Avenging Spiderman- The UMvC3 Matchup Thread

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  • DeskLampTVDeskLampTV Joined: Posts: 890
    I also want to ask about Morrigan also. Would super jumping and shooting down web balls when I get the change be a good idea? That is what I do, and sometimes I somehow find an opening or catch her in the web ball even. Also, what about spider-stinging when she is above you? Would her j.:s: beat it out?
  • RaohRaoh AU Spider Joined: Posts: 968
    She's pretty though to play against especially with Doom missiles or Strider vajra but without either those assists, you can play her according to how she's throwing her fireballs (without astral vision). You really can't run away from her too much if she's got assists since her chip damage is enough to get her a nice life lead. If you catch her, I suggest you either XF her or snap an assist since you'd have less issues dealing with her as anchor rather than with some assist pinning you down.

    Edit:
    Also, what about spider-stinging when she is above you? Would her j.:s: beat it out?
    I'm not sure but I think sting would trade, c:m: however has its hurtbox lower than its hitbox so it should probably beat out Morrigan's j:s: if you're under her.
    Spider-Man - Combos and Tech
    PSN: KingRaou - Spider-Man/Hawkeye<>Dr.Doom
  • DeskLampTVDeskLampTV Joined: Posts: 890
    I'm not sure but I think sting would trade, c:m: however has its hurtbox lower than its hitbox so it should probably beat out Morrigan's j:s: if you're under her.
    Ok thanks, I have have a pretty bad habit of doing spider-sting as an anti-air instead of c.:m: even though it has been said many many times that it is a very solid anti-air normal. I think I am losing out on a good amount of damage by doing spider-stings instead.
  • SuperhiroSuperhiro Joined: Posts: 26
    Without doom missiles or vajra I find it pretty easy to run from morrigans fireball spam. Just hang out at the top of the screen until shes done being a bitch, or sometimes I can catch her on the way down from a super jump web zip up. With either of those assists I got nothing though lol
  • ecksyzecksyz Joined: Posts: 66
    Team of Spider-Man(sting)/Iron Man(repulsor)/Hawkeye(greyhound) looking for advice on how to deal with Morrigan/Doom/Wesker

    I don't think I need to go into too much detail. I'm sure you guys must have some idea of how this match goes. Played a set against a particular east coast player and lost something like 15-4. The only thing Spidey can do is get a (very) lucky spider-sting/bite, and hopefully kill Morrigan. Her projectiles plow through web throw, Hawkeye's assist, the only thing it doesn't go through is web ball. The matchup seems almost impossible.
  • RaohRaoh AU Spider Joined: Posts: 968
    Hmmm, I fair pretty well against Morrigan and missiles but I do have Hawkeye and Doom on my team. What I do usually is to dash with triple arrows to hit Doom assist since most Morri users jump then do 2 soul fists. Your arrow assist will be fast enough to eat 1 soul fist while leaving 1 arrow to hit Doom. Even if they use grounded soul fists before they jump, triple arrows will still allow you to get in since Spidey's too short for the top soul fist. You can also abuse kara stings; since Spidey's c:h: has good reach and has a low hurt box you can whiff it then do a sting motion to move forward under projectiles. Just remember to call your fast hitting assist to negate his missile calls and just run away when astral vision is on.

    If it doesn't work, maybe you can run Hawk (poison) first with IM (beam) since Hawkeye's matches up pretty well vs Morrigan. With this setup, you'd be using your assist the other way around as Spidey; Hawk as extender and IM as neutral. Similarly, I switch Hawkeye assist on my team too when I play against Strider; I use missiles for neutral and poison as extender.

