Ogre Combo Thread

Jcool813Jcool813 twitch.tv/freej4yJoined: Posts: 3,180
if you come up with a good thread title i'll change it.
Generic for now =/

waning moon = :d::db::b: + :p:
very unsafe on block
command grab when close to opponent and standing
most damaging ender outside of super
punch changes the strength
ex does same damage as hp, but has armor

ancient power = :f::d::df: + :p:
:lp: is low counter
:mp: is mid high counter
:hp: works like a dp invincible til the strike. great anti air and decent end. creates space.
:2p: probably has most invincibility and does 20 more damage than hp

blazing kick = :d::db::b: + :k:
all versions do same damage
reflects fireballs, even multi hitting fireballs
:lk: sends projectile forward
:mk: sends up forward
:hk: sends fireballs upward
:2p: sends forward at a faster spend
when ex connects with opponent it allows for midscreen juggle opportunities

owl's hunt = :f::d::df: + :k:
overhead
similar to super skrulls meteor smash
:lk: is right in front of you
:mk: is midscreen
:hk: is fullscreen
:2p: tracks
great combo starter
can kind of be used to punish fireballs. hit box is only in front of ogre so use this wisely and learn the spacing

indigo punch :d::df::f: + p
strength determines speed
:lp: being the slowest
eats fireballs
:2p: causes wallbounce
good in combo for pushing opponent towards corner


in most cases cr. :lk: and cr. :lp: are interchangeable because they both link into cl. :hp: and cl. :hk: are also interchangeable in the corner and some cases midscreen

meterless

midscreen bnbs:
cr. :lk: cl. :hp: xx :lk: owl's hunt, :uf: :lk: > :mk:, cl. :hk: xx special attack
:mk: owl's hunt 354 damage untechable knockdown allows for oki
:hp: ancient power 354 damage techable. creates spacing close to that of the beginning of the fight
:hp: waning moon 374 puts opponent fullscreen switches sides
blazing kick 346 leaves opponent in front of you. should be reserved for cross assault combos
mp

To be continued

help out and post some good bnbs
Jcool: the most jaded DJ on SRK.
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Comments

  • klyz806klyz806 klyz806 Joined: Posts: 30
    i havent tested it but from what ive seen ogre should be able to do snake blade , 2 hits of hunting hawk , cr.mk xx owls hunt , cr.mk xx blaze kick .or indigo punch or super
    umvc3 - c.viper , dante, wesker - trish , dante , wesker
    sf4- Ken , dan
    darkstalkers 3 vampire savior-lord raptor
    sfxt- ken and asuka
  • klyz806klyz806 klyz806 Joined: Posts: 30
    just tested it . cant do anything after the owls hunt. so just do the one Jcool813 posted .
    umvc3 - c.viper , dante, wesker - trish , dante , wesker
    sf4- Ken , dan
    darkstalkers 3 vampire savior-lord raptor
    sfxt- ken and asuka
  • PterodactylPterodactyl The time has come and so have I Joined: Posts: 7,180
    Are there any combos after Owl's Hunt? I cant for the life of me get close enough to hit them after it connects.


    it ground bounces if they're crouching though so you can combo that, thats about it.
    spread'em
  • DoctorNormalDoctorNormal Joined: Posts: 180
    I'm playing Ogre because he's vaguely similar to Super-Skrull, so I made a couple simple combos starting from Owl's Hunt; you just have to get used to the timing first. Might be updated with values later; I don't remember exactly, but the first two do around 250 and the last one is around 400.

