Mandarin (Primary) + Fing Fang Foom + Mephisto.
What this does is make it so you have X-Factor on from the start of the match, plus your opponent has to X-Factor at the same time you do (that is, also at the start of the match).
One big drawback is that you can't use Hypers
Mephisto/Surfer/multi man. But dorm on point and spam chaotic sphere's all game. A different variation of this is Mephisto/surfer/princess with dorm/morrigan meter assist/doom. So even if dorm goes down you can spam fireballs with clone and missles forever as morrigan. Or maybe you get an xfactor card instead of princess not sure.
H&H is busted. Something wrong with the hit stun and causes people to tech in th emiddle of combos that should work. Also the X card gives you a double jump AND air dash in one jump. You could trade the double jump for a second aird dash. DT Vergil has a triple air dash...lol this mode is silly
The X card, for some messed up reason, messes up with some moves.
For example Wolverine wasn't able to follow up his OTG with Akuma's assist. I don't understand why. I got rid of the card and everything was fine.
Mandarin (Primary) + Fing Fang Foom + Mephisto.
What this does is make it so you have X-Factor on from the start of the match, plus your opponent has to X-Factor at the same time you do (that is, also at the start of the match).
One big drawback is that you can't use Hypers
Dr.Wily instead of Mandarin, so you get Xfactor+power boost from meter you are not using. Touch of death on any character, with any character
Mandarin (Primary) + Fing Fang Foom + Mephisto.
What this does is make it so you have X-Factor on from the start of the match, plus your opponent has to X-Factor at the same time you do (that is, also at the start of the match).
One big drawback is that you can't use Hypers
Dr.Wily instead of Mandarin, so you get Xfactor+power boost from meter you are not using. Touch of deaths left and right
The Nick Fury card is the one that is giving everyone problems. Seriously, that is broken as hell, even by H&H standards. (constant heal at 5%=Never die)
To do an Alpha Counter, block an attack, then input quarter circle down + the assist of your choice.
Abilities seem to stack in two different ways. They might add their levels together (even if the icons don't merge together - for example, if you have Kaijin no Soki's Attack Up Lv3 and Red Hulk's Attack Up Lv3, they will produce a 50% damage increase as though you had Attack Up MAX - but the icons will remain separate because Kaijin no Soki's effect requires that you be on the ground)
or they may stack additively and not level up. For example, if you have a Punisher secondary (boosts damage when KOed Lv2) and an AKIRA Primary (boosts damage when you taunt Lv2), if you taunt and get KOed you will NOT get a damage boosted LvMAX (which, sadly, is only 20%). Instead, you will get the effects of both Lv2s added together (which would be 8% + 8% = 16%.)
When X-Factor becomes involved, effects stack with X-Factor multiplicatively. That is, if you have a 80% damage boost from XF3 and a 50% damage boost from Attack Up, the result is 180% * 150% = 270% damage instead of 80% + 50% = 230% damage.
Here's what I've got so far. When it's done it'll go up on the first post... somewhere
Increased Attack: (red arrow pointing up)
Lv1: 10%
Lv2: 20%
Lv3: 30% (equivalent to most chars XF1)
MAX: 50% (!) (slightly less than most chars XF2)
Increased Attack on Supers:
Lv1: does not exist
Lv2: 40%
Lv3: 50%
MAX: 70%
Gradual Meter Gain:
Lv1: One meter every ~30 seconds
Lv2: One meter every ~21 seconds
Lv3: One meter every ~16 seconds
MAX: One meter every ~12 seconds
Increased Flight: (tested using Iron man)
Lv1: 50% longer
Lv2: 100% longer
Lv3: 150% longer
MAX: 200% longer
Attacks reduce red health:
None: 50% of all damage is red
Lv1: Approx 33% of all damage is red
Lv2: Approx 25% of all damage is red
Lv3: Approx 15-20% of all damage is red
MAX: Almost no damage is red
Regardless of what level this ability is, all damage to assists is STILL red.
Supers steal meter: (Lilith)
Meter steal is based on damage dealt, not on hit count or super type. Bionic Arm is used as it deals exactly 250k damage.
