Skullgirls Bugs & Glitches Thread - Check First Post

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  • evilbenevilben Morally Disinterested Joined: Posts: 292
    mike posted this on dust loop, i think it answers your issue Age_of_Fools

    "However, hitting with a projectile after the character is no longer the point counts as your assist call, even if they were the point when they created it, same as MvC2. An easy test there is Parasoul combo to LK Napalm Trigger xx Sniper shot vs standing, DHC to Cerebella throw whiff. If you DHC before the shot hits, it will use up your assist call...afterward, and you still get one. Or if you use MP Napalm Shot to Sniper DHC after the shot hits, you can see that you get an assist call to use until the tear OTGs them and uses it up.

    Hope that makes sense."
    Mike_Z wrote:
    (You people and your "waaa waaa charge character waaa". I ought to go change everyone to charge characters...)
    We're well aware of the Japanese situation, and are working to rectify it.
  • Age_of_FoolsAge_of_Fools Joined: Posts: 706
    Odd, glad it's known/intentional.
    Beginner's Guide to Cerebella
    Cerebella mixup video
    XBL: Age of Fools [Cerebella/Double/Parasoul/Painwheel]
    "i mean look the length of your post…" -Dime X
  • FishyFishy Tisk Tisk, Loox Like We'll Have To Operate~ Joined: Posts: 175
    I'm Not Dead, Juss Dormant~

    I Still Ruv You, Mike_Z & Thanks For Busting Ass~

    GET HYPE FOR THE PATCH~
    Get Real, Get Skullgirls~
  • Age_of_FoolsAge_of_Fools Joined: Posts: 706
    Found a display glitch during the tournament today. During character select I pressed the back button to deselect Parasoul, at the same time the other play brought up the button config window. My two selected characters remained in front of the button config window until the window was closed.
    Beginner's Guide to Cerebella
    Cerebella mixup video
    XBL: Age of Fools [Cerebella/Double/Parasoul/Painwheel]
    "i mean look the length of your post…" -Dime X
  • ToodlesToodles da Fetus of Gawd! Joined: Posts: 10,778
    Console : PS3
    Console model : One of the newish slim models
    Hard drive size : 120 or 250 GB model I think.
    Game mode glitch occurred in : online versus unranked
    Team and assists you used (if you remember) : No idea
    Team and assists opponent used (if you remember) : Solo Val
    Stage being played : Multiple; autumn neighborhood stand and Marie stages for certain. Versus play used 'random' set stage.
    Type of glitch : UI/video overlay
    Other :

    20120605013455.th.jpg
    20120605013755.th.jpg
    20120605013801.th.jpg

    Some during the matches, definitely NOT on the first match, the number 15 displayed in the middle of the screen and remained there. Number remained on the screen through two matches, the interim 'waiting for opponent' loading messages, and even remained over top the main menu when I exited out. Numbers did not move or go away until the game was existed through the XMB.
  • JontlemenJontlemen Joined: Posts: 6
    OK, gonna make it look all official

    Console : 360
    Console model : 360 core or pro I don't recall
    Hard drive size : 20 GB
    Game mode glitch occurred in : All
    Team and assists you used (if you remember) : Any
    Team and assists opponent used (if you remember) : Any
    Stage being played : Any
    Type of glitch : Gameplay

    Characters cannot backdash out of preblock when using 2 punches to dash (at least when using a shortcut button, it was hard to tell when doing it manually was me missing the timing or the glitch). Still works if you press back twice.
    I've asked Mike Z twice (once on these forums and once on a Q&A) and was given the impression that you should be able to do it.

    It's easy enough to test yourself so long as you have 2 controllers.
    Pick your characters and have the training dummy be Painwheel, go to a corner and try to backdash after her J.HK. You should see your character throwing out the lightest punch you pressed/ have bound.
  • Mike_ZMike_Z Defender of the Night Joined: Posts: 2,165
    These are bug reports for the patched version of SG you brought. I forgot to tell you about one while I was playing earlier, and then discovered another while you were elsewhere.
    The training mode menu gets a bit funky when you try to continue going down for the wrap around. This is during the actual training gameplay. Not sure if it happens during the setup window before it. Neglected to test for that.
    Yeah, we know something's busted when you move a menu down the first slot. Thanks!
    I had the world's oldest signature so I replaced it with this.
  • Age_of_FoolsAge_of_Fools Joined: Posts: 706
    is this normal? http://www.youtube.com/watch?feature=player_detailpage&v=loHOg86Yg8k#t=814s