    Don't forget that whenever you get to hit Morrigan, KO her and don't let Wesker get XF3, that way you get Doom for free.
    Spider-Man - Combos and Tech
    PSN: KingRaou - Spider-Man/Hawkeye<>Dr.Doom
  • Spider-HamSpider-Ham Ya favorite Jew Joined: Posts: 43
    What do I do against a zoning dorm? I have Spidey/Wesker/Strider. I call strider and dorm just launches him as he comes down.
    “I'm pretty sure even the Spectacular Spider-Ham could beat you.” - Spider-Man UMvC3 Win Quote
    PSN: taj4stic, Twitter: Eyes_N_Heart, Tag:EyesNHeart, Reppin Strong Island
    AE- Dee Jay- Tha Riddim UMvC3- Spidey/Iron-Man/Doom SFxT- Dudley/Kuma - Team Bowtie
  • DeskLampTVDeskLampTV Joined: Posts: 890
    I'm not so sure how well this would work when you are actually in a match, but if Dormamu is busy hitting strider, he can't really block you, can he? Try going in around the same time that strider hits, or maybe right after because you don't want spider-man to get caught in the launcher too. If he blocks both then at least you are in his face and he isn't firing projectiles at you. If you hit him with web zip xx j.:h: or whatever it is that you are using to hit dorm, then you get a full combo. Of course this would only work on the people who do :s: with Dormamu on Vajra assist, this might not be the best plan for zoning teams in general.
  • AirborneAirborne The Mad Scientist Joined: Posts: 1,090
    What do I do against a zoning dorm? I have Spidey/Wesker/Strider. I call strider and dorm just launches him as he comes down.
    you can maximum spider purification on reaction, so long as the dark matter he may or may not throw is not right in front of him.

    both meteor showers lose to maximum spider on reaction but 2D1C (volcano looking thing) beats any and all atemmpts to punish.

    web ball beats out dark matter so you can get some advancement started by zip canceling.

    overall, I don't like Strider against dormammu just because he has several options to beat out vajra on reaction. chaotic flame beats the initial assist frames, whereas St.m and S stuff the divekick itself.

    I'd recommend looking into a horizontal assist such as hawkeye arrows, taskmaster arrows, any beam, or akuma tarsus to help you wear dormammus space control down.

    Sent from my SAMSUNG-SGH-I897 using Tapatalk 2
    Robo-mitsu: Wish I could ride a robo-tiger to work.
    Evil_Rahsaan: Airborne ur a mad scientist.
    XxDiana_PrinceXx: 6 years old shouldnt be playing sf4 its not suited for her, sorry!!! SSF4 is rated T for 13 and above. :nono:
  • xero15xero15 Follow me on Twitter Joined: Posts: 4,076
    Don't forget s:h: which is actually more preferred as it hits above his head and cancel to dark matter etc


    I blame it on Airborne... *shrug*
    I blame... the new generation for wanting things to be easy :annoy:
    I'm that Spider-man guy... or better yet, just call me Z
    If you don't like change you'll like irrelevance even less.
  • Spider-HamSpider-Ham Ya favorite Jew Joined: Posts: 43
    you can maximum spider purification on reaction, so long as the dark matter he may or may not throw is not right in front of him.

    both meteor showers lose to maximum spider on reaction but 2D1C (volcano looking thing) beats any and all atemmpts to punish.

    web ball beats out dark matter so you can get some advancement started by zip canceling.

    overall, I don't like Strider against dormammu just because he has several options to beat out vajra on reaction. chaotic flame beats the initial assist frames, whereas St.m and S stuff the divekick itself.

    I'd recommend looking into a horizontal assist such as hawkeye arrows, taskmaster arrows, any beam, or akuma tarsus to help you wear dormammus space control down.

    Sent from my SAMSUNG-SGH-I897 using Tapatalk 2
    you can maximum spider purification on reaction, so long as the dark matter he may or may not throw is not right in front of him.

    both meteor showers lose to maximum spider on reaction but 2D1C (volcano looking thing) beats any and all atemmpts to punish.

    web ball beats out dark matter so you can get some advancement started by zip canceling.

    overall, I don't like Strider against dormammu just because he has several options to beat out vajra on reaction. chaotic flame beats the initial assist frames, whereas St.m and S stuff the divekick itself.