Lv1: Approx 25% meter stolen per Bionic Arm
Lv2: Approx 33% meter stolen per Bionic Arm (3 Arms leaves you just short of a meter)
Lv3: Approx 50% meter stolen per Bionic Arm
MAX: Approx 66% meter stolen per Bionic Arm (3 Arms leaves you just short of a 2nd meter)
Steal meter/health on launch (Felynes)
The amount of meter and health stolen is based on how much damage the launcher does. 100 damage steals 10% of one meter, and heals about 20-25 damage. Might be worth noting that this also causes your opponent to not gain ANY meter for getting hit by your launcher.
Jump canceling with Black Widow costs half a meter. It cannot be done if you cannot pay the cost. Now the interesting thing is that you do not need this card to jump cancel in the air. Putting it in Primary gives you that ability, but only because putting it in Primary gives you increase jump count. ANY card that increases jump count will allow you to jump cancel air normals... however it seems you cannot air jump cancel an H or S unless your character was already able to do so before.
The Attack increase from Fantastic Four primary is red arrow pointing up and behaves like it - 30% boost, if you have another red arrow pointing up ability then they will combine to MAX level and give you a 50% boost. The life stolen by Fantastic Four primary only goes to the character that deals the damage, and only the supers will steal life (if you use the Frank-Dante THC, any damage Frank deals after the super isn't going to steal health)
/\
That's great stuff, but I also can't figure out how Dazzler card works. It definitely doesn't recover 20% and 30% of health for level 2 and 3, something like ~16% and ~25%. Still a surprisingly cheap card, since it recovers any kind of health.
I used to be a Street Fighter like you...then I took a Spiral Arrow in the knee.
Hey, any specific numbers on Ms. Marvel/Daken cards? Seems like a great combo, Daken as primary will regen health + diminish opponent's red health, Ms. Marvel has a "thorns" effect that deals damage everytime you take damage.
Right now I'm stacking two Ms. Marvels as secondary, but I doubt that will cause a significant change. Currently playing around/looking for a good 3rd card for thecombo.
I can't get exact numbers on Ms. Marvel because apparently it seems her reflected damage can never kill.
Lv1: does not exist
Lv2: Approx 16% reflected
Lv3: 20% reflected
MAX: 30% reflected
Gradual Healing: (red arrow pointing up-right with AUTO over it)
Gradual Healing will stack in a "level up" manner, even if the icons don't merge.
Lv1: 1.5% per second
Lv2: 2.5% per second
Lv3: 3% per second
MAX: 4% per second
I ran with the Captain Blue(primary)/Fin Fang Doom/Grandmaster deck. It's great and everything since you get XF for the whole match, plus healing constantly. But not being able to use hypers really suck.
And for some reason, the AIs have problems blocking dooms foot dive.
Dat triple F (Fin Fang Foom) card is all sorts of crazy. I mean, who wants infinite X-Factor Wesker!?xD Heck, I just got a pretty crazy deck Idea while typing this;
[SIZE=11px] "Allow me to s[/SIZE][SIZE=11px]hare my dream of t[/SIZE][SIZE=11px]his world" [/SIZE]
[SIZE=11px] -Magneto[/SIZE]
[SIZE=11px]"Next time, maybe you s[/SIZE][SIZE=11px]hould let Nero do your fig[/SIZE][SIZE=11px]htin', "Skippy"...[/SIZE][SIZE=11px]he[/SIZE][SIZE=11px]he[/SIZE][SIZE=11px]h!" [/SIZE]
[SIZE=11px]-Deadpool[/SIZE]
Someone on GFAQs tested the "instant ability" thing, and it's actually something that influences trap-like specials. Lay a mine/trap with a character with the card on and off, and it will last almost twice as long with the card on.
You rock, indeed Ms. Marvel can't kill people due to reflected damage. Chances are so that people pick high vitality characters, just take hits, reflect the damage, and win (I tried =/). Glad people aren't running Daken more, first online H&H match had 3 of them and stomped me.
Ok, so nobody is talking about the parry card. Lemme break it down for you.
If you cant parry without getting hit, you can red parry while getting hit and it messes up the opponents combo or super if done right.
