The Sentinel Team Maker Thread

B_RaBBiiTTB_RaBBiiTT Xrd: Zato SF5: Laura Twitter @Official_JRD PSN aBoB_RynJoined: Posts: 325
This thread is designed to help ppl come up with a team for umvc3
I'm running Tron (gustaff fire) Sentinel (drones upward) & Doom (hidden missles)
«13

Comments

  • MrPavyMrPavy you have no dignity Joined: Posts: 296
    damn,these sentinel threads are deader than MVC2
    Why do all the characters i love always end up low tier or just having bad tools
  • jak d riprjak d ripr Joined: Posts: 7,353
    damn,these sentinel threads are deader than MVC2

    Losing 400k points of health will do that to a character. But the OP ain't helping the thread out either, don't just post your team, explain why your running that selection of characters, its a discussion forum and we can't discuss your team if you don't tell us why your playing it.

    Me personally Im running someone(atm super skrull)/sentinel/trish, Im still looking for a solid point character for the team and at the moment Im settling on skrull since he gets a shit ton of mileage outta drones(who doesn't?) plus I think he might be able to set-up some nasty resets using the trish peekabo assist. Sentinels in the middle because I like playing sent, but I don't like playing him without an assist. Peekabo really helps sents game out a lot, he still struggles against keep away, but it helps him deal with rush down characters a lot better. And it sets up a lot of command grabs since it, paired with sents high priority and armored normals, makes people extra scared to push buttons.

    Finally trish on anchor because I love her assist a lot and she doesn't have a lot of bad match-ups(with the original cast anyway). Plus she has the tools to play whatever style best suits the current situation. Also she allows sent to combo his spit into HSF from full screen.
  • MisdreavusMisdreavus Joined: Posts: 180
    My main team is a Phoenix Wright team, Hsien-ko (Senpu-bu)/Wright (Paperwork)/Sentinel (Drones). Hsien-ko golden armors and switches to PW, who collects evidence with Maya barrier, golden Hsien-ko assist, and Sentinel Drones. If both Lei-Lei and Feenie go down, level 3 Sentinel provides a solid anchor to finish them off.

    Actually, though, I've been thinking about running an alternate team with Sentinel on point, but I really have no clue as to what assists he would need behind him.
  • jak d riprjak d ripr Joined: Posts: 7,353
    No offense, and this is just my opinion of course, but I think that is a terrible team. Your running two characters that require set-ups to become competitive and an anchor thats extremely hard to play without any assists, I mean what happens when wolverine gets in hsien-kos ass and she never gets started? That PW comes in without that golden assist to cover his evidence search, and logan proceeds to rip him a new one. Then you have sentinel coming in with lvl 3 x-factor, Im sorry but hes not gonna win you too many games against competent opponents. Any team whose plan at the start of the game isn't "kill the opponent" is already playing at a disadvantage, pair that with the fact that your plan for pretty much the first two seconds is to set your team up to kill the opponent.

    Out of curiosity, have you tried this team yet? Because Im certain If you've played a few sets against a competent player with this team, I won't even have to tell you about its flaws, they are extremely obvious.

    As for a sentinel on point team, I would only recommend playing him on point if you wanna learn how to play him when he is on point. In my personal opinion, his assist is too good to give up, so if your like me and you enjoy playing sentinel I would recommend the second slot. As for assists that help him out, it depends, if you wanna run more of a keep away style sentinel, then a good beam assist, a trap assist, or an assist like hidden missiles will really help him out. On the flip side, if your playing more of a stomp pressure type sentinel, then an assist like tatsu(ryu and akumas), and a beam assist should help him out. With that said, it would seem that more so than anything our giant robot thrives when he has a good beam assist behind him since it strengthens both his rush down and his keep away.
  • CorreaCorrea HYPER CATINEL FORCE Joined: Posts: 177
    Storm / Sent / Doom

    It took me pretty much all of vanilla and the first week or two of ultimate before settling on this team, and I think it really has incredible synergy. I might occasionally use a different team (I'd probably play my Skrull team vs. Phoenix), but I don't think I'm ever dropping or changing this one.

