KoF13 Tier List Discussion

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  • TerrastormTerrastorm Joined: Posts: 263
    Entirely agreed, Robert is one of the most slept on characters for sure.

    Isn't he the only character with a walljump?
    Mai has one.
  • NissanZaximaNissanZaxima Joined: Posts: 7,686

    I agree with Robert

    ?????????

    Thanks for posting this btw
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  • Hyun SaiHyun Sai Joined: Posts: 530

    Cafe ID said they thought Billy was shit until Bala rocked them, so I'm not putting much stock in their "Robert is shit" analysis.
    That's the same thing I replied in the Dreamcancel forum.

    You forgot to mention Robert must have one of the best raw Neomax of the game, doable with 2 bars using the 3 buttons tigerknee trick.

    I don't even think this character got ONE bad match-up.
  • joeyjeremiahjoeyjeremiah Joey Jeremiah, Esq., at your service. Joined: Posts: 51
    That's the same thing I replied in the Dreamcancel forum.

    You forgot to mention Robert must have one of the best raw Neomax of the game, doable with 2 bars using the 3 buttons tigerknee trick.

    I don't even think this character got ONE bad match-up.

    He also has some pretty decent normals. St.CD is quick as hell with good range, j.CD is good for air to airs, cr.C anti-airs, cr.D is cancellable and very long ranged, f+A is an anti-air launcher, f+B is a low, shit the list goes on.

    Spent some more time in practice mode with him today, trying to squeeze out better damage for the meter spent. He can get 404 damage with a single meter, 480 something with 1 meter 1 drive, and 850 damage HD off 4 meters midscreen. This is just sort of preliminary exploring of what he can do. I'm sure there's better HDs out there. For now the numbers aren't spectacular but they aren't weak either. I just wouldn't put him as an achor until I find something more efficient. He looks strong to me as a point character.
  • AirLancerAirLancer Just a touch of Honey Joined: Posts: 808
    Could you please elaborate on this tigerknee trick?

    Also, for some combos you could look at the Robert Garcia thread.
    KOF XIV: Iori/Sylvie/Geese
    PSN: AirLancer
    Hit me up (when the patch drops).
  • Hyun SaiHyun Sai Joined: Posts: 530
    When doing the neomax in the air using B+C+D, Robert activates HD mode in the same time, so only 2 bars is spent (King can do the same, but her Neomax kinda sucks, so...).

    The tiger knee is just doing back+up after the motion to do it as soon as Robert leaves the ground.
  • cygnuscygnus going up Joined: Posts: 977
    Robert may have everything, but his version of most things are weak, and in real match situations hurt the character. His command grabs have startup and no invulnerability, so they lose to hitting buttons for defensive attack/throw os off say an empty jump setup or just someone reactionary hitting buttons in general, so delayed reactionary low B or something would beat his run up low B/ command throw mixup. They much commit to blocking which massively brings down the situations where the throws will work, and even the EX does not lead to great damage due to scaling. He has a command cross-up, but his jump is floaty, making it one of the easiest to guard in the game, and along with the command grab problems and no overhead, he could have problems hitting a player with good defense. His dive kicks have some tricks but they are in no way good enough to say 'he has a divekick'. He is not Yuri or Rufus haha.

    The best thing about him is his fireball and dp + b flying kick game, hands down. His fireball travels at the best possible height to zone in this game, and his dp is good. Neutral jump cd is good too. But that becomes a liability when many players choose Mr. Karate point. The same applies to other zoners, but I think all other zoning characters have better options up close than Robert does in this game. If you were to switch Robert to another position, you are now weakening your team so the point that you may as well remove him because you just aren't getting the most out of him being on point. The purpose of him on point is that you want to maximize the amount of time he lives, by zoning, building meter and keeping a lead to set up for the rest of the match. He is not the type of character to enter the trenches with the rest of the brawlers to be killed in a few hits + 1 HD combo.
  • Great_Dark_HeroGreat_Dark_Hero "Brazzers - SRK Functions." Joined: Posts: 3,042
    Updated personal tier list for KOFXIII

    http://www.mmcafe.com/tiermaker/kof13/index.html#ya0-tr7942dx405lf7knaic9aikl4478ibalah78f75l7ec940ajf68x41izai5l428xah8xc4mbaiix44797ddxai79c379ainzaifnah5lc38vf55lai5lichbahc7f48x7dal7ch943fl42al41-bk8

    Changes:

    - EX Iori is in the S tier now... because, the player can resort to many play styles with the likes of Iori much like you could with 98... sort of. A very nice QCFx2+P which is a nice finisher for 1 stock combos and damaging! Beautiful to watch! Nice variety of HD combos and tools. The resident swiss army knife! Use with caution!

