Welcome to the classiest thread of them all..
The Dudley Thread!
Welcome to the Dudley thread! This is the home for all like minded pugilists to come and share info, videos and discuss the fine art of boxing and drinking tea. When ever I find something of interest or am shown something I will post in on of the sections of the opening post. With all of that said, KEEP IT CLASSY!
ver. 2013 Changes
Spoiler:
• MP - Frames increased by 5F for boost combos (on hit -3F/On block -7F)
- Push back on block for boost combos reduced
• HP - Push back on block for boost combos reduced
• HK - Damage decreased 90->75
• cr. MP - Frames increased by 5F for boost combos (on hit -4F/On block -8F)
- Push back on block for boost combos reduced
• cr. MK - Startup decreased from 10F->7F
- Increased hold over from 3F->5F
- Hurt box reduced
• Diagonal Jump HK - Damage decreased from 100->80
• - Decreased hold over from 10F->7F
• Dart Shot - Decreased block stun by 4F (On block -4F)
• M Jet Upper - Damage decreased from 140->120
- Decreased airborne combo count
- Decreased block stun by 4F
- Decreased screen freeze by 4F
- Push back on block reduced
• H Jet Upper - Increased airborne combo count
- Damage decreased from 160->120
• Short Swing Blow (including EX) - Added invincibility attribute to throws
- Removed hurt box on the head and torso during Super Charge
* EX Cross Counter: overall tweaked to make it easier to connect with.
• Rolling Thunder - Easier to transition to lock animation when move hits an airborne opponent
Special move meter gain
• Jet Upper (L & M): whiff 15->10
• Jet Upper (H): whiff 15->10
• Machinegun Blow (L): whiff 15->10
• Machinegun Blow (M): whiff 15->10/on hit 10×4(40)->8×4(32)
• Machinegun Blow (H): whiff 15->10/on hit 10×6(60)->8×6(48)
• Cross Counter: whiff 15->10
• Duck: whiff 10->5
• Ducking Straight: whiff 5->10/on hit 30->40
• Ducking Upper: whiff 5->10/on hit 20×2(40)->15×2(30)
• Thunderbolt: on hit 20×2(40)->15×3(45)
• Short Swing Blow: whiff 15->0/on hit 30->50
NOTE~ I have been gone from SFxTK for a long time. I just recently started playing it again so that is why this thread has gone untouched for a while.
Ultimate Marvel vs Capcom 3
Main Team: Dante(a-Jam Session)Frank West(a-Shopping Cart)Doctor Doom(b-Hidden Missiles)
Alt: Dante(a-Jam Session)Vergil(y-Rapid Slash)Doctor Doom(b-Hidden Missiles)
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0 · Off Topic Insightful Disagree Agree Like LOL- Spam
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0 · Off Topic Insightful Disagree Agree Like LOLThey are one of my favorite combos to perform because they make me feel good as a person
Sfxt: Paul, Law, Bob, Guy, Heihachi, Ken
Skullgirls: parasoul
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0 · Off Topic Insightful Disagree Agree Like LOLStill I'm hyped as hell
Sfxt: Paul, Law, Bob, Guy, Heihachi, Ken
Skullgirls: parasoul
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0 · Off Topic Insightful Disagree Agree Like LOLHopefully we can see the return of his Third Strike cr.
Now my head can spin. I'll be around for a million years, so let the party begin.
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0 · Off Topic Insightful Disagree Agree Like LOLDudley: CROSS COUNTAH! *Punch*
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0 · Off Topic Insightful Disagree Agree Like LOLSSFAE: Dudley, Sagat
UMVC3: Taskmaster aka La Parka!!, Magneto, Wesker
TTT2: Dragnov, Kazyua, Forest Law
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0 · Off Topic Insightful Disagree Agree Like LOLWe got it for other characters come onnnnn
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0 · Off Topic Insightful Disagree Agree Like LOLDudley can link his chains together...awesome.
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0 · Off Topic Insightful Disagree Agree Like LOLSSF4: AE v.2012 Dudley Video Tutorial
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0 · Off Topic Insightful Disagree Agree Like LOL"Defeat is a state of mind. No one is ever defeated until defeat has been accepted as reality. To me, defeat in anything is merely temporary, and its punishment is but an urge for me to greater effort to achieve my goal. Defeat simply tells me that something is wrong in my doing; it is a path leading to success and truth." ~ Bruce Lee
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0 · Off Topic Insightful Disagree Agree Like LOLKeep up the videos will be adding some into the main post soon, busy with some school papers.
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0 · Off Topic Insightful Disagree Agree Like LOLJump HK creates groundbounce vs air
after lp jet upper you can do st.mp, c.mp or c.hk into juggles
Only EX and MP jet upper has startup inv
MGB are excellent for tag cancels. Short swing blow also works. More damage, but range specific and the character that runs in has less time to start his combo.
j.hp f.mk st.hk xx EX MGB j.hk c.hk mp jet upper 466 dmg
or
j.hp f.mk st.hk xx EX MGB j.hk c.mp hp mgb tag cancel +++
After a launcher he can do
f.mk f.mk f.mk mp jet upper (356 dmg off a raw launcher, exactly the same as hugo)
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0 · Off Topic Insightful Disagree Agree Like LOLBalrog/Dudley has got me hype.
