SFxT Bugs and Glitches Thread

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  • Evil-Bart2k11Evil-Bart2k11 Bring home the bacon! Joined: Posts: 239
    Came across a bug concerning Yoshi. Not sure if it was mentioned already.



    A lot of lows go right through the sword in flea stance. Poor guy needs some attention, lol.
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  • Koken1Koken1 Joined: Posts: 1
    My Xbox live name is Koken1 I play streetfighter x tekken a lot and rank 6 on the game for B rank. I got off but when I got back on my B rank went all the way to a D and now I have 0 bp. Can someone explain what happen???
  • LordWilliam1234LordWilliam1234 Joined: Posts: 23,060
    This glitch has happened to me a few times already:

    vid

    Looks like a buffer issue to me. If you look carefully, you didn't have two bars until Juri's cr.hp connected; once the cr.hp connected it registered that you had two bars. So the game, for whatever reason, doesn't register that you got the two bars during the hit freeze, when you buffered super, and gives you an EX move instead.

    That's the only way I can explain it. Some kind of discrepancy between when the game actually recognizes that you gained meter in regards to buffering moves.
  • Vulcan HadesVulcan Hades Flea Stance Tea-bagging Joined: Posts: 1,842
    Well whatever it is I hope they fix it. Super should have come out.
    Came across a bug concerning Yoshi. Not sure if it was mentioned already.

    A lot of lows go right through the sword in flea stance. Poor guy needs some attention, lol.
    OMG YES! This seems to be character specific too. Ryu's cr.mk and Sweep often go through Yoshi's sword for no apparent reason while other characters get counter hit.

    They definitely need to fix that too. :D

    EDIT: Wait, no that's not a glitch. It's intended that Yoshi only has 1 counter hit stored in his sword. You need to jump, duck or dash to regain counter hit properties otherwise the sword is "empty". This has been known since day 1 and is even mentioned in the guide I think. It's not a glitch.

    There is a glitch however like I mentioned with Ryu's pokes going through Yoshi's sword despite him having an active sword. But even then I'm not sure if it's a glitch or just a matter of Ryu having virtually no hurtbox on his legs.
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  • mattwoomattwoo Joined: Posts: 182
    not sure if this is a glitch but if you use Bison's headstomp as a character tags out, Bison will fly across the screen extremely fast and over the head of the person coming in. I'm sure this problem has something to do with the headstomp's auto tracking but it's annoying to say the least.
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  • LordWilliam1234LordWilliam1234 Joined: Posts: 23,060
    Well whatever it is I hope they fix it. Super should have come out.

    Yeah, I think it should have. Personally, I don't see how they could have screwed that up. I built my own fighting game (or rather, am still working on it) with a buffer system, and when a move is buffered, the game checks how much meter you have just before the move comes out, after the hit-freeze period. After looking at the video again, it looks like you buffered the move after the meter was gained...so there must be something off with the buffer system in regards to meter gain.

    I wouldn't get my hopes up of getting it fixed quickly, not just because it's a "minor issue" but if it truly is an issue with buffers, it's going to take a while...if my limited programming experience is anything to go by...
  • SPECTERLIGHTSPECTERLIGHT METRO CITY NINJUTSU Joined: Posts: 769
    So the Rolento patch is out in Japan. Have there been any new glitches after the patch that weren't there before?
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  • killakid45killakid45 Joined: Posts: 1
    This new patch brought more connection problems then ever for me. the other day i was in a 2 on 2 endless room the match lagged out and when we got back to the room the second team couldnt see the READY icon. THEN when we decided not to ready up we almost got skipped.
  • Shadow AceShadow Ace The Royal Knight of the Turbulent Winds Joined: Posts: 5,178
    so I just found two glitches in scramble mode:

    1. when I did Cammy's EX hooligan throw on two airborn opponents I grabbed the first one the second one did a regular air grab and it clipped her and cammy flew off screen..she came back when someone did their super

    2. this one was off of lili's ex counter and ogre's grab tornado move...lili did an ex counter and ogre hit them with the gtm at the same time and opponent was just spinning in the air like jin's old kick glitch
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  • echelonNYKechelonNYK Sleepwalking in the minefield Joined: Posts: 3,355
    I'm sure this has been discussed before. But while in Versus mode and you select the Rematch option, the fight will then begin and the characters won't glow after their gems have been activated

