EDIT - 03/29/2012
So I just uploaded the update to the Android market with frame and move data. So it should be live as soon as it propogates. Look for the update on Android, not sure how it notifies you of updates since I don't have an Android phone.
The iOS version is also finished and is waiting for review, so look in the app store in about a week for the update.
If you find bugs, please let me know in this thread, it's hard for me to test out all bugs myself and I miss stuff too, cause I'm only human!
EDIT - 03/28/2012
So the iOS version just went live finally, after some issues getting it approved. Sorry it took so long.
Additionally, I'm about 1/2 done with the Frame Data being ready to put into the application. I should finish it either tonight or tomorrow.
It will go live on Android instantly, and it will once again have to go through the review process and take probably a week to go live.
Additionally, if you know of any bugs please post them here so I can fix them. I already know of a couple myself.
ORIGINAL POST
As some of you may know I've been making "guide" apps for both iOS and Android since SSF4 days. The mods have told me it's okay to make these threads prior, so mods, if you don't like this this time around, please let me know or just lock the thread.
Well tonight I finished porting my SFxT mobile app over to Android after finishing the iOS one last night.
As with my other apps, this one is also $.99.
Right now, for all 43 characters, it basically is a moves list of all the special moves, as well as combos, which are currently the combos from Trial mode for all 43 characters. There is also a section you can keep notes, on a character by character basis, that is just free text that saves.
As with my other apps, I am going to be adding both Frame Data and Move Data in my next update, as well as adding in more combos once the game has evolved more and the combos have been explored and found out by everyone. I'm going on vacation this Saturday for a week to Aruba and I wanted to get this up before I left, so I didn't have time to add the Frame and Move data. However, as with my other Capcom game apps, I will be adding it in the not too distant future. For now there is a place holder icon for both of those in the app, telling you they will be available in v1.1
Additionally, it is currently in review for iOS and I submitted it yesterday, so it SHOULD be approved within a week or so. Sometimes it is shorter, there really is no telling. However the Android app is already on the market. Below are the respected links to the items in their stores:
Android: https://play.google.com/store/apps/details?id=com.AndrewStanton.SFxTGuide
iOS: http://itunes.apple.com/us/app/sfxt-moves-frame-data-guide/id510559792?ls=1&mt=8
If you find any bugs, please post them in here. I am only human and it's just me working on the development portion, so I could have missed some stuff. Shout outs to Aval0n for making the custom user created graphics that are 100% user made with no official artwork being used at all.
If you enjoy it please give me a good rating to help me out! All of my other apps are at 4.5 stars right now so I'd like to try and keep them pretty high rated. Below are some screen shots from both versions. Enjoy!
Comments
BlazBlue: Rachel, Noel.
MvC 3: Wesker/Ammy/Chun.
SFxT: Nina/Chun-Ibuki-King?.
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0 • Off Topic Disagree Agree LikeUSf, Please... lol his head is big enough already :)
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0 • Off Topic Disagree Agree LikeHahaha. :D
BlazBlue: Rachel, Noel.
MvC 3: Wesker/Ammy/Chun.
SFxT: Nina/Chun-Ibuki-King?.
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree LikeAnd yes this is sold world wide.
And Aval0n don't hate ... appreciate!
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0 • Off Topic Disagree Agree Like-Bokkin
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0 • Off Topic Disagree Agree Like-Bokkin
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0 • Off Topic Disagree Agree Likethanks for doing this and keeping this tool affordable
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0 • Off Topic Disagree Agree LikeThank you kind sir!
-Bokkin
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree Likeprobably not unfortunately.
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0 • Off Topic Disagree Agree Likei know right? he's mentioned his trip to Aruba like 5 times already.
but i guess it's kinda convenient to have the command list on your phone instead of pausing the game. i just wish someone, anyone, would find out the juggle potentials for all the moves in the game. the Brady guide fell short with that. they give the frame data, but even that wasn't 100% correct.
i also want a James Chen Random Pun Generator app
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0 • Off Topic Disagree Agree Likei personally actually haven't really tried to get into this game yet because i don't hvae quick access to the moves list for some of the tekken characters i want to learn, so this will help.
and additionally, i will put frame data in this app 100% guaranteed. i plan to start it the week i get back.
and definitely going to be adding more combos as well, once more have been explored by people. some of those should definitely include juggle combos too. i have the combo framework set where it's very easy for me to add new ones to the list.
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0 • Off Topic Disagree Agree LikeLooking forward to the update.
SF4: Akuma
Marvel: Spencer/XXX/Hawkeye
I have nobody to play with, so I typically talk out of my ass.
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0 • Off Topic Disagree Agree Likebut as far as the 12 DLC that are already on the disc, once they are released I'll definitely add em in.
it is only going to scale 2x currently. making it universal requires quite a bit more work and even different res graphics (I believe), and at the current time i just do not have time to do that, sorry :(
EDIT:
after a quick google search, it actually doesn't look like quite as much work as I initially thought, to convert an iPhone app to a universal one. i will look into this when i do the frame data update, to see if it's as straight forward as it seems. no guarantees it will make it in there though.