    - Robert is bumped up a tier. Why? Ask Air Lancer and cygnus for more information 8-) - a standard character through and through. (Despite seeing him almost every time I go online). Lots and lots of helpful command moves, too.

    - Elizabeth... Betty goes up one tier. She is very solid, does a lot of damage easily, two DM's for a good cause, several counter moves, quick meter building... and last but not the least, she possesses unique mobility.

    - Saiki goes back down because he suffers the same problem as Leona does: The majority of his special move aren't even safe at all. Also, Saiki needs to rely heavily on his zoning tools to be super effective.

    - Goro is in the A tier area now. He has several anti-air options, easy combos, and he is a very good grappling, much like Vice and Clark is. (Especially Clark 8-). I swear, there is something about Clark destroying people with his auto-guard throws in general that just makes me laugh... even if I'm the one suffering from it because the way he attacks is funny to me):rofl:.

    - Ash is bumped down a tier - Not that it means much... His normals are kind of stale, however.

    Nothing follows.

    ADDITIONAL NOTES:
    Again... if there are any problems please feel free to make corrections about the said characters (I got a feeling I should elaborate on Betty's, Leona's, and Goro's placement a bit more). Just so you guys know... Mature is on the brink of getting bumped up one tier too... her tools are really nice. But, she lacks command moves...! :(
    Steam ID: http://steamcommunity.com/id/GDHTP | Twitch Channel: great_dark_hero
    PSN: Dark_Ice_Saiko
    KOFXIV: Kyo / Luong / Mai [Beni, MuiMui, Geese, Shun, Leona, Terry]
    DOA5LR: Nyotengu [Mai]
    Tekken 7: Heihachi [Xiaoyu, Eliza, Jin, Lars]
    BBCF: Hakumen[Azaerl, Nine, Izayoi]
    SFV : Menat, Ryu, Cammy, Ibuki, Bison
    Come to dreamcancel.com for KOFXIV FAQS, wiki-updates, and mini-guides!

  • MadSnake1MadSnake1 Joined: Posts: 21
    ^^^^
    Mmmm...i have to say, really? on Terry's position, i definitely think he is a solid Mid Tier, there is no way he is that low, he has great normals and great Ex Moves, his chains and super moves are relatively easy to land, his air to air combat is not bad at all, has a terrific wake up move, sure, he has issues, like the fact that his HD combo and neo max is kind of bad but aside from that, i think he is a pretty solid character.
  • Great_Dark_HeroGreat_Dark_Hero "Brazzers - SRK Functions." Joined: Posts: 3,042
    ^^^^
    Mmmm...i have to say, really? on Terry's position, i definitely think he is a solid Mid Tier, there is no way he is that low, he has great normals and great Ex Moves, his chains and super moves are relatively easy to land, his air to air combat is not bad at all, has a terrific wake up move, sure, he has issues, like the fact that his HD combo and neo max is kind of bad but aside from that, i think he is a pretty solid character.
    Fixed... Terry is... pretty weird in this game...
    Steam ID: http://steamcommunity.com/id/GDHTP | Twitch Channel: great_dark_hero
    PSN: Dark_Ice_Saiko
    KOFXIV: Kyo / Luong / Mai [Beni, MuiMui, Geese, Shun, Leona, Terry]
    DOA5LR: Nyotengu [Mai]
    Tekken 7: Heihachi [Xiaoyu, Eliza, Jin, Lars]
    BBCF: Hakumen[Azaerl, Nine, Izayoi]
    SFV : Menat, Ryu, Cammy, Ibuki, Bison
    Come to dreamcancel.com for KOFXIV FAQS, wiki-updates, and mini-guides!

