Putting her feet in your face. (Juri Combo Thread)

Juri_kills_friend!Juri_kills_friend! Leader of the Lili ArmyJoined: Posts: 2,032
Combo thread that consists of...
BNB combos
Specific combos on characters
Fuzzy guard set ups.
Combo challenges/Trials created by other Juri players.

Please keep things on topic. Off topic discussion will get you reported and your post deleted.
JOIN THE LILI ARMY! FOFOFOFOFOFOFO!
SFXTekken: Ken x Lili (Money Inc) and maybe juri and sakura, and rolento, and maybe nina too!
2012; Majors Gone to: Winter Brawl, Civil War 4, Capcom 25th Anniversary NYC
Lili Reset Guide & Video Guide by yours truly JKF
«13456

Comments

  • phantasyphantasy Smash Journeyman Joined: Posts: 7,267 ✭✭✭✭✭
    midscreens

    cr LK, s LP, s MP xx LK fuhajin store, walk forward, and either
    s MP, s HP/HK
    s MP, MK fuhajin store (whiffs, but you get a second store)
    s MP, MK pinwheel (only like 1-2 hits, but you end up right next to their knockdown)
    sweep

    any easy link into cr MK, cr MP, or s MP, xx MK pinwheel, super

    corner
    any easy link into cr MK, cr MP, or s MP, xx HK pinwheel, cr HP jc Dive kick (one hit), s HP xx LK fuhajin store

    --
    that's all I really got. looking forward to air-to-air counter hits/j MP combos, and combos off of anti air cr HP.
    twitch stream w/ roommate mostly anime fgs
    youtube w/ videos mostly marvel
  • eiSHeiSH Keepin' it FreestyleiSH Joined: Posts: 1,565 ✭✭
    I need to make a video of the crazy damage output in this game.. 502 Damage off of 1 Jump in? LOOL~
    ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬
    9/13/2011 "President...... Thanks for all your hard work. Please enjoy your rest." - Maamen Beans
    "Time you enjoy wasting is not wasted time." - T.S. Elliot
    "There is no such thing as a bad heroine. There are only bad games." - Katsuragi Keima
    ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬
  • phantasyphantasy Smash Journeyman Joined: Posts: 7,267 ✭✭✭✭✭
    what a tease... make my 30 minute labbing obsolete quickly, eh? gotta show up to play with all the latest tech of course ;)
    twitch stream w/ roommate mostly anime fgs
    youtube w/ videos mostly marvel
  • Skatan MillaSkatan Milla Firecracker Thighs Joined: Posts: 2,083 ✭✭✭
    Punishment combo:
    c.hp x jc, lk dive, c.hp x jc, lk dive, c.mp x lk pw/store/super
    on some characters you can use
    c.hp x jc, lk dive, c.hp x jc, j.hp, c.mp x lk pw/store/super

    Max damage when Juri comes in after a tag seems to be:
    c.hp x jc, lk dive, c.mp x lk pw/store/super
    or
    c.hp x jc, j.hp, c.mp x lk pw/store/super
    depending on character
    Twitter: @TruthFaceSkatan

    Swedish Firecracker
  • eiSHeiSH Keepin' it FreestyleiSH Joined: Posts: 1,565 ✭✭
    I'll add to Skatan's list since I don't think I can make a video fast enough >.>

    324 Anti-Air
    c.Fierce -> JC j.Strong -> cl.Fierce -> LK.Senpusha

    404 Counter Poke
    Conditions: Corner
    c.Forward -> HK.Senpusha -> c.Fierce xx JC Dive Kick -> cl.Fierce -> LK.Senpusha

    410 Hit Confirm
    Conditions: Short.Fuhajin Stored, Corner
    c.Forward xx Release -> c.Fierce xx HK.Sepnusha -> c.Fierce xx JC Dive Kick -> cl.Fierce -> LK.Senpusha