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0 • Off Topic Disagree Agree LikeI was about to develop an app very similar to this. Its a bit different though so no worries
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree LikeIt looked bland and I already found some errors with tekken characters. Li*cough*.
I also continued to read everyone else's comments on how you failed to update the SSF4 app.
The app didn't seem up to par graphically, and had the option for frame data without anything being inputted. I understand you plan on updating your app, but you shouldn't have even put in a slot for it if you weren't going to utilize it.
If I'm going to spend another dollar on an app for a videogame, it better have information I wouldn't find anywhere else. It isn't appealing to see copypasta of trials as your list of combos.
Sigh. I'm glad I noticed all of that in time to get my dollar back. Ill spend it on some sour straws or something.
Not putting you down OP. You're probably a great person. Your app unfortunately only proves to be useless and lackluster.
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0 • Off Topic Disagree Agree LikeHmmm and he sounds really customer focused too. If you really want people to buy your apps maybe at least try to come across as less rude.
Move names are not good for some people, particularly those unfamiliar with Tekken characters so id prefer to see the actual inputs rather than the move name in the listings and in the combo section.
Moonsalt Press and Meat squasher moves are missing under Hugo's section.
Section on best combos to use after the character is 'tagged in' would be nice as would more recent combo technology.
Good luck with this though. Its on my phone and ill stick with it.
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0 • Off Topic Disagree Agree Like---
I am here: http://tapatalk.com/map.php?jg45x3
Sent from iPhone 4S using Tapatalk
–Tougeki 闘劇 SBO 2011 SSF2X Official Qualifiers List
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0 • Off Topic Disagree Agree Likei don t want to buy a guide which will be useless 2 month later.
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0 • Off Topic Disagree Agree LikeAdditionally, I'm about 1/2 done with the Frame Data being ready to put into the application. I should finish it either tonight or tomorrow.
It will go live on Android instantly, and it will once again have to go through the review process and take probably a week to go live.
Additionally, if you know of any bugs please post them here so I can fix them. I already know of a couple myself.
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree LikeFor the Android users, I will be adding it tomorrow night and it should go live pretty much instantly after I submit it. I'll post in here once it is uploaded. Gonna get some sleep now.
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0 • Off Topic Disagree Agree LikeSo we can add in our own combos that you not have. Or can put our bnbs in there so we don't have to scroll as much.
Also in Ibukis special section you have her super from sf4 as an addon to her tsujigoe. And the follow up to tsumuji can be just a kick for a high hit or down kick for the knockdown
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I am here: http://tapatalk.com/map.php?owb25n
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0 • Off Topic Disagree Agree LikeAs far as the ibuki errors thanks. I'm going to put out a maintenance fix at some point in the near future as well, addressing the errors that I know of with moves and stuff.
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0 • Off Topic Disagree Agree LikeThe creator would be much more convenient then remembering or hunting the right page of whichever forum.
But the notes section works if you use the text version of combos you'd like to use which is cool.
Any chance of adding which moves are cancel able or jump cancel able?
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0 • Off Topic Disagree Agree Likei should have the android one done at some point tonight, which will go live instantly once i submit it.
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0 • Off Topic Disagree Agree LikeThe iOS version is also finished and is waiting for review, so look in the app store in about a week for the update.
If you find bugs, please let me know in this thread, it's hard for me to test out all bugs myself and I miss stuff too, cause I'm only human!
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0 • Off Topic Disagree Agree LikeWhich software did you use to create it, Xcode? I'd like to help out with a few features. Just to be clear, I dont want to share any profit or credit, it would be just for the sake of helping out with further functionalities.
On a side note, is a ssfiv 2012 update out of the question for its guide?
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0 • Off Topic Disagree Agree LikeAnd no an AE update is not out of the question, I just seriously do not know exactly what all was changed, so I don't know what to change.
Pretty much ditto for UMVC3, other than the new characters being added. I don't play UMVC3 at all, but I play AE (well havent since sfxt came out) but I still don't know exactly what was changed in it. I main rog and have always, so I know he was buffed a bit but that was about it. Don't know the exact details.
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0 • Off Topic Disagree Agree LikeAs for SFxT, can I help out coding something? Or maybe just give you some ideas, I just dont know if you'll have the time to implement them.
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0 • Off Topic Disagree Agree LikeWhat type of changes are for AE 2012, it's just like move properties and frames and stuff right?
Is there just 1 master list somewhere of the changes made?
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0 • Off Topic Disagree Agree LikeLet me know if I posted it wrong.
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0 • Off Topic Disagree Agree LikeAlso, did you include the moves properties such as projectile invincibility and wich ones hit overhead or low?
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