    :dp: :lk: (Owl's Hunt) > :f: :hk::hk::hk::hk::hk: (Infinite Kick)

    :dp: :lk: (Owl's Hunt) > :uf: :lk::mk::lk: (Hunting Hawk)

    :dp: :lk: (Owl's Hunt) > :qcf::3p: (Super)
    UMVC3 main team - Nova (b)/Taskmaster (a)/Super-Skrull (a)
    UMVC3 experimental - Iron Fist (y)/Taskmaster (a)/Dormammu (a)
    SFxT: Juri/Ogre
    Soulcalibur V: Hilde, Cervantes
  • NybbNybb DOUBLE GERMAN Joined: Posts: 458
    I'm playing Ogre because he's vaguely similar to Super-Skrull, so I made a couple simple combos starting from Owl's Hunt; you just have to get used to the timing first. Might be updated with values later; I don't remember exactly, but the first two do around 250 and the last one is around 400.

    :dp: :lk: (Owl's Hunt) > :f: :hk::hk::hk::hk::hk: (Infinite Kick)

    :dp: :lk: (Owl's Hunt) > :uf: :lk::mk::lk: (Hunting Hawk)

    :dp: :lk: (Owl's Hunt) > :qcf::3p: (Super)
    You can actually do a little better than this. If you connect with any version of Owl's Hunt, you can get uf.LK xx MK, cl.HK xx qcb LP for about 350. Ending with Super instead gives ~480.
    Live in or near Victoria, BC, Canada? Come join our scene, we have occasional tournaments and mostly-weekly casuals and stuff! Check out our Facebook group, where most of our planning/discussion takes place.
  • eiyujpneiyujpn Joined: Posts: 64
    My BnB combos (I like my cr.LK like I'm M. Bison):

    cr.LK x 2, uf.LK>MK , MP/HP xx HP Ancient Power (owl hunt xx tag combo if you have 1 meter!)

    you can replace it with Waning moon or Owl Hunt if you want damage or different oki. I just prefer Ancient Power oki since I have a really easy setup afterwards that handles all options, however I will mix in WM randomly when I feel like it for damage or meter build.

    st.MP, cr.LK>MK>MK, uf.LK>MK, land HP AP

    st.MP, cr.MK xx WM

    cr.LK x 3-4 , cr.MK xx HP AP

    j.HP/HK, HP/HK xx LK owl , uf.LK>MK, land HP/HK xx WM (The definitive punisher at 400+)

    j.MP, land WM or Super (in or near corner) air 2 air, j.MP causes ground bounce!

    j.MP, cr.MP>cr.HP

    I don't have the damage and meter build but these are all good hit confirmable combos that go up to High 200-300 range, the uf.LK TC and WM give you the most meter.

    I like Ogre in that he doesn't really need meter for EX moves and you pretty much just use them for tag combos.

    I have a vid with these combos and team combos with Ogre that starts at 0:50 so check it out,
    MvC3: main team- HsienA/DormA/AmmyB sub team- TaskA/ArthurB/DoomB
    CS: Arakune, Valk AH3: Eko, Nazuna VF5: Brad, Goh, Wolf SSF4: Guy, Bison, Elf, Viper
  • Jcool813Jcool813 twitch.tv/freej4y Joined: Posts: 3,180
    great contribution. i'll update the first post when i get a chance.
    Jcool: the most jaded DJ on SRK.
  • Jcool813Jcool813 twitch.tv/freej4y Joined: Posts: 3,180


    i don't play hugo, but used him as a filler combo.

    the start of the combo is what i've found to be the maximum damage you can start a combo with
    Jcool: the most jaded DJ on SRK.
  • kryonikkryonik Yeah, I'm gonna need you to come in on Caturday. Joined: Posts: 930
    I've got a bunch of combos I've been doing. I'll post them up when I get home from work.
  • klyz806klyz806 klyz806 Joined: Posts: 30
    eiyujpn you can probrably get more damage off your first combo if you start it with snake blade ( down lk , down mk , down mk ) instead . and since owls hunt gives un techable knockdown it might be better for knock down . also does anyone know if cr.hp ground bounces a air born character? if so theres alot more possible damage to be had.
    umvc3 - c.viper , dante, wesker - trish , dante , wesker
    sf4- Ken , dan
    darkstalkers 3 vampire savior-lord raptor
    sfxt- ken and asuka
  • HalfwingseenHalfwingseen Joined: Posts: 46
    Jump HP > Snake blade > first two hits of hunting hawk > Blazing Kick > LK > C.MK -> Waning moon for about 400 damage. Can EX the blazing kick to go back to the first two hits of hunting hawk and loop or to use Hell inferno. Still working on more links.
  • xZEPPELIxxZEPPELIx I Am Beyond Joined: Posts: 115
    eiyujpn you can probrably get more damage off your first combo if you start it with snake blade ( down lk , down mk , down mk ) instead . and since owls hunt gives un techable knockdown it might be better for knock down . also does anyone know if cr.hp ground bounces a air born character? if so theres alot more possible damage to be had.