    It's a very random bug that doesn't happen all the time.
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  • thecapsaicinkidthecapsaicinkid drops combo, pretends it's a reset Joined: Posts: 1,016
    AI keeps trying to throw my downed character, especially Vega.
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  • kara_parrykara_parry turd strike Joined: Posts: 232
    Anyone else getting a screen where it reads, "Failed to load game. The game cannot continue. Returning to the Title Screen." I don't actually get returned to the title screen. I keep getting stuck in an infinite loop with this message. It has happened twice so far on the same night. This started happening after I downloaded the DLC and latest patch.
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  • WantonxWantonx Mooseknuckle Sammich Joined: Posts: 2,111
    No. I hope I don't. That sounds frustrating
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  • rokninroknin Keeps Trying Joined: Posts: 4,925
    No. I hope I don't. That sounds frustrating

    I'm running into it now. However, my disc also now has a circular scratch on half of it. It was running without issue until today, when I (admittedly) hit the table my 360 is sitting on, so I'm thinking the "failed to load" thing might be because of the scratch.
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  • djblastarddjblastard ~Best in the world-oh~ Joined: Posts: 41
    I like how the updates to SFxTkn for PC didn't fix the obnoxious skipping.
  • MuayGioMuayGio aka Wulfsten Joined: Posts: 1,389
    AI keeps trying to throw my downed character, especially Vega.
    This is not a glitch, you've set the CPU to "little brother". He's going to start jumping backwards and sweeping over and over. Then a controller will be flung to the floor and Ryu will turn to the camera and say that this game sucks and he wants to play the one with the boobs.

    If you don't put DOA4 in, he'll yell downstairs for your mother and tell her you were trying to show him boobs.
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  • SophitiaSophitia Joined: Posts: 3
    I just won the last 4 ranked matches I played in a row and now I have 0 bp. I was searching for ranked matches, and a few times it found this guy who had high ping, each time it said "you have been removed because the player has left the lobby" or something. When it found me someone else to play against I notice my BP is now at 0.
  • BraveDemonBraveDemon What Goes Here? Joined: Posts: 88
    ^ Yeah since the DLC patch, I lose BP in every ranked match (win or lose). Went from 4000 to 1600 in the past week with a win ratio of 70%.
  • WantonxWantonx Mooseknuckle Sammich Joined: Posts: 2,111
    I guess that's why it seems like I've seen a lot more strong players with not as high of points. I've got a glitch on mine where I loose to really good players. I wish they'd patch that. :D
    Having seen Cool Runnings a bunch of years ago, I consider myself a certified bobsledding expert
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  • MenenMenen Kunimitsu! Joined: Posts: 197
    When Alisa gets hit with jin's MA mp on counter hit her body gets stuck in the air neck level in slow motion for 3-4 seconds. It's extremely distracting.
  • flyingcloud11flyingcloud11 Rock'in the best Joined: Posts: 313
    I don't know if it has been mentioned before, but when you raw launch and it gets blocked. The camera will shift very close to the characters.
  • MenenMenen Kunimitsu! Joined: Posts: 197
    Oh this alisa glitch also happens when law parries you but while your stuck in the air his entire follow up misses lol
  • M.D.M.D. digs older chicks Joined: Posts: 4,188
    I was playing with Cole/Megaman against a Guile/Zangief team. Dude did a Tag cancel on me into a juggle Flash Kick combo to take my remaining health. When he hit with the flashkick, I got life back. It wasn't a lot, but it was enough to avoid chip KO.
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  • KaranovKaranov The Eternal Noob Joined: Posts: 11
    I went through the thread and didn't find any mention of it, my apologies if this has been mentioned before. But it seems that Guy's standing LP consistently whiffs when attacking a crouching Hugo. You can just stand there jabbing away and it goes through Hugo's head as if it's made of thin air. Which might be an apt description of Hugo's intelligence, but rather annoying game-play wise.

    Just for the record, I'm playing on the X-Box, and have the game updated to the latest version.
    Horrible at fighting games since 1992
  • LordWilliam1234LordWilliam1234 Joined: Posts: 23,060
    I went through the thread and didn't find any mention of it, my apologies if this has been mentioned before. But it seems that Guy's standing LP consistently whiffs when attacking a crouching Hugo. You can just stand there jabbing away and it goes through Hugo's head as if it's made of thin air. Which might be an apt description of Hugo's intelligence, but rather annoying game-play wise.

