I can't, I had to go to my friend's place to play on 360 to test stuff. I can't actually do videos until the PSN release date. But, I'll put what I can find on the wiki for now. In lieu, I'll work on EX Iori and Iori videos as well as the other cast as time goes on. Maybe not this week since there is a lot of Christmas cooking I need to be doing and almost getting a job.
NESTS Kyo is like a wave of nostalgia to me. But even outside of that I'm really enjoying him.
What's his best meterless BnBs you guys are finding? And what's his best one stock of meter option? In terms of damage I guess.
cl.C f.B xx A or C Rekkas
cr.B cl.C xx A or C Rekkas
st.B/cr.B cr.B cr.A xx A Rekkas or Final Showdown
cl.C xx qcf+D,D > RED KICK *corner alternative: Aragami, Aragami > hcb+P,P
Not combos:
cr.B, cr.A (frametrap) f.B xx A or C Rekkas
cr.B, cl.C f.B xx A or C Rekka 1 hit (didn't test EX series)
This is the main stuff, I'll find more stuff later. Don't have the 360 version on me.
Doesn't look like you cancel HK into anything aside from HD cancel......
EX Red Kick homes in from anywhere on screen, nice punishment for zoning.
Normal RED Kicks will come in handy against zoners, but they knockdown on hit, can't drive cancel them, you can end juggles with them but there's better finishers....
:qcf:HK, needs 2nd HK input for second hit, you can juggle with his Rekkas, but normal Kyo's meterless juggles give more options. EX Kyo's LP/HP doesn't push people upwards, has kind of vacuum effect on the EX version, pulls opponent in and shoots them out and away depending on screen position
Rekkas:rofl: ....the shit you can with Rekka Drive/HD Cancels is so much fun. Cr.LK chains easy into cr.LP or standing LP straight into Rekka madness.
:qcf:HP, DC :qcf:LP, :qcf:HP and so...into anything......not as meterless juggle capable as Kyo, but ground pressure was lots of fun.
Oh wow, I didn't realize you could connect his C rekkas off of his f.B. Thanks man. I did notice if I don't began that first combo deep enough the C rekkas fall out of space a bit but that's on my spacing haha.
Number one chief rekka.
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what spot do you think he fits in the most? i heard he does less damage than XIII Kyo with meter, but more without than XIII, is that true?
I prefer him on First or Second, but he could be played on Third as well. He's my best character and I set the momentum with him easily so I like him to put a large dent into teams at the start of the game. Since his tool set is balanced enough to test out people, I feel comfortable with him as the starter as opposed to more eccentric or characters that thrive better with more meter.
I can't test the damage outputs between both Kyos without meter, I remember EX Kyo's standard bnbs did marginally less damage than Kyo, but had about as good or better okizeme.
My best character so far. I have him second although I think he'd be better first for a lot of teams.
Actually got past trail 7 with this character, haha!
Was playing around with Kyo's HK and you can followup with hyper hop (or is it super hop? still getting used to the jumps in this game) HK when you are midscreen for some fun cross under shenanigans. Haven't used it in a real match yet and I'm not sure how viable it is since HK doesn't combo off of much but still a nice tool.
i was just testing out my phone's upload speed to youtube but I was testing out exactly what you're talking about and uploaded some stuff you can do.
the first setup will not work if they hold back to block( jump b doesnt hit meaty), I tweaked it in the second vid to hit meaty so they must block the cross up. depending on when you hit the hyperhop D you can change whether kyo will cross up or not. Additionally kyo can do the run under mixup off qcf BD as well as qcf D...very ambiguous and you can choose to go to either side.
using hyperhop C as a reset i also got jump C to cross up on crouchers wooo
After the QCF D (in the corner) you can do HCB B and then drive cancel it into QCF B. It seems like you can do something after this but nothing seems to work. :/ Could someone help me out?
After the QCF D (in the corner) you can do HCB B and then drive cancel it into QCF B. It seems like you can do something after this but nothing seems to work. :/ Could someone help me out?
qcb+B only has juggle frames for the very first bit (just like when you normally do qcf+B off a cl.C or cr.B st.B). In this specific situations it juggles up much too high to be able to hit with something in time. So it's not possible.
Misete yaru, kusanagi no kobushi wo!
"I'll show you it, the fist of the Kusanagis!"