  • MadSnake1MadSnake1 Joined: Posts: 21
    Fixed... Terry is... pretty weird in this game...

    I don't think he is that weird...in fact i think he is too basic and probably that's why he is underrated, i mean, people is probably always searching for the characters with the mixups or best hd combos and all and that's perfectly fine, however, when it comes to basics, Terry is the way to go (ok, to be fair, Ryo is the way to go and Ex Iori because you can play whatever style you want with him) but still, Terry has some great tools as well as some shortcomings...but as bad as Maxima? not a chance.

    Also, as a big Leona player...i don't think she is A tier, neither Athena, would like to share your views on them?
  • Hyun SaiHyun Sai Joined: Posts: 530
    The damage output of Terry is kinda crippled in the wiki because they start all the combos with St. C. Using St. D is much more efficient. There is no problem hitconfirming either because of the followind down forward C.

    HD combo with Terry is a bit tricky because you somewhat have to do something different depending on your position on screen. But with 2 bars he can score close to 800, and up to 900 with 3 bars. Ok, it's not Takuma, but it's doing the job.
  • NissanZaximaNissanZaxima Joined: Posts: 7,686
    Terry's damage isn't great (unless it is those tricky HD combos mentioned above) and he is based around frame traps and not solid mixups. He has some nice cross up set ups but even if the ydo land the damage you get for the resources you spend isn't that fantastic. I don't think he is on the same level as say Maxima or Mai but he isn't one of the stronger characters in the game. Still, he is really annoying and can get you playing really stupid if you start hitting too many buttons against him when he forces you to block.

    I like Goro in A. He is great at rewarding guesses for very simple execution. Some very good buttons up close to frustrate people. I think he is a really good pocket character to have for tournaments for certain matchups and against people who may not have faced a decent one before. 3 bad guesses in a row and your gone... very demoralizing.

    Saiki still deserves to be S in my opinion. His zoning game is just so good, not enough people play him.

    Leona is pretty decent at controlling space, I am not quite positive to where exactly I would put her atm but somewhere around A-.

    Ralf is pretty meh... B+ish maybe A-. His buttons are a little overrated (still really good just not as extremely godlike as some people make them to be). Great damage for the little resources he has to use.... but hard to open up people sometime. I wish he could combo off his normal throw in the corner and make his st. C hit crouching characters.

    Chin should be a little higher. Nothing to do with cafe ID's opinion on him.... but Chin is pretty good.
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  • MAGUNITOMAGUNITO Brokeback Lover Joined: Posts: 95
    http://www.mmcafe.com/tiermaker/kof13/index.html#ya0-trei5gfc3uf77odlfsg65gig7oabfscibuf7fseb9cdp3uhfbuj59bk2fsb39cigdiigfsfw9chi9cf6digufsgtdibzfsj2buavbue5bubu7pdjdi8nfslqfsbwdifsbudi7pco9cgu7oh03u-bk3-nabopper

    Bored at work so i made one as well ^^. Sections are S, A+, A, B, with the top row having a slight edge. it gets pretty hard after the obvious choises tho. Feels good to finally play a great 2d fighter with good balance.
  • Hyun SaiHyun Sai Joined: Posts: 530
    After some time spent in the practice mode, I came with this with Terry (starting with low chain lights, stand C or D, jumping. The standard starter for low chain lights is cr B, cr B, cr A, cr C) :

    1 bar : 300 to 370
    2 bars : 425 to 500

    50% Drive : 300 to 370
    50% Drive 1 bar : 385 to 450
    50% Drive 2 bars : 450 to 540

    That's for the non HD combo. For these, like I said, between 750 and 800 with 2 bars, and up to 900 with 3 bars.
  • EmilEmil Joined: Posts: 4,389
    I question every tierlist that doesn't have Shen on the highest tier level.\

    And there's no way you can have Clark on the same level as Shen and Kim.

    Edit: Joe is actually pretty strong and I'm not sure why hardly anyone uses him except Hare Goro, who makes him look S tier.
    Cafe ID said they thought Billy was shit until Bala rocked them, so I'm not putting much stock in their "Robert is shit" analysis.

