Last Blade 2 Character Guides/Advanced System thread

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  • SystemSystem Joined: Posts: 508,676 admin
    oooo gotcha, yeah i thot u just meant CPU.
  • Mushishi GinkoMushishi Ginko Joined: Posts: 210
    Wow! Is this thread truly dead or just on life support?
    Do I know the meaning of rhetorical?
    - Homer Simpson
  • KyokujiKyokuji Needlessly Perverted Joined: Posts: 2,926
    Tends to happen when there isn't anybody playing, lol.
    Frankly, I'm happy the thread's gotten as far as it has.
    Maybe I'll get off my lazy ass and post a Yuki guide sometime.
    "Getting herpes on your face is not a cost-saving solution."
  • Dracula_XDracula_X unblockable Joined: Posts: 925
    BUMP since i have nothing useful to add
    Time lost can never be retrieved.
  • EveryFlowerFlowEveryFlowerFlow You Want Pain? Aegis Reflector Joined: Posts: 3,784
    is air recovering in the corner always a no-no?
    CFN: GetReady2Die | WhensThirdStrike [Urien, Ryu, Chun, Balrog, Karin]
    I make Jazz-Hop/Lo-Fi/Soul-Hop/Hip House: http://releases.prosodij.co.uk
  • NEBULOSONEBULOSO Joined: Posts: 275
    Alright, so the combos aren't the greatest, I mainly uploaded this for the unique presentation this LB2 cmv has....And it's been a while since anyone has created anything new for this great game....

    ОМРАЧЕННЫЙ ЛЕОПАРД
  • KyokujiKyokuji Needlessly Perverted Joined: Posts: 2,926
    is air recovering in the corner always a no-no?

    It's actually ground recovering in there that you want to avoid, but just like anything else, there are no hard and fast rules, it's just something I wanted to highly discourage. Usually when you ground recover, you bounce back, but in the corner, you've got nowhere to go and if you got knocked down in there, they're probably pretty close. Recovering there just tends to get you nailed by a huge combo, although delaying the recovery can make a difference. Air recovering is relatively safe, but you never want to be too predictable with it, as it's punishable in a half a dozen different ways.
    "Getting herpes on your face is not a cost-saving solution."
  • Mushishi GinkoMushishi Ginko Joined: Posts: 210
    but just like anything else, there are no hard and fast rules


    I really like the numerous offensive, and defensive options available in the game that make this statement so true. I think it's what ultimately makes the game so interesting.
    Do I know the meaning of rhetorical?
    - Homer Simpson
  • SystemSystem Joined: Posts: 508,676 admin
    just sum noob zan questions for whoever can answer. .

    u know his dash slice thing, i can do the dash that goes past the guy, but how do you slice ?? and another thing, just out of curiosity, ive seen his little midair inifinity glitch that he keeps doing his air A a trillion times, how is that done ??
  • KyokujiKyokuji Needlessly Perverted Joined: Posts: 2,926
    Check gamefaqs for movelists. It should be under his dash follow-ups.
    Infinite glitch is in my first post, but keep in mind that it's banned.
    "Getting herpes on your face is not a cost-saving solution."
  • Mushishi GinkoMushishi Ginko Joined: Posts: 210
    Check gamefaqs for movelists. It should be under his dash follow-ups.
    Infinite glitch is in my first post, but keep in mind that it's banned.


    You sure are patient about people not reading your character guides. Especially since I'm sure you spent a fair amount of time creating/updating them. I'd probably say something like it's :hcf::hcb::hcf::hcb::snka::snkb::snkc::snkd: and then be like "Oops! My bad I should have double checked it in *MY ZANTETSU CHARACTER GUIDE*" when they complained, after hours of practice, that the infinite was impossible.
    Do I know the meaning of rhetorical?
    - Homer Simpson
  • SystemSystem Joined: Posts: 508,676 admin
    Is the last blade 1-2 port for ps2 any good? I remember hearing some problems with it when it first came out, but did the snk best version fix any of that and if not is it still worth it?
  • KyokujiKyokuji Needlessly Perverted Joined: Posts: 2,926
    It's hard to recommend any of the ports really. I'd just emulate it and if you really want to support SNK, then buy it, but play the emulated one anyway. Doesn't get much better than arcade perfect.
    "Getting herpes on your face is not a cost-saving solution."
  • Mushishi GinkoMushishi Ginko Joined: Posts: 210
    Speaking of arcade perfect..... I've never played the game in the arcade. With that in mind, is the stage with the dragonflies (usually Zan's or Lee's stage) as laggy in the arcade as it is in MAME? It seriously affects the timing of some characters, and Kagami in particular.
    Do I know the meaning of rhetorical?
    - Homer Simpson
  • KyokujiKyokuji Needlessly Perverted Joined: Posts: 2,926
    I would assume so, since MAME emulates it identically more or less.
    If I was running a tournament on the home version, I would try to avoid picking those stages and stick with:
    Blue Sky, Yuki-Machi, Elephant, Forest, Battlefield