    cr. HP does not ground bounce an airborn opponent.

    I'm having really hard time with the BnB in the first post. Can never connect uf+WK. Feels like they get pushed too far away.
    formerly known as Torn Apart
  • eiyujpneiyujpn Joined: Posts: 64
    @klyz806

    yes you can do that too, I just feel like a bamf when I land the cr.LK, uf.LK 1f link!

    I know owl hunt gives untechable knockdown, so you only have to deal with normal get up and roll. However I just prefer my oki set up after AP, I go for dash f.HP and if they quick rise then they get meaty and if counter hits while standing I get free crumple combo. It is kind of a false security thinking they are far away and unsuspecting of f.HP's reach and they usually try to do something at that point = counter hit.

    If not and it whiffs then I recovery fast enough to confirm that and react to roll or normal get up and get the appropriate jump in. Not to mention that the blast sends them flying to corner so opponents get more predictable and pressured since they will obviously want to forward roll out and even if you read it wrong and jump back its no biggie as you can still keep them in the corner easily.
    I can also tag out worry free if I need to since I am pretty far.

    @Zeppeli

    the timing for connecting uf.LK changes a lot depending on the move, but it is general best to try it as soon as possible except when it is straight from owl hunt which gives you a little more time to adjust/confirm it.

    @halfwing
    I didn't think blaze kick allowed any extra juggle points, not even ex blaze kick does that...I remember trying something like that early on but don't recall any success with it, I will have to try it out again
    MvC3: main team- HsienA/DormA/AmmyB sub team- TaskA/ArthurB/DoomB
    CS: Arakune, Valk AH3: Eko, Nazuna VF5: Brad, Goh, Wolf SSF4: Guy, Bison, Elf, Viper
  • xZEPPELIxxZEPPELIx I Am Beyond Joined: Posts: 115
    @Zeppeli

    the timing for connecting uf.LK changes a lot depending on the move, but it is general best to try it as soon as possible except when it is straight from owl hunt which gives you a little more time to adjust/confirm it.

    Ive been able to do it like 5 times. Feels like window is insanely small mid-screen. Instead of hunting hawk i just do cr. MP cr.HP. Does a lot less but 10x more reliable. It's like starting the combo with cr.LP or cr.LK pushes them just too far away making the HH follow-up very difficult mid-screen.

    So instead of doing:
    cr. :lk: cl. :hp: xx :lk: owl's hunt, :uf: :lk: > :mk:, cl. :hk: xx special attack

    I do:
    cr. :lk: st.:hp: xx :lk: owl's hunt, cr.:mp: cr. :hp:

    Imma keep working on the first one but is so fucking difficult mid screen lol
    formerly known as Torn Apart
  • JesseJesse Joined: Posts: 70
    Just throwing this out there in case people didn't know.. If you get a counter hit st. hp it causes crumple..
  • eiyujpneiyujpn Joined: Posts: 64
    @Jesse only on standing and I mentioned it in my earlier post.

    @Zeppeli
    uf.LK follow up after owls hunt is not that hard and the timing doesn't change even if your combo is pretty long, unless you are in the corner which gives you a way bigger window to connect it.

