Skullgirls Gameplay Discussion Thanks For Playing

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  • AsteriskBlueAsteriskBlue Joined: Posts: 755 ✭✭✭
    dhocke said:

    Thank you worldgem. Its tough switching to this game from Street Fighter. Any recommendations for a team here? I was thinking Valentine on point with Cerebella in the back. I see a lot of Valentine/Parasoul but I really hate charge characters.

    Val/Bella(w/ cerecopter assist) sounds good

    It's nice to meet you, too.
  • Fatal_PokeFatal_Poke Xbox: Knives the Wolf Joined: Posts: 83
    This new forum will take some time getting used to.
  • AerodynOmyxAerodynOmyx PSN: nch2112 I'm insane and I like to laugh. Joined: Posts: 535 ✭✭✭
    Being new to this game stinks. I'll change my buttons for one combo but change it again for a new one. I'm just gonna keep combos simple and learn the game first.
    Lemme Google myself in yo office!
  • dhockedhocke Joined: Posts: 129
    Yeah I'm doing the same thing. I jumped in and immediately tried to start doing fancy airdash combos and what not, but the only fighting game that I've actually played seriously has been SSFIV so a lot of these things are completely foreign to me. Decided to just take it slow, get some simple stuff down, and maybe go online with it soon.
  • AerodynOmyxAerodynOmyx PSN: nch2112 I'm insane and I like to laugh. Joined: Posts: 535 ✭✭✭
    I love Ms Fortune and Peacock. Not sure who to try for a third character.
    Lemme Google myself in yo office!
  • dhockedhocke Joined: Posts: 129
    If you're completely new to this type of game like me we should gets some games in one day. I'm so afraid to go online and just get wrecked. I figure anyone that's playing this game online must be a god. I'm on psn as well, same name as on here.
  • AerodynOmyxAerodynOmyx PSN: nch2112 I'm insane and I like to laugh. Joined: Posts: 535 ✭✭✭
    I've played a lot of traditional fighting games but it's been a while. I'll be playing this for a while but Playstation All Stars DLC comes out tomorrow so...PSN: nch2112
    Lemme Google myself in yo office!
  • AsteriskBlueAsteriskBlue Joined: Posts: 755 ✭✭✭
    This is probably very obvious but...
    Add Updo, Napalm Pillar to your team if your new. You will feel better. These assists have a lot of invincibility and will help to get you some elbow room between you and your opponent. Spam these.

    Hornet Bomber(light or medium only) or (light)Fiber Upper can be used as well
    It's nice to meet you, too.
  • Combo_KnightCombo_Knight DashUppah, Muhfuqqah! Joined: Posts: 4,995 ✭✭✭✭✭
    Goddamn double is some shit now. I like her less and less the more I play.
    ---
  • DaRabidDuckieDaRabidDuckie Happiest. Duck. Ever. Joined: Posts: 9,868 mod
    Goddamn double is some shit now. I like her less and less the more I play.
    Really? I still find she does a LOT of damage, that her barrel loop still works to a degree, and that the swag wagon is REALLY nice now that it's a 50/50 guessing game.

    Need stick modding work? Contact me via twitter or facebook at @darabidduckie

    "Being degrading or insulting is not the same as being hype. Huh, I think I just solved the problem with the entire community." -- Mike Z on the FGC

  • konkretekonkrete NCV Joined: Posts: 2,380
    Not even that much of a mixup, just block the side you are closest too first. What makes double a real pain is anchor double with tons of meter.
  • TheGamingToolTheGamingTool Joined: Posts: 43
    Cerebella is a good Anti-Air if you know how to use her. I prefer her to be used as a launcher when leading up for an attack. I can't explain how to use her launcher but to lead it up with a low projectile.
    (Sorry for my bad explaining)
  • Combo_KnightCombo_Knight DashUppah, Muhfuqqah! Joined: Posts: 4,995 ✭✭✭✭✭
    edited February 2013
    Goddamn double is some shit now. I like her less and less the more I play.
    Really? I still find she does a LOT of damage, that her barrel loop still works to a degree, and that the swag wagon is REALLY nice now that it's a 50/50 guessing game.