    The rest have mild to severe slowdown (Lee's village stage is an especially bad culprit). The burning house stage has some nasty slowdown if the screen starts scrolling quickly as well (if you dash for example). The shrine is so bad that the win poses actually become choppy. For people who say that the stages in the second game aren't as nice as the first (outside of the burning house/forest stages), this is why. Almost every stage in the first game had some nasty slowdown accompanying it.

    I know EVO avoids certain stages in the PS2 version of AE because they have slowdown, so this wouldn't be the first game to have to deal with the issue.
    "Getting herpes on your face is not a cost-saving solution."
  • Mushishi GinkoMushishi Ginko Joined: Posts: 210
    Although it seems silly to have the backgrounds affecting gameplay in this way the visuals were what first drew me to LB2. If it hadn't looked as nice I might not have given it much of a chance.

    Visuals are the primary reason I can't bring myself to play the KOF series. It's just soooo ugly, and choppy.
    Do I know the meaning of rhetorical?
    - Homer Simpson
  • Ultimate_BraverUltimate_Braver Just Call Me Braver Joined: Posts: 256
    i love this game but for some reason when im playing players with more skill than me in lb2, i lose and i don`t know what i'm doing wrong. i thought i knew the basics and stuff and i still lose.
    maybe i`ll make in replays of my matches and post them. pm me for a match over kaillera or popuru
    I play anything old.
  • Mushishi GinkoMushishi Ginko Joined: Posts: 210
    i love this game but for some reason when im playing players with more skill than me in lb2, i lose and i don`t know what i'm doing wrong.

    Silly question.. If you think there's a skill difference in their favor what makes you think you should consistently win? I can understand being perplexed if you're always losing to players of equal or lesser skill, but to a certain degree one would expect to lose to players of a higher skill level. That's assuming that everything else (focus, quality of controls, effectiveness of gameplan, etc.) is equal. Also, how are you judging your opponent's skill? Do you assume they're more skilled simply because they win more often than you.

    Occasionally I beat more skilled players simply because they get caught up with being cute, and sometimes I lose to less skilled players for the same reason.
    Do I know the meaning of rhetorical?
    - Homer Simpson
  • KyokujiKyokuji Needlessly Perverted Joined: Posts: 2,926
    Well, I guess what he means is that he knows they're better, he just doesn't really know what they're doing that's letting them win.
    That's more of a question regarding fighters in general rather than just this one though.
    It could be any number of things:
    -Staying too grounded is a bad idea in this game with all the different overhead mix-ups and low-high links. Not to mention low-jump pressure.
    -Mis-timing air attacks or angling them badly.
    -Going too far with blocked chains/links
    -Not keeping adequate pressure on the opponent when the momentum's in your favor.
    -Not punishing when you have an opening (This is a big one. Lots of people let me get away with tons of crap I shouldn't.)
    -Predictability. Some people are very very easy to read with jump patterns and whatnot.
    -Etc.
    "Getting herpes on your face is not a cost-saving solution."
  • Ultimate_BraverUltimate_Braver Just Call Me Braver Joined: Posts: 256
    sorry, Mushishi for not being clearer but thanks Kyokuji for explaining what i meant XD
    It could be any number of things:
    -Going too far with blocked chains/links
    -Not keeping adequate pressure on the opponent when the momentum's in your favor.
    -Predictability. Some people are very very easy to read with jump patterns and whatnot.

    i'll try to work on these
    thanks
    I play anything old.
  • Mushishi GinkoMushishi Ginko Joined: Posts: 210
    -Staying too grounded is a bad idea in this game with all the different overhead mix-ups and low-high links. Not to mention low-jump pressure.
    -Etc.

