Gen Dis is not very gameplay-related
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Side Team = Team 3 Assists = Man of Iron (Spirit Blast) / Mr.Dr.Doom (Undercover Missiles) / Akuma (Kotatsu)
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0 · Off Topic Insightful Disagree Agree Like LOLSuper Jump turns you towards your opponent if you cross up.
So if you do a super jump instant airdash, when you cross up you'll turn towards the opponent.
Another important nuance: Example would be doing Valentine's Savage Bypass into Checkmate Incision/EKG Flatliner where you do both quarter circle forward
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0 · Off Topic Insightful Disagree Agree Like LOLCheck out my youtube channel here!
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0 · Off Topic Insightful Disagree Agree Like LOLHOW IT SHOULD BE
As much as I love MvC3 (Not so much Ultimate, more so vanilla) it's one of the things I HATED about that game... how your character didn't turn to face your opponent in the air.
and regular jump shouldn't because that's how crossups should work, you need a hitbox that sortof goes behind the character.
If you Superjump they got more time to react (you're higher up) so that's your advantage for not needing to use a specific normal/space it properly...
As I was writing that I realized you could SJ air dash... but I think there's a height limit for air dashes so it wouldn't be *too* bad.... .... .... right?
edit: Filia is easy to handle normally anyway, I think she needs something like that...
Valentine.. her air dash makes her move diagonally upward right? hard to do a crossup I think...
Painwheel... does she have an air dash? or just a fly? painwheel's a pain to deal with she DOESN"T need something like that to help her, (I'm saying this loosely, there'll always be things discovered that can still change the balance of things)
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0 · Off Topic Insightful Disagree Agree Like LOLI bet it will become scary with Valentine's crazy air normals.
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0 · Off Topic Insightful Disagree Agree Like LOLSupergun ST in Toronto! & Ranbats!
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0 · Off Topic Insightful Disagree Agree Like LOLOnly air normals I need are SAY YA PWAYERS and DOWN HERE!
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0 · Off Topic Insightful Disagree Agree Like LOLI don't play her but when I fight one they have like 4 or 5 air normal they use that have pretty good range/comes out fast/ are multihit.
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0 · Off Topic Insightful Disagree Agree Like LOLUMvC3: Morrigan (α)/Dante (α)/ Doctor Doom (β)| Persona 4 Arena: Mitsuru/Shadow Labrys
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0 · Off Topic Insightful Disagree Agree Like LOLPainwheel has no airdash.
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0 · Off Topic Insightful Disagree Agree Like LOLCharacter Weights, not adjusted for boobie size
Lightest to Heaviest
Peacock
Painwheel
Ms. Fortune
Filia
Valentine
Parasoul
Cerebella
Double
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0 · Off Topic Insightful Disagree Agree Like LOLDiamond dynamo is an excellent DHC starter and ender (provided the opponent isn't too far away). It deals good damage, has invincibility on startup, OTGs easily, has a huge ass hitbox, and even deals good chip if you make a mistake and hit them on block.
She can DHC out of showstopper on hit, but it already goes GDLK damage, so whether or not it's worth it is debatable. I cant remember how long you can wait before DHCing out of it though...
Her level 3 I could see being useful for if you make a fuck up, but it's risky due to the meter, and how it's damage without the first hit isn't as good as other lvl 3s. But it's got super armor out the ass, so there's that.
"people fear what they dont understand, fear leads to anger, anger leads to hate, hate leads to SENTINEL STOMPIN ON YOUR DOME "~ NickGuy0320
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0 · Off Topic Insightful Disagree Agree Like LOL- Spam
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0 · Off Topic Insightful Disagree Agree Like LOLCheck out my youtube channel here!
Skullgirls: Hamburger/Befstróganov/Filet Mignon ლ(´ڡ`ლ)
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0 · Off Topic Insightful Disagree Agree Like LOLK-pop fan
Skullgirls is the best
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-1 · 1Off Topic Insightful Disagree Agree Like LOLGuess that must be because the Parasoul corner loop combo works on everyone as long as they're standing lol.
Edit: Wait I forgot, it actually KILLS ME for Filia ;_;.
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Skullgirls: Hamburger/Befstróganov/Filet Mignon ლ(´ڡ`ლ)
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0 · Off Topic Insightful Disagree Agree Like LOL- Spam
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0 · Off Topic Insightful Disagree Agree Like LOLit's huge if you have to adjust your combo for every other char, but there isn't a lot of chars so it's not that bad and you could always try and learn a more universal combo if it's too much for you
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0 · Off Topic Insightful Disagree Agree Like LOL- Spam
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0 · Off Topic Insightful Disagree Agree Like LOLI know right? That's one hell of a matchup, especially for solobella.
