Mike Z said on the Ultrachen show they are working on a PC Port, so yes the info is correct.
Darkphyre, post: 6807786, member: 53883 wrote:
Anyone got a link to this? Don't remember it coming up during first attack/lv.3...
ilovedawkins, post: 6829960, member: 18646 wrote:
Yeah please Steam PC port no GFWL(anything on that deserves a boycott) and a Vice a Versa hat for the Heavy. That will all be good.
Oil R, post: 6831744, member: 21419 wrote:
Yeah, TF2 players loves hats and if they do a promotion with Valve, with Cerebellas Hat, Fortunes ears and Valentines Cap that will boost the sales a lot.
Ellipsen, post: 6832001, member: 14966 wrote:
Great that It is coming to PC but..
Can we get a release date?
Oil R, post: 6829594, member: 21419 wrote:
PC version can be the best version because:
You know why Mike Z and their team cant patch the movelist at the moment? because Sony and Microsoft fees for patches are too high, then they are triying to make a compilation of fixes in a single patch.
In Steam you dont have this problem, Dungeon Defenders developers left consoles because of this and they did a great success.
In Steam, if someone discovers a glitch or something they can patch it in less than a week, also having DLC characters hosting is cheap.
Not to mention that they removed Team Blockbusters because of the lack of power on consoles, also resolution cap.
You can't ask for well-thought-out changes off day 1, week 1, or mostly even month 1 play...and that's when the game is out and everyone's in the lab.-Mike_ZEveryone (should) be mindful that if there isn't a new generation after my generation, the FGC (fighting game community) will basically become extinct, so it's important to think about the future.-Daigo Umehara
Vulpes, post: 6833118, member: 57311 wrote:
SG could've been better if it was only released on PC, but .. FGs somehow are forced onto consoles o_O
joe2187, post: 6833076, member: 43602 wrote:
Experience with requests for PC ports tend to require a couple months before some form of release date is announced, I'm not very computer savvy, but usually the patient PC gamer is well rewarded.
My belief is sometime after the first DLC character is released with the subsequent patch with whatever improvements included, otherwise Autumn games will have a whole other bunch of gamers begging them for bug fixes, and patches.
Smashbro29, post: 6833328, member: 15036 wrote:
I just want the ability to have the game play at crazy resolutions without any kind of slowdown.
d3v, post: 6833851, member: 9887 wrote:
I dunno, at a certain point above the native resolution the game was drawn at, you're just wasting processing power for upscaling (and likely making it look worse).
Krackatoa, post: 6834764, member: 14219 wrote:
Upscaling isn't really a thing they'd be doing. They'd go about it by redoing all the included textures in the game files at 1080p, which isn't impossible because most of their assets are 1440p and greater, from my understanding. Depends on how the engine is set up to handle higher-res assets, and how labour intensive it would be. Anyhow, what you end up with is a substantially higher VRAM draw simply because the assets are now over twice the filesize compared to their 720p counterparts.
Still. 1080p assets would look gorgeous. I'm playing on my pc monitor right now. I can safely say that the game would go beyond topping fighting games in terms of art. They'd blow current gen gaming out of the water as far as 2D graphics are concerned.
d3v, post: 6834785, member: 9887 wrote:
But after a certain point, they'd still have to upscale the sprites and unless they're running some sort of fractal algorithm (actually, even if they are) you're only going to get diminishing returns until the sprites just don't look right.
d3v, post: 6834807, member: 9887 wrote:
Meh, I'm gonna run it at 720p because that's the resolution that it would probably run at if it had an arcade port.
freeAM, post: 6835016, member: 16097 wrote:
I hope that game will be sold not only in steam: gamersgate may be.
freeAM, post: 6835056, member: 16097 wrote:
Russian Steam store doesn't work with paypal that's why=/
So, I prefer to buy steam-games through gamersgate.
Oil R, post: 6835177, member: 21419 wrote:
that was a lame move removing the game from GGPO
Oil R, post: 6835177, member: 21419 wrote:
Also remember that piracy is bad for the developers but not for the community, remember how the online scene started, with Mame Kaillera, in fact PC gamers need to play SFIII Third Strike in so form of piracy because Capcom did not give us a proper PC version, that was a lame move removing the game from GGPO and forcing PC players to buy a console version.
Expiratio, post: 6835243, member: 56033 wrote:
Thing is, I don't think Skullgirls uses sprites.
Oil R, post: 6835355, member: 21419 wrote:
I believe I read on Neogaf, Mike Z or other guy said that Skullgirls will be perfect for PC because the original characters are in 1080p or something like that.
Skullgirls its not made with sprites, sprites are King of the Fighters XIII or Vanguard Princess, this is like CG animation.
d3v, post: 6835484, member: 9887 wrote:
They're sprites. What they are not is "pixel art."
In any case, they're still images with a set resolution.
Jamp, post: 6835519, member: 30666 wrote:
Wasn't there something about them not being sprites so that made them react to background light effects or something like that?