    I mean that's cool I guess. I just must be out dated.

    I dunno shit has been biting me in the ass lately, I guess that prepatch mentaility has been holding me back. I mean the damage is okay, I don't mind It's the same amount I'd put out before. it's like every bad situation has been amplified since the world around me improved with the patch( Which i shouldn't hide behind as an excuse) but it's like certain situations I could hang and deal with solo that I just can no longer do. I mean I guess I shouldn't complain too much because I could have had a double that gained NO meter on cathead.
    Post edited by Combo_Knight on
    ---
  • Dime_xDime_x master theorist Joined: Posts: 6,276 ✭✭✭✭✭
    Shes still good, just not "as" beaindead anymore.

    Personally the nerf that pisses me off the most is the hitstun nerf on j.hp... That really pisses me off.

    The nerf to her dash invincibility is also something that pisses me off, also i thought the 2 nerfs on her lvl 3 were unwarranted... It should have been 1 or the other not 2 separate nerfs.


    But the catheads meter nerf and the hk bomber nerf were definitely needed... Both seem to be perfect to me now as far as balance is concerned.

    But man, the j.hp and dash nerf were going way overboard imho... Especially when there are plenty of other characters with just as much hitstun or more on some jumpjng attacks...


    But i digress, shes still really good as an anchor or support, though i definitely think her ability to play solo got shafted.
    Skullgirls: Painwheel/double & Peacock/x/painwheel. SSF4 AE 2012: Ibuki
    ST: Dee Jay,Vega,Ryu,Zangief,Boxer,Chun,Guile,Sagat
    If you're offended by your own playstyle that doesnt make sense -Pali
    -Dime_x
  • Combo_KnightCombo_Knight DashUppah, Muhfuqqah! Joined: Posts: 4,995 ✭✭✭✭✭
    Dime_x wrote: »
    Shes still good, just not "as" beaindead anymore.

    Personally the nerf that pisses me off the most is the hitstun nerf on j.hp... That really pisses me off.

    The nerf to her dash invincibility is also something that pisses me off, also i thought the 2 nerfs on her lvl 3 were unwarranted... It should have been 1 or the other not 2 separate nerfs.


    But the catheads meter nerf and the hk bomber nerf were definitely needed... Both seem to be perfect to me now as far as balance is concerned.

    But man, the j.hp and dash nerf were going way overboard imho... Especially when there are plenty of other characters with just as much hitstun or more on some jumpjng attacks...


    But i digress, shes still really good as an anchor or support, though i definitely think her ability to play solo got shafted.



    Dunno if it happened as much during the patch but now when I dash past someone I end up still taking the damage from full screen away? I remember being able to dash out of some trouble before that i just get borked with now (but again I may be trippin')

    the hit stun was a killer too.
    ---
  • KrackatoaKrackatoa Ensaikyopedia Trolldanica. Joined: Posts: 2,141 ✭✭
    konkrete wrote: »
    Not even that much of a mixup, just block the side you are closest too first. What makes double a real pain is anchor double with tons of meter.
    Now that I'm running Painwheel/Valentine/Double, I can make good use out of the Scalpel DHC Bionic Car crossup shenanigans, IIRC. You can't just block one and the other in that situation. Unsafe as all hell, but still pretty sweet.
    Algonquin Competitive Gaming - Bringing Hyperbolic Time Chambers to the Masses
  • DudeDude Joined: Posts: 199 ✭✭
    Are you guys sure about Bionic Car being a 50/50? I can't test it because I'm on Xbox, but I thought I heard someone say there is a "dust cloud" that tells you which way the car is coming from.
  • Age_of_FoolsAge_of_Fools Joined: Posts: 706
    You can definately block it on reaction by looking at the dust cloud during the super-freeze. You do have to be alert though.
    Beginner's Guide to Cerebella
    Cerebella mixup video
    XBL: Age of Fools [Cerebella/Double/Parasoul/Painwheel]
    "i mean look the length of your post…" -Dime X
  • evilweevleevilweevle Xbox GT : MrFossy Joined: Posts: 4,271 ✭✭✭
    You can definately block it on reaction by looking at the dust cloud during the super-freeze. You do have to be alert though.

    thats good to know. i did always enjoy just using diamond dynamo and just laughing as the car passes right through you. now i know i can do it no matter which direction they choose to do it.