    510 Dat Damage (meterless)
    Conditions: Charge Senpusha Flash, Forward.Fuhajin Stored, Corner
    j.Fierce -> c.Fierce xx Release -> c.Fierce -> HK.Senpusha -> c.Fierce xx JC Dive Kick -> cl.Fierce -> LK.Senpusha

    576 Juri Super (midscreen)
    Conditions: Charge Senpusha Flash
    j.Roundhouse -> c.Fierce -> MK.Senpusha -> Super

    633 Juri Super (corner)
    Conditions: Charge Senpusha Flash, Forward.Fuhajin Stored, Corner
    j.Fierce -> c.Fierce xx Release -> c.Fierce -> HK.Sepusha -> c.Fierce xx Super
    ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬
    9/13/2011 "President...... Thanks for all your hard work. Please enjoy your rest." - Maamen Beans
    "Time you enjoy wasting is not wasted time." - T.S. Elliot
    "There is no such thing as a bad heroine. There are only bad games." - Katsuragi Keima
    ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬
  • venfaythvenfayth Joined: Posts: 237
    Jumpin meterless/fireball-less corner combo(s), damage is with no gems active

    J.Fierce -> C.Fierce xx Store -> C.Fierce (jump cancelled) -> J.Fierce -> St.fierce xx lk pinwheel(446 damage)
    J.Fierce -> C.Fierce xx Store -> C.Fierce (jump cancelled) -> J.Fierce -> St.fierce xx store (430 damage) + a fireball store
    J.Fierce -> C.Fierce xx Store -> C.Fierce (jump cancelled) -> J.Fierce -> St.fierce xx cross arts or super arts ( you might need to cr.mk for super, it does 577 )
    J.Fierce -> C.Fierce xx Store -> C.Fierce (jump cancelled) -> J.Fierce -> Tag
  • phantasyphantasy Smash Journeyman Joined: Posts: 7,267 ✭✭✭✭✭
    mwahaha, my midscreen bnb is still good


    didn't know about the HK pinwheel in the corner allowing for juggles. I'll keep that in mind.
    twitch stream w/ roommate mostly anime fgs
    youtube w/ videos mostly marvel
  • pootytang9pootytang9 Joined: Posts: 8
    im new to street fighter so bare with me here......im using trial mode to get a feel for the system, but iv seem to come to a snag with linking specials from normals after a few hits in....good example is juris trail mode number 17

    i believe the notation is as follows....

    j.mk, st.lp, st.lk, c.mk, mk.senpusho, super.....

    my problem is linking c.mk and mk.senpusho....

    when i take it out of the combo and i just do j.mk, c.mk, mk.senpusho it combos just fine....

    it apprears to me that the timing is changed once the special is attempted after 2 on the ground normals...i cant seem to figure out the timing...

    so can some one please help me out and explain...

    just to contribute a bit i guess.....

    in the corner.....

    j.mk, c.mp, mk.senpusho, c.hp, jump cancel, lp.shikusen,st.lp, st.mp, st.hp, super

    you can also replace lp.skikusen for an ex skikusen then perform a character switch in the middle of the ex shikusen, then you can let your imagination roll....

    what i did was use lili's ex fiesty rabbit, hk to catch the wall bounce....but it seems like big waste of meter...but it looks cool....
  • phantasyphantasy Smash Journeyman Joined: Posts: 7,267 ✭✭✭✭✭
    ok there is a difference between "chain" and "link" although some people use the terms differently than I do.

    In SFxT there are chains, where if you press , for example, cr LP, cr MP, cr HP rapidly you cancel the move into the next. However, you cannot cancel these normal moves into special moves unless they are EX special moves.

