KoF13 Tier List Discussion

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  • LouiscipherLouiscipher The man you love to hate Joined: Posts: 8,177 ✭✭✭✭✭
    Elizabeth is the Iceman week one she was the top now she's at bottom
    Right now I think frionel's is the one that matches more what I think
    But I agree that every character is viable

    And Beni is Magneto and and Ash is Captain Commando... (Mindfucked) don't compare KOF to Marvel tier lists.
    STOMP!
  • davidkong07davidkong07 Scrub Random.Ultra.David. Joined: Posts: 815
    And Beni is Magneto and and Ash is Captain Commando... (Mindfucked) don't compare KOF to Marvel tier lists.

    hahahahaha but then how do we explain WESSSSSKKKKKKEEEERRRR!!!!!?!?!?!?! aka Claw Iori and Shen haha
    SCRUB R.U.D.
    A random ultra is like Sex Panther, 60% of the time, it works everytime.
    avatar by savaii64
  • Hyun SaiHyun Sai Joined: Posts: 360
    Seems like the first ratio tournament for Climax is happening.

    http://dreamcancel.com/forum/index.php?topic=1908.msg53946#msg53946

    I'm shocked by Mr Karate's placement, I'm sure nobody could see this coming.
  • YorKeYYorKeY Fuck this world, but at the same time, i fucking love this world. Joined: Posts: 1,436 ✭✭✭
    Not suprised he's too good on this game everyone knows that. And his super forgot the name, is like 98 iori's maiden masher super all over again. And its pretty safe to say it was a top if not the best super in 98. Well that's not all what makes him so good, just one reason.
    XBL/PSN/Steam- iYorKeY
    USF4: Yun, C.Viper
    Melee: Marth/Sheik


  • Nagato/Kisame1992Nagato/Kisame1992 Dat "dropped combo" feeling Joined: Posts: 667
    Not suprised he's too good on this game everyone knows that. And his super forgot the name, is like 98 iori's maiden masher super all over again. And its pretty safe to say it was a top if not the best super in 98. Well that's not all what makes him so good, just one reason.

    Bro... none of his supers are safe from what I know. Do you mean his Ryo Ranbu?
    KOF13 characters I play: Kim/Andy/Iori/Ex Iori/Joe/Shen/Ex Kyo/Hwa/Kyo/K/Ralf/Mature and the list goes on.
  • YorKeYYorKeY Fuck this world, but at the same time, i fucking love this world. Joined: Posts: 1,436 ✭✭✭
    Bro... none of his supers are safe from what I know. Do you mean his Ryo Ranbu?
    I'm not talking about the special being safe, have you seen ioris maiden masher from 98? Its ridiculously unsafe but the invinciblity at start up is what makes it so bad ass. If you play 98 youll know damn well that's the most feared wake up reversal super and, works somewhat like an anti air, and can go under a lot of projectiles, truly an amazing super. Haha
    Doesent ryo ranbu have invincibility at start up?
    XBL/PSN/Steam- iYorKeY
    USF4: Yun, C.Viper
    Melee: Marth/Sheik


  • Nagato/Kisame1992Nagato/Kisame1992 Dat "dropped combo" feeling Joined: Posts: 667
    I'm not talking about the special being safe, have you seen ioris maiden masher from 98? Its ridiculously unsafe but the invinciblity at start up is what makes it so bad ass. If you play 98 youll know damn well that's the most feared wake up reversal super and, works somewhat like an anti air, and can go under a lot of projectiles, truly an amazing super. Haha
    Doesent ryo ranbu have invincibility at start up?

    iirc only the ex version does.
    KOF13 characters I play: Kim/Andy/Iori/Ex Iori/Joe/Shen/Ex Kyo/Hwa/Kyo/K/Ralf/Mature and the list goes on.
  • YorKeYYorKeY Fuck this world, but at the same time, i fucking love this world. Joined: Posts: 1,436 ✭✭✭
    iirc only the ex version does.
    Ohh okay then. Correction, his "ex" ryo ranbu is likw maiden masher all over again. =]
    XBL/PSN/Steam- iYorKeY
    USF4: Yun, C.Viper
    Melee: Marth/Sheik


  • Great_Dark_HeroGreat_Dark_Hero "No Mai, No Buy" - Says the idiot who doesn't even play KOF. Joined: Posts: 1,285 ✭✭✭
    This is part of the reason I love this game so much; it is a pretty balanced piece of work! I hope I run into some of the players here because I'm havin' all kinds of fun - what, with the HD mode and all. To speak about the tier list... I rather wait and let the game age a little more. The characters that stick out in my opinion are things like EX Iori, EX Kyo, Regular Kyo, Benimaru, Mr. Karate... But, the characters from bottom tiers can still easily hold a candle to ones that are on the top tier it seems and that pleases me. As for King... She's really something - Her projectile game is sweet and she has a nice crossup (jumping D). Easy BnB's and HD combos. Her mix-up game kinda sucks though and she can get rather predictable, along with requiring corners to really dish out some damage. Terry Bogard is a good character to use through and through but he is also weird! Without meter, his damage ratio is not that impressive. He has A LOT of command moves. His D Crack Shot is good for setting up some really funky frame traps and Terry good at pressuring his opponent. People should be careful when using Terry's Power Geyser (and probably his Neo Max) in the corner because all hits will not connent (I usually use Terry's Neo Max as a punish attack from mid-screen).
    https://twitter.com/Great_Dark_Hero http://ask.fm/Great_Dark_Hero
    KOFXIII = Terry / Mai / Hwa (SUB): Kyo95, Leona, Takuma/Mr.Karate, Daimon
    TTT2 = Michelle / Bruce (SUB): Julia, Armor King, Heihachi, Xiaoyu
    DOA5U = Mila (SUB): Pai, Helena, Nyotengu
    Also playing a whole lot of KOF98, KOF02UM, 3S, Yatagarasu, Darkstalkers Resurrection
    Learning about KOFXIII? Click on my FAQS here
    Learning Mai Shiranui (or the Mai match up) on KOFXIII? Start here

  • Mr. WarzardMr. Warzard CvS2 Commissioner Gordon Joined: Posts: 669
    Just spreading info from this: http://dreamcancel.com/forum/index.php?topic=1908.msg53946#msg53946
    Interesting, 6/23 3pm JST: Shinjuku Playland Carnival - First ever Climax ratio match.
    http://jbbs.livedoor.jp/bbs/read.cgi/game/53747/1330956358/60

    Team total max 6:

    5  Karate
    4  Kyo, EX Iori
    3  Saiki, Benimaru, Hwa, Shen, Iori
    2   K`, Kula, Duolon, EX Kyo, Leona, Andy, King, Kensou, Ryo, Robert
    1   Ash, Elizabeth, Billy, Daimon, Joe, Takuma, Mature, Vice, Kim, Yuri, Raiden, Ralf, Clark, Mai, Chin
    0  Athena, Terry, Maxima