    3DS friend code : 0232 8273 2994
  • LouiscipherLouiscipher Joined: Posts: 8,177 ✭✭✭✭✭
    Dumb question: Are the magic combos relatively easy to do in the patched version? Would you describe it as MVC2 or MVC3 in terms of lenience?
    STOMP!
  • DaRabidDuckieDaRabidDuckie Happiest. Duck. Ever. Joined: Posts: 9,868 mod
    edited February 2013
    Dumb question: Are the magic combos relatively easy to do in the patched version? Would you describe it as MVC2 or MVC3 in terms of lenience?
    Eh, I'd say it's more like MvC2 in that there's no universal launcher. Each character's launcher is different. You don't just press S and launch. For some it's cr.HP, for some it's st.HK (and some are different from that). Same with chains.

    Harder than MvC3 (in the sense that child with safety-helmet level intellect can do a magic series combo in MvC3), but just a tad bit easier than MvC2 (which I personally don't find difficult).
    Post edited by DaRabidDuckie on
    Need stick modding work? Contact me via twitter or facebook at @darabidduckie

    "Being degrading or insulting is not the same as being hype. Huh, I think I just solved the problem with the entire community." -- Mike Z on the FGC

  • BlakenBlaken Joined: Posts: 486
    I just got destroyed by MyLifeIsAnRpg and it was awesome.
    I just had no clue what happened.
    Today was a good day :D
  • LouiscipherLouiscipher Joined: Posts: 8,177 ✭✭✭✭✭
    Eh, I'd say it's more like MvC2 in that there's no universal launcher. Each character's launcher is different. You don't just press S and launch. For some it's cr.HP, for some it's st.HK (and some are different from that). Same with chains.

    Harder than MvC3 (in the sense that child with safety-helmet level intellect can do a magic series combo in MvC3), but just a tad bit easier than MvC2 (which I personally don't find difficult).

    I know there's no universal launcher in place but I'm curious as to how easy the magic combos are done. Oldschool VS game magic combos are pretty difficult to do, even basic ones.

    STOMP!
  • CrownAxeCrownAxe Joined: Posts: 51
    Eh, I'd say it's more like MvC2 in that there's no universal launcher. Each character's launcher is different. You don't just press S and launch. For some it's cr.HP, for some it's st.HK (and some are different from that). Same with chains.

    Harder than MvC3 (in the sense that child with safety-helmet level intellect can do a magic series combo in MvC3), but just a tad bit easier than MvC2 (which I personally don't find difficult).

    I know there's no universal launcher in place but I'm curious as to how easy the magic combos are done. Oldschool VS game magic combos are pretty difficult to do, even basic ones.

    the only hard part about magic series is that the air version has to be timed properly for all the attacks to hit. Because the magic series all chain into each other you can just mash it in order and the game combos it all for you.
  • LouiscipherLouiscipher Joined: Posts: 8,177 ✭✭✭✭✭
    Okay good. I was looking at the patch notes and it looks like hitstun had been increased during Magic Combos. Not going to lie, but I'm ass at the old Marvel games.
    STOMP!
  • Dime_xDime_x master theorist Joined: Posts: 6,276 ✭✭✭✭✭
    Okay good. I was looking at the patch notes and it looks like hitstun had been increased during Magic Combos. Not going to lie, but I'm ass at the old Marvel games.


    That shouldnt matter to much... You being "ass" i mean.

    This game has more streetfighter in it than marvel. Everything in marvel is of epic proportions... Stupid high super jumps/captain corridor/dante assist hitting top of screen...

