SesshaZL, post: 6690796, member: 35545 wrote:
Well Im really interested. Havent played a tekken game since 4, but all this bullshit about sfxt has piqued my interest quite a bit for tekken. Lol ah man I remember mashing out random combos with eddy when i was a kid, tekken 3 was dat shit back then, good times.
The Prophet uk wrote:
im a tekken veteran. i took one look at a demo of tekken 2 on ps1 and bought the ps1 the same day. i've always felt the latest tekken was better than the previous (i even preferred tekken 4 to tekken 3!) and so it stands to reason i should rate tekken 6 as the best. but i do not. and i've settled on the main reason. its not the terrible new characters (bob and the robot hoe in particular, lars is cool). nor the ridiculous beginner-friendly rage system.
its the bound, and by extension the length and amount of hits in a juggle combo. it sucks getting launched and carried accross the screen, bounced off the ground, carried some more into a wall and beaten on even more. sitting there taking it is boring. but even that's not the true reason this game sucks - its because performing those combos myself is boring. i launch someone on this game and completing the combo feels like a chore - hit, hit, hit, hit, bound, hit, hit, hit, wall, hit, hit, hit, chase along the floor.
its repetitive, not much fun and most importantly - it takes almost no skill. i have a 13 hit juggle combo with feng that i could teach my mother. it makes me sad. and seeing bound in tekken tag 2... i may even cry.
SephiVA, post: 6701107, member: 65221 wrote:
I must ask. I hated Tekken 6. Another guy posted quite well why, so I'll copy/pasta it (its also true):
So I must ask..are the juggle combos as pants on head retardedly long in Tag 2? Since apparently Bound is rearing its ugly head again...or should I continue to stick with T5DR?
FlyingWonkey, post: 6713329, member: 39147 wrote:
It's finally here.
Alisa is going to be a major asshole to deal with once again.
Da Stunna, post: 6703276, member: 17494 wrote:
Eh, I'm not feeling the 1vs2 and 1vs1 options they included. The former looks like it gives the solo character an advantage over the other two tagging, and the latter just makes the game look just like T6 (which looks boring after being spoiled with vids of Tag2).
I'd rather they included stuff like more stages, intros, winposes in line with the balance changes instead of two unneccessary game modes. As long as 2vs2 is the standard like how KOFXIII keeps it's standard of 3 on 3 over 1 on 1 then it's cool tho.
Juggle combos in TTT2 for the most part are the same length as they were in T6. Why would you expect anything shorter considering you have two characters to work with instead of just one now? Besides, because the lifebar gets bigger between every game you'll net the same amount of damage in one juggle in T6/TTT2 as you would in DR (which is why there are more hits to compensate).
And of course the bound mechanic is still there, otherwise they'd be taking a step back instead of progressing forward.
It's been tweaked a little bit to intergrate rather nicely within the game's system with how you can switch characters mid-combo and looks flashy to boot. In T6, it ultimately felt like a combo extender mechanic tacked on just to keep it from being just like DR, yet in this game it looks like a natural addition for how the game traditionally works.
Substansially long combos are in EVERY fighting game, so I don't get why only Tekken gets shit on for it.
SephiVA, post: 6732550, member: 65221 wrote:
YungKratos, post: 6733156, member: 10110 wrote:
Combo's in your mind should look like: Oh sweet whiff punish opportunity>Launch>Damage> Oki / setup.
Da Stunna, post: 6732790, member: 17494 wrote:
Yeah... no offense dude, but you're giving me that "juggling is cheap" vibe.
I mean I don't necessarily like how juggle combos is emphasized in 6, but that doesn't mean the spacing and strategy aren't completely neglected. I dont consider myself to even be that great at the game, yet the juggles dont really annoy me nearly as much as how easier it is for some characters to launch compared to others. I still think it's a good game even though I can understand how it rubbed some people the wrong way.
Staple combos in T6 only seem long when you've just got off the trails of T5DR or if you never really paid attention to the franchise before. Compared to all the 30 second Marvel 3 and BlazBlue bnbs, a 7-8 second T6 staple combo is hardly what I would call lengthy in this day and age. The bound mechanic itself isn't broken or unbalanced in any way, so it's fine.
And speaking of which, how is an opinion wrong? The hell? Taking out bound would have a step back because T6 without bound/rage = high-def rehash of T5. If you want to keep your series fresh and to keep people interested in it, you'll have to take chances and alter the system a bit. If the guys at Namco didn't add in new mechanics/properties/etc. for EVERY Tekken, people would have cried out "this is the same damn game as the last one!"
