How does hit stun deterioration work?

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  • chirpchirp Joined: Posts: 3,238
    so my hunch was correct! assuming that you're correct.

    what cinematic specials are there? the only ones i can think of are web throw, crazy dance, a couple of ghost rider's moves, and ammy's counter(s). i guess command grabs too, i'm not sure on those though. i mean in regards to hsd, i'm pretty sure they're cinematics (neither character will get hit by other stuff on the screen during the move)
  • phantasyphantasy shl kick for evo2013 Joined: Posts: 4,561
    I am pretty sure those are cinematics. The only one I am familiar with is web throw, being a spidey main.

    In fact, I'll go ahead and say that spidey might not be the best character to base things on because I'm pretty sure that he was coded differently from other characters for some reason. (Maximum spider didn't cause DHC glitch state in vanilla, web throw didn't scale, in ultimate they added "spinning the stick" to ultimate web throw which increases the damage of the ultimate web throw but scales the rest of the combo down significantly, to the point where the only point to spinning the stick for ultimate web throw is to decrease the damage your combo does so you can build more meter if you know it will still kill)

    but yeah if you start a combo with Vergil's dark angel I believe the HSD is still pretty low

    uhh also ammy's counters seem to have very high HSD in the combo, but I think it might be due to the fact that you expend ground bounce to combo off it (yes i know you don't have to, i've just seen a lot of people do this)
    OR it might have extra HSD on it already a la a throw.

    so some moves themselves may affect HSD differently, which is weird. but it would be like throws and cinematic type stuff.




    ANOTHER EXAMPLE: Wesker's counter super in Ultimate has noticeably low hitstun for the rest of the combo.

    I guess that cinematics do not run the HSD timer, but some can set it to a specific time.
    IE Throws, wesker's counter super, ammy's counter
    Spiderman's web throw seems to not run the HSD timer at all
    MAIN ??????????? = C.MILF (Falcon Kick) / Morrigana (Armonia Oscuro)/ Dane (HAM Session)
  • mamesmames Joined: Posts: 40
    it allows awesome characters to kill and limits X23 to two reps for 400k damage.
  • Duck StrongDuck Strong Yin to all Yang Joined: Posts: 5,491
    bleh
    Post edited by Duck Strong on
    My youtube channel (various MVC3 vids etc.):

    http://www.youtube.com/user/CrouchStrong?feature=mhsn
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