    I think it was only Lacid/kmg that said this, don't make up things.
    KoF98UM - EX Yama, Eiji, Orochi Yashiro | KoF2k2 - Kim, Whip, Athena, Choi |
    Kof13 - Saiki, Shen, Vice | P4U2 - Shadow Labrys, Rise | GGXrd - Bedman
  • Mr. XMr. X Non Stop ∞ Climax Joined: Posts: 20,239
    You did not go back in time, this is how the forums look.
    "You are all just as bad as the people you hate. You're only interested in characters based on tears." - Since1717
    NO STREAM = DEAD GAME
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  • LouiscipherLouiscipher Joined: Posts: 8,177
    I question every tierlist that doesn't have Shen on the highest tier level.\

    And there's no way you can have Clark on the same level as Shen and Kim.

    Edit: Joe is actually pretty strong and I'm not sure why hardly anyone uses him except Hare Goro, who makes him look S tier.



    I think it was only Lacid/kmg that said this, don't make up things.

    Joe just isn't very good unless you know his TOD combo. That's all he's got going for him aside from good shoto-style zoning and a frame trap with his Fireball.

    Shen is not top tier. His damage is good and he's really easy to use. That's about it. He doesn't have the amazing air control or footsies that can shut you down in the corner like Kim. He doesn't get 800 damage with 1 drive and 2 bars like Hwa Jai. Etcetera. He's definitely good, but I'd put him in the lower end of the top tier spectrum.

    I'd actually place Clark at high mid-tier.
    STOMP!
  • Great_Dark_HeroGreat_Dark_Hero "Brazzers - SRK Functions." Joined: Posts: 3,042
    Updated tier list

    http://www.mmcafe.com/tiermaker/kof13/index.html#ya0-tr7a2tam2taled5l6mc9ai8y2tdxednxai8xedal6mma2t79ahfm2th9ag5m2tdxai79c48xahkm2uha2talah5lc4klahflagixagm9aic9ed8xc479ed5lag5lee8x6m796liy2tdy2tca2t-bk8-naGDH

    Changes:
    - Mature is bumped up one tier. She possesses so many options when it comes to offensive pressure. She fits into every position easily, has impressive normals, block strings, reliable methods of opening the opponent up and breaking their defense.
    - Raiden is bumped up a tier. His priority and defensive game is insane. He also fits into any team position and is quick to juggle the opponent. Players should really be on the look out for general rush down tactics, along with his speed.
    - C tiers no longer exists due to the overall nature of the game...

    Nothing follows.
    Steam ID: http://steamcommunity.com/id/GDHTP | Twitch Channel: great_dark_hero
    PSN: Dark_Ice_Saiko
    KOFXIV: Kyo / Luong / Mai [Beni, MuiMui, Geese, Shun, Leona, Terry]
    DOA5LR: Nyotengu [Mai]
    Tekken 7: Heihachi [Xiaoyu, Eliza, Jin, Lars]
    BBCF: Hakumen[Azaerl, Nine, Izayoi]
    SFV : Menat, Ryu, Cammy, Ibuki, Bison
    Come to dreamcancel.com for KOFXIV FAQS, wiki-updates, and mini-guides!

  • YorKeYYorKeY Tilt Mode [ON] Joined: Posts: 7,048
    ill Change the title to tier list discussion now, k guys. Lol
    Dota 2 player.
    SFV: No one and everyone (Yun in the future)
    MvC Infinite: TBD
    Currently playing: Valkyria Chronicles and MvCi
    " Shill of Shills. " - DevilJin
    If you play MvC click this link for kreygasm


  • Great_Dark_HeroGreat_Dark_Hero "Brazzers - SRK Functions." Joined: Posts: 3,042
    I'm looking back on this forum on all of those tier lists I made from mmcafe, including the ones made by everyone else... I now find them to be rather pointless, due to every character being viable. This game is more or less balanced... This is literally a game where it depends on the players ability to utilize the characters tool.
    Steam ID: http://steamcommunity.com/id/GDHTP | Twitch Channel: great_dark_hero
    PSN: Dark_Ice_Saiko
    KOFXIV: Kyo / Luong / Mai [Beni, MuiMui, Geese, Shun, Leona, Terry]
    DOA5LR: Nyotengu [Mai]
    Tekken 7: Heihachi [Xiaoyu, Eliza, Jin, Lars]
    BBCF: Hakumen[Azaerl, Nine, Izayoi]
    SFV : Menat, Ryu, Cammy, Ibuki, Bison
    Come to dreamcancel.com for KOFXIV FAQS, wiki-updates, and mini-guides!