    ※Some adjustments made based on frequency of use
    Very interesting list. Almost a totally results-based tier list. Skewed probably a bit too much based on character popularity, but it's the best starting point for a conventional tier list I've seen. The only glaring things I would change is moving Beni up to 2nd tier at least, and swap Billy and Leona.
    "Street Fighter 4 ruins everything" - Steve H.
    CVS2: Grown Man Street Fighting
    Apoc was right: http://forums.shoryuken.com/discussion/comment/556915/#Comment_556915
  • Great_Dark_HeroGreat_Dark_Hero "No Mai, No Buy" - Says the idiot who doesn't even play KOF. Joined: Posts: 1,285 ✭✭✭
    Snip
    Ah! If this were the case, EX Iori would probably be on my team for sure. Ratio 0 and 1 have viable characters - I would probably run Athena and then the member would be someone like Ash, Mature, or Elizabeth. (The truth is, I have not yet tested Mr. Karate... and I've been wanting to for the longest time) Maxima would be able to dish out lots of damage along with his autoguard but the player would have to be really careful of zoners and his speed!
    Every character has some nice tools to work with - Ratio 2 and 3 have comfortable characters.
    ... This lists seems to be okay... but, we'll just have to wait and see what happens next. Thanks for posting. I wonder what others would do if they were in this scenario.
    https://twitter.com/Great_Dark_Hero http://ask.fm/Great_Dark_Hero
    KOFXIII = Terry / Mai / Hwa (SUB): Kyo95, Leona, Takuma/Mr.Karate, Daimon
    TTT2 = Michelle / Bruce (SUB): Julia, Armor King, Heihachi, Xiaoyu
    DOA5U = Mila (SUB): Pai, Helena, Nyotengu
    Also playing a whole lot of KOF98, KOF02UM, 3S, Yatagarasu, Darkstalkers Resurrection
    Learning about KOFXIII? Click on my FAQS here
    Learning Mai Shiranui (or the Mai match up) on KOFXIII? Start here

  • Hyun SaiHyun Sai Joined: Posts: 360
    I'm running Robert, Terry, Takuma (in this order), so I don't really care lol.

    The thing is, in the game, even the ratio 0 can be EXTREMELY dangerous.
  • YorKeYYorKeY Fuck this world, but at the same time, i fucking love this world. Joined: Posts: 1,436 ✭✭✭
    Damn my thread took off in views. Haha
    Man, this game is the shit.
    XBL/PSN/Steam- iYorKeY
    USF4: Yun, C.Viper
    Melee: Marth/Sheik


  • Great_Dark_HeroGreat_Dark_Hero "No Mai, No Buy" - Says the idiot who doesn't even play KOF. Joined: Posts: 1,285 ✭✭✭
    Snip

    Oh yeah!
    Hey, if you were to make a tier list, how would you categorize the characters? Who are your main characters?

    And... Eventhubs just posted a tier list yesterday. Personally, I still think it is far too early for a tier list and I don't really trust Eventhubs that much for obvious reasons. Link: http://www.eventhubs.com/news/2012/may/22/tiers-king-fighters-13-eventhubs-community/

    This should provide people with some more materials. This is probably going to be really hard to actually come up with a tier list for a game such as this.
    https://twitter.com/Great_Dark_Hero http://ask.fm/Great_Dark_Hero
    KOFXIII = Terry / Mai / Hwa (SUB): Kyo95, Leona, Takuma/Mr.Karate, Daimon
    TTT2 = Michelle / Bruce (SUB): Julia, Armor King, Heihachi, Xiaoyu
    DOA5U = Mila (SUB): Pai, Helena, Nyotengu
    Also playing a whole lot of KOF98, KOF02UM, 3S, Yatagarasu, Darkstalkers Resurrection
    Learning about KOFXIII? Click on my FAQS here
    Learning Mai Shiranui (or the Mai match up) on KOFXIII? Start here

  • Hyun SaiHyun Sai Joined: Posts: 360
    Well, some new Mai footage from the last Nishinippori event. Scary.

  • Great_Dark_HeroGreat_Dark_Hero "No Mai, No Buy" - Says the idiot who doesn't even play KOF. Joined: Posts: 1,285 ✭✭✭
    Why Mr. Karate is considered top tier is quite obvious, now. So many options and lots of damaging moves... and sweet command throw. The person playing as Kim between 10:31 to 11:44 was nice! (KOF XIII is one of the most juggle-friendly KOF games ever - the Mr. Karate/Mai/Beni and the Kim player summarize why I love that HD meter so much).
    That Mai is something else... she has some of the best normal of the game. So much priority. She works a lot like Kusanagi did in KOF2K2UM - her normal attacks not to be toyed with!
    ... Although, Mai has no reversal options (unless she has meters), she does not do much damage from mid-screen, and her high jump arcs are annoying because they leave open to AA's... Otherwise, she is a fun... useful... and tricky character to use. Nice priority in most of her normals, one of the best Neo Max's in the game, good for spacing, her short jumps bypass projectiles (except Mature's for obvious reasons), she can cross-up after a throw, and she is deadly when her opponent is driven to a corner (which is pretty much guaranteed to piss A LOT of players off on ranked matches).
    https://twitter.com/Great_Dark_Hero http://ask.fm/Great_Dark_Hero
    KOFXIII = Terry / Mai / Hwa (SUB): Kyo95, Leona, Takuma/Mr.Karate, Daimon
    TTT2 = Michelle / Bruce (SUB): Julia, Armor King, Heihachi, Xiaoyu
    DOA5U = Mila (SUB): Pai, Helena, Nyotengu
    Also playing a whole lot of KOF98, KOF02UM, 3S, Yatagarasu, Darkstalkers Resurrection
    Learning about KOFXIII? Click on my FAQS here
    Learning Mai Shiranui (or the Mai match up) on KOFXIII? Start here

  • YorKeYYorKeY Fuck this world, but at the same time, i fucking love this world. Joined: Posts: 1,436 ✭✭✭
    What are some reason mr. Karate is considered better than ex iori?
    XBL/PSN/Steam- iYorKeY
    USF4: Yun, C.Viper
    Melee: Marth/Sheik


  • Great_Dark_HeroGreat_Dark_Hero "No Mai, No Buy" - Says the idiot who doesn't even play KOF. Joined: Posts: 1,285 ✭✭✭
    What are some reason mr. Karate is considered better than ex iori?
    Are you referring to event-hubs or another tier list...? I don't normally play as either one of the characters but, I can give you insight on their arsenal for you to review and interpret.
    ... This might be subjective. Mr. Karate is a... "Rush-down pressure king"so to speak, much to the likes of Mature, Andy, or Duo Lon. Iori simply has all recessionary tools for every situation and is particularly combo-friendly.
    Iori can be played in quite a few ways, while Mr. Karate excels in rushing the opponent down and destroying them. Mr. Karate is able to conduct a guard crush with his EX Ko' ou Ken but has a ridiculous start up and requires players to do this preemptively. Mr. Karate can shorten his recovery time of his C Kohou (anti-air), and continue with his assault once more or hit the opponents into a reset to do a mix-up after they have touched the ground. C Kohou has NO invincibility start-up but the A version does... Also, Mr. Karate can counter against a lot of moves too with his Hakokujin. The regular version of this move will cause him to dash forward to continue his rush-down (this is only for high/mid attacks however). EX will cause him to do a lot of different things depending on what kind of attack
    EX Iori... first of all, his command move, the F+A > A move, is slower, but is still easy to use in a combo after getting used to it (which I have not yet, due to using Claw Iori for so long). Iori projectile use leave very open but both of his versions are quick. Mr. Karate's projectile travels about half the screen (you can not see it), but has less recovery time than the former. It is possible to hit low meaty's or crouch low's with Iori's anti-air. Iori's rekka series has a wicked start-up animation so it is best to use this in a combo, rather then the move itself (unless the opponent is a recovery animation sequence or if the opponent enjoys hopping). After the third rekka hit, it is a hard known down, and the player can OTG the opponent in the corner with Iori EX Koto Tsuki. The second hit of the EX rekka knocks the opponent higher... so there are many possibilities after this second hit.
    Both Iori and Mr. Karate have command throws. EX Iori's Neo Max is a unblockable auto-grab, but it is EXTREMELY easy to react to (hell, you can even DP him out of the move)! Mr. Karate appears to build meter a little more too...
    https://twitter.com/Great_Dark_Hero http://ask.fm/Great_Dark_Hero
    KOFXIII = Terry / Mai / Hwa (SUB): Kyo95, Leona, Takuma/Mr.Karate, Daimon
    TTT2 = Michelle / Bruce (SUB): Julia, Armor King, Heihachi, Xiaoyu
    DOA5U = Mila (SUB): Pai, Helena, Nyotengu
    Also playing a whole lot of KOF98, KOF02UM, 3S, Yatagarasu, Darkstalkers Resurrection
    Learning about KOFXIII? Click on my FAQS here
    Learning Mai Shiranui (or the Mai match up) on KOFXIII? Start here

