[KOFXIII] Kim Kaphwan

Geese PantsGeese Pants Midwest DecepticonJoined: Posts: 14,501 ✭✭✭✭✭
SRK Wiki Kim guide

Trials


This is my guy.......when I first played him in '98, I knew he would be in my main team.
Anyone else using him?
The Prince of Masturbation.........

"Please do not use such strong words...........it makes you look weak."
-Traitor Aizen Souske

Comments

  • SynKyllerSynKyller TFA Founder Joined: Posts: 336
    Been using him since FF2 and never looked back.
    USFIV: Hakan/Elena/Thawk/Sagat | KI: Fulgore/Thunder | CvS2: Kim/Yamazaki/Geese
  • MrTIMMrTIM Joined: Posts: 198
    Since when did Kim become a descendant of Kenshiro?
    Eat a dick.

    SFxT: Juri/Asuka, Akuma/Julia
    SF4: Yang, Akuma
  • GuyMcPersonGuyMcPerson Joined: Posts: 647
    What would you guys say his biggest strength is? I'd like to pick up Kim but all I got right now is his bread n butter and a couple of hitconfirms into super.

    How do you open up the defense with him? I feel now that (as far as I know) he has no safe special moves so he really needs frametraps and ocassionally his overhead to break down an opponent.

    Also, what's his best crossup? Thanks.
  • SharntSharnt Joined: Posts: 65
    Kim is a very powerful character.

    In short :
    Pros :
    Safejumps everywhere
    Amazing pressing and frametraps
    Some of the best normals of the game for zoning
    Better output damage than the average with his combos

    Cons :
    Poor mixups (Crossup A is correct, you can also use B)
    Hard time to build meter
    High execution requirement
  • JohnGrimmJohnGrimm A.K.A. JohnXuandou Joined: Posts: 2,677 ✭✭✭✭
    Kim is a very powerful character.

    In short :
    Pros :
    Safejumps everywhere
    Amazing pressing and frametraps
    Some of the best normals of the game for zoning
    Better output damage than the average with his combos

    Cons :
    Poor mixups (Crossup A is correct, you can also use B)
    Hard time to build meter
    High execution requirement
    I don't know if I necessarily agree with all points. I wouldn't really say Kim has the best normals for zoning. He's got two main range footsies and that's st.B and far D. Both go over lows have have pretty good range, st.B is pretty much a free confirm into ff.A and also works as a preemptive hop anti air, and far D is plus on block and works as an anti air, but neither is particularly strong in zoning game and your opponent doesn't have a huge reason to fear Kim's zoning. Far C is like, really really bad in XIII. It's slow and it's very bad on recovery, it's pretty much only good for super cancel gimmicks. cr.C I'm kind of on the fence about. You can cancel into Hangetsuzan which is cool, but as a normal st.B is used in the same application but is just a better normal. st.CD is kinda alright I guess, a bit slow but it's decent enough if someone blocks it.

    As for his damage output, Kim's damage is pretty average to below average really. Meterless he has a hard time breaking 200 damage, which it seems to me is about the average line, and even with meter his combo potential is fairly limited. Even in the corner with meter you're gonna be blowing a lot to hit 500 damage, which plenty of characters can hit easily. He's also one of the few characters that even with 5 meter and HD doesn't seem to be able to one shot characters. Kim's damage isn't bad, but it's not good either, plenty of characters blow him out of the water damage wise.

    And my last squabble, having a hard time building meter. Because Kim is a very rush down and pressure oriented character, once he gets in he starts building meter pretty easily I think. With all of his safe jump setups that lead into more pressure unless you manage to zone him hard I don't think he's going to have a hard time building meter at all. He might not have the strongest mixup, but with his great pressure you have to get him off of you eventually otherwise he's going to guard break you, so people make a lot of mistakes against Kim, and that's where he gets his money.

    Anyways, just my two cents. XIII Kim is one of the more enjoyable Kim's in my opinion, pretty solid all around, feels very true to Kim's style, really the only thing he's missing to make him perfect is the rekka, but if he had his rekka he'd probably be ridiculous if they didn't ruin it.
    You lack devotion! Enduring hunger and poverty is how you find the way!
  • dialupsuckydialupsucky FINAL SHOWDOWN Joined: Posts: 2,104 ✭✭✭
    I put up some kim console onyl comboish stuff before.. Just to say though I dont think theres anyway that stand D after the ex hishou kyaku is one frame. Because I did that semi infintie with in 15 mins of my first time ever playing the game. Its not that hard, its just specific.
  • GuyMcPersonGuyMcPerson Joined: Posts: 647
    So, far D you can combo off of, but only if you get both hits? And it is + on block? Seems like a good move aside from the first hit.

    So is qcb+b definitely unsafe now? I see conflicting reports that it is safe and that it is not safe at all. Is it okay if spaced right?
  • JohnGrimmJohnGrimm A.K.A. JohnXuandou Joined: Posts: 2,677 ✭✭✭✭
    So, far D you can combo off of, but only if you get both hits? And it is + on block? Seems like a good move aside from the first hit.