His qcb,hcf+P
kuraiyagare
Kinda hard to translate, it's a very disdainful insulting way of saying "eat (this)!"
and his neomax:
MOERO
"BURN!".
Thanks, I appreciate it. I actually chose EX Kyo over regular Kyo on my team just simply because I thought his neomax and and 2xqcf+P were even more badass. That's a legit reason, right?
I recently picked NESTS Kyo but the only problem i'm having with him is that I can't constantly do the second hcf rekka of his A rekkas. Kinda weird coming from a 3S Yang player too.
3S: Yang, Urien, Ken
AE: Cody, Adon
Cvs2: Rock,Yamazaki,Geese
UMVC3: Vergil, Wesker, Hawkeye
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I recently picked NESTS Kyo but the only problem i'm having with him is that I can't constantly do the second hcf rekka of his A rekkas. Kinda weird coming from a 3S Yang player too.
Just make sure you're doing the right chain. I think you're meaning to do the elbow ender into OTG for the corner combo, no? You don't have to hitconfirm it, so just crank out hcb+P after inputting the 「BODY★GA」.
Just make sure you're doing the right chain. I think you're meaning to do the elbow ender into OTG for the corner combo, no? You don't have to hitconfirm it, so just crank out hcb+P after inputting the 「BODY★GA」.
Thanks man. The problem hasn't really been occuring since I took that advice.
3S: Yang, Urien, Ken
AE: Cody, Adon
Cvs2: Rock,Yamazaki,Geese
UMVC3: Vergil, Wesker, Hawkeye
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Can someone please tell me the inputs for this combo. It starts at 2:43 in the video. I can't land the dp at the end of the combo. Thanks
j.2C, st.C, f+B xx qcf+C, hcb+A/C [DC] qcf+B xx qcf~hcb+P, dp+A - 456 dmg
The strength of the C rekka follow-up doesn't matter.
The B upkick into orochinagi feels like a free cancel. The timing for the B upkick then to connect the orochinagi is a little tight, if you delay the orochinagi too much, you don't get the juggle state where you can do dp+A.
j.2C, st.C, f+B xx qcf+C, hcb+A/C [DC] qcf+B xx qcf~hcb+P, dp+A - 456 dmg
The strength of the C rekka follow-up doesn't matter.
The B upkick into orochinagi feels like a free cancel. The timing for the B upkick then to connect the orochinagi is a little tight, if you delay the orochinagi too much, you don't get the juggle state where you can do dp+A.
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0 • Off Topic Disagree Agree LikeWhat's his best meterless BnBs you guys are finding? And what's his best one stock of meter option? In terms of damage I guess.
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0 • Off Topic Disagree Agree Likecr.B cl.C xx A or C Rekkas
st.B/cr.B cr.B cr.A xx A Rekkas or Final Showdown
cl.C xx qcf+D,D > RED KICK *corner alternative: Aragami, Aragami > hcb+P,P
Not combos:
cr.B, cr.A (frametrap) f.B xx A or C Rekkas
cr.B, cl.C f.B xx A or C Rekka 1 hit (didn't test EX series)
This is the main stuff, I'll find more stuff later. Don't have the 360 version on me.
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0 • Off Topic Disagree Agree Likehow are his command normals? and what about cancelling/whencancelledinto?
MCCthulhu >> all
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0 • Off Topic Disagree Agree LikeEX Red Kick homes in from anywhere on screen, nice punishment for zoning.
Normal RED Kicks will come in handy against zoners, but they knockdown on hit, can't drive cancel them, you can end juggles with them but there's better finishers....
:qcf:HK, needs 2nd HK input for second hit, you can juggle with his Rekkas, but normal Kyo's meterless juggles give more options. EX Kyo's
Rekkas:rofl: ....the shit you can with Rekka Drive/HD Cancels is so much fun. Cr.LK chains easy into cr.LP or standing LP straight into Rekka madness.
:qcf:HP, DC :qcf:LP, :qcf:HP and so...into anything......not as meterless juggle capable as Kyo, but ground pressure was lots of fun.