    In skullgirls super jumps are nowhere near that and the captain corridor style move doesnt reach top of screen... Basically meaning that the game is a little slower than marvel games and there is a little less break neck differences in spacing going on. Positioning means more than just guessing your opponents pattern than it does in marvel.


    I like to think of akullgirls as that perfect game that sits right between marvel and streetfighter in terms of gameplay and craziness. Its got the marvel crazy, but its also got the streetfighter style spacing, albeit in a different way.

    Skullgirls: Painwheel/double & Peacock/x/painwheel. SSF4 AE 2012: Ibuki
    ST: Dee Jay,Vega,Ryu,Zangief,Boxer,Chun,Guile,Sagat
    If you're offended by your own playstyle that doesnt make sense -Pali
    -Dime_x
  • KrackatoaKrackatoa Ensaikyopedia Trolldanica. Joined: Posts: 2,141 ✭✭
    Okay good. I was looking at the patch notes and it looks like hitstun had been increased during Magic Combos. Not going to lie, but I'm ass at the old Marvel games.

    The input buffer was increased, IIRC, not hitstun.
    Algonquin Competitive Gaming - Bringing Hyperbolic Time Chambers to the Masses
  • ZidianeZidiane KPB team member, SRK writer Joined: Posts: 1,225
    edited February 2013
    Hey guys. I'm maining Cerebella and Peacock at the moment, and worldjem asked me about their matchup. The Cerebella Versus Peacock Matchup. This is all not taking into account any assists (until the last paragraph).

    The matchup is in Bella's favor, I think, but I've never been able to fight a Cerebella with Peacock or a Peacock with Cerebella that knew all this, so I'm not really sure anymore. I'll talk about it, and then you can decide.

    Peacock:
    -Argus Agony's are your best friend. They push Bella away, and when she's all the way over there a s.hp, lk bomb or a lk+mk bomb combo will lay a trap if she tries to Tumble Run and do anything other than stop, or Battle Toad (in BT's case, Bella's either getting comboed after I block it or she eats another Argus Agony if she doesn't get close enough).

    -A held sid will make it so that Cerebella can't glide, since she doesn't move fast enough to outrun it. A quickly dropped hp item will also hit Bella out of her glide, as there is no safe way for her to stop.

    -There is nothing Cerebella can do to advance on Peacock when throwing out j.hk's after back airdashes. The two hits eat through Cerebella's Tumble Run, and if Cerebella is fool enough to do anything other than take the hits with dignity (i.e. try to BT, try to Kanchou) then you have enough time to land and BANGBANGBANG Argus Agony to start the whole process over again.

    -If Cerebella Tumble Runs or Glides or Lnl's, that's also the best chance to pull a teleport, because having my back to the corner is dangerous, especially against Cerebella, and all of these actions lock her into a direction. There is a chance that a fast reaction from Bella can get you BT'd from Bella if you teleport after a Tumble Run. Just eat it, there's nothing to do at that point (If they do it twice, they are doing it intentionally, so you should fake teleport). A Argus Agony will do you no good, as at this range with it's armor it will knock you out of it.

    -This match is all about KEEPING HER AWAY! Much like anyone else, but against Cerebella especially.

    Cerebella:
    -I hate this matchup. It's such a game of cat and mouse. All the things above apply here as well, Don't tumble run after AA (unless Peacock doesn't lay bomb trap), don't tumble run (without stopping) after a back dashing j.hk, don't glide much at full screen. This match is all about patience.

    -Gotta always make sure you're always ready for a teleport. Unless of course there's a shadow, in which case she can't teleport. When she's holding a shadow, she's pretty vulnerable as well. If you ever see her teleport while holding a sid, go for a BT. Doesn't matter what's where, do it. You'll soak up her teleport bomb and the shadow if she drops it (which is fine unless it's the steamroller), and she can't do anything to avoid you when she pops up, which in the corner means a one-otg-short combo. The only thing that could potentially be bad is if there are two george bombs that hit you somewhere.