  • Nagato/Kisame1992Nagato/Kisame1992 Dat "dropped combo" feeling Joined: Posts: 667
    TBH, EX Iori does really well against Mr. K. IMO, the matchup is 5-5 because as of now, iori is the only character that I have seen with my own eyes that can really slug with him. Mr.K can't dp rekka safejump setup so Iori can get down and dirty with Mr.K. Go watch Xaoihai vs Tokido from SS and see what I mean.
    KOF13 characters I play: Kim/Andy/Iori/Ex Iori/Joe/Shen/Ex Kyo/Hwa/Kyo/K/Ralf/Mature and the list goes on.
  • YorKeYYorKeY Fuck this world, but at the same time, i fucking love this world. Joined: Posts: 1,436 ✭✭✭
    I saw it, sick ass match. I wanted xiaohai to win, screw tokido.
    Mr. Karates is too beast, the only reason I don't use him is cause just doesent look cool in general. Lol

    Ex iori, Elizabeth, Kyo or Yuri all day everyday baby.
    XBL/PSN/Steam- iYorKeY
    USF4: Yun, C.Viper
    Melee: Marth/Sheik


  • davidkong07davidkong07 Scrub Random.Ultra.David. Joined: Posts: 815
    Updated my personal tier list:

    AAA+++: Mr. Karate, Hwa Jai
    A+: Both Ioris, Both Kyos, Benimaru, Yuri, Takuma, Billy
    A: Shen Woo, Vice, Saiki, King, K', Kim
    A-: Andy, Kensou, Kula, Duolon, Mature, Ralf, Clark, Liz, Ryo
    B+: Raiden, Joe, Leona, Daimon, Chin
    B: Terry, Ash, Robert, Athena, Maxima, Mai

    Just my personal opinion based on my experiences in Socal.
    SCRUB R.U.D.
    A random ultra is like Sex Panther, 60% of the time, it works everytime.
    avatar by savaii64
  • Great_Dark_HeroGreat_Dark_Hero "No Mai, No Buy" - Says the idiot who doesn't even play KOF. Joined: Posts: 1,285 ✭✭✭
    This game... it is really, REALLY hard to solidify these tiers... one is because, players come up with so many unique ideas for each of them. This could really be THE balanced game of this time...
    I'm going to post a personal list based on my analysis

    S; Beni, Yuri, EX Karate, EX Kyo, Regular Kyo, Claw Iori
    A+: King, Hwa, K', Shen, Billy, EX Iori
    A: Vice, Saiki, Mature, Kim, Betty,
    A-: Daimon, Clark, Mai, Takuma, Duo Lon, Andy, Ryo, Ralf, Kensou, Kula, Athena
    B+: Chin, Robert, Raiden, Joe, Ash
    B: Terry, Maxima, Leona


    And here is a list based on online usage - this is also subjective.

    Extremely Common = Robert, Andy, Takuma
    Common = King, Regular Kyo, K', Joe, Terry
    Occasional/Inconsistent = Ash, Shen, Clark, Maxima, Kensou, Raiden, Hwa, Kim
    Rare = EX Iori, EX Kyo, Yuri, Duo Lon, Betty, Beni, Mai, Athena, Chin, Ralf, Mature, Vice, Claw Iori, Kula, Daimon, Billy, Ryo, Leona, Mr. Karate, Saiki

    These have little to do with tiers but I just want to give a heads up on what characters people are using online - granted, these might not be too useful due to net coding and that the majority of these players might not play this competitively. Make sure ya'll go on practice to figure out the odds and ends of the characters, too... What cancels into what? How do you use this characters technique effectively? What role does this character play on your team? Battery? Meter builder? Anchor? Starter? About the rolling differences? Jumps? Command moves? What happened during the tournaments? What did you experience in the tournaments?

    snip


    Take a look at davidkong07's post = he provides evidence of his experience as well as insight on what the characters can do so far. These appear to be one of the more accurate tier lists. However, people here are still conducting research on the said character.

    snip

    Results

    Everyone has a story to tell when it comes to KOF XIII... but, what should we say about KOF XIII Climax? Should we... some how find people who are willing to conduct versus matches somehow to get a little more insight? (Then again... even that might be complicated...)
    https://twitter.com/Great_Dark_Hero http://ask.fm/Great_Dark_Hero
    KOFXIII = Terry / Mai / Hwa (SUB): Kyo95, Leona, Takuma/Mr.Karate, Daimon
    TTT2 = Michelle / Bruce (SUB): Julia, Armor King, Heihachi, Xiaoyu
    DOA5U = Mila (SUB): Pai, Helena, Nyotengu
    Also playing a whole lot of KOF98, KOF02UM, 3S, Yatagarasu, Darkstalkers Resurrection
    Learning about KOFXIII? Click on my FAQS here
    Learning Mai Shiranui (or the Mai match up) on KOFXIII? Start here

  • FrostyAUFrostyAU Lynx in your sinks Joined: Posts: 4,920 ✭✭✭✭✭
    It's a fairly balanced game, top tiers differ on who you ask and no character is unusable.

    Beni, Kyo, Iori and Mr. Karate are all generally considered to be the "best" characters but there has been a huge variety in terms of placing at tournaments including Hwa, Elizabeth + Billy among others.
    SFxT - Ryu / Nina
    SFIV - Guile , Honda
    TTT2 - Nina / Ganryu
    Injustice - Green Arrow
  • HavatchuHavatchu Joined: Posts: 4,734
    snip

    I'm quoting you just because I know you will answer.

    Tier lists are no doubt useful, but how about this for a change.

    Why not "tier" characters in specific orders.

    Let's just say we're looking at King.

    Point: A

    Mid: B

    Anchor: C

    We would specifically be looking at the usefulness of the spot in the order as well as using the tier lists.

    It would obviously take into account who needs HD to live and who has the highest damaging DM's, Neomaxs, Max Cancels, etc...

    Thoughts?
    Insanity is freedom
    The moment I fell in love with specs- "I believe in the Beyblader philosophy, for I am one who Beyblades."
    Shaft's posts are canon.
  • Great_Dark_HeroGreat_Dark_Hero "No Mai, No Buy" - Says the idiot who doesn't even play KOF. Joined: Posts: 1,285 ✭✭✭
    Probably one of the best ideas


    I did actually consider something like that but I never really said too much about it.
    King?
    Point A:
    ... High Tier? King has a bundle of combo starters. Her j.D cross after a throw is spectacular and King can get some easy BnB's in as she is able to zone her opponent with Vemon Strike. It is easy to build meter off of King for the second character. The thing is though... King actually NEEDS meter to be effective too. Then again, 3 meters is enough to push the opponent over the edge. HD comboHer EX moves are very useful and her EX Trap Shot is a viable anti-air (and so is her Surprise Rose... and probably her EX Tornado kick if timed correctly - the EX tornado kick DOES have invincibility start up). She can batter the opponent easily with just BnB's without utilizing too much meter. Her slide is useful and easily cancelled to special moves (unless the opponent guard cancels away from you, the players can get punished), and she can avoid most projectiles this way since her own hit box "shrinks" during the move. She can do a lot with just three meters and she might be one of the more better starters. Her mix-ups and rush down may take some time... her neutral game however is viable. Oh... and King is the second character who can conduct cross up from a throw by rolling pass them.
    The thing is, King can rack a serious amount of damage with three gauges... The King player can go either way - save meter or conduct a damaging. She does have a lot of combo opportunities with three stocks and one gauges. She might one of the best starters here.


