As much as I want to get into ST on GGPO, I can never get a decent, lag free connection. Even with pings in the 30s I still get this kind of micro stutter and I have no idea why. It happened before when I was on a dual core laptop, and 4mbps connection and it's still happening now I have a quad core laptop and 100mbps fibre. So totally different hardware, different providers and different modems/routers. I had been using wireless before (Linksys e4200) but to rule out this being the cause I tried connecting with some Cat 6 and it was exactly the same.
I have assigned static IPs to everything on my network simply because it makes port forwarding easier, and yes I have the correct ports forwarded. I played Evil Dindon whose ping to me was 57 and he said it was unplayable. I am a picky person, but I'd say anything over 100 was unplayable, so I'm not sure how it looks to people on the other side.
So I'm wondering if it could be how my emulator is set up that is causing this stutter or something. When I play the game my CPU usage is less than 4% so it's not a case of my processor being stressed. I have 100mbps down and 10mbps up.
I'm on Windows 7 which I think could be the cause of the problem. When I've tried capturing videos with ustream before it basically captured them at a much lower framerate than it should have been. ST also runs at a lower framerate (looks like 30fps) when windowed, but is perfect when full screen. I'm using the Windows 7 UI but transparency is disabled.
So could anyone share their settings or ggpofba.ini? My setup is basically set to 1080p full screen using the enhanced direct 3d renderer. All other filters and stuff are disabled, and I use bilinear filtering. This is really annoying me now.
It's worth adding that it's not my connection that is the issue here. I can play the same people on HDR then play them on GGPO and it's always laggier for me on GGPO. Since the Xbox and the laptop both use the same connection, I presume it must either be GGPO's servers or the software?