Eternal Blaze, post: 6541662, member: 19643 wrote:
whoa we get to make the threads now? o_O derp?
he better have his demon flip and both his entry stances. Also u/f+3 as an OP as fuck DP that beats everything..
You can't ask for well-thought-out changes off day 1, week 1, or mostly even month 1 play...and that's when the game is out and everyone's in the lab.-Mike_ZIf there's anything we do best, it's breaking games and then making everyone suffer with all the cheapness.-PersiaXOIf you're waiting for a fair & balanced game you're wasting your time. The best players exploit each game within the rules to win.-Alex Valle
Psychoblue, post: 6541665, member: 4258 wrote:
Hey Blaze, I'm emotionally invested in this guy now that he saved my Psychoblue name!
But yeah, I'd rather not make ALL of the character threads, especially for people I probably won't be playing actively. I'm hoping everyone else gets to it making threads for people they're interested in playing.
Hawkingbird, post: 6544055, member: 32370 wrote:
Who complains about his hair? His hair is lovely
ZeroX03, post: 6551178, member: 20806 wrote:
Oh God I'd love to see how his u/f+3 translates in this game. HNGGGGHHHHHHHHHHHHHHHH
Spiosaurus, post: 6607126, member: 55973 wrote:
coldviper18, post: 7187736, member: 11666 wrote:
I already was looking forward to Lars and after seeing the Kakashi alt I am sold I will be maining him most likely on point... That alt is too cool.
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kingofpho75, post: 6745940, member: 58114 wrote:
Lars was my main in tekken 6 but I don't know he isn't looking so good in sfxt. I guess only time will tell.
Intuitive2011, post: 7316920, member: 66101 wrote:
So, Lar's Rekkas aren't safe at close range,and mid range also. At close range they lose to DP (Ryu), and at mid range the lose to Cr.Mk (Ryu). Lar's seems like a link intensive character, you can get damage of his punch Rekkas, but his real damage comes off Silent Entry.
ViolentDjango, post: 7317037, member: 43185 wrote:
That's what I was starting to think, too. His rekkas seem like they'll only be good in combos, if anything.
Intuitive2011, post: 7317074, member: 66101 wrote:
Honestly, I don't know what they're good for, I guess the second Rekka (overhead down Mp) will be good for tag in combos because of the ground bounce, but they do seem irrelevant.
ViolentDjango, post: 7317083, member: 43185 wrote:
I really hate it because they'd serve as great mix ups if they were a true block string. I'll have to experiment with them tomorrow to really find a real use. I'm going to try Lars / Kazuya for a while, but I also have to pick up Bryan. I'm not convinced Lars will be good at opening people up, but I'm really, really hoping I can find a way to make the brothers work together.