    Second Position:
    ... High Mid tier. 4 meters and a full HD meter does not sound too bad... but there are other characters that can be placed in battery for a better chance of winning. King needs to watch out for rush down characters in this position and keep her space. Her air D Venom Strike cause her to propel backwards and the air B version makes her move down to the ground. These can both be advantageous for set ups and out zoning the opponent and her Tornado Kick is unsafe - if used up close, but if the opponent guards from a distance, the tip of the move, then she safe so she needs to use this sparingly to keep her distance. Last... King can execute her HD combos here for some extra damage... in this position should save meter for the likes of... Claw Iori anchors? Shen and Leona might be good choices too.

    Anchor
    ... High tier. Again, King functions well with meter and HD combos are blessing - King BnB's are easy to conduct after you open your opponent up, but she still needs to watch out for Guard Cancel rolls, especially after her slide (that's IF she does a special move after the fact which would certainly NOT be a good idea). The same rules apply as the point B except... well sense she is the last character - the player SHOULD be about saving meter for EX, Supers, Drive cancels, Super cancels, and HD combos) with whoever their battery is. King can dish out a lot of damage in the corner as well. It easy to just hit confirm into an HD combo... like this one...[corner]c.C> df.D> HD activation> c.C> df.D> hcb+D> (HDC) qcf+BD> [dp+B/D> (HDC) hcb+B]×3> hcb+D> qcfx2+AC = 793 damage.
    Things like that. It would be best to take a practical approach to HD combos but we want to maximize our damage as well...!
    https://twitter.com/Great_Dark_Hero http://ask.fm/Great_Dark_Hero
    KOFXIII = Terry / Mai / Hwa (SUB): Kyo95, Leona, Takuma/Mr.Karate, Daimon
    TTT2 = Michelle / Bruce (SUB): Julia, Armor King, Heihachi, Xiaoyu
    DOA5U = Mila (SUB): Pai, Helena, Nyotengu
    Also playing a whole lot of KOF98, KOF02UM, 3S, Yatagarasu, Darkstalkers Resurrection
    Learning about KOFXIII? Click on my FAQS here
    Learning Mai Shiranui (or the Mai match up) on KOFXIII? Start here

  • HavatchuHavatchu Joined: Posts: 4,734
    Oh... and King is the second character who can conduct cross up from a throw by rolling pass them.

    Good shit all around, now we should somehow get more people to attempt this format of analysis.

    By the way isn't that throw you mentioned above a glitch that only works for player 1? ^

    http://wiki.shoryuken.com/The_King_of_Fighters_XIII/System_Guide

    Vid from this link.



    Go to 6:51 and the guy says only King and Mai have this and that it is potentially a glitch.

    I wouldn't be surprised if it got patched sometime.
    Insanity is freedom
    The moment I fell in love with specs- "I believe in the Beyblader philosophy, for I am one who Beyblades."
    Shaft's posts are canon.
  • Great_Dark_HeroGreat_Dark_Hero "No Mai, No Buy" - Says the idiot who doesn't even play KOF. Joined: Posts: 1,285 ✭✭✭
    I'll keep going then - Let's talk about Yuri!

    Point A:
    ... High Tier
    Okay. Listen, Yuri normals are viable... but they are extremely short ranged so the player would have to open their opponent up. The player can poke the opponent with c.B, however. Yuri is one of the better meter builders here too. But, to dish out some really good damage, she needs meter - AND, the player is should have a high execution level. Not that it's mandatory because Yuri CAN get away with more then a few game play style (rush down, turtle, etc.) Yuri has a TON of meterless combo possibilities however: c.B, c.B, c.A, dp.C. or perhaps j.C, s.C, hcb.B (this one equals to about 236 damage and is HELLA easy to drive cancel or super cancel into). Yuri's demon flip can utilized as a sort of jump cancel. It's important to keep in mind that Yuri has a very good command throw as well - it is a one frame command throw and it is rather easy to hit confirm into. Lot's and lot's of ambiguous cross ups. In this position, Yuri can still play the role like that of a meter builder, but this is not recommended. Though... what should be understood is that her HD combos make her a real problem too, and that is also why she is high tier in this position. Like... this! No super meter spend whatsoever! This should PLEASE a lot of people... (or piss them off)... HD combo!
    [SIZE=13px]d.B, d.B, s.B [HD] s.C, f+A, (air) qcf+B, [d.C, f+A, (air) qcf+B] x10, d.B, s.B, dp+C. Adds up to a nice 768 damage. [/SIZE]

    You can just build meter by whiffing the Saiha, her command throw, or whiffing DP (this one not recommended unless you actually hit the opponent). If you don't want to spend any drive use this one... d.Bx2, s.B, dp+AC for 229 dmg. Costs one super meter...

    Second Position:
    ... High Tier... Seriously! Yuri... is a MONSTER in this position. She is evil and 4 meters and a full HD guage will should already make the opponent paranoid! She is THE perfect battery character. Yuri has a lot of easy drive cancel confirm which is part of the reason why a lot of people recognize her the most in a game such as this. Yuri can also use an air throw - for example: c.D > EX Houyoku > Air throw = Hard knockdown! Yuri can then conduct a hit confirm on the opponents wake up or bait an anti-air (I do this all the time as Yuri has really nice option selects). Yuri's Hien Hou'ou Kyaku has a fair damage output too. Don't forget those demon flip pressure. Yuri is NOT safe during the demon flips if the player for some reason choose not to follow up. Her dive kick shortens the jump and is SAFE on guard (but she can be punched out of it though before she does it and the player would have to respect the Guard Cancel roll - a lot of people tend to underestimate its use...). Here, in the second position, you can do whatever you wish - save meter, consume meter and dish out some serious damage, batter your opponent to hell, play defensively, zone them with Saiha (which can be used as a pseudo-anti air if used preemptively), Raikouken, and Ko Ou Ken (a deceivingly large hit box - ONLY THE A version can be comboed into from heavy normals but is NOT SAFE from block, while the C version is, but has a lengthy start up... j.C > s.C > qcf.A. It is possible to combo AFTER her Neo Max too (if you seen her trials, you'll know what I am implying). The character in the third position can finish whatever Yuri was doing with the meter saved up... or, should she not have meter, Shen or Athena would not be much of a problem.