With how bound works now, you can do a Tag Assault to get your partner in for more damage + red life taken in exchange for your red life lost, or just do a solo combo with no tag for less damage to let one of your characters slowly regenerate health. So there's more strategy that can be applied to how you play. Tag Crashes can break up 50/50s after a wall combo which resets the situation.
But just watch some vids of the game in action and judge for yourself (try KimChangYang's channel). Chances are if you weren't feeling the juggle combos in T6, you won't feel them for Tag2.
therook, post: 6829992, member: 22236 wrote:
>_>' I want Kunimitsu to come back....to make legit Ninja team...
Psychoblue, post: 6976877, member: 4258 wrote:
roknin, post: 6976900, member: 51740 wrote:
I've gotta' say, Ogre is looking fucking boss.
Man... never have I wanted the fall to come so quickly. Right now, TTT2U can literally do no wrong for me (And hasn't so far!).
Just... waiting on that Kunimitsu confirmation.
Psychoblue, post: 6976909, member: 4258 wrote:
And we get the SFxT embargo lifted too this fall. I'm going to grab a vita and get SFxT for that while TUT2 becomes my main console game and SFxT transitions to my "on the go" game.
As for that Kunimitsu confirmation...
roknin, post: 6976963, member: 51740 wrote:
I'm planning to still play SFxT as well in the fall, but this will absolutely be my focus. Oh man, I haven't played Kunimitsu in so long, I've wanted to see her return, I'm so damn happy right now.
FlyingWonkey, post: 6838556, member: 39147 wrote:
Don't worry Heihachi's missing art piece is found. ^^
Psychoblue, post: 6977239, member: 4258 wrote:
Could you imagine if there was an SFxT AE that added Kunimitsu/Armor King, Jun/Lee, Karin/Dan (from the Nakahira mangas), and Mika/Alex!? 2012 would no longer be Armageddon, but the BEGINNING OF AN ERA OF AWESOME!!!!!
My birthday is in September, and between Kuni's return and the Vita 12, it shall be a fine month indeed.
OZleon, post: 6977898, member: 14806 wrote:
What's a great way to prepare for this game?
I occasionally stream so you can see how boring poking around in the memory is.
[8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games
jedpossum, post: 6980295, member: 17765 wrote:
I'm surprised that Devil wasn't part of the leak.
YungKratos, post: 6980280, member: 10110 wrote:
Go buy T6 now ( I rebought mine for 10 bucks off a guy in the trading thread) and play that shit. Tag2 is to T6 as Tag was to Tekken 3 they are the same game with some balance tweaks and obviously the addition of the tag mechanics. But other wise in terms of basic gameplay Tag2 is built within the T6 shell.
@roknin same goes for you if youre trying to focus on the game you can pretty much learn it now via T6
I wanna see the Tekken boards blow up for TTT2 sure there is the Zaibatsu but at this stage SRK is supposed to represent the greater community. I wanna see 3-D people out there thinking they cant get in on the exposure cuz Capcom doesnt make their game.
roknin, post: 6980670, member: 51740 wrote:
Oh I'm already there. :-p I just can't stand playing the game online (which is still ass), so I'll have to practice with a friend of mine locally and just do training mode stuff until TTT makes its grand entrance to the console world.
And I would love - LOVE - to see the Tekken community blow up here. Hell, I'd love to see that right now! I'll definitely be hanging around the Tekken boards here more (though I lurk Zaibatsu as well, have for years now).
YungKratos, post: 6980741, member: 10110 wrote:
Zaibatsu Is lovely for information the way its laid out though isnt to good for just general community bonding shooting the shit and all of the stuff that goes on here (SRK does have its own problems though) If they changed the Layout and promoted a lil bit more they'd be golden. Then again they dont have that EVO money backing them so easier said than done.
roknin, post: 6980766, member: 51740 wrote:
Not that I want to turn this into TZ vs. SRK, but I do agree.
YungKratos, post: 6982071, member: 10110 wrote:
Also I meant to reply to you earlier Devil will be in the game as his own character there was a japanese site that leaked it I'll post it as soon as I find it.
Psychoblue, post: 6989930, member: 4258 wrote:
Michelle, too, holy crap.
Lemres, post: 6990083, member: 34654 wrote:
I hope this Fight Lab mode in TTT2U is helpful, because the only Tekken I've ever played was T2 and T3 only because of emulators. But looking at all the returning characters, I'm so hyped for this game! It's gonna be my first competitive 3D fighting game. Hopefully Leo can fit into how I play!