    However, you can "link" - that is, timing more slowly, a normal attack into another normal attack. For example, Ryu can "link" cr MP into cr MP. Try out this timing, then you will see how you are supposed to "link" s LK into cr MK for that trial. It is a similar timing.
    twitch stream w/ roommate mostly anime fgs
    youtube w/ videos mostly marvel
  • LoveThyCheeseLoveThyCheese Hyiooooooooo! Joined: Posts: 17
    Hello there. I am from the Vega forum lol but Juri is my secondary. Those combos above are great. I had figured out most of them but some seem to go longer than I thought possible so I am glad I read up. I just want to note that if you hit a jumping opponent with her j. down hp it causes a ground bounce which can be comboed into. I dont know to what extent yet but it is definitely something to keep in mind.
    For me, it was a Tuesday. -Bison SFxT
  • pootytang9pootytang9 Joined: Posts: 8
    However, you can "link" - that is, timing more slowly, a normal attack into another normal attack. For example, Ryu can "link" cr MP into cr MP. Try out this timing, then you will see how you are supposed to "link" s LK into cr MK for that trial. It is a similar timing.

    well my problem isnt linking normals, i do understand difference between a chain and a link....but my problem is linking a special after a normal....

    or more specifically a special after a a minimum of 2 on the ground normals....

    see for example i can perform c.mk , mk.senpusho fairly easliy, this is a cancel, as mk.senpusho cancels the recovery frames of the c.mk.

    as i understand sf x tk so far... all characters can cancel most normals into a special after one hit....after 2 hits though the special has to be linked....in my case im trying to link mk.senpusho after c.mk

    j.mk, st.lp, st.lk, c.mk, mk.senpusho

    i kno its possible because its in trial mode....

    when i try the timing for a link after the c.mk the opponent seems to recover too fast, which can be explained by my timing being off....but the part the gets me though is when i was watching juris trail mode be completed it didnt look like a link, it looked more like a cancel since i didnt see juri bring back here foot after c.mk? am i mistaken or was that a cancel? if so then how?....
  • phantasyphantasy Smash Journeyman Joined: Posts: 7,267 ✭✭✭✭✭
    it was a cancel.

    the link is st LK into c MK.

    you can't special cancel c MK if you chain st LK into c MK, only if you link it.
    twitch stream w/ roommate mostly anime fgs
    youtube w/ videos mostly marvel
  • pootytang9pootytang9 Joined: Posts: 8
    it was a cancel.

    the link is st LK into c MK.

    you can't special cancel c MK if you chain st LK into c MK, only if you link it.


    alright thx man now i understand.....

    so basically what i thought was a link st.LK into c.MK was actually a chain based off of my timing, since i was performing that string as fast a could becuase i knew st.LK can be chained into c.MK the mk.senpusho wasn't falling through...but now that i delayed my timing between the st.LK and c.MK and made a link instead of a chain the c.MK became cancelable, since you can't special cancel chains...... coo thx phantasy lol you have know idea how excited i am...more depth to my combos shall begin.....
  • Juri_kills_friend!Juri_kills_friend! Leader of the Lili Army Joined: Posts: 2,032
    Thanks for the combos thus far. I'm gonna nab some of these and weed out what i want to use.
    JOIN THE LILI ARMY! FOFOFOFOFOFOFO!
    SFXTekken: Ken x Lili (Money Inc) and maybe juri and sakura, and rolento, and maybe nina too!
    2012; Majors Gone to: Winter Brawl, Civil War 4, Capcom 25th Anniversary NYC
    Lili Reset Guide & Video Guide by yours truly JKF
  • RammaRamma Team Blockstring Joined: Posts: 1,186 ✭✭✭
    What are Juri's go to combos for tagging in?
    XBL: FBV Ramma | PSN: RammaCricket
    USFIV: Cody/Zangief | Alts: Juri, Sakura, Ryu, Poison, Sagat, Evil Ryu Follow me: @ rammacricket
  • rayplayrayplay aka solidoutlaw Joined: Posts: 2,492 ✭✭✭✭
    What are Juri's go to combos for tagging in?
    When she's coming in, cr.HP, jc, j.HP, cr.MP, LK Pinwheel.
    PSN: rayplay
    I'm outrageous. So anti social that I make others feel like THEY'RE the outcasts, not me.
    "Fall down seven times, get up eight." - T.O.M.
  • SorenSoren Joined: Posts: 26