  • LouiscipherLouiscipher Joined: Posts: 8,177
    I still think Clark is Mid high or at the least Mid tier. And in this game Mid tier is pretty damn good.

    Robert's starting to make some traction which is interesting. I think it's because he has so many tools and while only one or two of them are actually good, he can mind fuck you with his options.
    STOMP!
  • josh99josh99 Joined: Posts: 73
    A KOF tier list would have to be out of S, A, and B. that's the only way.
  • YorKeYYorKeY Tilt Mode [ON] Joined: Posts: 7,048
    ahhhhh i wish this game dident have a crappy netcode, i know 4 people that would of bought it too if werent for that.
    louis cipher really loves Clark. Lol
    Dota 2 player.
    SFV: No one and everyone (Yun in the future)
    MvC Infinite: TBD
    Currently playing: Valkyria Chronicles and MvCi
    " Shill of Shills. " - DevilJin
    If you play MvC click this link for kreygasm


  • LouiscipherLouiscipher Joined: Posts: 8,177
    My Clark love is totally no-homo.
    STOMP!
  • TNBTNB Bye. Joined: Posts: 1,180
    I see Mr. Karate as being very top-tier.

    EX Iori seems to have potential as well.

    Overall though there seem to be quite a good deal of powerful characters in this KOF.
    Skills and attitude prove worth as a player, not the internet.
  • josh99josh99 Joined: Posts: 73
    "potential" lol
  • JohnGrimmJohnGrimm A.K.A. JohnXuandou Joined: Posts: 4,328
    This is how I feel about XIII right now. If you don't agree with this, I don't care.

    HGeCx.png
    You lack devotion! Enduring hunger and poverty is how you find the way!
  • EmilEmil Joined: Posts: 4,389
    Shen on the same tier as Athena, Maxima and Robert? This tierlist needs to be wiped from existence.
    KoF98UM - EX Yama, Eiji, Orochi Yashiro | KoF2k2 - Kim, Whip, Athena, Choi |
    Kof13 - Saiki, Shen, Vice | P4U2 - Shadow Labrys, Rise | GGXrd - Bedman
  • JohnGrimmJohnGrimm A.K.A. JohnXuandou Joined: Posts: 4,328
    Shen on the same tier as Athena, Maxima and Robert? This tierlist needs to be wiped from existence.
    Shen's tools are shit, without HD he's got garbage confirms from lows, his no meter options are terrible, if he didn't have Shen Woo damage in HD no one would play him besides character loyalists.
    You lack devotion! Enduring hunger and poverty is how you find the way!
  • EmilEmil Joined: Posts: 4,389
    He does big damage without HD but needs meter (there aren't many characters that can do good damage with no meter) and he can confirm anything from a low, just requires a link that isn't so hard to perform anyway. He has all the tools except possibly a really good crossup.
    KoF98UM - EX Yama, Eiji, Orochi Yashiro | KoF2k2 - Kim, Whip, Athena, Choi |
    Kof13 - Saiki, Shen, Vice | P4U2 - Shadow Labrys, Rise | GGXrd - Bedman
  • cygnuscygnus going up Joined: Posts: 977
    hey was bored heres one i just made. i dont think its so important to make a complicated tier list for this game...in a lot of situations you can take a lot of damage for small mistakes and anyone can win from that type of thing, so the nuances of the match ups in some ways dont hinder characters the way they might in a lower damage game. the way i think of it is

    http://www.mmcafe.com/tiermaker/kof13/index.html#ya0-tri680cd80ddbf94eji1ele880jyiyegivavekjy80h2bdjqelh5ghi5ixiube9ubccniu81bbklbffagfj0gjdfggkwghbjgglhem9ngdmebfg9emgaiwasitcmeoeeenf7bdblbcaj80gc81-bk8-nafart

