Now before anything, with this game being quite new, this thread isn't for any for balance change requests. To quote Mike_Z "
You can't ask for well-thought-out changes off day 1, week 1, or mostly even month 1 play...and that's when the game is out and everyone's in the lab."
That said, I'm sure alot of folks would like to look into and figure out how balanced this game is.
To help facilitate this discussion, here are a few ground rules.
- NO COMPLAINING ABOUT CHARACTERS - In line with the above quote, it takes time for us to actually find out a games true balance. Complaining at this point in time is useless.
- No flaming, no trolling. Failure to comply will result in an infraction.
- Keep discussion civil. If you can't do this then don't post in this thread (or anywhere else on this board).
In general, avoid making statements of so-and-so is overpowered or so-and-so needs buffs. If you need to post something like this, then be sure to support it with a well written, well thought out argument, preferably with references and data to support it.
On tier lists.
One thing that annoys me is how people love to post tier lists without putting in the math behind it. In other words, if you're going to post a tier list (despite how dumb that would be this early on), be sure to back it up with a match up chart.
Better yet, for the purposes of this game (seeing as it also has a tag element), I propose that somewhere down the line, we come up with a 1-on-1 match up chart for this game, before we then create a separate one for the individual teams.
EDIT: Community match-up chart project.
Working on creating a document for an eventual community match up chart for point characters. Currently looking for volunteers, preferably from the individual character sections. Target date for this is sometime in May.
Pinoy2DFighters - The Philippines brings you 3 things: terrorists, trolls and ass beatings in MAHVELL.
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0 · Off Topic Insightful Disagree Agree Like LOLLogically use Gems and a random Variable....you know a actual X factor(no pun intended) in a match up that can't be calculated....it makes things harder for tiers but...grey's out those areas in that regard. so in general they will still be tiers but gems can potentially change the outcome of a match, because stamina and damage output are all variables in calculating match ups...Gems change those with varying degrees.
but in truth, i don't know the best way in trying to figure this out........it seems like a long and demanding task that requires time that i don't have to figure out. because Gems can potentially change the outcome of a match you have to factor in how they can and why....that is the hard part but D3V your smarter then me so im sure you can think of something.
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0 · Off Topic Insightful Disagree Agree Like LOL- Spam
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0 · Off Topic Insightful Disagree Agree Like LOLHowever, I don't expect something like A3 and CvS2 where there was one general best groove/ISM. Instead, this'l probably be more matchup specific.
Unless off course my proposed custom combo gem that activates when you have 3 bars and do a 3 hit combo actually becomes reality. Y'all know we'll be rocking that shizz all day err day.
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0 · Off Topic Insightful Disagree Agree Like LOL"Defeat is a state of mind. No one is ever defeated until defeat has been accepted as reality. To me, defeat in anything is merely temporary, and its punishment is but an urge for me to greater effort to achieve my goal. Defeat simply tells me that something is wrong in my doing; it is a path leading to success and truth." ~ Bruce Lee
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0 · Off Topic Insightful Disagree Agree Like LOLI think SFxTK is taking on the idea of having a ever changing metagame...but I can see certain strategies being fairly consistent so i think there is that too~ like Sagat is always going to be good hahaha~
I think you can meet me half way on this one D3V~
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0 · Off Topic Insightful Disagree Agree Like LOLAlso, even with updates, all that's going to happen is people will min-max again and find newer "best builds".
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0 · Off Topic Insightful Disagree Agree Like LOLThis is exactly the kind of pointless shit talk I wanted to avoid in this thread.
Also, I do hope folks remember to read the first post.
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0 · Off Topic Insightful Disagree Agree Like LOLAlso, anyone in the need of gaming or eSports (please don't shoot me) related t-shirts, try out www.atbgear.com! They're arguably the best around!
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0 · Off Topic Insightful Disagree Agree Like LOLThere's supposedly at least a hundred gems in the game, or maybe they just have a three digit counter for no reason.
