i just checked out this thread
and came across a nice idea because most of the guys in the thread would prefer a new title over another "rebalance" of the current game.
So i made some thoughts about a potential sf5 title and wanted to share it with you and get your ideas or wishes too.
4x Classics (Ryu, Blanka, Dhalsim, Zangief)
2x Turbo (Cammy, Feilong)
5x Bosses (Bison, Vega, Sagat, Balrog, Akuma)
5x 3rd Strike (Alex, Oro, Dudley, Yun, Elena)
4x Alpha (Birdie, Charlie, Rose, Karin)
2x SF4 (Juri, Rufus)
cant really come up with anything equally useful as Focus Attack..
but I find Parry to be a really interesting Mechanic, SFxTs mechanic of "breaking attacks" via Ex Move / launcher is kind of interesting..
I would prefer an ability to cancel your own blockstun or avoiding hits to counter directly..
Something like mp+mk makes lower body hitbox disappear for a split second and hp+hk makes upperbody hitbox disappear for a splitsecond (not
long enough for a projectile to pass through).. the later one would make it easier to develope "good" anti air moves, because you can basically avoid and punish reckless jump ins that way by pressing hp+hk and then a decent move to punish the air move. Only usable when the hit would confirm, just like you can cancel focus attack with taunt but only if done in the very first frame s + absorb activation. Character should blink just like in 3rd strike
This is by no means final, i would like your ideas about it ^^ or even other mechanics.
to keep things short, bigger than Super Turbo and tighter than SSF4 window ..
dont really care.. just stricter than current SSF4..*
plinking still possible
hold and release to perform special move still possible
*(probably my own mistake but everytime I play hakan and go from block into qcf+p a freaking 360 grab is the result because I trained myself to press up-forward as the last direction to prevent srk type of moves to come out.. just to avoid that srk shortcut crap. would also help to gain a better execution for everyone).
I liked the ink costumes of the ssf4 characters.. maybe the whole design in that fashion but done in a way that you wont get eye-cancer from playing for more then 1 hour..
Arcade Mode (10 fights, 2 bonus stages, first after 3 fights, second after 7 fights)
Versus Mode (Player vs Player, Team Battle, Tourney Mode*
Online Mode (Ranked Match, Endless Match, Championship Mode**
, Team Battle, Ranked Team Battle(fixed team), Replay Mode)
Trial Mode (SF4 Style.. inputs also on the screen, not via select button as currently, starts with real combos instead, because of tutorial mode)
Tutorial Mode (how to perform: Special Moves, Throws, basic normal move combos)
Rankings (Ranked Matches, Ranked Team Battles, Championsship Ranks)
* Tourney Mode:
- selectable Playernumber from 4 up to 16 or 32 (?)
- selectable type of tourney (Winner / Loser Bracket, Instant elimination, etc)
** Championship Mode:
just like SF4, a lot of people enjoyed it and it would give people an alternative for ranked matches
completely seperated from ranked points
.. and just some additional stuff about my thoughts for some things
I just wanted to make it really varied and avoided too much shotos on purpose.. thus no Ken, Sakura, Oni, Evil Ryu, Dan, Sean, "insert random shotoclone)
Ranked mode pretty much the same as it is now, a lot of people enjoy it the way it is.. maybe just tweak the point gain/lose a little*
Championship mode was also pretty popular when it was introduced in sf4 .. even though it seperated the players :/ well, i liked the feeling to play against equal or almost equal enemies.
*the hell is wrong with this system .. player A (0 bp) fights player B (4000 bp).. player A wins and player B loses like 7-8 bp while player A gains about 80 points.. seems kind of strange to me.. but once player B reaches higher ranks like 5000-10000 points he loses big.. -100 bp for example, i dont see any logic there, should be equal lose and gain, one loses 80, other gains 80.. but again, just my thoughts
So.. finally finished reading all that stuff, congrats and thank you :P
feel free to post your ideas or changes to my stuff.