this idea in my head that Firebrand is amazing so I thought about using him (I have no qualms with tier-whoring) but I don't know if his assists are enough to cover my approaches with Zero and Doom.
-Wesker is always a solid anchor, and opens up unblockables and easy (easier anyway) combos from air-throws for Zero. Of course his assist does nothing to get me in so I'd be relying on Doom's missiles which isn't necessarily a bad thing but if I can't call Doom mid-combo then I lose a lot of combo damage for Zero, and Wesker's assist does nothing for Zero's combos.
-Hawkeye has an amazing assist and is a really good anchor (I've seen it in action from a couple great players too much to let anyone convince me otherwise). He's a bit lacking in the mobility and style department that I love though. Also there's the issue that one of the regulars in our group of players has Hawkeye on his main team - it's not a big issue but variety is always beneficial to the group.
-Other characters I've pondered briefly: Morrigan, Viper, Deadpool, Magneto, Nova, Taskmaster, Rocket Raccoon. Each of them have their own merits but also lack one thing or another in regards to team synergy or anchor potential. It's important that the character matches my style too (needs to be mobile and have the potential to do stylish combos basically).
SFIV: Sakura | 3S: Oro | ST: Chun
BB: Makoto | P4A: Aigis | VSav: Lilith/Rikuo | GGXXAC+: Chipp
IGAU: Superman/Hawkgirl
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0 • Off Topic Disagree Agree LikeI think ground dominance is the important part. I ran Ammy very briefly in vanilla and replaced her for the same reason I eventually replaced Akuma: If I'm stuck at full-screen then calling her doesn't do anything to cover my command dash approach with Zero, but calling Sentinel (or Strange, or Iron Man) does. Then again with the added mobility of buster cancels maybe it's not an issue anymore.... or maybe I should just exercise more care with my approaches.
SFIV: Sakura | 3S: Oro | ST: Chun
BB: Makoto | P4A: Aigis | VSav: Lilith/Rikuo | GGXXAC+: Chipp
IGAU: Superman/Hawkgirl
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0 • Off Topic Disagree Agree LikeI would say Firebrand, but I don't feel his assists contribute to what you want it to based on what you've described thus far.
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0 • Off Topic Disagree Agree LikeDon't mean to be annoying, but can I get some help please?
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0 • Off Topic Disagree Agree LikeStorm was brought up in my discussion with another player yesterday (I've mentioned this guy a few times in the past - he's solid, plays Mags/Wesker/Hawkeye and has placed 2nd at a couple tournaments in our area). I forgot to mention that I was also considering her. I have no experience with her though and I don't really come from a Marvel 2 background and find Magneto difficult to control (in vanilla anyway) so I don't know how I'll do with Storm. I don't think I've ever seen her used as an anchor either but on paper I think she has all the tools for it (similar to Mags). Can't be any easier to lame her out than Sentinel anyway XD.
I also have no idea what the Hailstorm > Sougenmu DHC entails....hadangeki/buster spam coupled with the hailstorm hits, or is it possible to command-dash up and get a combo from it?
SFIV: Sakura | 3S: Oro | ST: Chun
BB: Makoto | P4A: Aigis | VSav: Lilith/Rikuo | GGXXAC+: Chipp
IGAU: Superman/Hawkgirl
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0 • Off Topic Disagree Agree LikeTL;DR: Hawkeye, imo.
My team:
Ammy/Phoenix Wright/Not decided
I'm trying to build a team around phoenix wright and I've wanted to start using ammy as well. I haven't tested it yet but I think okami shuffle stays on screen even if you dhc? Not sure, but it'd be great for PW if it did. I was thinking of running it as Ammy/PW/???
I was thinking of using hawkeye as anchor because I've been interested in playing him for a while and his anchor is just amazing. He's also easy to dhc into with any team.
The synergy:
-Ammy combos ending with okami shuffle can dhc into maya for free evidence
-Cold star is broken
-Meter assist could be good as well for PW mainly
-PW can dhc back into Ammy for free mist setups/ combos
-Press the witness is always good
Suggestions for anchor and thoughts on the team in general would be great! Thanks in
advance.
EDIT: Could iron man work as anchor? He seems usable now. Combos are really weird.
UMvC3: (Mains)Dante/Sent/Doom, Doom/Dorm/Wesker, (fun) Ghost Rider/ Phoenix Wright/Wesker
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0 • Off Topic Disagree Agree LikeSo here is my ideas thus far.