    So is qcb+b definitely unsafe now? I see conflicting reports that it is safe and that it is not safe at all. Is it okay if spaced right?
    The first hit of far D goes over lows. Not even kidding, it's silly. It's just a good move all around. And no, QCB+B is not safe no matter the spacing. Maybe if you can find some kind of meaty setup, otherwise no.
    You lack devotion! Enduring hunger and poverty is how you find the way!
  • KrsJinKrsJin Cheat Kune Do Joined: Posts: 1,347
    Welllll, if you space QCB+B it only becomes punishable by very select stuff. Sometimes only DMs for some characters. But yeah in general, risky to toss out most of the time.
    Number one chief rekka.

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  • DullyannaDullyanna mm hmm... nope Joined: Posts: 1,160
    So, far D you can combo off of, but only if you get both hits? And it is + on block? Seems like a good move aside from the first hit.

    No, only the second hit needs to connect. Dunno off the top of my head if it's + but it's likely that or neutral.
    "Making Yun strong on purpose was naturally a dick move"

    "3S is a hidden gem."

    "SFIV series... kept the matches very technical because there was very few downtimes, even when you are dominated."
  • KrsJinKrsJin Cheat Kune Do Joined: Posts: 1,347
    So what exactly are Kim's mid-screen and corner HD combos? I'm really struggling with this for some reason haha.

    Right now I'm just scrubbing it up with like, HD activation, qcb+D, 28D, DM, Neo Max haha. Cranks out anywhere from 650 to 750 depending how I start it but I know he can get so much more.l
    Number one chief rekka.

    Live in Colorado or plan to visit? Check out www.extrafresh.net
  • Nagato/Kisame1992Nagato/Kisame1992 Dat "dropped combo" feeling Joined: Posts: 667
    So what exactly are Kim's mid-screen and corner HD combos? I'm really struggling with this for some reason haha.

    Right now I'm just scrubbing it up with like, HD activation, qcb+D, 28D, DM, Neo Max haha. Cranks out anywhere from 650 to 750 depending how I start it but I know he can get so much more.l

    Midscreen HD combos? Unless you want to get fancy and do Reynald's full screen swag combo, the one you always need to do is(starting with HD because the combo can start off from s.B, s.C, and s.D):
    HD>D>qcb+D>charge d, u+B>qcb+D>Neomax - 600+

    I want to make a vid detailing how to get the Hienzan(flash kick), bicycle kick(qcf+B), B Hagetsuzan in the corner or near it. EVERY Kim player needs to know it not just for style, but for damage as well.
    KOF13 characters I play: Kim/Andy/Iori/Ex Iori/Joe/Shen/Ex Kyo/Hwa/Kyo/K/Ralf/Mature and the list goes on.
  • JohnGrimmJohnGrimm A.K.A. JohnXuandou Joined: Posts: 2,677 ✭✭✭✭
    Midscreen HD combos? Unless you want to get fancy and do Reynald's full screen swag combo, the one you always need to do is(starting with HD because the combo can start off from s.B, s.C, and s.D):
    HD>D>qcb+D>charge d, u+B>qcb+D>Neomax - 600+

    I want to make a vid detailing how to get the Hienzan(flash kick), bicycle kick(qcf+B), B Hagetsuzan in the corner or near it. EVERY Kim player needs to know it not just for style, but for damage as well.
    For 3 meter midscreen you can add d~u+B DC QCB+BD before the Neo Max to push the damage to almost 800 I believe. It also carries better and if you're in the center of the stage or pretty close to it, you can even push to the corner and get a longer juggle. Also, I don't know how easy it's going to be for the rest of you, but learning Flash Kick into Neo Max gives you some very good HD corner combos.

    And what's the damage you're getting for Flash Kick DC QCF+B, QCB+B? Doesn't really seem like a worthwhile combo to me.
    You lack devotion! Enduring hunger and poverty is how you find the way!
  • Husser_BrianHusser_Brian Joined: Posts: 250

    This video is a nice bundle for anyone picking up Kim.
    Player: JohnGrimm
  • bm717252bm717252 Joined: Posts: 36
    Hi im new kof and I've been in training mode for quite some time now. As of right now, I am experiencing lot of difficulty with linking the b version henizan into the neomax. are there any shortcuts available. I've tried the whole downback and upback motion and it is not working to my advantage in terms of execution. Any pointers? Thanks.
  • Great_Dark_HeroGreat_Dark_Hero Mai game play always has a reason behind it. You can forget about autopilot. Joined: Posts: 1,274 ✭✭✭
    Kim is an awesome character! It has been solidified that he is extremely noteworthy in the tournament department. He possesses very good normal, generally useful EX moves (EX hcb+K for example), high damage output, and fits into any position on a team.
    Kim also has a very great Neo Max that can do a lot of damage unscaled, part of the reason why his damage output is so good. Kim also has a lot of good options in mid air and he has very good mix ups when corners the opponent.
    A staple Kim combo would be something like this:
    Spoiler:
    Here is a character tutorial by JuiceboxKing himself:
    Spoiler:
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