    324 Anti-Air
    c.Fierce -> JC j.Strong -> cl.Fierce -> LK.Senpusha

    You can also do anti-air cr.hp jump canceled to j.hp, st.hp xx LK Senpusha for 354 DMG (with counter hit) or 332 DMG (without).
  • Skatan MillaSkatan Milla Firecracker Thighs Joined: Posts: 2,083 ✭✭✭
    I found that c.hp x jc, j.hp, c.mk x lk pw/store/super is more consistent than using c.mp, does that same damage too.

    comboing into pinwheel, c.hp x jc, j.hp, c.mk x lk pw/store/super in the corner is so broken, lol :)
    Twitter: @TruthFaceSkatan

    Swedish Firecracker
  • Vulcan HadesVulcan Hades Flea Stance Tea-bagging Joined: Posts: 1,842
    Here's a video I made:



    edit: Re-uploaded a shorter version (old video was 9 minutes long :/). Hope you guys will find something interesting in there.

    For some reason I don't like Juri's english voice in this game. :(
    SFxT - Juri, Yoshimitsu, Christie, Asuka, Marduk, Blanka, Bison, Kuma...
    TTT2 - Yoshimitsu, Christie
  • RammaRamma Team Blockstring Joined: Posts: 1,186 ✭✭✭
    When she's coming in, cr.HP, jc, j.HP, cr.MP, LK Pinwheel.
    My bad. I should have specified. What arr her best combos into tagging in her partner?
    XBL: FBV Ramma | PSN: RammaCricket
    USFIV: Cody/Zangief | Alts: Juri, Sakura, Ryu, Poison, Sagat, Evil Ryu Follow me: @ rammacricket
  • Skatan MillaSkatan Milla Firecracker Thighs Joined: Posts: 2,083 ✭✭✭
    My bad. I should have specified. What arr her best combos into tagging in her partner?

    Anything that leads into hk pinwheel or launcher
    Twitter: @TruthFaceSkatan

    Swedish Firecracker
  • XthAtGAm3RGuYXXthAtGAm3RGuYX Flawless Prosecutor. Joined: Posts: 7,057 ✭✭✭✭✭
    My bad. I should have specified. What arr her best combos into tagging in her partner?
    When I can pull it off my favorite for a tag in with cross rush is:
    j.hk>c.mp>light fuhajin release>s.lk>s.mk.>s.hk>cross rush
    that combo does work midscreen and will still connect even if u throw in c.mp>mid fuhajin release, before you get to the part that links low fuhajin. the far standing light kick just barely connects but it always does. If you get rid of the jump in, it turns into a great punish with a tag at the end as long as you have one fuhajin already stored
    Unchallenged owner of worst user name on SRK

    AE: Juri(Main), Ken(work in progress)::::UMvC3: Felicia/Dante/Doom::::SkullGirls: Squigly/Fortune
    Not enough Dragonballs between all three of the shows to keep you unbanned - Pertho
  • RammaRamma Team Blockstring Joined: Posts: 1,186 ✭✭✭
    Having a hell of a time landing j. hp after c. hp xx j. cancel as a NON-Anti Air (can't do it as a punish or as a tag in attack). Is it very strict timing, or spacing specific?
    XBL: FBV Ramma | PSN: RammaCricket
    USFIV: Cody/Zangief | Alts: Juri, Sakura, Ryu, Poison, Sagat, Evil Ryu Follow me: @ rammacricket
  • venfaythvenfayth Joined: Posts: 237
    I know that even in the corner it's got a timing to it, I can't recall if I was ever able to do it at midscreen.
  • Vulcan HadesVulcan Hades Flea Stance Tea-bagging Joined: Posts: 1,842
    Having a hell of a time landing j. hp after c. hp xx j. cancel as a NON-Anti Air (can't do it as a punish or as a tag in attack). Is it very strict timing, or spacing specific?
    You can't do cr.hp xx jc fierce midscreen unless it's done as an AA. As far as I know it's a corner thing. That's why Juri's corner damage is ridiculously good. But it doesn't have a real timing (you can pretty much hold UF and mash fierce and it will always connect). Usually you do it after a corner fuhajin store, corner M pinwheel or corner dive kick.

