An Irish Bar Fighter
-Red Hair
-Scruffy red beard
-Flannel shirt
-Jeans
-He has 1 bad eye and always squints
-Face Turns red when his health meter goes down
My only idea for SFV is that it doesn't come out too soon. And that Capcom should try their very hardest to do the game right, THE FIRST TIME, like in the old days. I'll leave the rest of the ideas up to them...like in the old days.
My only idea for SFV is that it doesn't come out too soon. And that Capcom should try their very hardest to do the game right, THE FIRST TIME, like in the old days. I'll leave the rest of the ideas up to them...like in the old days.
World Warrior
Champion Edition
Hyper Fighting
New Challengers
Super Turbo...
5 versions...
(And if you REALLY want to get technical, add in Hyper Anniversary & HDR)
My only idea for SFV is that it doesn't come out too soon. And that Capcom should try their very hardest to do the game right, THE FIRST TIME, like in the old days. I'll leave the rest of the ideas up to them...like in the old days.
LMAO, is clear that you know little about the good old days if you think that capcom did their games right the 1st time, in fact considering their track record, SF4 is the first time that they did their game as close as they wanted in the 1st iteration
My only idea for SFV is that it doesn't come out too soon. And that Capcom should try their very hardest to do the game right, THE FIRST TIME, like in the old days. I'll leave the rest of the ideas up to them...like in the old days.
World Warrior
Champion Edition
Hyper Fighting
New Challengers
Super Turbo...
5 versions...
(And if you REALLY want to get technical, add in Hyper Anniversary & HDR)
New Generation
Second Impact
Third Strike
Third Strike with the fixes on the unblockables (Dreamcast version, which also got an arcade release)
The fuck you talking about? 3 at the most? No Street Fighter game got ONLY 3 versions, except the Movie which only had 2 and the original, which had 1. EX even saw five, being
EX
EX+A
EX2
EX2+A
EX3
And again, I could get technical and toss around that the console versions are different, as in this generation, the console versions are NOT different.
Then that's putting 5 versions of Alpha 2/gold and 4 versions of Alpha 3 (PSX).
An Irish Bar Fighter
-Red Hair
-Scruffy red beard
-Flannel shirt
-Jeans
-He has 1 bad eye and always squints
-Face Turns red when his health meter goes down
lol
I'd play him! whiskey power up
www.playthirdstrike.com
smgdesu: if you want to be top player you should eat hella ramen
smgdesu: all top players like ramen
Your signature has been modifed, please read the rules.
An Irish Bar Fighter
-Red Hair
-Scruffy red beard
-Flannel shirt
-Jeans
-He has 1 bad eye and always squints
-Face Turns red when his health meter goes down
lol
Isn't there a dude like that in Gief's stage for SF4?
New Generation
Second Impact
Third Strike
Third Strike with the fixes on the unblockables (Dreamcast version, which also got an arcade release)
The fuck you talking about? 3 at the most? No Street Fighter game got ONLY 3 versions, except the Movie which only had 2 and the original, which had 1. EX even saw five, being
EX
EX+A
EX2
EX2+A
EX3
WHAT? SFA1, 2, and 3/SFIII NG, SI, 3S and all those EXs aren't updates. Their different games, SEQUELS to the previous game in the SERIES. That's like saying Vampire Savior is a Vampire Hunter Update, or that MVC2 is an update to MVC1. Idk why people give SF this special treatment
You just showed me...
Street Fighter Alpha SERIES
-Alpha = 0
-Alpha 2= 1 update
-Alpha 3 = 0 (how do handheld exclusives count as legitimate updates?)
Street Fighter III SERIES
- New Generation= 0
-Second Impact= 0
-Third Strike = 1
Not even gonna bother with the Street Fighter EX SERIES. No body cares about those games. lol
M1x4H speaking the truth. Capcom always has been a dirty ho.
I think it would be much more fun if a new SF game plays similar to SF2 (HF or ST). Playing a SF2 clone with the amount of new players the scene has now, would be quite fun. Just add like 20-30 new characters on top of the existing ST cast of characters, and use 3D cel shading to give the game a look and feel as if it is using sprites.