    I'd recommend looking into a horizontal assist such as hawkeye arrows, taskmaster arrows, any beam, or akuma tarsus to help you wear dormammus space control down.
    Uch, Im so stupid. I should just be playing to specific matchups! Its good I have a pocket hawkeye as well as other characters. Would you call spidey a char that you need pocket chars for, to play spcific matchups?
    Sent from my SAMSUNG-SGH-I897 using Tapatalk 2[/quote
    “I'm pretty sure even the Spectacular Spider-Ham could beat you.” - Spider-Man UMvC3 Win Quote
    PSN: taj4stic, Twitter: Eyes_N_Heart, Tag:EyesNHeart, Reppin Strong Island
    AE- Dee Jay- Tha Riddim UMvC3- Spidey/Iron-Man/Doom SFxT- Dudley/Kuma - Team Bowtie
  • Spider-HamSpider-Ham Ya favorite Jew Joined: Posts: 43
    I fucked up the quoting "Uch, Im so stupid. I should just be playing to specific matchups! Its good I have a pocket hawkeye as well as other characters. Would you call spidey a char that you need pocket chars for, to play spcific matchups?"
    “I'm pretty sure even the Spectacular Spider-Ham could beat you.” - Spider-Man UMvC3 Win Quote
    PSN: taj4stic, Twitter: Eyes_N_Heart, Tag:EyesNHeart, Reppin Strong Island
    AE- Dee Jay- Tha Riddim UMvC3- Spidey/Iron-Man/Doom SFxT- Dudley/Kuma - Team Bowtie
  • xero15xero15 Follow me on Twitter Joined: Posts: 4,076
    It doesn't hurt to have pocket characters but make sure you aren't copying and pasting strategies to different teams expecting them to always work


    I blame it on Airborne... *shrug*
    I blame... the new generation for wanting things to be easy :annoy:
    I'm that Spider-man guy... or better yet, just call me Z
    If you don't like change you'll like irrelevance even less.
  • clawmaster2clawmaster2 Joined: Posts: 24
    Okay so I don't post in here often, but I think I stumbled upon some secret tech no one knows about and I plan to spill the beans here to all my fellow spider man players! So I was toying around in the lab with spidy when I found out that there is a bit of glitch or something weird that happens with tall characters. When I did the web ball (L) and was next to the character I was able to go through the character by dashing 3 times to get to the other side. I tested this out on every character and it seems this only works with tall characters that are taller then spider man, but does not work on smaller characters or same height. Off the top of my head it does not work on Rocket Raccoon, Viewfull Joe, armtarsu, arthur, wolverine, Hsien ko, Frank West, Tron, X-23, and Captain America. I record it later on tonight and upload it to you tube to show you guys. oh and it works on spider man oddly enough too.

    Update: Forgot to add it doesnt work in corners
  • AirborneAirborne The Mad Scientist Joined: Posts: 1,090
    I think that may the 3rd time that that has been posted on these boards. XD Its not very well known, however. The thing about it is its hard to work with since the web ball doesn't encased them for too long.

    Sent from my SAMSUNG-SGH-I897 using Tapatalk 2
    Robo-mitsu: Wish I could ride a robo-tiger to work.
    Evil_Rahsaan: Airborne ur a mad scientist.
    XxDiana_PrinceXx: 6 years old shouldnt be playing sf4 its not suited for her, sorry!!! SSF4 is rated T for 13 and above. :nono:
  • clawmaster2clawmaster2 Joined: Posts: 24
    I think that may the 3rd time that that has been posted on these boards. XD Its not very well known, however. The thing about it is its hard to work with since the web ball doesn't encased them for too long.