    Once you learn the timing you should barely miss it unless you are playing online lag. Just practice or recognize visual/audio cues to help you.

    If you aren't consistent then at least just do a standing string into cancel should do more damage and gain more meter than simply going for chain to c.HP knockdown.

    j.HK/HP, st.MP, cr.LK/MK xx WM is easy and works wonders. Even more easier is to just go into chain > tag launcher > combo.

    edit:
    I actually have one method you can try out, after you do owls hunt hold up forward and press LP twice or maybe even three times and see if that helps you learn the timing.

    @halfwingseen
    ok I don't know if you are mistaken and actually messed up your combo notes (which I doubt because 400 dmg would sound about right for this combo) but uf.LK>MK land blaze kick to anything cr.LK/MK does not work for me. Are you sure you were able to do that?

    If you have a vid I would like to see it, but as of now even in corner i can't do it...
    MvC3: main team- HsienA/DormA/AmmyB sub team- TaskA/ArthurB/DoomB
    CS: Arakune, Valk AH3: Eko, Nazuna VF5: Brad, Goh, Wolf SSF4: Guy, Bison, Elf, Viper
  • xZEPPELIxxZEPPELIx I Am Beyond Joined: Posts: 115
    stuff

    I know that, what im trying to say that it's difficult in the specific combo that i posted it. Its easy to do other wise and i have no problem with it. It's just that SPECIFIC combo. I also found out that the cr.LK st.HP link doesnt work on crouching characters (not sure if all of them).

    Im not trying to be difficult but i don't think you are understanding what i'm talking about.

    This is the mid screen combo im talking about:

    cr.LK st.HP xx LK Owl's Hunt uf+LK, MK blah blah

    what im talking about is linking the HH after the OH. It's just the link in this specific combo is a lot harder than normal. Feels like a distance thing. It's really inconsistant.
    formerly known as Torn Apart
  • eiyujpneiyujpn Joined: Posts: 64
    I went back and tested it and it did seem more inconsistent this time, weird since I didn't have a problem with this before maybe it is character dependent or the link is just tighter or I was just spot on that day...

    I tried changing states from crouching and standing but it didn't seem to affect the timing, same timing for king on either state, so I think that is ruled out

    I'll try with a variety of characters and see what results that yields.
    MvC3: main team- HsienA/DormA/AmmyB sub team- TaskA/ArthurB/DoomB
    CS: Arakune, Valk AH3: Eko, Nazuna VF5: Brad, Goh, Wolf SSF4: Guy, Bison, Elf, Viper
  • kryonikkryonik Yeah, I'm gonna need you to come in on Caturday. Joined: Posts: 930
    It's easier to link it if you do s.hp into owl hunt rather than s.hk too for whatever reason.
  • HalfwingseenHalfwingseen Joined: Posts: 46
    I know i did the original combo i listed once, but i can't seem to do it again, which makes me think I either messed up somewhere or it's a frame perfect link. I know the delayed hit box on blazing kick causes a very slow fall with 20 less base damage, perhaps i managed to hit with this which would probably make the combo character specific. If i indeed hit with that hit box. I'm able to follow up the Hunting hawk with either of the two punch chains. or just cr.M kick into waning moon for now i guess use that? I'll see if i can figure it out and i'll come back with details.
  • QueroberosQueroberos Joined: Posts: 20
    I'll try to record my BNB and punish combo for Ogre later.
  • NybbNybb DOUBLE GERMAN Joined: Posts: 458
    It's easier to link it if you do s.hp into owl hunt rather than s.hk too for whatever reason.
    It's a distance thing I thnk. Doing cl.HK pushes them slightly farther away, which makes the uf.LK only reach them if you catch them at the very tip of the arc. I think taking a little less damage for a substantially easier combo is probably worth it here.
    Live in or near Victoria, BC, Canada? Come join our scene, we have occasional tournaments and mostly-weekly casuals and stuff! Check out our Facebook group, where most of our planning/discussion takes place.
  • GalaxisGalaxis Joined: Posts: 121
    if you come up with a good thread title i'll change it.
    Generic for now =/


    midscreen bnbs:uf:
    cr. :lk: cl. :hp: xx :lk: owl's hunt, :lk: > :mk:, cl. :hk: xx special attack

