Skullgirls Gameplay Discussion Thanks For Playing

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  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 37,134 mod
  • MyLifeIsAnRPGMyLifeIsAnRPG The Cerebella Ninja Joined: Posts: 1,073
    Also, thanks RPG for getting my videos on the front page. :3 It got me 6 new subscribers on my YouTube today!

    No prob, I'd be doing another roundup today if it weren't for the fact that it's thanksgiving and I'm filled with a metric ton of Tryptophan. So keep em coming everyone and I'll get em up when I'm not filled with bird and gravy.
  • evilweevleevilweevle Xbox GT : MrFossy Joined: Posts: 4,275
    i was going to reply so some of palis statements, but then figured id rather shit in my own hands.
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  • Master_ChibiMaster_Chibi .: Dynamites! :. Joined: Posts: 15,066 mod
    i was going to reply so some of palis statements, but then figured id rather shit in my own hands.

    Feel free to throw said shit at him, that's more or less the equivalent of what he's doing anyway~
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  • MyLifeIsAnRPGMyLifeIsAnRPG The Cerebella Ninja Joined: Posts: 1,073
    So uh... the last time I said I posted a way around the IPS on the front page, it blew up and got me in trouble.

    SO I'M GOING TO ASK THIS HERE FIRST!

    Is this a true way around the IPS?

  • guitalex2007guitalex2007 Joined: Posts: 3,025
    So uh... the last time I said I posted a way around the IPS on the front page, it blew up and got me in trouble.

    SO I'M GOING TO ASK THIS HERE FIRST!

    Is this a true way around the IPS?
    The IPS allows this. If it allows it, it obeys it.

    Does it look weird as hell? Yes. Is it a true infinite? Doesn't seem to be. Not to mention the timing is pretty much frame perfect, which is already around Parasoul's alley lol
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  • evilweevleevilweevle Xbox GT : MrFossy Joined: Posts: 4,275
    ^^

    how long is it actually possible to do that for? can you loop it endlessly until it kills someone?

    when those questions are answered, we will know if it is broken or not....
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  • DravidianDravidian He who is CAT Joined: Posts: 702
    So uh... the last time I said I posted a way around the IPS on the front page, it blew up and got me in trouble.

    SO I'M GOING TO ASK THIS HERE FIRST!

    Is this a true way around the IPS?
    holy crap...it never went past combo stage 1(jump in stage). Well it did, but it looked like the combo was dropped or parasoul was too low and couldnt continue it. Even if it does break IPS (I'm still not completely sure), at least it's not an infinite, since parasoul is slightly lower after every j.2mk.
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  • evilweevleevilweevle Xbox GT : MrFossy Joined: Posts: 4,275
    holy crap...it never went past combo stage 1(jump in stage). Well it did, but it looked like the combo was dropped or parasoul was too low and couldnt continue it. Even if it does break IPS (I'm still not completely sure), at least it's not an infinite, since parasoul is slightly lower after every j.2mk.

    that could be more due to the character it was done against more than anything though. do it on one of the taller characters like double or parasoul and it could go on a lot lot longer.
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  • girlystylegirlystyle Only plays Fugazi Joined: Posts: 1,804
    Yeah not sure how practical it is to combo into, but I can attest to it being good off a setup, you can do some interesting pressure setups with her dash~j.mk glitch, interesting double overhead resets.

    Wouldnt mind seeing someone use this mid combo to see what options people can get
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  • DravidianDravidian He who is CAT Joined: Posts: 702
    that could be more due to the character it was done against more than anything though. do it on one of the taller characters like double or parasoul and it could go on a lot lot longer.
    true....plus if she has a lockdown assist she can do that mid combo for a cornercarry.
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  • girlystylegirlystyle Only plays Fugazi Joined: Posts: 1,804
    true....plus if she has a lockdown assist she can do that mid combo for a cornercarry.

    She has other easier more damaging corner carries.

    Personally I think it is something you will see people due for the sake of a reset or mixup.

    In corner you can call double then do dash ~ jmk for double over head/single OH~low mix up
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  • DravidianDravidian He who is CAT Joined: Posts: 702
    She has other easier more damaging corner carries.