    Everyone can come back on their own with meter and XF if they have to, everyone has good assists and everyone has good exchange combos (which I feel people overlook way too much, you can do great things with TACs if you actively try to maximize what all of your characters do from it - seeing people exchange into MMHS OTG super makes me cringe as much as seeing people who only do ABC combos).

    It's more or less immune to snapbacks, since every character makes good use of the others' assists and has good synergy with the other two characters and I can play the team (and have combos and setups) in any order.

    Everyone has good DHCs into everyone else from almost any situation. If I want to stay away, anything DHCed to Hailstorm is a fullscreen punish. If I want to rush down, everyone has good cover assists for whoever is on point. Storm has good high/low game, the other two can capitalize off throws and beat other people's normals. They all have a lot of tools to deal with a variety of situations, which I consider really important, since I hate playing characters that feel limiting.
    PSN: tcorrea
    P4A: Mitsuru
    UMVC3: Doom / Storm / Sentinel
  • jak d riprjak d ripr Joined: Posts: 7,353
    Sent/Doom is one of the best combinations in the entire game imo, I recently saw dios x cleaning out the box arena stream with your exact team. I was actually just considering running Doom/Sent/Trish. The beautiful thing about this team imo is it can literally handle anything the way I see it(haven't actually put it into practice yet) and can be played in absolutely any order. If Im dealing with a rush down heavy character like wolvie I switch doom to hidden missiles and I give that home boy all sorts of hell while he is trying to get in, but if Im playing against a more keep away style team I can switch doom to plasma beam and sent can get in there and apply that stomp pressure while the plasma beam both helps him in the projectile battle while simultaneously covering his approach, and while I haven't tested out the peekabo doom combination Im certain I can find some nice applications for trish assist. Im really excited for this team right now, I honestly don't know why the idea never crossed my mind.

    I gotta give noel brown props, he came up with one of the most annoying combinations in marvel 3 on like week 2 of vanilla(sent with hidden missiles).
  • OuroborusOuroborus plays 3s just to troll Joined: Posts: 7,215 ✭✭✭✭✭ OG
    i'm using trish/sentinel/wesker with trish using low voltage assist. this was actually my first team in vanilla but i used a different order of wesker/sentinel(bomb assist)/trish(peekaboo assist)

    i always felt that sentinels best spot is the middle character. prior the health nerf in vanilla, he was good as a starter too.

    with him in the middle, you get to use him as an assist, a fairly safe dhc and most importantly, he gets access to assists. sentinel with assist is infinitely better than a lone sentinel sitting on level 3 xfactor.

    trish:
    i use trish as a starter because simply, shes not that great as an anchor. shes definitely usable as an anchor but her coming in last usually means you are on the losing end and she can't take advantage of her superb keepaway game and you're forced to rush down. since she does below average damage, she can probably run thru 2 character at most before her x factor expires. as a starter, she can set the tempo and play either a runaway/keepaway game or rushdown. drone assist helps her a lot, whether its runaway or triangle jumping in. wesker assist helps her with unblockables and round harvest combos. when shes down on health, i just sj to the top of the screen, air maximum voltage dhc into sentinel which is usually safe. depending on their health, if i catch an opponent with a combo near the corner, i'll try to go for her unblockable round harvest set up. air dash d/b, round harvest, tag in sentinel, call wesker, j.h into s, opponent gets hit. if they rather eat the round harvest, i can still try to swat them down with the frying pan

    sentinel:
    usually, he comes in via maximum voltage xx hsf. if i can get a happy birthday (god, i hate this term) from trish maximum (air) voltage xx hsf xfc, i will most likely take it under most circumstances. i'll try to go for unblockables with his flying game + wesker assist and i'll use trish low voltage assist to cover the ground in a projectile war while i try to approach from the sky. mainly my game will be consisted of spit xx fly from afar and stompdown from close.

