SFxT Bugs and Glitches Thread

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  • GemakaiGemakai Making this look cool! Joined: Posts: 1,088
    Is it Kazuya? I notice he likes to block for no reason before :|
    This was Ryu
    BBCP: Kokonoe, Bullet | GGXrd: Slayer, Elphelt, Ky | Skullgirls: Cerebella, Filia, Beowulf,
    SFxT: Elena, Dudley, Vega, Asuka, Julia, Paul | USF4: Vega, Makoto, Elena, Decapre, Dudley


  • CrimsonChildCrimsonChild Son of Odin Joined: Posts: 91
    Nothing seriously, but I wanted to check if this was a glitch. In training, I set the dummy to no block, have Law combo into his spin kicks, then tag in Julia for a Cross up Reset using j.MK. For some reason, the dummy blocks this. Is this what should happen? Is there some autoblock feature (ignoring gems) that I'm unaware of?

    When both your characters are on the screen, the opponent autoblocks everything if your characters are on both sides of the opponent. I think it's to prevent unblockables. It happens with cross assault too if the opponent is sandwiched between two characters.
    European player
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  • GemakaiGemakai Making this look cool! Joined: Posts: 1,088
    When both your characters are on the screen, the opponent autoblocks everything if your characters are on both sides of the opponent. I think it's to prevent unblockables. It happens with cross assault too if the opponent is sandwiched between two characters.
    I see - makes sense I suppose, so I'd have to delay the cross up so that it isn't auto blocked?
    BBCP: Kokonoe, Bullet | GGXrd: Slayer, Elphelt, Ky | Skullgirls: Cerebella, Filia, Beowulf,
    SFxT: Elena, Dudley, Vega, Asuka, Julia, Paul | USF4: Vega, Makoto, Elena, Decapre, Dudley


  • CrimsonChildCrimsonChild Son of Odin Joined: Posts: 91
    I see - makes sense I suppose, so I'd have to delay the cross up so that it isn't auto blocked?

    Yeah, that or go for an empty cross up low if that gives your partner enough time to run out.
    European player
    SFxT: Zangief/Nina, Juri/Hugo, Law, Julia, Asuka
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  • EienhikaruEienhikaru Joined: Posts: 5
    Confusing but not game-breaking, Asuka's Alternate costume has a color mixup for her "parts 4" on the selection screen: http://imgur.com/fwcgJ
    The normal color palletes display incorrectly on the selection screen, other colors show up correctly though.
  • Shinra358Shinra358 Joined: Posts: 86
    -Why do the last bosses need to use the launcher in single player mode?

    -In some scenes, only the female news reporter's mouth moves when she talks. In other scenes, nobody's mouth moves.

    -Why don't opponents on single player use different costumes or colors (put together by you).
  • TogaForComfortTogaForComfort Joined: Posts: 1
    Just picked this up in the steam sale. I think I have a sound bug that is not related to the known online issue on PC.
    When the game launches it has sound up until I press start on the titel screen, all sound cuts out. If I alt-tab out even system sounds do not work. When the game is quit system sounds will come back.
    Anyone seen anything like this?
  • flyingcloud11flyingcloud11 Rock'in the best Joined: Posts: 313
    -Why do the last bosses need to use the launcher in single player mode?

    -In some scenes, only the female news reporter's mouth moves when she talks. In other scenes, nobody's mouth moves.

    -Why don't opponents on single player use different costumes or colors (put together by you).
    It does around 100some damage

    this is a problem that I haven't caught but I seen it on youtube

    I believe this has to do with how the game is coded. And with people changing their colors it would be hard to code it so the AI uses custom.
  • LarsMastersLarsMasters Joined: Posts: 124
    There is a typo error on Cross Assault, listed as Cross Assualt, just take a screencap on Vita:
    sfxt_training_list_glitch__cross_assualt_by_larsmasters-d5qydum.jpg
    I'm just a gamer/troper whose just passing by. The answers lies in the Heart of Battle.
  • EternalEternal unpleasable perfectionist Joined: Posts: 12,436
    There is a typo error on Cross Assault, listed as Cross Assualt, just take a screencap on Vita:
    Looks fine to Capcpom.

    Also here is a glitch I bet they didn't fix in SFxT2013:

    Cody's s.LP with knife, if you get the chain canceled version (E.G. a rapid cancel light attack.) the damage is messed up. The chained version of his s.LP (with knife) is 30 instead of 40. This only applies to his s.LP though, doing chain canceled c.LP with knife the damage stays at 40 (minus of course damage scaling)

    It's annoying because you CAN simply link the s.LP with knife into s.LP with knife and get the full damage, but if you are slightly off on your timing you'll get the chain version for less damage. Plus it sucks for using his knife for chip damage because instead of 10 chip damage it becomes 8chip per hit.
    http://ink-gaming.com/ono/doku.php The new home of the Ono Tool official wiki.
  • NerfherderNerfherder Joined: Posts: 344
    Here's a weird glitch in the Vita version of the game. In the Sagat trial where you have to do his super art the triple kick on the touch screen won't let the super come out. Just the EX. Weird. It even registers as three kicks, still no super art. Even though I have a full ex bar. I had to charge the move to pass the trial.