    And sorry for being a newb. What's the xx stand for? : /
    SFV PC ID: GALAXIS > Nash
    SFV PS4 ID: GODRIC > Mika
  • NybbNybb DOUBLE GERMAN Joined: Posts: 458
    And sorry for being a newb. What's the xx stand for? : /
    It means you cancel the move before the "xx" into the move after it, as opposed to linking it. Basically, you do the close HP and then do the DP + LK while the HP is hitting the opponent. This is in contrast to the crouching LK, close HP part (the very beginning of the combo), where you DO NOT cancel -- you let the LK finish, then do the HP right as it finishes animating.
    Live in or near Victoria, BC, Canada? Come join our scene, we have occasional tournaments and mostly-weekly casuals and stuff! Check out our Facebook group, where most of our planning/discussion takes place.
  • GalaxisGalaxis Joined: Posts: 121
    Cool, thanks Nybb =)
    SFV PC ID: GALAXIS > Nash
    SFV PS4 ID: GODRIC > Mika
  • Jcool813Jcool813 twitch.tv/freej4y Joined: Posts: 3,180
    And sorry for being a newb. What's the xx stand for? : /

    please feel free to ask me any question at anytime. I was on the deejay forums since super and i helped anybody of any skill level when i could.

    Nobody should be afraid to ask a question in fear of a troll response. This a forum. This is meant to insight conversation and help people get better.

    Nybb already answered your question.
    Jcool: the most jaded DJ on SRK.
  • eiyujpneiyujpn Joined: Posts: 64
    ok so I figured out that cr.LK, HP xx OH , uf.LK just doesn't connect mid screen because of the distance that the opponent is pushed back from the normals. The opponent is too far and uf.LK's hit box is too small for it to hit. That is why off any jump in, cl.HP xx OH, uf.LK link is harder as well. No problem for either in corner in the corner though, so that is where your most damage will come from.

    I am theorizing maybe you need EX OH as a replacement to those combos, will have to test it. However if you are going to use a meter might as well just do it regularly and tag OH. Its good for safety if you are not good at hit confirming and are committed to it and possibly more damaging depending on the incoming characters juggles.

    Also found you can combo into Pandora with Ogre really easily, I made some vids that I will upload later.

    Pretty much anything you can do that is cancel-able to EX Indigo wall bounce, Pandora and the incoming character can do super or short combo into super.

    It requires only one meter for my ogrexsteve pandora combo, but if you have all three you get the most damage because recharge time off pandora sucks, I would have liked for it to be instant...
    MvC3: main team- HsienA/DormA/AmmyB sub team- TaskA/ArthurB/DoomB
    CS: Arakune, Valk AH3: Eko, Nazuna VF5: Brad, Goh, Wolf SSF4: Guy, Bison, Elf, Viper
  • Jcool813Jcool813 twitch.tv/freej4y Joined: Posts: 3,180


    corner bnb. i don't think its going to get better than this.

    as for people having trouble with hunting hawk

    its easier off cl. hp

    and easiest of f + hk

    ex oh does work
    Jcool: the most jaded DJ on SRK.
  • LouieBHLouieBH Delta Red Joined: Posts: 579
    trying to work out a midscreen bnb for ogre but im not getting very far the juggle points are really holding it back whats the base everyone is working off?
  • eiyujpneiyujpn Joined: Posts: 64
    My Ogre+Steve Pandora combo:


    not in the video but the max damage combo I have is:

    j.HP/HK, HP/HK xx EX IP, Pandora, ducking > fox hunt xx super

    requires 2-3 meter, Pandora power up gem and does 750 damage


    @jcool
    I like that new discovery, good job.
    MvC3: main team- HsienA/DormA/AmmyB sub team- TaskA/ArthurB/DoomB
    CS: Arakune, Valk AH3: Eko, Nazuna VF5: Brad, Goh, Wolf SSF4: Guy, Bison, Elf, Viper
  • joooooeeeeejoooooeeeee Joined: Posts: 33


    corner bnb. i don't think its going to get better than this.

