THATNI666ALEXLUGER, post: 6609507, member: 47040 wrote:
that feature is not in the 360's manual while it is in the PS3 manual, thinking it may be PS3 only...
xbjim, post: 6609559, member: 46845 wrote:
My brother bought the special edition version tonight for the Xbox 360 and it says in the manual on page 22:
A Quick Tip from Dan
If you have 2 controllers, you can team up with a friend to play an online battle! It's easy -- just press the START button on the other controller while at the Character Select screen! This is called Local Pair Play!
We tried to play scramble mode online. Figuring that since it was their "party" mode it would most likely be the one to let us play together on one console (I could understand it being rejected for ranked play) but it didn't work. Didn't work in a ranked game either. Didn't try Endless.
We even have 2 gamertags so we tried to invite another in to the game and it just sends the invited player to the start screen once you accept the game invite... it tries to join the game/player (which of course doesn't exist anymore since the game went to the start screen) and gives a "Unable to join lobby" type message.
Didn't see any message about having the other controller press start. We were using 1 arcade stick (the mad cat, SF TE? - red, black, white sides) and a normal Xbox 360 wired controller.
I hope they're aware of it and can patch it in some how.
Edit: here are images of page 22, the manual cover and game box cover:
Zaruka, post: 6609621, member: 12783 wrote:
yea it has it in my manual too so maybe they have to patch it in. mind you i have the xbox special edition too. i don't have anyone i can test it but by your accounts it does not seem like it works.
XDubzX, post: 6610444, member: 9558 wrote:
I am really upset about the online sound glitch. I'll post what I posted in the Netcode thread.
Sound glitch is the kicker. I mean how in the hell could this glaring issue get by Capcom? I didn't realize until playing this, but I use the sound effects as audio cues for my links and combos. The fact that the sound completely drops out, or is lagging way behind the action is unacceptable. If this were any other fighting game this community would be ripping this game to shreds in terms of its polish online.
Gurrry, post: 6610909, member: 64394 wrote:
I have noticed an input bug.
I am getting the "quick combo" input when i tag in a partner in. It keeps saying im doing Lp and Kh (or what ever) and the animation for the quick combo of that character starts up. Is there a way to turn off quick combos for my character?
As mentioned earlier in the thread, I have also had the Down Forward input bug happen to me. It skips my diagonal input on occasion. Hopefully these are things that can be worked out...
Im honestly having a hard time understanding how capcom could let these bugs get through. Ive had the game less than 24 hours and have noticed multiple bugs. Get your shit together cashcom. Quit worrying about DLC and fix the effing game.
Other than that, probably my favorite game of all time so far.
It will not be patched and apologies for the manual inclusion. Seems it was an oversight. The difference has to do with how XBL differs from how it handles online and offline accounts.
According to the team:
"PS3 version: It is possible to mix and match online and offline players for scramble battles and pair play battles. Two local players can play on the same PS3 using 1 PSN ID, and play against other players online.
360 version: It is NOT possible to mix and match online and offline players for scramble battles and pair play battles. So you either have to have all players be offline and local (so 4 players, 1 xbox) or have all the players be online (4 players, 4 xboxs)."
The reason for this difference is because of the architecture differences between gamertags and PSN IDs. I’m not sure of the technical details, but basically it amounts to: Sony made it so you can mix and match online and offline, and Microsoft made it so you can’t.
Corporate Officer/Senior Vice-President
SteveChiller, post: 6612587, member: 12049 wrote:
the online multiplayer sound issue needs to be fixed ASAP! it's annoying and throwing my game off. Also, I hate how comboeing into a fierce attack switches out the characters. ugh.
Dances with Ninjas, post: 6616243, member: 5581 wrote:
I don't know if it counts as a glitch, but the game is ridiculously strict with the diagonals on the 360 pad's analog stick. I have to have surgical precision to do something as simple as jumping forward or backward. I don't know why they wouldn't just leave it the same as SF4.
ChozoAce, post: 6598841, member: 17891 wrote:
has anyone noticed any input problems? Sometimes when I hold down right, the inputs would spaz out saying that I am actually inputting down and down right rapidly. Also jumping at an angle is a huge hassle now. I've tried this with multiple xbox 360 controllers and the problem still consistently happens
Squid_Biskets, post: 6617199, member: 63514 wrote:
Anyone else find you can't jump forward sometimes? It's happening a lot and I know it's not my TE stick..
Dances with Ninjas, post: 6617851, member: 5581 wrote:
Setting your TE to DP should take care of that. Analog is really screwy in this game.