    This is so true for this game. I have more experience with fighting games where keeping your feet on the ground was much more likely to result in a win. Sometimes I get frustrated with LB2 because it seems to favor the airborne combatants to an unreasonable degree. I've been playing the game for 12-18 months and I feel I'm worlds better than when I started, but I can still have difficulty with opponents who (IMO mindlessly) jump constantly.
    I think part of the problem lies with how the added delay of network play complicates counter-attacking, and the game's mechanics seem to favor jumping combatants to a degree. However, I've often wondered why, in tournament video, you don't see more action in the air. I'm guessing that playing in the arcade, without network delay, may tip the scales towards more ground based combat. Unfortunately, I don't have an arcade system nearby to test that theory.
    Do I know the meaning of rhetorical?
    - Homer Simpson
  • KyokujiKyokuji Needlessly Perverted Joined: Posts: 2,926
    Because it's a lot easier time to early resets offline, and if you're quick enough you can keep them grounded with a well timed combo. Air parrying other air attacks is much much easier as well.
    "Getting herpes on your face is not a cost-saving solution."
  • Mushishi GinkoMushishi Ginko Joined: Posts: 210
    sorry, Mushishi for not being clearer but thanks Kyokuji for explaining what i meant XD



    i'll try to work on these
    thanks

    Haha! I didn't really think too much about what you might be trying to say. So my bad as well. I would add one game specific note to what Kyokuji said, and that's try to learn air recoveries. Against players in the mid-range skill level it makes a huge difference IMO. This is doubly true if you find yourself unable to handle the pressure game of your opponents. Against players at Kyokuji's level it can be a liability because it can be punished, and better players will look for it. So it's not some anti-pressure cure all. However, most of the players I encounter online seem unable to punish air recoveries consistently.
    Do I know the meaning of rhetorical?
    - Homer Simpson
  • SystemSystem Joined: Posts: 508,676 admin
    Your thread is great,congrats...well,is time to refine my play with Kaede :P.

    And great for the Shoryuken Wiki too.
  • Ultimate_BraverUltimate_Braver Just Call Me Braver Joined: Posts: 256
    Question:
    1. i saw Kaede grab a opponent off the ground and into the air (but it was his air throw animation tho). how do u do that?

    2. i was watching some lb2 matches on Kyokuji's Youtube profile, and was wondering after the Kaede player kicks a downed opponent, he does his special grab right after. why is that -_-???
    I play anything old.
  • KyokujiKyokuji Needlessly Perverted Joined: Posts: 2,926
    Air throws work on certain downed opponents because they're considered to be in the air for a small portion of the get-up animation. It's all just a matter of timing.

    As for the kick > throw thing. If you kick a downed opponent, they're stuck in hit stun so they can't get up right away. Therefore, you'd still have time to do an OTG throw after the kick hits.
    "Getting herpes on your face is not a cost-saving solution."
  • ThrowTheDiceThrowTheDice Yahooey! Joined: Posts: 246
    What makes the learning curve on power steeper than on speed? I started with power Setsuna and power Juzoh, but when I made the transition to speed Washizuka it was a fairly even road. Power style seemed a lot more intuitive to me, whereas speed took a bit of learning, as if it were a different system (which it is, but...). Is it the SS-style recoil on heavy slashes? Sorry to ask such a scrub question, it's just something that was on my mind for a while.
    God 2.0: When I play a fighting game, I want to play it like chess, not like guitar hero.
    New SamSho V Special thread, get on the gravy train: http://forums.shoryuken.com/showthread.php?t=186398
  • Dracula_XDracula_X unblockable Joined: Posts: 925
    Power mode is mostly link combos which can be difficult to pull off consistently. Kagami and Hibiki's 1-2 frame links for instance. That and power mode doesn't have as many options for mix up and such imo. Just my 2 cents.
    Time lost can never be retrieved.
  • KyokujiKyokuji Needlessly Perverted Joined: Posts: 2,926
    Well, considering that Setsuna and Juzoh are probably the least combo heavy characters in the game, I'm not surprised you feel that way, lol. Try playing someone like Kaede on power.
    "Getting herpes on your face is not a cost-saving solution."
  • Ultimate_BraverUltimate_Braver Just Call Me Braver Joined: Posts: 256
    Is unawaken kaede a joke character or can he be played seroiusly? i use him on EX mode and i really liked him in lb1. too bad he can`t awaken in-game
    btw:
    could he ever have a lb2 guide or is he too much of a joke lol
    I play anything old.
  • ThrowTheDiceThrowTheDice Yahooey! Joined: Posts: 246
    Well, considering that Setsuna and Juzoh are probably the least combo heavy characters in the game, I'm not surprised you feel that way, lol. Try playing someone like Kaede on power.

    Good point. Just the other day I was wondering why everyone loves Setsuna when they first start playing. j.B, c.B -->623+B = where the hell did his life go?

