The Breaker's Revenge Thread

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  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    I'm surprised you didn't mention anything about the grab distance if you end the half circle on forward compared to back.

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • Zee Tee BeeZee Tee Bee Br0k3яZ Revanche Joined: Posts: 1,008
    edited February 2013




    Breakers Revenge TRF Nakano Tournament (From sometime ago)

    Not exactly the best of Breakers gameplay but still better than the absolutely nothing in material that's being upped to begin with. I learned some things from this.

    @Jedpossum
    Got any images or vids displaying the difference in grab ranges? Was messing with this for a little bit and didn't really notice any significant changes with grab distance.
    "Regardless of what they knew and could do, the 360 d-pad undid them." - Book of Rioting Soul
    **Team Grain of Salt** 7/11
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    edited February 2013
    Here is the throws. once the circles are touching each other or past each other. A grab can land this applies to command grabs as well. 
    I had to zoom the camera out.

    Forward
    image

    Back
    image

    Neutral
    image

    Off topic: I still find it funny when people think the CPS2 was more powerful than the Neo Geo. The Cps2 was outdated hardware(specs wise) before it was released. Zooming out like you see above isn't possible on cps2.

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • Zee Tee BeeZee Tee Bee Br0k3яZ Revanche Joined: Posts: 1,008
    *Looks at images*

    ...Seriously? You're a nutjob, you know that? lol
    Also, I can't help but think of Guardian Heroes when looking at the zoomed out image.

    Ok, so about the FBA-RR thing, I grabbed a different rom from the one I use for GGPO play but that didn't seem to show up on the list as well when running RR either (and yes, I have neogeo bios, otherwise I wouldn't be able to play Breakers on GGPO at all). Could you maybe hook me up with the roms/bios you use via PM or something. I'd really like to examine these stun values. Also, I'm afraid to ask but, wtf are you using to display throw ranges and all? Would also like to see ranges for each character as well. Thanks.

    Does anyone know of an input recording feature for any emulators that will allow for playback? I'd like to record some "combos" and test for validity (was backstepping someone's Saizo "bnb" like crazy yesterday - Was pretty hilarious). And finally, is there a way to advance the emu speed frame-by-frame with key/button input?
    "Regardless of what they knew and could do, the 360 d-pad undid them." - Book of Rioting Soul
    **Team Grain of Salt** 7/11
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    http://code.google.com/p/macrolua/
    Well this is more for combo making but the lua version can record inputs.

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • Zee Tee BeeZee Tee Bee Br0k3яZ Revanche Joined: Posts: 1,008
    edited February 2013
    jedpossum said:
    http://code.google.com/p/macrolua/
    Well this is more for combo making but the lua version can record inputs.
    Damn dude, you really helped me out a load these last couple of weeks. Can't thank you enough for providing the tools to help me emulate what I consider to be a legitimate training mode now. I can see this keeping me busy for a while (Hitbox viewer, damage/stun points, startup frame data, recording functions...)

    After some tests, found out that there are way to many combos being used in standard game play that can and should be getting "Breakered".

    The stun system is also pretty interesting as well but I failed to compile data due to time constraints.
    The gist of it is:
    Stun point total value doubles for each stun,
    some sort of stun bonus per round (not too sure how this works exactly),
    stun damage drops by about half the total stun damage dealt(?) after about 4 seconds of passivity (blocking, being thrown, and taking damage stores stun)
    supers don't add to stun damage (but stores points still)

    I'd like to post up specifics but it's apparent there is little to no interest in the game. That being said, I'm considering hosting a GGPO event for next Friday evening (EST) just to see who I can get to peek their heads out or to possibly get the very few solid players in the room at the same time for matches. More details on this later...assuming anyone other than Jedpossum is actually reading this lol

    EDIT:
    Stun

    Ok so, Jedpossum mentioned earlier about stun value increases by 2048 after each stun, not doubles

    Forgot to also mention that Saizo has 3 BEASTLY high-stun attacks: cr.HK (~1000), dp+hp (~1000), qcb+lp (~2000!). Don't remember exact #s but that's pretty absurd considering you get 4096 points of stun of the bat. And yes...He can COMBO into the aforementioned attacks with little effort. Messed with the rest of the cast to check for high-stun normals/specials and they weren't on that level...