Red parrying seems to decrease the damage alot too. (if done right)
Yall should fuck around with that card and see what I'm talking about.
IS YOUR WOLVERINE BETTER THAN MINE?
XBL: wolverine masta
FB: facebook.com/w0lverinemaster
Ok, so nobody is talking about the parry card. Lemme break it down for you.
If you cant parry without getting hit, you can red parry while getting hit and it messes up the opponents combo or super if done right.
Red parrying seems to decrease the damage alot too. (if done right)
Yall should fuck around with that card and see what I'm talking about.
Let me make a Thanos deck real quick lol.
But anyway, The Ultron Primary card is amazing. Certain characters who use the air as their forte become inexplicably broken.
I've been using Hunk, cause he gets a bar for each parry (a beam is essentially 5 bars and then you can invincible super through the beam). Can someone explain the parry levels? Thanos has a max level parry and Hunk has a level 2 iirc. Does this mean Thanos has a bigger window? Cause Hunk's is huge. I can even parry stuff on 2 bar connections.
Laughter 7: Well, this is strange. At the GodsGarden that just went down, Momochi picked Dhalsim (beat Daigo 10-8 too!). Is this mofo ever coming back to Gouki?!
I like Ultron as a secondary solely for the increased speed in air. Speeeeeeeed
I've been using Red Hulk/Cyber Blue/Kingpin. Not easy to play without being able to see your own bars, but all I do is LMH super and most characters are dead lol.
what's the best way of obtaining good cards? doing the offline mode or playing online people? cuz I got 3 S rated cards from offline mode bonus stages. FFF, Thanos, and something else, forgot
Swedish ChefSUPLEX A MOTHERF***IN' TRAIN!!!Joined: Posts: 5,401✭
After much time nd effort (2 minutes) I have finally figured it how to make the single most infuriating deck possible!
Step 1. Pick the cards: Dazzler(recover vitality by taunting)/Lord Raptor (increase attack power by taunting), Dazzler/Lord Raptor, Multiple Man. Choose whichever one you want as the primary.
Step 2. Pick Akuma.
Step 3. WEAK!-WEAK!-HAM!-WEAK!-HAM!-HAM!-WEAK!- etc...
Sadly unable to test this at the moment as I'm not there but I had a thought. When you have cards that give % of hp back but also cards that increase your hp total does the heal include the buffed amount or the base amount? Something like: Primary: Daken. Secondary: Luke Cage x2. Would that heal 2.5% a second on the base 1.3 mil or 2.5% of the almost 2 million? (aka making it say 1.25 or no)
A team of Thor, Hulk, Nemesis with massive hp buffs AND health regen scaling to it would be quite abuseable. And sorry if that question is worded terribly, I'd check myself but I'm unable to for quite a while.
I'm currently running Thanos (primary), Blodia, Fou-Lu.
Two X-Factors allows me to burn one solely to level Frank to 4 off of any combo and keep one in reserve. Super armor on ground dash is outrageously useful for fast characters (Trish, X-23, etc).
Parrying while being hit does appear to reduce damage btw -- I've survived a lot of things I shouldn't have been able to. Parrying forward through beam supers and throwing them out of it is the highlight of Marvel play for me thus far, btw.
FFF isn't really that OP, you can't use hyper combos. So you can't punish using hypers. Big detriment there IMO.
FFF allows you to sit, use an invincible anti air assist, and just block waiting for a mistake or a grab opportunity. With the right deck, any touch is a dead character. Using Wily/Foom/Fokker, the standard b&b with Iron Fist kills Thor. Doom does 1.6 mil in the corner. Basically, it turns your team into SF2 old characters. Just play smarter, more methodically. You know, fundamentals. Which some players at all skill levels in this game seem to lack.
I'm running Sabretooth (Prime)/Ms. Marvel/Green Goblin Felicia is basically invincible and does so much damage with being able to spam delta kicks that are now stronger then before.
FFF isn't really that OP, you can't use hyper combos. So you can't punish using hypers. Big detriment there IMO.
Doesn't matter if the team/character you're using has an XF loop or infinite, or they make a team devoted to chipping you with XFactor lockdown.