Anyway, some of these damage gems don't proc off as properly as you like. These gems are basically multiplicatively added from what I've seen so far and they scale pretty hard if you do chains a lot and almost make not much of an impact.
The most basic ones on launch are: Connect 5 normals, connect 10 normals, hit 3 specials, get hit by 2 specials, perform a tag cancel, perform a launcher, your partner does a launcher, go into pandora, and whatever else. Most of these are based on in game timers. I've gotten some beefy 40-45% combos with damage gems on in training mode, but connecting them in a real match is pretty random at best since I can't deliberately always manage to nail someone with a punish that cleanly.
I think early on people will fall for a lot of gimmicks like not knowing what overheads or goes low off the bat. That and grapplers with slow command grabs. I think they will fall off after the first two or three weeks. But I think everything will still be really fun.
"Defeat is a state of mind. No one is ever defeated until defeat has been accepted as reality. To me, defeat in anything is merely temporary, and its punishment is but an urge for me to greater effort to achieve my goal. Defeat simply tells me that something is wrong in my doing; it is a path leading to success and truth." ~ Bruce Lee
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0 · Off Topic Insightful Disagree Agree Like LOLZangief's SPD 180/200/220 ungemmed. 198/220/242 gemmed with 10% boost.
"Defeat is a state of mind. No one is ever defeated until defeat has been accepted as reality. To me, defeat in anything is merely temporary, and its punishment is but an urge for me to greater effort to achieve my goal. Defeat simply tells me that something is wrong in my doing; it is a path leading to success and truth." ~ Bruce Lee
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0 · Off Topic Insightful Disagree Agree Like LOL"Defeat is a state of mind. No one is ever defeated until defeat has been accepted as reality. To me, defeat in anything is merely temporary, and its punishment is but an urge for me to greater effort to achieve my goal. Defeat simply tells me that something is wrong in my doing; it is a path leading to success and truth." ~ Bruce Lee
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0 · Off Topic Insightful Disagree Agree Like LOL- Spam
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0 · Off Topic Insightful Disagree Agree Like LOLAlso, anyone in the need of gaming or eSports (please don't shoot me) related t-shirts, try out www.atbgear.com! They're arguably the best around!
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0 · Off Topic Insightful Disagree Agree Like LOL- Spam
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0 · Off Topic Insightful Disagree Agree Like LOL"Defeat is a state of mind. No one is ever defeated until defeat has been accepted as reality. To me, defeat in anything is merely temporary, and its punishment is but an urge for me to greater effort to achieve my goal. Defeat simply tells me that something is wrong in my doing; it is a path leading to success and truth." ~ Bruce Lee
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0 · Off Topic Insightful Disagree Agree Like LOL- Spam
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0 · Off Topic Insightful Disagree Agree Like LOLmy boy just brought a copy over been playing for a bit, characters with good footsies are going to dominate in this game.
Team synergy might be over rated, any team I picked up was capable of crazy ass juggles, so idk if teams will be necessary to tier. But then again a team of dhalsim and raven is going to do work on ryu/ken. Team synergy could obviously evolve but right now it seems like outside of characters with moves like chuns lightning legs that can lock down and set up mixups for others its going to be pretty much meh on that front.
I think grading characters on certain factors might be really benificial, like damage off of tag ins, ability to set up the tagging character with a move that will lock someone down while they're partner comes in to set up cross ups... etc etc, stuff like that.
The slower walk speed, better jump ins, and higher damage overall are going to make this very weird for people coming from SF4, and weird for everyone else I think. Its definitely off putting to me right now, its gonna be awhile before anything legit comes along in the way of tiers especially with the breadth of things that need to be tested.
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0 · Off Topic Insightful Disagree Agree Like LOLAlso, anyone in the need of gaming or eSports (please don't shoot me) related t-shirts, try out www.atbgear.com! They're arguably the best around!