Since they're sticking to 3D models why not high-res 3D models? Really good 3D models like Viruta Fighter 5 or Soul Calibur 4? I want to see a photo-realistic look for these characters as opposed to this comic/pseudo 2D/anime look that just doesn't look right. Let's have crazy attention to detail as well. Like their faces getting black and blue and getting a broken nose. Their clothes get torn and dirtied. Their hair gets frizzled and loses shape. You can see them break a sweat. Etcetera.
Pointless aesthetics though they may be it would be nice to see a next gen fighter achieve something only attempted by Art of Fighting. * Correction: MK9 does something like what I suggested.
Like I said before, how about a story that makes sense? Nothing retarded or just to be kawaii wacky Japan bullshit that doesn't make any sense. A more serious tone ala 3rd Strike would be welcomed.
Gameplay-wise. No easy reversals, no ultras, no comeback mechanics and no input shortcuts. I don't know about parries. But I would like to see the return of 3 selectable supers per character and taunts that had gameplay effects. It must have two button throws.
Uses GGPO. And is released on Steam with SteamWorks as opposed to GFWL.
Characters... I say 4 per series make a return. So 4 from SF2, Alpha, 3S, and SF4. So 16 characters right there. The other half of a cast of roughly 32 should be made up of new faces. Ideally, a character ripping off Sonny Chiba from the original The Street Fighter movie to FINALLY tie the series in with the original movie.
About the difference between an update and a sequel.
This man is fucking BRILLIANT!!! I knew I wasn't crazy! 2 things I wanna address,
1.)Notice that after all the SFII releases, no 2d fighter even came close to doing that good again. Except for Mortal Kombat. 2D fighters started on a decline; the games got better but less people played them. And it was bummer.
Fast foward to SFIV, it's happening again.
2.)Capcom, with the Street Fighter series, spoiled Street Fighter fans. If the game does not look completely different and does not play drastically different at the same time, it's not a sequel.
I'm not entirely sure why games like VSav or MVC2 are called sequels while 3S and Alpha 3 are called "updates". More characters, large additions and changes to mechanics and characters, new stages, new music, new story, etc...
How the fuck is Chrono Phantasm (a game I also see as a legitimate sequel) a sequel to BB:CS Ex, but 3S is not a sequel to 2nd Impact? "Dat shit cray."
Post edited by Keepin'em Honest on
"Clearly, the fighting games you play must suck, you spend so much time hatin on everyone else's rather than playing them!"
New Generation
Second Impact
Third Strike
Third Strike with the fixes on the unblockables (Dreamcast version, which also got an arcade release)
The fuck you talking about? 3 at the most? No Street Fighter game got ONLY 3 versions, except the Movie which only had 2 and the original, which had 1. EX even saw five, being
EX
EX+A
EX2
EX2+A
EX3
WHAT? SFA1, 2, and 3/SFIII NG, SI, 3S and all those EXs aren't updates. Their different games, SEQUELS to the previous game in the SERIES. That's like saying Vampire Savior is a Vampire Hunter Update, or that MVC2 is an update to MVC1. Idk why people give SF this special treatment
You just showed me...
Street Fighter Alpha SERIES
-Alpha = 0
-Alpha 2= 1 update
-Alpha 3 = 0 (how do handheld exclusives count as legitimate updates?)
Street Fighter III SERIES
- New Generation= 0
-Second Impact= 0
-Third Strike = 1
Not even gonna bother with the Street Fighter EX SERIES. No body cares about those games. lol
There is more updates for the alpha series.
Since you're including build dates as revisions like 3s.
Alpha 1
950605
950627
950718
950727
Alpha 2
960227
960229
960306
960430
960531
Alpha 2 Gold
960805
960813
960826
Alpha 3
980629
980727
980904
Zero 3 Upper did get an arcade release it wasn't a handheld game it got a DC port and was part of Alpha Anthology.
That's just the Alpha series and those revisions did fix bugs, do I need to go into sf2?
Edit: I'm not even including the consumer versions which are builds used for porting the games to other systems and pre-date versions I listed.
Post edited by jedpossum on
If you mention Jojo's expect a long talk.
Computer memory doesn't lie the heads up display can.
I disagree on the photo-realism. I'd rather they go for a certain art style than photo realism, especially since it would capture the more over the topness of the game (or rather, it'd feel more at home with it).
PSN: rayplay
Currently a practitioner of the Kitchen Fist Fire Chaos Style!
"Fall down seven times, get up eight." - T.O.M.