Anyone else face this combo of characters before? What's your gameplan and team for taking them down?
"people fear what they dont understand, fear leads to anger, anger leads to hate, hate leads to SENTINEL STOMPIN ON YOUR DOME "~ NickGuy0320
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0 · Off Topic Insightful Disagree Agree Like LOLYour right... the body bag is pretty sick... but that's not a normal... is it? thought it was a special...
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0 · Off Topic Insightful Disagree Agree Like LOLGets 'em every time. :U
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0 · Off Topic Insightful Disagree Agree Like LOL- Spam
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0 · Off Topic Insightful Disagree Agree Like LOLI used that combo to make one of my friends ragequit the game. My other friend figure out that you can duck under the butt from an certain range. I'm not sure if that works for all versions of it though.
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0 · Off Topic Insightful Disagree Agree Like LOLThat means it's easy and super effective to perform a kara throw in this game.
Forward dash xx LP+LK with Cerebella can catch people very far with the right timing. I didn't try with everyone though
The wiki explain that kara throw are hard to use in this game so i thought i can point this at least
http://lastpass.com/
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0 · Off Topic Insightful Disagree Agree Like LOL"He's american so he has to get retarded rewards for minimal effort."- Ace's thoughts on Captain America combos.
"not only is this bitch a super kawaii desu roboto she fucking fun as fuck and ALL THE FUCKING PRETTY COLORS."- Jamal313 on playing Aigis.
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0 · Off Topic Insightful Disagree Agree Like LOL- Spam
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0 · Off Topic Insightful Disagree Agree Like LOL"He's american so he has to get retarded rewards for minimal effort."- Ace's thoughts on Captain America combos.
"not only is this bitch a super kawaii desu roboto she fucking fun as fuck and ALL THE FUCKING PRETTY COLORS."- Jamal313 on playing Aigis.
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0 · Off Topic Insightful Disagree Agree Like LOLwww.youtube.com/user/QueensTHOROUGH
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0 · Off Topic Insightful Disagree Agree Like LOLI thought I had a combo that worked on everybody until Ms. Fortune. Soo mad right now at the cat lady.
"Oh, Pertho. You complete me."
http://shoryuken.com/forum/index.php?threads/a-litany-of-hate-ports-are-f-1-awesome.170643/#post-7617203
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0 · Off Topic Insightful Disagree Agree Like LOLJuggling tier list I made when practicing Valentine's Cr. HP > Jp. HP > Jp. HK (2 hits) xx Dash xx HP xx QCF+HK
Easy:
Double (her juggle hurtbox seems pretty wide and she falls down fast)
Filia
Cera
Parasoul
Average:
Painwheel
Peacock
kinda hard
Valentine (Not really sure why but she seems very floaty when I juggle her)
Hard
Ms. Fortune (Can't seem to hit her with the QCF+HK part at all)
Also, not really sure if this applies to the other characters or not but if it does then thats great.
P4a- Mitsuru/Kanji
UMVC3- Wesker, Wesker, Wesker
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0 · Off Topic Insightful Disagree Agree Like LOLas another Filia player... there's only eight characters. personally, nbd.
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0 · Off Topic Insightful Disagree Agree Like LOL- Spam
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0 · Off Topic Insightful Disagree Agree Like LOL(corner)s.lk, cr.mp, cr.hp, s.mp, cr.hp, s.mk, cr.hp xx whatever into super or something
It never works on Valentine and Fortune because they float too far away after cr.mp so cr.hp doesn't connect and doesn't work either on Double cause she falls too fast making ground bounce less effective after first cr.hp so no juggle afterward. It works really well on Peacock and seems to be working on Cerebella, Parasoul and Painwheel too.
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0 · Off Topic Insightful Disagree Agree Like LOLNKRATOS 1 TWO AND 3EE
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0 · Off Topic Insightful Disagree Agree Like LOLGT: WESKERRRRRR
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SWAY: A Ten Minute Firebrand Tutorial
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0 · Off Topic Insightful Disagree Agree Like LOLBut rushdown Valentine simply destroys my ass, I play solo fortune, and I get utterly murdered by valentines far reaching jumping normals and crouching attacks, I try and punish stuff I know is punishable and in turn get murdered. I need some tips on this bish, FUCK THAT BODY BAG SHIT!