    Midscreen you want to do cr.hp xx jc instant dive kick. The dive kick combos, and if you're a few frames too late it's still good to apply pressure/frame trap. Note that cr.hp xx jc alone setups up a good cross-up opportunity with j.mk or j.lk.

    With 1/2 fuhajins stored you can extend your cross rush and get like 344 meterless damage into tag (compared to 160-222 without fuhajins). Just remember to use cr.hp > High or Mid fuhajin release and then use far standing mp to advance forward and stay in range.

    If you cross someone up with j.mk I suggest ending fuhajin combos with cr.mk, fs.hk > launch. cr.forward is to avoid close roundhouse or close fierce to come out instead which would make the launcher whiff or not come out.
    SFxT - Juri, Yoshimitsu, Christie, Asuka, Marduk, Blanka, Bison, Kuma...
    TTT2 - Yoshimitsu, Christie
  • RammaRamma Team Blockstring Joined: Posts: 1,186 ✭✭✭
    You can't do cr.hp xx jc fierce midscreen unless it's done as an AA. As far as I know it's a corner thing. That's why Juri's corner damage is ridiculously good. But it doesn't have a real timing (you can pretty much hold UF and mash fierce and it will always connect).

    Midscreen you want to do cr.hp xx jc instant dive kick. The dive kick combos, and if you're a few frames too late it's still good to apply pressure/frame trap. Note that cr.hp xx jc alone setups up a good cross-up opportunity with j.mk or j.lk.

    With 1/2 fuhajins stored you can extend your cross rush and get like 344 meterless damage into tag (compared to 160-222 without fuhajins). Just remember to use cr.hp > High or Mid fuhajin release and then use far standing mp to advance forward and stay in range.

    If you cross someone up with j.mk I suggest ending fuhajin combos with cr.mk, fs.hk > launch. cr.forward is to avoid close roundhouse or close fierce to come out instead which would make the launcher whiff.
    Ah makes sense (it being corner only). I'm curious, does instant dive kick matter in terms of which way you jump cancel from cr. HP (back or straight up)? Haven't noticed any differences, but maybe there are some I'm not aware of?

    Also, thanks for the launcher suggestion. I've been toying with what would be ideal after a FB release.
    XBL: FBV Ramma | PSN: RammaCricket
    USFIV: Cody/Zangief | Alts: Juri, Sakura, Ryu, Poison, Sagat, Evil Ryu Follow me: @ rammacricket
  • Vulcan HadesVulcan Hades Flea Stance Tea-bagging Joined: Posts: 1,842
    I don't like jumping back after cr.hp jc. It could be good for pressure, mind games and if I don't want the dive kick to combo for some reason but I usually just neutral jump into dive kick or jump forward if I want to cross-over.
    SFxT - Juri, Yoshimitsu, Christie, Asuka, Marduk, Blanka, Bison, Kuma...
    TTT2 - Yoshimitsu, Christie
  • Vulcan HadesVulcan Hades Flea Stance Tea-bagging Joined: Posts: 1,842
    I just finished adding annotations for my video. Here are the most practical ones:

    For new players:
    Spoiler:

    cross-up Hit confirm Cross-Rush:
    j.mk, cr.lk, cs.lk, fs.lk, cs.mp, cs.hk (2 hits), Launcher (222 damage)

    j.mk, cr.hp, H fuhajin release, fs.mp, L fuhajin release, cr.mk, fs.hk, Launcher (344 damage, 1H+1L fuhajin stored required)

    Midscreen Super:
    j.hk, cr.hp xx H fuhajin store, H fuhajin release, Super (551 damage, 2 bars)

    j.hk, cr.hp, L fuhajin release, fs.mp xx M Pinwheel, Super (555 damage, 2 bars, 1L fuhajin stored required)


    Corner Cross Rush:
    j.hk, cr.hp, fuhajin release, cr.hp xx M pinwheel, cr.hp xx jc dive kick, Launcher (448 damage, 1 fuhajin stored required)