    Anchor:
    ... Depends. Well, mid tier... This is a bit strange. She can do, more or less, the same thing as she did in her second position, but she has nobody to back her up. She builds meter easily and she does not zap it that quickly, which is why she is perfect for the second position. She is still a beast in this position though, but she fits in a lot better as a battery and she does not need 5 stocks and full drive meter to be super effective. The reason why she is mid-tier in this scenario is because her combos still require a lot of good execution. On the other hand, she can spend the living hell out of meter to the fullest. Her block strings are most short and her normals are also short ranged. One should keep her mix-ups and mid-air resets in mind if they want to be successful. She can keep up with high and low normals and get easy drive cancels and hit confirms if the player is careful. It is really easy to catch people off guard if they respect you too much with hcb.D. Her Haoh Shou Kou Ken super is also good for punish mid-screen and characters using projectiles with high recovery.
    https://twitter.com/Great_Dark_Hero http://ask.fm/Great_Dark_Hero
    KOFXIII = Terry / Mai / Hwa (SUB): Kyo95, Leona, Takuma/Mr.Karate, Daimon
    TTT2 = Michelle / Bruce (SUB): Julia, Armor King, Heihachi, Xiaoyu
    DOA5U = Mila (SUB): Pai, Helena, Nyotengu
    Also playing a whole lot of KOF98, KOF02UM, 3S, Yatagarasu, Darkstalkers Resurrection
    Learning about KOFXIII? Click on my FAQS here
    Learning Mai Shiranui (or the Mai match up) on KOFXIII? Start here

  • HavatchuHavatchu Joined: Posts: 4,734
    Nice.

    I feel bad because I have nothing really to contribute, like, I experiment in the lab and all, but I don't keep all of the notation in my head and just kinda go for whatever HD stuff and max cancels I can feel comfortable with. o_O
    Insanity is freedom
    The moment I fell in love with specs- "I believe in the Beyblader philosophy, for I am one who Beyblades."
    Shaft's posts are canon.
  • Great_Dark_HeroGreat_Dark_Hero "No Mai, No Buy" - Says the idiot who doesn't even play KOF. Joined: Posts: 1,285 ✭✭✭
    Why don't we look at Duo Lon?

    Point:
    ... High tier. According to tournament videos and personal experiences with the said tourneys, Duo Lon is almost ALWAYS going to be in the first position. Duo Lon is a great character all around, but those who played the arcade version should keep in mind that Duo Lon damage out put is decreased a little. Mix-ups, block strings, and rush down is key for all Duo Lon players and it is imperative to understand how to punish others with his teleport (qcf B/D - qcb B/D). Duo Lon can build meter quiet fast and he does not need much meter to work with either. His Neo Max is a ONE FRAME COMMAND THROW worth 448 damage and CAN BE DONE DURING COMBOS! None of his Rekka series combo are safe on guard (In his debut, he actually had a lot of follow ups from his rekka series). After his rekka you can use another teleport to get out of the way or continue your assault (s.D reset after rekka > teleport): [SIZE=13px]s.D, f A, Rekkas x3, qcf B, s.C (reset).[/SIZE] Also his s.B hits LOW and is cancellable. I guess you can play keep away... but, he is not Dhalsim. Although, he can be predictable due to his... limited move set, it's simple to blow up any opponent. A defensive/turtling opponent will fall easily to his teleport (cross-up...). The truth is, Duo Lon has VERY few weaknesses. In this position, he can cripple the opposing team. Duo Lon's projectile (qcb. A) has a good start up and can stop other projectiles (not DM ones) and you can trap the opponent this way. Last, the player can easily cancel into his DM from f.A or f.B.

    Battery:
    ... Mid tier. Again... you can still beat the crap out of your opponent. Duo Lon HD combo options are limited and his damage output is not good... not that it NEEDS to be, but hey! Duo Lon still plays the same role. You CAN zone your opponent with his f.A, f.B, his air f.B, his teleport, and projectile. Then the player can capitalize with his BnB's whenever the opponent leaves himself open. There really isn't that much to say for Duo Lon in this position (a lot of new players have a habit of putting Duo Lon in the second position for some odd reason). Duo Lon is still going to be better off in the first position.

    Anchor:
    ... Mid tier. Same as above... But... Don't forget about his EX teleport. It goes THROUGH projectiles and you can punish others like this for free. Duo Lon seems to only have one staple 5 stock HD combo. None of his HD combos are THAT damaging. It is possible to do extremely damaging combos from his EX Rekkas however. Duo Lon can sit comfortably at mid-screen. Actually, Duo Lon works the best at mid-screen and close range. For decent damage output the player could go for a qcf rekka x3 > teleport > EX DM for good meter usage (he can do this in the first position too, should the second character not need meter). Putting Duo Lon in this position is not recommended.
    https://twitter.com/Great_Dark_Hero http://ask.fm/Great_Dark_Hero
    KOFXIII = Terry / Mai / Hwa (SUB): Kyo95, Leona, Takuma/Mr.Karate, Daimon
    TTT2 = Michelle / Bruce (SUB): Julia, Armor King, Heihachi, Xiaoyu
    DOA5U = Mila (SUB): Pai, Helena, Nyotengu
    Also playing a whole lot of KOF98, KOF02UM, 3S, Yatagarasu, Darkstalkers Resurrection
    Learning about KOFXIII? Click on my FAQS here
    Learning Mai Shiranui (or the Mai match up) on KOFXIII? Start here

  • HavatchuHavatchu Joined: Posts: 4,734
    Duo Lon is for sure one of the better characters in my humble opinion, for all the reasons you mentioned.

    Sure his HD damage isn't staggering, but he honestly doesn't need it. Still a weakness though, for sure.
    Insanity is freedom
    The moment I fell in love with specs- "I believe in the Beyblader philosophy, for I am one who Beyblades."
    Shaft's posts are canon.
  • MadSnake1MadSnake1 Joined: Posts: 21
    Hi guys, i'm definitely not a pro nor an expert, but i would like to share my view on some of my characters, first Terry Bogard.

    Point
    Low/Mid Tier...I find Terry to be solid as point, his combos are pretty basic and no meter depending and some of his normals aren't bad at all, however i do feel that his damage is not as high and it can get rough to counter without EX Rising Tackle and hard to apply pressure without Ex Crack Shot, however he can build some meter pretty easy and his EX Burn Knuckle does a good amount of damage if you managed to gather a few bars and don't mind to spend a drive to end the round. Not my favorite spot for Terry but i still use it if i don't feel confident with my rival's possible point against my Ex Iori (Mai for example, i hate Mai -_-').

    Second Position
    Mid Tier...IMO Terry's best position, he should have by now at the very least 1 Bar so now you can use Ex Rising Tackle, one of his best moves and probably one of the best Wake Up moves in the game, also you can cancel most of his chains into Buster Wolf, not to mention his HD combo is fairly easy...although not that damaging, still i think that his Ex Super Moves can deal a good amount of damage and are fairly easy to land, also, if you don't want to spend that much meter, he can still work as a decent battery for your Anchor.

    Anchor
    Low Tier? I'm not sure about this one, when i began to play i was using Terry as anchor, but i wasn't confident enough with him, i still use it every once in a while when i feel that the matchup is not that good for Leona (again...Mai XD) specially because i don't like most of his matchups against more popular Anchors like Claw Iori, Kyo or Shen, still he does have options, i mean you should have some bars and there is no reason to not use them now, so Ex Moves and Ex Super Moves are a must here, also his Neo Max while not as strong can be fairly easy to land and that way finish the combat quickly, then again, without meter you will have a pretty rough time that's why i feel much more comfortable with other anchors like Leona or even Mature.
  • MadSnake1MadSnake1 Joined: Posts: 21
    Ok, now i'll talk about Leona, an incredible underrated character IMO.

    Point
    Low Tier - As in really low, i mean yeah, Leona is an underrated character and all, but she needs meter, that's a given, so unless you feel pretty comfortable with your rival's point character you should avoid Leona in this position, even if her normals are some of the best in the game (specially her air to air and air to ground normals) you don't want to face an Ex Iori or a King (some of the best point characters in the game IMO) without Meter, besides she is not that good gaining meter since you will most likely spend it almost right away in order to do some damage, still and like i said, her normals are godlike, but hardly enough reason to put Leona first.