New Generation
Second Impact
Third Strike
Third Strike with the fixes on the unblockables (Dreamcast version, which also got an arcade release)
The fuck you talking about? 3 at the most? No Street Fighter game got ONLY 3 versions, except the Movie which only had 2 and the original, which had 1. EX even saw five, being
EX
EX+A
EX2
EX2+A
EX3
WHAT? SFA1, 2, and 3/SFIII NG, SI, 3S and all those EXs aren't updates. Their different games, SEQUELS to the previous game in the SERIES. That's like saying Vampire Savior is a Vampire Hunter Update, or that MVC2 is an update to MVC1. Idk why people give SF this special treatment
You just showed me...
Street Fighter Alpha SERIES
-Alpha = 0
-Alpha 2= 1 update
-Alpha 3 = 0 (how do handheld exclusives count as legitimate updates?)
Street Fighter III SERIES
- New Generation= 0
-Second Impact= 0
-Third Strike = 1
Not even gonna bother with the Street Fighter EX SERIES. No body cares about those games. lol
snip
I didn't say I considered build dates as updates, I was just saying that is what his post showed me from what he listed at that time. And yeah, I forgot about Upper and confused it with 2 Upper. So okay, one legit update for SFA3.
You included the 3s unblockable fix as an update and discredit those.
EVERYTHING HE listed, I put as an update for that respective game, even if I thought it was or not (just for argument sake). Except, of course, for what I thought were clearly believed to be handheld exclusives. If he had brought up all the revisions, then I would have said, "yeah revisions don't count". I basically gave him a freebie for argument sake.
Capcom has always did multiple versions and not just made one release. Hell, the very first commercial release of Vampire Savior had it where attacks could cancel into specials with every character.
Post edited by jedpossum on
If you mention Jojo's expect a long talk.
Computer memory doesn't lie the heads up display can.
Capcom has always did multiple versions and not just made one release. Hell, the very first commercial release of Vampire Savior had it where attacks could cancel into specials with every character.
I understand that. But those things are basically patches/fixes (which is fine, in my book). Capcom made those games the best they could, saw there were problems and fixed them as best they could. Which is what I mean by, "try their very hardest to do the game right, THE FIRST TIME, like in the old days". Cap was NEVER perfected.
However those old school fixes are not on the scale of SFIV<Super<AE<AE2013<AE2014. Which Keep in mind, I think IV-AE are legit and acceptable updates (even though I didn't like how AE turned out). Capcom is just finding reasons to screw with the game, now.
SF2 to 3 isn't a sequel, it's a different game.
CE is the sequel to WW, for an example, but 2 and 3 have nothing to do with each other.
If you're talking about sequels within numbers, then 2I is to NG as Super is to SF4, and 3S is to 2I as AE is to Super.
The dude first goes on and says Capcom does it right the first time, implying that SSF4 fixes vanilla and so on.
Then I bring up WW through ST, arguing that there are 5 versions before they did it right. Same as 4. (Staying within SF2 and within SF4)
I'm staying within a series. The versions of the games within the number are the sequels or updates, or whatever the fuck you want to call them.
All right, so Alpha's fucked in that sense, but still applies to 3 and 4.
Some of those updates were major and players actually got some degraded to an earlier version. X-Men Cota changed a lot even mechanics they can be meaningless to a lot first version required you to hit all punches or kicks to super and included rebalancing like what the 2012 patch for AE. Those updates aren't meaningless they rebalance as well imagine gallon able to cancel an air chain into beast cannon which isn't possible on the version that is used on DS:R, but was on the version I mentioned earlier.
If you mention Jojo's expect a long talk.
Computer memory doesn't lie the heads up display can.
I disagree on the photo-realism. I'd rather they go for a certain art style than photo realism, especially since it would capture the more over the topness of the game (or rather, it'd feel more at home with it).
It's an idea and would go a ways to separate it from SF4 in the visual department.
If not photo-realistic than a stylized realism like this would work:
I disagree on the photo-realism. I'd rather they go for a certain art style than photo realism, especially since it would capture the more over the topness of the game (or rather, it'd feel more at home with it).
It's an idea and would go a ways to separate it from SF4 in the visual department.
If not photo-realistic than a stylized realism like this would work:
Spoiler:
I'd be down with that.
PSN: rayplay
Currently a practitioner of the Kitchen Fist Fire Chaos Style!
"Fall down seven times, get up eight." - T.O.M.