    Personally I think it is something you will see people due for the sake of a reset or mixup.

    In corner you can call double then do dash ~ jmk for double over head/single OH~low mix up
    hmmm...I don't play double so I wouldnt ever think of that. On my Parasoul, Valentine, painwheel, the only one capable of grounded overheads is Parasoul. I'd have to do an overhead/throw(?) or overhead/low mixup.
    But if that move is blocked and not pushblocked, how does this glitch affect her? Is the momentum relative? if she crosses to the other side of her opponent and contacts them with that move (either blocking of actually hitting), does her momentum act properly? I mean, we dont have an idea of why the glitch occurs, so there may be additional side effects.
    PSN:NeoDeoN; CapcomUnity:Steelballed Dravidian; Tales forum: Dravidian
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  • girlystylegirlystyle Only plays Fugazi Joined: Posts: 1,804
    hmmm...I don't play double so I wouldnt ever think of that. On my Parasoul, Valentine, painwheel, the only one capable of grounded overheads is Parasoul. I'd have to do an overhead/throw(?) or overhead/low mixup.
    But if that move is blocked and not pushblocked, how does this glitch affect her? Is the momentum relative? if she crosses to the other side of her opponent and contacts them with that move (either blocking of actually hitting), does her momentum act properly? I mean, we dont have an idea of why the glitch occurs, so there may be additional side effects.

    in the corner (assuming you are using either PWs Spin dash move or Cr.mp) call PW assist and on block do dash, headstomb. From here you can mix up between doing either another stomp (they can't push block the first one remember) for your double over head or land from the first stomp and go low.

    Thinking now, midscreen you might be able to do something off of the stomp into a j.lk cross up.

    THAT is the double OH i was referring too, nothing grounded due to her other glitch where she can not be push blocked out of head stomp and this combo glitch, you can get reset options off hit or block.

    Just running off of instinct and the shit I tried yesterday, I ain't no scientist.
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  • DimeDime Wasting time Joined: Posts: 11,080
    Im going to call it a true infinite.

    It doesnt set off ips cause it never transfers to a different state... Parasoul never lands.


    Easily bannable in tournament imho.., just make it so that anything more than 2 reps of it as a starter and one rep as filler are banned and a loss of a round to a player who infracts this rule.

    Ips is based on states and links... This is a 2 chain into a link over and over but since parasoul never lands she doesnt transfer state for the ips to go higher.

    Basically what it looks like happened here was that the devs improperly didnt name her jumping mk as a state change in itself which would probably kill this infinite cause ips would be free to go up even without landing.


    We know that ips is atleast partially based on state cause with painwheel doing a move into flight gives a higher ips in general than just hitting with the move on its own... Ie st.fp xx nothing = state 2

    And st.fp xx flight = stage 3


    Numbers arbitrary im not at the console.
    Gettin' my derp on.
  • DravidianDravidian He who is CAT Joined: Posts: 702
    Well, I'm dead tired now, so I'll probably hit up the lab on the weekend. I have a paper to finish.
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  • girlystylegirlystyle Only plays Fugazi Joined: Posts: 1,804
    Im going to call it a true infinite.

    It doesnt set off ips cause it never transfers to a different state... Parasoul never lands.


    Easily bannable in tournament imho.., just make it so that anything more than 2 reps of it as a starter and one rep as filler are banned and a loss of a round to a player who infracts this rule.

    woah woah woah don't use the 'B' word, you'll start a fire in here.


    still need to see it in the midd of a combo for true results, and there like other people have been saying its probably only got a certain amount of reps on it depending on the character.

    Looks like you would need to use your assist to combo into it, and there are way better things you could probably use that for then the damage this puts out, would also scale your combo a crap load.

    For now I am labeling it as practical for a reset, not practical for combo damage/infinite potential
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  • palipali PSN:Heavyjugz Joined: Posts: 976
    Infinites arent banned in mvc3 why would they get banned in this lmao ridiculous.

    also maybe there is a way to loop the stomp infinitely with the right assist, I'd need to test it out.
  • DimeDime Wasting time Joined: Posts: 11,080
    Infinites arent banned in mvc3 why would they get banned in this lmao ridiculous.

    also maybe there is a way to loop the stomp infinitely with the right assist, I'd need to test it out.