    S - no weaknesses, even if the character lacks something, it doesnt matter much, or their other tools are enough to significantly outweigh the disadvantages
    A - strong characters, but maybe have some hard matches or drawbacks
    B - characters that are strong in one way or another, but have some clear weaknesses
    C - characters that lack things they need to be in a higher tier, or have weak versions of things they should have

    i think kensou and maxima are maybe exceptions, enough to be ranked higher

    also shen can do cr.b cr.b st.a into level 2 for not so bad damage and its easy...especially for a character that 'doesnt do damage easily from a low'
  • EmilEmil Joined: Posts: 4,389
    I agree with most of it except I think Kula should be one level higher and King should be two levels higher (why is she so low in your list???). Also maybe Mature can go up one level...or half.
    KoF98UM - EX Yama, Eiji, Orochi Yashiro | KoF2k2 - Kim, Whip, Athena, Choi |
    Kof13 - Saiki, Shen, Vice | P4U2 - Shadow Labrys, Rise | GGXrd - Bedman
  • cygnuscygnus going up Joined: Posts: 977
    you think king is among the best? i had her one higher and decided to lower her. shes a proven tournament character so i guess that should do something for her, but so is billy (oh btw, the double row shes in is supposed to be all the same rank). her d and space control is good but she lacks damage and strong anti airs. both solved by meter, but she is not fitting of anything but a battery. its the same issue as billy or robert; they are strong space control/momentum characters with weak damage. they are better with meter, but so is everyone else, and once you get past that 1st character slot, it becomes more and more disadvantageous to pick characters like that.

    kula i think could do up a rank if her dp or cr.C was better, or had a better jump CD, faster qcf+A, safer qcb+B...basically something to make it more difficult or riskier to disrespect this character. i feel like once you get above st.b height, she doesnt have anything truly threatening, or something she can use regularly as a part of her offense to keep you from going nuts. you can eat a lot of j.b and walk it off, and she has to mix up her strings a lot to keep people in check. i see her as a character with a similar play style to ex kyo, but i feel he does it much better. edit - actually i thought i had put kula in not the lowet tier, guess i was feeling hateful at the time hah. maybe 5 tiers would express the balance better.
  • DoctaMarioDoctaMario Sometimes It Snows In April... Joined: Posts: 3,370
    you think king is among the best? i had her one higher and decided to lower her. shes a proven tournament character so i guess that should do something for her, but so is billy (oh btw, the double row shes in is supposed to be all the same rank). her d and space control is good but she lacks damage and strong anti airs. both solved by meter, but she is not fitting of anything but a battery. its the same issue as billy or robert; they are strong space control/momentum characters with weak damage. they are better with meter, but so is everyone else, and once you get past that 1st character slot, it becomes more and more disadvantageous to pick characters like that.

    kula i think could do up a rank if her dp or cr.C was better, or had a better jump CD, faster qcf+A, safer qcb+B...basically something to make it more difficult or riskier to disrespect this character. i feel like once you get above st.b height, she doesnt have anything truly threatening, or something she can use regularly as a part of her offense to keep you from going nuts. you can eat a lot of j.b and walk it off, and she has to mix up her strings a lot to keep people in check. i see her as a character with a similar play style to ex kyo, but i feel he does it much better. edit - actually i thought i had put kula in not the lowet tier, guess i was feeling hateful at the time hah. maybe 5 tiers would express the balance better.

    Robert and Billy have weak damage? This is news to me, but maybe we have different standards as to what constitutes "good" damage. I agree with you as far as King's damage goes, but using her as a battery is possibly one of the worst ways to utilize her given her potential with meter. She's generally best used as mid/anchor.