    Just for the record, I'm playing on the X-Box, and have the game updated to the latest version.

    Well, I think I can explain this. I believe that certain moves in this game actually have a separate property that prevents them from hitting crouchers no matter what the size of the hitbox. I think this because Hugo definitely has a hurtbox around his head (do a jumping attack on him while he is crouching to see for yourself), but tatsus from Ryu and Ken still whiff on him even though it looks like they should be hitting him.

    So I believe that they made moves like Guy's standing LP or tatsus whiff on crouchers no matter the size of the opponent's hurtbox for consistency purposes.
  • HertogHertog Joined: Posts: 304
    Blanka's lightening doens;t always appear. Don't know if it's just a graphical glitch
    USF4: Blanka, Hugo

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  • KaranovKaranov The Eternal Noob Joined: Posts: 11
    <snip>
    So I believe that they made moves like Guy's standing LP or tatsus whiff on crouchers no matter the size of the opponent's hurtbox for consistency purposes.
    That makes sense... thanks. Of course, I'm a big supporter of applying the WYSIWYG principle to fighting games. As such I'm going to have to dock SFxT a few decimal points of its final grade because of this design decision. But at least I can understand the reasoning behind it.
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  • MohanMohan Joined: Posts: 1
    Has anyone else been getting BP glitches? I play a match and if the guy DC's then I lose about 100BP. Sometimes I even lose like 300BP. Because of this glitch I went from 1000BP to 200BP, and its coming to the point where I don't wanna play anymore because it pisses me off. I've never disconnected a match in my life so I know its not me.
  • AriesnoAriesno Seimitsu's warrior Joined: Posts: 407
    It's happened to me at ssf4,hopefully only during one week.
  • The Lone DragonThe Lone Dragon perverted feminist Joined: Posts: 3,857
    That makes sense... thanks. Of course, I'm a big supporter of applying the WYSIWYG principle to fighting games. As such I'm going to have to dock SFxT a few decimal points of its final grade because of this design decision. But at least I can understand the reasoning behind it.

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  • KroganwrexKroganwrex Joined: Posts: 27
    Has anyone encountered a bug, when using the official xbox controller, specifically the analog sticks, where diagonal inputs are still not recognised consistently. I'm aware of the patch which alleviated the diagonal bug somewhat - the one where neutral jump out-prioritised the diagonal jump, but my problem now is with crouching blocks. When going to a down back position, the game either registers only BACK or only DOWN, neither of which is sufficient to block low.

    For me, this is the only thing keeping me from properly enjoying the game now. I play online quite a bit and receive frequent messages along the lines of "you're pretty good, but why don't you block low?". I've played sf for years on an xbox controller and I have never run into something like this on any other fighting game either so I know it isn't just me.

    My friend is quite familiar with the sf4 engine but he doesnt play "seriously". The first time I got him to try out sfxt, he was screaming at me, swearing that he was blocking low and nothing was happening, so we went into training mode and I told him to block low, just as he would on sf and it would successfully block 3/4 times. That's an absolute joke. 75% success rate on low blocks, that's reassuring...

    Does anyone know of any fixes or any plans to fix this?
  • MuayGioMuayGio aka Wulfsten Joined: Posts: 1,389
    Has anyone encountered a bug, when using the official xbox controller, specifically the analog sticks, where diagonal inputs are still not recognised consistently. I'm aware of the patch which alleviated the diagonal bug somewhat - the one where neutral jump out-prioritised the diagonal jump, but my problem now is with crouching blocks. When going to a down back position, the game either registers only BACK or only DOWN, neither of which is sufficient to block low.

    For me, this is the only thing keeping me from properly enjoying the game now. I play online quite a bit and receive frequent messages along the lines of "you're pretty good, but why don't you block low?". I've played sf for years on an xbox controller and I have never run into something like this on any other fighting game either so I know it isn't just me.

    My friend is quite familiar with the sf4 engine but he doesnt play "seriously". The first time I got him to try out sfxt, he was screaming at me, swearing that he was blocking low and nothing was happening, so we went into training mode and I told him to block low, just as he would on sf and it would successfully block 3/4 times. That's an absolute joke. 75% success rate on low blocks, that's reassuring...