    This is the first infinite found in skullgirls, and it comes directly from the patch being made and tested by only 3 people at most.
    If infinites were supposed to be in the game we wouldnt have ips in the first place. Marvel is a game where you can easiliy die from tod from a number of different positions meter based positions such as xf or air tag or meter based dhc... In a game like. That infinites are just meh...you can get got for a lot less skill....


    This infinite looks super easy to apply and setup and its only saving grace being that its been said to be a bunch of 1 frame links...


    Anywho i just think infinites should be out cause the game was specifically designed away from forever combos.
    Gettin' my derp on.
  • girlystylegirlystyle Only plays Fugazi Joined: Posts: 1,804
    This is the first infinite found in skullgirls, and it comes directly from the patch being made and tested by only 3 people at most.
    If infinites were supposed to be in the game we wouldnt have ips in the first place. Marvel is a game where you can easiliy die from tod from a number of different positions meter based positions such as xf or air tag or meter based dhc... In a game like. That infinites are just meh...you can get got for a lot less skill....


    This infinite looks super easy to apply and setup and its only saving grace being that its been said to be a bunch of 1 frame links...


    Anywho i just think infinites should be out cause the game was specifically designed away from forever combos.

    sorry but this doesn't look easy to apply at all. Looks like the timing is pretty strict and its not really the easiest situation to hitconfirm into unless off of the right assist.
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  • Mr. XMr. X Non Stop ∞ Climax Joined: Posts: 20,239
    Don't post it on the front page yet, ask Mike.
    You did not go back in time, this is how the forums look.
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  • DimeDime Wasting time Joined: Posts: 11,080
    sorry but this doesn't look easy to apply at all. Looks like the timing is pretty strict and its not really the easiest situation to hitconfirm into unless off of the right assist.



    Er... Maybe we are having a disconnect but what im seeing is:

    All this needs is a jumping mk or stomp starter, or for an opponent to be put in a lockdown with a high/low... Or perhaps a crouching lk pseudo unblockable... Or perhaps a high/throw mixup... Cant throw a jmk or a stomp...


    As far as timing this looks pretty easy... Look at the hitstun indicator.. It barely goes under half most of the time... Doesnt look like a super tight link to me at all...the hardness of the combo seems to come almost totally from positioning and moving d or d/f


    Im not saying that you ARE NOT right... Just the evidence im seeing doesnt make it look to difficult... It dont look like no rom to be sure and we know where that went.


    Personally, and i hope this isnt the case, you just seem biased cause its on your main.

    If it were on pw i would be saying the same exact shit i am now.
    Gettin' my derp on.
  • Mr. XMr. X Non Stop ∞ Climax Joined: Posts: 20,239
    Highest I can get is 6 hits. I'm getting 3-4 fairly consistently.
    It's hardish. You have to hold the jMK so when you release she closes her parachute soon enough that the j2MK will combo. It's much harder than the Napalm Shoot loops imo.

    Standing characters only as well.
    You did not go back in time, this is how the forums look.
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  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 37,134 mod
    We've been running shit that "wasn't supposed to be in the game" in other games ever since SFII. Why should we start now.
  • evilweevleevilweevle Xbox GT : MrFossy Joined: Posts: 4,275
    This is the first infinite found in skullgirls,

    This infinite looks super easy to apply and setup and its only saving grace being that its been said to be a bunch of 1 frame links...


    Anywho i just think infinites should be out cause the game was specifically designed away from forever combos.

    lol dude jumping the gun a bit at calling it an infinite there. perhaps when we see a video of somebody doing it 3 V 1 ratio and using it to kill a character outright. THEN we can safely call it an infinite. Seeing something done for only 5 or 6 reps is not cause to instantly jump up screaming for a ban.

    we need someone with godlike execution to test this out. (i would do it but im on xbox)

    plus is her head stomp actually an overhead? lots of air command normals arent. i dont play parasoul though so wouldnt know for sure.
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  • DimeDime Wasting time Joined: Posts: 11,080
    Maybe maybe not, we shall see.

