I've ran some tests, and so far I've tested these mappings on 3 different keyboards, all regular USB types (Elephant Slim Keyboard, DELL and hp (last two are from school). For regular PS/2 keyboards, you can press any amount of keys you want simultaneously, so you guys don't need to read this. Back for USB keyboards, they all lock up the same, and I would assume so with other keyboards too, but I found the proper keys to map the buttons so you can initiate KKK, PPP, Grab, Focus, Taunt (not really needed), and even doing Juri's held kicks simultaneously with movement without any use of hotkey. Though there are some limitations still
ASD - left, down, right
Space - up
890 - lp, mp, hp
UIO - lk, mk, hk
As for the limitations, I haven't recorded any data on what works and what doesn't (keep note that you can still maneuver fine while holding these). I didn't really care much for holding normals as I don't use them much like Boxer, Juri or whoever else, but I'll mention a vague description of the limitations anyways:
Holding any 1 kick will let you do any 1 normal
Holding any 2 kicks will let you do any 1 normal except 1 or 2 normals, (maybe some will be unavailable, like mp and hp for example)
Holding 3 kicks will let you maneuver only
Same thing with the punches, but with the punches, you're allowed to press more than one normal simultaneously.
Big problem with Hakan though. I can't cancel the oil dive without the use of a PPP hotkey, so I set up the PPP hotkey with 7. Though the ex.oil shower can be cancelled using by pressing all the punches regularly, since you're not really holding any key when doing the shower.
I'm sure no one cares of how the keyboard works, so I won't bother explaining further. Just try the button mappings and see if it works for you. Sorry for Juri, and Boxer users who likes to hold those normals, you have some options but you're still limited a bit. Cody's fine I'm sure.
Here's a demo video of it. In the video, I used QWE as oppose to ASD, but I found out you can't hold some of the normals while maneuvering (like when using Juri or Boxer's). But if you use ASD, there's less limitations. Enjoy
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i use a regular usb keyboard and asdf/zxcv for lp,mp,hp,ppp/lk,mk,hk,kkk.
one particular issue is that if you press lp + ppp, it will cancel out the lp and only register mp&hp. it's very frustrating when trying to link normals or regular specials into ultra.
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0 • Off Topic Disagree Agree LikeE = Down
F = Right
Space = Up
Numpad 789456 = Attacks
Is the most "natural" keyboard setup I found.
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0 • Off Topic Disagree Agree LikeYeah I was thinking of buying the choco mini (only in jp though), it had full KRO support but oh well. This works for me so I'm happy.
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0 • Off Topic Disagree Agree LikeI use arrows, QWE (PPP), ASD (KKK) and 1,2,3 (taunt, PPP,KKK). For grapplers and charge characters, I prefer to use a stick, not just in SF4.
Some FG like Last Blade 2 and Vampire Savior are much easier with an arcade stick. Setting space for up will really disorganize my rhythm completely. I have to re-learn the keyboard this way. Far easier to use a stick or even a pad.
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0 • Off Topic Disagree Agree LikeHmm. I'd imagine grappler and charge characters would be easier execution wise when on a keyboard.
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0 • Off Topic Disagree Agree LikeEg using SFIII Chun-li or Alex with a keyboard almost obliterates their down-up charge moves, links and combos. Garou's Rock Howard loses a lot when played with a keyboard.
On the other hand Ibuki has some extra advantages in anti-air attacks with a keyboard. it depends on the character really.
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree LikeAnd the depressing part - definitely more than 1000 hours in the game (since vanilla) and have'nt played on stick since SF2 (more accurate - MK4 I think) arcade times or so :( - entered one tournament recently, borrowed a stick and lost pretty miserably to some average player, not performing even any specials consistently :(. Is there any way to connect keyboard to console...? I should buy a stick probably...
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0 • Off Topic Disagree Agree LikeI'd buy a hitbox too if it direction buttons werent on the left side, making it even harder to learn than a stick. Instead I'll invert the stick controls so as to be used with right hand, while attack buttons with left hand. Left hand is not suited for holding the stick.
they are easier to do perhaps but performing combos with charge characters requires extra effort with a keyboard. You have to press one button out of 4 that blocks the rest of the movements. With a stick you press a direction while being able to buffer more moves by moving it a little diagonally down and then up or front. it is not easy but far easier than with a keyboard. Or to put it better, it is more difficult than it is worth.
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0 • Off Topic Disagree Agree LikeStill not sure what you mean. You mean the keys lock up for you when it has 4 keys pressed simultaneously? The format I have lets me have atleast 5 or 6 simultaneously, besides you don't need that many do you to perform charge moves while doing combos. It's just holding two directions at the same time and some normals. And it's not like holding juri's kicks at all so I don't see that a problem for charge characters.