On point, I enjoy:
Felicia
Viewtiful Joe
Hulk
Hawkeye
Haggar
Hsien-Ko
Tron
Akuma (Yes, on POINT)
Chris
As Anchor, I generally have:
Dormammu
Akuma
Doctor Doom
Super Skrull
Second character is MODOK.
Any thoughts on a viable team composition?
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0 • Off Topic Disagree Agree LikeShe's much easier in ultimate than she was in vanilla. I definitely think she can be a threat.
The Hailstorm Sougenmu DHC is silly because hail stays out regardless if storm is there and depending on where you activated you if your enemy was on the ground you can often solo unblockable by air command dash B into air C, 2B since the C is timed at the same time as a hit of hail and the 2B hits at the same time as shadowed air C.
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0 • Off Topic Disagree Agree LikeC-Bot
XBL: Cbot Von Koopa
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0 • Off Topic Disagree Agree LikeMagnus attraction/repulsion etc + Eye along with Dark Hole cut off on my opponents movement, I also start him 1st because he still builds great meter.
Ds place on the team is 2nd to make use of the meter Magnus builds, by using SOV/ 7 Rings to punish and pop assist and just get going, not to mention he is extremely deadly with XF2 Makes use of Magnus disruptor for left or right mix ups and use of dark hole to extend combos and lock down.
Dormammu is to clean up any mess the Magus + Ds combo leave behind, with the use of dark spell TOD combos, chip kills, self unblockables XF3 etc etc.
SF4:M.Bison
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0 • Off Topic Disagree Agree LikeDorm is literally one of the best anchors in the game. Great X-factor, great ability ot hit two characters, amazing supers, great chip, great mixups, good mobility.
He's the complete package. He even has good health.
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0 • Off Topic Disagree Agree LikeMy other team is doom(missiles)/Vergil(srk)/sent(drones) this is my strongest team. mainly due to the fact that dooms my best character however he is also the downfall of the team. aaing and neutral contol is the issue
"Integrating the Fighting Game Community and Education one Mashed uppercut at a time
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0 • Off Topic Disagree Agree LikeMost of all Dormammu has Tod dark spell combos which builds a bar, and saves your meter for chip kill usage etc in XF.
SF4:M.Bison
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0 • Off Topic Disagree Agree LikeAwesome. I will stick with him then. Thanks for the info. I am pretty new to these things so I appreciate any advice and opinions of veteran players.
C-Bot
XBL: Cbot Von Koopa
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0 • Off Topic Disagree Agree LikeGhost Rider (Chain of Rebutal)/Nova (Centurion Rush)/Doctor Doom (Hidden Missiles)
Any and all feedback is needed and greatly appreciated.
PSN: ThePhxRebirth
Location: Tempe, Arizona Contact: (623) 698-3484
Games: UMvC3, SSF4: AE 2012, MW3, BF3 & SCV
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0 • Off Topic Disagree Agree LikeCharacters I like : Wolverine, Arthur, Rocket Raccoon, Captain America, Spidey, and Shuma Gorath, and possibly ammy.
any suggestions for teams and assists would be greatly appreciated since Im VERY new to the MvC competitive scene.
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0 • Off Topic Disagree Agree LikeFollow me on twitter! www.twitter.com/tuboware
Follow IFDWear on twitter too!! www.twitter.com/IFDWear
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0 • Off Topic Disagree Agree Likehmmm... you seem to be the go to guy for this. i'm having trouble finding a third for my team.
chun (legs) sent (drones) (?)
finding an anchor is harder for me than i thought. my current picks for anchor are: felicia,arthur,hawkeye,ironman, maaaaybe task or chris. basically i want a beam assist in the 3rd slot... hawkeye would be perfect but his assist is duckable on some of the cast which really kills some of my game with how i want to use him (watch flashmetroid versus ryan hunter and see how storm ducking under hawkeyes assist when strange crossup teleported gave ryan some frustrations)
any thoughts from you or anybody else would be appreciated.