    In the vita version there is also a lot of slowdown after 'fight' disappears from the screen.
  • LarsMastersLarsMasters Joined: Posts: 124
    Looks like Vita version need some view of fixes
    I'm just a gamer/troper whose just passing by. The answers lies in the Heart of Battle.
  • Vulcan HadesVulcan Hades Flea Stance Tea-bagging Joined: Posts: 1,842
    Ok so 2013 training mode is bugged.

    In Vanilla you could record something then play it back and test your setups on different characters. Now if you go to character select and choose different characters, your record is lost! They need to fix this.
    SFxT - Juri, Yoshimitsu, Christie, Asuka, Marduk, Blanka, Bison, Kuma...
    TTT2 - Yoshimitsu, Christie
  • kataridragonkataridragon My DP is 8+triangle Joined: Posts: 1,037
    Umm in training if the CPU has infinite meter and uses a cross something....Shit idk what it's called. The thing were both team mates are out fighting at the same time.... Anyways if they use that the timer on it won't run out and both the CPU characters will stay out at the same time.
    Foot Dive! Raise the Rufus! You mean nothing to me! What am I fighting for! Clack,Clack, Clackety Clack! Your too slow! My lady! No match for me! Instant Shining Wizard!
  • Cody&Guy18Cody&Guy18 Joined: Posts: 1,081

    Umm in training if the CPU has infinite meter and uses a cross something....Shit idk what it's called. The thing were both team mates are out fighting at the same time.... Anyways if they use that the timer on it won't run out and both the CPU characters will stay out at the same time.

    That's not really a bug. You're talking about Cross Assault: that mechanic uses the meter as timer. Once your 3 bars of meter are gone, one character will go in the back. But in training mode, Cross Assault can't "end" because the meter gain was set on infinite. Change the meter gain to normal once CA is activated, the meter will drain as normal so CA works properly.

    SFxT: Law - Cody (Jack, Hugo) / USF4: Hugo - Cody / SFIII3S: Urien - Alex - Hugo
  • kataridragonkataridragon My DP is 8+triangle Joined: Posts: 1,037
    That would be true except it doesn't work that way for the player when the players gauge is set to infinite. So while your post is true it doesn't explain the descrepency between the players infinite meter and the CPU/dummy meter in training.
    Foot Dive! Raise the Rufus! You mean nothing to me! What am I fighting for! Clack,Clack, Clackety Clack! Your too slow! My lady! No match for me! Instant Shining Wizard!
  • evilleeevillee I Ruuku I Joined: Posts: 301
    Is it just me or the v2013 character specific changes don't work in trial mode? I was using Paul and his Mountain Raze was sending the opponent to far on hit.
    "Sonde mon esprit tu perdra le tien. Ne reveille pas le dragon, la bete est plus affamee qu'une meute de chiens"-- IAM
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  • WantonxWantonx Mooseknuckle Sammich Joined: Posts: 2,111
    evillee said:

    Is it just me or the v2013 character specific changes don't work in trial mode? I was using Paul and his Mountain Raze was sending the opponent to far on hit.

    I wondered if something like this would happen. I haven't tried any myself but I thought they might have to rework some of the trials.

    Having seen Cool Runnings a bunch of years ago, I consider myself a certified bobsledding expert
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  • AlphaZeroAlphaZero Zzzz Joined: Posts: 994
    Trials revert to 2012 when you go into them like AE did with SSF4 they just don't tell you.
    Guy has no Bushin Chain jump cancel in trials mode.....

    Anybody else notice that Paul's Rocket Punch thingy has a weird launcher like zoom in on counterhit?
    GT: AlphaZero
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  • LinksLinks No copyright law in the universe is gonna stop me! Joined: Posts: 956
    AlphaZero wrote: »
    Anybody else notice that Paul's Rocket Punch thingy has a weird launcher like zoom in on counterhit?
    Saw it once, on a stream where PR Rog was using Paul. It's not a glitch, though - it's in the change notes.
    http://forums.shoryuken.com/discussion/170432/sfxt-v2013-paul-changes#latest
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    SSBB - King Dedede, Zero Suit Samus, Luigi, DS3 - Talbain, Morrigan
  • pepopulopepopulo Eternal's groupi Joined: Posts: 633
    Links wrote: »
    AlphaZero wrote: »
    Anybody else notice that Paul's Rocket Punch thingy has a weird launcher like zoom in on counterhit?
    Saw it once, on a stream where PR Rog was using Paul. It's not a glitch, though - it's in the change notes.
    http://forums.shoryuken.com/discussion/170432/sfxt-v2013-paul-changes#latest
    I think it's because in tekken,this move have also a zoom,but i don't know