[SIZE=11px] "Allow me to s[/SIZE][SIZE=11px]hare my dream of t[/SIZE][SIZE=11px]his world" [/SIZE]
[SIZE=11px] -Magneto[/SIZE]
[SIZE=11px]"Next time, maybe you s[/SIZE][SIZE=11px]hould let Nero do your fig[/SIZE][SIZE=11px]htin', "Skippy"...[/SIZE][SIZE=11px]he[/SIZE][SIZE=11px]he[/SIZE][SIZE=11px]h!" [/SIZE]
[SIZE=11px]-Deadpool[/SIZE]
I'm on the FFF/Mandarin train, only with Cyclops as the Primary. Ghost Rider on point + Constant XFactor + Chip normals is really infuriating for the other guy. FFF Mirrors are more annoying since you can't chip. Once I start seeing that combo more, probably have to do something else like a card that can dash cancel normals for meter, so I can actually use my meter with IF to dash cancel and extend his long combo chains to compensate for lack of meter.
It would've been cool if we could somehow trade cards with each other like a true trading card game. I finally got my Cyclops card, paired that with X and playing Iron/Chun/Doom (not my competitive team) Iron Fist is even more fun than before and Chun Li/Doom can stay in the air for even longer periods of time. I could essentially lame it out if I really really wanted to. But that's some bitch shit, and I dont.
SSF4: Juri
3S: Makoto/Chun Li/Ken
SFxT: Ken x Juri
UMvC3: Wesker/Virgil, Magneto, Doom |Team BAMF|
Nick Fury card is really damn good, IMO. I mean how many characters have an attack that can kill off at least 6% of your health in one hit!? xD
[SIZE=11px] "Allow me to s[/SIZE][SIZE=11px]hare my dream of t[/SIZE][SIZE=11px]his world" [/SIZE]
[SIZE=11px] -Magneto[/SIZE]
[SIZE=11px]"Next time, maybe you s[/SIZE][SIZE=11px]hould let Nero do your fig[/SIZE][SIZE=11px]htin', "Skippy"...[/SIZE][SIZE=11px]he[/SIZE][SIZE=11px]he[/SIZE][SIZE=11px]h!" [/SIZE]
[SIZE=11px]-Deadpool[/SIZE]
Right now I'm trying to run Mandarin + Fou-Lu, but I'm drawing a blank on who to have as my third card. The main idea of the deck is to land a combo early on and activate xfactor to drain theirs at the same time (Mandarin), while Fou-Lu gives me another X-factor to burn for whatever else I need it with. What other card would be best with this deck?
Sadly unable to test this at the moment as I'm not there but I had a thought. When you have cards that give % of hp back but also cards that increase your hp total does the heal include the buffed amount or the base amount? Something like: Primary: Daken. Secondary: Luke Cage x2. Would that heal 2.5% a second on the base 1.3 mil or 2.5% of the almost 2 million? (aka making it say 1.25 or no)
A team of Thor, Hulk, Nemesis with massive hp buffs AND health regen scaling to it would be quite abuseable. And sorry if that question is worded terribly, I'd check myself but I'm unable to for quite a while.
This is actually my current team: Nemesis/Thor/Hulk with Daken | Luke | Luke. The HP regen is based off the percentage of visible bar missing, not health totals. In other words, Nemesis will recover the same visible amount of health bar as Ametarasu.
Yes it's dirty, especially since Nemesis is a high vitality keepaway character.
what's the best way of obtaining good cards? doing the offline mode or playing online people? cuz I got 3 S rated cards from offline mode bonus stages. FFF, Thanos, and something else, forgot
I'd say offline since you can run the rare chance % cards (Prof X, Nick Fury, etc.) without dealing with your opponent's.
I had a few, mostly just for Fin Fang Foom to make him a bastard.
Fin Fang Foom, Captain Blue (I'm sure there are other cards that give you two meters and have some other effect, if you find them, tell me!), primary Edward Fokker. Bam, instant XF and constant XF. With Fokker as your main card, you get a 210% boost in power when XF is active, plus your hyper meter regenerates. So, there you go.