    Sent from my SAMSUNG-SGH-I897 using Tapatalk 2
    oh. who was the first to discover the tech?
  • xero15xero15 Follow me on Twitter Joined: Posts: 4,076
    You have to look back through the threads. I stumbled across it but found it useless due to what airborne said but when exactly that was compared to the posts on the boards I am not sure. The thing about it I found useless was trying to combo into web ball to set it up for resets but they tech before touching ground even after shorter combos thus stopping the crossup


    I blame it on Airborne... *shrug*
    I blame... the new generation for wanting things to be easy :annoy:
    I'm that Spider-man guy... or better yet, just call me Z
    If you don't like change you'll like irrelevance even less.
  • RaohRaoh AU Spider Joined: Posts: 968
    If you use c:h: xx web ball, the opponent will be in float state which would allow him to air tech in whichever direction he needs to, nullifying the cross up. Can probably work with Spencer's slant grapple assist but after long combos, web ball capture state diminishes heavily.
    Spider-Man - Combos and Tech
    PSN: KingRaou - Spider-Man/Hawkeye<>Dr.Doom
  • Spider-HamSpider-Ham Ya favorite Jew Joined: Posts: 43
    What should I be doing against Tatsu happy Akuma?
    “I'm pretty sure even the Spectacular Spider-Ham could beat you.” - Spider-Man UMvC3 Win Quote
    PSN: taj4stic, Twitter: Eyes_N_Heart, Tag:EyesNHeart, Reppin Strong Island
    AE- Dee Jay- Tha Riddim UMvC3- Spidey/Iron-Man/Doom SFxT- Dudley/Kuma - Team Bowtie
  • AirborneAirborne The Mad Scientist Joined: Posts: 1,090
    Spider Sting or Ultimate Web Throw. Tatsu can be a powerful weapon at times, but it's not potent enough to be abusing it tat often.
    Robo-mitsu: Wish I could ride a robo-tiger to work.
    Evil_Rahsaan: Airborne ur a mad scientist.
    XxDiana_PrinceXx: 6 years old shouldnt be playing sf4 its not suited for her, sorry!!! SSF4 is rated T for 13 and above. :nono:
  • Spider-HamSpider-Ham Ya favorite Jew Joined: Posts: 43
    UWT catches ground tatsu?
    “I'm pretty sure even the Spectacular Spider-Ham could beat you.” - Spider-Man UMvC3 Win Quote
    PSN: taj4stic, Twitter: Eyes_N_Heart, Tag:EyesNHeart, Reppin Strong Island
    AE- Dee Jay- Tha Riddim UMvC3- Spidey/Iron-Man/Doom SFxT- Dudley/Kuma - Team Bowtie
  • AirborneAirborne The Mad Scientist Joined: Posts: 1,090
    Oh you're talking about that one.... but yes, grounded tatsu and :f: + :h: both place Akuma in an aerial state.

    :h: Tatsu grounded is +5 on block but is unsafe if you pushblock it correctly. You need to time the pushblocks so that the 5th one will be out of range and will thus whiff.
    Robo-mitsu: Wish I could ride a robo-tiger to work.
    Evil_Rahsaan: Airborne ur a mad scientist.
    XxDiana_PrinceXx: 6 years old shouldnt be playing sf4 its not suited for her, sorry!!! SSF4 is rated T for 13 and above. :nono:
  • mugenrlz19mugenrlz19 Joined: Posts: 44
    Oh you're talking about that one.... but yes, grounded tatsu and :f: + :h: both place Akuma in an aerial state.

    :h: Tatsu grounded is +5 on block but is unsafe if you pushblock it correctly. You need to time the pushblocks so that the 5th one will be out of range and will thus whiff.

    Oh, man, I did not know about that. Spidey forums FTW! :clapdos:
  • X Fatal Grace XX Fatal Grace X Joined: Posts: 232
    Back to Marvel after a long hiatus..
    Back in the saddle with Spider-man (web ball)/ Dr. Strange (bolts)/ Deadpool (katanaramma).. And it feels so good.

