ponderingsloth, post: 6452852, member: 25901 wrote:
Congrats, Shadow Hado! Good luck finishing them up--I've done about half the cast's trials, including K' and Athena (that stupid sparkly cow's were obnoxious as hell) but I still don't have a clue on Raiden. How to chain the EX charge after a regular one and how to land the standing LP after charging and releasing kick. Am I just timing it poorly or is there an input shortcut of sorts?
PS--I got Soul Calibur V yesterday and played for a couple of hours--looks like more of the same, which is good if you liked the earlier ones. New characters ZWEI and Viola play very differently than the rest of the cast, which is also good!
Shadow Hado, post: 6463326, member: 46738 wrote:
I DID IT!!!!! IT'S ALL OVER FOLKS!! Lol
P.S. - I can't believe there's not an achievement or trophy for doing this. Maybe a special icon or something?
ponderingsloth, post: 6466367, member: 25901 wrote:
Amazing, shadow hado! You get a million intnet points and my eternal respect. I'm stuck on Ash #8 now...how do you dash in and activate poison mode (sans culotte) without a standing LP coming out? No matter how fast, slow, or smooth I do the inputs an LP always hits the dummy first and the activation comes out but whiffs. Am I dashing too late? Too far? Or just not hitting the sequence of LP LK HP HK properly somehow?
ponderingsloth, post: 6471823, member: 25901 wrote:
Thanks yet again Shadow Hado, the buffering for Sans Culotte works like a charm. The difficulty I'm running into now is nailing the reps of d, u+hk, b+hk, d, u+LK, b+hk, d, u+lk at the end of the combo. I can't seem to get a handle on the execution consistently. It's so easy to press a diagonal instead of a clean back during the b+hk parts, and so hard to make sure the juggle starts as low to the ground as possible. I tried for a couple of hours over the past couple days and got almost nowhere. Psychological burnout is a serious factor here--I ended up doing all ten of Kula's trials in between sessions of Ash #8 just to make myself feel like I was making SOME progress somehow. To answer your previous question, I haven't done any of Mr. Karate's yet, but I'm sure you'll be hearing about them when I get there. :P
Until Vesperarcade gets all his videos up, I think it might be a good idea for us to post some discovered "tricks" with execution on some of the trials he hasn't covered, like Athena's delayed DP to HCBx2 motions, or how you have to tiger knee the HD activation for one of Yuri's. Once assembled we could start a new thread or ask OP to edit and update the first post. Thoughts?
Alenth, post: 6488401, member: 59173 wrote:
How you did leona's air v-slasher? is the same as kyo's air super? (tiger knee + HCF?)
ponderingsloth, post: 6487802, member: 25901 wrote:
YES! Did all ten of Ash's trials, and finished Leona as well. I started Mature and will do her then Mr. Karate's so all I have left are "easy" characters.
I have to say, we had very different experiences, Shadow Hado. I thought 9 was far more manageable than 8, and 10 harder than 9 but not by too much, although as you said the hardest part was the first walking fireball before the HD activation. For anyone else trying Ash, you might find it easier to map R1 to HK, so you don't have to move your hand at all to activate Sans Culotte. Then for trial 10, I focused on juggling the opponent as low as possible, then when doing the walking fireball reps I made sure that I pressed f + LP simultaneously, then immediately started charging back, and the instant the animation was done, went and held forward THEN pressed HP, in sequence. That got me plenty of distanced closed to continue the combo. Finally, when inputting the final neomax cancel, make sure you press the buttons during either of the two mutli-hitting backflips and not while Ash is mid-air between the two.
For Leona, the motions weren't so much difficult to do necessarily as much as they were awkward as hell. I found trial 8 (like Ash) to be the most challenging, luckily 9 and 10 were far simpler with HD mode activation. I thought her #10 was actually quite fun! I'd definitely recommend doing Leona after Ash like I did, since so many of the strange double charge motions apply. She also has a trial needing a walking fireball as well.
Tonight (for realz this time I hope) I'll review the ones Vesper hasn't done yet trial by trial and list the notes for the ones that got me stuck for a while.
Lordy, I am so freaking glad I'm done with Ash. Ash, if you're listening to me, you can go hang yourself with your ridiculous headband.
Shadow Hado, post: 6492196, member: 46738 wrote:
After looking back I totally agree that Trial 8 is Ash's hardest. 9 wasn't so terrible at all, IF you had practice doing Trial 8. And as for Trial 10, I THOUGHT it was going to be impossible because at the time that I watched the video for it, I didn't know you could cancel b+HK into fireball while in Hard Drive. Yeah the first walking fireball can be rough, but after that it's pretty easy.