    -If ever in range, go for a Titan Knuckle. Worse case scenario, she'll jump before the knuckle and might hit your hand for low damage (unless you cancel it with DDrop), best case, sliding knockdown.

    -Also, against a Peacock that likes to jump back/jump dash back and j.hk at the start of a match, dash forward TK can really start the match up in Cerebella's favor.

    -If an AA is ever blocked, Deflector can interrupt the super (after the break), and so can a level 3 (though Peacock may have a item drop ready to keep you in block stun in between beams).

    -For advancing options, go with the simple dash jump forward. When you dashjump forward, if you get close to the ground and there isn't a hk bomb in your way, hp glide is a good idea. That can be done from fullscreen, can lead to a full combo, and is relatively safe (will go over AA). A good Peacock probably would move back before you got to glide distance, but that can be good too. Every step back she takes is a win for you. Just always be on the look out for teleport, especially when she can't go back anymore.

    -A strategy I have seen is holding a sid and attacking rather than running. If she jumps at you, something with armor may help, but it's not entirely shameful to step back to make sure she can't get behind you. Taking one step back to keep her in the corner is preferable to risking her getting behind you.

    -When you push her to the point where she is in TK range, her options drop dramatically. She is no longer protected by sid (as calling one gets TK'd, so she needs a combo to get one), and her only hope is somehow hitting you or getting behind you. s.lk and c.hp will come in handy when she jumps, as well as c.hk (to keep her from jumping in the corner).

    -Lnl can be useful, but the most useful one, hp, takes too long (too long+not DD/US range=AA). Use it when she is back airdashing, or jumping away from you, as it CAN take all of j.hk's projectile hits and keep moving (though if she attacks again you'll get hit, but it might trade which is good for you). If she tries to start an AA against your Lnl while you're in range, your armor (assuming you still have armor) will protect you and your fist finds it's mark (add DD to the end of that always). Oh, and also remember to never use DD after DDrop midscreen, because it cannot hit Peacock.

    The reason why Doublecock is so difficult for Solo Cerebella is you take all the advantages Peacock had, take away all of the safe approaches Cerebella has, take away her glide (because hb hits as high as Cerebella can glide), and every time she gets hit/blocks HB she gets taken back to the edge of the screen (especially if Peacock backdashes). Titan Knuckle is Cerebella's only real chance when fighting Doublecock (if she wants to win more of the matches than she loses), because hitting Double with it puts HB out of commission for enough time for you to push Peacock back a few steps (this is something I still need to test out). You need to be willing to take risks in this specific matchup, and you need to know that as long as she can't get behind you (assuming you keep pushing forward), Peacock will never win the fight (also assuming both players are equally skilled).

    Also, make sure to check out Skullheart.
    Post edited by Zidiane on
    xbl/psn: Zidiane/zidiane5
    Skullgirls: Cerebella, SSB Melee: Kirby, Samus
    Ever wonder how to play Cerebella, of Skullgirls fame? Here's a guide I made!
  • Mr. XMr. X Non Stop ∞ Climax Joined: Posts: 20,105 ✭✭✭
    Okay good. I was looking at the patch notes and it looks like hitstun had been increased during Magic Combos. Not going to lie, but I'm ass at the old Marvel games.
    Yo, the demo on PSN is the patch version
    You did not go back in time, this is how the forums look.
    "You are all just as bad as the people you hate. You're only interested in characters based on tears." - Since1717
    NO STREAM = DEAD GAME
    PSN: X_the_Genius | GGPO: Mr X | Skype: MisterEcks
  • LouiscipherLouiscipher Joined: Posts: 8,177 ✭✭✭✭✭
    edited February 2013
    I no longer have a PS3. Waiting for PC release. 
    Post edited by Louiscipher on
    STOMP!
  • OutlawSkullmanOutlawSkullman Joined: Posts: 19
    edited January 2014
    Sorry for wasting your time.
    Post edited by OutlawSkullman on
    PSN ID: OutlawStar26ep Currently playing: Vanguard Princess, Blazblue, Vampire Savior and Street Fighter Alpha 3 Upper
    Please check out Vanguard Princess it's an awesome assist based fighter. You can download the free version with MTSP(netplay) at the Mizuumi Wiki.
  • ukyo_rulzukyo_rulz Joined: Posts: 3,530 ✭✭✭✭
    Just finished a session and I gotta say things are looking up. Played for hours on Quick Match and the longest I had to wait for an opponent was 30 seconds! ^_^
    "Being degrading or insulting is not the same as being hype." - Mike Z
  • Dime_xDime_x master theorist Joined: Posts: 6,276 ✭✭✭✭✭
    ukyo_rulz said:
    Just finished a session and I gotta say things are looking up. Played for hours on Quick Match and the longest I had to wait for an opponent was 30 seconds! ^_^