Another I like is secondary Devilot, primary Lilith, and secondary Princess. If you have to, replace Devilot with primary Captain Blue and you'll get enough meter to DHC into a level 3, which I only use for Cap/Doom. Pretty much means hitting a multihit hyper like Hyper Charging Star will net you almost a full meter. Then, you DHC into another multihit hyper like Doom's Photon Array and you get almost another meter, plus it does raw, 750k for 75% of a meter, with a Cap combo it's about 1.2mil for 50%. So, for a short combo and two meters, you spend only a half a meter to get 1.2mil.
Comments
Skullgirls: Peacock - Ms. Fortune
MBAA: C-Ryougi/H-Loa
SFxT: (1st spot): Vega/Juri - (2nd spot): Lili/Xiaoyu
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0 • Off Topic Disagree Agree Like3S: Makoto/Chun Li/Ken
SFxT: Ken x Juri
UMvC3: Wesker/Virgil, Magneto, Doom |Team BAMF|
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0 • Off Topic Disagree Agree LikeWhat this does is make it so you have X-Factor on from the start of the match, plus your opponent has to X-Factor at the same time you do (that is, also at the start of the match).
One big drawback is that you can't use Hypers
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree LikeFor example Wolverine wasn't able to follow up his OTG with Akuma's assist. I don't understand why. I got rid of the card and everything was fine.
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0 • Off Topic Disagree Agree LikeDr.Wily instead of Mandarin, so you get Xfactor+power boost from meter you are not using. Touch of death on any character, with any character
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0 • Off Topic Disagree Agree LikeDr.Wily instead of Mandarin, so you get Xfactor+power boost from meter you are not using. Touch of deaths left and right
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0 • Off Topic Disagree Agree LikeBBCS Main:Ragna Subs: Jin Makoto
SSFIV Main: Makoto
AH3: main: Zenia
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree LikeAbilities seem to stack in two different ways. They might add their levels together (even if the icons don't merge together - for example, if you have Kaijin no Soki's Attack Up Lv3 and Red Hulk's Attack Up Lv3, they will produce a 50% damage increase as though you had Attack Up MAX - but the icons will remain separate because Kaijin no Soki's effect requires that you be on the ground)
or they may stack additively and not level up. For example, if you have a Punisher secondary (boosts damage when KOed Lv2) and an AKIRA Primary (boosts damage when you taunt Lv2), if you taunt and get KOed you will NOT get a damage boosted LvMAX (which, sadly, is only 20%). Instead, you will get the effects of both Lv2s added together (which would be 8% + 8% = 16%.)
When X-Factor becomes involved, effects stack with X-Factor multiplicatively. That is, if you have a 80% damage boost from XF3 and a 50% damage boost from Attack Up, the result is 180% * 150% = 270% damage instead of 80% + 50% = 230% damage.
Here's what I've got so far. When it's done it'll go up on the first post... somewhere
Increased Attack: (red arrow pointing up)
Lv1: 10%
Lv2: 20%
Lv3: 30% (equivalent to most chars XF1)
MAX: 50% (!) (slightly less than most chars XF2)
Increased Attack: (red arrow pointing up-right)
Lv1: 4%
Lv2: 8%
Lv3: 12%
MAX: 20%
Increased Attack on Supers:
Lv1: does not exist
Lv2: 40%
Lv3: 50%
MAX: 70%
Gradual Meter Gain:
Lv1: One meter every ~30 seconds
Lv2: One meter every ~21 seconds
Lv3: One meter every ~16 seconds
MAX: One meter every ~12 seconds
Increased Vitality:
Lv1: ??
Lv2: 20%
Lv3: ??
MAX: 50%
Starting Meters:
Lv1: +1 meter
Lv2: +2 meter
Lv3: +3 meter
MAX: +4 meter
Gain meter: (i.e. Chuck Greene)
Lv1: +1 meter
Lv2: +2 meter
Lv3: +3 meter
MAX: +5 meter
Power-up supers last longer: (tested using Arthur)
Lv1: +25% duration
Lv2: +50% duration
Lv3: +75% duration
MAX: +100% duration
XF lasts longer:
Lv1: 50% longer
Lv2: 100% longer
Lv3: 150% longer
MAX: 200% longer
Increased Flight: (tested using Iron man)
Lv1: 50% longer
Lv2: 100% longer
Lv3: 150% longer
MAX: 200% longer
Attacks reduce red health:
None: 50% of all damage is red
Lv1: Approx 33% of all damage is red
Lv2: Approx 25% of all damage is red
Lv3: Approx 15-20% of all damage is red
MAX: Almost no damage is red
Regardless of what level this ability is, all damage to assists is STILL red.