    wesker:
    before i always used him in all my teams, but level 3 x-factored wesker is simply a too big of a threat to be ignored. everything he does becomes even safer, he can self launch without an assist. and he has the most health of this team. you can literally kill a character in less than 3 seconds and if they wont die, the otg xx team super cancel into maximum wesker will kill pretty much almost all characters along his shades coming off. i have trishs low voltage assist dedicated for him to do relaunch combos if he comes to play without using x-factor.
    ssf4ae tier list regarding Gen:

    D Proto: and where is Gen?
    oORYUOo: you cannot tier what you cannot see
  • Lex_EskobarLex_Eskobar Joined: Posts: 114
    I'm one of those people who has nothing but love for the big robot.
    My team in UMVC is GhostRider/Hulk/Sent but in Vanilla it was Wolv/Hulk/Sent.
    Long live the Robot. Haters gonna hate.
    The Fighting Playboy.
    ____________________________________________________________________________________

    XBL: Lex Eskobar
    PSN: Lex_Eskobar
  • R-NightmareR-Nightmare Toronto FGC Member Joined: Posts: 57
    I run Trish Peekaboo/ Wesker Gun shot/ Sent Drones

    Trish- can really decide the pace of the match, able to rush down at the beginning if needed or play run away if the team i am playing against is rush down style. With this i like to at least get 2 bars so that i can catch them with Voltage Super or Round Harvest if she has a lot of red life and DHC into Wesker

    Wesker ( starting off with no glasses due to DHC) - this is where i like to call drones the most cause i would call him teleport behind or enough to get Sent off screen that way drones are coming in and i can pick my options. If drones hit i am going to just go into the basic bnb with Wesker, If its hovering over the opponent and they are blocking then i will just walk up command grab to start a combo. OR if your getting hit by Drones but blocking then i would still go for command grab or teleport to the other side to get another mix up

    Sent- now if Sentinel does come in the match without a DHC then something i did was wrong, simple as that. Sent should never really be in the match at all unless I DHC to kill off a character or i hard tag him for the unblockable. but other then that he should never be in the match alone sitting with no x-fac. If it comes down to me Sent with level 3 x-fac then i would wait for a hit confirm into a simple cr M , S, M,M,S otg into Super (x-fac relaunch/super if needed). on the incoming character i would call drones. now if I time it right, i am calling Sent drones like a second before the next character to come in. With this situation, the opponent has nothing to do but super or fall down and block. Now if they super, simple i block and play it normally like i would above. If they fall and block the drones, right before drones put them into block stun i would walk up command grab to finish the round

    IF at any point all I have is Sent in and the other opponent has 3 characters then i immediately know something went wrong with Trish because she is the person that is supposed to set the pace for the match.

    For my team its Battery/User/Assist

    now i am never really calling out Wesker unless its mid combo to otg or he is called out to create the unblockable.
    So if somehow Trish and Sentinel are caught and killed (hoping they use x-fac to kill both)
    That leaves me Wesker with x-fac level 3 with a lot of meter. which still allows me to win the match with a %70 chance ( yes thats how good Wesker is)

    Any Questions about my team? anything set up you don't understand? anything else i have not discovered with my team? let me know please : )
  • MisdreavusMisdreavus Joined: Posts: 180
    You know, more often lately I've been getting sick of playing slow, slow characters that have to lug around desperately until they finally manage to get close enough. Like Hsien-ko and Phoenix Wright. But not Sentinel, who has surprisingly good mobility. So I've come up with this team: Sentinel (Drones)/Doctor Strange (EoA or Bolts)/Morrigan (Dark Harmonizer). Sentinel has a fast dash and flight, Strange has his ridiculous teleport, and Morrigan has flight and her interesting flight dash.