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0 • Off Topic Disagree Agree Likethe problem is not so big in SF4 but it can be in other fighters in Finalburn and MAME, particularly in d/u charge moves, but also charge db, then df,db, up and attack.
Eg I tried playing following characters:
Akari (The Last Blade 2)
Chun-li,Alex (Third Strike)
Tila (Breakers Revenge),
BBHood (Vampire Savior)
Blue Mary, Leona (KOF98)
Iggy (Jojo's Adventure)
in those cases, playing charge characters on a stick is much more easier than on a keyboard for d/u.
Playing Last Blade on a keyboard limits the game a lot. But Akari seems to be the most affected. Combining Astro-revolve with Tenmon Kakageshi Tenshin or Tenmon Tezuru Hokuto (meaning D/U + C followed by D/U + B or A) during a combo is very difficult with a keyboard, especially for fast matches. try doing a combo and combine it with Astro-revolve. It is too difficult.
Same thing with Third Strike. Linking Bird Kick with Kikosho or other hits seems very limiting on a keyboard.
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0 • Off Topic Disagree Agree LikeOhhh sorry I forgot you're not using the Hitbox format. Yeah I used to play WASD for my arrows back then, and yeah now i can understand you. You really do need extra effort on that, but after switching the up to the space bar everything is alot easier now. Might as well put those thumbs to use, it doesn't take long to adjust. It's weird but it just feels like a jump button, and it feels natural when you try it out. Give it around a couple of minutes and you might get used to it already, took me 10 mins until I could do 8/10 chicken wings on sf2, and those are strict timing.
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0 • Off Topic Disagree Agree Likehttp://www.youtube.com/watch?feature=iv&annotation_id=annotation_903300&v=Jbt3Bz68V5Y&src_vid=SqTLGoMjLkA#t=1m12s
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0 • Off Topic Disagree Agree LikeY, U, I, O = [lp + Mp + FP], lp, mp, fp
H, J, K, L = [lk+ Mk + HK], lk, mk, hk
B = Grab aka lp + lk
N = Focus
This is my setup, works great, and you can do everything a lot easier than the setup above.
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0 • Off Topic Disagree Agree LikeQ W E - LP MP HP
A S D - LK MK HK
I've used this since forever on pc fighters. Am I the only one who uses arrows for moving?
By the way, USB limit for silmultaneous keyboard presses is 6 + modifier, PS/2 is NKRO. I've noticed the problem with doing EX moves/Ultras without shortcuts is not with the keyboard unable to read all the inputs, but with the design of the keyboard. I can do ultras and ex-moves no problem with a "flat" keyboard (Logitech Classic Keyboard 200) but with a traditional "staired" keyboard (SteelSeries 6GV2, Q-pad MK-50, Logitech Deluxe 250 keyboard) my ex moves and ultras drop frequently. I can do throws, taunts, focus attacks and whatnot with my above key configuration 100%, no drops on both types of keyboards. There's just something about the design of the "stair" keyboards that drop the inputs, might wanna try switching to a flat one if you have similar problems.
YouTubes: ERUTROTSINEP
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0 • Off Topic Disagree Agree LikeI use arrows too. I agree with what you mention. Had the laptop keyboard more than a 2 button limit it would have been perfect. Mainly because of the shorter keystroke travel distance. The Logitech G510 keyboard suffers from that. but regarding other genres like FPS and platformers where you have more issues with directions and screen position than FG, it is better
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0 • Off Topic Disagree Agree Likehttps://twitter.com/helhelhelhelo
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0 • Off Topic Disagree Agree Like-WASD for movement (I like to use the space bar as an extra up in games that allow multi-key binding)
-numpad 1-6 for attack buttons, numpad plus for 3P, numpad enter for 3K, numpad 7 for throw, numpad 8 for focus, numpad 9 for taunt
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0 • Off Topic Disagree Agree Likeusing PPP and KKK for EX-moves are good choices, but what happen if you play Seth, Gen or Akuma?
Play a good keyboard and feel the different. Plinking, Double Plinking, Plink Select and press 3-4 attack button at once without a prob.
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0 • Off Topic Disagree Agree Likeuio - punches
jkl - kicks
h - 3K
space - 3P
e - throw
n - focus
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0 • Off Topic Disagree Agree LikeIt fucking hurts man, and I can't do shit. Need to grind through it I guess.
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0 • Off Topic Disagree Agree Likeif you hold down PPP, and then press any punch, that punch will be cancelled out
PPP + LP = MP+HP
PPP + MP = LP+HP
PPP + HP = LP+MP
i use it to avoid unwanted teleports/ultras, since i can't consistently do PPP manually otherwise
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