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0 · Off Topic Insightful Disagree Agree Like LOL"Defeat is a state of mind. No one is ever defeated until defeat has been accepted as reality. To me, defeat in anything is merely temporary, and its punishment is but an urge for me to greater effort to achieve my goal. Defeat simply tells me that something is wrong in my doing; it is a path leading to success and truth." ~ Bruce Lee
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0 · Off Topic Insightful Disagree Agree Like LOLOh god is that even possible?
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0 · Off Topic Insightful Disagree Agree Like LOLI'll pop in SSF4AE and see if its actually noticeable, just what I felt at 1st glance.
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0 · Off Topic Insightful Disagree Agree Like LOLdon't play footsies with them.
really that seems like nearly every character. so it's more like players with strong footsies will be strong. but even so, same thing, you just ignore it. the mixup game looks just as powerful and just general lockdown pressure kind of play with so many + moves. I understand completely what people mean about footsies but if you're even a decent player you know how to get around them.
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0 · Off Topic Insightful Disagree Agree Like LOLI am assuming that the health related gems somewhat prevented them from trying to justify imbalance with low health.
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0 · Off Topic Insightful Disagree Agree Like LOL"Defeat is a state of mind. No one is ever defeated until defeat has been accepted as reality. To me, defeat in anything is merely temporary, and its punishment is but an urge for me to greater effort to achieve my goal. Defeat simply tells me that something is wrong in my doing; it is a path leading to success and truth." ~ Bruce Lee
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0 · Off Topic Insightful Disagree Agree Like LOLLive in Victoria, BC, Canada? Come join our scene, we have tournaments and stuff! We have a Facebook group, and an SRK thread.
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0 · Off Topic Insightful Disagree Agree Like LOLIt doesn’t matter if you have the beard on the outside, as long as you got the beard on the inside. - Action Hank
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0 · Off Topic Insightful Disagree Agree Like LOLI do know that Hugo tops the Health range at 1150 health gemless though.
^Bubbleberry_VII you are so godlike for making this.
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0 · Off Topic Insightful Disagree Agree Like LOLHugo's Super does 380 damage and can be comboed into
Zangief's Super does 340 damage and CANNOT be comboed into
Yes I know what I'm about to say goes against what that Mike Z quote, but the damage of supers should've been made so it's within the 300-350 range
d3v, if you find this topic unnecessary to discuss at the current period, then I'll delete my post.
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0 · Off Topic Insightful Disagree Agree Like LOLAlso it is possible to combo into Zangief's super from a cross art or if you tag him in after landing a move that causes crumple.
^Bubbleberry_VII you are so godlike for making this.
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0 · Off Topic Insightful Disagree Agree Like LOLeven using tournies as a viable discourse is flawed as they only assume a level of tech that was applicable at the time of the tourny. things WILL change. so NOT making tier lists for whatever reasons no matter how early the game is... is kinda irrelevant. tier lists arent there to be accurate cause they wont be "accurate" until 3-5 years into a games lifespan. however TALKING THEORY in tier lists is a way for people to learn the game from other peoples perspectives and other characters perspectives without actually playing the game... which is convenient when.... er, not playing the game.
having said that, tier lists are also useful in a retrospective form for seeing how people were thinking about the game at whatever point in time.
imho we should start speculating NOW. theres no reason not to. and at least it will give those tier whores something to base there games on in early tournaments.
i dont even have the game yet so i cant speculate at all.... but having played it for a few hours.... rolento seems VERY strong. this may change as time goes on of course... but is there any reason for me (or anyone else) to NOT state that?
-dime
ST: Dee Jay,Vega,Ryu,Zangief,Boxer,Chun,Guile,Sagat
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0 · Off Topic Insightful Disagree Agree Like LOLCole: banned.
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0 · Off Topic Insightful Disagree Agree Like LOLSteve fox is dirty, the damage he puts out is just ridiculous, idk what everyone else is doing for damage, but me dicking around with steve in training is amazing. 630 damage off of easy stuff.
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