    TOURNAMENT EDIT:
    http://forums.shoryuken.com/discussion/comment/8000102/#Comment_8000102
    I'll be using the GGPO forum mostly to update info whenever necessary.

    -CANCELED-
    (Will have to postpone for indefinite date)
    Post edited by Zee Tee Bee on
    "Regardless of what they knew and could do, the 360 d-pad undid them." - Book of Rioting Soul
    **Team Grain of Salt** 7/11
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    I told some of my friends over skype about they're cool with it I know I can drag at least one other person if the tournament pans out. You can also see if Giby or Funkdoc will play.

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • Zee Tee BeeZee Tee Bee Br0k3яZ Revanche Joined: Posts: 1,008
    edited February 2013
    Yo, Breakers R(evolution) GGPO Room gets kinda wild after 10pm (EST) apparently lol.

    image

    Also, this is super-sudden but....WE MAY ACTUALLY DO AN IMPROMPTU BREAKERS TOURNEY....RIGHT NOW lol

    @ About 11PM~11:15PM (EST). Someone stepped up to stream it too. Will post in the next half-hour or so with details/updates. CROSSING FINGERS!!
    "Regardless of what they knew and could do, the 360 d-pad undid them." - Book of Rioting Soul
    **Team Grain of Salt** 7/11
  • KamekazeKamekaze Joined: Posts: 44
    well me and some friends play at odd times of the day. Most of said friends are who you see in that room.
    SSFIV: Dudley, Deejay
    KOF13: Raiden/Daimon/Kim
  • Zee Tee BeeZee Tee Bee Br0k3яZ Revanche Joined: Posts: 1,008
    Impromptu Breakers Night Tourney

    Stream Hosted courtesy of RunningWild


    (Show the love and sub if you enjoyed the program!)

    Start Time @11:30PM EST

    Lmao THIS IS REALLY HAPPENING!! TUNE IN AND SPAM THE LINK TO WHEREVER (twitter, facebook, linkedn, etc.)
    "Regardless of what they knew and could do, the 360 d-pad undid them." - Book of Rioting Soul
    **Team Grain of Salt** 7/11
  • keo-baskeo-bas Joined: Posts: 1,988
    that dope saizo.....nightmares
    Seikuken Disciple
    "That Phantom Breaker Guy"
  • Zee Tee BeeZee Tee Bee Br0k3яZ Revanche Joined: Posts: 1,008
    edited February 2013
    http://challonge.com/hv0be2lu

    If you missed it, you need to punch yourself in the nuts with spiked knuckles.
    Big thanks to everyone who was crazy enough to join in on a tuesday night for BREAKERS. You guys are great. Hope spectators join in next time instead of ducking us lol. Shoutouts to salty Argentinians with high ping lol (didn't want to create any headaches, sorry). And the 1 millionth "thank you" to RunningWild for stepping up to stream on a whim.

    Check out the archives below and sub to the guy and bug him for more poverty if you enjoyed tonight's show.




     
    Post edited by Zee Tee Bee on
    "Regardless of what they knew and could do, the 360 d-pad undid them." - Book of Rioting Soul
    **Team Grain of Salt** 7/11
  • LouiscipherLouiscipher Joined: Posts: 8,177
    Yo, there's a grappler who has a vortex on his 360? And he has a move specifically meant to stop fireballs and AA? Yo, that is hype son! So redonkulous! 
    STOMP!
  • Zee Tee BeeZee Tee Bee Br0k3яZ Revanche Joined: Posts: 1,008
    Yeah man, T. Ha- I mean, Zangi- uuuh I mean CONDOR is (imo) one of the strongest grapplers (outside of the KoF universe) ever conceived. His selling point though is really his Tomahawk super. It's so versatile and can be used in just about any situation: Anti-air, juggle combo, fireball reversal, wake up super, punishes laggy attacks, and combos into chains easily to name a few. On top of that, he has some solid normals and a sliding attack that substitutes for lack of dash. Also, the damage modifiers and juggle system in the game really complement his style of play: Get lamed out a lot, eat hits to get in, land that hit and make people cry.

    Yup, Breakers R is pretty fun/hype.
    "Regardless of what they knew and could do, the 360 d-pad undid them." - Book of Rioting Soul
    **Team Grain of Salt** 7/11
  • LouiscipherLouiscipher Joined: Posts: 8,177
    Yeah, I get why Condor was featured in Fighterpedia's ode to grappler's now:



    I'm putting him in my top 5 grapplers now.

