Eternal Blaze, post: 6541662, member: 19643 wrote:
whoa we get to make the threads now? o_O derp?
he better have his demon flip and both his entry stances. Also u/f+3 as an OP as fuck DP that beats everything..
For me, SF4 got fighting games backward - combos are supposed to be easy and reversals are supposed to be hard.-Mike_Z
Psychoblue, post: 6541665, member: 4258 wrote:
Hey Blaze, I'm emotionally invested in this guy now that he saved my Psychoblue name!
But yeah, I'd rather not make ALL of the character threads, especially for people I probably won't be playing actively. I'm hoping everyone else gets to it making threads for people they're interested in playing.
Hawkingbird, post: 6544055, member: 32370 wrote:
Who complains about his hair? His hair is lovely
ZeroX03, post: 6551178, member: 20806 wrote:
Oh God I'd love to see how his u/f+3 translates in this game. HNGGGGHHHHHHHHHHHHHHHH
Spiosaurus, post: 6607126, member: 55973 wrote:
coldviper18, post: 7187736, member: 11666 wrote:
I already was looking forward to Lars and after seeing the Kakashi alt I am sold I will be maining him most likely on point... That alt is too cool.
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kingofpho75, post: 6745940, member: 58114 wrote:
Lars was my main in tekken 6 but I don't know he isn't looking so good in sfxt. I guess only time will tell.
Intuitive2011, post: 7316920, member: 66101 wrote:
So, Lar's Rekkas aren't safe at close range,and mid range also. At close range they lose to DP (Ryu), and at mid range the lose to Cr.Mk (Ryu). Lar's seems like a link intensive character, you can get damage of his punch Rekkas, but his real damage comes off Silent Entry.
ViolentDjango, post: 7317037, member: 43185 wrote:
That's what I was starting to think, too. His rekkas seem like they'll only be good in combos, if anything.
Intuitive2011, post: 7317074, member: 66101 wrote:
Honestly, I don't know what they're good for, I guess the second Rekka (overhead down Mp) will be good for tag in combos because of the ground bounce, but they do seem irrelevant.
ViolentDjango, post: 7317083, member: 43185 wrote:
I really hate it because they'd serve as great mix ups if they were a true block string. I'll have to experiment with them tomorrow to really find a real use. I'm going to try Lars / Kazuya for a while, but I also have to pick up Bryan. I'm not convinced Lars will be good at opening people up, but I'm really, really hoping I can find a way to make the brothers work together.
CrimsonHMD, post: 7318004, member: 9518 wrote:
If only he had a special move with a hard knockdown... I love hes able to mix up but have great normals. Anybody tried is double kick as an anti air if so is it good?
ViolentDjango, post: 7226037, member: 43185 wrote:
He has hte Ninja alt because he was apparently trained by Raven, huh? They are close allies and I'm pretty sure Raven is like his mentor.
Disaster FX, post: 7318599, member: 70040 wrote:
Avalanche kick not safe on block. Standing block reversal srk from Ryu hits clean, so does standing jab. So we can assume it's at least -3. It's also pretty slow on startup, so I don't think Lars will be able to use it as liberally as AE Adon does. I played a couple rounds with a friend testing Ryu's changes and he had no issue at all countering AK on reaction with cr.mp, cr.hp or straight srk. I think the safest pressure at this point is cancelling to lk.silent entry.
I'm having some trouble with combos using his rekkas, at random (or maybe under circumstances I'm unaware of) they just don't connect after the cancel. 50% of the time a cr.lp x2, cr.mp, cr.mk, rekka will fail at the cancel and the opponent will be able to block. Is there specific frame timing like with Kazuya's cr.mp x2, cr.mk, mist step uppercut?