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0 • Off Topic Disagree Agree LikeMeterless:
(midscreen) cl.C f.B xx C rekkas
(corner) cl.C xx QCF+D, QCF+A, QCF+A > HCB+A, P
1 Meter 1 Drive
(corner) cl.C f.B xx QCF+AC > QCF+A > HCB+A > P [DC] QCF+D, QCF+A, QCF+A > HCB+A > P
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0 • Off Topic Disagree Agree LikeLive in Colorado or plan to visit? Check out www.extrafresh.net
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0 • Off Topic Disagree Agree Likethis is seriously how i feel....but i sadly have the ps3 version as well. ex kyo is amazing.
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0 • Off Topic Disagree Agree LikeSSFIVAE: Dudley, Evil Ryu
UMVC3 : Nova, Spencer, Sentinel / Iron Fist, Spencer, Sentinel
TTT2: Feng/Jin, Lars/Feng
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0 • Off Topic Disagree Agree LikeI can't test the damage outputs between both Kyos without meter, I remember EX Kyo's standard bnbs did marginally less damage than Kyo, but had about as good or better okizeme.
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0 • Off Topic Disagree Agree LikeActually got past trail 7 with this character, haha!
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0 • Off Topic Disagree Agree Likethe first setup will not work if they hold back to block( jump b doesnt hit meaty), I tweaked it in the second vid to hit meaty so they must block the cross up. depending on when you hit the hyperhop D you can change whether kyo will cross up or not. Additionally kyo can do the run under mixup off qcf BD as well as qcf D...very ambiguous and you can choose to go to either side.
using hyperhop C as a reset i also got jump C to cross up on crouchers wooo
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0 • Off Topic Disagree Agree LikeAfter the QCF D (in the corner) you can do HCB B and then drive cancel it into QCF B. It seems like you can do something after this but nothing seems to work. :/ Could someone help me out?
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0 • Off Topic Disagree Agree Likeqcb+B only has juggle frames for the very first bit (just like when you normally do qcf+B off a cl.C or cr.B st.B). In this specific situations it juggles up much too high to be able to hit with something in time. So it's not possible.
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0 • Off Topic Disagree Agree LikeThey do seem to go waaay too high. XD
I guess I need to understand this games engine better. :/
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0 • Off Topic Disagree Agree LikeMisete yaru, kusanagi no kobushi wo!
"I'll show you it, the fist of the Kusanagis!"
His qcb,hcf+P
kuraiyagare
Kinda hard to translate, it's a very disdainful insulting way of saying "eat (this)!"
and his neomax:
MOERO
"BURN!".
Well, it's actually kind of an exception to the juggle mechanics. So don't worry about it.
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0 • Off Topic Disagree Agree LikeThanks, I appreciate it. I actually chose EX Kyo over regular Kyo on my team just simply because I thought his neomax and and 2xqcf+P were even more badass. That's a legit reason, right?
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0 • Off Topic Disagree Agree Likehttp://shoryuken.com/forum/index.php?threads/nests-kyo-tier-placement-and-practical-game-play-tactics.152688/
https://twitter.com/Great_Dark_Hero
http://www.youtube.com/user/DarkIceSaiko
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0 • Off Topic Disagree Agree LikeAE: Cody, Adon
Cvs2: Rock,Yamazaki,Geese
UMVC3: Vergil, Wesker, Hawkeye
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0 • Off Topic Disagree Agree Likeqcf+A > qcf+A > P/K
qcf+A > hcb+A > P
qcf+C > hcb+C > f+C > dp+C
Just make sure you're doing the right chain. I think you're meaning to do the elbow ender into OTG for the corner combo, no? You don't have to hitconfirm it, so just crank out hcb+P after inputting the 「BODY★GA」.
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0 • Off Topic Disagree Agree LikeAE: Cody, Adon
Cvs2: Rock,Yamazaki,Geese
UMVC3: Vergil, Wesker, Hawkeye
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0 • Off Topic Disagree Agree Likej.2C, st.C, f+B xx qcf+C, hcb+A/C [DC] qcf+B xx qcf~hcb+P, dp+A - 456 dmg
The strength of the C rekka follow-up doesn't matter.
The B upkick into orochinagi feels like a free cancel. The timing for the B upkick then to connect the orochinagi is a little tight, if you delay the orochinagi too much, you don't get the juggle state where you can do dp+A.
I hope this helps. Good day.
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0 • Off Topic Disagree Agree LikeThanks man, I'll try it out when I have the time.
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