    Want to vent about Wolverine.. I'm thinking to just start playing keep away from him and have him attempt to catch me.. Everywhere I turn- dive kick city. At least Doom's are slow and predictable.. Wolvie seems to be all over the place with his... And I want to puke everytime I see the day one combo- still killing my Spidey. Of all the characters giving me trouble on my comeback tour- Wolvie takes the cake.
  • RaohRaoh AU Spider Joined: Posts: 968
    Here are some stuff you may want to minimize to decrease your chances of getting dive kicked - aggressive air dashing, web balls/throws when not full screen away, aggressive dash under reset/cross up attempts, normal jump height zips/zip cancels when Wolv is under you and inputs on wake up.

    You have to space your moves well and play patiently against Wolvy or you're going to eat either one of his dive kicks or cross up slashes. Spider sting is really good to control his aggression. I initially though that the match was 6:4 favor of Wolverine but as of late, I think it's around 5:5 to 5.5:4.5 (still to Wolv) if you have a good neutral assist.
    Spider-Man - Combos and Tech
    PSN: KingRaou - Spider-Man/Hawkeye<>Dr.Doom
  • X Fatal Grace XX Fatal Grace X Joined: Posts: 232
    You want to sting from his rear leg right? Cause his extended leg will eat the sting?
    Same for Akuma and his dive kicks- very similar.. For some reason, Akuma's don't give me anywhere near the headache.
    I guess I need to play around with wolverine to see how he feels, and get use to his options upon landing the dive kick (unsuccessfully). From what I've been seeing, it's super jump and dive kick again.
  • RaohRaoh AU Spider Joined: Posts: 968
    I don't usually challenge dive kicks because they usually trade and people who I play against always have them covered.
    Spider-Man - Combos and Tech
    PSN: KingRaou - Spider-Man/Hawkeye<>Dr.Doom
  • Hush of the WindHush of the Wind We will damn sure Avenge you Joined: Posts: 59
    i find cr. :m: is good way to check wolvie's dick kick especially if you can crouch under him while he's in the air, but i also like to you s.:h: if im in proxy of Wolvie to check him as he jumping. Most of the time s.:h: usually beats him before he can input the dick kick and of course if you do land the hit spider sting or :m: web throw is the best way to go after. I gave up on trying to beat wolvie with a straight up spider sting.
  • STANGSTANG Joined: Posts: 1,200
    yeah i don't even contest divekick. i just back up and call my neutral assist and hit confirm off that.
  • VanDerWeerdVanDerWeerd Joined: Posts: 18
    hello again guys since long time I didn't post in this forum again lol
    so, I've just finished my last tourney in IFGC 2013 in 4th place(if you looking the IFGC report, yes, my stream name is AdvG|Hakujin, using Spidey/Doom/Vergil)
    then, in winners top 16, I've got f*cked up against DtB|Trixie who using C.Viper/Vergil/Strider, I kinda strange with Spidey vs C.Viper Matchup, anybody can help me with this?
    (maybe) the only Spider-Man player in my country
    team:
    Spider-Man/Doom/Vergil
    Zero/Vergil/Strider
    (still project)Spider-Man/Zero or MODOK/Doom

  • RaohRaoh AU Spider Joined: Posts: 968
    hello again guys since long time I didn't post in this forum again lol
    so, I've just finished my last tourney in IFGC 2013 in 4th place(if you looking the IFGC report, yes, my stream name is AdvG|Hakujin, using Spidey/Doom/Vergil)
    then, in winners top 16, I've got f*cked up against DtB|Trixie who using C.Viper/Vergil/Strider, I kinda strange with Spidey vs C.Viper Matchup, anybody can help me with this?
    I also lost to that same team during my first major tournament here in Aussie. I think the problem is more of the vajra assist which limits Spidey's air options a bit. As for Viper without vajra, I never had a problem playing against that since it's relatively easy to zone her out.
    Spider-Man - Combos and Tech
    PSN: KingRaou - Spider-Man/Hawkeye<>Dr.Doom
  • VanDerWeerdVanDerWeerd Joined: Posts: 18
    yes, vajra is limiting my air options, and then viper can easily do her combo from random vajra, and again no one in Indonesia playing C.Viper, so it's kinda hard for me to playing vs C.Viper
    (maybe) the only Spider-Man player in my country
    team:
    Spider-Man/Doom/Vergil
    Zero/Vergil/Strider
    (still project)Spider-Man/Zero or MODOK/Doom