    Sent is on point, though I could put Strange on point if it works better. Drones do what Drones do, plus they help Strange with teleport mixups. Dark Harmonizer gives both of them meter, and I kind of a fan of meter. Now, Bolts of Balthakk is an overall solid assist for Sentinel, but I'm liking Eye of Agomatto a lot. Not only are they great for defense, they're also better for Sent's offense than you might think: not only can they very easily extend combos, but when I'm a little less than full screen away, it just sits there on the ground, keeping opponents outside of it; and right into range of Sentinel's air normals and M Rocket Punch.


    EDIT: Actually, despite that last post, I've actually been using Sentinel/Trish/Morrigan instead, although literally the only reason for this is because I've been wanting an all-pink team. But I'm not sure which assists to use for Sent and Trish. Sentinel's Drones are always useful, but Trish kind of needs an OTG in Rocket Punch, whereas Trish's Peekaboo is nice to have, but since it's not really as good as Strange's EoA, Sent might want Low Voltage instead.
  • jak d riprjak d ripr Joined: Posts: 7,353
    Personally I go with drones and peekabo, drones because everyone benefits from having some drones backing them up and peekabo because it does more for sent than low voltage. With that said, I think with trish you can honestly run any of her 3 assists to great effect since they are all useful.

    Personally, I've been having doubts about my Sentinel/trish pairing, been considering maybe switching it to Trish/Sentinel/Akuma, Akuma seems to do more for sent than trish and Im just generally having an identity crisis right now. Any opinions? My old team was either Doom/Sentinel/Trish or Dormammu/Sentinel/Trish, but Im considering maybe Trish/Sentinel/Akuma.
  • beezibopbeezibop Sougenmu--> ??? --> Profit Joined: Posts: 458
    You can try Doom/Sent/Akuma
  • jak d riprjak d ripr Joined: Posts: 7,353
    You can try Doom/Sent/Akuma

    lol going around spreading the foot dive gospel eh? Nah dooms on one of my other teams and I don't like overlapping characters so ill run trish for now, and ill see how that works out for a bit.
  • MacarrattiMacarratti Joined: Posts: 1,421
    Nemesis (either launcher slam or rockets)/ Sentinel (drones)/ Spencer (vert)

    I find Nemesis and Sentinel are pretty darn good friends. They both have long ranged normals, hit like a bus full of fat people, and their DHC's are like a dream. Drones help Nemesis get in, and Nemesis can actually get alot of mileage out of using them for extending combos in the corner. Sent gets an armoured GTFO move from launcher slam, or a high damage projectile to cover his approach that is tall enough to actually cover his from in flight mode. Sent also gets BioHazard Rush as an emergency DHC option, which is the best hyper for DHC wars in the game IMO. Spencer gives Sent... spencer, what else is there to say?
  • sauceisthebosssauceistheboss Joined: Posts: 7
    im seriously considering Sent(Drones)/Dorm(Pillars)/Mags(EM D) i was fiddling around with some teams and found that this one really shuts down and punishes players. disrupter really helps sent, but i tried using pillars as dorms assist, and i was pleasantly surprised how useful it is to sentinel. for lack of a better word, its like a big jam session. it pins down blocking players, and sentinel is one of the few characters ive used that can combo off of a hit pillar with great ease. obviously drones can help dormammu (though i'll mostly be using disruptah) but i really like having sent on point, and then pulling out dormammu for a mixup/chip game once sent's done his job or taken too much damage. any thoughts?
  • FernandoFernando CommandoNando88 Joined: Posts: 147
    I am of the school of thought that Sentinel left by himself is almost a loss if your opponent is competent and so I run skrull(stonesmite)/sent(drones)/akuma(tatsu). I agree, drones are GDLK but I hate leaving him as anchor, so I agree with people that say his best spot is 2nd.

    Drones are great for skrull to set up meteor smash crossups or command grabs and linking two infernos.

    I love when skrull dies cus then I get to smash heads with sentinel. With akuma backing him up, his weakness of getting rushed down is toned down a bit. I also like to double jump and fly over the opponent as i call akuma, and that creates a crossup sometimes which i can easily hit-confirm with the frying pan. Akumas tatsu makes any team better.