Attacks steal health:
Lv1: 25% lifesteal
Lv2: 50% lifesteal
Lv3: 75% lifesteal
MAX: 100% lifesteal
Supers steal meter: (Lilith)
Meter steal is based on damage dealt, not on hit count or super type. Bionic Arm is used as it deals exactly 250k damage.
Lv1: Approx 25% meter stolen per Bionic Arm
Lv2: Approx 33% meter stolen per Bionic Arm (3 Arms leaves you just short of a meter)
Lv3: Approx 50% meter stolen per Bionic Arm
MAX: Approx 66% meter stolen per Bionic Arm (3 Arms leaves you just short of a 2nd meter)
Steal meter/health on launch (Felynes)
The amount of meter and health stolen is based on how much damage the launcher does. 100 damage steals 10% of one meter, and heals about 20-25 damage. Might be worth noting that this also causes your opponent to not gain ANY meter for getting hit by your launcher.
Jump canceling with Black Widow costs half a meter. It cannot be done if you cannot pay the cost. Now the interesting thing is that you do not need this card to jump cancel in the air. Putting it in Primary gives you that ability, but only because putting it in Primary gives you increase jump count. ANY card that increases jump count will allow you to jump cancel air normals... however it seems you cannot air jump cancel an H or S unless your character was already able to do so before.
The Attack increase from Fantastic Four primary is red arrow pointing up and behaves like it - 30% boost, if you have another red arrow pointing up ability then they will combine to MAX level and give you a 50% boost. The life stolen by Fantastic Four primary only goes to the character that deals the damage, and only the supers will steal life (if you use the Frank-Dante THC, any damage Frank deals after the super isn't going to steal health)
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0 • Off Topic Disagree Agree LikeThat's great stuff, but I also can't figure out how Dazzler card works. It definitely doesn't recover 20% and 30% of health for level 2 and 3, something like ~16% and ~25%. Still a surprisingly cheap card, since it recovers any kind of health.
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0 • Off Topic Disagree Agree LikeLv2: Approx 22% health over 10 seconds
Lv3: Approx 27% health over 10 seconds
MAX: Approx 36% health over 10 seconds
Ryu's great for this sort of thing since his normals do such clean amounts of damage lol. 45, 50, 75, 80, 90, 100...
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0 • Off Topic Disagree Agree LikeRight now I'm stacking two Ms. Marvels as secondary, but I doubt that will cause a significant change. Currently playing around/looking for a good 3rd card for thecombo.
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0 • Off Topic Disagree Agree LikeVF5: Vanessa, Aoi, Jean
TTT2: Heihachi, Asuka, Jun, Kunimistu, Lars, Angel
PSN: Windu25
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0 • Off Topic Disagree Agree LikeLv1: does not exist
Lv2: Approx 16% reflected
Lv3: 20% reflected
MAX: 30% reflected
Gradual Healing: (red arrow pointing up-right with AUTO over it)
Gradual Healing will stack in a "level up" manner, even if the icons don't merge.
Lv1: 1.5% per second
Lv2: 2.5% per second
Lv3: 3% per second
MAX: 4% per second
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0 • Off Topic Disagree Agree LikeAnd for some reason, the AIs have problems blocking dooms foot dive.
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0 • Off Topic Disagree Agree LikeFFF (primary)
Silver Surfer (Secondary)
Multipleman/Cyclops (Secondary)
[SIZE=11px] -Magneto[/SIZE]
[SIZE=11px]"Next time, maybe you s[/SIZE][SIZE=11px]hould let Nero do your fig[/SIZE][SIZE=11px]htin', "Skippy"...[/SIZE][SIZE=11px]he[/SIZE][SIZE=11px]he[/SIZE][SIZE=11px]h!" [/SIZE]
[SIZE=11px]-Deadpool[/SIZE]
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0 • Off Topic Disagree Agree LikeFFF is the only OP card. Too many useless cards.