    My top 5 is this:

    Alex
    Clark
    Hugo
    Tizoc
    Condor
    STOMP!
  • Zee Tee BeeZee Tee Bee Br0k3яZ Revanche Joined: Posts: 1,008
    Ok so, recording damage for this game is kind of annoying being as just a few frames of passing time will up the damage a few notches and you'll get variable data on the same attack. Going to pass on this one. Stun damage, however, is consistent regardless of passing time.

    @Jedpossum
    So I guess it's that time to ask: Is there frame data already built in that can be examined via lua script or something?
    "Regardless of what they knew and could do, the 360 d-pad undid them." - Book of Rioting Soul
    **Team Grain of Salt** 7/11
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    The only thing I see is through the animation pointer which I didn't write down. They cleaned house on left over dev tools and there is five blank character slots.

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • Zee Tee BeeZee Tee Bee Br0k3яZ Revanche Joined: Posts: 1,008
    jedpossum said:
    The only thing I see is through the animation pointer which I didn't write down. They cleaned house on left over dev tools and there is five blank character slots.
    Lol Yooo wtf seriously? Maybe in another universe Breakers would have had 5 extra characters. Current cast is pretty amazing though, wonder what they had in store.

    Oh well, no frame data freebies. Kind of wanted to do it the hard way anyway. Thanks for data probe.
    "Regardless of what they knew and could do, the 360 d-pad undid them." - Book of Rioting Soul
    **Team Grain of Salt** 7/11
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    edited March 2013
    Seen the names in ascii for the level select and after Saizo there was five slots named B.K. which was the name of Saizo's slot on the original version of Breakers.

    Edit Actually six slots.
    image

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • LouiscipherLouiscipher Joined: Posts: 8,177
    So, I'll just bring up the elephant in the room here:

    Has there been a custom rom that re-colors the backgrounds and maybe adds different character pallets? Because some of those backgrounds... Yeah, don't even need to say it. 
    STOMP!
  • LouiscipherLouiscipher Joined: Posts: 8,177
    So I figured out (Unless I'm totally wrong) that this game has no crossups. Moves that should crossup can be blocked normally so that kinda' sucks. Not a deal breaker for me but I'm curious if there is a way to open them up because with Condor all you can do is jump Down C or D and go for a tick throw or go for another jump Down C and throw in an empty jump block/360 in there. 

    What can Condor do to stop Dao-long's jump D? At least Sho's Dive Kick has some delay but man is Dao's jump D tricky to deal with. The only thing I figured out to do in that situation is quickly jump A. 
    STOMP!
  • CrayfishCrayfish Oro of the FGC Joined: Posts: 813
    Guys could anyone break down the differences between BR & BR Revenge? Im only a casual player of this game, and often preferred playing the original because everyone online seems to spam that new ninja character with the ridiculously safe move set. 
  • Zee Tee BeeZee Tee Bee Br0k3яZ Revanche Joined: Posts: 1,008
    edited March 2013
    So I figured out (Unless I'm totally wrong) that this game has no crossups. Moves that should crossup can be blocked normally so that kinda' sucks. Not a deal breaker for me but I'm curious if there is a way to open them up because with Condor all you can do is jump Down C or D and go for a tick throw or go for another jump Down C and throw in an empty jump block/360 in there. 

    What can Condor do to stop Dao-long's jump D? At least Sho's Dive Kick has some delay but man is Dao's jump D tricky to deal with. The only thing I figured out to do in that situation is quickly jump A. 
    I honestly feel that if he had more than what you're already doing, he'd be dumb as fuck. The guessing game off tick throws and poking is strong enough as is. If you read for jump-outs, you can always st.LP or Tomahawk into super. He's really about conditioning the opponent to stay put and hold those 360s. Just be patient.