    Also it doesnt need to kill a size 1 from a size 3 tod to be called an infinite... All that needs to be proven is that its an unstoppable loop, ie infinite loop ie an infinite. If you get looped twice by an infinite in marvel and then the opponent drops it that doesnt make it NOT an infinite... But i digress... The isnt yet known to be an infinite.


    Also i dont have a problem with infinites in general... I have a problem with long ass combos. But if it is proven to be an infinite and the community decides it wants it... Which id imagine they would say... Fine, whatever, take a step backwards and spit in the face of the best infinite prevention system ever invented for the sake of "well mike forgot to put a different state on this move so we should let it ride"

    And we should also have never let bomber get nerfed nor painwheels flight get nerfed... Both characters that i main that got very obviously bad for gameplay things taken out and i never posted against either nerf.

    Anywho, yes, this is all moot if for some reason this is proven to not be an infinite.

    Even super long loops ala pre patch parasoul and mf had actions taken to prevent the length of the combos. If this is an infinite and it stays in it will make parasoul and mf pre patch look like nothing.
    Gettin' my derp on.
  • Mr. XMr. X Non Stop ∞ Climax Joined: Posts: 20,239
    It doesn't set it off when in stage 3 lol

    It's not an infinite but it's not obeying the IPS (if I'm understanding it right) for whatever reason.

    j2MK j2MK j2MK will but j2MK jMK j2MK or jMK j2MK jMK won't
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    NO STREAM = DEAD GAME
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  • DravidianDravidian He who is CAT Joined: Posts: 702
    It doesn't set it off when in stage 3 lol

    It's not an infinite but it's not obeying the IPS (if I'm understanding it right) for whatever reason.

    j2MK j2MK j2MK will but j2MK jMK j2MK or jMK j2MK jMK won't
    I guess the momentum + the fact that she can now act after she's done floating allows the two moves to chain regardless of which comes first. And since the momentum keeps the moves from pushing her further back, she can continue to chain them, reverse-beat style. Since it's all a single chain IPS is never broken; it never goes past stage 1 until she drops to the ground.
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  • DimeDime Wasting time Joined: Posts: 11,080
    It doesn't set it off when in stage 3 lol

    It's not an infinite but it's not obeying the IPS (if I'm understanding it right) for whatever reason.

    j2MK j2MK j2MK will but j2MK jMK j2MK or jMK j2MK jMK won't

    Just a guess here but i think this doable all the way up to stage 4 since it doesnt advance the ips. If it is done in stage 5 im pretty sure that it will trigger ips.
    Gettin' my derp on.
  • girlystylegirlystyle Only plays Fugazi Joined: Posts: 1,804
    Er... Maybe we are having a disconnect but what im seeing is:

    All this needs is a jumping mk or stomp starter, or for an opponent to be put in a lockdown with a high/low... Or perhaps a crouching lk pseudo unblockable... Or perhaps a high/throw mixup... Cant throw a jmk or a stomp...


    As far as timing this looks pretty easy... Look at the hitstun indicator.. It barely goes under half most of the time... Doesnt look like a super tight link to me at all...the hardness of the combo seems to come almost totally from positioning and moving d or d/f


    Im not saying that you ARE NOT right... Just the evidence im seeing doesnt make it look to difficult... It dont look like no rom to be sure and we know where that went.


    Personally, and i hope this isnt the case, you just seem biased cause its on your main.

    If it were on pw i would be saying the same exact shit i am now.


    not being bias because its my main, i think parasoul has things better then this, as I have already stated earlier (for example her j.2mk not being able to get pushed blocked after a dash...now THAT'S awesome). I am pretty open to saying the team I use is the team that I think is best in the game.

    I just don't really think its very practical, and you can't really base it off any evidence you are seeing since the only video seen at that point was someone doing it point blank.

    There aren't really a lot of practical combo starters that lead into this, except (as I mentioned) an assist (depending on your assist), but using your assist to go into...this is a waste to say the least. Like in the corner you could do magic series ~ lp shot ~ lp ~ mk xx shot ~ j.2mk -> loop, but then it seems like people can only get x many reps for not too much damage, and it will scale the shit out of your combo.