The most important thing is gameplay. High damage and fast speed are important (so it's not a boring doze-fest, but not so over the top hyper action either cuz that's already done by the Marvel-clones).
One button throws and zero-frame startup throws are essential because throws are the only unblockables in a game (and should be, other than FA-type attacks) and they need to be strong and fast so that there's a real risk to just blocking or playing it safe.
Other than that, anti-airs like Shoryuken need to have invincibility so that they can actually be useful as an anti-air and not just as a reversal.
I think it would be much more fun if a new SF game plays similar to SF2 (HF or ST). Playing a SF2 clone with the amount of new players the scene has now, would be quite fun. Just add like 20-30 new characters on top of the existing ST cast of characters, and use 3D cel shading to give the game a look and feel as if it is using sprites.
I can agree with that. The graphics aren't the most important thing, but a "Paperman" look would be kind of cool. "Paperman" is a Disney movie that combines 3D polygons with hand-drawn animation, it looks pretty cool. I couldn't help thinking how SF would look, probably a little like that original SF4 teaser with the ink art, which would be a good thing.
or maybe they are professionals and know better than a bunch of wannabe game designer forum posters?
They are artists who have their own private vision of what a fighting game should look and play like. Just like a director or a writer, their priority is their own legacy and reputation, as opposed to what actually makes a fighting game fun and deep to play. Which is why they only pay cursory attention to input from the fans who are the actual consumers of their product. Being a professional does not exclude designers from human emotions like arrogance or ego.
They are artists who have their own private vision of what a fighting game should look and play like. Just like a director or a writer, their priority is their own legacy and reputation, as opposed to what actually makes a fighting game fun and deep to play. Which is why they only pay cursory attention to input from the fans who are the actual consumers of their product. Being a professional does not exclude designers from human emotions like arrogance or ego.
And let's be honest. Many fans are fans BECAUSE they're not good enough to be designers or creators. If they were good enough, they'd be doing it themselves. Fans come up with some good ideas, but the vast majority don't know what the fuck is going on. Check out the scrubquotes thread. These are also "fans". Can you imagine what would happen if half of them had input on a game's direction?
And don't get me started on fanfic. It's called FANfic for a reason. And most of it sucks.
Games, movies, comics, books, and anything else that rely super heavily on fan input almost always suck. Any creator will tell you that input from others is good, but ultimately it has to be about your OWN vision. Desperately trying to cater to everyone elses' ideas at the cost of your own leads to failure.
Liking something =/= makes you an authority or worth listening to.
on the other hand these designers made SF4 and SFxT. so who knows if they actually know what they're doing anymore!
SF4 was wildly successful. So they seemed to have succeeded at what they set out to do. If you're not a fan, sorry, but there are still lots of people who are.
It's 5 years out and arcades here still have lots of people playing SF4.
SFxT might not be doing so well, but mistakes happen. I still think both these games turned out better than if most "fans" had any say in it.
Obviously no one is saying that every single game fan's input should be implemented into the game's design. Not only is that not possible to do, but it would create a confusing game, something that resembles a chimera, it would be sort of like a "SF movie-ish" game.
But it would be nice if designers and developers would (and some of them are doing it, Skull Girl's designers and Tekken's Harada are two good examples) listen to what the majority of game players are asking for. Creating a poll or survey and asking us what we want in a fighting game, Capcom has done this as well as others, and also posing specific questions on various gameplay options or character choices, to see what most of the community wants is a pretty smart thing to do. Such as "Mainly SF2 cast" vs "Mainly SF3 cast" or "All characters from every SF game". Or "One button throws" vs "Two button throws". And yes, there are plenty of creators and developers, mainstream and independent, that are doing this. But that's not what I was responding to.
I was responding to the post "Threads like this are the reason developers don't listen to their fans". If there is a reason they don't listen, it wouldn't be threads like this, it would be arrogance, vision, ego, legacy, art, reputation and above all, money and profits.
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree LikeAn Irish Bar Fighter
-Red Hair
-Scruffy red beard
-Flannel shirt
-Jeans
-He has 1 bad eye and always squints
-Face Turns red when his health meter goes down
lol
SF4: Blanka, Elfuerte, Rufus
2nd Degree Blackbelt in Taekwondo, the real deal!
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1 • Off Topic Disagree Agree 1LikeYup, the guy from Rival Schools.