    Second Position
    Low Mid Tier - You should have by now some meter, but still pretty limited, however, you can do some good damage, and her HD combos are pretty good...although hard to execute, still she does have resources, since Ex Moon Slasher is deadly, her corner pressure is a nightmare because of her V-Slasher and let's not forget her normals, like that amazing instant overhead plus her good defense makes Leona a solid character in the right hands. On the bad side, she is meter depending, and her most damaging combos are fairly hard to execute, not to mention if your point character failed to gather a good amount of meter you will have a pretty rough time trying to make a comeback with a meterless Leona.

    Anchor
    High Mid Tier - Now this is where Leona shines, her offensive which i think is her weakest point, becomes rather good, her Ex Moon Slasher is probably her deadliest weapon, both in offensive and in defense, there is no point to save meter now, besides she can land both her HD combos with Neo Max as well as normal chains with Ex V-Slasher to deal a huge amount of damage, her normals are great like always and you can choose to turtle or to rush, hell, I'm willing to say that with full meter and full drive she could even be High Tier...sadly...without meter, well you only have your normals to depend on and against Claw Iori for example...you'll be in a lot of problems, still, i've been able to make some really good comebacks with Leona as Anchor.

    Overall, her weakest points are, well pretty bad, but once you have the right tools she is deadly, if you let your guard down, she will eat 700 of your health with just a couple of combos and mixups.
  • HavatchuHavatchu Joined: Posts: 4,734
    Ok, now i'll talk about Leona, an incredible underrated character IMO.

    Point
    Low Tier - As in really low, i mean yeah, Leona is an underrated character and all, but she needs meter, that's a given, so unless you feel pretty comfortable with your rival's point character you should avoid Leona in this position, even if her normals are some of the best in the game (specially her air to air and air to ground normals) you don't want to face an Ex Iori or a King (some of the best point characters in the game IMO) without Meter, besides she is not that good gaining meter since you will most likely spend it almost right away in order to do some damage, still and like i said, her normals are godlike, but hardly enough reason to put Leona first.

    Very nice, I found the above paragraph to be the most informative.

    Since you're talking about charge characters, how about Ash?

    Personally, I think he's good anywhere considering his Sans Culotte is only one bar, and pretty much acts as it's own HD meter, albeit shorter.
    Insanity is freedom
    The moment I fell in love with specs- "I believe in the Beyblader philosophy, for I am one who Beyblades."
    Shaft's posts are canon.
  • Great_Dark_HeroGreat_Dark_Hero "No Mai, No Buy" - Says the idiot who doesn't even play KOF. Joined: Posts: 1,285 ✭✭✭
    Nice! Every thing said about Terry is pretty much accurate! Now let us talk about Leona!

    First Position:
    Low Mid tier. First of all... Leona almost guaranteed to dominate any air-to-air contact. Leona also has very good normal attacks and she can zone her opponent a little with her Earring Bomb (but, keep in mind that her regular Earring Bomb has a DANGEROUSLY huge start-up and that her zoning tools are ultimately limited in general. Other than her EX Earring Bomb, she lacks any particularly quick projectile). Her meterless combos are good enough but she could still use meter for safer usage of special move (she isn't the best at building meter, either). In fact, most of her special moves... (well actually, ALL of them) are unsafe, so the player will have to rely on precision based game play... Very situational... Her defensive options are quite nice though. You can batter the opponent to death in this potion... A basic BnB combo would be something along these lines... j.C, close st.D (two hits), overhead command move, A version X-Caliber - or J.C, close st.D, command move, C version X-Caliber.


    Battery:
    Mid tier... The thing about Leona is that she can easily fit into ANY position of a team, which might be part of the reason why players would play her anyhow. She has a good set of options to use when in comes to defense. She can actually anti-air her opponent with her Baltic Launcher (mainly the C version but the A version is viable too...) and it works pretty well in the corner too, though she is still unsafe should the attack whiff. Her Baltic Launcher also causes A LOT of chip damage.Her drive cancels are also easy to pull off, but for high damaging combos... to maximize damage your going to need some really good execution... and METER. Again, in this position she play defensive game and batter the opponent. What should also be noted is that she has one of the best DM's in the game (a la V-Slasher) - during the active frames she is INVULNERABLE THROUGHOUT! The EX version just homes in on the opponent... for Max Cancel, you can only use the EX V-Slasher for that). (The truth is, I would normally place Leona either in first or second position - Have my EX Kyo, Mai and Leona switch places based on what characters are likely to be used in my opponents first position). A good combo like... st.C, f+B, air qcf,hcb+P - worth one stock can do 338 damage... A Leona with four stocks isn't really a bad idea... (I could say the same for others since this game is more or less balanced)....

    Anchor:
    Mid tier, again. Leona is weird...! But, nevertheless, she is still a solid character. It is important to keep in mind that Leona has a lot of good rush down opportunities too... I don't think it is entirely a great idea to put her as an anchor, but she is still a solid character to use should be played as one (Personally, I think Leona should ask Shen, Maxima, Claw Iori, or Ash for back up with whatever mission she is trying to accomplish... HINT, HINT).
    Leona CAN use the meter just to make her moves safer... If you DO intend on using Earring Bombs, it should be obvious that you should not be using them on close or even standing opponents... (of course, should they be a full screen away from you can alway use this to control their movement - should they roll Leona uses a Grand Saber (EX version is safer) or... THROW them (throws are inescapable during a roll, so.... yeah). - should they forward jump, then Leona air-to-airs them or use A version Baltic Launcher.
    After a Baltic Launcher you could also you j.D for a reset and do a mix-up or move aside in case your opponent has a special move with invincibility prepared for you. Regular Earring Bombs and Baltic Launchers are easily disabled by... EX projectiles/DM's are just moves that bypass the said moves - Leona requires a lot of... planning. Here is a neat HD combo... j.D, s.D, HD, s.D, f.B, air qcb+C, d~u+C [HDC] b~f+D, d~u+AC [HDC] b~f+D, d~u+C [HDC] b~f+D, qcb,hcf+K [MC] qcf,hcb+AC... all for four stocks and 901 damage... I suggest you simply spend that meter battering your opponent to death instead, sense this is still rather situational... Oh yeah... her throw animation is a little bit... long. So, if you DO get a chance you throw your opponent - and drain time while you're at it... as a matter of fact, I did something like that in one of my videos in the KOFXIII video section (though the Kim player was KO'd on the very last second though). As I said, Leona can easily be played as a defensive character and she fits pretty well into any position.
    https://twitter.com/Great_Dark_Hero http://ask.fm/Great_Dark_Hero
    KOFXIII = Terry / Mai / Hwa (SUB): Kyo95, Leona, Takuma/Mr.Karate, Daimon
    TTT2 = Michelle / Bruce (SUB): Julia, Armor King, Heihachi, Xiaoyu
    DOA5U = Mila (SUB): Pai, Helena, Nyotengu
    Also playing a whole lot of KOF98, KOF02UM, 3S, Yatagarasu, Darkstalkers Resurrection
    Learning about KOFXIII? Click on my FAQS here
    Learning Mai Shiranui (or the Mai match up) on KOFXIII? Start here

  • Great_Dark_HeroGreat_Dark_Hero "No Mai, No Buy" - Says the idiot who doesn't even play KOF. Joined: Posts: 1,285 ✭✭✭
    SNIP

    :eek: Aw shit... you beat me to the punch. We even have... more or less... the same opinion.
    https://twitter.com/Great_Dark_Hero http://ask.fm/Great_Dark_Hero
    KOFXIII = Terry / Mai / Hwa (SUB): Kyo95, Leona, Takuma/Mr.Karate, Daimon
    TTT2 = Michelle / Bruce (SUB): Julia, Armor King, Heihachi, Xiaoyu
    DOA5U = Mila (SUB): Pai, Helena, Nyotengu
    Also playing a whole lot of KOF98, KOF02UM, 3S, Yatagarasu, Darkstalkers Resurrection
    Learning about KOFXIII? Click on my FAQS here
    Learning Mai Shiranui (or the Mai match up) on KOFXIII? Start here

  • HavatchuHavatchu Joined: Posts: 4,734
    I can honestly say I will never be patient or precise enough to use Leona effectively, she's just too specialized of a character in my opinion.