    ukyo_rulz said:
    Just finished a session and I gotta say things are looking up. Played for hours on Quick Match and the longest I had to wait for an opponent was 30 seconds! ^_^

    Whats your average ping and where do you live? Im jealous btw. None of them will accept my 190 ping times :(
    Skullgirls: Painwheel/double & Peacock/x/painwheel. SSF4 AE 2012: Ibuki
    ST: Dee Jay,Vega,Ryu,Zangief,Boxer,Chun,Guile,Sagat
    If you're offended by your own playstyle that doesnt make sense -Pali
    -Dime_x
  • UrichinanUrichinan Play BlazBlue Joined: Posts: 357

    You guys like? The Ms. Fortune part is the best I could come up with, and the ender isn't the optimized version for a Ms. Fortune kill, but rather more hard tags.
    Team DAI
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  • Dragonage2ftwDragonage2ftw Joined: Posts: 152
    Zidiane wrote: »
    Hey guys. I'm maining Cerebella and Peacock at the moment, and worldjem asked me about their matchup. The Cerebella Versus Peacock Matchup. This is all not taking into account any assists (until the last paragraph).

    The matchup is in Bella's favor, I think, but I've never been able to fight a Cerebella with Peacock or a Peacock with Cerebella that knew all this, so I'm not really sure anymore. I'll talk about it, and then you can decide.

    Peacock:
    Spoiler:

    Cerebella:
    Spoiler:

    The reason why Doublecock is so difficult for Solo Cerebella is you take all the advantages Peacock had, take away all of the safe approaches Cerebella has, take away her glide (because hb hits as high as Cerebella can glide), and every time she gets hit/blocks HB she gets taken back to the edge of the screen (especially if Peacock backdashes). Titan Knuckle is Cerebella's only real chance when fighting Doublecock (if she wants to win more of the matches than she loses), because hitting Double with it puts HB out of commission for enough time for you to push Peacock back a few steps (this is something I still need to test out). You need to be willing to take risks in this specific matchup, and you need to know that as long as she can't get behind you (assuming you keep pushing forward), Peacock will never win the fight (also assuming both players are equally skilled).

    Also, make sure to check out Skullheart.

    Awesome post.
    Black Egrets, assemble!
  • ukyo_rulzukyo_rulz Joined: Posts: 3,530 ✭✭✭✭
    Dime_x said:
    Whats your average ping and where do you live? Im jealous btw. None of them will accept my 190 ping times :(
    I live in Yokohama, around the SW area of Tokyo. My ping times are around 5-20, but I play against overseas people too and it's still good up to 120 and playable up to around 200.
    "Being degrading or insulting is not the same as being hype." - Mike Z
  • UrichinanUrichinan Play BlazBlue Joined: Posts: 357
    edited February 2013
    Does anyone else think Ms. Fortune might be the best character post-patch?