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0 • Off Topic 2Disagree Agree LikeWorld Warrior
Champion Edition
Hyper Fighting
New Challengers
Super Turbo...
5 versions...
(And if you REALLY want to get technical, add in Hyper Anniversary & HDR)
SF4
SSF4
Arcade Edition
AE2012
AE2014? whatever...
5 versions.
I see no difference between Capcom in the 90s versus Capcom now.
Twitter: mixah_srk (click)
Blog: Breathe, Eat Live (click)
I'm ACTUALLY a 2k3 member.
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1 • Off Topic 1Disagree 1Agree LikeLMAO, is clear that you know little about the good old days if you think that capcom did their games right the 1st time, in fact considering their track record, SF4 is the first time that they did their game as close as they wanted in the 1st iteration
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0 • Off Topic 4Disagree Agree LikeAnd you can blame all those darn SFIIs for why none of their other games ever caught on like they should have.
Yup, the guy from Rival Schools.
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0 • Off Topic Disagree Agree LikeAlpha
Alpha 2
Alpha 2 Gold
Alpha 3
Alpha 3 Upper (Naomi version)
Alpha 3 Max (PSP version)
New Generation
Second Impact
Third Strike
Third Strike with the fixes on the unblockables (Dreamcast version, which also got an arcade release)
The fuck you talking about? 3 at the most? No Street Fighter game got ONLY 3 versions, except the Movie which only had 2 and the original, which had 1. EX even saw five, being
EX
EX+A
EX2
EX2+A
EX3
And again, I could get technical and toss around that the console versions are different, as in this generation, the console versions are NOT different.
Then that's putting 5 versions of Alpha 2/gold and 4 versions of Alpha 3 (PSX).
Twitter: mixah_srk (click)
Blog: Breathe, Eat Live (click)
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0 • Off Topic 1Disagree Agree LikeI'd play him! whiskey power up
smgdesu: if you want to be top player you should eat hella ramen
smgdesu: all top players like ramen
Your signature has been modifed, please read the rules.
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1 • Off Topic Disagree 1Agree LikeIsn't there a dude like that in Gief's stage for SF4?
Twitter: mixah_srk (click)
Blog: Breathe, Eat Live (click)
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0 • Off Topic Disagree Agree LikeWHAT? SFA1, 2, and 3/SFIII NG, SI, 3S and all those EXs aren't updates. Their different games, SEQUELS to the previous game in the SERIES. That's like saying Vampire Savior is a Vampire Hunter Update, or that MVC2 is an update to MVC1. Idk why people give SF this special treatment
You just showed me...
Street Fighter Alpha SERIES
-Alpha = 0
-Alpha 2= 1 update
-Alpha 3 = 0 (how do handheld exclusives count as legitimate updates?)
Street Fighter III SERIES
- New Generation= 0
-Second Impact= 0
-Third Strike = 1
Not even gonna bother with the Street Fighter EX SERIES. No body cares about those games. lol
Yup, the guy from Rival Schools.
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0 • Off Topic Disagree Agree LikeI think it would be much more fun if a new SF game plays similar to SF2 (HF or ST). Playing a SF2 clone with the amount of new players the scene has now, would be quite fun. Just add like 20-30 new characters on top of the existing ST cast of characters, and use 3D cel shading to give the game a look and feel as if it is using sprites.
Jazzy NYC '99!
Team Wack
Avatar: thezombiehunters.com
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0 • Off Topic Disagree Agree LikeSince they're sticking to 3D models why not high-res 3D models? Really good 3D models like Viruta Fighter 5 or Soul Calibur 4? I want to see a photo-realistic look for these characters as opposed to this comic/pseudo 2D/anime look that just doesn't look right. Let's have crazy attention to detail as well. Like their faces getting black and blue and getting a broken nose. Their clothes get torn and dirtied. Their hair gets frizzled and loses shape. You can see them break a sweat. Etcetera.
Pointless aesthetics though they may be it would be nice to see a next gen fighter achieve something only attempted by Art of Fighting. * Correction: MK9 does something like what I suggested.
Like I said before, how about a story that makes sense? Nothing retarded or just to be kawaii wacky Japan bullshit that doesn't make any sense. A more serious tone ala 3rd Strike would be welcomed.
Gameplay-wise. No easy reversals, no ultras, no comeback mechanics and no input shortcuts. I don't know about parries. But I would like to see the return of 3 selectable supers per character and taunts that had gameplay effects. It must have two button throws.