    Vs Dao jump HK you can neutral jump LP or HK (both have good, disjointed hitboxes) or throw out a Tomahawk. All three would have to be done in anticipation of a jump in though. If you were to fall back on something reactionary, your best bet would be to space for a crouch HK to hit with the tip as Dao is landing from a jump in


    Crayfish said:
    Guys could anyone break down the differences between BR & BR Revenge? Im only a casual player of this game, and often preferred playing the original because everyone online seems to spam that new ninja character with the ridiculously safe move set. 
    Check out either wikipedia or gamefaqs for differences. Also, Saizo (the new ninja character) isn't all that safe lol. Kunais have a lot of recovery and while grenade has better recovery, it cannot travel full screen. His DP (circular sword thing) actually has a hurtbox on the sword sprite and can be hit. On block, the DP can be punished by a few characters most of the cast:

    Condor - Tomahawk super
    Rila - HP Rush Claw
    Dao - HK Beat-down super
    Pielle - Zorro Slash
    Saizo - Down+LK+HK (slide)
    Tia - Rapid Charge super
    Alsion - st.LK (lol)

    There may actually be a few other, better punishers or variants but this is just what I found from brief testing.

    I think what's both interesting and annoying about the current players at the moment is that while they have an amazing understanding of how offense and the combo system for the game works, I feel a lot of them are clueless about how to recognize punishable situations. I'm seeing far too much gimmicky stuff and often asking: "Why is he just sitting there". I'm sure as we all continue to play though, people will have figured it out. Then I can get all hype when spectating matches.
    "Regardless of what they knew and could do, the 360 d-pad undid them." - Book of Rioting Soul
    **Team Grain of Salt** 7/11
  • Zee Tee BeeZee Tee Bee Br0k3яZ Revanche Joined: Posts: 1,008
    edited March 2013
    Wanted to do some kind of exhibition this weekend, showcasing various characters and playstyles in first-to-10 format. Don't know who'd be will to participate or stream/record for that matter. There are a few matchups from specific players that I'd like to see. Also, probably going to take a break from the game for a bit after this wknd.
    "Regardless of what they knew and could do, the 360 d-pad undid them." - Book of Rioting Soul
    **Team Grain of Salt** 7/11
  • Zee Tee BeeZee Tee Bee Br0k3яZ Revanche Joined: Posts: 1,008


    Would like to get more of these up. Can't seem to hold people's interest in the game though. =|
    "Regardless of what they knew and could do, the 360 d-pad undid them." - Book of Rioting Soul
    **Team Grain of Salt** 7/11
  • NorieagaNorieaga FADC x ROFLCOPTER Joined: Posts: 4,224
    When do you guys play this? Was on GGPO with a friend and there was only one other person, lol.
  • Zee Tee BeeZee Tee Bee Br0k3яZ Revanche Joined: Posts: 1,008
    edited March 2013
    Norieaga wrote: »
    When do you guys play this? Was on GGPO with a friend and there was only one other person, lol.
    Pretty random when people show up for the most part. I notice though that the largest influx of players hop in the room around 10PM-12AM EST. Don't expect a parade though.

    New sets of the regulars going at it again. Upped by JLW.

    No.Future vs Keogamer


    Dopeman/ztb vs JLW

    Post edited by Zee Tee Bee on
    "Regardless of what they knew and could do, the 360 d-pad undid them." - Book of Rioting Soul
    **Team Grain of Salt** 7/11
  • shadowcharlieshadowcharlie ★ஜ۩dip۞set۩ஜ★ Joined: Posts: 9,170 ✭✭✭✭✭ OG
    theres like 2-3 brazilians that are actually really really good at this game, yall need to play with them
    bust my gun at the sun just to sit in the shade~
    ἐξίσταται γὰρ πάντ' ἀπ' ἀλλήλων δίχα
  • keo-baskeo-bas Joined: Posts: 1,988
    god teh amount of sho and saizo i see is unreal. I know their top teirs an all but come on....
    Seikuken Disciple
    "That Phantom Breaker Guy"
  • keo-baskeo-bas Joined: Posts: 1,988
    So did anybody knew that suparc(AKA arclive) can support breakers revenge? this is rather interesting as arclive as comparable net code to ggpo but it supports multiple lobby's, player party (up to 4),records statistics and it does replays (and converts if not mistaken).

    it seems the ggpo rom glitch seems to work but with bit of hiccups. like most notice able is that sounds are missing.( character voices) and certain graphical issue. (no character portrait in character select and some stages)


    Seikuken Disciple
    "That Phantom Breaker Guy"
  • OhioNitsudOhioNitsud Joined: Posts: 81
    edited September 2013
    Hello everyone. I heard about this game a few times while listening to Super Desperation Radio, so I went to my local arcade and checked it out....YO Breaker's Revenge is godlike! Was playing it for two hours straight, went thru the whole cast till I realized Saizo is my dude. His mix-ups are fantastic and I was confirming all his supers off normals (20-30 hit combos /Kreygasm) Played about 120 matches, got to level 8 and had to leave because the arcade was closing for the night. I gotta play this game again. Anyone have a link to a trustworthy rom? I would love to see it come to psn and/or Steam someday either by itself or in a SNK Collection.

