I occasionally stream so you can see how boring poking around in the memory is.
[8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games
http://code.google.com/p/macrolua/Well this is more for combo making but the lua version can record inputs.
The only thing I see is through the animation pointer which I didn't write down. They cleaned house on left over dev tools and there is five blank character slots.
So I figured out (Unless I'm totally wrong) that this game has no crossups. Moves that should crossup can be blocked normally so that kinda' sucks. Not a deal breaker for me but I'm curious if there is a way to open them up because with Condor all you can do is jump Down C or D and go for a tick throw or go for another jump Down C and throw in an empty jump block/360 in there. What can Condor do to stop Dao-long's jump D? At least Sho's Dive Kick has some delay but man is Dao's jump D tricky to deal with. The only thing I figured out to do in that situation is quickly jump A.
Guys could anyone break down the differences between BR & BR Revenge? Im only a casual player of this game, and often preferred playing the original because everyone online seems to spam that new ninja character with the ridiculously safe move set.
Norieaga wrote: »
When do you guys play this? Was on GGPO with a friend and there was only one other person, lol.
JLW2490 wrote: »
Some Amusing Stuff