Uses GGPO. And is released on Steam with SteamWorks as opposed to GFWL.
Characters... I say 4 per series make a return. So 4 from SF2, Alpha, 3S, and SF4. So 16 characters right there. The other half of a cast of roughly 32 should be made up of new faces. Ideally, a character ripping off Sonny Chiba from the original The Street Fighter movie to FINALLY tie the series in with the original movie.
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0 • Off Topic Disagree Agree LikeYou just invalidated your own argument.
If 3S is a completely different game than 2I, than so are all the versions of SF4.
Also, taking into consideration different arcade boards... You obviously don't know shit about 90s' Capcom.
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1 • Off Topic 3Disagree 1Agree LikeThis man is fucking BRILLIANT!!! I knew I wasn't crazy! 2 things I wanna address,
1.)Notice that after all the SFII releases, no 2d fighter even came close to doing that good again. Except for Mortal Kombat. 2D fighters started on a decline; the games got better but less people played them. And it was bummer.
Fast foward to SFIV, it's happening again.
2.)Capcom, with the Street Fighter series, spoiled Street Fighter fans. If the game does not look completely different and does not play drastically different at the same time, it's not a sequel.
I'm not entirely sure why games like VSav or MVC2 are called sequels while 3S and Alpha 3 are called "updates". More characters, large additions and changes to mechanics and characters, new stages, new music, new story, etc...
How the fuck is Chrono Phantasm (a game I also see as a legitimate sequel) a sequel to BB:CS Ex, but 3S is not a sequel to 2nd Impact? "Dat shit cray."
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0 • Off Topic Disagree Agree LikeThere is more updates for the alpha series.
Since you're including build dates as revisions like 3s.
Alpha 1
950605
950627
950718
950727
Alpha 2
960227
960229
960306
960430
960531
Alpha 2 Gold
960805
960813
960826
Alpha 3
980629
980727
980904
Zero 3 Upper did get an arcade release it wasn't a handheld game it got a DC port and was part of Alpha Anthology.
That's just the Alpha series and those revisions did fix bugs, do I need to go into sf2?
Edit: I'm not even including the consumer versions which are builds used for porting the games to other systems and pre-date versions I listed.
Computer memory doesn't lie the heads up display can.
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2 • Off Topic Disagree 1Agree 1LikeCurrently a practitioner of the Kitchen Fist Fire Chaos Style!
"Fall down seven times, get up eight." - T.O.M.
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0 • Off Topic Disagree Agree LikeI didn't say I considered build dates as updates, I was just saying that is what his post showed me from what he listed at that time. And yeah, I forgot about Upper and confused it with 2 Upper. So okay, one legit update for SFA3. lol That's funny. Super IV is to IV as 3S is to 2I.
And according to your logic, Street Fighter is one of the few fighters to actually have sequels, at all.
Yup, the guy from Rival Schools.
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0 • Off Topic Disagree Agree LikeComputer memory doesn't lie the heads up display can.
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0 • Off Topic Disagree Agree Likewhat?
whaaaat?
I mean... wait, what?
how do you even write this post with a serious face
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2 • Off Topic Disagree Agree 2LikeYup, the guy from Rival Schools.
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0 • Off Topic Disagree Agree LikeWTF, do you consider a sequel?! I'm curious, now.
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0 • Off Topic Disagree Agree LikeComputer memory doesn't lie the heads up display can.
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0 • Off Topic Disagree Agree LikeI understand that. But those things are basically patches/fixes (which is fine, in my book). Capcom made those games the best they could, saw there were problems and fixed them as best they could. Which is what I mean by, "try their very hardest to do the game right, THE FIRST TIME, like in the old days". Cap was NEVER perfected.
However those old school fixes are not on the scale of SFIV<Super<AE<AE2013<AE2014. Which Keep in mind, I think IV-AE are legit and acceptable updates (even though I didn't like how AE turned out). Capcom is just finding reasons to screw with the game, now.
Yup, the guy from Rival Schools.
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0 • Off Topic 1Disagree Agree LikeSF2 to 3 isn't a sequel, it's a different game.
CE is the sequel to WW, for an example, but 2 and 3 have nothing to do with each other.
If you're talking about sequels within numbers, then 2I is to NG as Super is to SF4, and 3S is to 2I as AE is to Super.