My Ultimate Dormammu Guide: http://tinyurl.com/6mr4lhv
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Support BoF2 Nina for UMvC3 DLC! - my fan moveset: http://tinyurl.com/3h2r2ck
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree LikeYou rock, indeed Ms. Marvel can't kill people due to reflected damage. Chances are so that people pick high vitality characters, just take hits, reflect the damage, and win (I tried =/). Glad people aren't running Daken more, first online H&H match had 3 of them and stomped me.
Doesn't matter if your character has an XFactor loop/infinite.
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0 • Off Topic Disagree Agree LikeIf you cant parry without getting hit, you can red parry while getting hit and it messes up the opponents combo or super if done right.
Red parrying seems to decrease the damage alot too. (if done right)
Yall should fuck around with that card and see what I'm talking about.
XBL: wolverine masta
FB: facebook.com/w0lverinemaster
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0 • Off Topic Disagree Agree LikeBut anyway, The Ultron Primary card is amazing. Certain characters who use the air as their forte become inexplicably broken.
GT: WESKERRRRRR
"I luv my anchor" by KassandraNova.
SWAY: A Ten Minute Firebrand Tutorial
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree LikeI've been using Red Hulk/Cyber Blue/Kingpin. Not easy to play without being able to see your own bars, but all I do is LMH super and most characters are dead lol.
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0 • Off Topic Disagree Agree LikePSN: Foxhound_009
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0 • Off Topic Disagree Agree LikeWhen you get it to level 1 it basically returns half of the damage done to you back onto your opponent.
Edit: Sig Team w/ ProfX/Daken/Fury cards for card farming. Daken is nice.
XBL: Quixotegut
Your signature has been modifed, please read the rules.
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0 • Off Topic Disagree Agree LikeStill, excellent sleuthing so far. I will keep coming back for more.
UMvC3: Haggar-α/Ryu-γ/Hulk-α, Frank-α/Haggar-α/Ghost Rider-α
MvC3: Haggar-α/Deadpool-α/Amaterasu-β, Wolverine-γ/Doom-γ/Akuma-β
SSFIV:AE: Dan, Dhalsim, Balrog
BB:CS: Litchi, Ragna
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0 • Off Topic Disagree Agree LikeStep 1. Pick the cards: Dazzler(recover vitality by taunting)/Lord Raptor (increase attack power by taunting), Dazzler/Lord Raptor, Multiple Man. Choose whichever one you want as the primary.
Step 2. Pick Akuma.
Step 3. WEAK!-WEAK!-HAM!-WEAK!-HAM!-HAM!-WEAK!- etc...
^Bubbleberry_VII you are so godlike for making this.
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0 • Off Topic Disagree Agree LikeA team of Thor, Hulk, Nemesis with massive hp buffs AND health regen scaling to it would be quite abuseable. And sorry if that question is worded terribly, I'd check myself but I'm unable to for quite a while.
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0 • Off Topic Disagree Agree LikeTwo X-Factors allows me to burn one solely to level Frank to 4 off of any combo and keep one in reserve. Super armor on ground dash is outrageously useful for fast characters (Trish, X-23, etc).
Parrying while being hit does appear to reduce damage btw -- I've survived a lot of things I shouldn't have been able to. Parrying forward through beam supers and throwing them out of it is the highlight of Marvel play for me thus far, btw.
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0 • Off Topic Disagree Agree LikeVF5: Vanessa, Aoi, Jean
TTT2: Heihachi, Asuka, Jun, Kunimistu, Lars, Angel
PSN: Windu25
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0 • Off Topic Disagree Agree LikeSF(A2,AE,HDR,3S,CE):Akuma/Ryu/Sagat/Cammy/Chun-Li/Twelve SamSho2:ChamCham
MCV2:Cammy/Doom/Sentinel,Hulk/Rogue/Captain Comando,Juggernaut/Tron/Black Heart
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0 • Off Topic Disagree Agree LikeDoesn't matter if the team/character you're using has an XF loop or infinite, or they make a team devoted to chipping you with XFactor lockdown.