-dime
ST: Dee Jay,Vega,Ryu,Zangief,Boxer,Chun,Guile,Sagat
If you're offended by your own playstyle that doesnt make sense -Pali
-Dime_x
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0 • Off Topic Disagree Agree Like-Something to help get in (A projectile like beams or drones or something like Tatsu)
-Lockdown for mixups and such (Cold Star, Jam Session, to a lesser extent Shopping Cart and
Akuma Tatsu, drones once again)
-Something to cover the skies (Vajra, Hidden Missiles, Jam Session)
-OTG (not really as important as the other ones, but can give Jill a lot more options)
-There are several assists that can fill more than one role
Easiest ways of getting in with Jill would be call assist, feral dash or arrow kick>feral cancel. I used Plasma Beam but I've switched to Taskmaster arrows (duh that's his only assist) as I've recently picked up the character, and his new colors are pretty sick lol. There really isn't much Jill can do about characters who like to stay up high other than random machineguns, so in some matchups an assist to deal with this stuff will be crucial. Hidden Missiles is pretty good, but then you'd be missing out on Plasma Beam, which is Doom's best assist for her IMO. Vajra is good, but I have no idea how to use Strider effectively, and all you can get off of it is 263A anyway, so I prefer Jam Session. Jam Session also lets you set up mixups, and Jill has some retarded-ass mixups. As for OTG, like I said before it isn't really necesarry, because you can do MGS>DHC or a THC, whichever is better for your team setup. A little meter expensive but it works. With an OTG assist you can get much better damage at the end of combos, and combo off of Jill's airthrows. Wesker's gunshot is the best OTG assist for Jill; it comes out quickly, hits low for unblockables, doesn't use your ground bounce or anything, and you get to use dumbfuck Albert himself as anchor.
My Jill team in Vanilla was Jill(Arrow Kick)/Ammy(Cold Star)/Doom(Plasma Beam), and right now it's Jill(Flip Kick or Cartwheel Kick or whatever it's called now), Taskmaster(Horizontal Arrows) and Wesker (gunshot). Jill's best assist by far is the flash kick, fully invincible as a crossover counter, but using the ground bounce flip lets me get better combos with Tasky and Alby.
Wrote a lot more than I intended lol, hope some of it helps.
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0 • Off Topic Disagree Agree LikeAlthough Vajra gives be quite a bit of vertical breathing room for vergil and uncle wesky, I still feel the team is rather lacking. I took the trio online (with a respectable 10-3 W/L) to find that I'm severely lacking in the combo extension department. Vergil can function fine on his lonesome, but wesker doesn't have as many solo combo options (at least none that a mid-level execution player like myself is aware of).
Do you guys have any suggestions that would benefit my wesker on point? Thoughts about Strider as an anchor? Team swaps?
Here are some characters that I've been in the lab with, all of which I'm proficient enough with to switch in if need be:
Viper
Magnus
Sent
Storm
Dormington
Nova
X-23
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0 • Off Topic Disagree Agree LikeThanks.
Future Main: Relius Clover
Skullgirls Teams
Solo: Parasoul
Two man: Parasoul, Peacock/Cerebella
Full Team: Peacock, Parasoul, Cerebella
Massive Hype for Skullgirls!!!
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0 • Off Topic Disagree Agree LikeOutside of that I'd say that Hawkeye would be the best option on-point since he has the most practical options and is capable of covering multiple angles on his own. For second I'd recommend Taskmaster. His horizontal arrows are fast, strong, and give Hawkeye the freedom to shoot his arrows everywhere else.
EDIT: Fuck me, did I just make Honzogonzo's team?
UMvC3: Haggar-α/Ryu-γ/Hulk-α, Frank-α/Haggar-α/Ghost Rider-α
MvC3: Haggar-α/Deadpool-α/Amaterasu-β, Wolverine-γ/Doom-γ/Akuma-β
SSFIV:AE: Dan, Dhalsim, Balrog
BB:CS: Litchi, Ragna
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0 • Off Topic Disagree Agree LikeDon't forget Deadpool. His zoning beats a lot of other people's, and it only got better in Ultimate.
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree Like--EVIL CAP AMERICA
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0 • Off Topic Disagree Agree Likemy team right now is Nova (barrier assist)/Doom (plasma beam)/Wesker (gun shot).
and before you all start hating on me because i use wesker, i wanna just say that i chose him day 1 in Vanilla, before i knew he was any good or anything. he was actually why i bought the game (saw him on trailers on youtube) :P anyway, your thoughts on my team?
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0 • Off Topic Disagree Agree Like- Spam
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