    Thanks for the character info. I'm going to print out the stuff about Saizo and take it with me when I go to the arcade again this Saturday.
    Post edited by OhioNitsud on
  • Zee Tee BeeZee Tee Bee Br0k3яZ Revanche Joined: Posts: 1,008
    edited December 2013
    Don't know how I missed this but...

    Wtf this game has stun tiers.

    Using RD1 Stun Point Value (4096 Total) and Saizo qcb+LP to test character stun modifiers:

    A (3456)
    Saizo

    B (3216)
    Condor

    C (3136)
    Rila
    Maherl

    D (2976)
    Tia
    Sho

    E (2896)
    Pielle
    Dao


    F (2814)
    Alsion

    Saizo, for some reason, has highest resistance to stun while poor Alsion has lowest. With this data in mind, my game plan may actually change a bit (in round 1) against characters at D-tier and below, considering I have nearly 2K stun damage combos with my main character (Tia). Condor and Saizo also have some nasty high stun damage combos to be considered as well.

    There MAY also be individual vitality damage mods but it's hard to tell with this game and the timer damage mod. However, I did a quick test against the cast and the results didn't appear to be significant.

    Edit:
    Oh yeah. . .I've been playing this game again lol
    "Regardless of what they knew and could do, the 360 d-pad undid them." - Book of Rioting Soul
    **Team Grain of Salt** 7/11
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    Decided to work on this game again.
    KmGFPPP.jpg

    Not seeing any difference in the hurt box colors besides blue which is projectile invincible. Which is known with Alsion's Back D.

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • Zee Tee BeeZee Tee Bee Br0k3яZ Revanche Joined: Posts: 1,008
    @jedpossum

    Any way to rip sprites or display them for this game. I would really...really like some Tia frames to work with <3
    "Regardless of what they knew and could do, the 360 d-pad undid them." - Book of Rioting Soul
    **Team Grain of Salt** 7/11
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    edited December 2013

    Quick look there is a testing background perfect for the job. I just need to get rid of the hud.

    Edit too lazy to make obs record mame fully

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • JLW2490JLW2490 Fighting Game Recorder Joined: Posts: 43
    Some interesting stuff
    <JLW> щ(ಠ益ಠщ)
    <Azmodan> カオス♪chaos☆
    <Azmodan> JLW so cute AA
    <setsura> nooooooooooo!wwwww
  • JLW2490JLW2490 Fighting Game Recorder Joined: Posts: 43
    Some Amusing Stuff

    <JLW> щ(ಠ益ಠщ)
    <Azmodan> カオス♪chaos☆
    <Azmodan> JLW so cute AA
    <setsura> nooooooooooo!wwwww
  • JLW2490JLW2490 Fighting Game Recorder Joined: Posts: 43
    Matches

    <JLW> щ(ಠ益ಠщ)
    <Azmodan> カオス♪chaos☆
    <Azmodan> JLW so cute AA
    <setsura> nooooooooooo!wwwww
  • Running WildRunning Wild Rock You Like A Hurricane Joined: Posts: 3,184
    We need to get a ggpo session goin' again, maybe with a stream.
    YouTube Channel - All sorts of random vidya's of fighting games and shit.
    Stream - Watch me bad in various classic fighting games.
    RB2: Xiangfei, Cheng, Mary, Geese
  • Zee Tee BeeZee Tee Bee Br0k3яZ Revanche Joined: Posts: 1,008
    JLW2490 wrote: »
    Some Amusing Stuff

    ^^^^^^^^^^^^^^^^^^^^^

    this shit...

    pretty much sums up the majority of the online Breakers R player base. The adaptation and evolution is non-existent. May as well hand the controller over to an orangutang.
    "Regardless of what they knew and could do, the 360 d-pad undid them." - Book of Rioting Soul
    **Team Grain of Salt** 7/11
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