    Peeps are saying its hard, so I believe them, that's all. maybe it ain't hard. Links can be weird like that, really that part is subjective to each individual since our sense of timing is different.
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  • DimeDime Wasting time Joined: Posts: 11,080
    Im not liking the new painwheel, seems to be a much more different character now, bnbs got hard cause of tougher links and her starter doesnt have near the range that it used to so so it misses at ranges she could convert from before as well as my throw combo has to be completely changed... My style of painwheel got fucking shat on.

    Lol and half the reasons werent even on purpose... This sucks.
    Gettin' my derp on.
  • FullMetalRossFullMetalRoss That Hurt! Liar... Joined: Posts: 3,860 ✭✭✭✭✭ OG
    Okay people Im pretty sure everyone is freaking out about nothing and this is obeying IPS because of one thing... the new chain cancel. Since you can chain back and forth from d+mk, to mk and its all one chain you never leave the current state your in thus never triggering ips. If she can do that forever its an infinite.! yay. Also there is a setup for it I bet.

    In corner.. blah blah tear shot, blah blah tear shot (double explode) j.mk,j.dmk[xn]
    <<>>
  • evilweevleevilweevle Xbox GT : MrFossy Joined: Posts: 4,275

    Also it doesnt need to kill a size 1 from a size 3 tod to be called an infinite... All that needs to be proven is that its an unstoppable loop, ie infinite loop ie an infinite. If you get looped twice by an infinite in marvel and then the opponent drops it that doesnt make it NOT an infinite... But i digress... The isnt yet known to be an infinite..

    you are missing the point i was trying to make. the ratio size doesnt matter what im saying is i want to see it kill a character before we can go claiming its an infinite. and no fucking shit if an infinite is dropped after 2 reps it doesnt mean it isnt an infinite. the thing is is that we dont KNOW if we can even call it an infinite yet, hence it needs more testing.

    you contradict yourself a lot dude.... make up your mind.

    also about those painwheel changes....


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  • UrichinanUrichinan Play BlazBlue Joined: Posts: 357
    BOOM! 11K Painwheel corner combo for one bar, works on Filia, Parasoul and Valentine so far. I haven't got the chance to test it on everyone else. I'm positive it doesn't work on Double and Peacock though.

    Also, corner to corner combo, regular version works on Ms. Fortune, didn't test it on the other characters yet. I managed to find a Double version though.

    Vids on Monday, or Sunday night maybe. The new Painwheel is AMAZING!
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  • guitalex2007guitalex2007 Joined: Posts: 3,025
    Um... I... found an unblockable with Painwheel.

    :|
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  • Mr. XMr. X Non Stop ∞ Climax Joined: Posts: 20,239
    Um... I... found an unblockable with Painwheel.

    :|
    Most attacks only the first hit high or low and everything after can be blocked however you please.
    You did not go back in time, this is how the forums look.
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    NO STREAM = DEAD GAME
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  • UrichinanUrichinan Play BlazBlue Joined: Posts: 357
    Most attacks only the first hit high or low and everything after can be blocked however you please.

    That and there's an unblockable prevention system. If it involves hitting high and low at the same time, then it shouldn't be a true unblockable using the system.

    But I don't think it counts for left/right, in which we may be able to do 1f unblockables, SF style.

    I'm curious to hear what Guitalex found though!
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  • girlystylegirlystyle Only plays Fugazi Joined: Posts: 1,804
    Yeah me too.

    I wonder if its the similar thing that I have with Parasoul, I have one setup that no one has blocked once (even across using it in multiple sets), but its hard to execute.
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  • DimeDime Wasting time Joined: Posts: 11,080
    There are high/low unblockables... Like what is in near every airdasher with low assists.

    Then there are streetfighter style left/right unblockables, which i assume is what Guitalex has found since left right ub has already been found even pre patch
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  • guitalex2007guitalex2007 Joined: Posts: 3,025
    Most attacks only the first hit high or low and everything after can be blocked however you please.
    This does not apply. At all. It's a left/right unblockable. Holding left does nothing. Holding right does nothing.

    I set the computer to do it to me, and I can't block. Only thing I can do is a 1-frame reversal super.

    And the only person I'm showing it to is Mike Z. If he has no issues with it, I don't either. It's a pretty specific thing, but happens pretty often.

    It's also midscreen.
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