    When i have sent with stonesmite behind him i like to use it in a few ways. One is to call skrull as i fly over the character. If skrull hits it is easy to hit confirm since stonesmite bounces them off the wall, and i can then hit them with a frying pan. I also like to call skrull when im on the ground. if the opponent sees skrull winding up his fist ready to hit, they tend to want to block and not get hit by skrull, which allows me to run up and command grab.

    Also, stone mite lets you wallbounce after an otg rocket punch, which lets you use hyper sentinel force if you time it right, and then add a plasma storm after if youre close enough. Also, combo into HSF and/or plasma + inferno = will kill almost anyone.

    Anyway, thats my team, skrull/sent/akuma. And i honestly love playing them in any order because all of their assists compliment each other and they all make great xf3 anchors (sent glowing red is always a scary sight).

    And of course they all have to be wearing their black outfits. I love my team of very evil characters. And hitting people with Sentinel feels SOO GOOD. i love the big ol' robot.
  • FernandoFernando CommandoNando88 Joined: Posts: 147
    Kusoru stole my idea. I fly over people's heads with sentinel while calling skrull's stone smite assist that wallbounces them, giving me an easy hit confirm. congrats to that dude taking FR.
  • TheRogueThunderTheRogueThunder Reach out and torch someone Joined: Posts: 12
    Morrigan/Doom/Sent or Morrigan/Sent/Doom? Opinions?
    Assists:
    Morri: Dark Harmonizer
    Doom: Hidden missiles
    Sent: Currently running drones (charge), but am considering messing around with bombs
    Let your [soul] fists do the talking! Ready? Fight!
  • R-NightmareR-Nightmare Toronto FGC Member Joined: Posts: 57
    Morrigan/Doom/Sent or Morrigan/Sent/Doom? Opinions?
    Assists:
    Morri: Dark Harmonizer
    Doom: Hidden missiles
    Sent: Currently running drones (charge), but am considering messing around with bombs

    Morgan/Doom/Sent much better team order. Sent can get a lot more with lvl3 x-fac instead of doom. Plus Sent doesn't really benefit that much with an assist compared to Doom.
  • jak d riprjak d ripr Joined: Posts: 7,353
    Morrigan/Doom/Sent or Morrigan/Sent/Doom? Opinions?
    Assists:
    Morri: Dark Harmonizer
    Doom: Hidden missiles
    Sent: Currently running drones (charge), but am considering messing around with bombs

    Personally, I prefer Morrigan/Sent/Doom, having sent second 1. Increases morrigans damage output since plasma storm does so much damage, 2. Makes sentinel better since doom is one of sentinels most dangerous assists and personally, I feel doom is a better anchor than sentinel. He has much fewer bad match-ups, and is still capable of the ludicrous damage output that sentinel is capable off, but builds even more meter.

    But what I think you should do, is run both teams, maybe for about 2 months, run M/S/D and then for the subsequent 2 months run M/D/S and see which works better for you. And try to run them against competent opponents if you can.
  • TheRogueThunderTheRogueThunder Reach out and torch someone Joined: Posts: 12
    "But what I think you should do, is run both teams, maybe for about 2 months, run M/S/D and then for the subsequent 2 months run M/D/S and see which works better for you. And try to run them against competent opponents if you can."
    Sage advice
    Let your [soul] fists do the talking! Ready? Fight!
  • hyperfuzzhyperfuzz ANALYZE! Joined: Posts: 68
    Who would you run behind Sent, if you were to hypothetically run him on point? I was thinking Sent/Doom, to use Plasma Beam to help Sent get in, but I'm sure there's something better for him.
  • jak d riprjak d ripr Joined: Posts: 7,353
    Well Sentinel/hidden missiles is as good a shell as any, and if your running sent on point, then might as well toss a good horizontal assist in there as well. Magneto, akuma, hawkeye, ironman to name a few. I have a section on team building in my sentinel guide(see sig) if you wanna check it out.
  • hyperfuzzhyperfuzz ANALYZE! Joined: Posts: 68
    Well Sentinel/hidden missiles is as good a shell as any, and if your running sent on point, then might as well toss a good horizontal assist in there as well. Magneto, akuma, hawkeye, ironman to name a few. I have a section on team building in my sentinel guide(see sig) if you wanna check it out.
    Thanks! I checked that out after posting this, there was some good stuff in there. I tried out Sent/Doom/Dante, seemed to do really well, with Jam Session keeping dudes off my robot. Cool thing too, is that team can work in any order depending on the matchup.
  • XdomlancerfaceXXdomlancerfaceX Joined: Posts: 1
    Lolz i go X-23, Amaterasu and Ryu
  • HaxHax Joined: Posts: 44
    the problem with Sentinel is that, as said earlier, you should not be winning (and will never win 1 year from now) if he is the only character you're left with. yet, I don't agree with running him second because the only way he's decent in that order is if you have tatsu/missiles assist 3rd, in which case your team has assist overkill imo.