    Corner Hit Confirm Super/Cross Art:
    j.hk, cr.hp xx fuhajin store, cr.hp xx jc j.hp, cr.mk xx Super (577 damage, 2 bars)

    j.hk, cr.hp xx fuhajin store, cr.hp xx jc j.hp, cs.hp, Cross Art (600+ damage, 3 bars)

    Corner Oki:
    j.hk, cr.hp xx jc L dive kick, cr.hp x jc L dive kick, cs.hp xx fuhajin store (378 damage)

    j.hk, cr.hp, L fuhajin release, cr.hp xx M pinwheel, cr.hp xx jc dive kick, cs.hp xx fuhajin store (457 damage,1 L fuhajin stored required)


    Anti-Air into Tag:
    cr.hp xx jc j.hp, Launcher (270 damage)

    cr.hp xx jc j.hp, cs.hp, Cross art (500+ damage, 3 bars)

    H fuhajin rel, jump H dive kick, Launcher (180 damage)

    Anti-Air into Super:
    cr.hp xx jc j.hp, cr.mk xx Super (503 damage, 2 bars)

    Anti-Air Oki:
    cr.hp xx jc j.hp, cs.hp xx fuhajin store (304 damage)

    Anti-Air send full screen:
    cr.hp xx jc dive kick 3 strikes (216 damage, less damage but sends opponent far away and allows you to zone or get closer to the corner)


    Midscreen Dive Kick into Tag:
    j.mp xx L Dive Kick, Launcher (190 damage)

    Dive Kick, s.lp, fs.lk, fs.mp, cs.hp, Switch (161 damage, 1 bar, if you're desperate to tag Juri out)

    Dive Kick, cr.mk xx Cross art (400+ damage, 3 bars)

    Midscreen Dive Kick into Super:
    Dive Kick, cr.mk xx Super (390 damage, 2 bars)

    Dive Kick, fs.mp xx fuhajin store, negative edge Super (413 damage, 2 bars)

    j.mp xx L dive kick, fs.mp xx fuhajin store, negative edge Super (442 damage, 2 bars)

    Dive Kick, cr.mk xx EX high or mid fuhajin, Super (461 damage, 3 bars)

    Midscreen Dive Kick Oki:
    j.mp xx L Dive Kick, fs.mp xx fuhajin store (200 damage)

    Corner Dive Kick into Tag:
    Dive Kick, cr.hp xx jc, dive kick, Launcher (232 damage)

    Dive Kick (deep), cr.hp xx jc.hp, cs.hp, Cross Art (500+ damage, 3 bars)

    Corner Dive Kick into Super:
    Dive Kick, cr.hp xx jc dive kick, cr.mk xx Super (446 damage, 2 bars)

    Dive Kick, cr.hp xx fuhajin store, negative edge Super (443 damage, 2 bars)

    Corner Dive Kick Oki:
    Dive Kick, cr.hp xx jc dive kick, cs.hp xx fuhajin store (261 damage)
    Dive Kick (deep), cr.hp xx jc j.hp, cs.hp xx fuhajin store (309 damage, self cornered)
    SFxT - Juri, Yoshimitsu, Christie, Asuka, Marduk, Blanka, Bison, Kuma...
    TTT2 - Yoshimitsu, Christie
  • phantasyphantasy Smash Journeyman Joined: Posts: 7,267 ✭✭✭✭✭
    can someone test if the midscreen MK tatsu->super works on balrog? i missed it twice in casuals today (still dont have the game lulz)

    wondering if there are other chars this'll happen to, unless i'm just missing timings.
    twitch stream w/ roommate mostly anime fgs
    youtube w/ videos mostly marvel
  • Vulcan HadesVulcan Hades Flea Stance Tea-bagging Joined: Posts: 1,842
    I just tested it on Balrog. It works just the same. Even if you hit Balrog with a max range cr.mk alone into M pinwheel the Super connects everytime. Maybe the window is a little smaller but I have no problem doing it tbh. edit: Just to be sure, you need to use M Pinwheel for this. H Pinwheel doesn't allow you to combo into super midscreen. But in the corner you can H Pinwheel and then do cr.hp xx Super.


