Jarekov, post: 6620982, member: 11266 wrote:
Your hitting the last button twice.
If you do that combo as a chain and accidentally hit the s.RH twice you will get launcher every time.
If you can link whatever combo your talking about just link it, the damage is much better and the frame data is superior if its blocked.
Flashy Nights, post: 6621052, member: 17091 wrote:
Oh I see, thanks for the answer, one more scrubby question.
Is it possible to use a H.P/H.K version special move for a ender after the chain or will launcher still come out?
Asica, post: 6622212, member: 57381 wrote:
What is the Cross Art for Hiehachi and Sagat? I can't find these commands in the command list in game (only Super Art)
Is there a way to disable quick combos? I sometimes activate them by accident, so annoying /end noob
D-bit, post: 6624000, member: 43950 wrote:
incognegro, post: 6623371, member: 2420 wrote:
I know that the links are timed but i don't get how to cancel into a special move. For example I was watching a video where Juri did cr. lp, s. lp, s.mp into qcf+k but when I try to do it I can't get the qcf+k to come out but when i just do s. mp then it does is there some specific property to the game that when more than one hit connects you can't cancel into a special just ex and supers?
D-bit, post: 6624000, member: 43950 wrote:
I am feeling depressed, newbish, sad, defeated, and chagrined!
Many of the trials are quite easy and I've been going through them just to learn
how characters are different in this game compared to others. I'm loving most
of SFXT so far, though I am having a very frustrating issue!!
It seems that combos that require two or more normal its into a normal special
just aren't coming out for me! What could I be doing wrong?!
Juri's trial 17 has a string of St.LP, St.LK. Cr.MK, then the normal medium whirlwind.
An even more basic and embarrassing example is Raven's Trial 9!!
It requires two crouching normals and a quarter circle forward normal and I can't
get it out!!
Is the timing different in this game? Is there something I'm missing?
In SF4, KOF13, and a myriad of other fighters,.. this is never an issue.
Anyone else having this problem?
MrMuffinzzz, post: 6626229, member: 34427 wrote:
what is an oki?
D-bit, post: 6625720, member: 43950 wrote:
Thanks for the help ION!
I got back from work and I figured out what I was doing wrong.
(Adding this just in case anyone has this issue themself.)
It seems I was going way to fast!! I test this out a few times, and it seems you can't 'mesh' moves
as closely with this game as you can others. Even in combos that seem more rushed, you have to
slow down the input.
I really don't know they more detailed info. All I can say is...
Take Juri's trial 17. You have to Jump.MK-> St.LP -> St.LK -> Cr.MK -> Then Whirlwind -> ect...
I couldn't get the Whirlwind out even though my input was perfect on the left. After some time I
just slowed down just for my own benefit.. but even slow it all hit and I completed it! So.. That's
what my issue was with it!
Asica, post: 6625779, member: 57381 wrote:
Is there a way to test overheads in training? All block just stands up from a crouch..
Scar-Crow, post: 6620282, member: 64123 wrote:
What do you guys think of Jin so far?
bambee, post: 6628861, member: 64448 wrote:
I just opened my PAL special edition of SFxTekken and there's no slip of paper with the bonus gems (not even on the instructions for the bank) are these on the disc or is mine missing? :x
Hell on Earth, post: 6631310, member: 6189 wrote:
Basic noob question : What's the difference between a chain combo and a link combo ?. I heard people saying stuff like "you can't combo if you chain this but you can link it..."
I'm at lost here and super confused.
Asica, post: 6631597, member: 57381 wrote:
Someone else can probably explain it better, but chains are when you go from a lower attack to a higher one (LP/LK -> MP/MK -> HP/HK) and can be input a lot faster, almost like cancelling speed (taptaptap). Links have to be done at a specific timing, when your character has just recovered from the previous one. I think links have to do with the frame data while chaining is more like dial-a-preset-combo.
Hell on Earth, post: 6631736, member: 6189 wrote:
Thanks a bunch. That clarified a lot.
In that case I still have problems linking some inputs...like steve's cr. LP -> cr. LP. Do I have to press the buttons during the hit stun or during the recovery frame ? Either way I guess I have to pratice my reaction time...
TKD Hwoarang, post: 6632369, member: 65263 wrote:
Hey guys, I'm sorta new to fighting games and have been playing UMVC3 and SFxT for a while, It's really fun using a fightpad! But the thing is I was doing great my first two ranked matches in SFxT, but then I started getting handed to everyone I meet, I don't know what to do with the training mode but people say to practice moves with it. How should I practice, and what can I do to prevent me getting whooped again?
JTShredder, post: 6632435, member: 45175 wrote:
Ryus trial 13 is jlk, crlk, crlp, srk. I'm finding it impossible to get the srk out? When I try just crlp canceling into srk I can do it no problems, but if I just add crlk to make crlk, crlp, srk the srk never works. I feel as though I'm canceling to the srk exactly the same in both cases?
Kototsuki_Nin, post: 6633768, member: 65284 wrote:
So how exactly can you play 1 PS3 console - 2 players co-op?
Is it in the online menu somewhere? Couldnt find it :(
On the character select screen, you press Start on the second controller you want to use.