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0 · Off Topic Insightful Disagree Agree Like LOLHe can't. Also he can only do c.hk twice into jet upper
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0 · Off Topic Insightful Disagree Agree Like LOLMy only fear is that the two will be way too similar to have good synergy
just checked out the above video...dudleys charging animation is so beastly weaveweaveweavePUNCH
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0 · Off Topic Insightful Disagree Agree Like LOL- Spam
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0 · Off Topic Insightful Disagree Agree Like LOLright now its like vega/akuma speed
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0 · Off Topic Insightful Disagree Agree Like LOLSome Dudley BnB's :)
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0 · Off Topic Insightful Disagree Agree Like LOLI like, but the damage seems so low. I sort of squinted to see it but looked like 380s and a 402, without super?
really bumbing he's not packing more of a "punch".
Of course these are solo combos, MGB looks sick for switch cancels and SSB into Jet Upper could be a solid cross rush tag in combo for Duds.
How is his bound moves? Potential combos off of it I mean.
That is where Juri really rocks hard so hopefully the same can be said for Dudley
Really banking on Dudley to make me come back to this game.
DoA5: Tina Armstrong - Cuz I gotsta play 1 grappler in my life
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0 · Off Topic Insightful Disagree Agree Like LOLI'm pretty sure Dudley's damage will be ridiculous in this game. He's a lot of fun. The Day 1 BnB I'm working with is:
J.HK or J.HP, towards HK, (link Target Combo) MP, MK, HP, (link) cr. lp, (ender)
Ender 1
Machine Gun Blow(you can EX to extend the combo even further with several variations after that)
Ender 2
FP, FP Exchange(I think it's cross rush, but I can never keep those terms straight, lol)
Ender 3
Super
Ender 4
Team Super
I didn't look at the numbers, but depending on how much meter you burn, that's some pretty solid damage for day 1. He's a real blast to play and I didn't use him in 3s or SF4, but this version really drew me in with that Black Dynamite costume. I had planned on pairing Lei with Chun Li, and using Lars in my Vergil Custom Colors w/ his swap costume, but Dudley bopped all of that. I'll definitely be sticking with this character for at least a few weeks to see what he's got. Overall, it looks like most of the new cast are stronger than the mid and lower tier characters, with a few of the new cast possibly needing a balance patch. They're fun though.
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0 · Off Topic Insightful Disagree Agree Like LOLfirst of all, he can easily combo dart shot after a heavy jump-in (this was only possible on counterhit in SSF4), so you can do stuff like:
j.HK, dart shot, st.HK, cr.MP xx exMGB into juggles for huge damage (i'll get to the juggles in a sec)
his j.HK ground bounces. And as Desk showed last night, you can get a j.HK after exMGB (but it's tricky).
as for juggles, his cr.MP has a potential of 3, but his st.HK only has potential of 2 (you'll understand why once you try it out in the corner). Best uppercut ender is MP version, because it's single hit, 140 damage.
Here is the coolest juggle sequence I've found so far (corner only, works for an incoming Dudley after ABC-launch, or after switch cancel, or in his own exMGB combo):
st.HK xx L. Short Swing Blow, cr. MP xx H. MGB
the SSB pops them up high enough to allow another cr.MP juggle into MGB or jet upper. I prefer ending with hard MGB because almost all the hits will juggle, which means you can switch cancel it and do anything you want with your partner (right now I'm switch canceling Gief and he has enough time to neutral jump and get a ground-bounce headbutt)
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0 · Off Topic Insightful Disagree Agree Like LOLAlso I love how after MGP on hit you get so many options since it doesn't KD (oponent can't roll). Frame traps,overhead, low , throw, and that sweet mp. DP
+ He walk speed is great, it almost make hes throw legit :P.
The main reason I dropped duddley few weeks after SSF4 1st came out was exactley the shitty normal DP's.
I must say I'm enjoying this xTekken version quite a bit so far.
jiz.
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0 · Off Topic Insightful Disagree Agree Like LOLMidscreen, confirm into ex mgb, j.hk, cr.hk, mp jet upper. Easy, reliable, and the best damage you can get in the situation. If you plan to tag, use hp jet upper at the end, as the second hit will activate due to the juggle reset, giving more damage. You should be able to do close to 500 off any confirm midscreen.
In corner, after ex mgb, st.hk xx hk ssb, cr.mp xx mp jet upper (unless you are tagging, in which case use hp jet upper) damage is huge off one meter, and easy once mastered.
I have an amazing metereless combo in my vid for high damage. Cr.lk-mk target combo is amazing in wakeup situations, as you can confirm right into st.hk xx whatever. Combined with overhead pressure, it is terrifying. They're gonna start rolling, stuff will get predictable.also, learn how to walk-jab without initiating dudleys slipping jab, it is a godlike frametrap with practice. Ignore rolling thunder....seriously. it is not worth the damage that can be done with any hp jet upper finisher + tag cancel.
Check my vid/transcript for some good stuff, it's been posted a few places but meh:
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0 · Off Topic Insightful Disagree Agree Like LOLBut if you play around with Chun Li and Dudley let me know what you think.
I'm still debating on getting the DLC. I have a lot going on right now so I'm on the fence.
DoA5: Tina Armstrong - Cuz I gotsta play 1 grappler in my life
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0 · Off Topic Insightful Disagree Agree Like LOLWell lemme tell you right off the bat, lol.....
Jump in to Spinning Bird with Chun, Tag Cancel into that BnB I told you earlier using the ender with the Boost Combo back into Chun's standard back MK etc follow up..whoo! Big damage and a pretty sick corner carry. The other thing about this team is that Chun's mobility and footsies is a great balancing element for Dudley's troubles getting in. It's day one, obviously, but usually day one stuff isn't this good so I think this team is pretty real.
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0 · Off Topic Insightful Disagree Agree Like LOL