    as for people having trouble with hunting hawk

    its easier off cl. hp

    and easiest of f + hk

    ex oh does work

    At the beginng of your jump in try using st.HP xx LK DP instead of HK. I found I got 20 more damage on this combo I put in the other thread.

    This works anywhere I've found:
    j.HK, cl.HK xx LK DP, uf.LK xx MK, st.HP, QCB MP = 421 dmg
    j.HK, st.HP xx LK DP, uf.LK xx MK, st.HP, QCB MP = 441 dmg
  • XiiiXiii Joined: Posts: 1,007
    Best stuff I have so far:

    No Meter



    Corner 483 j.HP/HK, cl.HK x dp+HK, c.HK (2 hits), qcf+P dash cancel forward, cl.HK x qcb+HP
    Midscreen 448 j.HP/HK, s.HP x dp+LK, uf+LK > MK, cl.HK x qcb+HP

    1 Meter
    Corner
    Midscreen 490 j.HP/HK, cl.HK x qcf+PP, j.HP, s.HK x qcb+HP

    2 Meter
    Still experimenting here...
    Midscreen j.HP/HK, cl.HK x qcf+PP, j.HP, late s.HK x dp+LK x switch (MP+MK)
  • Jcool813Jcool813 twitch.tv/freej4y Joined: Posts: 3,180
    At the beginng of your jump in try using st.HP xx LK DP instead of HK. I found I got 20 more damage on this combo I put in the other thread.

    This works anywhere I've found:
    j.HK, cl.HK xx LK DP, uf.LK xx MK, st.HP, QCB MP = 421 dmg
    j.HK, st.HP xx LK DP, uf.LK xx MK, st.HP, QCB MP = 441 dmg

    you mad a mistake that i was making. you're actually not doing cl. hk you were doing f + hk
    the first two hits of the combo are unscaled
    cl hk = 100 damage
    cl hp = 90
    f+hk = 70
    that's why you were getting a 20 damage difference

    cl hp is great midscreen because it makes the hunting hawk easier.
    Best stuff I have so far:

    No Meter



    Corner 483 j.HP/HK, cl.HK x dp+HK, c.HK (2 hits), qcf+P dash cancel forward, cl.HK x qcb+HP
    Midscreen 448 j.HP/HK, s.HP x dp+LK, uf+LK > MK, cl.HK x qcb+HP

    1 Meter
    Corner
    Midscreen 490 j.HP/HK, cl.HK x qcf+PP, j.HP, s.HK x qcb+HP

    2 Meter
    Still experimenting here...
    Midscreen j.HP/HK, cl.HK x qcf+PP, j.HP, late s.HK x dp+LK x switch (MP+MK)

    never thought of using a jumping normal after ex indigo
    and for would ex indigo punch into a switch use 3 bars?
    for most cases with 3 bars i think cross assault is the way to go.
    Jcool: the most jaded DJ on SRK.
  • LouieBHLouieBH Delta Red Joined: Posts: 579
    j.HP/HK, s.HP x dp+LK, uf+LK > MK, cl.HK x qcb+HP

    or

    cr.lk, cl.hk xx owl hunt, uf+lk>mk,st.mk cl.hk xx special (owl hunt for tag combos imo)

    defo this is the way to go i think
    I think more damage can be squeezed out of this if your execution is on point my using cl.hk instead of st.hp

    for tag ins i think

    st.mk, st.hp dash cancel st hp owl is the best combo to do using up all the juggle points before you tag

    this can also be an anti air combo alongside cr.hk dash cancels (cr.hk DC st.mp DC st.hp xx special)
  • kryonikkryonik Yeah, I'm gonna need you to come in on Caturday. Joined: Posts: 930
    Anyone find anything sexy off air to air mp? All I could find was owl hunt mid screen and cl.hk qcb+p in the corner.
  • bglaugherbglaugher Joined: Posts: 696
    Corner I would do cl.hkXowls hunt, lp Indigo more damage and keeps them in the corner