    I know that level 3 acts strangely on assists.
    Beginner's Guide to Cerebella
    Cerebella mixup video
    XBL: Age of Fools [Cerebella/Double/Parasoul/Painwheel]
    "i mean look the length of your post…" -Dime X
  • evilbenevilben Morally Disinterested Joined: Posts: 292
    it also stops if you kill the person mid super. i am guessing thats what happened.
    Mike_Z wrote:
    (You people and your "waaa waaa charge character waaa". I ought to go change everyone to charge characters...)
    We're well aware of the Japanese situation, and are working to rectify it.
  • Mike_ZMike_Z Defender of the Night Joined: Posts: 2,165
    OK, gonna make it look all official
    Characters cannot backdash out of preblock when using 2 punches to dash (at least when using a shortcut button, it was hard to tell when doing it manually was me missing the timing or the glitch). Still works if you press back twice.
    Fixed for the patch, was mistakenly not allowed on the ground. Thanks!
    I had the world's oldest signature so I replaced it with this.
  • guitalex2007guitalex2007 Joined: Posts: 3,025
    I JUST a few days ago made it so Double's taunt is run-through-able, because it wasn't even when she didn't exist anymore, I guess I can do it to everyone else.
    If you hit the assists, do they stop being run-through-able?

    I don't know if this will make a difference.
    Ms. Fortune is great. Everybody likes a little head action every now and then.
    Stream here! Follow @guitalex on Twitter for stream updates!
  • Mike_ZMike_Z Defender of the Night Joined: Posts: 2,165
    Yes, they become solid again.
    I had the world's oldest signature so I replaced it with this.
  • OmniSScytheOmniSScythe Something else Joined: Posts: 689
    Is Fortune's head being allowed to move during Valentine's counter super intentional? It's seems really out of place.

    Same with the head being able to attack before Fortune actually get on the stage.
  • severinseverin customest user title Joined: Posts: 419
    Is Fortune's head being allowed to move during Valentine's counter super intentional? It's seems really out of place.

    Same with the head being able to attack before Fortune actually get on the stage.

    probably one of those things similar to peacock being able to control item drop during super counter

    the head being able to move immediately was intentional iirc
    words
  • Mike_ZMike_Z Defender of the Night Joined: Posts: 2,165
    Oh hey, those are both fixed - she can no longer move the head, and Peacock's item drop goes away since the counter is basically 'getting hit'.
    I had the world's oldest signature so I replaced it with this.
  • VulpesVulpes No. Joined: Posts: 3,678
    Is the "she can no longer move the head" only directed at the vs. Vals super, or also at the Tag in?
    Why.
  • Mike_ZMike_Z Defender of the Night Joined: Posts: 2,165
    The super. The tag in is intentional, but I may look at it again.
    I had the world's oldest signature so I replaced it with this.
  • VulpesVulpes No. Joined: Posts: 3,678
    If one were to ask me, I'd keep it the way it is. Fortune seems to be hit by the patch the hardest + is a fucking good solo character so some incentive to put her in a team is neat.
    Why.
  • GHNekoGHNeko SYMPTONS INCLUDE RESETS, TICK THROWS & INPUT LAG Joined: Posts: 622
    If one were to ask me, I'd keep it the way it is. Fortune seems to be hit by the patch the hardest + is a fucking good solo character so some incentive to put her in a team is neat.

    As much as I dislike Solo Fortune, I'm against removing any reason to keep a character solo. I'd like for there to be more reasons to play Solo than less
  • DravidianDravidian He who is CAT Joined: Posts: 702
    I didnt see one like this so here goes.

    Console : PS3
    Console model : Slim
    Hard drive size :250
    Game mode glitch occurred in : Training
    Team and assists you used (if you remember) : Peacock(throw), Filia(Updo hp), Cerebella(tumbling run hk)
    Team and assists opponent used (if you remember) : Ms Fortune(head), Parasoul(egret charge), Painwheel(c.hk)
    Stage being played :Training room (room with teacher)
    Type of glitch : Gameplay
    Other :

    I was trying out button combinations for my combos so I can call assist ans do specials simultaneously. I switched to filia and called Cerebella while throwing (if throw misses then cerebella could push opponent away in some circumstances and give me time to recover). The buttons I used were lp, lk,and mk. Filia does her throw attempt but cerebella only came in did her taunt and left.