    I have a question. Everyone seems to rank Athena near the bottom, but to me she seems like one of those "swiss army knife" type characters that has a ton of tools and an answer for almost any situation. Maybe there's something I'm missing, but given this, why does she seem to end up near the bottom so often?
    "Money matches are against the law in Japan. They can never be good at Marvel." -4r5
  • cygnuscygnus going up Joined: Posts: 977
    shes underrated for sure, or at least underused. she does a lot off an invincible grab, has good normals and can get away well. her weaknesses...her dp has a blind spot, making it hard to anti air at certain angles, so you have to move around a lot and use close D. her jump is floaty, so while her jump cd is very nice for air to air, she doesnt have a low jump pressure game to pair with her grab. i think the character has a lot of potential but no top players seem to like her.

    as for king, it seems wasteful to put a character who's main strength is zoning and poking 2nd or 3rd. she has to use her meter for anti-air ex trap shot or upkicks super, spending drives and bar for standard damage, vs the more popular 2nds and 3rds who can do half life with just a meter or two, sometimes without drive, or even come close to straight up killing with hd from 1 mistake. some of those same characters have strong meterless anti airs. you can see any hilevel tournament players always put her on point, i dont think anyone plays her 2nd or 3rd except for madkof but that dude is a little crazy lol
  • AirLancerAirLancer Just a touch of Honey Joined: Posts: 808
    So then, what exactly constitutes "good" damage?
    KOF XIV: Iori/Sylvie/Geese
    PSN: AirLancer
    Hit me up (when the patch drops).
  • cygnuscygnus going up Joined: Posts: 977
    350 for 1 stock, 400-450 for 1 stock+1 drive, 500+ for 2 stocks + 1 drive, 750 for hd + 2 stocks, 850 for hd + 3 stocks, a bit less if started from a cr.B is my rule of thumb. a big key is being able to do significant damage without using drive and saving for hd, something that is very common for the stronger characters
  • AirLancerAirLancer Just a touch of Honey Joined: Posts: 808
    Robert meets or exceeds all of those.

    1 meter:
    • cl.C, f.B, f.A [db]~f+BD, dp+C does around 340-50 Damage (does 390~ w/ jump-in)
    1+1:
    • (~30-45% screen from corner) cl.C f.B f.A dp+A (DC) qcf+P, db~f+BD, (optional) qcf+A, dp+C (461 / 425 dmg)
    • (in or near corner) cl.C f.B f.A dp+C (DC) qcb+BD, qcf+P, dp+C (436 dmg)
    • (midscreen) cl.C f.B f.A dp+C (DC) qcb+BD, db~f+D (400 dmg)
    2+1:
    • cl.C f.B dp+C (DC) qcb+D, qcf,hcb+AC (530+ dmg)
    • (corner) cl.C, f.B, dp+C (DC) qcb+BD, [db]~f+BD, qcf+A, dp+C (525 dmg)
    2+HD:
    • (midscreen) cl.C f.B (HD) cl.C f.B dp+C(2) (DC) qcb+D, dp+A (DC) qcf+A, db~f+D (DC) qcb+K, dp+C (DC) qcf+C, DP+C (DC) qcf,hcb+BD (814 dmg)
    • (corner) cl.C, f.B HD cl.C, f.B dp+C(2) (DC) qcb+D, dp+C (DC) qcf+C, dp+A (DC) qcb+K, dp+C (DC) qcf+C, dp+A (DC),qcb+K, dp+A (delay) qcfhcb+BD, fbf+K (840 dmg)
    3+HD
    • (midscreen) cl.C f.B (HD) cl.C f.B dp+C(2) (DC) qcb+D, dp+A (DC) qcf+A, [db]~f+D (DC) qcb+D, dp+C (DC) fbf+BD (DC) qcfhcb+BD (878 dmg)
    • (corner) cl.C, f.B HD cl.C, f.B dp+C(2) (DC) qcb+D, dp+C (DC) qcf+C, dp+A (DC) qcb+K, dp+C (DC) qcf+C, dp+A (DC) qcb+K, dp+A (delay) qcfhcb+BD, qcf+A, fbf+BD, dp+A (899 dmg)
    And for shiggles...

    4+HD
    • (corner) cl.C, f.B HD cl.C, f.B dp+C(2) (DC) qcb+D, dp+C (DC) qcf+C, dp+A (DC) qcb+K, dp+C (DC) qcf+C, dp+A (DC), qcb+K, dp+A (delay) qcfhcb+BD, qcf+A, qcfhcb+AC (970+ dmg)
    KOF XIV: Iori/Sylvie/Geese
    PSN: AirLancer
    Hit me up (when the patch drops).
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