    I think Sentinel has to be anchor, and you have to be willing to take the loss if you are left with him. truthfully, I think the only teams he benefits enough for this drawback to be worth it are Magneto teams, as Mags becomes a god-tier contender when backed with drones. I've yet to find a second character who synergizes as well with Sentinel...

    even then, it is very likely that Magneto is better off as anchor w/ Disruptor assist and 2 teleporters in front. I have a bad feeling that Sentinel will rarely be seen in high-level play in the future (he's already pretty rare)
  • jak d riprjak d ripr Joined: Posts: 7,353
    I don't know about that, why do say that? While Im not a supporter of sentinel on anchor, I don't see any reason why it should be an unwinnable match-up if he is on his own. I mean we can all agree that it sucks playing sent by himself, but he has the tools to consistently make comebacks, he has the damage, the normals, and the incoming character mix-ups to tear through a team in 3 strong guesses. And it doesn't matter how good you are, eventually your ass is gonna get hit, or run into an armored normal, or eat a grab/command grab. A year of experience isn't gonna change any of that, sentinel was figured out a long time ago, yet he still makes comebacks. In fact, I think in time we will see even more comebacks because(and this is wishful thinking) I think we will see more and more competent sentinel players emerge as time goes by. I mean at the moment there are like 5 good sentinels in the entire world, but I feel with time that number will grow exponentially.

    I also don't agree that sentinel needs tatsu or missiles to be decent, nor do I agree that having sent and doom/akuma is assist overkill since those 2 are very good characters in their own right. Sent has a plethora of assists that help him out, from beams, to jam session to peekabo there is a wide variety of assists he can use.

    Finally, I completely disagree that sentinel's occurrence is gonna reduce with time. The assist is far far far too good for people to stop playing him, I mean seriously your talking about players who literally ran two characters and one assist in marvel 2, and sentinel(despite what everyone is determined to think) is far from just an assist. And no, he isn't rare, what streams have you been watching? Good sentinel play is rare ill give you that, but sentinel as a whole? C'mon man. Fanatiq, knives, dios x, infrit, unprotected sex, shady k, f champ(every now and then), and these are just the prominent sent players on 1 coast. Once again, the assist is too damn good for peeps to ever stop playing him.
  • Captain PlanetCaptain Planet Joined: Posts: 273
    Sentinel + Doom is not "assist overkill". IMO, it's probably among the...top 10 or so of 2-man combinations. Doom (like Magneto) gets a massive boost in effectiveness with Drones assist, be it for balls-in-your-face rush down or some of the most annoying meter-less zoning patterns in the game. Conversely, Sentinel with missiles gives him a much needed vertical control assist, and helps cover one of his biggest problems, tracking teleports (stupid Vergil). It also helps you slow down the pace of the match; much needed for Sentinel. It's almost impossible to play Sentinel if it's not at his pace.