Sorry I haven't been around all week so I totally forgot about doing notes. I actually was just redoing some trials and it reminded me to check the thread. If you think Ash Trial 8 is the hardest in the game, then you haven't done Mr. Karate's trials (which, you already said lol.) Although, I would probably agree that overall Ash is probably the hardest. I guess if you can do all of Athena and Ash, you should be able to do the rest. Mr. Karate is the only exception; he's in their "tier" for trial difficulty too. The problem with his (a very specific one, but I'm not sure of the number offhand) is that you have to do HP Dragon Punch~spin cancel a lot, and sometimes when you press the two buttons to "spin," you get his fireball motion attack if you're DP execution looks like F,D,DF,F+HP. It seems to happen WAY more while in Hard Drive mode too, for some reason. Your uppercut execution has to be PERFECT, and nothing but. And then to add insult to injury, you have to do DP~Spin, Tiger Knee'd Air Kick, QCF+HP~F,F, repeat... FOUR TIMES IN A ROW. I probably spent an equal amount of time on that trial compared to Ash Trial 8. I've only done it complete once, and I tried again the other day to no avail.
Shadow Hado, post: 6492196, member: 46738 wrote:
Your uppercut execution has to be PERFECT, and nothing but. And then to add insult to injury, you have to do DP~Spin, Tiger Knee'd Air Kick, QCF+HP~F,F, repeat... FOUR TIMES IN A ROW.
Alenth, post: 6515185, member: 59173 wrote:
i'm having troubles with kim trials, the D, U + K + Neo max is killing me : /
Alenth, post: 6535498, member: 59173 wrote:
And yes maybe this is one of the hardest achievments in games right now (current gen).
Off topic: what Castlevania are you talking about? Order of Eclessia?
ponderingsloth, post: 6533876, member: 25901 wrote:
Hallelujah, did all of them! =D Takuma and Saiki had me tripped up for a while since they're tricky, but once I finally realized you have to super hop in Saiki's trial 10 to get the midair b+lk, the rest of the combo finally fell into place.
It's strange--this is the hardest thing I've ever done in a video game (and that includes my Castlevania DS runs on hardest difficulty with a level one cap), and I should feel ecstatic but I'm actually kind of bummed that they're all over. I guess I have SFxTekken's trial mode to look forward to (if there is one).
I lurk here often so if anybody has any specific questions feel free to ask me and I should be able to reply quickly.
Shadow Hado, post: 6562217, member: 46738 wrote:
Congratulations and welcome to the club! Lol Sorry I didn't say something sooner, I haven't been on SRK for a week or more. And yeah, I'm pretty stoked about the SFxT trial mode, but there's no way it's going to be harder than this. The only trial modes that compare to this, in my opinion, are BlazBlue and MK vs. DC Universe. I only did MK vs. DC because my friend's friend had it when I was up north visiting, so I figured why not. Some of those were hella frustrating, let me tell you.
Anywho, congrats again, and if anyone has questions, we 're still here!
P.S. - Hard Mode Level 1 Cap runs in DS Castlevanias? That's impressive. I've done Hard runs on the 2nd lowest cap, and done 100% Hard Mode runs on every DS Castlevania with every alternate character. But I can't even imagine Axe Armor Hard Mode Lv 1 Cap. Wow.
yomipower, post: 6564676, member: 53955 wrote:
This game has the wackiest input buffer I've seen. I can't do Ralf's #3, precicely the c.C x C gatling part because the game keeps reading my inputs as c.C x qcf+C. I've looked at the input viewer in practice mode and my input for this seems to be charge db, c.C~qcf+p which will result in the punch and not gatling. What's even more funny is that I can do normal x flying kick with Takuma no problem, eg. kick fireball won't come out by accident, even though I use the very same input as with Ralf. I've never had this kind of problem in any other game, any help?
No Limitz, post: 6590272, member: 6410 wrote:
Man is there any way to stop a HP or LK from coming out when going into HD mode?
I can't for the life of me get it down consistently and it's the dumbest thing stopping me from completing more trials.
Shadow Hado, post: 6626981, member: 46738 wrote:
P.S. - Just in case I don't find it when I look in a minute, did anyone make a SFxT Trial Thread? I finished a handful of characters the other night, but haven't played since. I honestly believe that if I had a couple days off, all of the trials would be done already. Other than ONE trial, I've had zero problems at all. They're definitely not as cool as KoF combos. Lol
Shadow Hado, post: 6631992, member: 46738 wrote:
Yeah that makes sense. I've only had one trial that irritated me to no end, and that was Sagat #12 (I think.) The combo is MP, EX Tiger Knee, F+HK, EX Tiger Uppercut. It sounds easy, and it IS easy, but it's TOTALLY not what you expect. I mean seriously, you can probably picture the combo in your head... Except you don't realize it won't work that way.
I spent almost an hour on it (and learned a lot about Sagat's options lol) until I finally got it. This is the only trial I've had any kind of issue at all with, and it could've been completely averted if Capcom had the "Demo" option to see the computer do it.
The only reason I haven't said exactly how to do it, is because I want to see if any of you have the same problem as me. Although, now that I've told you it's not what you expect, you're already primed to try unorthodox methods. Oh well.