[SIZE=11px] -Magneto[/SIZE]
[SIZE=11px]"Next time, maybe you s[/SIZE][SIZE=11px]hould let Nero do your fig[/SIZE][SIZE=11px]htin', "Skippy"...[/SIZE][SIZE=11px]he[/SIZE][SIZE=11px]he[/SIZE][SIZE=11px]h!" [/SIZE]
[SIZE=11px]-Deadpool[/SIZE]
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0 • Off Topic Disagree Agree LikeUMVC3 experimental - Iron Fist (y)/Taskmaster (a)/Dormammu (a)
SFxT: Juri/Ogre
Soulcalibur V: Hilde, Cervantes
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0 • Off Topic Disagree Agree LikeFor now I'm liking the chip card.
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0 • Off Topic Disagree Agree LikeHit me up for UMvC3, MW3, Puzzle Quest; CotW, Hard Corps Uprising, MOON DIVER
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0 • Off Topic Disagree Agree Like3S: Makoto/Chun Li/Ken
SFxT: Ken x Juri
UMvC3: Wesker/Virgil, Magneto, Doom |Team BAMF|
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0 • Off Topic Disagree Agree Like[SIZE=11px] -Magneto[/SIZE]
[SIZE=11px]"Next time, maybe you s[/SIZE][SIZE=11px]hould let Nero do your fig[/SIZE][SIZE=11px]htin', "Skippy"...[/SIZE][SIZE=11px]he[/SIZE][SIZE=11px]he[/SIZE][SIZE=11px]h!" [/SIZE]
[SIZE=11px]-Deadpool[/SIZE]
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0 • Off Topic Disagree Agree LikeI played 5 matches of H&H online with capcom card rate MAX'd and got a bunch of shit I already had.
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree LikeBTW - I'm running Wesker, Trish (projectile), Skrull (Tenderizer)
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0 • Off Topic Disagree Agree Likefou lu x2
huge faggot deck
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree LikeProbably a more lenient window.
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0 • Off Topic Disagree Agree LikeThis is actually my current team: Nemesis/Thor/Hulk with Daken | Luke | Luke. The HP regen is based off the percentage of visible bar missing, not health totals. In other words, Nemesis will recover the same visible amount of health bar as Ametarasu.
Yes it's dirty, especially since Nemesis is a high vitality keepaway character.
I'd say offline since you can run the rare chance % cards (Prof X, Nick Fury, etc.) without dealing with your opponent's.
I'm gonna try this with Arthur, except replacing one Fou Lou with Multiple Man.
**and it has been tried, it's weak vs. regeneration/chip damage prevention, but otherwise it's decent.
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0 • Off Topic Disagree Agree LikeFin Fang Foom, Captain Blue (I'm sure there are other cards that give you two meters and have some other effect, if you find them, tell me!), primary Edward Fokker. Bam, instant XF and constant XF. With Fokker as your main card, you get a 210% boost in power when XF is active, plus your hyper meter regenerates. So, there you go.
Another I like is secondary Devilot, primary Lilith, and secondary Princess. If you have to, replace Devilot with primary Captain Blue and you'll get enough meter to DHC into a level 3, which I only use for Cap/Doom. Pretty much means hitting a multihit hyper like Hyper Charging Star will net you almost a full meter. Then, you DHC into another multihit hyper like Doom's Photon Array and you get almost another meter, plus it does raw, 750k for 75% of a meter, with a Cap combo it's about 1.2mil for 50%. So, for a short combo and two meters, you spend only a half a meter to get 1.2mil.
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0 • Off Topic Disagree Agree LikeStart with XF, lasts as long as 3 bars are out. slowly regenerates bar gauge and doubles my attack power
:p
SCV: Siegfried, Nightmare, Leixia, Mitsurugi TTT2: Lei Wulong/Marshall Law
PSN: OnlyWingedAngel
Nemesis T-Type - Tutorial and Combo Videos Here
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0 • Off Topic Disagree Agree Like- Spam
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