    Really, if you're not naturally talented at a top player level (be that in your local scene, majors, etc.), you're gonna have to give yourself other advantages. One of those is team composition. Doom/Sentinel provides one of the best building blocks to get yourself competitive in a very fast manner. From my limited experience, people are simply not used to facing off against a team that is capable of strong zoning. On the flip side, there's probably very few people that can teach you zoning play at a good level, so you're probably on your own.

    Just for curiosity's sake, I run Spencer/Sentinel/Doom. My Doom is by far better than Sentinel, but having Hard Drive stocked to escape incoming mix ups is too valuable.
  • Bees!Bees! Web-Head with diving feet Joined: Posts: 174
    Hey robits! I am considering picking up Sentinel on anchor because of his drones and how they help Spidey get in/extend combos in corners, I currently run Spidey / Skrull / Doom and am looking for a new anchor as Doom is getting old. I would go with Skrull but I like him in the middle as his assist benefits Spider-Man primarily by extending combos and he definitely benefits from a good projectile assist. I was wondering if anybody here could give me advice about the pros and cons of Sentinel on anchor? Also things to work on in general when he is the anchor on your team. Hope to hear back from you bots. :)
    Spider-Man(a)/Doctor Doom(B)/Rocket Raccoon(y) Spider-Man(B)/Morrigan(a)/Rocket Raccoon(y)
  • bloodabeastbloodabeast Da Best Protoss Joined: Posts: 2,916
    Any body ever catch a guy calling an assist and your alpha counter sent hard drive and caught both assists? I did that earlier to a guy and I was able to to corner to corner hard drives! Shit was god like
    @fchampryan
    I have so much game knowledge but nothing counters morrigan... Wtf do we all do?
    UMVC3: Magneto into touch of death.
  • jak d riprjak d ripr Joined: Posts: 7,353
    Any body ever catch a guy calling an assist and your alpha counter sent hard drive and caught both assists? I did that earlier to a guy and I was able to to corner to corner hard drives! Shit was god like

    Nah, I have a habit of dropping my alpha counters whenever I try them. But I did punish a dante for doing the fireworks with it once, he had already activated devil trigger, so there was nothing he could do except x-factor(which he did). I practice it though, I just try to do it whenever the opportunity presents itself so I can get used to the timing. How consistent are you with the x-factor cancels off the hard drives though? I drop them every time I try, but I don't think I've been x-factoring at the right time.

    On a different note, how do you(and anyone inclined) feel about trish/sentine/akuma? That was my original team until I switched out tatsu for greyhound, but recently I've been re-considering tatsu. I guess my questions are, 1. Which assist do you think benefits sentinel better and secondly who do you think is the better anchor?

    Personally, I feel the only issue with switching out hawkeye is I can no longer counter pick magnetos with hawkeye on point, but truth be told, that really hasn't worked out as well in practice so no great loss I guess.
  • _Hamsworth__Hamsworth_ Stand-User Joined: Posts: 104
    How consistent are you with the x-factor cancels off the hard drives though? I drop them every time I try, but I don't think I've been x-factoring at the right time.

    You should be able to continue the combo after x-factoring hard drive by waiting for them to go into the spin state. The followup can depend on what angle you end up on, I often just press S and it works though.
  • bloodabeastbloodabeast Da Best Protoss Joined: Posts: 2,916
    stuff
    I get the alpha counter hard drive xfc... every time. only reason being is that I practice that situation a lot in training mode with ai macros etc
    @fchampryan
    I have so much game knowledge but nothing counters morrigan... Wtf do we all do?
    UMVC3: Magneto into touch of death.
  • CrownAxeCrownAxe Joined: Posts: 51
    I play point Sent and Im thinking of a changing mids. My team is normaly Sent(Drones)/Rocket Racoon(Log)/Skrull(Stone Smite). Log trap is amazing with Sent as any log trap connect is a full sent combo. But RR is very inconsistent in output (suprise). Skrull is my best char, especially with lvl3 x-factor.