    How about some more rekka characters? Like Mature? 8-)
    Insanity is freedom
    The moment I fell in love with specs- "I believe in the Beyblader philosophy, for I am one who Beyblades."
    Shaft's posts are canon.
  • Great_Dark_HeroGreat_Dark_Hero "No Mai, No Buy" - Says the idiot who doesn't even play KOF. Joined: Posts: 1,285 ✭✭✭
    I guess Shen Woo will be next.

    First position:
    Mid tier. Shen has really high damage output, even without meter, but it is never really a good idea to put Shen in front, sense he does EXCEEDINGLY well with meter. Shen does not seem to have any good... Cross ups, but his normals are still beastly and the player can rack up an easy 309 damage QUICK in the corner - The ideal BnB for Shen would be something like this: j.C, cl.C > f.B, QCB. A, QCF.A, which equals a nice 285 damage (his command throw costs 298). Also Shen's command throw one of his stronger special move and can be easily cancelled into. It is very easy to execute Shen BnB's for no meter... while he CAN do pretty while in this position, it is not recommended and he has A LOT of uses his meter.

    Battery:
    Mid. Individuals can get away with this too, but even this is not recommended, because there are better battery characters... I forgot to mention... that Shen does not do that well against grappling characters (if you see Vice or Goro, its time for you to start thinking)... A few of Shen's special moves (and some of his normals) have a longer start-up, but you can still time your attacks. Shen's normal are NICE! They're SOLID!! (Though he might have some trouble with conducting a well-timed anti-air). Shen does not do any combos from low attack (unless you're free cancelling from HD mode). Four meters? Full HD guage? You can even INCREASE Shen's damage output with Bakuten (his secondary DM which can also be comboed into)... matter of fact - (corner) [SIZE=13px]EX command grab special move, EX qcf K, qcf D x2, qcf B, C.A.B.C for 671 damage and all four stocks... good for finishing you're opponent! Otherwise... One should never really place Shen in this position, though... he may work very well - what is your third character going to do then? Especially if they are meter reliant? [/SIZE]

    Anchor:
    High. For those who wish for a comeback mechanic in KOFXIII... Shen Woo is it. A EVIL one at that. Shen is one of THE best anchors of the game. Shen can stop projectiles easily! (EX QCF.A/C Gekiken - which is not safe on block, or Tamaken for deflecting projectiles). A fully charged Gekiken can take abou 40% of the casts health and can be abusable (you can stop charging animation by pressing K if need be). Once again, you can combo into his Bakuten DM, and even 100% combos are possible with this character! With four and five stocks both -
    .C, s.C, f.B, HD, s.C, f.B, qcb A.qcf A, ([HDC] qcf D, [HDC] qcf C [charge half a sec]) x3, qcf D, CABC, Ex qcf x2+P for four
    and
    j.C, s.C, f.B, HD, s.C, f.B, qcb A.qcf A, [HDC] qcf D, [HDC] qcf C, [HDC] qcf D, [HDC] qcf C [charge half a sec], [HDC] qcf D, CABC, Ex qcf x2+P DM for five stocks
    There is a reason why his name is in my sig right now... Hell, Shen does not even have to spend that much meter to conduct a high damaging combo! But, your best bet is to watch for particularly good zoners (Athena, Saiki, Billy...), and grapplers... Shen does not even take that much execution... the player can get away with a lot when the play Shen!
    https://twitter.com/Great_Dark_Hero http://ask.fm/Great_Dark_Hero
    KOFXIII = Terry / Mai / Hwa (SUB): Kyo95, Leona, Takuma/Mr.Karate, Daimon
    TTT2 = Michelle / Bruce (SUB): Julia, Armor King, Heihachi, Xiaoyu
    DOA5U = Mila (SUB): Pai, Helena, Nyotengu
    Also playing a whole lot of KOF98, KOF02UM, 3S, Yatagarasu, Darkstalkers Resurrection
    Learning about KOFXIII? Click on my FAQS here
    Learning Mai Shiranui (or the Mai match up) on KOFXIII? Start here

  • Great_Dark_HeroGreat_Dark_Hero "No Mai, No Buy" - Says the idiot who doesn't even play KOF. Joined: Posts: 1,285 ✭✭✭
    I can honestly say I will never be patient or precise enough to use Leona effectively, she's just too specialized of a character in my opinion.

    How about some more rekka characters? Like Mature? 8-)
    I'll take pleasure in that! I'll Mature, Kensou, EX Iori in that order... then I will focus on Mai and the Regular Kyo afterwards.
    In the mean time, MadSnake1 will provide good insight on the characters!

    EDIT: Has this sort of tier system ever been used for grading characters? Like KOF98 or KOF02UM...?
    https://twitter.com/Great_Dark_Hero http://ask.fm/Great_Dark_Hero
    KOFXIII = Terry / Mai / Hwa (SUB): Kyo95, Leona, Takuma/Mr.Karate, Daimon
    TTT2 = Michelle / Bruce (SUB): Julia, Armor King, Heihachi, Xiaoyu
    DOA5U = Mila (SUB): Pai, Helena, Nyotengu
    Also playing a whole lot of KOF98, KOF02UM, 3S, Yatagarasu, Darkstalkers Resurrection
    Learning about KOFXIII? Click on my FAQS here
    Learning Mai Shiranui (or the Mai match up) on KOFXIII? Start here

  • MadSnake1MadSnake1 Joined: Posts: 21

    Since you're talking about charge characters, how about Ash?
    Thanks...and i'm not much of an Ash player, but i don't like him as Anchor, i do like him in Second and Point is solid i guess...sorry to not be able to give a much better insight on him, but i don't use him that much.

    Anyway, i believe Ash is great in second position because of his EX Moves, his FB is insanely fast and it can eat your own projectiles, his normals are great and his combos aren't that hard, however IMO his normals aren't nearly as good as Leona's (with the exception of 6B and jCD, since those are way too good) and you need to do some mind tricks in order to set the tone of the match which it is a mix of turtle and rush for you to corner your opponent, at least that's when i have more troubles with Ash.

    Like i said, there isn't much of what can i say for Ash aside from this, sorry.

    I'll try to talk about Mature after Ex Iori.
  • MadSnake1MadSnake1 Joined: Posts: 21
    :eek: Aw shit... you beat me to the punch. We even have... more or less... the same opinion.

    Jejeje, its nice to see another fellow Leona player who thinks more or less the same about her, only thing i disagree is her as Anchor, IMO she works best as Anchor instead of second position, but you do have a point, a 4 bar Leona is still dangerous, anyway, maybe it is because i don't play that well with other Anchors, like Shen or Claw Iori, so that's why i always rely on Leona as my Anchor of choice.
  • MadSnake1MadSnake1 Joined: Posts: 21
    Last on my main team is Ex Iori.
    Point High Tier - IMO, Ex Iori is arguably the best point character in the entire game, he can get away with lots of great things without meter...he has great normals, easy combos, he is fast, has great pokes, decent DP, decent FB, crazy mix ups, cross ups and even a command throw, most of the time he is my Point character of choice, unless like i said earlier, i feel more comfortable with other characters due the match up, also when you gather some meter it can get even crazier, i've been able to cripple my opponent's second character with Iori's crazy mix ups and end with an HD combo into Ex Maiden Masher...that just hurts and demoralize a lot...bottom line, if you need a great character to put on point, you should consider Ex Iori, he doesn't demand that much both in execution and meter, if anything, zoners can be a problem, i also struggle with hop pressure because it could be tricky to counter them with a normal, i usually use 5A but it doesn't always work.