    Does anyone know of any fixes or any plans to fix this?
    This is very odd to me... though I'm a stick player, I have tried playing SFxT using the xbox controller, and although I noticed that the inputs were a bit iffy (this was pre-patch), I always found that, if I slowed things down and was careful with my inputs, it wouldn't register incorrect inputs. It was as if the leniency was off, is all. What you seem to be saying is that even when you are 100% sure you're pressing down-back on the stick, the input display on the screen will still read down or back, but not both.

    My first instinct is to say that in the heat of the moment, you're not inputting the down-back direction "properly" (I know you say it worked in SF4, and I believe you, but let's assume here that SFxT's directional inputs work differently when xbox controllers are used). My second instinct is to blame your controller. Have you tried another controller?
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  • LordWilliam1234LordWilliam1234 Joined: Posts: 23,060
    I found an interesting bug with Akuma. If you do his taunt, and your opponent rolls through you (say after you knock down the opponent after a DP), Akuma will turn around and cancel the taunt, but the particle effects from the taunt won't disappear. They'll stay there until you perform any action (walking, attacking, ducking, jumping, etc).

    Here is a quick video demonstrating the bug:



    Nothing game-breaking, just something small that was probably overlooked. It'd be cool if the particle effect bug was permanent though. :)

    This is on the PC version, which is still only on version 1.02, so I don't know if this has already been secretly patched out or not.
  • alexlkdalexlkd Joined: Posts: 969
    Has anybody had problems doing combos that normally work on the whole cast but don't work on some of the big characters like Kuma?

    Ibuki can't do at point blank: cr lp x cr lp x st mk on Kuma if he is standing, but it works on everyone else. Kuma's hurtbox in particular seems to evade many combos from alot of characters when it would normally hit on most of the other characters. Though I have had this problem with all the big characters.

    I know this issue hasn't been addressed in this thread, but is Capcom aware of this and are they planning on fixing it?
  • EmpryreanEmpryrean ╯°□°)╯︵ (波動拳) Joined: Posts: 446
    snip
    I have had that problem too actually, but ONLY against Kuma. When I use Nina's Geyser, Kuma magically flies too far away to hit and I drop the combo. Made me quite frustrated, but I realize I use that combo a lot, so it reminded me to mix it up a bit.
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  • alexlkdalexlkd Joined: Posts: 969
    I created this video a while ago of Ibuki's main problems which include a few glitches. I might as well post it here since this is the glitches thread. I really hope that Capcom is aware of these glitches. They need to be fixed in the new patch!

  • SolidRoseSolidRose Joined: Posts: 807
    Haven't seen anyone note this before here so I'll say it here:

    When using the Immense Power Level 2 Gem whose activation conditions are to 'Use a Super Art', if you do Akuma's Raging Demon, the Immense Power Level 2 Gem will not activate, despite the Raging Demon being classified as well...a Super Art. It will only activate should you use his Misogi instead.

    I think that it really limits the usefulness of the gem on him in my opinion and I hope that Capcom address this issue in the new patch.

    EDIT: Recently made a video highlighting this problem.

  • M.D.M.D. digs older chicks Joined: Posts: 4,188
    Was playing a match with Marduk. Opponent had a little more than a pixel left. Did a command grab to win the match, and he took no damage. the lifebar did nothing.
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  • GemakaiGemakai Making this look cool! Joined: Posts: 1,088
    Nothing seriously, but I wanted to check if this was a glitch. In training, I set the dummy to no block, have Law combo into his spin kicks, then tag in Julia for a Cross up Reset using j.MK. For some reason, the dummy blocks this. Is this what should happen? Is there some autoblock feature (ignoring gems) that I'm unaware of?
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  • EmpryreanEmpryrean ╯°□°)╯︵ (波動拳) Joined: Posts: 446
    Nothing seriously, but I wanted to check if this was a glitch. In training, I set the dummy to no block, have Law combo into his spin kicks, then tag in Julia for a Cross up Reset using j.MK. For some reason, the dummy blocks this. Is this what should happen? Is there some autoblock feature (ignoring gems) that I'm unaware of?
    Is it Kazuya? I notice he likes to block for no reason before :|
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