I am no noob at this game, but I am trying to get a better understanding of the hit stun deterioration mechanic so I can extend combos better. For example, do heavy normals cause more hit stun than lights? How does hit stun work with TACs? Does it completely reset the air hit stun? And are there different hit stuns for air and ground? I assume that special moves affect hit stun differently, but is the based on the number of hits on the special move?
If anyone could answer some or all of these questions, or even give a full explanation of hit stun, that would be great! Thanks.