    You can tag out I guess after owl hunt mid screen or corner and juggle with your next character
  • LouieBHLouieBH Delta Red Joined: Posts: 579
    also if you start a combo on a croucher or get a jump in on a croucher it seems that the juggle changes to make the st.mk in the bnb combo whiff the juggle or make the timing tighter so replace with st.mp instead does same damage anyway so bnb should be:

    cr.lk, st.hp xx L owl hunt, uf+lk>mk, st.mp, cl.hk

    // scratch that bnb doesnt seem to work as the Hk isnt close enough to be hk

    so bnb should be universal:

    Cr.lk, st.hp xx L owl hunt, uf+lk>mk, st.hp xx special move.
  • xZEPPELIxxZEPPELIx I Am Beyond Joined: Posts: 115

    Cr.lk, st.hp xx L owl hunt, uf+lk>mk, st.hp xx special move.

    The cr.LK st.HP link doesn't work on all crouching characters.

    Plus i thought it was known that the HH is insanely hard to land in this combo due to spacing.

    This combo in general is way to unrelaibe to be considered a bnb.


    On a different note i've been messing around with the LP LP chain. It gives hella frame advantage on hit and block. Plus it hits crouchers. For combos i do
    LP LP HH (2-hits) st.HK xx L Owl's Hunt = 254 (good for tag cancel combos) or LP LP Snake's Edge, uf+LK, MK, st.HP xx L Indigo Punch = 261
    formerly known as Torn Apart
  • XiiiXiii Joined: Posts: 1,007
    never thought of using a jumping normal after ex indigo
    and for would ex indigo punch into a switch use 3 bars?
    for most cases with 3 bars i think cross assault is the way to go.
    Switching only costs 1 bar and the ex indigo is 1 bar. The combo also builds you half a bar so you're safe to do this with about 1.5 meters. Cross Assault does do good damage, but I have to find a combo for it...

    *** Sorry, this is actually 3 meters, not 2 meters. For some reason I got it to work with 2 meters in training mode but doesn't work now.

    3 Meters
    Corner 687 j.HP/HK, cl.HK x dp+HK, cl.HK, qcf+P dash cancel forward, cl.HK xx Cross Assault
    Anyone find anything sexy off air to air mp? All I could find was owl hunt mid screen and cl.hk qcb+p in the corner.
    I honestly don't really like air to air j.MP much, I don't think j.MP does anything for Ogre at all right now and kind of is like a pointless move for him with how the juggle system works. It has an irregular ground bounce and sometimes the enemy will like fly too far away for him to do anything good.

    Just a note for people trying to work on efficient combos in this game in general and not just Ogre. You want to basically not use any light or medium normals in your combos, just fill it up with as many max damage normals as you can to maximize your damage. For example:

    Corner 655 j.HP/HK, cl.HK x dp+HK, jump up j.MP, land c.MK, cl.HK xx Cross Assault
    Corner 687 j.HP/HK, cl.HK x dp+HK, cl.HK, qcf+P dash cancel forward, cl.HK xx Cross Assault

    The bottom combo is easier, does 1 less hit and deals 32 more damage in the corner.

    As far as I know, don't waste your meter with Ogre on anything other than EX Indigo Punch, everything else imo is crap for combos. They add miniscule damage and don't let you do anything important except for Indigo Punch where it makes sense mid-screen. The only other use for meter is switching and cross assaults for Ogre.