    Nueva tecnología!!!
  • ataconaziataconazi Joined: Posts: 599
    That move has been zooming in in tekken since like 1997 lol I'm glad they added that classic
    gt: Jailhouse
  • ecoeco Joined: Posts: 43
    People, right after reading this, you should go to www.eventhubs.com and see the video about 0 frame links... and... i am not joking!!! 0 FRAME LINKS! And after that it may be a good idea to look at your characters frame data (theres a link to sfxt 2013 frame data in the 0 frame link article too) with "new" eyes, taking into consideration this glitch.
  • LinksLinks No copyright law in the universe is gonna stop me! Joined: Posts: 956
    eco said:
    People, right after reading this, you should go to www.eventhubs.com and see the video about 0 frame links... and... i am not joking!!! 0 FRAME LINKS! And after that it may be a good idea to look at your characters frame data (theres a link to sfxt 2013 frame data in the 0 frame link article too) with "new" eyes, taking into consideration this glitch.
    It's been discovered that not all normals have this property. Check out this thread for the dets. http://forums.shoryuken.com/discussion/175669/street-fighter-x-tekken-v2013-framedata-incl-dlc-chars-framedata-discussion#latest
    Steam Profile: GottaGoFaaaaast
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    SSBB - King Dedede, Zero Suit Samus, Luigi, DS3 - Talbain, Morrigan
  • M.D.M.D. digs older chicks Joined: Posts: 4,188
    Still having incidents where the opponent doesn't lose health when hit.
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  • Shooting Star RockmanShooting Star Rockman Jaded Joined: Posts: 1,246
    M.D. said:
    Still having incidents where the opponent doesn't lose health when hit.
    Check his gem setup.  He might be using Fortitude gems.
  • zUkUuzUkUu Theory Pro Joined: Posts: 4,396
    M.D. said:
    Still having incidents where the opponent doesn't lose health when hit.
    Check his gem setup.  He might be using Fortitude gems.
    Or you use cross counter, which can't kill.
    我道
  • SongiSongi Raw launcher warrior! Joined: Posts: 1,334
    Xiaoyu's Cyclone Left doesn't float on counterhit. Not sure if this was intended or not but I find it kind of silly how a move that is supposed to have standing crush properties goes punished when it does indeed crush a standing attack.
    SFxT: Christie/Xiaoyu subs: Lili or Asuka
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  • Shooting Star RockmanShooting Star Rockman Jaded Joined: Posts: 1,246
    Is it natural that ranked matches that were done via the Briefing Room don't get recorded in the New Replays list? I played against paired players who I know used the Briefing Room and our match didn't show up in the New Replays list. I had a 1vs1 match after that and that one showed up.
  • Cereal and MilkCereal and Milk Best Breakfast Combo! Joined: Posts: 150
    Wtf, idk if I am the only one, but sometimes, after each online match, It says that I am disconnected from xbox live. I am still connected to xbox live and I can still say my friends list therefore I am not disconnected. Anyone else have this problem?
    I only play charge characters =/
  • VolcanicAkuma55VolcanicAkuma55 Joined: Posts: 1,991
    are the inputs still fucked up or is it just me not pressing down-back properly?
    SF main: Akuma
    not wannabe, GUNNA BE pro. just need more practice.
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  • thecapsaicinkidthecapsaicinkid drops combo, pretends it's a reset Joined: Posts: 1,016
    This thread is pointless. Game developers don't take on any sort of accountability for software bugs, especially Capcom. Where can I report a bug for any console game? Where are the change notes detailing bugfixes? Why are there glaringly obvious bugs in SFxT that have been in since day one? Hell, some of them were ported from SFIV.
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  • K0rn4lskyK0rn4lsky CzechTech Joined: Posts: 32
    Not the best quality, but it's still quite easy to see what happened:



    Either Abel's Falling Sky or Heihachi's EX kick uppercut has got some weird POST KO effect. Need some research here.
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  • wolfpak360wolfpak360 Street fighter baby Joined: Posts: 75
    I keep getting my bps taken on psn, 150 to be exact at a time. I win the match n it shows me getting my points and when it goes back to online menu my points r gone for winning. This has been happening to me for so long. I've lost thousands....y
  • catoblepasscatoblepass Joined: Posts: 1
    i got some bugs i think on my youtube chan

    https://www.youtube.com/user/TheCatoblepass
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