    I tried all line up combinations but for some reason this never happened when Peacock was on point. If Filia or cerebella were on point, then the called character would only do a taunt and leave.
    PSN:NeoDeoN; CapcomUnity:Steelballed Dravidian; Tales forum: Dravidian
    Fighting Games I'm playing: UMVC3, SCV, SFIIIOE, and Skullgirls
  • Jet Set DizzyJet Set Dizzy Night of the Defender Joined: Posts: 2,270
    I didnt see one like this so here goes.

    Console : PS3
    Console model : Slim
    Hard drive size :250
    Game mode glitch occurred in : Training
    Team and assists you used (if you remember) : Peacock(throw), Filia(Updo hp), Cerebella(tumbling run hk)
    Team and assists opponent used (if you remember) : Ms Fortune(head), Parasoul(egret charge), Painwheel(c.hk)
    Stage being played :Training room (room with teacher)
    Type of glitch : Gameplay
    Other :

    I was trying out button combinations for my combos so I can call assist ans do specials simultaneously. I switched to filia and called Cerebella while throwing (if throw misses then cerebella could push opponent away in some circumstances and give me time to recover). The buttons I used were lp, lk,and mk. Filia does her throw attempt but cerebella only came in did her taunt and left.

    I tried all line up combinations but for some reason this never happened when Peacock was on point. If Filia or cerebella were on point, then the called character would only do a taunt and leave.
    Not a bug. Whiffing a throw counts as getting hit when it comes to calling an assist so they will just taunt as if you had been hit. It's known and intentional.
    "No, that's the extent of my knowledge. I just smash the keyboard with my elbows for a few hours a day and somehow this game happened."- Mike Z
  • DravidianDravidian He who is CAT Joined: Posts: 702
    Not a bug. Whiffing a throw counts as getting hit when it comes to calling an assist so they will just taunt as if you had been hit. It's known and intentional.
    Thanks. I honestly didnt know, so I sorry for wasting the time of anyone who read that.
    So, essentially, he purposely prevented people from making throw attempts safe......sigh, ok, Mike. I'll trust you on that. I have no intentions of claiming that allowing me to do what I wanted would not have dire ramifications in the future so I'll deal with it by learning some other tech.

    But....why is peacock allowed to do it? Is it because her throw is slower(I know it is slower but longer) so she doesnt whiff the throw until the assist has already started?

    Would that be considered a glitch then? Or perhaps mike allows her to do it because of her weaker options at close range?
    PSN:NeoDeoN; CapcomUnity:Steelballed Dravidian; Tales forum: Dravidian
    Fighting Games I'm playing: UMVC3, SCV, SFIIIOE, and Skullgirls
  • MeteoritesMeteorites Joined: Posts: 4
    Will the new patch fix the glitch where if you click "play again" too fast, you'd end up going back to the main menu? Myself and several other people have experienced the glitch (yes, I'm sure neither of us press the "return to menu" option).
  • DravidianDravidian He who is CAT Joined: Posts: 702
    Thanks. I honestly didnt know, so I sorry for wasting the time of anyone who read that.
    So, essentially, he purposely prevented people from making throw attempts safe......sigh, ok, Mike. I'll trust you on that. I have no intentions of claiming that allowing me to do what I wanted would not have dire ramifications in the future so I'll deal with it by learning some other tech.

    But....why is peacock allowed to do it? Is it because her throw is slower(I know it is slower but longer) so she doesnt whiff the throw until the assist has already started?

    Would that be considered a glitch then? Or perhaps mike allows her to do it because of her weaker options at close range?
    Anyone? I'd really like to know why Peacock can do this. I play her so I'm happy, but some knowledge could potentially help me play better with her.
    PSN:NeoDeoN; CapcomUnity:Steelballed Dravidian; Tales forum: Dravidian
    Fighting Games I'm playing: UMVC3, SCV, SFIIIOE, and Skullgirls
  • SRKmindSRKmind Joined: Posts: 57
    yeah, so peacock sometimes says "Test your strength!" when doing j.LK

    Which should really only come out with j.LP because of the whole hammer joke.