    Second Position High Tier - Everything that he has as Point...but now with meter, it sounds incredible dangerous, however for some reason, i don't believe he works as good in this position, the thing is that i believe there are other characters that could use that meter and Ex Iori doesn't really need it, i think he works great in this position as long as it has another great point like King or Duo Long, then again and regardless the team, Ex Iori can work pretty well in every position, honestly for me it comes down to personal preferences, i use him second when i don't like certain match up, or when i'm using another point character (Yuri, Mature, Kula).

    Anchor High Tier? - I'll be honest, personally i don't like him as Anchor...don't know really why because he is still pretty solid, maybe you can argue that he doesn't have a devastating combo like Shen or Claw Iori since his Neo Max suffers from lack of damage (escalate?) with the HD combo, but still it works great, nevertheless, i feel there are other great Anchors...sorry, i'm not going to be able to go deeper on Ex Iori as Anchor right now...but i'm about to leave work and can't leave my girl waiting XD.
  • Mr. XMr. X Non Stop ∞ Climax Joined: Posts: 20,004 ✭✭✭
    http://iplaywinner.com/news/2012/7/3/kofxiii-exclusive-pre-evo-interview-with-top-japanese-player.html
    - KOF13 is said to be balanced. But if you were to still pick the top 5 and bottom 5 characters, who would they be?
    Kaoru: Top 5 would be Karate, Ryo, Daimon, Kim, and Maxima.Bottom 5 would be Elisabeth, Mature, K', Ash, and Kensou.
    I don't think the game is balanced.
    "You are all just as bad as the people you hate. You're only interested in characters based on tears." - Since1717
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  • GrubletGrublet Button Masher Joined: Posts: 2,848
    KOF13: Flame Iori/Ash/Kim
    P4A: Aigis
    XBL- Senor Grublet
  • HavatchuHavatchu Joined: Posts: 4,734
    Kaoru: Top 5 would be Karate, Ryo, Daimon, Kim, and Maxima.Bottom 5 would be Elisabeth, Mature, K', Ash, and Kensou.
    I don't think the game is balanced.

    I don't think that could be anymore of the opposite, minus Elisabeth. Mr. Karate is probably top though.

    The following is just going to be arbitrary speculation without order consideration. I think I should start getting better at HD and meter management in general before I start throwing out unpracticed orders.

    Ryo is probably Mid, Kim upper Mid to High due to his air options.

    I'm gunna say Daimon is Mid. He's got damn good damage, but then again I don't play him much so I'm not really an authority by any means, he seems to only be able to have a few tricks up his sleeve. Someone correct me, I'm sure there is something I'm missing from him.

    In all reality, I'm just jelly of good Daimon players because I can't do the HD roll-throw-roll-throw etc combo due to me sucking. 8-)

    Considering he is a grappler I will make the expection of mentioning order here, that he is best suited as anchor. He simply does monstrous damage with full HD and 3 or more bars.

    Maxima is tough to say, as he is the only one that could arguably be "bad" if only for the fact that not that many people play as him. I'm just going to go out on a limb and say that him and the grapplers are best suited as anchors and that he is Mid tier at best.

    Mature is Upper-Mid to High, you can really disorient people with her in the right hands.

    K' is High, Upper-Mid at worst, he has good options and does hella damage IIRC.

    Ash is High to Top I think, for reasons mentioned above by MadSnake.

    Kensou is High to Top I think, he has good ground and air options and I hear he has some of the best hit confirms in the game, someone verify this for me.

    Sure none of the "bottom players" mentioned are the best in the game, but they are pretty damn good, just as pretty much every character in the game.

    KOF tier lists should focus more on who's better than whose worse, if you know what I mean.

    From good to excellent.

    " [SIZE=13px]Kaoru: [/SIZE]
    [SIZE=13px]I don't think the game is balanced."[/SIZE]

    [SIZE=13px]o_O[/SIZE]

    Um, ok.

    They mentioned he had an 884 game streak that broke his wanted 1,000 game streak due to Hwa.

    I'll place him in the same area as Ash due to his alcoholism. 8-)
    Insanity is freedom
    The moment I fell in love with specs- "I believe in the Beyblader philosophy, for I am one who Beyblades."
    Shaft's posts are canon.
  • LouiscipherLouiscipher The man you love to hate Joined: Posts: 8,177 ✭✭✭✭✭

    " [SIZE=13px]Kaoru: [/SIZE]
    [SIZE=13px]I don't think the game is balanced."[/SIZE]

    [SIZE=13px]o_O[/SIZE]


    LOL! Kaoru is quoted that Maxima is top tier...

    Unless there's some secret strategy I can't see it. Because I think the only way you can make Maxima work is if you get a lot of good guesses.
    STOMP!
  • HavatchuHavatchu Joined: Posts: 4,734
    LOL! Kaoru is quoted that Maxima is top tier...

    Unless there's some secret strategy I can't see it. Because I think the only way you can make Maxima work is if you get a lot of good guesses.

    Pretty much, man.
    Insanity is freedom
    The moment I fell in love with specs- "I believe in the Beyblader philosophy, for I am one who Beyblades."
    Shaft's posts are canon.
  • LouiscipherLouiscipher The man you love to hate Joined: Posts: 8,177 ✭✭✭✭✭
    I think Ryo is really good but I don't know about top tier like Kaoru. Maybe because of the parries? No one's really used Ryo like a 3S character.
    STOMP!
  • Great_Dark_HeroGreat_Dark_Hero "No Mai, No Buy" - Says the idiot who doesn't even play KOF. Joined: Posts: 1,285 ✭✭✭
    This has gotten interesting... Then again there are moves that players have not put much emphasis on (Ryo's Parries, Mai's ground Musasbi no Mai, EX Kyo's OTG's, some HD combo)... ...How exactly was Maxima top tier again? It might be dependent on the player...?
    https://twitter.com/Great_Dark_Hero http://ask.fm/Great_Dark_Hero
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  • HavatchuHavatchu Joined: Posts: 4,734
    I think Ryo is really good but I don't know about top tier like Kaoru. Maybe because of the parries? No one's really used Ryo like a 3S character.

    Wait, do you mean command counters or an actual parry? Like a gameplay mechanic only he has access to?
    Insanity is freedom
    The moment I fell in love with specs- "I believe in the Beyblader philosophy, for I am one who Beyblades."
    Shaft's posts are canon.
  • GrubletGrublet Button Masher Joined: Posts: 2,848
    snip
    Actually, I think Ash being in the bottom 5 is the one of the few things I agree with from Karou. He has very low damage output without using meter. Sans-culottes actually costs two meters to use with Ash, and if you land the full combo with it, it does about 330 or so damage ending the the super that locks meter usage for the opponent. I'd say the two best things Ash has going for him are his normals and the fireball. The fireball has really fast recovery, so you can play the classic Guile game of throwing a fireball and waiting to anti-air. I think damage is what is holding Ash back the most, it's just weak.
    KOF13: Flame Iori/Ash/Kim
    P4A: Aigis
    XBL- Senor Grublet
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