    EX Blazing Kick adds 100 damage and you can combo into itself up to 3 times for 3 meters... but that's not worth it. Just use Cross Assault, does more damage and combos in every situation where EX Blazing Kick can combo. If EX Blazing Kick didn't count as a special move so you could tack on another special, I would use it in a heartbeat, but it does, so it sucks imo until someone discovers something great with it. I've tried, can't find anything.

    EX Ancient Power ... 120 damage... that's it. Not for combos.
    EX Waning Moon ... adds tracking...
    EX Owl's Hunt ... adds armor...

    Yeah, not very exciting, but I think we still have a week before this character gets fully cracked open, combo-wise. Just need to practice and find the right partner for him. I'll see what kind of pain I can find off of a c.LK. j.HP/HK is kind of cheating since I don't expect to punish people with that really ever.
  • Jcool813Jcool813 twitch.tv/freej4y Joined: Posts: 3,180
    snip

    meant to edit that post. was overthinking lol another great edition to the thread. i'll update the original post at the end of the week with the most damaging combos.
    Jcool: the most jaded DJ on SRK.
  • xZEPPELIxxZEPPELIx I Am Beyond Joined: Posts: 115
    I've been using Ogre/Juri. DMG out put is pretty good. Can get at the very least 30% combos with one tag cancel.
    formerly known as Torn Apart
  • chiviet234chiviet234 Joined: Posts: 11
    Ogre combo video I made with many combos from the SRK forums. Some of them are my own tag combos with Heihachi, it's mostly for beginners but please let me know what you think! Thanks!
  • eiyujpneiyujpn Joined: Posts: 64
    nice vid, amazing embedded caption quality I like it a lot!

    good stuff!
    MvC3: main team- HsienA/DormA/AmmyB sub team- TaskA/ArthurB/DoomB
    CS: Arakune, Valk AH3: Eko, Nazuna VF5: Brad, Goh, Wolf SSF4: Guy, Bison, Elf, Viper
  • chiviet234chiviet234 Joined: Posts: 11
    thanks eiyujpn! The captions were made with imovie text things ;D
  • GAME OVERGAME OVER Joined: Posts: 86
    Ogre combo video


    I'm embarrassed to post my Ogre's combo video now that I saw yours. That's some good sheeit.
  • TebboTebbo Play. Joined: Posts: 5,681
    Cool video dude.

    ogre is p good. fun to use too.
    Play more.
  • kryonikkryonik Yeah, I'm gonna need you to come in on Caturday. Joined: Posts: 930
    I've been running Ogre/Hei too, they make a pretty nice combo.
  • Hardc0reHardc0re Joined: Posts: 656
    Any good combos from a tag? (Oger as anchor).
  • j0ej0e Joined: Posts: 109
    Ogre combo video I made

    Excellent video! At first I was a little skeptical about Ogre but I will definitely give some of these combos a shot.
  • WillixWillix FrameData Enthusiast Joined: Posts: 127
    Any good combos from a tag? (Oger as anchor).
    I posted this in the Zangief forums.
    My Zangief/Ogre anti-air BnB's :
    1- Anti-air Lariat (d+PPP) x Switch Cancel (mp+mk), uf+lk x uf+mk, cl.hk x qcb + hp (404 damage, 1 bar)
    2- Anti-air Lariat (d+PPP) x Swtich Cancel (mp+mk), uf+lk x uf+mk, cl.hk x dp + lk, Switch Cancel (mp+mk), s.mp, s.mp, s.mk, s.hk (481 damage , 2 bars)
    3- Anti-air Lariat (d+PPP) x Switch Cancel (mp+mk), uf+lk x uf+mk, cl.hk x dp + lk, SwitchCancel (mp+mk), s.mp, s.mp, s.mk x Punch Lariat (corner variation, 494 damage , 2 bars)
    4- Anti-air Lariat (d+PPP) x Switch Cancel (mp+mk), uf+lk x uf+mk, cl.hk x qcf + PPP (515 damage, 3 bars)
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