    C/Low, Infrequently :P
  • Age_of_FoolsAge_of_Fools Joined: Posts: 706
    Well I'm puzzled by this one, since I thought I understood IPS now.



    I thought that the second c.LP counts as a restand which would make the subsequent hits stage 4, but obviously that's not what's happening?
    Beginner's Guide to Cerebella
    Cerebella mixup video
    XBL: Age of Fools [Cerebella/Double/Parasoul/Painwheel]
    "i mean look the length of your post…" -Dime X
  • OneSanitariumOneSanitarium BASARA Joined: Posts: 1,485
    Well I'm puzzled by this one, since I thought I understood IPS now.



    I thought that the second c.LP counts as a restand which would make the subsequent hits stage 4, but obviously that's not what's happening?

    I thought stage 4 was there just for the restand hit to be honest.
  • Age_of_FoolsAge_of_Fools Joined: Posts: 706
    No, because parasoul has a combo where she gets a full chain in stage 4
    Beginner's Guide to Cerebella
    Cerebella mixup video
    XBL: Age of Fools [Cerebella/Double/Parasoul/Painwheel]
    "i mean look the length of your post…" -Dime X
  • TheBlackHombreTheBlackHombre Aesthetic Joined: Posts: 1,672
    I am wondering if you guys could help me. I redownloaded Skullgirls about a week ago and started it up today (the last time I played it was about 2 weeks after launch), I had family over and my little cousins wanted to play my xbox so I launched skullgirls. And it took forever before we were able to play, Even going back to the main menu took forever. I know the loading issue is known around here (I don't know much about it, so sorry if I'm another person reposting this), but is there anything I can do to my xbox settings to speed up the game's loading?

    I have an older xbox (doesn't even have an HDMI port) and the game is running from my HDD if it helps at all.
  • SamrockSamrock right on. Joined: Posts: 17
    I am wondering if you guys could help me. I redownloaded Skullgirls about a week ago and started it up today (the last time I played it was about 2 weeks after launch), I had family over and my little cousins wanted to play my xbox so I launched skullgirls. And it took forever before we were able to play, Even going back to the main menu took forever. I know the loading issue is known around here (I don't know much about it, so sorry if I'm another person reposting this), but is there anything I can do to my xbox settings to speed up the game's loading?

    I have an older xbox (doesn't even have an HDMI port) and the game is running from my HDD if it helps at all.

    My understanding is that if you re-redownload it it will have a chance of working as normal again.
  • guitalex2007guitalex2007 Joined: Posts: 3,025
    This glitch I just found last night. I'm not sure if everyone can do it.

    Console: PS3
    Characters: Peacock/anyone, although maybe it works with everyone

    As it turns out, I do big bomb, combo into super hoping the big bomb will explode. Now, I was trying to DHC out so the explosion would hit with 80% scaling because of the DHC, possibly into a blockbuster with initial invincibility so I can keep the combo going. In my case, it was Fortune but the other character is irrelevant.

    The problem is that while I was trying it I was actually off by a few frames and got hit by the bomb. However, I was able to DHC after getting hit out of Argus Agony.

    I think characters can DHC out during the counter hit's hitstop.

    Now this may not be something enormous, but with bomb, if bomb kills as you're DHC'ing, you lose the meter, the partner comes out and starts the super... but then jumps out and you lose the meter :(

    Looks really odd.
    Ms. Fortune is great. Everybody likes a little head action every now and then.
    Stream here! Follow @guitalex on Twitter for stream updates!
  • guitalex2007guitalex2007 Joined: Posts: 3,025
    No, because parasoul has a combo where she gets a full chain in stage 4
    I think what's happening there is that the stage 2 combo was the one that did the restand, not the c.LP.

    Thus this happens: you do stage 2 combo chain, then the opponent is in the air for a bit and lands again, then you start a separate chain which jumps past the stage 3 only because the opponent left the ground already. Odd.

