What is the frame window to cancel/super-cancel out of moves into super/specials?
What is the frame window for chaining in target chains and when can you press the next button?
There is a small window where the opponent cannot be thrown after waking up. I don't know how many frames it is, but it's probably around 3-5.
In other words, you can always hold up on wakeup to escape a ground throw.
Best Kind Boxer: I'm not entirely sure. The fact that you can't jump out of a point-blank Raging Demon implies that you can be thrown out of normal pre-jump, but the Demon can't grab you if you're hit out of the air and hold up as you land.
LiSyaoran: Throws have 2 frames of startup, which means you're grabbed on the 3rd frame. Anything that says 3 frames of startup is Dreamcast data, which adds one frame of startup to all moves.
throws have a 3 frame start up. do ken's crouching mk xx shippu and parry the mk. ken cannot be thrown, but do any move with a 2 frame start up (such as Ryu's EX srk or Hugo's moonsault press) and ken will be hit/thrown before the shippu is activated.
Go to Training Mode, set Yun to jump in the corner, have Necro do Slam Dance(SA2) timed to catch Yun as he lands from his jump, easy eh? Now hit Yun with JP Spin fist, reset with jab, and try to catch Yun with the Slam Dance the same way, with Yun still set to jump. I haven't been able to catch Yun with Slam Dance this way, and I've tried all different types of timings. Anyone can explain this?
If you're asking if that's inescapable, no it's not. You can't grab people out of prejump frames, and although landing from a normal jump yields some vulnerability, landing after a reset doesn't.
I got a question on tripguarding.
I think i read somewhere that when someone in 3s jumps at you with an
attack let say a j.rh he is vulnerable on landing for atleast 1 frame.
During this one(?) frame i can catch him with i.e. cr.forward.
Whats with an empty jump towards me and i let him land on a cr.forward?
Is that 100% safe for the other guy?
Releasing a button counts as an input. Pick Ryu in any game. Hold a punch button, do the QCF motion, then let go of the button. He'll do a Hadouken.
This is negative edge.
how does the judgment system work?