    I've done more testings with fuhajin combos and I found out that midscreen using 2-3 fuhajins gives optimal damage but in the corner 1 fuhajin actually does more damage than using 2 or 3.

    For example: j.hk, cr.hp, fuhajin release, cr.hp xx M pinwheel, cr.hp xx jc dive kick, Launcher

    That combo does 448 damage for 1 fuhajin. But if you use 2 fuhajins the damage scales down to 434. And using 3 fuhajins to extend the same combo does 436. 12 less damage than if you used the easiest version with only 1 fuhajin. Just a heads up. Using 3 fuhajins in the corner is still good I guess if you're looking to build more meter or maybe get a time out. But if you're going for the kill or if you have trouble doing the triple fireball consistently you're better off using only one.
    SFxT - Juri, Yoshimitsu, Christie, Asuka, Marduk, Blanka, Bison, Kuma...
    TTT2 - Yoshimitsu, Christie
  • hotaruhotaru Joined: Posts: 177
    Note that cr.hp xx jc alone setups up a good cross-up opportunity with j.mk or j.lk.

    Can you make it a fake cross-up with j.HP with the right spacing?
  • venfaythvenfayth Joined: Posts: 237
    What's everyone doing for midscreen stuff worst case scenario (no meter/no store)? I've been messing around with just going straight in to a launcher combo off a crossup since there's not much damage to be had otherwise. Also, make sure you don't cancel st.fierce into tag, it's impossible to followup.
  • MetallicmikeMetallicmike Joined: Posts: 1,167
    Can you make it a fake cross-up with j.HP with the right spacing?

    Not really, you can however fake your crossup early with a divekick, but the cr.hp doesnt keep them in blockstun for long so you need to do the divekick pretty early, I dunno its abit weird to apply properly since divekick is still unsafe in this game, its not safe pressure but i guess you can work with it. You still get decent damage off a divekick in this game so its probably worth going for.

    Off a backthrow you can do > One step forward > Jump forward > Fake crossup J.Hp/Crossup J.Mk. Both options make reversals go in the opposite direction but it loses to forward rolls :( so even thats pretty weak i guess, you still need to guess on the tech roll.
  • MetallicmikeMetallicmike Joined: Posts: 1,167
    Counterhit Combos

    -Overhead is +3 on hit, and +5(i think) on counterhit, you cant grab directly atfter a normal hit because they are still in hitstun, but she no longer has any 3 frame normals (no one does in this game afaik), on counterhit you can 2f link into her lights or cr.mp (which i believe is now a 4 frame normal).

    -Far lk > Links into far.mp/cr.mp/cr.mk

    -Cr.mp links into another Cr.mp

    -St.lp links into cr.hp ala SF4

    Not sure about anything else, the only thing worth going for on a Charge right now seems to be overhead so you can combo off of it, but it also seems pretty predictable i dunno...
  • phantasyphantasy Smash Journeyman Joined: Posts: 7,267 ✭✭✭✭✭
    oooooooo good stuff. i couldn't get those links to work but i'm not good at the harder links... mmmm stuff to practice, yeaaaaaa
    twitch stream w/ roommate mostly anime fgs
    youtube w/ videos mostly marvel
  • DemersonDemerson Joined: Posts: 98

    she no longer has any 3 frame normals (no one does in this game afaik)

    Unfortunately, all the shotos still have their 3f normals.
  • azunttazuntt Joined: Posts: 69
    Can definitely do C. Hp - J. Hp midscreen, but i've only tested on poison/cammy (as tag in)
  • cjaycrcjaycr Joined: Posts: 992 ✭✭
    cr.lk st.lp cr.mk HK Pinwheel cr.fp jc LK Shikusen cr.mk LK Pinwheel/Store/Super (334 Damage with Pinwheel ender)