    Also I think speed characters gain a lot of versatility. In power they have to take control and stay on point the whole time, but in speed, any random back A can chain into a 25% combo.
    God 2.0: When I play a fighting game, I want to play it like chess, not like guitar hero.
    New SamSho V Special thread, get on the gravy train: http://forums.shoryuken.com/showthread.php?t=186398
  • Dracula_XDracula_X unblockable Joined: Posts: 925
    O.Kaede has all the same links that awakened Kaede does in power mode, just less range. For that matter all the same moves, just toned down a bit. He doesn't do as much damage, doesn't have as many Dm options, etc.

    From playing some people that use him, i'd say he can hold his own vs. most of the roster.
    Time lost can never be retrieved.
  • ThrowTheDiceThrowTheDice Yahooey! Joined: Posts: 246


    The first match is the most broken thing I've ever seen, Juzoh vs. a Zantetsu player who abuses every glitch and overpowered thing about him, yet the Juzoh player still manages to win two out of five. That guy is now my hero.

    EDIT: Goddamn, that Zantetsu even did the fake-jump-cancelled RyueiJin combo.
    God 2.0: When I play a fighting game, I want to play it like chess, not like guitar hero.
    New SamSho V Special thread, get on the gravy train: http://forums.shoryuken.com/showthread.php?t=186398
  • Dracula_XDracula_X unblockable Joined: Posts: 925
    about zan's dash slice. I don't think it outright banned, it just seems to be banned outside of combos from the match vids i've seen. minus ^ that one anyway.

    edit: Wow that arcade must not care about that ban list. Moriya player does a few infinite links.
    Time lost can never be retrieved.
  • ThrowTheDiceThrowTheDice Yahooey! Joined: Posts: 246
    Yeah, those were the uphillest battles I've ever seen. I have a feeling that the vid is either from a very old source or a rather unknown source, as the matches seem rather straightforward aside from the good execution of the combos and such.

    However, I did jump for joy when Juzoh deflected and air-grabbed Zantetsu while he was invisible. That was awesome.
    God 2.0: When I play a fighting game, I want to play it like chess, not like guitar hero.
    New SamSho V Special thread, get on the gravy train: http://forums.shoryuken.com/showthread.php?t=186398
  • KyokujiKyokuji Needlessly Perverted Joined: Posts: 2,926
    That video is hilarious. Mass Zantetsu infinite spam, lol.
    I said it before though, the community's too small and too split for everyone to be on the same page.
    The only relatively large LB communities I've seen were a couple forums in Japan and the Zyclub guys in China.
    "Getting herpes on your face is not a cost-saving solution."
  • Mushishi GinkoMushishi Ginko Joined: Posts: 210
    This question may or may not be strategy related.....

    I've been wondering why LB2 isn't more popular. It's graphically superior to any Neo Geo fighter I can think of, it's pretty deep technique wise, and it balances rush down vs turtle strategies very well and seems to naturally lend itself to a mixture of both. So, with all it has going for it why is it largely ignored by the kaillera community?
    Do I know the meaning of rhetorical?
    - Homer Simpson
  • ThrowTheDiceThrowTheDice Yahooey! Joined: Posts: 246
    Probably because Last Blade 2 doesn't have boobs.

    But I also think it's partly because the game got some terrible reviews when it first came out. The first one was recieved very positively, then the second one seemed to be more of the same and got widely panned, thus never really getting a chance to get its foot in the door. Compare this to Garou, which came out a year later and was immediately loved and embraced by the fighting community, and is still relatively popular today.

    Don't take what I say as the truth, though. I'm only putting together the bits and pieces from what I've seen.
    God 2.0: When I play a fighting game, I want to play it like chess, not like guitar hero.
    New SamSho V Special thread, get on the gravy train: http://forums.shoryuken.com/showthread.php?t=186398
  • Nightwing1990Nightwing1990 WING-NUTT Joined: Posts: 370
    :pray:NIGHTWING OWNZ ALLLLLL:pray:
  • Mushishi GinkoMushishi Ginko Joined: Posts: 210


    The first match is the most broken thing I've ever seen, Juzoh vs. a Zantetsu player who abuses every glitch and overpowered thing about him, yet the Juzoh player still manages to win two out of five. That guy is now my hero.

    EDIT: Goddamn, that Zantetsu even did the fake-jump-cancelled RyueiJin combo.


    Certainly not one of the finer matches the LB2 community has seen. Pretty ugly in fact. However, the ending of the second match is hilarious. Talk about giving it away...
    Do I know the meaning of rhetorical?
    - Homer Simpson
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