The dude first goes on and says Capcom does it right the first time, implying that SSF4 fixes vanilla and so on.
Then I bring up WW through ST, arguing that there are 5 versions before they did it right. Same as 4. (Staying within SF2 and within SF4)
I'm staying within a series. The versions of the games within the number are the sequels or updates, or whatever the fuck you want to call them.
All right, so Alpha's fucked in that sense, but still applies to 3 and 4.
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0 • Off Topic 1Disagree Agree LikeComputer memory doesn't lie the heads up display can.
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0 • Off Topic Disagree Agree LikeIt's pretty obvious you attempted a troll and it backfired as everyone is pointing out how horribly wrong you are. That's what's up.
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2 • Off Topic 1Disagree Agree 2LikeIt's an idea and would go a ways to separate it from SF4 in the visual department.
If not photo-realistic than a stylized realism like this would work:
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1 • Off Topic Disagree Agree 1LikeI'd be down with that.
Currently a practitioner of the Kitchen Fist Fire Chaos Style!
"Fall down seven times, get up eight." - T.O.M.
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree LikeOne button throws and zero-frame startup throws are essential because throws are the only unblockables in a game (and should be, other than FA-type attacks) and they need to be strong and fast so that there's a real risk to just blocking or playing it safe.
Other than that, anti-airs like Shoryuken need to have invincibility so that they can actually be useful as an anti-air and not just as a reversal.
Arrogance is the reason developers don't listen to their fans.
I can agree with that. The graphics aren't the most important thing, but a "Paperman" look would be kind of cool. "Paperman" is a Disney movie that combines 3D polygons with hand-drawn animation, it looks pretty cool. I couldn't help thinking how SF would look, probably a little like that original SF4 teaser with the ink art, which would be a good thing.
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0 • Off Topic Disagree Agree Likeor maybe they are professionals and know better than a bunch of wannabe game designer forum posters?
smgdesu: if you want to be top player you should eat hella ramen
smgdesu: all top players like ramen
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5 • Off Topic Disagree Agree 5LikeThey are artists who have their own private vision of what a fighting game should look and play like. Just like a director or a writer, their priority is their own legacy and reputation, as opposed to what actually makes a fighting game fun and deep to play. Which is why they only pay cursory attention to input from the fans who are the actual consumers of their product. Being a professional does not exclude designers from human emotions like arrogance or ego.
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1 • Off Topic Disagree 1Agree LikeAnd let's be honest. Many fans are fans BECAUSE they're not good enough to be designers or creators. If they were good enough, they'd be doing it themselves. Fans come up with some good ideas, but the vast majority don't know what the fuck is going on. Check out the scrubquotes thread. These are also "fans". Can you imagine what would happen if half of them had input on a game's direction?
And don't get me started on fanfic. It's called FANfic for a reason. And most of it sucks.
Games, movies, comics, books, and anything else that rely super heavily on fan input almost always suck. Any creator will tell you that input from others is good, but ultimately it has to be about your OWN vision. Desperately trying to cater to everyone elses' ideas at the cost of your own leads to failure.
Liking something =/= makes you an authority or worth listening to.
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree LikeSF4 was wildly successful. So they seemed to have succeeded at what they set out to do. If you're not a fan, sorry, but there are still lots of people who are.
It's 5 years out and arcades here still have lots of people playing SF4.
SFxT might not be doing so well, but mistakes happen. I still think both these games turned out better than if most "fans" had any say in it.
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0 • Off Topic Disagree Agree LikeBut it would be nice if designers and developers would (and some of them are doing it, Skull Girl's designers and Tekken's Harada are two good examples) listen to what the majority of game players are asking for. Creating a poll or survey and asking us what we want in a fighting game, Capcom has done this as well as others, and also posing specific questions on various gameplay options or character choices, to see what most of the community wants is a pretty smart thing to do. Such as "Mainly SF2 cast" vs "Mainly SF3 cast" or "All characters from every SF game". Or "One button throws" vs "Two button throws". And yes, there are plenty of creators and developers, mainstream and independent, that are doing this. But that's not what I was responding to.
I was responding to the post "Threads like this are the reason developers don't listen to their fans". If there is a reason they don't listen, it wouldn't be threads like this, it would be arrogance, vision, ego, legacy, art, reputation and above all, money and profits.
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0 • Off Topic Disagree Agree Like