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0 · Off Topic Insightful Disagree Agree Like LOLSometimes when I do a teachable OTG combo (yeah cuz I suck) and my opponent tries to quick rise and roll behind me he gets hit by my fierce punch instead. FP button press is part of the combo though it's meant to be a command normal. The roll however screws up the direction input and makes regular FP comes out. I can't tell if it's because my opponent is doing something when he gets hit or the roll is actually vulnerable though.
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0 · Off Topic Insightful Disagree Agree Like LOL100% 85% 72% 61% 52% 44% 38% 32% 27% 23% 20% 17% 15%
So on the 13th hit we've reached 15% scaling (and 10th hit reaches the 25% bottom for 1k+ attacks).
DHC's reset scaling to 80%. After a DHC the scaling goes:
80% 68% 58% 49% 42% 35% 30% 26% 22% 19% 16% 15%
So after DHC's, on the 12th hit we hit the 15% bottom scaling (9th hit for 25% for 1k+)
What I'm interested in is, I'm reading between the lines in the wiki that every hit scales independently, so multi-hitting moves basically rape your scaling. Is this a universal rule that every hit that registers on the combo counter scales once (except throw starters)?
Also, does this apply even to multihitting supers? Trying to think what the optimal way to abuse the DHC scaling reset is, is it best to whiff the actual super so you get an limited scaling combo after, or just let it rip.
Its slightly annoying the scaling is variable, so I can't make good rules of thumb like in SF4 series (where if an attack does less that 10% of the damage of the combo, it should be removed from the scaling part to optimize damage).
1.00000 0.85000 0.72250 0.61412 0.52201 0.44371 0.37715 0.32058 0.27249 0.23162 0.19687 0.16734 0.14224
DHCScaling=
0.80000 0.68000 0.57800 0.49130 0.41761 0.35496 0.30172 0.25646 0.21799 0.18529 0.15750 0.13387
本番はこれからだったのに, もう限界? - honban wa korekara datta no ni, mou genkai?
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0 · Off Topic Insightful Disagree Agree Like LOLCheck out my youtube channel here!
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0 · Off Topic Insightful Disagree Agree Like LOLYes, damage scaling is constant and universal for every move. How far in the combo you are determines how scaled the combo is and throws freeze scaling until the entire throw has completed.
The first 3 hits in a combo do full damage then the 4th hit will be 85% and so on with compounded scaling.
I made a damage scaling calculator on excel last fall for SG because the scaling is that simple.
https://docs.google.com/spreadsheet/ccc?key=0AtQ_t4ERdHBLdHpOU0JRd2tSekt1ZVdzSHc3LUdtUWc
I think there's only one special rule outside of DHCs resetting scaling to 80% and that's Cerebella's 360 super. I forget the details but under some condition, the last hit will only do half damage.
http://www.twitch.tv/worldjem
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0 · Off Topic Insightful Disagree Agree Like LOL- Spam
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0 · Off Topic Insightful Disagree Agree Like LOLHe had something to compile all the frame data but it broke.
There's also the hitstun and blockstun bars in the training mode.
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0 · Off Topic Insightful Disagree Agree Like LOLiirc he said that pizzarino was ironmanning the frame data down just like how the guide people do it... time consumng ass process.
it sucks that his old xbox broke with all the frames and stuff on it... but in the end though it isnt THAT needed, just something that helps.
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If you're offended by your own playstyle that doesnt make sense -Pali
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0 · Off Topic Insightful Disagree Agree Like LOL"He's american so he has to get retarded rewards for minimal effort."- Ace's thoughts on Captain America combos.
"not only is this bitch a super kawaii desu roboto she fucking fun as fuck and ALL THE FUCKING PRETTY COLORS."- Jamal313 on playing Aigis.
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0 · Off Topic Insightful Disagree Agree Like LOL"He's american so he has to get retarded rewards for minimal effort."- Ace's thoughts on Captain America combos.
"not only is this bitch a super kawaii desu roboto she fucking fun as fuck and ALL THE FUCKING PRETTY COLORS."- Jamal313 on playing Aigis.
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0 · Off Topic Insightful Disagree Agree Like LOLGod damn that is scary tech right there
PSN: OneNappyNinja
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0 · Off Topic Insightful Disagree Agree Like LOLFilia
Valentine
Cerebella
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0 · Off Topic Insightful Disagree Agree Like LOL