    Suggestions?
  • The Co-JonesThe Co-Jones Yo, what dafuq are ya doin bruh? Joined: Posts: 4,129
    My suggestion: Drop RR and put either, Nova, Spencer, Iron Fist, or Akuma because a you can full combo off of any Tatsu (Akuma), Rising Dragon (Iron Fist), Centurion Rush (Nova) at most times, not to mention that each character can ToD most of the cast either solo, or use Sentinel Drones assist (Nova).

    Spencer, Iron Fist, and Nova allow you to land Hyper Sentinel Force after a Rocket Punch after an Air-Combo, which if used properly, allows Sentinel to do 1,000,000 damage easy off-of a j. :h: or cr. :m: or j. :s:
    UMVC3: Taskmaster / Sentinel / Nova -|- Taskmaster / Dormammu / Sentinel

    Sentinel Model: COTA-94-Prototype Running Windows Vista


    3DS FC: 3024-5714-6069

    SRK Pokemon Rotation Battle Champion
  • jak d riprjak d ripr Joined: Posts: 7,353
    I play point Sent and Im thinking of a changing mids. My team is normaly Sent(Drones)/Rocket Racoon(Log)/Skrull(Stone Smite). Log trap is amazing with Sent as any log trap connect is a full sent combo. But RR is very inconsistent in output (suprise). Skrull is my best char, especially with lvl3 x-factor.

    Suggestions?

    I suggest you run skrull/sentinel/akuma, skrull with drones is a nightmare, inferno dhc to plasma storm is probably more damaging than his level 3, sentinel/akuma is as good a shell as any(and prolly the best shell for sentinel) and akuma's a top 5 anchor so its perfect.
  • CrownAxeCrownAxe Joined: Posts: 51
    I suggest you run skrull/sentinel/akuma, skrull with drones is a nightmare, inferno dhc to plasma storm is probably more damaging than his level 3, sentinel/akuma is as good a shell as any(and prolly the best shell for sentinel) and akuma's a top 5 anchor so its perfect.
    I am going to keep Skrull as anchor. He is my best character, I've been playing him since vanilla, and with lvl3 x-factor any hit is a touch of death on any character (which is easy with command grab and teleport).
  • GcYoshi13GcYoshi13 #1 PTX-40A Pilot Joined: Posts: 1,489
    I am going to keep Skrull as anchor. He is my best character, I've been playing him since vanilla, and with lvl3 x-factor any hit is a touch of death on any character (which is easy with command grab and teleport).

    Your best character does not have to be your last one.

    Level 3 X-factor is a touch of death on any character. You can play Skrull anchor and attempt to gimmick everyone out, or you can play Akuma and throw beams that do 70%.

    Your call.
    I hide my fraudulence with cool characters that no one else seems to like

    I am sponsored by Marvelous Customs. Their dual mod services are top notch, and they make customizable sticks/frames/plexiglass covers. They also sell parts and T-shirts. Check them out: http://marvelouscustoms.com/
  • CrownAxeCrownAxe Joined: Posts: 51
    Your best character does not have to be your last one.

    Level 3 X-factor is a touch of death on any character. You can play Skrull anchor and attempt to gimmick everyone out, or you can play Akuma and throw beams that do 70%.

    Your call.
    I made my call, which is to keep skrull anchor since its skrull's best position.
  • _Hamsworth__Hamsworth_ Stand-User Joined: Posts: 104
    Skrull's best position is not anchor IMO. Nickcam for example does extremely well with Skrull second, backed by drones. Skrull is already hard to block and has good mixups from his command grab, drones help to make his pressure safer and allow him to set up his command grab easier. You'll get more mileage out of your favourite character when they're properly assisted. Besides, if you thought Skrull was scary with level 3 x factor, imagine how scary he is with level 2 and drones.

    Skrull is definitely a character who can hang on every spot though, despite only having decent/situational assists. I'm extremely comfortable with the shell of doom/sent as my second and third characters, but if for whatever reason Firebrand gets nerfed (I doubt there's even going to be a patch) I'd happily run Skrull on point instead.
«13
Sign In or Register to comment.