  • Gazelle ExcessGazelle Excess Joined: Posts: 32
    whats a good counter for spiderman with doom missisles? i cant find a way around it..
  • xero15xero15 Follow me on Twitter Joined: Posts: 4,076
    What are you having a hard time with
    I blame... the new generation for wanting things to be easy :annoy:
    I'm that Spider-man guy... or better yet, just call me Z
    If you don't like change you'll like irrelevance even less.
  • kookymanus2099kookymanus2099 The original Kookymanus Joined: Posts: 73
    whats a good counter for spiderman with doom missisles? i cant find a way around it..
    Personally a good beam assist or strong anti-air assist will work. I personally use doom's plasma beam assist or dante's jam session. You'll find that jam session is a great assist if not one of the best for shuting down spidey's approaches including backed by missles.
  • kookymanus2099kookymanus2099 The original Kookymanus Joined: Posts: 73
    Raoh wrote: »
    VanDerWeerd said:<br />
    hello again guys since long time I didn't post in this forum again lol<br />
    so, I've just finished my last tourney in IFGC 2013 in 4th place(if you looking the IFGC report, yes, my stream name is AdvG|Hakujin, using Spidey/Doom/Vergil)<br />
    then, in winners top 16, I've got f*cked up against DtB|Trixie who using C.Viper/Vergil/Strider, I kinda strange with Spidey vs C.Viper Matchup, anybody can help me with this?<br />
    <br />
    <br />
    I also lost to that same team during my first major tournament here in Aussie. I think the problem is more of the vajra assist which limits Spidey's air options a bit. As for Viper without vajra, I never had a problem playing against that since it's relatively easy to zone her out.
    Its crazy cuz on mu channel I just posted a few vids against a c.viper/dante/strider player. I had my 1st run in w/ the player named hello momomo last Tuesday n spidey was an issue for her. Yes I said her! Its a female c.viper player, I was just as shocked as impressed at how she upped her playstyle in 4 days. What you'll see on my channel is the result of her 4 days worth of intense training.
  • DeskLampTVDeskLampTV Joined: Posts: 890
    Wait a second, I remember playing that same person in player matches. I think I've seen someone named Momo here on SRK and I think they are the same person.
  • Brightside6382Brightside6382 It can't be helped Joined: Posts: 950
    whats a good counter for spiderman with doom missisles? i cant find a way around it..
    Almost every other top tier character.
  • INVIZOBLEINVIZOBLE Joined: Posts: 264
    edited April 2013
    having a hard time fighting a good dante. dante can just up back purple ball hammer all day and scheme . always gotta hope for a unsafe teleport or a webthrow. feels like i gotta take a lot of risk to get a hit. some tips would help i think im just playing scared. i play a lot with Seouljer online he plays mag/dante/sent or akuma i think i forget. i always get bopped by his dante . learning the match up is tough i dont know why. he's just way better than me haha.
    Post edited by INVIZOBLE on
    youtube.com/invizoble
  • Brightside6382Brightside6382 It can't be helped Joined: Posts: 950
    Loses to:
    Dante
    Vergil
    Spencer (w/ beam only)
    Nova
    Zero (his worst matchup easily. Zero by himself beats spiderman with 3 assists)
    Morrigan (YOLO MS and UWT are your only choices)
    Wolverine
    Striders assist
    V.Joe

    Even with:
    Wesker (leans in spidermans favor)
    Hawkeye
    Ammy
    Task
    Skrull
    Trish
    lvl 4-5 frank

    Beats:
    Dorm
    Magneto
    Storm
    Firebrand
    Viper
    everyone else in the game


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