    I suppose the easy answer is do s.HP instead. Since the opponent doesn't leave the ground, stage 3 isn't skipped.
    Ms. Fortune is great. Everybody likes a little head action every now and then.
    Stream here! Follow @guitalex on Twitter for stream updates!
  • Age_of_FoolsAge_of_Fools Joined: Posts: 706
    Just saw a weird thing on stream, Cerebella level 3 hitting Valentine (with Parasoul's napalm pillar assist a bit behind her). Val was using j.hp. It wall-bounced Val, but staggered Parasoul.
    Beginner's Guide to Cerebella
    Cerebella mixup video
    XBL: Age of Fools [Cerebella/Double/Parasoul/Painwheel]
    "i mean look the length of your post…" -Dime X
  • Mike_ZMike_Z Defender of the Night Joined: Posts: 2,165
    But....why is peacock allowed to do it? Is it because her throw is slower(I know it is slower but longer) so she doesnt whiff the throw until the assist has already started?
    If you look at the patch notes, some characteres have:
    - Ground- and air-throw whiffs no longer cancel assist calls, like everyone else.

    Yes, it was originally intended for everyone to work out this way, however it was forgotten for some characters and for others it refused to work properly, so the restriction has been dropped entirely.
    Will the new patch fix the glitch where if you click "play again" too fast, you'd end up going back to the main menu? Myself and several other people have experienced the glitch (yes, I'm sure neither of us press the "return to menu" option).
    Actually, it might. We didn't test this specifically since I didn't know about it, but we did fix some timing issues with the MP post-match menu.
    This glitch I just found last night. I'm not sure if everyone can do it.
    Neat! Just tested this, still in the patch version (^.^) but it's only on the exact frame you get hit. And it doesn't seem to cost you the meter for the DHC if the super doesn't actually come out....
    I had the world's oldest signature so I replaced it with this.
  • Age_of_FoolsAge_of_Fools Joined: Posts: 706
    Last night I was playing an online match and there was a disconnection just as some move hit, the game froze and then flashed white to game to white to game very quickly, in a manner that I think would be dangerous for epileptics.
    Beginner's Guide to Cerebella
    Cerebella mixup video
    XBL: Age of Fools [Cerebella/Double/Parasoul/Painwheel]
    "i mean look the length of your post…" -Dime X
  • Uncivilized ElkUncivilized Elk Joined: Posts: 713
    Last night I was playing an online match and there was a disconnection just as some move hit, the game froze and then flashed white to game to white to game very quickly, in a manner that I think would be dangerous for epileptics.

    That's intentional...

    >_>

    <_<
    PSN: Uncivilized_Elk
  • Mike_ZMike_Z Defender of the Night Joined: Posts: 2,165
    Last night I was playing an online match and there was a disconnection just as some move hit, the game froze and then flashed white to game to white to game very quickly, in a manner that I think would be dangerous for epileptics.
    There isn't a lot we can about this, unfortunately. I do turn off screen flashes upon disconnect, but if GGPO chooses to try to re-simulate the first frame of a flash over and over there's no way to stop ittttttttttttttttttt........
    I had the world's oldest signature so I replaced it with this.
  • TheCrabShackTheCrabShack Joined: Posts: 1
    Apologies if this has been covered before, but here goes...
    I'm unable, after multiple attempts, to get a game online. I'm on a PS3, I go to Versus -> Quick Match -> Region, Europe, Search Region, Any -> It initializes, finds a room/opponent then progresses to the Character Select screen. I select 'One Very Powerful Character' then the chosen palette option. After both me and my opponent have selected character/s and palettes it will freeze requiring a hard shut down. This happens 100% of the time, I have tried getting into games 10-12 games now and it has happened every time.

    EDIT: I've researched this further online since posting and I understand there are unresolved cross-server problems that prevent people from playing. I guess its just a case of waiting until the cause is discovered.
  • RussaiRussai A Debby Downer Joined: Posts: 342
    EDIT: I've researched this further online since posting and I understand there are unresolved cross-server problems that prevent people from playing. I guess its just a case of waiting until the cause is discovered.
    The cause has been discovered and fixed! Hang tight for a few weeks and it'll be sorted out in the upcoming free patch.
    Launch party erry day
    Russai.deviantART.com
  • Mike_ZMike_Z Defender of the Night Joined: Posts: 2,165
    Oh, we knew what the cause was immediately - the EU and US releases aren't the same version of the code. :^P
    This problem was the initial reason for beginning work on the patch...so...my apologies that it's been several months? Eh-heh.
    I had the world's oldest signature so I replaced it with this.
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