    The best part is that you can still hard tag for a meterless kill!
    Post edited by Urichinan on
    Team DAI
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  • VulpesVulpes No. Joined: Posts: 3,678 ✭✭✭
    Urichinan said:
    Does anyone else think Ms. Fortune might be the best character post-patch?
    I don't think there is anyone who thinks otherwise :P
    Why.
  • 5th Of Dismember5th Of Dismember Joined: Posts: 27
    i am putting alot of money into skull girls buying myself arcade sticks custom parts 

    also readying my self for tournaments . i want to main ms fortune but i spent a whole week making combos only to find out it doesnt work on all the characters ,so i gotta start from the start .
    if this fails then ill main cerabella ,if she fails then fillia .
  • ukyo_rulzukyo_rulz Joined: Posts: 3,530 ✭✭✭✭
    Urichinan wrote: »
    Does anyone else think Ms. Fortune might be the best character post-patch?

    I think everyone thinks that.
    "Being degrading or insulting is not the same as being hype." - Mike Z
  • Dragonage2ftwDragonage2ftw Joined: Posts: 152
    I would like to thank the skullgirls team for making such a magnificent game, and I look forward to skullgirls 2.
    Black Egrets, assemble!
  • MyLifeIsAnRPGMyLifeIsAnRPG The Cerebella Ninja Joined: Posts: 1,073
    Blaken said:
    I just got destroyed by MyLifeIsAnRpg and it was awesome.
    I just had no clue what happened.
    Today was a good day :D
    Oh hey I was mentioned here *thinks to nine days ago* OH YOU ARE THAT DUDE! Yeah ggs ^_^
  • Mr. XMr. X Non Stop ∞ Climax Joined: Posts: 20,105 ✭✭✭
    edited February 2013
    I thought MF was the best prepatch.

    You're going to have to provide more than combos in the corner to show why you think MF is the best.
    Post edited by Mr. X on
    You did not go back in time, this is how the forums look.
    "You are all just as bad as the people you hate. You're only interested in characters based on tears." - Since1717
    NO STREAM = DEAD GAME
    PSN: X_the_Genius | GGPO: Mr X | Skype: MisterEcks
  • ZebsterZebster Forever Outrageous Joined: Posts: 3,701 ✭✭✭✭
    @Mr. X said:
    I thought MF was the best prepatch.

    You're going to have to provide more than combos in the corner to show why you think MF is the best.
    What about the ones on the front page?
    3DS Friend Code: 1392-4119-7524
    3DS name: Zebster
    SSB4 main/secondary: Wario/Luigi
  • GhostTearGhostTear BBLLOODDIIAA!!! Joined: Posts: 1,604
    edited February 2013
    image

    image
    Please tell me somebody can make out the character from the first pic with the gauntlets next to the guy with the chair on the second pic. I will cry...T.T


    fffffffff...sorry...wrong thread....

    Post edited by GhostTear on
    *!!!FENG FOR SKULLGIRLS!!!*
  • KaviteeKavitee Joined: Posts: 787 ✭✭
    Yo, Juju and Molly? My wallet is moving on its own. And is that the old Super Mode Samson? Like in old concepts?
  • BlakenBlaken Joined: Posts: 486
    The dude with the chair!
    Skullgirls got my $30 :D

    But can we re-donate? I could donate more in a couple of days
  • DravidianDravidian He who is CAT Joined: Posts: 702
    Kavitee said:
     And is that the old Super Mode Samson? Like in old concepts?
    I believe so.

    And of the characters we dont know by name yet, I'm interested in:
    Format- Row, then character
    3,2- I love bards
    3,4- kinda looks like an armored knight
    4,2- looks like a reaper of some sort. The scyth-trident hybrid looks sexy
    4,5- I'd love to smack a $#%^@ with a steel chair
    5,1- is that a boom box? (Big Bands kid/relative?)
    5,5-  I'm pretty sure we've seen pics of that character somewhere
    6,2- I know I've seen that silhouette somewhere before
    6,3- Looks like one of the triplets
    PSN:NeoDeoN; CapcomUnity:Steelballed Dravidian; Tales forum: Dravidian
    Fighting Games I'm playing: UMVC3, SCV, SFIIIOE, and Skullgirls
  • Fatal_PokeFatal_Poke Xbox: Knives the Wolf Joined: Posts: 83
    Lab Zero is creating a Spirit Bomb and we're providing that positive energy to destroy Frieza.

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