    HK Pinwheel floats less so you can't jc into j.fp which is why the dive kick is necessary to continue the combo. The purpose for this is that you keep the opponent in the corner which most of the other cr.fp jc j.fp combos give up, although the timing is a bit stricter. You can also use MK Pinwheel for an easier juggle at the cost of damage.
    Invisibility Frames.
  • afraidafraid BItch Bitch Bitch Joined: Posts: 143
    excuse my ignorance with juri what what does "jc" mean in the above combos?
    "i've never looked directly into the eyes of a tiger"
  • venfaythvenfayth Joined: Posts: 237
    jump cancel, tap up while doing crouch fierce and you'll cancel her recovery frames and go into a jump, followups include dive kick or jumping fierce for a ground bounce.
  • rS HeartbeatsrS Heartbeats Joined: Posts: 2
    Hey,everyone, I've found out that you can store a fuhajin after a tag in. So I can hold a fuhajin then tag in whomever then come back in in a tag cancel the combo after it leading to big damage. I don't know if you know this but I would like some credit for whoever uses it. Heartbeat Juri tech let's go!! Thank you
  • venfaythvenfayth Joined: Posts: 237
    sorry to say you're certainly not the first person to find it :p
  • DocCeaserDocCeaser Joined: Posts: 281
    Hey,everyone, I've found out that you can store a fuhajin after a tag in. So I can hold a fuhajin then tag in whomever then come back in in a tag cancel the combo after it leading to big damage. I don't know if you know this but I would like some credit for whoever uses it. Heartbeat Juri tech let's go!! Thank you
    I don't care about who found this first but I made a post about this the day before release so people already knew about this.
    UMVC3: R.I.P Marvel
    SSF4AE: Yun, Evil Ryu, Juri
  • XthAtGAm3RGuYXXthAtGAm3RGuYX Flawless Prosecutor. Joined: Posts: 7,057 ✭✭✭✭✭
    Hey,everyone, I've found out that you can store a fuhajin after a tag in. So I can hold a fuhajin then tag in whomever then come back in in a tag cancel the combo after it leading to big damage. I don't know if you know this but I would like some credit for whoever uses it. Heartbeat Juri tech let's go!! Thank you
    Lol Josh im only gonna say this because I know you........GET SHUTDOWN! But you should really read at least part of the thread next time so this doesn't happen. Even i already knew this i just don't use it
    Unchallenged owner of worst user name on SRK

    AE: Juri(Main), Ken(work in progress)::::UMvC3: Felicia/Dante/Doom::::SkullGirls: Squigly/Fortune
    Not enough Dragonballs between all three of the shows to keep you unbanned - Pertho
  • KorbidonKorbidon For justice. Joined: Posts: 1,650 ✭✭✭✭✭
    What are you boys and girls using for hitconfirms?
  • venfaythvenfayth Joined: Posts: 237
    Most common confirm is probably cr.lk > st.lp > cr.mp xx hk pinwheel
  • afraidafraid BItch Bitch Bitch Joined: Posts: 143
    jump cancel, tap up while doing crouch fierce and you'll cancel her recovery frames and go into a jump, followups include dive kick or jumping fierce for a ground bounce.
    Thats hard to hit. Going to have to practice that.
    "i've never looked directly into the eyes of a tiger"
  • PleasedontcussPleasedontcuss Joined: Posts: 97
    Thats hard to hit. Going to have to practice that.
    You can just hold up after the cr.fp and it will jump cancel as soon as possible.
  • KorbidonKorbidon For justice. Joined: Posts: 1,650 ✭✭✭✭✭
    It's a shame Juri's c.jab doesn't hit low, because when you're holding a fireball, you don't have access to a fast low attack.
  • TZATZA Joined: Posts: 187
    Lol Josh im only gonna say this because I know you........GET SHUTDOWN! But you should really read at least part of the thread next time so this doesn't happen. Even i already knew this i just don't use it

    no one does really
    #pandorahouse
«13456
Sign In or Register to comment.